table reader v1

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rfi
2023-10-18 15:49:36 +07:00
parent 8ebfb0df9a
commit c00ea3bd2c
2642 changed files with 211094 additions and 3 deletions

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<04><>O<EFBFBD>?<3F><>eO<7F><4F>(e@<40>.<18>r<EFBFBD><72>z<EFBFBD><7A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>^<5E>$k<>UU<> n<>~
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1 2160187 Ongoing:Slumberland | Ultra Hard: Exodus Memoria
2 2160188 Ongoing:Babel Tower·Triumphant Tide
3 2160189 Ongoing:Relax: Midsummer's Memorial Day | Babel Tower
4 2160190 Ongoing:Relax: Midsummer's Memorial Day
5 2160191 Ongoing:Slumberland

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ActivityPanelPrefab Assets/Product/Ui/ComponentPrefab/FuBenNew/ActivityChapter.prefab
MainPanelTimeId 11401
MainPanelName Limited Event

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/<2F><>v<11>[@<40>. <09>\9<><39>x<EFBFBD>^<5E>l<><3E><><EFBFBD><EFBFBD> <09>O<EFBFBD><4F>=f<>$/ <1A><>gI3<49>_H<05><><EFBFBD><EFBFBD>v<EFBFBD>ow<6F><77><EFBFBD><03><>+%bp<7F><70>J<EFBFBD><4A><EFBFBD><EFBFBD><10><><EFBFBD>$<24>@Z<05><>T<EFBFBD><54>z<EFBFBD>1<08>q!<21><><EFBFBD><EFBFBD>K<EFBFBD><4B><EFBFBD><EFBFBD>Z(<28>N<EFBFBD>]<5D>^g񭚋*<2A><14><>Id Name Desc
1 Trait - Opposition The real conflict is a clash of will. Rosetta's fighting spirit burns more fiercely. (Increases damage received from Rosetta.)
2 Trait - Destiny Good and evil are two sides of the same coin. The real battle happens within oneself. (Increases DMG received from Kamui.)
3 Trait—Melee DMG Boost Extra DMG Reduction decreases by 40% within 3m of you (Rosetta will gain a DMG Boost within 3m of you)

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#<23>&3<><13> 1<>\%h3_J<5F><4A><EFBFBD>))W_ryK<79>Y<EFBFBD>8 ʠ?<0E>D;n<>9X@gl<67><6C>CՁ-<2D><><EFBFBD><06><><EFBFBD><EFBFBD>mߍj<DF8D>G<EFBFBD><47><EFBFBD>_ M<>~<7E>"DF<44><46>{<7B><>
aIU]<5D><><EFBFBD><EFBFBD>9<EFBFBD><39><EFBFBD><EFBFBD><EFBFBD>!<1E><20><>־˙<D6BE>-<2D>A<0F>P<EFBFBD>C<EFBFBD><1C>\<5C>Id FirstTagId TagName Order ChapterType[1] ChapterType[2] ChapterType[3] ChapterType[4] ChapterType[5] Bg
1 3 Floating Record 1 76 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg1.png
2 3 Event Record 2 75 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg2.png
3 3 Extra Story 3 74 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg3.png
4 3 Interlude 4 77 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg4.png
5 4 Study Course 1 72 14 47 80 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenYanxiBg1.png
6 5 BP Training 1 73 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
7 5 Character Shard 2 78 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
8 6 Regular Challenge 1 5 7 10 44 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
9 6 Special Challenge 2 71 9 28 11 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png

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n<EFBFBD>9<>Lq}A<>-<><C681>D<<3C>,Q<51><7F><EFBFBD><EFBFBD><08>9sfh <20>(A<04><>H<EFBFBD><48><EFBFBD><EFBFBD>H<EFBFBD><48>; o<03>"~<7E>W<EFBFBD>[:<3A><><EFBFBD><EFBFBD>9<EFBFBD><39><EFBFBD><12>z<EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD>Id ChapterType ChapterId Condition SkipCondition
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21 0 1010 1007020
22 0 1110 1007021
23 0 1011 1007022
24 0 1111 1007023
25 0 1012 1007024
26 74 2001 1007026
27 0 1013 630058 1007047
28 74 2002 1007027
29 74 2102 1007028
30 74 2003 1007029
31 76 2000 1007044
32 74 2004 1007030
33 74 2104 1007031
34 0 1014 1007032
35 0 1114 1007033
36 74 2005 1007034
37 74 2105 1007035
38 0 1015 1007036
39 0 1115 1007037
40 0 1016 1007038
41 0 1116 1007039
42 0 1017 1007040
43 76 2002 1007046
44 0 1018 1007041
45 76 2001 1007045
46 0 1019 1007042

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<EFBFBD>- <20>Ŏ<EFBFBD>8 A<>VXVB<56>&uG<75>m<EFBFBD>g<EFBFBD><67>fBId TipDesc[1] SkipId[1] TipDesc[2] SkipId[2] TipDesc[3] SkipId[3]
0 Construct Insufficient train Equip Set Insufficient train Recommendation: Obtain Train Data from [Resource Mission]
1 Construct Insufficient train 3300 Equip Set Insufficient train 3300 Recommendation: Obtain Train Data from [Resource Mission] 3300
2 Distribute electricity in team will increase the team's BP, activating Perfect Tactics Clear prestage will eliminate partial Enhanced Affix of Deep Hive You can use the Support Character borrowed from Friends/Command Bureau for Fight
3 Team - insufficient team level Modification - modification slot not activated Strategy - carefully choose the characters to deploy and the modification slots to activate
4 Mechanoid Insufficient training Tactics Adjust positions and skill casting timing The [Reset] function will return the materials spent on your mechanoid.
5 Team Deploy characters that effectively counter the enemies Buff Adjust and activate different Simulation Buff effects Star Obtain the most Stars possible
6 Combat Deployment - Try to prepare for the winter hunt./Adjust the configuration of combat enhancements. Winter Hunt Preparation - Change talents or replace/upgrade Defensive Devices. Combat Enhancement - Change hunters or replace/upgrade hunting add-ons.
7 Construct - The training level is too low. You need to improve your character's Battle Power. Team Lineup - Your team is missing some types of characters. Affix Too Difficult - Make sure to choose Affixes wisely so that you can keep the Affix Difficulty low.
8 Adjust the appropriate Deviation to improve accuracy. Press once the light reaches the white line Press according to the rhythm of the notes
9 Bombs of different colors are in correspondence with explosions in different areas Analyze explosion patterns based on the colors of the bombs in each round Keep a proper distance with allies to hack the bombs

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]<5D>tfv<66>x<EFBFBD>.j<>\D<><44><EFBFBD>ڨ<13>ۇq\<5C><17><><EFBFBD><EFBFBD><1F><>U<EFBFBD><55>P<02>kk<><6B><EFBFBD><EFBFBD><EFBFBD>|u'U<><16><><EFBFBD>׈<EFBFBD>fe<66>Ah<41><68>4G<><47><EFBFBD><1C><>V<EFBFBD><56>s-i_<69>e%<25>&<26>{<7B>E<EFBFBD>]<5D>!G5'XY{4<><34>ժ6<D5AA>5գ<><D5A3>_p<5F><70>Id Name Icon Description
110004 Fused Armor Assets/Product/Texture/Image/IconAffix/AffixIconRongjia1.png Extra DMG Reduction decreases by 50% when taking DMG from Tank Omniframes.
33101 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png When the enemy deals DMG, the healing received by the target is reduced by 50% for 3s.
32131 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png Every time the enemy gets hit, has a 10% chance to call down a lightning strike upon the attacker, dealing Lightning DMG equal to 20% of its ATK.
32101 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png If there are fewer than 3 companions around the enemy, its Extra DMG Bonus increases by 10% (up to 30%) for each companion lost.
32112 Commander II Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png The enemy's Extra DMG Bonus increases by 10% for each companion around. Stacks up to 3 times.
110001 Penetration III Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png The enemy will reduce the target's Extra DMG Reduction by 5% when dealing DMG. Stacks up to 10 times. Each stack lasts 10s.
32071 Radiation I Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png The enemy will deal Physical DMG equal to 1% of its ATK to nearby targets per second.
32072 Radiation II Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png The enemy will deal Physical DMG equal to 2% of its ATK to nearby targets per second.
32073 Radiation III Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png The enemy will deal Physical DMG equal to 3% of its ATK to nearby targets per second.
32031 Berserk I Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png The enemy's attacking desire increases by 33%. When dealing DMG, has a 20% chance to deal 33% Extra DMG.
32032 Berserk II Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png The enemy's attacking desire increases by 66%. When dealing DMG, has a 40% chance to deal 33% Extra DMG.
32033 Berserk III Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png The enemy's attacking desire increases by 100%. When dealing DMG, has a 60% chance to deal 33% Extra DMG.
32011 Recovery I Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png The enemy will recover 1% of max HP per second.
32012 Recovery II Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png The enemy will recover 2% of max HP per second.
32013 Recovery III Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png The enemy will recover 3% of max HP per second.
110007 Attack Boost II Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png The enemy's ATK increases by 20%.
110008 Attack Boost III Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png The enemy's ATK increases by 30%.
33001 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png The enemy will teleport toward the target every 10s.
33032 Black Hole II Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png The enemy will pull the player in every 12s.
33033 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png The enemy will pull the player in every 8s.
33062 Freeze II Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Each enemy attack has a 60% chance to deal an additional 10% Ice DMG and freeze the target for 1s.
32042 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png The enemy will explode and deal Physical DMG equal to 45% of its ATK to nearby units before it dies.
32043 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png The enemy will explode and deal Physical DMG equal to 45% of its ATK to nearby units before it dies.
33123 Backfire III Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png The enemy will generate an energy shield that deals 10% Physical DMG to the attackers. Lasts 3s. 16s cooldown.
110002 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 15% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of damage. It will reactivate in 15s.
110003 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of damage. It will reactivate in 15s.
32082 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png The enemy's Extra DMG Reduction increases by 30% when taking DMG farther than 4m.
32083 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png The enemy's Extra DMG Reduction increases by 30% when taking DMG farther than 4m.
110005 Lightning Mine III Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, the enemy will leave a bomb that deals 25% Physical DMG on the target.
110006 Damage Resistance III Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 60%.
110009 Freeze I Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Enemy attacks have a 30% chance to deal an additional 10% Ice DMG and freeze the target for 1s.
110010 Agile I Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png The enemy's Movement Speed is increased.
110011 Damage Resistance I Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 30%.
110012 Attack Reduction I Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 30%.
110013 Attack Reduction II Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 45%.
51096 Bolster Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png When an enemy dies, it will increase other enemies' Extra DMG Bonus by 25%.
32001 Immovable Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Enemies will not be stunned.
32143 Wave Motion III Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png When an enemy gets up after being knocked down, it will create a shock wave to knock away nearby units
32021 Shield I Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Every 10s, enemies will gain a shield equal to 15% of maximum HP for 3s.
32022 Shield II Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Every 10s, enemies will gain a shield equal to 25% of maximum HP for 3s.
32023 Shield III Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Every 10s, enemies will gain a shield equal to 35% of maximum HP for 3s.
33151 Combustion Mine Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Triggering a mine will create a burning area. Units that stay inside this area over 1.5s will become burned (emitting an orange glow) and take burning DMG equal to 20% of the caster's ATK per second for 2s. This DMG will not interrupt actions.
32091 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Within the area around each enemy, Extra DMG Bonus of other enemies increases by 20%
33113 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, also deals 1% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s.
32024 Shield I Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Every 10s, enemies will gain a shield equal to 5% of maximum HP for 10s.
32025 Shield II Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Every 10s, enemies will gain a shield equal to 10% of maximum HP for 10s.
32026 Shield III Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Every 10s, enemies will gain a shield equal to 15% of maximum HP for 10s.
760131 Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png Extra DMG Bonus increases by 30%.
760132 Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png Extra DMG Bonus increases by 45%.
760133 Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png Extra DMG Bonus increases by 60%.
760211 Agile Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png Increases 15% - 30% movement speed. The farther away from the target, the faster the movement speed
760212 Agile Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png Increases 20% - 35% movement speed. The farther away from the target, the faster the movement speed
760213 Agile Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png Increases 25% - 40% movement speed. The farther away from the target, the faster the movement speed
760221 Immovable Assets/Product/Texture/Image/IconAffix/AffixIconBudong2.png Immune hit, Controlled
760231 Recovery Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png Recovers 0.1% of max HP per second.
760232 Recovery Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png Recovers 0.2% of max HP per second.
760233 Recovery Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png Recovers 0.3% of max HP per second.
760241 Shield Assets/Product/Texture/Image/IconAffix/AffixIconHudun2.png Receives a shield with 15% of current HP every other 8s, for 3s
760242 Shield Assets/Product/Texture/Image/IconAffix/AffixIconHudun2.png Receives a shield with 25% of current HP every other 8s, for 3s
760243 Shield Assets/Product/Texture/Image/IconAffix/AffixIconHudun2.png Receives a shield with 35% of current HP every other 8s, for 3s
760251 Berserk I Assets/Product/Texture/Image/IconAffix/AffixIconBaozou2.png Increases ATK frequency by 33%, having a 20% of chance to deal 33% Extra Physical Damage
760252 Berserk II Assets/Product/Texture/Image/IconAffix/AffixIconBaozou2.png Increases ATK frequency by 66%, having a 30% of chance to deal 33% Extra Physical Damage
760253 Berserk III Assets/Product/Texture/Image/IconAffix/AffixIconBaozou2.png Increases ATK frequency by 100%, having a 40% of chance to deal 33% Extra Physical Damage
760261 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan2.png A bomb left after death that deals 35% Physical Damage
760262 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan2.png A bomb left after death that deals 45% Physical Damage
760263 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan2.png A bomb left after death that deals 60% Physical Damage
760271 Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png Only takes 1 damage from incoming attacks. This effect is removed after taking damage 6 times, and resumes 8s later.
760272 Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png Only takes 1 damage from incoming attacks. This effect is removed after taking damage 9 times, and resumes 8s later.
760273 Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png Only takes 1 damage from incoming attacks. This effect is removed after taking damage 12 times, and resumes 8s later.
760281 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei2.png Receives a permanent shield equal to 15% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of DMG. It will reactivate in 15s.
760282 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei2.png Receives a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of DMG. It will reactivate in 15s.
760283 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei2.png Receives a permanent shield equal to 35% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of DMG. It will reactivate in 15s.
760291 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Consecutively deals 6% Physical DMG to enemies nearby
760292 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Consecutively deals 8% Physical DMG to enemies nearby
760293 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Consecutively deals 10% Physical DMG to enemies nearby
761275 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Consecutively deals 1.25% Physical DMG to enemies nearby
760301 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png A damage to the remote enemy, increases Extra DMG Reduction by 30%
760302 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png A damage to the remote enemy, increases Extra DMG Reduction by 45%
760303 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png A damage to the remote enemy, increases Extra DMG Reduction by 60%
760311 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu2.png Increases Extra DMG Bonus of allies nearby by 10%
760312 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu2.png Increases Extra DMG Bonus of allies nearby by 20%
760313 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu2.png Increases Extra DMG Bonus of allies nearby by 30%
760321 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Increases Extra DMG Bonus by 3%. Stacks up to 10 times. The less the allies nearby, the higher the stacks
760322 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Increases Extra DMG Bonus by 4.5%. Stacks up to 10 times. The less the allies nearby, the higher the stacks
760323 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Increases Extra DMG Bonus by 6%. Stacks up to 10 times. The less the allies nearby, the higher the stacks
760331 Commander Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Increases Extra DMG Bonus by 3%. Stacks up to 10 times. The more the allies nearby, the higher the stacks
760332 Commander Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Increases Extra DMG Bonus by 4.5%, up to 10 layers; the more allies nearby, the higher the stacks
760333 Commander Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Increases Extra DMG Bonus by 6%. Stacks up to 10 times. The more the allies nearby, the higher the stacks
760341 Penetration Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan2.png Decreases Extra DMG Reduction of the target by 3% when dealing DMG. Stacks up to 10 times. Each stack lasts 10s.
760342 Penetration Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan2.png Decreases Extra DMG Reduction of the target by 4% when dealing DMG. Stacks up to 10 times. Each stack lasts 10s.
760343 Penetration Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan2.png Decreases Extra DMG Reduction of the target by 5% when dealing DMG. Stacks up to 10 times. Each stack lasts 10s.
760351 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun2.png When attacked, has a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 20% Lightning DMG. 3s cooldown. The farther from the target, the higher chance it will be triggered.
760352 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun2.png When attacked, has a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. The farther from the target, the higher chance it will be triggered.
760353 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun2.png When attacked, has a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown. The farther from the target, the higher chance it will be triggered.
760361 Wave Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png A Shockwave created when getting up after falling down to repel the enemies nearby
760371 Lightning Mine Assets/Product/Texture/Image/IconAffix/AffixIconMailei2.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
760372 Lightning Mine Assets/Product/Texture/Image/IconAffix/AffixIconMailei2.png When attacking, leaves a bomb that deals 20% Physical DMG on the target.
760373 Lightning Mine Assets/Product/Texture/Image/IconAffix/AffixIconMailei2.png When attacking, leaves a bomb that deals 25% Physical DMG on the target.
760381 Invisibility Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png You can switch to invisibility 5s later if you are visible now. And when you are hit, you will be visible again for 3s
760382 Invisibility Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png You can switch to invisibility 3s later if you are visible now. And when you are hit, you will be visible again for 3s
760383 Invisibility Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png You can switch to invisibility 1s later if you are visible now. And when you are hit, you will be visible again for 3s
760391 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png When you are far away from the target, transfers you close to the target, CD for 8-10s. The farther the transfer distance, the shorter the CD
760392 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png When you are far away from the target, transfers you close to the target, CD for 7-9s. The farther the transfer distance, the shorter the CD
760393 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png When you are far away from the target, transfers you close to the target, CD for 6-8s. The farther the transfer distance, the shorter the CD
760394 Transfer Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Teleport away when close to the target. Has a cooldown of 8 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldown are calculated separately.
760395 Transfer Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Teleport away when close to the target. Has a cooldown of 7 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
760396 Transfer Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Teleport away when close to the target. Has a cooldown of 6 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
760401 Division Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Summons two Clones of the same type that inherit 30% of their ATK and DEF at dying
760402 Division Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Summons two Clones of the same type that inherit 60% of their ATK and DEF at dying
760403 Division Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Summons two Clones of the same type that inherit 100% of their ATK and DEF at dying
760411 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Unleash a Black Hole with a weaker gravitational pull at where you stay every once in a while
760412 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Unleash a Black Hole with an ordinary gravitational pull at where you stay every once in a while
760413 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Unleash a Black Hole with a stronger gravitational pull at where you stay every once in a while
760421 Laser Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Unleash lasers that can deal 3% continuous Physical Damage to the eight main directions every once in a while
760422 Laser Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Unleash lasers that can deal 4% continuous Physical Damage to the eight main directions every once in a while
760423 Laser Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Unleash lasers that can deal 5% continuous Physical Damage to the eight main directions every once in a while
760431 Flame Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png Attacks deal an additional 10% Fire DMG and have a 10% of chance to inflict Burn, dealing 10% of Fire DMG per second for 3s.
760432 Flame Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png Attacks deal an additional 15% Fire DMG and have a 15% of chance to inflict Burn, dealing 15% of Fire DMG per second for 3s.
760433 Flame Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png Attacks deal an additional 20% Fire DMG and have a 20% of chance to inflict Burn, dealing 20% of Fire DMG per second for 3s.
760451 Freeze Assets/Product/Texture/Image/IconAffix/AffixIconDongjie2.png Attacks deal an additional 10% Ice DMG and slow down the Target's movement speed by 15%, have 10% of chance to Freeze for 0.3s
760452 Freeze Assets/Product/Texture/Image/IconAffix/AffixIconDongjie2.png Attacks deal an additional 15% Ice DMG and slow down the Target's movement speed by 20%, have 15% of chance to Freeze for 0.5s
760453 Freeze Assets/Product/Texture/Image/IconAffix/AffixIconDongjie2.png Attacks deal an additional 20% Ice DMG and slow down the Target's movement speed by 25%, have 20% of chance to Freeze for 0.7s
760471 Shadow Assets/Product/Texture/Image/IconAffix/AffixIconAnying2.png Attacks deal an additional 10% Dark DMG and have a 10% of chance to Stun for 0.5s, and 10% Extra Dark DMG received
760472 Shadow Assets/Product/Texture/Image/IconAffix/AffixIconAnying2.png Attacks deal an additional 15% Dark DMG and have a 15% of chance to Stun for 0.7s, and 15% Extra Dark DMG received
760473 Dark Assets/Product/Texture/Image/IconAffix/AffixIconAnying2.png Attacks deal an additional 20% Dark DMG and have a 20% of chance to Stun for 0.9s, and 20% Extra Dark DMG received
760491 Thunderous Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png Attacks deal an additional 10% Lightening DMG and have a 10% of chance to Channel, and unleash lightning once to target every 1.5s, for 1.5s
760492 Thunderous Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png Attacks deal an additional 15% Lightening DMG and have a 15% of chance to Channel, and unleash lightning once to target every 1.5s, for 3s
760493 Thunderous Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png Attacks deal an additional 20% Lightening DMG and have a 20% of chance for Channeling, and unleash lightning once to target every 1.5s, for 4.5s
760601 Cold Trail Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Unleash an Ice Block to keep tracing the target, dealing 5% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed
760602 Cold Trail Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Unleash an Ice Block to keep tracing the target, dealing 10% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed
760603 Cold Trail Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Unleash an Ice Block to keep tracing the target, dealing 15% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed
760630 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua2.png Damage dealt also reduces target's healing received by 30% for 3s.
760631 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua2.png Damage dealt also reduces target's healing received by 45% for 4s.
760632 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua2.png Damage dealt also reduces target's healing received by 60% for 5s.
760640 Healban Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Unleash it to the target every once a while, making the target unable to receive any healing for 3s
760641 Healban Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Unleash it to the target every once a while, making the target unable to receive any healing for 4s
760642 Healban Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Unleash it to the target every once a while, making the target unable to receive any healing for 5s
760650 Imprison Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks the target leaving or entering the barrier area. Lasts 3s. 15s cooldown.
760651 Imprison Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks the target leaving or entering the barrier area. Lasts 4s. 16s cooldown.
760652 Imprison Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks the target leaving or entering the barrier area. Lasts 5s. 17s cooldown.
760670 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu2.png When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s.
760671 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu2.png When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s.
760672 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu2.png When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s.
760690 Backfire Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generate an energy shield that deals 15% Physical DMG to the attackers. Lasts 3s. 16s cooldown.
760691 Backfire Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png The enemy will generate an energy shield that deals 25% Physical DMG to the attackers. Lasts 4s. 17s cooldown.
760692 Backfire Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generate an energy shield that deals 35% Physical DMG to the attackers. Lasts 5s. 18s cooldown.
771774 Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png DMG dealt increases by 20% for 5s
110201 Vision Interference Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png Enemies throw smoke bombs at the target, significantly blocking its vision for 2s. 20s cooldown.
110202 Vision Interference Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png Enemies throw smoke bombs at the target, significantly blocking its vision for 4s. 20s cooldown.
110203 Vision Interference Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png Enemies throw smoke bombs at the target, significantly blocking its vision for 6s. 20s cooldown.
110204 Combustion Mine Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33151.png Enemies leave a combustion mine that creates a burning area when triggered. Staying within the area for 1.5s will cause the target to be ignited for 2s, taking damage once every sec. At the end of ignition, an explosion will interrupt the target's action. 15s cooldown.
110205 Recovery I Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 1% of max HP per second.
110206 Recovery II Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 2% of max HP per second.
110207 Recovery III Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 3% of max HP per second.
110208 Shield I Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Gains a shield with capacity equal to 5% of current HP every 10s. The shield lasts 10s.
110209 Shield II Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Gains a shield with capacity equal to 10% of current HP every 10s. The shield lasts 10s.
110210 Shield III Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Gains a shield with capacity equal to 15% of current HP every 10s. The shield lasts 10s.
110211 Berserk I Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases ATK frequency by 33%. 20% chance to deal 33% extra Physical DMG when damaging a target.
110212 Berserk II Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases ATK frequency by 66%. 30% chance to deal 33% extra Physical DMG when damaging a target.
110213 Berserk III Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases ATK frequency by 100%. 40% chance to deal 33% extra Physical DMG when damaging a target.
110214 Radiation I Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Deals 6% Physical DMG to enemies nearby continuously.
110215 Radiation II Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Deals 8% Physical DMG to enemies nearby continuously.
110216 Radiation III Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Deals 10% Physical DMG to enemies nearby continuously.
110217 Penetration I Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Damaging a target also reduces its Extra DMG Reduction by 3%, stacking up to 10 times. Each stack lasts 10s.
110218 Penetration II Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Damaging a target also reduces its Extra DMG Reduction by 4%, stacking up to 10 times. Each stack lasts 10s.
110219 Penetration III Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Damaging a target also reduces its Extra DMG Reduction by 5%, stacking up to 10 times. Each stack lasts 10s.
110220 Electric Shield I Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, there is a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 20% Lightning DMG. 3s cooldown. The farther the target is, the more likely it will be triggered.
110221 Lightning Shield II Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, there is a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. The farther the target is, the more likely it will be triggered.
110222 Lightning Shield III Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, there is a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown. The farther the target is, the more likely it will be triggered.
110223 Mine I Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png Attacks also leave a bomb that deals 15% Physical DMG on the target.
110224 Mine II Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png Attacks also leave a bomb that deals 20% Physical DMG on the target.
110225 Mine III Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png Attacks also leave a bomb that deals 25% Physical DMG on the target.
110226 Agile I Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Move Speed increases by 15%-30%. The farther the target is, the higher the move speed becomes.
110227 Agile II Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Move Speed increases by 20%-35%. The farther the target is, the higher the move speed becomes.
110228 Agile III Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Move Speed increases by 25%-40%. The farther the target is, the higher the move speed becomes.
110229 Damage Resistance I Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 30%.
110230 Damage Resistance II Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 45%.
110231 Damage Resistance III Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 60%.
110232 Rigid Body I Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Takes 1 damage only from incoming attacks. This effect is removed after taking damage 6 times, and is resumed 8s later.
110233 Rigid Body II Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Takes 1 damage only from incoming attacks. This effect is removed after taking damage 9 times, and is resumed 8s later.
110234 Rigid Body III Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Takes 1 damage only from incoming attacks. This effect is removed after taking damage 12 times, and is resumed 8s later.
110235 Flash I Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleports near the target when they are far away. 8-10s cooldown. The farther the distance travelled, the shorter the cooldown is.
110236 Flash II Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleports near the target when they are far away. 7-9s cooldown. The farther the distance travelled, the shorter the cooldown is.
110237 Flash III Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleports near the target when they are far away. 6-8s cooldown. The farther the distance travelled, the shorter the cooldown is.
110238 Black Hole I Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Leaves a black hole with weak gravitational pull at your location every once in a while.
110239 Black Hole II Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Leaves a black hole with moderate gravitational pull at your location every once in a while.
110240 Black Hole III Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Leaves a black hole with strong gravitational pull at your location every once in a while.
110241 Deterioration I Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 30% for 3s.
110242 Deterioration II Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 45% for 4s.
110243 Deterioration III Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 60% for 5s.
110244 Fire I Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 10% Fire DMG and have a 10% chance to inflict Burn, dealing 10% Fire DMG per second for 3s.
110245 Fire II Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 15% Fire DMG and have a 15% chance to inflict Burn, dealing 15% Fire DMG per second for 3s.
110246 Fire III Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 20% Fire DMG and have a 20% chance to inflict Burn, dealing 20% Fire DMG per second for 3s.
110247 Freeze I Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks deal an additional 10% Ice DMG, slow down the Target's move speed by 15%, and have a 10% chance to Freeze for 0.3s.
110248 Freeze II Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks deal an additional 15% Ice DMG, slow down the Target's move speed by 20%, and have a 15% chance to Freeze for 0.5s.
110249 Freeze III Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks deal an additional 20% Ice DMG, slow down the Target's move speed by 25%, and have a 20% chance to Freeze for 0.7s.
110250 Shadow I Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 10% Dark DMG and have a 10% chance to stun the target for 0.5s. Takes 10% extra Dark DMG.
110251 Shadow II Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 15% Dark DMG and have a 15% chance to stun the target for 0.7s. Takes 15% extra Dark DMG.
110252 Shadow III Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 20% Dark DMG and have a 20% chance to stun the target for 0.9s. Takes 20% extra Dark DMG.
110253 Thunderous I Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 10% Lightning DMG and have a 10% of chance to channel lightning, striking the target area once every 1.5s for 1.5s.
110254 Thunderous II Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 15% Lightning DMG and have a 15% of chance to channel lightning, striking the target area once every 1.5s for 3s.
110255 Thunderous III Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 20% Lightning DMG and have a 20% of chance to channel lightning, striking the target area once every 1.5s for 4.5s.
110256 Attack Boost I Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 30%.
110257 Attack Boost II Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 45%.
110258 Attack Boost III Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 60%.
110259 Fused Armor Assets/Product/Texture/Image/IconAffix/AffixIconRongjia1.png Extra DMG Reduction decreases by 50% when taking DMG from Tank Omniframes.
110260 Attack Reduction I Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 30%.
110261 Attack Reduction II Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 45%.
110262 Attack Reduction III Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 60%.
110263 Sunder Armor I Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 30%.
110264 Sunder Armor II Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 45%.
110265 Sunder Armor III Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 60%.
110266 Sea Squirt Bond I Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png When there are 3 Sea Squirts in battle, they gain Radiation, provide nearby allies with increased Attack, and heal Siren over time.
110267 Super Armor Protection Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Super Armor point is protected for 3s each time when Siren takes damage.
110268 Damage Limit Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Damage taken by Siren within 3s cannot exceed 30% of her HP.
110269 Self Enhancement Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png Gains Attack (5%-25%) based on own HP percentage
110270 Radioactive Environment Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Player characters take damage equal to 2% of max HP every sec.
110271 Deteriorating Environment Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png The healing received by player characters decreases by 90%.
110272 Ice Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance of enemies decreases by 30%.
110273 Ice Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance of enemies decreases by 45%.
110274 Ice Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance of enemies decreases by 60%.
110275 Immovable Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Boss is immune to Hit and Controlled.
110276 Radiation I Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Monsters deal Physical DMG equal to 6% of Attack to nearby enemies continuously.
110277 Radiation II Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Monsters deal Physical DMG equal to 8% of Attack to nearby enemies continuously.
110278 Radiation III Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Monsters deal Physical DMG equal to 10% of Attack to nearby enemies continuously.
110279 Sea Squirt Bond II Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png When there are 5 Sea Squirts in battle, they gain Radiation, provide nearby allies with increased Attack, and heal Siren for a large amount of HP over time.
110280 Summon Sea Squirt I Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png Summons 3 Sea Squirts to attack the player every 35s.
110281 Summon Sea Squirt II Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png Summons 5 Sea Squirts to attack the player every 35s.
772583 Diffusion Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png Enemy attacks will remove 1 Signal Orb. When the enemy dies, it returns all Signal Orbs.
772587 Healing Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png Heals the HP of the enemy's nearby allies equal to its ATK every 20s.
772589 Grudge Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png When the enemy dies, all allies within 20m of it will permanently receive 20% more DMG. Stacks up to 3 times.
772591 Revenge Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11045.png When the enemy dies, all allies within 20m of it will receive 25% more DMG. Stacks up to 3 times.
772593 Burning Fire Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png When the enemy dies, all allies within 20m of it restore 20% HP.
772595 Protection Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11021.png Grants the enemy and its nearby allies a shield equal to 10% of its current HP every 10s. Shields granted this way cannot be stacked.
772597 Sacrifice Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12111.png Randomly selects 1 ally as a protected target. When the protected target dies, sacrifice itself to revive the target to full HP.
772601 Self-Destruction Bug Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png Periodically summons 1 Self-Destruction Bug to attack the enemy.
772602 Devour Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Kills 1 nearby ally every 30s to restore 20% HP.
772608 Soul Devourer Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Increases the Extra DMG bonus by 20% for each dead ally. Stacks up to 3 times.
778081 Curse Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou2.png Permanently reduces the enemy's Extra DMG Reduction upon death.
778076 Purify Assets/Product/Texture/Image/IconAffix/AffixIconJinghua2.png Removes all your [Curses] upon death.
778091 Mourn Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png When being killed, all enemies within a certain area will become unable to attack for 10s.
778131 Bond Assets/Product/Texture/Image/IconAffix/AffixIconJiban2.png Revives and restores 15% of max HP 10s after death if there are still enemies with an affix [Bond] alive.
778200 Leader Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon007.png Challenge a Boss enemy
778201 Bond Assets/Product/Texture/Image/IconAffix/AffixIconJiban2.png Replacements are drawn to each other
760042 Physical Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png Physical Resistance decreases by 45%.
760052 Elemental Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu2.png All Elemental Resistance decreases by 45%.
760103 Red Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihong2.png Extra DMG Reduction against Red Orb skills decreases by 60%.
760113 Yellow Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang2.png Extra DMG Reduction against Yellow Orb skills decreases by 60%.
760123 Blue Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilan2.png Extra DMG Reduction against Blue Orb skills decreases by 60%.
845057 Power Booster Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Deals 30% more DMG and receives 40% less DMG.
760014 Lightning Vulnerability I Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 20%.
760015 Lightning Vulnerability II Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 40%.
780001 Fire Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 30%.
780002 Fire Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 45%.
780003 Fire Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 60%.
780011 Lightning Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 30%.
780012 Lightning Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 45%.
780013 Lightning Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 60%.
780021 Ice Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 30%.
780022 Ice Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 45%.
780023 Ice Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 60%.
780031 Dark Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 30%.
780032 Dark Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 45%.
780033 Dark Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 60%.
780041 Physical Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 30%.
780042 Physical Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 45%.
780043 Physical Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 60%.
780051 Elemental Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png All Elemental Resistance decreases by 30%.
780052 Elemental Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png All Elemental Resistance decreases by 45%.
780053 Elemental Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png All Elemental Resistance decreases by 60%.
780061 Attack Reduction Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 30%.
780062 Attack Reduction Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 45%.
780063 Attack Reduction Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 60%.
780071 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 30%.
780072 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 45%.
780073 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 60%.
780081 Fragility Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction against CRIT hits decreases by 30%.
780082 Fragility Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction against CRIT hits decreases by 45%.
780083 Fragility Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction against CRIT hits decreases by 60%.
780091 Fatigue Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 20%.
780092 Fatigue Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 35%.
780093 Fatigue Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 50%.
780101 Red Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction against Red Orb skills decreases by 30%.
780102 Red Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction against Red Orb skills decreases by 45%.
780103 Red Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction against Red Orb skills decreases by 60%.
780111 Yellow Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction against Yellow Orb skills decreases by 30%.
780112 Yellow Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction against Yellow Orb skills decreases by 45%.
780113 Yellow Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction against Yellow Orb skills decreases by 60%.
780121 Blue Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction against Blue Orb skills decreases by 30%.
780122 Blue Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction against Blue Orb skills decreases by 45%.
780123 Blue Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction against Blue Orb skills decreases by 60%.
780131 Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra Damage Bonus increases by 20%
780132 Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra Damage Bonus increases by 35%
780133 Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra Damage Bonus increases by 50%
780141 Fire Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 30%.
780142 Fire Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 45%.
780143 Fire Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 60%.
780151 Lightning Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 30%.
780152 Lightning Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 45%.
780153 Lightning Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 60%.
780161 Ice Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 30%.
780162 Ice Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 45%.
780163 Ice Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 60%.
780171 Dark Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 30%.
780172 Dark Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 45%.
780173 Dark Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 60%.
780181 Physical Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 30%.
780182 Physical Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 45%.
780183 Physical Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 60%.
780191 Elemental Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 30%.
780192 Elemental Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 45%.
780193 Elemental Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 60%.
780201 Damage Resistance Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 30%.
780202 Damage Resistance Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 45%.
780203 Damage Resistance Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 60%.
760202 DMG Immunity Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 45%
780211 Agile Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases 5%-40% movement speed. The farther away from the target, the faster the movement speed
780212 Agile Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases 20%-35% movement speed. The farther away from the target, the faster the movement speed
780213 Agile Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases 25%-40% movement speed. The farther away from the target, the faster the movement speed
780221 Immovable Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Immune hit, Controlled
780231 Recovery Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 1% of max HP per second.
780232 Recovery Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 2% of max HP per second.
780233 Recovery Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 3% of max HP per second.
780241 Shield Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Gains a shield with capacity equal to 5% of current HP every 10s. The shield lasts 10s.
780242 Shield Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Gains a shield with capacity equal to 10% of current HP every 10s. The shield lasts 10s.
780243 Shield Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Gains a shield with capacity equal to 15% of current HP every 10s. The shield lasts 10s.
780251 Berserk Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases ATK frequency by 33%, having a 20% of chance to deal 33% Extra Physical Damage
780252 Berserk Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases ATK frequency by 66%, having a 40% of chance to deal 33% Extra Physical Damage
780253 Berserk Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases ATK frequency by 100%, having a 60% of chance to deal 33% Extra Physical Damage
780261 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png A bomb left after death that deals 45% Physical Damage
780262 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png A bomb left after death that deals 45% Physical Damage
780263 Bomb Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png A bomb left after death that deals 45% Physical Damage
780271 Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Only takes 1 damage from incoming attacks. This effect is removed after taking damage 6 times, and resumes 8s later.
780272 Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Only takes 1 damage from incoming attacks. This effect is removed after taking damage 9 times, and resumes 8s later.
780273 Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Only takes 1 damage from incoming attacks. This effect is removed after taking damage 12 times, and resumes 8s later.
780281 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 15% of current HP. Becomes immune to attacks while the shield is active. After taking a certain amount of DMG, the shield will be removed.
780282 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. After taking a certain amount of DMG, the shield will be removed.
780283 Barrier Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 35% of current HP. Becomes immune to attacks while the shield is active. After taking a certain amount of DMG, the shield will be removed.
780291 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Continuously deals 1% Physical DMG to nearby enemies.
780292 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Continuously deals 2% Physical DMG to nearby enemies.
780293 Radiation Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Continuously deals 3% Physical DMG to nearby enemies.
780301 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Increases Extra DMG Reduction by 30% against long-ranged attacks.
780302 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Increases Extra DMG Reduction by 45% against long-ranged attacks.
780303 Closed Loop Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Increases Extra DMG Reduction by 60% against long-ranged attacks.
780311 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Increases Extra DMG Bonus of allies nearby by 20%
780312 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Increases Extra DMG Bonus of allies nearby by 20%
780313 Blessing Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Increases Extra DMG Bonus of allies nearby by 20%
780321 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 10%. Stacks up to 3 times. When there are less than 3 allies nearby, the fewer the allies, the more stacks will be granted.
780322 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 4.5%. Stacks up to 10 times on the fewer number of nearby allies.
780323 Lone Wolf Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 6%. Stacks up to 10 times. The less the allies nearby, the higher the stacks
780331 Commander Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 5%. The more allies nearby, the more stacks will be granted.
780332 Commander Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 10%. The more allies nearby, the more stacks will be granted.
780333 Commander Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 15%. The more allies nearby, the more stacks will be granted.
780341 Penetration Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Dealing DMG will reduce the target's DEF by 3%. Stacks up to 10 times. Each stack lasts 10s.
780342 Penetration Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Dealing DMG will reduce the target's DEF by 4%. Stacks up to 10 times. Each stack lasts 10s.
780343 Penetration Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Dealing DMG will reduce the target's DEF by 5%. Stacks up to 10 times. Each stack lasts 10s.
780351 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 10% chance to cast a lightning strike at the attacker's location, dealing 20% Lightning DMG. 5s cooldown.
780352 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15%-25% chance to cast a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. The farther from the target, the higher chance it will be triggered.
780353 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15%-25% chance to cast a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown. The farther from the target, the higher chance it will be triggered.
780361 Wave Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates a shockwave upon getting up, repelling nearby enemies. Cooldown: 18s.
780362 Wave Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates a shockwave upon getting up, repelling nearby enemies. Cooldown: 14s.
780363 Wave Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates a shockwave upon getting up, repelling nearby enemies. Cooldown: 10s.
780371 Lightning Mine Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
780372 Lightning Mine Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
780373 Lightning Mine Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
780381 Invisibility Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png When visible, you will gain invisibility after 3s. If you are hit, you'll become visible.
780382 Invisibility Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png You can switch to invisibility 3s later if you are visible now. And when you are hit, you will be visible again for 3s
780383 Invisibility Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png You can switch to invisibility 1s later if you are visible now. And when you are hit, you will be visible again for 3s
780391 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleports near the target when they are far away. 10s cooldown.
780392 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When you are far away from the target, transfers you close to the target, CD for 7-9s. The farther the transfer distance, the shorter the CD
780393 Flash Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleports near the target when they are far away. 6-8s cooldown. The farther the teleport distance, the shorter the cooldown will become.
780394 Transfer Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. 8s cooldown. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
780395 Transfer Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. 7s cooldown. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
780396 Transfer Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 6 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
780401 Division Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Summons two Clones of the same type that inherit 30% ATK and DEF upon dying.
780402 Division Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Summons two Clones of the same type that inherit 60% ATK and DEF upon dying.
780403 Division Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Summons two Clones of the same type that inherit 100% ATK and DEF upon dying.
780411 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Every 16s, casts a black hole with weak gravitational pull at your location.
780412 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Every 12s, leaves a black hole with moderate gravitational pull at your location.
780413 Black Hole Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Every 8s, casts a black hole with strong gravitational pull at your location.
780421 Laser Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Cast lasers that can deal 3% continuous Physical Damage to the eight main directions every once in a while
780422 Laser Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Cast lasers that can deal 4% continuous Physical Damage to the eight main directions every once in a while
780423 Laser Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Cast lasers that can deal 5% continuous Physical Damage to the eight main directions every once in a while
780431 Flame Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 10% Fire DMG and have a 10% of chance to inflict Burn, dealing 10% of Fire DMG per second for 3s.
780432 Flame Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 15% Fire DMG and have a 15% of chance to inflict Burn, dealing 15% of Fire DMG per second for 3s.
780433 Flame Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 20% Fire DMG and have a 20% of chance to inflict Burn, dealing 20% of Fire DMG per second for 3s.
780451 Freeze Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks have a 30% chance to deal an additional 10% Ice DMG and freeze the target for 1s.
780452 Freeze Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks have a 60% chance to deal an additional 10% Ice DMG and freeze the target for 1s.
780453 Freeze Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks have a 100% chance to deal an additional 10% Ice DMG and freeze the target for 1s.
780471 Shadow Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 10% Dark DMG with a 10% chance to stun the target for 0.5s and deal 10% extra Dark DMG.
780472 Shadow Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 15% Dark DMG with a 15% chance to stun the target for 0.7s and deal 15% extra Dark DMG.
780473 Shadow Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 20% Dark DMG with a 20% chance to stun the target for 0.9s and deal 20% extra Dark DMG.
780491 Thunderous Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 10% Lightening DMG and have a 10% chance for Channeling, and cast lightning once to target every 1.5s, for 1.5s.
780492 Thunderous Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 15% Lightening DMG and have a 15% chance for Channeling, and cast lightning once to target every 1.5s, for 3s.
780493 Thunderous Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 20% Lightening DMG and have a 20% chance for Channeling, and cast lightning once to target every 1.5s, for 4.5s.
780601 Cold Trail Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Cast an Ice Block to keep tracing the target, dealing 500 Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed
780602 Cold Trail Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Cast an Ice Block to keep tracing the target, dealing 10% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed
780603 Cold Trail Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Cast an Ice Block to keep tracing the target, dealing 15% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed
780630 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 30% for 3s.
780631 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 45% for 4s.
780632 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 60% for 5s.
780640 Null Heal Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Periodically make the target unable to receive any healing effects for 3s.
780641 Null Heal Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Periodically make the target unable to receive any healing effects for 4s.
780642 Null Heal Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Periodically make the target unable to receive any healing effects for 5s.
780650 Imprison Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that lasts for 3s, blocking targets from entering or leaving. 15s cooldown.
780651 Imprison Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that lasts for 4s, blocking targets from entering or leaving. 16s cooldown.
780652 Imprison Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that lasts for 5s, blocking targets from entering or leaving. 17s cooldown.
780670 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s.
780671 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s.
780672 Invasion Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s.
780690 Backfire Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generate an energy shield that deals 15% Physical DMG to the attackers. Lasts 3s. 16s cooldown.
780691 Backfire Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield for 4s that deals 25% Physical DMG to targets. 17s cooldown.
780692 Backfire Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield for 5s that deals 35% Physical DMG to targets. 18s cooldown.
780693 Fire Vulnerability III Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 60%.
780694 Berserk III Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Increases Attack Desire by 100%, having a 40% chance to deal 33% Extra Physical Damage.
780695 Barrier II Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Gets a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of damage. It'll reactivate in 15s.
780696 Random Vulnerable Orb Color Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png The orb color that your character is vulnerable to changes every 30s (lasts 15s). The damage taken from the orbs of the corresponding color decreases by 30%.
780697 Fragility Vulnerability Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png After receiving 400k/500k/600k/700k damage during the Fragility status, the character will be immobilized for 5s and gain 20%/30%/40%/50% permanent Vulnerability.
780698 Random Vulnerable Orb Color II Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png The orb color that your character is vulnerable to changes every 30s (lasts 15s). The damage taken from the orbs of the corresponding color decreases by 60%.
780699 Penetration III Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Dealing DMG will reduce the target's Extra DMG Reduction by 5%. Stacks up to 10 times. Each stack lasts 10s.
761223 Fate Assets/Product/Texture/Image/IconAffix/AffixIconSuming1.png Extra DMG Reduction against Kamui's hits decreases by 30%.
712004 Frost Shield Assets/Product/Texture/Image/IconAffix/AffixIconYubing2.png Reduces DMG taken by 30%. When receiving Basic Attacks, the attacker's movement speed decreases by 50% for 2s.
712005 Flame Shield Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo2.png The sphere burner will inflict continuous DMG equal to 20% of self ATK on the enemy it touches. Half of DMG dealt will be converted to HP.
712006 Shadow Shield Assets/Product/Texture/Image/IconAffix/AffixIconYuan2.png When HP drops by more than 20%, creates a shield equal to 10% of max HP for 5s. When it disappears, it will explode and deal damage within 8m.
776102 Lethal Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png When the attack hits its target, the target has a 50% chance to lose additional 50% HP or recover 20% HP.
776105 Drain Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Attacks will restore 10% of self-HP.
746005 First-aid Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Activated when HP drops to 10% and restores 20% HP after 5s
772604 Soul Devourer Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Increases ATK by 20% for each dead ally.
772605 Super Assault Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 10%. Can be stacked up to 20 times.
772606 Super Rigid Body Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png Takes 1 DMG only from incoming attacks. This effect is removed after taking DMG 100 times, and is resumed 10s later.
772607 Bleed Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Takes DMG according to max HP once per second.
772609 Grave Wounds Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png When HP drops below 90%, receives DMG at regular intervals until HP is restored to more than 90%.
712002 Dominator Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Immune to Matrix and limiting effects of Signature Moves
763325 Vanguard Enhanced Assets/Product/Texture/Image/IconType/IconCharacter4.png Vanguard gains an additional 20% ATK.
763326 Reruns Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png 15 Reruns Owned
763327 Reruns Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png 8 Reruns Owned
763328 Reruns Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21072.png 5 Reruns Owned
763329 Reruns Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21073.png 3 Reruns Owned
763330 HP Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemies' HP decreases by 50%
763331 HP Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemies' HP does not change
763332 HP Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12002.png Enemies' HP increases by 70%
763333 HP Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12003.png Enemies' HP increases by 120%
763334 ATK Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK decreases by 30%
763335 ATK Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK does not change
763336 ATK Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21012.png Enemies' ATK increases by 70%
763337 ATK Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21013.png Enemies' ATK increases by 150%
2240183 Rerun I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png 15 Reruns Owned
2240184 Rerun II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png 8 Reruns Owned
2240185 Rerun III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21072.png "5 Reruns owned. Commandant, you are recommended to upgrade Truth Unveil before challenging again."
2240186 Rerun IV Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21073.png "3 Reruns owned. Commandant, you are recommended to upgrade Truth Unveil before challenging again."
2240187 Exhausted III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemies' HP decreases by 85%
2240188 Exhausted II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemies' HP decreases by 65%
2240189 Exhausted I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12002.png Enemies' HP decreases by 30%
2240190 HP Boost I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12003.png Enemies' HP increases by 40%
2240191 Weakened II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK decreases by 65%
2240192 Weakened I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK decreases by 30%
2240193 ATK Boost I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21012.png Enemies' ATK increases by 70%
2240194 ATK Boost II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21013.png Enemies' ATK increases by 150%
2240195 Berserk I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11040.png The enemy's attacking desire increases by 33%. When dealing DMG, has a 20% chance to deal 33% Extra DMG.
2240196 Berserk II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11041.png The enemy's attacking desire increases by 66%. When dealing DMG, has a 40% chance to deal 33% Extra DMG.
2240197 Black Hole II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png Periodically leaves a black hole with moderate gravitational pull at your location.
746057 Weak Point 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Refresh a random weak point. Destroy the weak point to deal massive True DMG
746074 Weak Point 2 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Enemies will have 4 weak points that disappear in 4.5s and refresh 2s after that. Destroy all weak points to reduce the enemies' DMG Immunity by 20% for 20s
746072 Bleed Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png The character will bleed and take damage over time when staying too long on the battlefield
2240247 Defense Boost Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21023.png The character's Extra DMG Reduction increases by 50%
2240248 Devour Wave Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png 1. <color=#0e70bd>40/70/100/120s</color> after entering the level, a <color=#0e70bd>Devour Wave</color> will appear.\n2. While in the Devour Wave, <color=#0e70bd>5s will be deducted</color> (triggers every <color=#0e70bd>5s</color>).
2240249 Devour Wave II Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png 1. <color=#0e70bd>40/70/100/120s</color> after entering the level, a massive <color=#0e70bd>Devour Wave</color> will appear.\n2. While in the Devour Wave, <color=#0e70bd>5s will be deducted</color> (triggers every <color=#0e70bd>5s</color>).
2240250 Devour Wave Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png 1. <color=#0e70bd>40/70/100/120s</color> after entering the level, a <color=#0e70bd>Devour Wave</color> will appear.\n2. While in the Devour Wave, <color=#0e70bd>5s will be deducted</color> (triggers every <color=#0e70bd>5s</color>).
2240251 Devour Wave II Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png 1. <color=#0e70bd>40/70/100/120s</color> after entering the level, a massive <color=#0e70bd>Devour Wave</color> will appear.\n2. While in the Devour Wave, <color=#0e70bd>5s will be deducted</color> (triggers every <color=#0e70bd>5s</color>).
2240252 Breezes Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png 1. The direction of a Breeze will be indicated <color=#0e70bd>3s</color> before it begins to blow. After which, the Breeze wiill blow for <color=#0e70bd>2s</color>.\n2. The Breeze will trigger <color=#0e70bd>Candle Light</color>, <color=#0e70bd>Condensing Tides</color> and <color=#0e70bd>Halting Lasers</color>.
2240253 Frail Obstacles Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png 1. Whenever a <color=#0e70bd>barrier</color> appears, be sure to <color=#0e70bd>destroy</color> it ASAP.
2240255 Candle Light Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png 1. Explodes <color=#0e70bd>8s</color> after spawning. Be sure to <color=#0e70bd>destroy it ASAP</color>.\n2. The explosion causes <color=#0e70bd>Knockback</color> and <color=#0e70bd>deducts 10s</color>.
2240256 Candle Light II Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png 1. Explodes <color=#0e70bd>6s</color> after spawning. Be sure to <color=#0e70bd>destroy it ASAP</color>.\n2. The explosion causes <color=#0e70bd>Knockback</color> and <color=#0e70bd>deducts 10s</color>.
2240257 Condensing Tides Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png 1. Divides <color=#0e70bd>8s</color> after spawning. Be sure to <color=#0e70bd>destroy it ASAP</color>.\n2. After dividing, it creates a 3*3 <color=#0e70bd>Devour Wave</color> on the ground.
2240258 Condensing Tides II Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png 1. Divides <color=#0e70bd>6s</color> after spawning. Be sure to <color=#0e70bd>destroy it ASAP</color>.\n2. After dividing, it creates a 3x3 <color=#0e70bd>Devour Wave</color> on the ground.
2240259 Halting Lasers Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png 1. After an <color=#0e70bd>8s</color> warning, fires a laser beam in a straight line.\n2 After firing, deals DMG and <color=#0e70bd>deducts 10s</color>.
2240260 Halting Lasers II Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png 1. After an <color=#0e70bd>6s</color> warning, fires a laser beam in a straight line.\n2 After firing, deals DMG and <color=#0e70bd>deducts 10s</color>.
2240261 Team Lock-On Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png 1. Team members can only be selected <color=#0e70bd>at the start of each challenge attempt</color>. After which, team composition cannot be altered.\n2. After completing a level, <color=#0e70bd>team HP</color> and <color=#0e70bd> Signature Energy</color> will be maintained.
761190 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 40%.
761191 Pyrophobia Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 40%.
761192 Astraphobia Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 40%.
761193 Cryophobia Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance - 40%
761194 Nyctophobia Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 40%.
779156 Stop thinking Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png In the Matrix, Finisher Gauge reduction increased by 20%
2240268 Expedition Security I Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png We have to protect the Base! Upon result calculation, <color=#0e70bd>the higher HP of the Base</color>, the <color=#0e70bd>more Guild Points</color> will be rewarded, up to <color=#0e70bd>19,000 points</color>.
2240269 Open Fire Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png (Inactive) Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>5%</color>.
2240270 Open Fire I Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>5%</color> (when the destruction progress is at <color=#0e70bd>32%</color>, the DMG Bonus will be increased to <color=#0e70bd>10%</color>).
2240271 Open Fire II Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>10%</color> (<color=#0e70bd>destroy the node</color>, and the DMG Bonus will be increased to <color=#0e70bd>20%</color>).
2240272 Open Fire III Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>20%</color>.
2240273 Dangerous Conquest Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png (Inactive) It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>5%</color> more damage.
2240274 Dangerous Conquest I Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>5%</color> more damage (when the destruction progress is at <color=#0e70bd>32%</color>, the damage taken will be increased to <color=#0e70bd>10%</color>).
2240275 Dangerous Conquest II Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>10%</color> more damage (<color=#0e70bd>destroy the node</color>, and the damage taken will be increased to <color=#0e70bd>20%</color>).
2240276 Dangerous Conquest III Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>20%</color> more damage.
2240277 Uniframe Area Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Enemies have 30% less Physical Resistance. Upon casting the Signature Move, characters start dealing 40% more Physical DMG.
2240278 Dark Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png <color=#A52A2A>Upon destruction, Dangerous Cliff is no longer Invincible</color>. Dark Pass reduces the enemies' Dark Resistance by <color=#0e70bd>30%</color>. Try to deploy Dark characters.
2240279 Bomb the Base Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff04.png Shark-speare has been enraged and <color=#36b2fc>launched bombardments on the Base</color>! Enemies' Physical Resistance decreases by 30%. Physical members are recommended for this battle.
2240280 Fire Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png <color=#A52A2A>Upon destruction, Dangerous Cliff is no longer Invincible</color>. Fire Pass reduces enemies' Fire Resistance by <color=#0e70bd>30%</color>. Fire members are recommended for this battle.
2240281 Uniframe Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png <color=#A52A2A>Upon destruction, Dangerous Cliff is no longer Invincible</color>. Uniframe Pass reduces enemies' Lightning Resistance by <color=#0e70bd>30%</color>. Enemies can now be executed.
2240282 Lightning Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Enemies' Lightning Resistance decreases by 30%.
2240283 Signature Move Boost Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Upon casting the Signature Move, starts dealing 40% more Physical DMG for 5s.
2240284 Dark Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Enemies' Dark Resistance decreases by 30%.
2240285 Phantom Amplification Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png For every character or phantom on the field, characters on the field deal 10% more Dark DMG, stacking up to 7 times and lasting 3s.
2240286 Fire Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Enemies' Fire Resistance decreases by 30%.
2240287 Single Overclock Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dealing more than 100k Lightning DMG with a single hit restores 3 Signal Orbs of the same random color. This effect has an 8s cooldown.
2240288 Physical Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Enemies' Physical Resistance decreases by 30%.
2240289 TBD Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png TBD
2240290 Energy Recovery Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png Recovers a set of random Signal Orbs after casting Signature Move.
2240291 DMG Up Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Upon matching a 3-Ping, for 5s, casting a Signature Move inflicts a 50% DMG Up effect on its target for 4s.
2240292 Firepower I Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>5%</color> (when the destruction progress is at <color=#0e70bd>32%</color>, the DMG Bonus will be increased to <color=#0e70bd>10%</color>).
2240293 Firepower II Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>10%</color> (<color=#0e70bd>destroy the node</color>, and the DMG Bonus will be increased to <color=#0e70bd>20%</color>).
2240294 Firepower III Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>20%</color>.
2240295 Conquest I Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>5%</color> more damage (when the destruction progress is at <color=#0e70bd>32%</color>, the damage taken will be increased to <color=#0e70bd>10%</color>).
2240296 Conquest II Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>10%</color> more damage (<color=#0e70bd>destroy the node</color>, and the damage taken will be increased to <color=#0e70bd>20%</color>).
2240297 Conquest III Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>20%</color> more damage.
2240307 Expedition Operation I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png Physical DMG increases by 15%.
2240308 Expedition Operation II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.png Physical DMG increases by 30%.
2240309 Physical Operation Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png On this Expedition, Physical characters will surely outperform themselves. You should make the most of them.
2240310 Outpost Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png On this difficulty level, there are more Outposts. Proceed with caution.
2240311 Pass Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png On this difficulty level, there are more Passes, and the Passes are enhanced. Proceed with caution.
2240319 Expedition Security II Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png We have to protect the Base! Upon result calculation, <color=#0e70bd>the higher HP of the Base</color>, the <color=#0e70bd>more Guild Points</color> will be rewarded, up to <color=#0e70bd>110,000 points</color>.
2240320 Expedition Security III Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png We have to protect the Base! Upon result calculation, <color=#0e70bd>the higher HP of the Base</color>, the <color=#0e70bd>more Guild Points</color> will be rewarded, up to <color=#0e70bd>330,000 points</color>.
2240392 Outpost Deviation Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff02.png Affected by Black and White Sharks, an Outpost is closer to the Base.
2240393 Outpost Deviation II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff03.png Affected by Black and White Sharks, 2 Outposts are closer to the Base.
2240394 Black and White Sharks Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff01.png 2 Shark-speare are waiting for you to challenge in Dangerous Cliff!\n<color=#BFBFBF>Set! Special summon... Oh, not in this game.</color>
2240395 Outpost/Pass Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png On this difficulty level, there are more Outposts and Passes, and they will be enhanced. Proceed with caution.
712003 Shield Wall Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Reduces DMG from the front by up to 50%.
742151 Messenger of the Last Words Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png Grants 30% DMG and HP to all allies upon death
742198 Dynamic Calibration Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Restores 1% of max HP every second. The restoration effect drops from 1% to 0.4% during the 2s after the character receives damage.
742199 Dynamic Calibration Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Restores 2% of max HP every second. The restoration effect drops from 2% to 0.8% during the 2s after the character receives damage.
742200 Dynamic Calibration Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Restores 3% of max HP every second. The restoration effect drops from 3% to 1.2% during the 2s after the character receives damage.
742152 The Leader Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Gains the Commander and Blessing effects and 50% higher max HP.
760181 Physical Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png Physical Resistance increases by 30%.
760182 Physical Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png Physical Resistance increases by 45%.
760183 Physical Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png Physical Resistance increases by 60%.
760191 Elemental Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 30%.
760192 Elemental Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 45%.
760193 Elemental Endurance Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 60%.
760201 DMG Immunity Assets/Product/Texture/Image/IconAffix/AffixIconMianshang2.png Extra DMG Reduction increases by 30%.
760203 DMG Immunity III Assets/Product/Texture/Image/IconAffix/AffixIconMianshang2.png Extra DMG Reduction increases by 60%.
778052 Red Resistance Assets/Product/Texture/Image/IconAffix/AffixIconMianhong.png Extra DMG Reduction against Red Orb skills increases by 100%.
778053 Blue Resistance Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Extra DMG Reduction against Blue Orb skills increases by 100%.
778054 Yellow Resistance Assets/Product/Texture/Image/IconAffix/AffixIconMianhuang.png Extra DMG Reduction against Yellow Orb skills increases by 100%.
760071 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconPojia2.png Extra DMG Reduction decreases by 30%.
760072 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconPojia2.png Extra DMG Reduction decreases by 45%.
760073 Sunder Armor Assets/Product/Texture/Image/IconAffix/AffixIconPojia2.png Extra DMG Reduction decreases by 60%.
760091 Fatigue Assets/Product/Texture/Image/IconAffix/AffixIconXuruo2.png Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 20%.
760092 Fatigue Assets/Product/Texture/Image/IconAffix/AffixIconXuruo2.png Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 35%.
760093 Fatigue Assets/Product/Texture/Image/IconAffix/AffixIconXuruo2.png Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 50%.
760061 Attack Reduction Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 30%.
760062 Attack Reduction Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 45%.
760063 Attack Reduction Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 60%.
779305 Hesitation Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png Restores 5% Finisher Gauge per second after not taking damage for 8s.
715713 Dominator Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Immune to Matrix and limiting effects of Signature Moves
720008 Bleed Assets/Product/Texture/Image/IconAffix/AffixIconFanshi2.png When the attack hits its target, the target loses 1% HP per second for 5s.
715712 Super Lightning Field Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Generate vertical and diagonal lightnings around the target every 8s in that order
715956 Power of Nature Assets/Product/Texture/Image/IconAffix/AffixIconWeianLogistics4.png Restores 1% HP per second. Summons a Fairy every 8s that rotates around you. When you have 3, releases all Fairies onto the target to deal damage and reduce max HP.
715946 Light Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Receives the power of lightning and gains [Repel Demons] in light environment.
715947 Darkness Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png Receives the power of darkness to hide in the shadows and gains [Bleed] in dark environment.
715985 Security Captain Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Summons reinforcements periodically while the Security Captain is present.
715973 Alert Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png DMG increases over time when there are enemies in the same area. The DMG bonus resets when there are no enemies in the same area.
716004 DMG+ Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png DMG is greatly increased for enemies under the red light.
716005 DMG Reduction+ Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png DMG Reduction is greatly increased for enemies under the yellow light.
12170303 Elemental Edge Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png Gains multiple elemental damage bonuses at the same time.
12170304 Elemental Shield Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Gains multiple elemental resistance bonuses at the same time.
12170211 Energize Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png All units gain a DMG bonus based on HP percentage.
12170221 Wind Zone Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Generates Wind Zones on the field. Units can gain a massive boost in Movement Speed while in the Wind Zones.
12170222 Charge Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png All units can cast skills immediately after moving to boost the damage based on Movement Speed.
12170231 Alert Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Damage dealt by enemies in the same area as the character increases over time.
12170232 Portal Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png The character can use the Portal to switch between battle areas. Leaving an area through the Portal will reset the Alert of all enemies in the area.
12170241 Carrousel Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png The Carrousel rotates around the center of the field and never stops, dealing damage to those in its way.
12170251 Meteor Assets/Product/Texture/Image/IconAffix/AffixIconYiran.png The Dragon periodically summons a meteor to fall upon the player.
12170311 Falling Star Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png The character periodically summons 5 meteors nearby to deal damage to all units within range.
12180101 Bio-Bird Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png The Bio-Bird lurks in the field and attacks those who approach.

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H<1C><>M<EFBFBD>xJ<1A>M<15>>sV<73><56>*<2A>-<2D><>ko*<2A><><EFBFBD><EFBFBD><EFBFBD>:<17>z`<60>԰ <0B><EFBFBD>D<><44>͘u(fhUҰ<55>7<EFBFBD>r+Usu<73>><3E>G<EFBFBD>~<7E><>,<2C>|!<21><><1A><18><>V<EFBFBD>≓u٬<75>F<EFBFBD>a<EFBFBD><61><EFBFBD>C<>&M<><11>O*C<><43><03>B<EFBFBD>9<EFBFBD><39><10>Id StageType Title Image Desc1 Desc2
1 67 Green Bombs Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips1.png Green Bombs All squares surrounding the character explode. Teammates standing in the exploded areas will not gain any Points. (Characters are immune to their own bombs.)
2 67 Blue Bombs Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips2.png Blue Bombs All squares diagonal to the character explode. The explosion pattern extends to the edge of the board. Teammates standing in the exploded areas will not gain any Points. (Characters are immune to their own bombs.)
3 67 Yellow Bombs Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips3.png Yellow Bombs All squares in the same column and row as the character explode. The explosion pattern extends to the edge of the board. Teammates standing in the exploded areas will not gain any Points. (Characters are immune to their own bombs.)
4 67 Red Tide Squares Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips4.png Red Tide Squares When a square turns red, Red Tide will appear on that square. All characters standing on that square during the Aftermath Phase will not gain any Points.
5 68 Switch Track Assets/Product/Texture/Image/UiMoeWar/UiParkourTips02.png Slide up/down or press the arrow buttons to switch between tracks
6 68 Leap Assets/Product/Texture/Image/UiMoeWar/UiParkourTips03.png Use skills to make the frame jump up and avoid low obstacles
7 68 Slide Assets/Product/Texture/Image/UiMoeWar/UiParkourTips01.png Use skills to make the frame slide and avoid overhead obstacles

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OY<4F><M
:<3A><><EFBFBD>3<EFBFBD>1<EFBFBD><31>'<27>n<EFBFBD>u<EFBFBD><19><>z<EFBFBD>ܧ<EFBFBD><DCA7> <09>+z<>,<2C>2ׄL;<3B><><EFBFBD>K<EFBFBD><07><>YN<59>J<EFBFBD><4A><EFBFBD><EFBFBD>{J<><13> t<><02><>X<EFBFBD>C|<>9<EFBFBD>fg<66><05><>l<EFBFBD><6C><EFBFBD><13>_S<><53><15><><EFBFBD>տϙH}wft<66><74>gt<67>HZ<48><5A>`<60><>CharacterLimitType Comment BuffInfos[1] BuffInfos[2] BuffInfos[3]
3 Ex: 3 is the recommended Construct for deployment, then at this time: Transcendant count | Construct count | buffId 1|1|TeamCharacterTypeDebuffLv1LimitTextNoColor|TeamCharacterTypeDebuffLv1LimitTextWithColor 2|1|TeamCharacterTypeDebuffLv1LimitTextNoColor|TeamCharacterTypeDebuffLv1LimitTextWithColor 1|2|TeamCharacterTypeDebuffLv2LimitTextNoColor|TeamCharacterTypeDebuffLv2LimitTextWithColor

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<EFBFBD>|<7C>-<10>t<10>y<><79>rZ:<3A>oI<6F><49><EFBFBD>C<1B>ֹ<EFBFBD><1D><><EFBFBD><EFBFBD>8 <0B>><3E><>[<5B><><EFBFBD><EFBFBD>
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z<17><><EFBFBD>Ֆ[<5B>|<7C><><EFBFBD>0D<30><44>"xPZDe_<65><5F><EFBFBD>y<EFBFBD><79>T<EFBFBD><54>ؤ<EFBFBD><D8A4>!<21><>'TStageId SkipStep[1]
30030301 1
30030302 1
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-<2D>L<EFBFBD>S<EFBFBD><53>g-<2D>:D*d<>۠(G"<22><>`r<><72>^<5E><>N<EFBFBD>˯<01><>Cc<43><63><EFBFBD>h<EFBFBD>S<EFBFBD>vw<76><77>W<EFBFBD><57><10>Ћ<0E><07><><EFBFBD>*<2A>k<EFBFBD><6B><EFBFBD><EFBFBD>$<24>:<3A>R<EFBFBD><52>AV<41><56><EFBFBD>%<25> <09> <0B><>5w<35><77>j<EFBFBD>DCr}E<><45><19><><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD>jL&<26><>"VM]\j3Id Normal Urgency Critical NormalTitle NormalStatus UrgencyTitle UrgencyStatus CriticalTitle CriticalStatus
30090421 0 6 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30090422 0 4 13 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30090423 0 3 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30090424 0 6 16 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30090425 0 5 13 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150221 0 5 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150222 0 4 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150223 0 3 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150224 0 5 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150225 0 4 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150231 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150232 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150233 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150234 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150235 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150236 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150237 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150238 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150239 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150240 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150241 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150242 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150243 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150244 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150245 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150246 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150247 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150248 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150249 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150260 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150261 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150262 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150263 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150264 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150265 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150266 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150267 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150268 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150269 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150270 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150271 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
30150272 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>

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<EFBFBD>ᾁ/<2F><>a<EFBFBD>4<EFBFBD>y2|<7C>}<1E><>h]o3<><33><1F><17> <20>C<EFBFBD><43>n<EFBFBD><6E>7o<37>}<0E><><EFBFBD>5<03><><EFBFBD> 9<>܇}<7D><><13><>mb<6D><62>1@l<><6C><13><>K<1E>7<EFBFBD>w@v<>5<EFBFBD><35>v<EFBFBD>j<EFBFBD><6A>_<EFBFBD>=<3D><>r<EFBFBD>ϕL<CF95>|(<06><><EFBFBD><EFBFBD>$<24>b<EFBFBD>k<EFBFBD>Y<EFBFBD>dV<64>I<16>Id Name Desc BuffLv[1] BuffLv[2] BuffLv[3] BuffLv[4] BuffLv[5] IsStress
1 Punishing Storm 1 Punishing Storm 1 buff Instructions 1 2 3 1
2 Punishing Storm 2 Punishing Storm 2 buff Instructions 1 2 3 1
3 Punishing Storm 3 Punishing Storm 3 buff Instructions 1 2 3 1
4 Punishing Storm 4 Punishing Storm 4 buff Instructions 1 2 3 1
5 Punishing Storm 5 Punishing Storm 5 buff Instructions 1 2 3 1
6 Punishing Storm 6 Punishing Storm 6 buff Instructions 1 2 3 1
7 Punishing Storm 7 Punishing Storm 7 buff Instructions 1 2 3 1
8 Punishing Storm 8 Punishing Storm 8 buff Instructions 1 2 3 1
9 Punishing Storm 9 Punishing Storm 9 buff Instructions 1 2 3 1
10 Punishing Storm 10 Punishing Storm 10 buff Instructions 1 2 3 1
11 Punishing Storm 11 Punishing Storm 11 buff Instructions 1 2 3 1
12 Punishing Storm 12 Punishing Storm 12 buff Instructions 1 2 3 1
13 Punishing Storm 13 Punishing Storm 13 buff Instructions 1 2 3 1
14 Punishing Storm 14 Punishing Storm 14 buff Instructions 1 2 3 1
1000 Close Combat During Simulation, the attacks that the deployable Constructs can perform will be limited. 1
1001 Fire Intrusion During Simulation, only certain types of Constructs can be deployed. 1
1002 Repair Intrusion During Simulation, only certain types of Constructs can be deployed. 1
1003 Protection Intrusion During Simulation, only certain types of Constructs can be deployed. 1
1100 Vitality Enemies will have more HP in Simulation. 1 2 3
1101 Strike During Simulation, enemies' ATK will be increased. 1 2 3
1103 Perseverance During Simulation, enemies will take less Physical DMG. 1 2 3
1104 Overload During Simulation, the enemies will become more powerful. 1 2 3 4 5 1
1105 Sprint During Simulation, Movement Speed of enemies will increase. 1 2 3
1106 Rigidity During Simulation, enemies will be enhanced in particular situations. 1 2 3
1107 Overload During Simulation, the enemies will become more powerful. 1 2 3 4 5 1
1113 Fairy Enemies take less Elemental DMG in Simulation. 1
1114 Rigidity During Simulation, enemies will be enhanced in particular situations. 2 3
1200 Frailty During Simulation, Constructs' maximum HP will be reduced. 1 2 3
1205 Gravity Adaptation Movement Speed of Constructs will decrease in Simulation. 1 2 3
1210 Neurasthenia During Simulation, the farther the Construct from the enemy, the less DMG will be dealt. 1
1211 Force Field Intrusion During Simulation, the closer the Construct from the enemy, the less DMG will be dealt. 1
1212 Isolation During Simulation, Constructs' QTE cooldown will be increased. 1 2 3
1213 Precise Planning Limit of Dodge Gauge will be reduced in Simulation. 1 2 3
1215 Dominator The enemies' abilities will be enhanced in Simulation. 1 1
1300 Lightning Bolt During Simulation, a thunderstorm will appear. 1
1305 Support Blockage Healing effects for Constructs will be reduced. 1
1307 Boiling Mind During Simulation, all deployed Constructs will lose HP in every second. 1 2 3
1308 Black Fog During Simulation, Constructs on field will take Physical DMG at intervals. 1
2100 Strike Armor During Simulation, Constructs' maximum HP will be increased. 1
2101 Weapon Reloading ATK of the deployed Constructs will be enhanced in Simulation. 1
2110 Fighting Will ATK of the deployed Constructs will be enhanced in Simulation. 1
2111 Joint Warfare During Simulation, you can trigger the QTE of the other two constructs at the same time. 1
2112 High Morale During Simulation, DMG of Constructs will increase under certain conditions. 1
2113 Area Healing During Simulation, Constructs will be healed under certain conditions. 1
2121 Fire Amplifier During Simulation, Constructs' Fire DMG will be increased. 1
2122 Lightning Amplifier During Simulation, Constructs' Lightning DMG will be increased. 1
2123 Ice Amplifier During Simulation, Constructs' Ice DMG will be increased. 1
2126 New Armor During Simulation, the deployed Constructs will gain additional DMG reduction. 1
2127 New Armor During Simulation, the deployed Constructs will gain additional DMG reduction. 1
2205 Quick Healing During Simulation, the healing effect for the deployed Constructs will be increased. 1
2206 Rhythm Strike During Simulation, DMG of Constructs will increase under certain conditions. 1
2207 Additional Support During Simulation, Constructs on field will gain an extra Signal Orb under certain conditions. 1
2208 Accumulation During Simulation, DMG of Constructs will increase under certain conditions. 1
2209 Elemental Growth During Simulation, Elemental DMG of the deployed Constructs will increase. 1
2210 Surprise Attack During Simulation, DMG of Constructs will increase under certain conditions. 1
2211 Elemental Blessing During Simulation, Elemental DMG dealt by the Construct will be increased under certain conditions. 1
2212 Offensive Defense During Simulation, DMG dealt by Tank-type Constructs will be increased. 1
2213 Turtle Shell During Simulation, Tank-type Constructs will gain Extra DMG Reduction. 1
2214 Element Banquet During Simulation, Elemental DMG of the deployed Constructs will increase. 1
2215 Element Banquet During Simulation, Elemental DMG of the deployed Constructs will increase. 1
2216 Pyroblast During Simulation, Constructs' Fire DMG will be increased. 1
2217 Blade Dance During Simulation, Constructs' Physical DMG will be increased. 1
2218 Thundering Pulse During Simulation, Constructs' Lightning DMG will be increased. 1
2219 Chain Attack During Simulation, DMG dealt by the controlling Construct will be increased under certain conditions. 1
2220 Chain Healing During Simulation, the controlling Construct gains a healing bonus under certain conditions. 1
2221 Megamorph During Simulation, Constructs' maximum HP will be increased. 1
2222 Extra Reloading During Simulation, Constructs on field will gain an extra Signal Orb under certain conditions. 1
2223 Basic Boost During Simulation, certain types of DMG dealt by the Constructs on field will be increased. 1
2224 Charging Boost Deployed members will accumulate their energy faster in Simulation. 1
2225 Evasion Boost Deployed Constructs will have their Dodge Gauge Limit increased in Simulation. 1
2226 Evasion Boost Deployed Transcendants will have their Dodge Gauge Limit increased in Simulation. 1
2227 Charging Boost Deployed members will accumulate their energy faster in Simulation. 1
2228 Red Orb Boost Deployed members' abilities will be enhanced in Simulation. 1
2229 Yellow Orb Boost Deployed members' abilities will be enhanced in Simulation. 1
2230 Blue Orb Boost Deployed members' abilities will be enhanced in Simulation. 1
2231 Sprint Deployed members' abilities will be enhanced in Simulation. 1
2232 Extra Healing Deployed members' abilities will be enhanced in Simulation. 1
2233 Refreshing Vigor Deployed members' abilities will be enhanced in Simulation. 1
2234 Stick Together Deployed members' abilities will be enhanced in Simulation. 1
2235 My Turn Deployed members' abilities will be enhanced in Simulation. 1
2236 Ping to Heal Deployed members' abilities will be enhanced in Simulation. 1
2237 Psychic Deflection Deployed members' abilities will be enhanced in Simulation. 1
2238 Like Mountain Deployed members' abilities will be enhanced in Simulation. 1
2239 Resupply Signal Deployed members' abilities will be enhanced in Simulation. 1
2240 Elemental Attack Deployed members' abilities will be enhanced in Simulation. 1
2241 Absorption Deployed members' abilities will be enhanced in Simulation. 1
2242 Fire Resistance Deployed members' abilities will be enhanced in Simulation. 1
2243 Blood Draining Deployed members' abilities will be enhanced in Simulation. 1
2244 Emergency Infusion Deployed members' abilities will be enhanced in Simulation. 1
2245 Growth Hormones Deployed members' abilities will be enhanced in Simulation. 1
2246 Team Cooperation Deployed members' abilities will be enhanced in Simulation. 1
2247 Heavy Shield Deployed members' abilities will be enhanced in Simulation. 1
2248 Spring Up Deployed members' abilities will be enhanced in Simulation. 1
2249 Hysteria Deployed members' abilities will be enhanced in Simulation. 1
2250 Enhanced Circuits Deployed members' abilities will be enhanced in Simulation. 1
2251 Healing Nova Deployed members' abilities will be enhanced in Simulation. 1
2252 Energy Armor Deployed members' abilities will be enhanced in Simulation. 1
2253 Resurrection Armor Deployed members' abilities will be enhanced in Simulation. 1
2254 Wings α Deployed members' abilities will be enhanced in Simulation. 1
2255 Wings β Deployed members' abilities will be enhanced in Simulation. 1
2256 Wings Δ Deployed members' abilities will be enhanced in Simulation. 1
2257 Graceful Bounty Deployed members' abilities will be enhanced in Simulation. 1
2258 Untouchable Deployed members' abilities will be enhanced in Simulation. 1
2259 Self Heal Deployed members' abilities will be enhanced in Simulation. 1
3107 Agile During Simulation, Movement Speed of enemies will increase under certain conditions. 1 2 3
3200 Immovable Enemies will gain extra enhancement in Simulation. 1
3201 Recovery Enemies will gain extra enhancement in Simulation. 1 2 3
3202 Shield Enemies will gain extra enhancement in Simulation. 1 2 3
3203 Berserk Enemies will gain extra enhancement in Simulation. 1 2 3
3204 Bomb Enemies will gain extra enhancement in Simulation. 1 2 3
3206 Barrier Enemies will gain extra enhancement in Simulation. 1 2 3
3207 Radiation Enemies will gain extra enhancement in Simulation. 1 2 3
3208 Closed Loop Enemies will gain extra enhancement in Simulation. 1
3209 Blessing Enemies will gain extra enhancement in Simulation. 1
3210 Solitude Enemies will gain extra enhancement in Simulation. 1
3211 Commander Enemies will gain extra enhancement in Simulation. 1 2 3
3212 Penetration Enemies will gain extra enhancement in Simulation. 1
3213 Lightning Shield Enemies will gain extra enhancement in Simulation. 1
3214 Wave Motion Enemies will gain extra enhancement in Simulation. 1 2 3
3215 Lightning Mine Enemies will gain extra enhancement in Simulation. 1
3216 Stealth Enemies will gain extra enhancement in Simulation. 1
3217 Radiation Enemies will gain extra enhancement in Simulation. 2 3
3218 Recovery Enemies will gain extra enhancement in Simulation. 2 3
3300 Flash Enemies will gain extra enhancement in Simulation. 1
3302 Division Enemies will gain extra enhancement in Simulation. 1
3303 Black Hole Enemies will gain extra enhancement in Simulation. 1 2 3
3306 Freeze During Simulation, enemies will gain Ice Elemental Augmentation. 1 2 3
3309 Icicle Unleashes an icicle to interfere with the target's actions in Simulation. 1
3310 Deterioration Enemies will gain extra enhancement in Simulation. 1 2 3
3311 Invasion Enemies will gain extra enhancement in Simulation. 1 2 3
3312 Backfire Enemies will gain extra enhancement in Simulation. 1 2 3
3313 Vision Interference Enemies will gain extra enhancement in Simulation. 1
3314 Smoke Mine Enemies will gain extra enhancement in Simulation. 1 2 3
3315 Combustion Mine Enemies will gain extra enhancement in Simulation. 1
3316 Defense Order Enemies will gain extra enhancement in Simulation. 1 2 3
3317 Disconnected Link Enemies will gain extra enhancement in Simulation. 1 2
3318 Temperature Disorder During Simulation, certain types of DMG dealt by the Constructs on field will be increased. 1
3319 Bombs Galore Enemies will gain extra enhancement in Simulation. 1
3320 Dark Enemies will gain extra enhancement in Simulation. 1
3321 Beacon Enemies will gain extra enhancement in Simulation. 1
3322 Thunderclap Enemies will gain extra enhancement in Simulation. 1
3323 Bloodlust Enemies will gain extra enhancement in Simulation. 1
3324 Dark Enemies will gain extra enhancement in Simulation. 1
3325 Freeze Enemies will gain extra enhancement in Simulation. 1
3326 Environment Affix Enemies will gain extra enhancement in Simulation. 1
3327 Environment Affix Enemies will gain extra enhancement in Simulation. 1
3328 Environment Affix Enemies will gain extra enhancement in Simulation. 1
3329 Environment Affix Enemies will gain extra enhancement in Simulation. 1
3330 Environment Affix Enemies will gain extra enhancement in Simulation. 1
3331 Environment Affix Enemies will gain extra enhancement in Simulation. 1
3332 Environment Affix Enemies will gain extra enhancement in Simulation. 1
3333 Environment Affix Enemies will gain extra enhancement in Simulation. 1
3334 Nightmare Enemies will gain extra enhancement in Simulation. 1 1
3335 Undying Enemies will gain extra enhancement in Simulation. 1 1
3336 Cross Inverter Enemies will gain extra enhancement in Simulation. 1 1
3338 Environment Affix Enemies will gain extra enhancement in Simulation. 1 1
3339 Battle Cry Enemies will gain extra enhancement in Simulation. 1 1
3340 Gravitational Pull Enemies will gain extra enhancement in Simulation. 1
3341 Elemental Reaction Enemies will gain extra enhancement in Simulation. 1
3342 Local Burn Enemies will gain extra enhancement in Simulation. 1
3343 Ascnet Enemies will gain extra enhancement in Simulation. 1
3344 Ascendant Arrival Enemies will gain extra enhancement in Simulation. 1 1
3345 Chomper Enemies will gain extra enhancement in Simulation. 1
3346 Hetero-Resonance Enemies will gain extra enhancement in Simulation. 1 1
3347 Reborn Enemies will gain extra enhancement in Simulation. 1
3348 E-Screen Defense Enemies will gain extra enhancement in Simulation. 1
3349 E-Screen Overload Enemies will gain extra enhancement in Simulation. 1 1
3350 Hetero-Radiation Enemies will gain extra enhancement in Simulation. 1
3351 Infect Enemies will gain extra enhancement in Simulation. 1
3352 Familiar Enemies will gain extra enhancement in Simulation. 1
3353 Burning Mark Enemies will gain extra enhancement in Simulation. 1
3354 Rising Tide Enemies will gain extra enhancement in Simulation. 1 1
3355 Awaken Enemies will gain extra enhancement in Simulation. 1 1
3356 Stealth Mark Enemies will gain extra enhancement in Simulation. 1
3357 Dirge Enemies will gain extra enhancement in Simulation. 1
3358 Four Signs Enemies will gain extra enhancement in Simulation. 1
3359 Buoy Enemies will gain extra enhancement in Simulation. 1
3360 Nature Poetry Enemies will gain extra enhancement in Simulation. 1
3361 Apocalypse Enemies will gain extra enhancement in Simulation. 1 1
3362 Obsession Enemies will gain extra enhancement in Simulation. 1 1
3363 Parasitize Enemies will gain extra enhancement in Simulation. 1
3364 Evolve Enemies will gain extra enhancement in Simulation. 1
3365 Tarnish Enemies will gain extra enhancement in Simulation. 1
3366 Antibody Enemies will gain extra enhancement in Simulation. 1
3367 Constrict Enemies will gain extra enhancement in Simulation. 1 1
3368 The Land of Blood Thirst Enemies will gain extra enhancement in Simulation. 1 1
3369 Two Sharks One Heart Enemies will gain extra enhancement in Simulation. 1 1
3370 Sublimate Enemies will gain extra enhancement in Simulation. 1
3371 Fusion Enemies will gain extra enhancement in Simulation. 1
3372 Leader Enemies will gain extra enhancement in Simulation. 1
3373 Legacy Enemies will gain extra enhancement in Simulation. 1
3374 Linking Oath Enemies will gain extra enhancement in Simulation. 1 1
3375 Noble Sacrifice Enemies will gain extra enhancement in Simulation. 1 1
3376 Phase I - Judgement Enemies will gain extra enhancement in Simulation. 1
3377 Agent of Willpower Enemies will gain extra enhancement in Simulation. 1
3378 Phase II - Purge Enemies will gain extra enhancement in Simulation. 1
3379 Cognitive Overload Enemies will gain extra enhancement in Simulation. 1
3380 No Time to Lose Enemies will gain extra enhancement in Simulation. 1 1
3381 Abyss Enemies will gain extra enhancement in Simulation. 1 1
3382 Soul Ripper Enemies will gain extra enhancement in Simulation. 1 1
3383 Shackle Breaker Enemies will gain extra enhancement in Simulation. 1 1
3384 Emergency Retreat Enemies will gain extra enhancement in Simulation. 1
3385 Last Barrage Enemies will gain extra enhancement in Simulation. 1
3386 Reinforcing Grizzlies Enemies will gain extra enhancement in Simulation. 1
3387 Null Heal After Voodoo goes into Defensive Mode, characters cannot be healed. 1 1
3388 Legacy The enhancement effects of Voodoo won't be cleared. 1 1
3389 Inevitable Choice In Defensive Mode, when a minion is eliminated, Voodoo will directly absorb another minion. 1 1
3390 Radiation In Defensive Mode, Voodoo deals damage to characters over time. 1 1
3391 Defensive Phase Enemies will gain extra enhancement in Simulation. 1
3392 The First Round of Evolution Enemies will gain extra enhancement in Simulation. 1
3393 The Second Round of Evolution Enemies will gain extra enhancement in Simulation. 1
3394 Final Evolution 1 Enemies will gain extra enhancement in Simulation. 1
3395 Final Evolution 2 Enemies will gain extra enhancement in Simulation. 1
3396 Power of Horn Enemies will gain extra enhancement in Simulation. 1 1
3397 Polar Ram Enemies will gain extra enhancement in Simulation. 1 1
3398 Reversed Shockwave Enemies will gain extra enhancement in Simulation. 1 1
3399 The Mighty Ox! Enemies will gain extra enhancement in Simulation. 1 1
3400 Strong Ox Enemies will gain extra enhancement in Simulation. 1
3401 Blinking Mine Enemies will gain extra enhancement in Simulation. 1
3402 Dragon Breath Device Enemies will gain extra enhancement in Simulation. 1
3403 Strength of Ox Enemies will gain extra enhancement in Simulation. 1
3404 Refinement - Crit Deployed members' abilities will be enhanced in Simulation. 1
3405 Refinement - Heal Deployed members' abilities will be enhanced in Simulation. 1
3406 Refinement - CD Deployed members' abilities will be enhanced in Simulation. 1
3407 Polarized Defense Enemies will gain extra enhancement in Simulation. 1 1
3408 Final Judgment Enemies will gain extra enhancement in Simulation. 1 1
3409 Elemental Corruption Enemies will gain extra enhancement in Simulation. 1 1
3410 Berserk Dragon Enemies will gain extra enhancement in Simulation. 1 1
3411 Elemental Drain Enemies will gain extra enhancement in Simulation. 1
3412 Elemental Incarnate Enemies will gain extra enhancement in Simulation. 1
3413 Elemental Discharge Enemies will gain extra enhancement in Simulation. 1
3414 Final Judgment Enemies will gain extra enhancement in Simulation. 1
3415 Steel Module Deployed members' abilities will be enhanced in Simulation. 1
3416 Shield Module Deployed members' abilities will be enhanced in Simulation. 1
3417 Spread Module Deployed members' abilities will be enhanced in Simulation. 1
3418 Stealth Bombardment Enemies will gain extra enhancement in Simulation. 1 1
3419 Energy Refine Enemies will gain extra enhancement in Simulation. 1 1
3420 Energy Max Enemies will gain extra enhancement in Simulation. 1 1
3421 Luminous Evolution Enemies will gain extra enhancement in Simulation. 1 1
3422 Accel Time Enemies will gain extra enhancement in Simulation. 1 1
3423 Harden Enemies will gain extra enhancement in Simulation. 1 1
3424 Assimilate Enemies will gain extra enhancement in Simulation. 1 1
3425 Wrath Enemies will gain extra enhancement in Simulation. 1 1
3426 Demon Bane's Might Enemies will gain extra enhancement in Simulation. 1 1
3427 Heaven Breaker's Guard Enemies will gain extra enhancement in Simulation. 1 1
3428 God Slayer's Techniques Enemies will gain extra enhancement in Simulation. 1 1
3429 Rematch Enemies will gain extra enhancement in Simulation. 1 1
3430 Visual Enhancement Deployed members will gain extra enhancement in Simulation. 1
3431 Drain Power Deployed members will gain extra enhancement in Simulation. 1
3432 Lunar Character I Deployed members will gain extra enhancement in Simulation. 1
3433 Lunar Character II Deployed members will gain extra enhancement in Simulation. 1
3434 Speed Up Deployed members will gain extra enhancement in Simulation. 1
3435 Bounce Back Deployed members will gain extra enhancement in Simulation. 1
3436 Heating Up Deployed members will gain extra enhancement in Simulation. 1
3437 Withstand Enemies' Finisher Gauge loss will decrease in Simulation. 1 2 3
3438 Shield Absorption Enemies will gain extra enhancement in Simulation. 1
3439 Mechanical Domination Enemies will gain extra enhancement in Simulation. 1
3440 Energy Boost Enemies will gain extra enhancement in Simulation. 1
3441 Arm Augmentation Enemies will gain extra enhancement in Simulation. 1
3442 Dynamic Calibration Enemies will gain extra enhancement in Simulation. 1
3443 Resect Enemies will gain extra enhancement in Simulation. 1
3444 Residuals Enemies will gain extra enhancement in Simulation. 1
3445 Four Great Powers Enemies will gain extra enhancement in Simulation. 1
3446 Decision Enemies will gain extra enhancement in Simulation. 1
3447 Vulnerability Boost Enemies will gain extra enhancement in Simulation. 1

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E<EFBFBD><EFBFBD><EFBFBD><1E>֪kR<>ɝl뙼<6C><EB99BC> <0B><><EFBFBD><EFBFBD><19>Î <0C>Z<EFBFBD><5A><EFBFBD><EFBFBD>S.<<3C><><EFBFBD>T<03>}<7D>*<2A><>b<EFBFBD>~P<> dc<64><16><>f<0F>Q<EFBFBD><51>k]4<><11><>ֽܹoԃK<D483>.t<><74><EFBFBD><EFBFBD>1<EFBFBD>;BߐIs<49><1D>Krʍ<72>5<EFBFBD>
0w<EFBFBD><EFBFBD>/1<><31>q<>v<EFBFBD><76>tKey Values[1] Values[2] Values[3] Comment
TaskGroupEndId 14050 14070 14074 Task Force

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s"<22><1D><>kɛh)Y,<2C><>0<01>`<60>J
]<5D><><EFBFBD><44>xH<78><48><EFBFBD><EFBFBD><EFBFBD>=<3D>5~z'<27><>7<0E><><EFBFBD>u<EFBFBD>Y<EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD><19><>(<28>~<7E><>-)<29><><EFBFBD><EFBFBD><EFBFBD>%y#eݫ<65><1B><>[
<EFBFBD>#\<5C>x<EFBFBD><78><EFBFBD>N<1D>U<EFBFBD>y< <0B><>G<EFBFBD>(^<5E><>m|<7C><><EFBFBD>d\HyId Desc
1 Deploy 1 Attacker Omniframe
2 Deploy 1 Support Omniframe
3 Deploy 1 Tank Omniframe
4 Deploy 1 member with 3,000 BP
5 Deploy 1 Lv.40 or higher member
6 Deploy melee Omniframes
7 Deploy Omniframes with Elemental Stats
8 Deploy ranged Omniframes
9 Deploy 1 member with 4,000 BP
10 Deploy 3 Omniframes
11 Deploy Omniframes with Elemental Stats
12 Deploy 3 Omniframes
13 Deploy 1 Uniframe
14 Deploy 2 Omniframes
15 Deploy 2 Uniframes
16 Deploy 3 Omniframes with Elemental Stats
17 Deploy 1 member with 6,000 BP
18 Deploy 1 Uniframe
19 Deploy 3 Omniframes
20 Deploy Omniframes with Elemental Stats
21 Deploy 1 Amplifier Omniframe
22 Deploy 1 Tank Omniframe
23 Deploy 1 Uniframe
24 Deploy 1 non-Elemental Frame in the team.
25 Deploy 1 Amplifier Omniframe.
26 Deploy Omniframes with Elemental Stats
27 Deploy 1 Tank Omniframe.
28 Deploy 1 Uniframe.

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9~<7E>Zk<5A>1<EFBFBD><31> <0C>|}<7D><><EFBFBD><EFBFBD>U<>{<7B><>,<2C><><EFBFBD><EFBFBD><EFBFBD><ݑt<><74><EFBFBD><EFBFBD>%C<><07>qw)<29>]<1A>Κ<EFBFBD>~W}<7D>ҁVr<>2'ZR<5A>'<27>Q<EFBFBD><51><EFBFBD>򂴪<EFBFBD><F282B4AA>O<EFBFBD><4F>-<05><>LJ'0<><30><EFBFBD><EFBFBD>W"{<7B>k<1A>#<23>&<0F>iĩX*<2A><><EFBFBD>֯o<D6AF>Id MainUiBg StagePrefab StageGuidePrefab Name Title Number ChallengeUiBg SupportUiBg
30090421 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 None
30090422 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 None
30090423 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 None
30090424 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-4 None
30090425 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-5 None
30150222 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPV-2 None
30150223 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPV-1 None
30150224 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPV-3 None
30150221 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPV-4 None
30150225 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPV-5 None
30150231 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 None
30150232 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 None
30150233 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-4 None
30150234 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 None
30150235 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 None
30150236 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 None
30150237 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 None
30150238 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 None
30150239 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 None
30150240 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 None
30150241 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 None1 1
30150242 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 None2 2
30150243 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 None3 3
30150244 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Maelstrom 1
30150245 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Maelstrom 2
30150246 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 Maelstrom 3
30150247 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 Nocturnal Path 3
30150248 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Nocturnal Path 2
30150249 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Nocturnal Path 1
30150260 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Fallen Star 1
30150261 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Fallen Star 2
30150262 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Fallen Star 3
30150263 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Fallen Star 4
30150264 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 Fallen Star 5
30150265 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Ruins of Nothingness 1
30150266 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Ruins of Nothingness 2
30150267 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 Ruins of Nothingness 3
30150268 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-1 Sands of Infinity 1
30150269 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-2 Sands of Infinity 2
30150270 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-3 Sands of Infinity 3
30150271 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-4 Sands of Infinity 4
30150272 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-5 Sands of Infinity 5
30150273 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-1 Theme Park 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png
30150274 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-2 Theme Park 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png
30150275 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-3 Theme Park 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png
30150276 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-4 Theme Park 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png
30150277 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 Triumphant Tide 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png
30150278 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Triumphant Tide 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png
30150279 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Triumphant Tide 4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png

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M;@R<><52><EFBFBD>kV<6B>3Sɾ<53>n
<EFBFBD>U<EFBFBD>G<EFBFBD>GMz<>)<29><>hu'6,<2C>b<EFBFBD>V<><56>#-<2D><>ݶ<EFBFBD> <0C><>H<EFBFBD>D<<3C><><EFBFBD>@#<23><><EFBFBD><EFBFBD>_<18><>?<3F>H<EFBFBD><48>W<EFBFBD><57>Au<41>.!D])f<>8<EFBFBD><38><EFBFBD>#<23>j<EFBFBD>z<EFBFBD><7A><EFBFBD><EFBFBD>B<>N<EFBFBD><4E>4@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>#)<29>Id Name GuideBg Description
1 BP1-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 5
2 BP1-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 9
3 BP1-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
4 BP1-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
5 BP2-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 3
6 BP2-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
7 BP2-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
8 BP2-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
9 BP3-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 2
10 BP3-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 7
11 BP3-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 14
12 BP3-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
13 BP4-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 5
14 BP4-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 10
15 BP4-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 15
16 BP4-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
17 BP5-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 4
18 BP5-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 7
19 BP5-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
20 BP5-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
21 BPV4-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 4
22 BPV4-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
23 BPV4-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
24 BPV4-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
25 BPV2-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 3
26 BPV2-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 6
27 BPV2-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
28 BPV2-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
29 BPV1-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 2
30 BPV1-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
31 BPV1-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
32 BPV1-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
33 BPV3-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 4
34 BPV3-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
35 BPV3-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
36 BPV3-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
37 BPV5-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 3
38 BPV5-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
39 BPV5-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
40 BPV5-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
41 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
42 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
43 BP-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
44 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
45 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
46 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
47 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
48 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
49 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
50 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
51 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
52 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
53 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
54 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
55 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
56 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
57 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
58 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
59 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
60 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
61 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
62 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
63 BP-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
64 BP-5 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
65 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
66 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
67 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
68 BPR-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
69 BPR-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
70 BPR-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
71 BPR-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick

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G<EFBFBD><EFBFBD><EFBFBD>T <15>$6L<36>:1iKX繮܄<E7B9AE><DC84><EFBFBD><17>/p6Lq_֭<5F>\*O<><4F>҄6<1A><>\<5C>(<28><>t<EFBFBD><74>9<EFBFBD>V<EFBFBD><56>x<EFBFBD><78>5C<35>yG€<17><11>QH<0F>S`<60>T%<25>@<40><><EFBFBD> <0C>8o<38><6F>Ѹw-<06>G<EFBFBD><47><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ş<05>d<EFBFBD>0<>
<EFBFBD>+StageType TimeId GroupIds[1] GroupIds[2] GroupIds[3] GroupIds[4] GroupIds[5] GroupIds[6]
1 1 2 3

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<EFBFBD>?1<>p<EFBFBD>t,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Nr<4E>m<>U<EFBFBD><55><EFBFBD>W<EFBFBD>Gl<47><6C><EFBFBD>'ܷ5)<29>F0<46><30>(<28><> u_[Iy<49>`뺅<>;<3B>*
|~<7E><><EFBFBD>M<EFBFBD><4D><EFBFBD><08>t<EFBFBD><<3C>p9Ǯ<39>چ(4<>
il79Ϭ<EFBFBD><17>(Bo<42>_!<21><>c<EFBFBD><63>0ʠ/#w4@<40><><EFBFBD>ChapterId DescTitle Desc
1 C1 - Basic Controls Course Elementary Course - Includes comprehensive basic controls tutorials.
2 C2 - Basic Technique Course Elementary Course - Includes basic combat techniques that can solidify your foundation.
3 TC-B License Upgrade Exam Complete all exam targets to obtain the B-Level License.
4 B1 - Coordination Skill Subject Intermediate Course - Includes further coordination combat techniques that will help you take on battles at an even higher difficulty level.
5 B2 - Uniframe Combat Subject Intermediate Course - Includes basic Uniframe combat tutorials that can get you into the swing of our new mode.
6 TC-A License Upgrade Exam Complete all exam targets to obtain the A-Level License.
7 A1- Advanced Coordination Subject Advanced Course - Includes advanced coordination combat skills that can maximize Constructs' strength in battle.
8 A2- Advanced Skill Subject Advanced Course - Includes special combat skills for overcoming arduous battles.
9 TC-S License Upgrade Exam Complete all exam targets to obtain the S-Level License.

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%<25>]<5D><><EFBFBD><EFBFBD><04>0HDh<44>v<EFBFBD>;<1E>a_<14>y<EFBFBD><79><16>k<EFBFBD><04><><EFBFBD><EFBFBD>Ecch<63>x<EFBFBD><78>k<EFBFBD><6B>g[<5B>P
w<EFBFBD><EFBFBD><EFBFBD><EFBFBD>+
=zA<7A>&قC<43><7F>,W<>I<EFBFBD>B<EFBFBD>S@n<><6E>6<EFBFBD>Dj<44>t<EFBFBD><74><EFBFBD>kTE<54><H7<>M<EFBFBD>n<EFBFBD><6E>`4<>ܫ<EFBFBD><<3C>8<EFBFBD><38><EFBFBD> &O<>`<60>GroupId PrevChapterIds[1] UnlockLv LockDesc Bg ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5]
1 0 Unlocks by completing Main Story 2-4. Assets/Product/Texture/Image/UiCourse/UiCourseC.png 1 2
2 40 Unlocks at Commandant Lv.40. Assets/Product/Texture/Image/UiCourse/UiCourseB.png 4 5

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Q5<EFBFBD>nW<><57><12> s<>;<3B>
祐[<5B>o<EFBFBD>T<EFBFBD><54>|<7C>=)<29><>ʹ<EFBFBD><CDB4><EFBFBD> q<>B<EFBFBD>M5Ύ<35>s;{BI<><49>–><3E><>b<EFBFBD><62>o{<18> <0B>
A<><41>u<EFBFBD>$<24><>N<EFBFBD>N&o<>dI<64><49>P<EFBFBD><50>݃H_<48>]<5D><>^<5E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>8<EFBFBD>mEe<1A><><EFBFBD>lKey Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7]
ChapterTipsDescColor The explanatory text's color in the chapter pop-up window (Values[1]: Incomplete; Values[2]: Complete) 737373 0d70bc
ChapterTipsUnlockDesc The unlock condition text in the chapter pop-up window (1: Achievement Points; 2: Pre-Chapter) Total Achievement Points reached %d Courses Completed: %s
ExamChapterPanel Resource paths of the Battle License main screen chapter layout Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiCourseXianDuan.prefab
ExamChapterPanelGrid Resource paths of the grid in the Battle License main screen chapter layout Assets/Product/Ui/ComponentPrefab/FuBenPokemon/CourseCombatlicense01.prefab
ExamChapterTipsBtnName The button name of the pop-up window for the Battle License chapter description (1: Unlocked; 2: Locked) Join Exam Joining requirements not met.
ExamChapterTipsClearPointDesc The exam passing score description in the Battle License chapter description pop-up windown Complete %d challenge(s) on all subjects.
ExamChapterTipsPanelTitle Distribution title of the Battle License chapter description pop-up window Joining Requirements Exam Subject Passing Conditions
ExamManagementGridPrefab Resource paths of the grid of the Battle License stage Assets/Product/Ui/ComponentPrefab/FuBenNoanActivity/UiCourseManagementGk.prefab
ExamManagementGridNumAsset Resource paths of the grid number of the Battle License stage Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement01.png Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement02.png Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement03.png
PointItemId Achievement Point Item ID 96122
ReturnPreStageTipsDesc In the details of the Battle License stage, tap the pop-up window reminder text of the review course Return to the previous exam subject? Return to the previous exam subject?
ExamMainBg Battle License main screen background Assets/Product/Texture/Image/UiCourse/UiCourseBg01.png Assets/Product/Texture/Image/UiCourse/UiCourseBg02.png Assets/Product/Texture/Image/UiCourse/UiCourseBg03.png
ChapterLockDesc Text of locked chapter [Tap to view unlock conditions]
ExamStagePercent Progress text for the Battle License stage screen <color=#000000f><size=44>%d</size></color>/%d
LessonStageImgNum Digital resource paths of a certain grid of the course stage Assets/Product/Texture/Atlas/UiCourse/UiCourseVol1.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol2.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol3.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol4.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol5.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol6.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol7.png
HelpKey Function field of HelpCourse table (1: Course; 2: License) SpecialTrainHelp MoeWarParkourMain
SettlementCacelDialogDesc The second confirmation pop-up text of cancelling saving in the battle settlement screen You have achieved the highest rating? Confirm to cancel it?
SettlementSaveDialogDesc Battle settlement screen, the number of targets achieved this time is less than the prior time, the second confirmation pop-up text of saving results This rating is lower than the last one. Saving it will lower your rating. Confirm?
SettlementSaveDialogInoperativeDesc Battle settlement screen, all goals have been achieved before, the second confirmation pop-up text of saving results You have already achieved the highest rating. Saving this will not result in any changes.

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@<40><>P☙<50><E29899>fFr<46><72><EFBFBD>r<16>6<>Ʉ<EFBFBD>y <><7F>C<EFBFBD>F<EFBFBD>gӿs<0F><>l<02><EFBFBD>U<EFBFBD><55>
O<><4F><EFBFBD>ʶ<EFBFBD>`<60><19><>@$<24><><EFBFBD>Y<>Ə%g`<01>o-?<3F>/<2F><>V<EFBFBD><56>^<5E>Wx]?<3F><>Gh<47><68><EFBFBD>"<22><><EFBFBD><11><>0<EFBFBD><30><EFBFBD>`<60>%<25>G(/&<26>ChapterId GridNormalBg GridDisableBg ShowReward RewardIcon
3 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB4.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB402.png 701163 Assets/Product/Texture/Image/IconTools/ItCaseI004.png
6 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB6.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB602.png 701166 Assets/Product/Texture/Image/IconTools/ItCaseI001.png
9 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA4.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA402.png 701169 Assets/Product/Texture/Image/IconTools/ItCaseI002.png
10 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA6.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA602.png 701170 Assets/Product/Texture/Image/IconTools/ItCaseI003.png

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<EFBFBD>\<5C>S<EFBFBD><53><EFBFBD><EFBFBD>%T<> S<><53>4Ѣ)3<><33><EFBFBD><EFBFBD><15><><EFBFBD><07>BqN"ч`<60> ^<5E><>A<EFBFBD><06> <20>{l<><6C><EFBFBD>r<EFBFBD>SuA<75><41><EFBFBD>:XD<58><44>'<27><><EFBFBD><EFBFBD>3J"<22>H<EFBFBD><48><EFBFBD>rQL<51>6<EFBFBD><0E>L<>Jg<4A><0F><>!<21><><0E>ų<EFBFBD>'<27><EFBFBD><EEA09D><EFBFBD>߽<EFBFBD>{PStageShowType TypeName TxtRewardTitle TxtDescTitle IconPath PrefabPath
1 Tutorial Node Tutorial Targets/Rewards: Tutorial Tips: Assets/Product/Texture/Atlas/UiCourse/UiCourseIconTeach.png Assets/Product/Ui/ComponentPrefab/UiCourse/GridCourseStage02.prefab
2 Challenge Node Challenge Targets/Rewards: Challenge Tips: Assets/Product/Texture/Atlas/UiCourse/UiCourseIconCombat.png Assets/Product/Ui/ComponentPrefab/UiCourse/GridCourseStage01.prefab

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%<25><><EFBFBD>S{d9><3E><><EFBFBD><EFBFBD>U\<5C><>%<25><>b<EFBFBD>\@<40><>?`<60><>ޱ<EFBFBD><DEB1>֗<EFBFBD><D697><EFBFBD><EFBFBD><EFBFBD>5u<35><75><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<0E>2ₕ<19>z=}<7D><>,<2C><>W;_<><E28B93>$<24>!}<7D><><EFBFBD><EFBFBD><EFBFBD><1C> ?<3F>p<EFBFBD>|<7C>{<7B>Q<08>
OP<EFBFBD>瀅k|R'/9X"yh<79><1F>Id Type Name NameEn Desc SimpleDesc DetailDesc Icon IsClose ResetType ResetTime ResetInterval

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O<EFBFBD>5<>r쵘i<ECB598>.<2E><><EFBFBD>duh@<40><>+`v<><1D><>@<40><>6TF<54><<3C>P<EFBFBD>P<EFBFBD>QTA<>F<EFBFBD><46>P<EFBFBD>WCwc<77><63><EFBFBD>:x<>ɜL
<08>DJr]<5D>Y<EFBFBD><59>7<EFBFBD>鎵M<E98EB5><4D><EFBFBD>2Xz<7F>o<EFBFBD>ú<>9<EFBFBD>ݿ<EFBFBD><1E><13>=;i<><69><EFBFBD>;<3B><19><>t<EFBFBD>ϻ<EFBFBD>IId Type Name Description BgPath PracticeContentPrefab PracticeGridPrefab SubTag
1 1 Basic Battle Can learn the basic combat controls. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg01B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesBasics.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeRectangle.prefab
2 2 Advanced Battle Advanced Battle Info Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesAdvanced.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeSquare.prefab
3 3 Member Battle
4 3 S-Rank Omniframe Learn the basic control of each character. Uniframes are only unlocked after Lv.52. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg03B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeRectangle2.prefab 3
5 3 A/B-Rank Omniframe Learn the basic control of each character. Uniframes are only unlocked after Lv.52. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg03B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeRectangle2.prefab 3
6 3 Uniframe Learn the basic control of each character. Uniframes are only unlocked after Lv.52. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg03B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeRectangle2.prefab 3
7 3 Collab Frame Learn the basic control of each character. Uniframes are only unlocked after Lv.52. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg03B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeRectangle2.prefab 3
8 4 Simulated Trial
9 4 Boss 1. Each stage can be challenged repeatedly with customizable difficulty levels.\n2. Only enemies that have already been unlocked in the Enemy Codex can be challenged. Assets/Product/Texture/Image/UiLivRealisticTraining/UiLivRealisticTrainingBg.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/UiLivRealisticTrainingStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRealisticTrainingBoss.prefab 8
10 4 Elite 1. Each stage can be challenged repeatedly with customizable difficulty levels.\n2. Only enemies that have already been unlocked in the Enemy Codex can be challenged. Assets/Product/Texture/Image/UiLivRealisticTraining/UiLivRealisticTrainingBg.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/UiLivRealisticTrainingStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRealisticTrainingInfernalMobs.prefab 8
11 4 Boss (Uniframe) 1. Each stage can be challenged repeatedly with customizable difficulty levels.\n2. Only enemies that have already been unlocked in the Enemy Codex can be challenged. Assets/Product/Texture/Image/UiLivRealisticTraining/UiLivRealisticTrainingBg.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/UiLivRealisticTrainingStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRealisticTrainingBoss.prefab 8
12 4 Elite (Uniframe) 1. Each stage can be challenged repeatedly with customizable difficulty levels.\n2. Only enemies that have already been unlocked in the Enemy Codex can be challenged. Assets/Product/Texture/Image/UiLivRealisticTraining/UiLivRealisticTrainingBg.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/UiLivRealisticTrainingStagesCharacter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRealisticTrainingInfernalMobs.prefab 8

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><3E><12><1E><1C><>q<EFBFBD><1C><>{t2<74><32><D29F>;<3B><>E<><45><0F><>J<06>@<40>Hp^腖RSx<53><78><EFBFBD><0E> ]<5D>.<2E><>u<EFBFBD><75><><D5A9><EFBFBD>ї<>z] q<> <13>4Zl<5A><19>`x<0F><>RPN<50>!eqB<71>4H<34>P<EFBFBD><50>1N<31>rn<72><6E>FZ@<40>Id Name ChallengeType ConditionId IsOpen StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7] StageId[8] StageId[9] StageId[10] StageId[11] StageId[12] StageId[13] StageId[14] StageId[15] StageId[16] StageId[17] StageId[18] StageId[19] StageId[20] StageId[21] StageId[22] StageId[23] StageId[24] StageId[25] StageId[26] StageId[27] StageId[28] StageId[29] StageId[30] StageId[31] StageId[32] StageId[33] StageId[34]
8 Simulated Trial 2 1
9 Boss 2 1 30161301 30161302 30161303 30161304 30161305 30161306 30161307 30161308 30161309 30161310 30161311 30161312 30161313 30161314 30161315 30161316 30161317 30161318 30161319 30161320 30161321
10 Elite 2 1 30161351 30161352 30161353 30161354 30161355 30161356 30161357 30161358 30161359 30161360 30161361 30161362 30161363 30161364 30161365 30161366 30161367 30161368 30161369 30161370 30161371 30161372 30161373 30161374 30161375 30161376 30161377 30161378
11 Boss (Uniframe) 2 1 30161322
12 Elite (Uniframe) 2 1 30161379 30161380 30161381
5 Simulated Trial 2 1
6 Boss 2 1 30161301 30161302 30161303 30161304 30161305 30161306 30161307 30161308 30161309 30161310 30161311 30161312
7 Elite 2 1 30161351 30161352 30161353 30161354 30161355 30161356 30161357 30161358 30161359 30161360 30161361 30161362 30161363 30161364 30161365 30161366

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vŬgT?<3F>%<25><<3C>1<EFBFBD><31><EFBFBD>wQcVj<56>g<12>#<23>k<EFBFBD> _?{<7B>b<EFBFBD>7}<7D><>5'bL7<4C><37><EFBFBD>LB<4C><42>-<2D><><EFBFBD><EFBFBD><EFBFBD>2l<32>@G=A<><41><EFBFBD>G%<25>,<2C>o򋎡<6F><F28B8EA1><EFBFBD>8<EFBFBD>FQs<51>-q<02><>ixF<78>M<EFBFBD>UG{Zn<5A><6E><EFBFBD>mdCS<43><53><EFBFBD><EFBFBD>=<3D><><EFBFBD>ݰz<DDB0><7A>Id Name
1 Auto\nRecover\nOrb
2 Auto\nRecover\nEnergy
3 Training\nDummy\nAttack

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N<EFBFBD>>!<21>cRςC#-rVA?li<6C><69>\<5C><06>*<2A>Cj<43><6A>2<EFBFBD><32>f<EFBFBD>F<EFBFBD>8<EFBFBD>[<5B>t<EFBFBD>eQ<65>q]d<><64>b><0E><><EFBFBD>|i*8<><1F><>5<EFBFBD>B<EFBFBD><18>m[<5B>Xx<58>_<EFBFBD><5F>EHr.<2E><10><><EFBFBD><EFBFBD>.516<>ƥ<EFBFBD><C6A5>v<><76><15>3> ]<07>Ť<EFBFBD>2<EFBFBD>A<EFBFBD><41><EFBFBD>GroupId CharacterId Name Icon BackGroundImage ActivityTimeId ActivityCondition[1] ActivityCondition[2] ActivityCondition[3] ActivityCondition[4] OpenCondition[1] OpenCondition[2] OpenCondition[3] OpenCondition[4] PrefabName
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1031001 1031001 Eclipse Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassB.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1051001 1051001 Storm Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassB.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1011002 1011002 Palefire Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1071002 1071002 Blast Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1041002 1041002 Zero Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1081002 1081002 Nightblade Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1061002 1061002 Bastion Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1021002 1021002 Dawn Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1031002 1031002 Lux Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1061003 1061003 Tenebrion Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1031003 1031003 Luminance Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1011003 1011003 Entropy Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1071003 1071003 Ember Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1051003 1051003 Pulse Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1021003 1021003 Crimson Abyss Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1091002 1091002 Brilliance Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1081003 1081003 Astral Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1041003 1041003 Veritas Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1111002 1111002 Silverfang Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1121002 1121002 Arclight Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1021004 1021004 Plume Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1511003 1511003 Crocotta Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 8005 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1131002 1131002 Rozen Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1141003 1141003 Rigor Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1161002 1161002 Qilin Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1521003 1521003 Pavo Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 8005 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1171003 1171003 Laurel Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1531003 1531003 Tempest Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 8005 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1211002 1211002 Hypnos Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1121003 1121003 Glory Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1221002 1221002 XXI Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1131003 1131003 Garnet Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1541003 1541003 Flambeau Assets/Product/Texture/Image/RoleCharacter/LuolanNormal03.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 8005 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1031004 1031004 Empyrea Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1531004 1531004 Capriccio Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 774500 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1551003 1551003 Dragontoll Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 774500 8005 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1201003 1201003 A2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1181003 1181003 2B Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1191003 1191003 9S Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1051004 1051004 Starfarer Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 774500 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1561003 1561003 Starveil Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 8003 774500 8005 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1071004 1071004 Scire Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 9003 774500 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1571003 1571003 Arca Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 10109 774500 8005 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1041004 1041004 Stigmata Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 11906 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab

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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>~f<><66>Ƨ<> 9<><39>StageId Title Description Icon PhaseDescription
30100101 Dodge Training Basic Battle Info Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Dodge Tutorial
30100102 Advanced Battle Advanced Battle Info Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png
30100103 Omniframe Battle Omniframe Battle Info Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png
30100801 Lotus - Dual Blades Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1luxiya01.png Construct Tutorial
30100802 Laser Cluster After any 3-Ping, the next Red Orb skill carries out laser beams. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Lifu01.png Construct Tutorial
30100803 EX - Slash Storm When pinging a Yellow Orb after a 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at nearby targets, dealing a certain amount of Physical DMG per attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Qishi01.png Construct Tutorial
30100804 Controlling Bullet After pinging a Yellow Orb, the next Red Orb bullet will inflict Blast. Blast: Bullet explodes after hitting the target, dealing * Fire DMG to enemies in the area Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Li01.png Construct Tutorial
30100805 Burst Mode Core Passive: Karenina will Burst after 3 times of 3-Ping. The next Basic Attack will turn into a ranged artillery attack for 3 seconds and deals * Physical DMG per shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Kalie01.png Construct Tutorial
30100806 Quiver Of Mercy Core Passive: 1 energy arrow will be stored in the quiver after a 3-Ping. The quiver can store up to 3 arrows. All arrows will be released when performing the next Signature Move and each arrow deals a certain amount of Physical DMG. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bianka02.png Construct Tutorial
30100807 Fleeting Phantom Enemies will be marked when hit by the last hit of a 3-Ping skill. If a marked enemy is hit by the last hit of a 3-Ping skill, 5 energy clones will be generated for 5 seconds. Clones will attack once with each Basic Attack. Each clone attack deals a certain amount of Physical DMG. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Dubian01.png Construct Tutorial
30100808 Offence-Defense Rhythm Counterattacks and unleashes sword waves after a successful block, dealing Physical DMG to the enemy. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Shenwei02.png Construct Tutorial
30100809 Lotus - Dance of Lightning Lightning Lure: When launching a lightning attack at an enemy marked by Lucia, it has a chance to summon lightning bolts that deal Lightning DMG to the target. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luxiya01.png Construct Tutorial
30100810 Reversed Egretfield Hitting a marked enemy with Basic Attacks has a chance to trigger Lightning Lure that deals Lightning DMG. Red Orb has 30%, 60% and 100% of chance to trigger Lightning Lure. When triggered for the 5th time, the next Lightning Lure will carry out Ex - Lightning Lure, dealing Lightning DMG to enemies and healing allies in the area. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Lifu01.png Construct Tutorial
30100811 Fighting Will Perform a 3-Ping for 10 Energy. Gains increased Physical and Dark Resistance when in Dark Form. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Shenwei01.png Construct Tutorial
30100812 Goddess Connection System Hitting a marked enemy has a 20% chance to trigger Light Penalty that deals Physical DMG. After a 3-Ping or triggering 5 times of Light Penalty, heals nearby allies for a certain amount of HP. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Lifu02.png Construct Tutorial
30100813 Space Lord Core Passive: After a 3-Ping, pinging the next Red Orb will carry out consecutive shots that deals * Physical DMG per shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Li01.png Construct Tutorial
30100814 Thermal Armament Karenina gains thermal energy by 3-Pings and Signature Moves. She becomes enhanced and gains a certain amount of Fire DMG Bonus after her thermal energy reaches 50%. When enhanced, she loses 5% of thermal energy per second. Each level of Core Passive increases her starting thermal energy by 3%. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kalie01.png Construct Tutorial
30100815 Overclocking Resonance Nanami accumulates energy by Basic Attacks and pinging orbs. Performs a Signature Move up to 3 times after the energy is accumulated to a certain level. After a Signature Move, Nanami enters Overclocking state. Basic Attacks of Nanami will then deal Fire DMG and reduce a certain amount of Fire Resistance of the target being hit. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Qishi01.png Construct Tutorial
30100816 Crimson Abyss - Blade Will Lucia accumulates Blade Will by a Blue Orb 3-Ping. 3-Ping again to trigger a backward dodge and Lucia will enter Blade Will state that grants Super Armor. In this state, all Signal Orbs will be converted into Blade Will and two additional Signal Orbs will be gained. Clicking the Blade Will Orbs will unleash sword waves. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luxiyaaerfa02.png Construct Tutorial
30100817 Vector Cube Pinging a Blue Orb after any 3-Ping will cause Ayla to charge up, draw in nearby enemies, and gain a shield equal to 8% of her maximum HP for 7s. Ayla then unleashes a heavy strike to the targets ahead, dealing a large amount of Physical DMG. DMG taken reduces by 70% when charging. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Aila01.png Construct Tutorial
30100818 Cosmic Wave When pinging a Red Orb after any 3-Ping, transforms into shadow and launches consecutive attacks to deal Dark DMG at the area ahead. When finished, enters enhanced shadow form that allows Basic Attacks to deal additional Dark DMG and Chasing Blade to deal additional Dark DMG. Lasts 5s. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Dubian01.png Construct Tutorial
30100819 Critical Moment Enters into sniping mode when pinging a Blue Orb after a Red Orb 3-Ping. During so, Basic Attack shoots a long-ranged lightning arrow to deal Lightning DMG. Exits sniping mode if 6 lightning arrows are shot or if 6 seconds pass. Dodging in sniping mode will lower the charge time of the next Basic Attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Bianka01.png Construct Tutorial
30100820 Field Supplies On the last combo of Basic Attack, 3-Ping, Signature Move, or QTE, targets will drop an Energy Ball. Picking up an Energy Ball heals friendly members in the area and boosts their Fire DMG. Picking up an Energy Ball earns Sophia Energy and Heat and increases her ATK. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Sufeiya01.png Construct Tutorial
30100821 Arclight Shield Any 3-Ping + Blue Orb will generate a shield that blocks damage. The shield explodes and deals wide area damage when it expires or when it becomes refreshed. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Kuluomu01.png Construct Tutorial
30100822 Halcyonic Blossoms Every 3-ping made in the Normal Form generates 50% more Energy and 1 Signature Point. Up to 2 Signature Points can be accumulated. Using Form Switch in the Normal Form will transform Plume into the Arctic Form. Switching with full Energy will re-arrange all the existing Signal Orbs. Ice DMG is increased when in the Arctic Form. A 3-ping grants 1 Signature Point. Final - Halcyonic Blossoms requires 4 Signature Points to cast. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Luxiya01.png Construct Tutorial
30100823 Surging Madness Any 3-Ping in the normal mode will accumulate Madness (up to 3 stacks). Once Camu reaches full Madness, he will gain additional Signature Energy from any 3-Ping. When he enters the Berserk mode, he will consume all Madness stacks and gain a DMG bonus based on the number of Madness stacks consumed. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Kamu01.png Construct Tutorial
30100824 Mass Illusion Overclock Pts are earned automatically over time or through pinging Signal Orbs. Once Vera has enough Overclock Pts, long tap the Basic Attack to launch her Core Attack. Vera's Core Attack deals Dark DMG in an area, and Physical DMG to targets in melee range. Vera will consume Overclock Pts and gain energy when casting her Core Attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Weila01.png Construct Tutorial
30100825 Wide-area electromagnetic cannon Rosetta can have up to 3 energy points. When performing a 3-Ping, consumes 1 energy point to gain DMG Bonus. When performing a Signature, consumes up to 2 energy points to gain DMG Bonus based on the energy points consumed. If there are no energy points left, Rosetta enters Full Burst form. Tap and hold basic attack to build up her power. When at max power, she will fire [wide-area electromagnetic cannon]. 3 energy points will be restored in 8s after this shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luosaita01.png Construct Tutorial
30100826 Follow-Up Changyu has a special "Follow-Up" Orb that normally cannot be pinged or tagged. It will light up for a while upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Changyu01.png Character Tutorial
30100827 Concentrated Will Pinging orbs or performing a Signature Move will accumulate Sync Rate. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the Concentrated Will state once an orb is pinged. Enhanced Signal Orbs can only be pinged individually. When pinged (no Energy granted), costs Sync Rate and triggers a 3-Ping skill and Concentrated Will. The Sync Rate goes down over time in the Concentrated Will state. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Character Tutorial
30100155 Laser Cluster After any 3-Ping, the next Red Orb skill carries out laser beams. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Lifu01.png Construct Tutorial
30100156 EX - Slash Storm When pinging a Yellow Orb after a 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at nearby targets, dealing a certain amount of Physical DMG per attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Qishi01.png Construct Tutorial
30100157 In Matrix, 1 orb=3-Ping / Red Orbs=passive effect. Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1luxiya01.png Construct Tutorial
30100171 Blue Orb QTE Description Pinging a 3-Ping Blue Orb can activate the teammate in blue place. Clicks to trigger the QTE skill of that character. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue04A.png QTE Tutorial
30100172 Yellow Orb QTE Description Pinging a 3-Ping Yellow Orb can activate the teammate in blue place. Clicks to trigger the QTE skill of that character. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue04B.png QTE Tutorial
30100173 Ping Tips When having 4 Skill Orbs with the same color, click the outmost Skill Orb to save a 3-Ping skill by only pinging one Orb. This trick can be used to use two consecutive 3-Ping skills within Matrix. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue05.png Ping Tutorial
30100303 In Matrix, 1 orb=3-Ping / Red Orbs=passive effect. Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue02A.png Construct Tutorial
30100304 In Matrix, 1 orb=3-Ping / Red Orbs=passive effect. After any 3-Ping, the next Red Orb skill carries out laser beams. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue03A.png Construct Tutorial
30100305 In Matrix, 1 orb=3-Ping / Yellow Orbs=passive effect. When pinging a Yellow Orb after a 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at nearby targets, dealing a certain amount of Physical DMG per attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue03B.png Construct Tutorial
30100306 In Matrix, 1 orb=3-Ping / Red Orbs=passive effect. Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue02A.png Construct Tutorial
30101001 Annihilation The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Construct Tutorial
30101002 Critical Moment Enters into sniping mode when pinging a Blue Orb after a Red Orb 3-Ping. During so, Basic Attack shoots a long-ranged lightning arrow to deal Lightning DMG. Exits sniping mode if 6 lightning arrows are shot or if 6 seconds pass. Dodging in sniping mode will lower the charge time of the next Basic Attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Bianka01.png Construct Tutorial
30101003 Reversed Egretfield Hitting a marked enemy with Basic Attacks has a chance to trigger Lightning Lure that deals Lightning DMG. Red Orb has 30%, 60% and 100% of chance to trigger Lightning Lure. When triggered for the 5th time, the next Lightning Lure will carry out Ex - Lightning Lure, dealing Lightning DMG to enemies and healing allies in the area. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Lifu01.png Construct Tutorial
301008373 Annihilation The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Construct Tutorial
301008311 Annihilation The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Construct Tutorial
30101004 Wide-area electromagnetic cannon Rosetta can have up to 3 energy points. When performing a 3-Ping, consumes 1 energy point to gain DMG Bonus. When performing a Signature, consumes up to 2 energy points to gain DMG Bonus based on the energy points consumed. If there are no energy points left, Rosetta enters Full Burst form. Power ATK becomes [wide-area electromagnetic cannon]. 3 energy points will be restored in 8s after this shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luosaita01.png Construct Tutorial
30101005 Concentrated Will Pinging orbs or performing a Signature Move will accumulate Sync Rate. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the Concentrated Will state once an orb is pinged. Enhanced Signal Orbs can only be pinged individually. When pinged (no Energy granted), costs Sync Rate and triggers a 3-Ping skill and Concentrated Will. The Sync Rate goes down over time in the Concentrated Will state. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Construct Tutorial
30101006 Crimson Abyss - Luster Blade After a Blue Orb 3-Ping, any other 3-Ping will trigger Luster Blade. All Signal orbs will turn into Special Orbs and you will gain 2 Special Orbs. When the Special Orbs are eliminated, unleash a swordwave at the target and deal Physical Damage. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luxiyaaerfa02.png Construct Tutorial
301008411 Prototype After any 3-ping, calls upon the POD to launch homing missiles at the enemy in front and obtain POD: Shield. Once POD: Shield is fully charged, A2 is able to cast her Signature Move to activate Berserk Mode. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3A201.png Construct Tutorial
301008421 Blade Rend After a Yellow 3-Ping, make another 3-Ping of any color to enter Battle Stance, which causes Basic Attacks, Red Orb, and Yellow Orb skills to launch Swordwaves. Pinging Red Orbs in Battle Stance can also stack Data Correction effect to increase Physical DMG. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR32B01.png Construct Tutorial
301008431 Overclock Strike After any 3-ping, an Overclock Indicator in corresponding color will be added to the far right of the Orbs bar. Tap the Overclock Indicator to ping all Signal Orbs of the corresponding color and cast the Core Skill. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR39S01.png Construct Tutorial
301008501 Tertian Making a 3-Ping will generate a [Triad] of the same color. The next Orb pinged will generate [Tune] and trigger Chord. Chord with the same color as the [Triad] will trigger [Concerto], dealing Lightning DMG. Chord with a color different to [Triad] will trigger [Solo], increasing own damage. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Construct Tutorial
301008513 Cold Snap After any 3-Ping, press Basic Attack within 1s to enter [Tactical Stance], and keep holding the Basic Attack button to maintain this form. Release the Basic Attack button to trigger [Blooming Shot]. The backstep of [Blooming Shot] is able to evade enemy attacks. If this move successfully dodges an attack, the follow-up shot will be enhanced. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Wanshi01.png Construct Tutorial
30101007 Frost Origin Glory gains [Condensed Frost] when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Construct Tutorial
301008532 Frost Origin Glory gains [Condensed Frost] when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Construct Tutorial
30100857 Shadow Prism Agglomerate After unleashing four basic attacks, the next Basic Attack will be an Enhanced Attack and form 1 Twilight Matrix. When No. 21 is in mid-air after a 3-Ping, using Dodge will trigger Instant Dodge and form 3 Twilight Matrices. The Co-Bot will unleash Force Wave when No. 21 unleashes an Enhanced Attack, controlling the enemy and detonating all Twilight Matrices. (Twilight Matrices last for 3s) Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Twentyone01.png Character Tutorial
30101017 Tertian Making a 3-Ping will generate a [Triad] of the same color. The next Orb pinged will generate [Tune] and trigger Chord. Chord with the same color as the [Triad] will trigger [Concerto], dealing Lightning DMG. Chord with a color different to [Triad] will trigger [Solo], increasing own damage. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Summer Coating Trial
30101018 Overclock Nanami accumulates energy by Basic Attacks and pinging orbs. Performs a Signature Move up to 3 times after the energy is accumulated to a certain level. After a Signature Move, Nanami enters Overclocking state. Basic Attacks of Nanami will then deal Fire DMG and reduce a certain amount of Fire Resistance of the target being hit. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Qishi01.png Summer Coating Trial
30100862 Lightning Fall The next Basic Attack after a 3-Ping grants [Electric Charge]. It can stack up to 3 times. Press and hold the Basic Attack button to perform [Lightning Fall] that deals wide-area Lightning DMG based on the [Electric Charge] consumed and inflicts [Turbulence Interference]. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Weila01.png Character Tutorial
30100863 Art of Deception On the 2nd/3rd/4th Basic Attack, tap the white orb to cast a Combo Attack and gain Deception Points. Where there are enough Deception Points, tap the Signal Orb to cast a skill and gain Energy. The Matrix's enhanced orb effect now removes the cost of the next Signal Orb skill. After casting a Signature Move, gain 1 Incinerating Orb that can fire multiple incinerating bullets. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luolan01.png Character Tutorial
30100869 Ode for Everlight Basic Attacks and pinging orbs will accumulate Prayer. When it is full, double tapping the dodge button triggers Divine Prayer, during which you are allowed to ping 2 sets of Signal Orbs. If both sets are of the same color, trigger Purity Oath that deals AOE DMG; otherwise, trigger Chaos Oath that lands dodgeable attacks on both enemies and Liv: Empyrea. The more orbs pinged, the more DMG you will deal. Upon entering Divine Prayer during the Signature Move, you are allowed to ping 3 sets of Signal Orbs of any color. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Character Tutorial
30101020 Ode for Everlight Basic Attacks and pinging orbs will accumulate Prayer. When it is full, double tapping the dodge button triggers Divine Prayer, during which you are allowed to ping 2 sets of Signal Orbs. If both sets are of the same color, trigger Purity Oath that deals AOE DMG; otherwise, trigger Chaos Oath that lands dodgeable attacks on both enemies and Liv: Empyrea. The more orbs pinged, the more DMG you will deal. Upon entering Divine Prayer during the Signature Move, you are allowed to ping 3 sets of Signal Orbs of any color. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Character Tutorial
30101022 Frost Origin Glory gains [Condensed Frost] when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes a 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Character Tutorial
30100873 Phantasia Moving the joystick after a 3-Ping or pinging a Signature Move Special Orb will interrupt the current skill, releasing a skill variant and dealing a large amount of Dark DMG in the direction of the joystick. Also creates a phantom that casts the interrupted skill. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Sailinna01.png Character Tutorial
30101023 Thermal Armament Karenina gains Thermal Energy after a 3-Ping Attack or her Signature Move. Once Thermal Energy reaches 50%, she will become supercharged and gain increased Fire DMG. While supercharged, Thermal Energy is reduced by 5% ever second. As her Core Passive increases with each level, she gains +3% default Thermal Energy upon entering battle. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kalie01.png Character Tutorial
30100878 Snow Dragon Consumes 20 Signature Energy to cast Spirit Blade: Dragon Throw, which summons and throws Dragon Axe. While Dragon Axe is on the field, Pulao can press and hold the Signature button to consume 100 Signature Energy and cast Spirit Blade: Falling Stars. Pulao can summon Dragon Axe back to her at any time. Basic Attack/Ping can be used to gain Dragon Force. If Pulao catches Dragon Axe during a Ping and half of the Dragon Force is acquired, Pulao will release the Dragon Force Combo, followed by multiple Basic Attacks. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Pulao01.png Character Tutorial
30101024 Critical Moment After you match 3 Red Orbs, upon removing more Blue Orbs, starts sniping. Basic attacks fire a long-ranged lightning bolt that deals Lightning DMG. This lasts 6s or until 6 shots have been fired. Dodging in sniping mode will lower the charge time of the next Basic Attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Bianka01.png Character Tutorial
30101025 Fighting Will 3-Ping Skills recover 10 Energy. While Dark Form is active, Physical Resistance and Dark Resistance are increased. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Shenwei01.png Character Tutorial
30100908 Soul of Molten Steel You can tap and hold Dodge or cast Quantum Compression Shot/Flame Bombing for Nanami: Starfarer to start sliding. While this is active, you can cast the above skills with no intervals. Use the Signature and activate Rumbling. While this is active, Nanami: Starfarer has a Pressure slot that goes up to 200. When a Basic Attack hits an enemy, you can tap and hold Basic Attack to activate Bzzz. While this is active, release Basic Attack at different times to trigger Oops! Missed It! or Perfect!. When Pressure is at 200, tap and hold all the way to spend all Pressure and cast Burning Blow. When Oops! Missed It!/Perfect! is cast, gains 80/120 Pressure and 32/48 Signature Energy, respectively. Burning Blow: Recovers 60 Signature Energy, gains the damage multiplier of this Ironsoul Slice's Perfect!, and applies a damage bonus based on the Pressure spent, with the Base DMG increased by 0.25% for every Pressure. This damage is recorded after it has been tallied. Upon casting Gigabyte Star Strike, additionally deals 50% of the recorded damage and then removes the recorded damage. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4R4Yongyechao.png Character Tutorial
30101027 Space Lord After any 3-Ping, unleash a red orb that will follow continuous cannon attacks. Each cannon fire will deal a designated amount of Physical DMG. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Li01.png Character Tutorial
30100915 Huntress' Command Press and hold Dodge to activate and charge Bitterfrost Level. Releasing Dodge when Bitterfrost Level is fully charged to inflict Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available (1.5s cooldown). Gains Super Armor and increases Extra DMG Reduction by <color=#FF6347>50%</color> when <color=#FF6347>Bitterfrost Level</color> is activated. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Character Tutorial
30100921 Lotus Lightning Dance Lightning Lure: Lightning attacks on enemies marked by Lucia have a chance to channel lighting to hit them and deal a certain amount of Lightning DMG to them based on the marks on them. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luxiya01.png Character Tutorial
30100922 Controlling Bullet Pinging a Red Orb after pinging a Yellow Orb grants the Blast effect. Blast: Bullets will explode on hit, dealing Fire DMG to enemies within the area of explosion. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Li01.png Character Tutorial
30100923 Goddess Connection System Attacks on marked enemies have a 20% chance to trigger Light Penalty and deal Physical DMG. After a 3-Ping or Light Penalty is triggered 5 times, restores a certain amount of HP to allies nearby. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Lifu02.png Character Tutorial
30100925 Anti-gravity System Anti-gravity System: When Karenina: Scire has a set of 3-Ping Orbs or Matrix's enhanced orb effect, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting 20 Anti-gravity Energy. After that, Karenina leaps up into the air with Leap Attack that deals 750% Dark DMG (its Base DMG increases by 250% if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. In this status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals 10% Dark DMG, and each Basic Attack will increase Karenina's airborne duration and spin speed. Upon landing, Gravity Overload will be triggered to deduct 20 Anti-gravity Energy in exchange for 10 Energy and deal 300% Dark DMG. If Karenina has more than 20 Anti-gravity Energy, she can leap up again until her Anti-gravity Energy becomes insufficient. Radiant Whirlwind will accumulate Kinetic Energy. Casting Starshatter Horizon in the Anti-gravity status will consume all Kinetic Energy, each increasing its Base DMG by 0.14% (up to 100%). Ending the Anti-gravity status will empty Kinetic Energy as well. When the Anti-gravity status is activated, Airborne Spin can be cast by tapping the Dodge button to pull and knock back nearby enemies, dealing 200% Dark DMG and restoring 20 Anti-gravity Energy (can be triggered once per 10s only). If the dodge triggers Matrix, Returning Repulsion will be cast to pull and knock back nearby enemies, dealing 400% Dark DMG and restoring 40 Anti-gravity Energy. Anti-gravity Matrix: When Karenina: Scire has at least a set of 3-Ping Orbs, if Matrix is triggered, holding the Basic Attack button will start charging, which will be considered to consume a set of 3-Ping Orbs. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Character Tutorial
30100932 Cosmic Wave If Watanabe pings Red Orbs after any 3-Ping, he will turn into shadow and unleash a series of attacks into the area ahead of him, dealing Shadow damage with each strike. After the attacks end, he will enter Enhanced Shadow Form. While it's active, basic attacks and Trailblade will deal extra Dark damage. Lasts 5s. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Dubian01.png Character Tutorial
30100936 Rising Key After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform [Gear-Break Combo] based on the color of Signal Orbs pinged, and its DMG will depend on the current [Gear Level]. Triggering a Combo Strike also consumes all [Rising Energy] charged to increase its DMG dealt. The [Rising Energy] consumed will be converted into [Rotational Speed]. The next time [Gear-Break Combo] is triggered, if the current [Rising Energy] exceeds [Rotational Speed], [Gear Level] will go up by 1 and the Base DMG of [Gear-Break Combo] will increase; otherwise, [Assault-Rising Combo] will be triggered instead with increased DMG dealt. Triggering [Assault-Rising Combo] will reset [Rotational Speed] and [Gear Level], and its Extra DMG Bonus will further increase at Gear Lv.3. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Character Tutorial
30100939 Wide-area Electromagnetic Cannon Rosetta can have up to 3 Energy Points. When performing a 3-Ping, consumes 1 Energy Point to gain DMG Bonus. When performing a Signature, consumes up to 2 Energy Points to gain DMG Bonus based on the Energy Points consumed. If there are no Energy Points left, Rosetta enters Full Burst Form. Power ATK becomes [wide-area electromagnetic cannon]. 3 Energy Points will be restored in 8s after this shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luosaita01.png Character Tutorial