table reader v1

This commit is contained in:
rfi
2023-10-18 15:49:36 +07:00
parent 8ebfb0df9a
commit c00ea3bd2c
2642 changed files with 211094 additions and 3 deletions

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<EFBFBD>+StageType TimeId GroupIds[1] GroupIds[2] GroupIds[3] GroupIds[4] GroupIds[5] GroupIds[6]
1 1 2 3

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il79Ϭ<EFBFBD><17>(Bo<42>_!<21><>c<EFBFBD><63>0ʠ/#w4@<40><><EFBFBD>ChapterId DescTitle Desc
1 C1 - Basic Controls Course Elementary Course - Includes comprehensive basic controls tutorials.
2 C2 - Basic Technique Course Elementary Course - Includes basic combat techniques that can solidify your foundation.
3 TC-B License Upgrade Exam Complete all exam targets to obtain the B-Level License.
4 B1 - Coordination Skill Subject Intermediate Course - Includes further coordination combat techniques that will help you take on battles at an even higher difficulty level.
5 B2 - Uniframe Combat Subject Intermediate Course - Includes basic Uniframe combat tutorials that can get you into the swing of our new mode.
6 TC-A License Upgrade Exam Complete all exam targets to obtain the A-Level License.
7 A1- Advanced Coordination Subject Advanced Course - Includes advanced coordination combat skills that can maximize Constructs' strength in battle.
8 A2- Advanced Skill Subject Advanced Course - Includes special combat skills for overcoming arduous battles.
9 TC-S License Upgrade Exam Complete all exam targets to obtain the S-Level License.

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=zA<7A>&قC<43><7F>,W<>I<EFBFBD>B<EFBFBD>S@n<><6E>6<EFBFBD>Dj<44>t<EFBFBD><74><EFBFBD>kTE<54><H7<>M<EFBFBD>n<EFBFBD><6E>`4<>ܫ<EFBFBD><<3C>8<EFBFBD><38><EFBFBD> &O<>`<60>GroupId PrevChapterIds[1] UnlockLv LockDesc Bg ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5]
1 0 Unlocks by completing Main Story 2-4. Assets/Product/Texture/Image/UiCourse/UiCourseC.png 1 2
2 40 Unlocks at Commandant Lv.40. Assets/Product/Texture/Image/UiCourse/UiCourseB.png 4 5

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ChapterTipsDescColor The explanatory text's color in the chapter pop-up window (Values[1]: Incomplete; Values[2]: Complete) 737373 0d70bc
ChapterTipsUnlockDesc The unlock condition text in the chapter pop-up window (1: Achievement Points; 2: Pre-Chapter) Total Achievement Points reached %d Courses Completed: %s
ExamChapterPanel Resource paths of the Battle License main screen chapter layout Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiCourseXianDuan.prefab
ExamChapterPanelGrid Resource paths of the grid in the Battle License main screen chapter layout Assets/Product/Ui/ComponentPrefab/FuBenPokemon/CourseCombatlicense01.prefab
ExamChapterTipsBtnName The button name of the pop-up window for the Battle License chapter description (1: Unlocked; 2: Locked) Join Exam Joining requirements not met.
ExamChapterTipsClearPointDesc The exam passing score description in the Battle License chapter description pop-up windown Complete %d challenge(s) on all subjects.
ExamChapterTipsPanelTitle Distribution title of the Battle License chapter description pop-up window Joining Requirements Exam Subject Passing Conditions
ExamManagementGridPrefab Resource paths of the grid of the Battle License stage Assets/Product/Ui/ComponentPrefab/FuBenNoanActivity/UiCourseManagementGk.prefab
ExamManagementGridNumAsset Resource paths of the grid number of the Battle License stage Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement01.png Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement02.png Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement03.png
PointItemId Achievement Point Item ID 96122
ReturnPreStageTipsDesc In the details of the Battle License stage, tap the pop-up window reminder text of the review course Return to the previous exam subject? Return to the previous exam subject?
ExamMainBg Battle License main screen background Assets/Product/Texture/Image/UiCourse/UiCourseBg01.png Assets/Product/Texture/Image/UiCourse/UiCourseBg02.png Assets/Product/Texture/Image/UiCourse/UiCourseBg03.png
ChapterLockDesc Text of locked chapter [Tap to view unlock conditions]
ExamStagePercent Progress text for the Battle License stage screen <color=#000000f><size=44>%d</size></color>/%d
LessonStageImgNum Digital resource paths of a certain grid of the course stage Assets/Product/Texture/Atlas/UiCourse/UiCourseVol1.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol2.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol3.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol4.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol5.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol6.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol7.png
HelpKey Function field of HelpCourse table (1: Course; 2: License) SpecialTrainHelp MoeWarParkourMain
SettlementCacelDialogDesc The second confirmation pop-up text of cancelling saving in the battle settlement screen You have achieved the highest rating? Confirm to cancel it?
SettlementSaveDialogDesc Battle settlement screen, the number of targets achieved this time is less than the prior time, the second confirmation pop-up text of saving results This rating is lower than the last one. Saving it will lower your rating. Confirm?
SettlementSaveDialogInoperativeDesc Battle settlement screen, all goals have been achieved before, the second confirmation pop-up text of saving results You have already achieved the highest rating. Saving this will not result in any changes.

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3 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB4.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB402.png 701163 Assets/Product/Texture/Image/IconTools/ItCaseI004.png
6 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB6.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB602.png 701166 Assets/Product/Texture/Image/IconTools/ItCaseI001.png
9 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA4.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA402.png 701169 Assets/Product/Texture/Image/IconTools/ItCaseI002.png
10 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA6.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA602.png 701170 Assets/Product/Texture/Image/IconTools/ItCaseI003.png

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1 Tutorial Node Tutorial Targets/Rewards: Tutorial Tips: Assets/Product/Texture/Atlas/UiCourse/UiCourseIconTeach.png Assets/Product/Ui/ComponentPrefab/UiCourse/GridCourseStage02.prefab
2 Challenge Node Challenge Targets/Rewards: Challenge Tips: Assets/Product/Texture/Atlas/UiCourse/UiCourseIconCombat.png Assets/Product/Ui/ComponentPrefab/UiCourse/GridCourseStage01.prefab