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table reader v1
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-<2D>L<EFBFBD>S<EFBFBD><53>g-<2D>:D*d<>۠(G"<22><>`r<><72>^<5E><>N<EFBFBD>˯<01><>Cc<43><63><EFBFBD>h<EFBFBD>S<EFBFBD>vw<76><77>W<EFBFBD><57><10>Ћ<0E><07><><EFBFBD>*<2A>k<EFBFBD><6B><EFBFBD><EFBFBD>$<24>:<3A>R<EFBFBD><52>AV<41><56><EFBFBD>%<25> <09><0B><>5w<35><77>j<EFBFBD>DCr}E<><45><19><><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD>jL&<26><>"VM]\j3Id Normal Urgency Critical NormalTitle NormalStatus UrgencyTitle UrgencyStatus CriticalTitle CriticalStatus
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30090421 0 6 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30090422 0 4 13 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30090423 0 3 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30090424 0 6 16 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30090425 0 5 13 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30150221 0 5 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30150222 0 4 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30150223 0 3 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30150224 0 5 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150225 0 4 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30150231 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150232 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150233 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30150234 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30150235 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30150236 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30150237 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30150238 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30150239 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150240 0 10 20 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150241 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150242 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150243 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150244 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150245 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150246 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150247 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150248 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150249 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150260 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150261 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150262 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150263 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150264 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150265 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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30150266 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150267 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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30150268 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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30150269 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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30150270 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150271 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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||||
30150272 0 10 20 <color=#FFFFFF>Normal Situation</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
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<EFBFBD>ᾁ/<2F><>a<EFBFBD>4<EFBFBD>y2|<7C>}<1E><>h]o3<><33><1F><17> <20>C<EFBFBD><43>n<EFBFBD><6E>7o<37>}<0E><><EFBFBD>5<03><><EFBFBD> 9<>܇}<7D><><13><>mb<6D><62>1@l<><6C><13><>K<1E>7<EFBFBD>w@v<>5<EFBFBD><35>v<EFBFBD>j<EFBFBD><6A>_<EFBFBD>=<3D><>r<EFBFBD>ϕL<CF95>|(<06><><EFBFBD><EFBFBD>$<24>b<EFBFBD>k<EFBFBD>Y<EFBFBD>dV<64>I<16>Id Name Desc BuffLv[1] BuffLv[2] BuffLv[3] BuffLv[4] BuffLv[5] IsStress
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1 Punishing Storm 1 Punishing Storm 1 buff Instructions 1 2 3 1
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2 Punishing Storm 2 Punishing Storm 2 buff Instructions 1 2 3 1
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3 Punishing Storm 3 Punishing Storm 3 buff Instructions 1 2 3 1
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4 Punishing Storm 4 Punishing Storm 4 buff Instructions 1 2 3 1
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5 Punishing Storm 5 Punishing Storm 5 buff Instructions 1 2 3 1
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||||
6 Punishing Storm 6 Punishing Storm 6 buff Instructions 1 2 3 1
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7 Punishing Storm 7 Punishing Storm 7 buff Instructions 1 2 3 1
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8 Punishing Storm 8 Punishing Storm 8 buff Instructions 1 2 3 1
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9 Punishing Storm 9 Punishing Storm 9 buff Instructions 1 2 3 1
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10 Punishing Storm 10 Punishing Storm 10 buff Instructions 1 2 3 1
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11 Punishing Storm 11 Punishing Storm 11 buff Instructions 1 2 3 1
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12 Punishing Storm 12 Punishing Storm 12 buff Instructions 1 2 3 1
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13 Punishing Storm 13 Punishing Storm 13 buff Instructions 1 2 3 1
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14 Punishing Storm 14 Punishing Storm 14 buff Instructions 1 2 3 1
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1000 Close Combat During Simulation, the attacks that the deployable Constructs can perform will be limited. 1
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1001 Fire Intrusion During Simulation, only certain types of Constructs can be deployed. 1
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1002 Repair Intrusion During Simulation, only certain types of Constructs can be deployed. 1
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1003 Protection Intrusion During Simulation, only certain types of Constructs can be deployed. 1
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1100 Vitality Enemies will have more HP in Simulation. 1 2 3
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1101 Strike During Simulation, enemies' ATK will be increased. 1 2 3
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1103 Perseverance During Simulation, enemies will take less Physical DMG. 1 2 3
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1104 Overload During Simulation, the enemies will become more powerful. 1 2 3 4 5 1
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1105 Sprint During Simulation, Movement Speed of enemies will increase. 1 2 3
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1106 Rigidity During Simulation, enemies will be enhanced in particular situations. 1 2 3
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1107 Overload During Simulation, the enemies will become more powerful. 1 2 3 4 5 1
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1113 Fairy Enemies take less Elemental DMG in Simulation. 1
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1114 Rigidity During Simulation, enemies will be enhanced in particular situations. 2 3
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1200 Frailty During Simulation, Constructs' maximum HP will be reduced. 1 2 3
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1205 Gravity Adaptation Movement Speed of Constructs will decrease in Simulation. 1 2 3
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1210 Neurasthenia During Simulation, the farther the Construct from the enemy, the less DMG will be dealt. 1
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1211 Force Field Intrusion During Simulation, the closer the Construct from the enemy, the less DMG will be dealt. 1
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1212 Isolation During Simulation, Constructs' QTE cooldown will be increased. 1 2 3
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1213 Precise Planning Limit of Dodge Gauge will be reduced in Simulation. 1 2 3
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1215 Dominator The enemies' abilities will be enhanced in Simulation. 1 1
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1300 Lightning Bolt During Simulation, a thunderstorm will appear. 1
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1305 Support Blockage Healing effects for Constructs will be reduced. 1
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1307 Boiling Mind During Simulation, all deployed Constructs will lose HP in every second. 1 2 3
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1308 Black Fog During Simulation, Constructs on field will take Physical DMG at intervals. 1
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2100 Strike Armor During Simulation, Constructs' maximum HP will be increased. 1
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2101 Weapon Reloading ATK of the deployed Constructs will be enhanced in Simulation. 1
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2110 Fighting Will ATK of the deployed Constructs will be enhanced in Simulation. 1
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2111 Joint Warfare During Simulation, you can trigger the QTE of the other two constructs at the same time. 1
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2112 High Morale During Simulation, DMG of Constructs will increase under certain conditions. 1
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2113 Area Healing During Simulation, Constructs will be healed under certain conditions. 1
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2121 Fire Amplifier During Simulation, Constructs' Fire DMG will be increased. 1
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2122 Lightning Amplifier During Simulation, Constructs' Lightning DMG will be increased. 1
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2123 Ice Amplifier During Simulation, Constructs' Ice DMG will be increased. 1
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2126 New Armor During Simulation, the deployed Constructs will gain additional DMG reduction. 1
|
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2127 New Armor During Simulation, the deployed Constructs will gain additional DMG reduction. 1
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2205 Quick Healing During Simulation, the healing effect for the deployed Constructs will be increased. 1
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2206 Rhythm Strike During Simulation, DMG of Constructs will increase under certain conditions. 1
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2207 Additional Support During Simulation, Constructs on field will gain an extra Signal Orb under certain conditions. 1
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2208 Accumulation During Simulation, DMG of Constructs will increase under certain conditions. 1
|
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2209 Elemental Growth During Simulation, Elemental DMG of the deployed Constructs will increase. 1
|
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2210 Surprise Attack During Simulation, DMG of Constructs will increase under certain conditions. 1
|
||||
2211 Elemental Blessing During Simulation, Elemental DMG dealt by the Construct will be increased under certain conditions. 1
|
||||
2212 Offensive Defense During Simulation, DMG dealt by Tank-type Constructs will be increased. 1
|
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2213 Turtle Shell During Simulation, Tank-type Constructs will gain Extra DMG Reduction. 1
|
||||
2214 Element Banquet During Simulation, Elemental DMG of the deployed Constructs will increase. 1
|
||||
2215 Element Banquet During Simulation, Elemental DMG of the deployed Constructs will increase. 1
|
||||
2216 Pyroblast During Simulation, Constructs' Fire DMG will be increased. 1
|
||||
2217 Blade Dance During Simulation, Constructs' Physical DMG will be increased. 1
|
||||
2218 Thundering Pulse During Simulation, Constructs' Lightning DMG will be increased. 1
|
||||
2219 Chain Attack During Simulation, DMG dealt by the controlling Construct will be increased under certain conditions. 1
|
||||
2220 Chain Healing During Simulation, the controlling Construct gains a healing bonus under certain conditions. 1
|
||||
2221 Megamorph During Simulation, Constructs' maximum HP will be increased. 1
|
||||
2222 Extra Reloading During Simulation, Constructs on field will gain an extra Signal Orb under certain conditions. 1
|
||||
2223 Basic Boost During Simulation, certain types of DMG dealt by the Constructs on field will be increased. 1
|
||||
2224 Charging Boost Deployed members will accumulate their energy faster in Simulation. 1
|
||||
2225 Evasion Boost Deployed Constructs will have their Dodge Gauge Limit increased in Simulation. 1
|
||||
2226 Evasion Boost Deployed Transcendants will have their Dodge Gauge Limit increased in Simulation. 1
|
||||
2227 Charging Boost Deployed members will accumulate their energy faster in Simulation. 1
|
||||
2228 Red Orb Boost Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2229 Yellow Orb Boost Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2230 Blue Orb Boost Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2231 Sprint Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2232 Extra Healing Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2233 Refreshing Vigor Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2234 Stick Together Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2235 My Turn Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2236 Ping to Heal Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2237 Psychic Deflection Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2238 Like Mountain Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2239 Resupply Signal Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2240 Elemental Attack Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2241 Absorption Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2242 Fire Resistance Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2243 Blood Draining Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2244 Emergency Infusion Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2245 Growth Hormones Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2246 Team Cooperation Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2247 Heavy Shield Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2248 Spring Up Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2249 Hysteria Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2250 Enhanced Circuits Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2251 Healing Nova Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2252 Energy Armor Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2253 Resurrection Armor Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2254 Wings α Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2255 Wings β Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2256 Wings Δ Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2257 Graceful Bounty Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2258 Untouchable Deployed members' abilities will be enhanced in Simulation. 1
|
||||
2259 Self Heal Deployed members' abilities will be enhanced in Simulation. 1
|
||||
3107 Agile During Simulation, Movement Speed of enemies will increase under certain conditions. 1 2 3
|
||||
3200 Immovable Enemies will gain extra enhancement in Simulation. 1
|
||||
3201 Recovery Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3202 Shield Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3203 Berserk Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3204 Bomb Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3206 Barrier Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3207 Radiation Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3208 Closed Loop Enemies will gain extra enhancement in Simulation. 1
|
||||
3209 Blessing Enemies will gain extra enhancement in Simulation. 1
|
||||
3210 Solitude Enemies will gain extra enhancement in Simulation. 1
|
||||
3211 Commander Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3212 Penetration Enemies will gain extra enhancement in Simulation. 1
|
||||
3213 Lightning Shield Enemies will gain extra enhancement in Simulation. 1
|
||||
3214 Wave Motion Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3215 Lightning Mine Enemies will gain extra enhancement in Simulation. 1
|
||||
3216 Stealth Enemies will gain extra enhancement in Simulation. 1
|
||||
3217 Radiation Enemies will gain extra enhancement in Simulation. 2 3
|
||||
3218 Recovery Enemies will gain extra enhancement in Simulation. 2 3
|
||||
3300 Flash Enemies will gain extra enhancement in Simulation. 1
|
||||
3302 Division Enemies will gain extra enhancement in Simulation. 1
|
||||
3303 Black Hole Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3306 Freeze During Simulation, enemies will gain Ice Elemental Augmentation. 1 2 3
|
||||
3309 Icicle Unleashes an icicle to interfere with the target's actions in Simulation. 1
|
||||
3310 Deterioration Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3311 Invasion Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3312 Backfire Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3313 Vision Interference Enemies will gain extra enhancement in Simulation. 1
|
||||
3314 Smoke Mine Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3315 Combustion Mine Enemies will gain extra enhancement in Simulation. 1
|
||||
3316 Defense Order Enemies will gain extra enhancement in Simulation. 1 2 3
|
||||
3317 Disconnected Link Enemies will gain extra enhancement in Simulation. 1 2
|
||||
3318 Temperature Disorder During Simulation, certain types of DMG dealt by the Constructs on field will be increased. 1
|
||||
3319 Bombs Galore Enemies will gain extra enhancement in Simulation. 1
|
||||
3320 Dark Enemies will gain extra enhancement in Simulation. 1
|
||||
3321 Beacon Enemies will gain extra enhancement in Simulation. 1
|
||||
3322 Thunderclap Enemies will gain extra enhancement in Simulation. 1
|
||||
3323 Bloodlust Enemies will gain extra enhancement in Simulation. 1
|
||||
3324 Dark Enemies will gain extra enhancement in Simulation. 1
|
||||
3325 Freeze Enemies will gain extra enhancement in Simulation. 1
|
||||
3326 Environment Affix Enemies will gain extra enhancement in Simulation. 1
|
||||
3327 Environment Affix Enemies will gain extra enhancement in Simulation. 1
|
||||
3328 Environment Affix Enemies will gain extra enhancement in Simulation. 1
|
||||
3329 Environment Affix Enemies will gain extra enhancement in Simulation. 1
|
||||
3330 Environment Affix Enemies will gain extra enhancement in Simulation. 1
|
||||
3331 Environment Affix Enemies will gain extra enhancement in Simulation. 1
|
||||
3332 Environment Affix Enemies will gain extra enhancement in Simulation. 1
|
||||
3333 Environment Affix Enemies will gain extra enhancement in Simulation. 1
|
||||
3334 Nightmare Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3335 Undying Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3336 Cross Inverter Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3338 Environment Affix Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3339 Battle Cry Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3340 Gravitational Pull Enemies will gain extra enhancement in Simulation. 1
|
||||
3341 Elemental Reaction Enemies will gain extra enhancement in Simulation. 1
|
||||
3342 Local Burn Enemies will gain extra enhancement in Simulation. 1
|
||||
3343 Ascnet Enemies will gain extra enhancement in Simulation. 1
|
||||
3344 Ascendant Arrival Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3345 Chomper Enemies will gain extra enhancement in Simulation. 1
|
||||
3346 Hetero-Resonance Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3347 Reborn Enemies will gain extra enhancement in Simulation. 1
|
||||
3348 E-Screen Defense Enemies will gain extra enhancement in Simulation. 1
|
||||
3349 E-Screen Overload Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3350 Hetero-Radiation Enemies will gain extra enhancement in Simulation. 1
|
||||
3351 Infect Enemies will gain extra enhancement in Simulation. 1
|
||||
3352 Familiar Enemies will gain extra enhancement in Simulation. 1
|
||||
3353 Burning Mark Enemies will gain extra enhancement in Simulation. 1
|
||||
3354 Rising Tide Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3355 Awaken Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3356 Stealth Mark Enemies will gain extra enhancement in Simulation. 1
|
||||
3357 Dirge Enemies will gain extra enhancement in Simulation. 1
|
||||
3358 Four Signs Enemies will gain extra enhancement in Simulation. 1
|
||||
3359 Buoy Enemies will gain extra enhancement in Simulation. 1
|
||||
3360 Nature Poetry Enemies will gain extra enhancement in Simulation. 1
|
||||
3361 Apocalypse Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3362 Obsession Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3363 Parasitize Enemies will gain extra enhancement in Simulation. 1
|
||||
3364 Evolve Enemies will gain extra enhancement in Simulation. 1
|
||||
3365 Tarnish Enemies will gain extra enhancement in Simulation. 1
|
||||
3366 Antibody Enemies will gain extra enhancement in Simulation. 1
|
||||
3367 Constrict Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3368 The Land of Blood Thirst Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3369 Two Sharks One Heart Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3370 Sublimate Enemies will gain extra enhancement in Simulation. 1
|
||||
3371 Fusion Enemies will gain extra enhancement in Simulation. 1
|
||||
3372 Leader Enemies will gain extra enhancement in Simulation. 1
|
||||
3373 Legacy Enemies will gain extra enhancement in Simulation. 1
|
||||
3374 Linking Oath Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3375 Noble Sacrifice Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3376 Phase I - Judgement Enemies will gain extra enhancement in Simulation. 1
|
||||
3377 Agent of Willpower Enemies will gain extra enhancement in Simulation. 1
|
||||
3378 Phase II - Purge Enemies will gain extra enhancement in Simulation. 1
|
||||
3379 Cognitive Overload Enemies will gain extra enhancement in Simulation. 1
|
||||
3380 No Time to Lose Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3381 Abyss Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3382 Soul Ripper Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3383 Shackle Breaker Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3384 Emergency Retreat Enemies will gain extra enhancement in Simulation. 1
|
||||
3385 Last Barrage Enemies will gain extra enhancement in Simulation. 1
|
||||
3386 Reinforcing Grizzlies Enemies will gain extra enhancement in Simulation. 1
|
||||
3387 Null Heal After Voodoo goes into Defensive Mode, characters cannot be healed. 1 1
|
||||
3388 Legacy The enhancement effects of Voodoo won't be cleared. 1 1
|
||||
3389 Inevitable Choice In Defensive Mode, when a minion is eliminated, Voodoo will directly absorb another minion. 1 1
|
||||
3390 Radiation In Defensive Mode, Voodoo deals damage to characters over time. 1 1
|
||||
3391 Defensive Phase Enemies will gain extra enhancement in Simulation. 1
|
||||
3392 The First Round of Evolution Enemies will gain extra enhancement in Simulation. 1
|
||||
3393 The Second Round of Evolution Enemies will gain extra enhancement in Simulation. 1
|
||||
3394 Final Evolution 1 Enemies will gain extra enhancement in Simulation. 1
|
||||
3395 Final Evolution 2 Enemies will gain extra enhancement in Simulation. 1
|
||||
3396 Power of Horn Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3397 Polar Ram Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3398 Reversed Shockwave Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3399 The Mighty Ox! Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3400 Strong Ox Enemies will gain extra enhancement in Simulation. 1
|
||||
3401 Blinking Mine Enemies will gain extra enhancement in Simulation. 1
|
||||
3402 Dragon Breath Device Enemies will gain extra enhancement in Simulation. 1
|
||||
3403 Strength of Ox Enemies will gain extra enhancement in Simulation. 1
|
||||
3404 Refinement - Crit Deployed members' abilities will be enhanced in Simulation. 1
|
||||
3405 Refinement - Heal Deployed members' abilities will be enhanced in Simulation. 1
|
||||
3406 Refinement - CD Deployed members' abilities will be enhanced in Simulation. 1
|
||||
3407 Polarized Defense Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3408 Final Judgment Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3409 Elemental Corruption Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3410 Berserk Dragon Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3411 Elemental Drain Enemies will gain extra enhancement in Simulation. 1
|
||||
3412 Elemental Incarnate Enemies will gain extra enhancement in Simulation. 1
|
||||
3413 Elemental Discharge Enemies will gain extra enhancement in Simulation. 1
|
||||
3414 Final Judgment Enemies will gain extra enhancement in Simulation. 1
|
||||
3415 Steel Module Deployed members' abilities will be enhanced in Simulation. 1
|
||||
3416 Shield Module Deployed members' abilities will be enhanced in Simulation. 1
|
||||
3417 Spread Module Deployed members' abilities will be enhanced in Simulation. 1
|
||||
3418 Stealth Bombardment Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3419 Energy Refine Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3420 Energy Max Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3421 Luminous Evolution Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3422 Accel Time Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3423 Harden Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3424 Assimilate Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3425 Wrath Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3426 Demon Bane's Might Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3427 Heaven Breaker's Guard Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3428 God Slayer's Techniques Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3429 Rematch Enemies will gain extra enhancement in Simulation. 1 1
|
||||
3430 Visual Enhancement Deployed members will gain extra enhancement in Simulation. 1
|
||||
3431 Drain Power Deployed members will gain extra enhancement in Simulation. 1
|
||||
3432 Lunar Character I Deployed members will gain extra enhancement in Simulation. 1
|
||||
3433 Lunar Character II Deployed members will gain extra enhancement in Simulation. 1
|
||||
3434 Speed Up Deployed members will gain extra enhancement in Simulation. 1
|
||||
3435 Bounce Back Deployed members will gain extra enhancement in Simulation. 1
|
||||
3436 Heating Up Deployed members will gain extra enhancement in Simulation. 1
|
||||
3437 Withstand Enemies' Finisher Gauge loss will decrease in Simulation. 1 2 3
|
||||
3438 Shield Absorption Enemies will gain extra enhancement in Simulation. 1
|
||||
3439 Mechanical Domination Enemies will gain extra enhancement in Simulation. 1
|
||||
3440 Energy Boost Enemies will gain extra enhancement in Simulation. 1
|
||||
3441 Arm Augmentation Enemies will gain extra enhancement in Simulation. 1
|
||||
3442 Dynamic Calibration Enemies will gain extra enhancement in Simulation. 1
|
||||
3443 Resect Enemies will gain extra enhancement in Simulation. 1
|
||||
3444 Residuals Enemies will gain extra enhancement in Simulation. 1
|
||||
3445 Four Great Powers Enemies will gain extra enhancement in Simulation. 1
|
||||
3446 Decision Enemies will gain extra enhancement in Simulation. 1
|
||||
3447 Vulnerability Boost Enemies will gain extra enhancement in Simulation. 1
|
||||
@@ -0,0 +1,3 @@
|
||||
E<EFBFBD><EFBFBD><EFBFBD><1E>֪kR<>ɝl뙼<6C><EB99BC><0B><><EFBFBD><EFBFBD><19>Î<0C>Z<EFBFBD><5A><EFBFBD><EFBFBD>S.<<3C><><EFBFBD>T<03>}<7D>*<2A><>b<EFBFBD>~P<> dc<64><16><>f<0F>Q<EFBFBD><51>k]4<><11><>ֽܹoԃK<D483>.t<><74><EFBFBD><EFBFBD>1<EFBFBD>;BߐIs<49><1D>Krʍ<72>5<EFBFBD>
|
||||
0w<EFBFBD><EFBFBD>/1<><31>q<>v<EFBFBD><76>tKey Values[1] Values[2] Values[3] Comment
|
||||
TaskGroupEndId 14050 14070 14074 Task Force
|
||||
@@ -0,0 +1,31 @@
|
||||
s"<22><1D><>kɛh)Y,<2C><>0<01>`<60>J
|
||||
]<5D><><EFBFBD>Dޒ<44>xH<78><48><EFBFBD><EFBFBD><EFBFBD>=<3D>5~z'<27><>7<0E><><EFBFBD>u<EFBFBD>Y<EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD><19><>(<28>~<7E><>-)<29><><EFBFBD><EFBFBD><EFBFBD>%y#eݫ<65><1B><>[
|
||||
<EFBFBD>#\<5C>x<EFBFBD><78><EFBFBD>N<1D>U<EFBFBD>y<<0B><>G<EFBFBD>(^<5E><>m|<7C><><EFBFBD>d\HyId Desc
|
||||
1 Deploy 1 Attacker Omniframe
|
||||
2 Deploy 1 Support Omniframe
|
||||
3 Deploy 1 Tank Omniframe
|
||||
4 Deploy 1 member with 3,000 BP
|
||||
5 Deploy 1 Lv.40 or higher member
|
||||
6 Deploy melee Omniframes
|
||||
7 Deploy Omniframes with Elemental Stats
|
||||
8 Deploy ranged Omniframes
|
||||
9 Deploy 1 member with 4,000 BP
|
||||
10 Deploy 3 Omniframes
|
||||
11 Deploy Omniframes with Elemental Stats
|
||||
12 Deploy 3 Omniframes
|
||||
13 Deploy 1 Uniframe
|
||||
14 Deploy 2 Omniframes
|
||||
15 Deploy 2 Uniframes
|
||||
16 Deploy 3 Omniframes with Elemental Stats
|
||||
17 Deploy 1 member with 6,000 BP
|
||||
18 Deploy 1 Uniframe
|
||||
19 Deploy 3 Omniframes
|
||||
20 Deploy Omniframes with Elemental Stats
|
||||
21 Deploy 1 Amplifier Omniframe
|
||||
22 Deploy 1 Tank Omniframe
|
||||
23 Deploy 1 Uniframe
|
||||
24 Deploy 1 non-Elemental Frame in the team.
|
||||
25 Deploy 1 Amplifier Omniframe.
|
||||
26 Deploy Omniframes with Elemental Stats
|
||||
27 Deploy 1 Tank Omniframe.
|
||||
28 Deploy 1 Uniframe.
|
||||
@@ -0,0 +1,50 @@
|
||||
9~<7E>㤩Zk<5A>1<EFBFBD><31><0C>|}<7D><><EFBFBD><EFBFBD>U<>{<7B><>,<2C><><EFBFBD><EFBFBD><EFBFBD><ݑt<><74><EFBFBD><EFBFBD>%C<><07>qw)<29>]<1A>Κ<EFBFBD>~W}<7D>ҁVr<>2'ZR<5A>'<27>Q<EFBFBD><51><EFBFBD><EFBFBD><F282B4AA>O<EFBFBD><4F>-<05><>LJ'0<><30><EFBFBD><EFBFBD>W"{<7B>k<1A>#<23>&<0F>iĩX*<2A><><EFBFBD>֯o<D6AF>Id MainUiBg StagePrefab StageGuidePrefab Name Title Number ChallengeUiBg SupportUiBg
|
||||
30090421 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 None
|
||||
30090422 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 None
|
||||
30090423 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 None
|
||||
30090424 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-4 None
|
||||
30090425 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-5 None
|
||||
30150222 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPV-2 None
|
||||
30150223 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPV-1 None
|
||||
30150224 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPV-3 None
|
||||
30150221 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPV-4 None
|
||||
30150225 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPV-5 None
|
||||
30150231 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 None
|
||||
30150232 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 None
|
||||
30150233 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-4 None
|
||||
30150234 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 None
|
||||
30150235 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 None
|
||||
30150236 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 None
|
||||
30150237 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 None
|
||||
30150238 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 None
|
||||
30150239 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 None
|
||||
30150240 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 None
|
||||
30150241 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 None1 1
|
||||
30150242 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 None2 2
|
||||
30150243 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 None3 3
|
||||
30150244 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Maelstrom 1
|
||||
30150245 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Maelstrom 2
|
||||
30150246 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 Maelstrom 3
|
||||
30150247 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 Nocturnal Path 3
|
||||
30150248 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Nocturnal Path 2
|
||||
30150249 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Nocturnal Path 1
|
||||
30150260 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Fallen Star 1
|
||||
30150261 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Fallen Star 2
|
||||
30150262 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Fallen Star 3
|
||||
30150263 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Fallen Star 4
|
||||
30150264 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 Fallen Star 5
|
||||
30150265 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Ruins of Nothingness 1
|
||||
30150266 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Ruins of Nothingness 2
|
||||
30150267 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 Ruins of Nothingness 3
|
||||
30150268 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-1 Sands of Infinity 1
|
||||
30150269 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-2 Sands of Infinity 2
|
||||
30150270 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-3 Sands of Infinity 3
|
||||
30150271 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-4 Sands of Infinity 4
|
||||
30150272 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-5 Sands of Infinity 5
|
||||
30150273 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-1 Theme Park 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png
|
||||
30150274 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-2 Theme Park 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png
|
||||
30150275 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-3 Theme Park 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png
|
||||
30150276 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-4 Theme Park 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png
|
||||
30150277 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 Triumphant Tide 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png
|
||||
30150278 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Triumphant Tide 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png
|
||||
30150279 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Triumphant Tide 4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png
|
||||
@@ -0,0 +1,74 @@
|
||||
M;@R<><52><EFBFBD>kV<6B>3Sɾ<53>n
|
||||
<EFBFBD>U<EFBFBD>G<EFBFBD>GMz<>)<29><>hu'6,<2C>b<EFBFBD>V<><56>#-<2D><>ݶ<EFBFBD><0C><>H<EFBFBD>D<<3C><><EFBFBD>@#<23><><EFBFBD><EFBFBD>_<18><>?<3F>H<EFBFBD><48>W<EFBFBD><57>Au<41>.!D])f<>8<EFBFBD><38><EFBFBD>#<23>j<EFBFBD>z<EFBFBD><7A><EFBFBD><EFBFBD>B<>N<EFBFBD><4E>4@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD>#)<29>Id Name GuideBg Description
|
||||
1 BP1-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 5
|
||||
2 BP1-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 9
|
||||
3 BP1-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
|
||||
4 BP1-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
5 BP2-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 3
|
||||
6 BP2-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
7 BP2-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
|
||||
8 BP2-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
9 BP3-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 2
|
||||
10 BP3-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 7
|
||||
11 BP3-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 14
|
||||
12 BP3-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
13 BP4-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 5
|
||||
14 BP4-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 10
|
||||
15 BP4-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 15
|
||||
16 BP4-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
17 BP5-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 4
|
||||
18 BP5-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 7
|
||||
19 BP5-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
|
||||
20 BP5-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
21 BPV4-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 4
|
||||
22 BPV4-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
23 BPV4-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
|
||||
24 BPV4-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
25 BPV2-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 3
|
||||
26 BPV2-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 6
|
||||
27 BPV2-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
|
||||
28 BPV2-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
29 BPV1-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 2
|
||||
30 BPV1-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
31 BPV1-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
|
||||
32 BPV1-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
33 BPV3-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 4
|
||||
34 BPV3-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
35 BPV3-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
|
||||
36 BPV3-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
37 BPV5-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 3
|
||||
38 BPV5-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
39 BPV5-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
|
||||
40 BPV5-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
41 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
42 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
43 BP-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
44 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
45 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
46 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
47 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
48 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
49 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
50 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
51 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
52 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
53 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
54 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
55 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
56 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
57 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
58 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
59 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
60 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
61 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
62 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
63 BP-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
64 BP-5 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
65 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
66 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
67 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
68 BPR-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
69 BPR-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
70 BPR-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
71 BPR-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
Reference in New Issue
Block a user