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table reader v1
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I?<3F>C<EFBFBD><43>HVP<>g<EFBFBD>@<40><><EFBFBD>-K<>-Q<51><7F>e<16>x<EFBFBD><78>zR[K<>ݽ<EFBFBD><DDBD>h<EFBFBD><68> A<07><17>5<EFBFBD>0<EFBFBD>^<5E>67H<37><48><04><>/ջ<><D5BB><EFBFBD><EFBFBD>X3<58><33><EFBFBD><EFBFBD><EFBFBD>B<13>)<29><><EFBFBD>AH<41>T;*DV]<5D><12><13><>b<EFBFBD>\<5C><>9@<40><><EFBFBD>JM<0C> t#<23>nId GroupId Condition UnLockTime Order Title SendName Content NpcHandIcon
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101 1 1 Nanami New Year Mail Nanami *The following message is a transcript created by a speech recognition program*\nYoohoo! Commando! Nanami-o here:\nFirst off! H-happy... nude-new... y-yah-year! Yarrumph... Nanami went a-playing with Ka-ku-ro—yawn—K-Karen the whooole day and we pew-pewed so many fireworks! Oh! But Commandant, don't tell Celica we blew up the CIC holo-display...\nNhn... Yawn... Anyways, Nanami is getting all snoozy-doozy, so I'm doing this early and going to sleepy town... The others who stayed home all day and got no play can do the countdowns or wossname instead! Huehuehue, Nanami's New Year greeting though, wins the race! Be Nanami's good human research subject this year too, Commandant!\n\nNa★na★mi★ Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png
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102 1 2 Lucia New Year Mail Lucia Dear Commandant:\n\nHappy New Year, Commandant. It's quite lively outside...\nYou must be busy responding to the New Year messages from everyone by now.\nLooking back, we went through a lot in the last year, and I've learnt a lot as well.\nThinking of our times together makes me all warm inside... I'll treasure these memories forever.\nAnd thank you for telling me about past culture, Commandant. Like this New Year.\nWe can still smile and be happy like the people of the past, even in this stricken world of ours.\nIn the past, I would not have realized the importance of the minutest joys, but you and Gray Raven made me realized how priceless they are.\nI will continue fighting alongside you as a proof of my resolve.\nSo, Commandant, please lead us forward in the coming year as well.\n\n*Attached is an obviously handmade lipsticked frog plushie. A small L is sewn on its back.*\n\nLucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png
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103 1 3 Karenina New Year Mail Karenina *The following message is a transcript created by a speech recognition program*\nBoom——Bzzz——Boom——\nHello? Hello? You hear me? Alright! Here it is! The fireworks I promised.\nPhew, good thing I made it. Nanami nearly messed it all up!\nSo HEY, drop a Happy New Year for me at least, yeah?!\nI gotta be the first to get presents and blessings, you got it?!\n\nOh, and this thing's for you. Don't you snitching to Celica about my fireworks, alright?! Or you're going to PAY!\n\nKarenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png
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104 1 4 Karenina New Year Mail Karenina ——****! ——****! ——****! GAAAAAHH——!\nONE MINUTE PASSED ALREADY! Lucia didn't get the first New Year greeting in before me, did she?! Hey! Did she?!\nArrrgh, this'll have to do! HEY! LISTEN UP!\n——Happy New Year! Happy New Year! Happy New Year!\nHowzat! That's got to have beaten Lucia in terms of Happy New Years!\n\nKarenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png
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105 1 5 Lee New Year Mail Lee Dear Commandant:\n\nAccording to <Babylonia Residential Regulations and Restrictions>, the damage to public facilities and decibel levels caused by Nanami and Karenina last night has clearly exceeded the "agreeably acceptable" standard. Through computational analysis derived from witness statements and database information, there is a high possibility that, Commandant, you, will be deemed as the person in charge.\nAs such, in the following few days, Babylonia Regional Administrations has a 66.3% chance to request from you a statement of responsibility, explanation of circumstances, and other such relevant information. I have already prepared all the possible documents you might require, and you need only sign your name on them. I should note that there is a 1.32% possibility that Babylonia might look into relevant liabilities on the matter. In the case of such a scenario arising, I have prepared a report on possible loopholes, as well as a justifiability analysis on the standards of BRRR and the relevant data to support the analysis.\nI have also repaired the destroyed CIC holo-display last night. Depending on the investigation process, you may abstain from submitting the damage report.\n...On an unrelated note, according to Nanami's testimony and the relevant files in Babylonia's database, I have learned that today is, according to the archaic cultural customs from an Eastern country with a long history and vibrant culture, what the people of that culture call "Lunar New Year".\nIn the past year, we went through countless battles and choices together. Your command decisions have brought us victory and hope.\nYour efforts were not unrecognized by us.\nWell... It all feels quite new and awkward writing it this way.\nBut anyhow, good work for the last year, Commandant.\nHappy New Year.\n\nLee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png
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106 1 6 Liv New Year Mail Liv Dearest Commandant:\n\nGood morning, Commandant. A new year has come.\nI hope you slept well last night.\nDid you know? There is an Eastern custom in the past known as "Bai Nian". People would gather on New Year's Eve and celebrate the coming of the New Year. They would greet and give each other their blessings, thanking them for their kindness in the last year.\nThis is our first New Year together, Commandant. Karen told me that fireworks can be used to bring good luck, but, fireworks are so transient... which is why I'd like to give you with something more long-lasting...\nI tried making a New Year present for you. It's not much, but it'll please me greatly if you like it.\nThank you for the time we spent together. I'm infinitely grateful that you became Gray Raven's commandant—our commandant.\nPlease lead us forward in the coming year too.\nHappy New Year\n\nLiv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png
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107 1 7 Kamui New Year Mail Kamui Dear Commandant:\nCOMMANDANT!!! HAPPY NEW YEAR!!! HAHA! it was so fun playing card games with you and Lee last night! Too bad you hit sack at around three you didnt see how Lee won! Guy's a card GOD!!!\noh yeah I drew a turtle on ur face, you aren't mad right haha? you slept first after all, u traitor! I took a lot of photos of us together too :D that was awesome, wanna come over to my place tonight and we can play monopoly!!!\noh yeah i got you a sick NY present too! i know you like that stuff. I think I had a whole stash of em but they grew legs and ran or something, then i lost half of it to lee and soooo here's the rest of it all for you! Best buds forever!\n\nKamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png
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108 1 8 Bianca New Year Mail Bianca Dear Gray Raven's commandant:\n\nI am writing with regards to the Christmas invitation from the Gray Raven squad in the recent past. I have received the invitation, but due to Purifying Force duties concerning the safety of Babylonia officials during the holidays, I could only arrange for Karenina to join you.\nKarenina has expressed that it was a joyous event, and I am sorry for being unable to make it.\nMy shift has just ended, and I hope that this message is not too late for the New Year.\nDue to the nature of the Purifying Force's work, we have always been shunned by others, be it humans or Constructs. It is better for us that way as well. This is also part of the reason why we are usually dispatched during the festivities.\nYet, after knowing more about the Gray Raven and you, I seem to be having a change of hearts on how I feel about the matter... which is a change that I do not dislike.\nTo me, praying is nothing more than a habit, but I still pray, from the bottom of my heart, for your safety in the coming days.\nIf the circumstances permit in the next year, and as an apology for my absence in the Christmas gathering, could I ask you to join me in a short vacation together?\n\nHappy New Year.\nBianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png
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109 1 9 Watanabe New Year Mail Watanabe Dear Gray Raven's commandant:\nSorry. I finally found the time to send you a mail. No, I didn't forget about the occasion. Humans might be having their festivals, that's all good and all, but the Corrupted don't get day-offs. If we don't thoroughly clean up the area around the Oasis, it might even mess with your satellites. You probably wouldn't want extra work because of some Forsaken issues too.\nOh, and please keep your squad members in check. When I heard the explosions at night, I thought the Corrupted were knocking on our door. I got my gear and everything ready, only to find your two trouble-making lasses shooting fireworks into the sky. "It looks the best at this angle!" or something, they said...\nI know you might want to spoil them a little as their commandant, but as a leading figure, you might be too lenient on them. You make a mistake, you get disciplined. That's how it should go in the army.\nBabylonia's holidays should be over soon. You must be exhausted from playing hard during the vacation, so you should just rest in the last few days to prepare for work. I'd rather not have to stand in and clean up some new mess for Babylonia once your holidays end. And on an unrelated note, Happy New Year.\n\nP.S. I've attached a red packet for Gray Raven's aid in the previous events.\n\nWatanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png
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110 1 10 Alpha New Year Mail α *The following is a message forcibly left in Babylonia's Command System*\n\nHeard your human New Year is here, eh? There were explosions and commotion near the settlements yesterday.\nApparently some kind of celebration ritual for a coming year? Even though it isn't 1 Jan.\nReminds me though, before the Golden Age, some Easterners used a slightly different calender, and they based their New Year on that.\n...Humans, humans. How petty.\nDon't even know why you'd celebrate peace with explosions.\nAnd.\n——Guess I'll be watching you and the Gray Ravens this year too. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png
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111 1 11 Hassen New Year Mail Hassen Happy New Year, Commandant. My sincerest thanks to you from Babylonia.\nYour contributions and growth did not go unnoticed. We could not have achieved so much without talented and hardworking individuals like you.\nPlease rest well in this period of time. I'll be looking forward to your performance in the future.\n\nI send to you my deepest regards and thanks through this mail of mine. Every line is written with my truest blessings. Thank you for your effort this year. Let's break the record and keep the torch going next year! I wish for your good health and that everything goes your way.\n\nP.S. This isn't an email template. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png
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112 1 12 Celica New Year Mail Celica Dear Gray Raven's commandant:\n\nHappy New Year.\nOn the very first day of the New Year, I had to overtime at the bridge after receiving warnings about explosives. But when I got there, the supposedly broken holo-display was magically fixed.\nAnyway, Babylonia suffered no actual losses, but somehow, I still had to overtime at the bridge. You can imagine how happy I was.\nThe others from Babylonia must have already given you their New Year blessings, right? Don't forget to respond to them.\nOh, but don't take President Hassen's mail too seriously. I even told him not to use early Golden Age styled greetings and such... He's just not with the times, that old man.\nWhen you receive this mail though, your holidays should be about over. Even though the New Year holidays are all about rest and recreation, please don't forget that they are to prepare you for the coming hardships.\nSo don't forget the good times you had in the holiday, and get ready to work hard this year!\nAgain, Commandant, Happy New Year. Babylonia and the World Government is grateful for your hard work and contributions.\n\nFrom Celica at the Babylonia Bridge\nAnd all of Babylonia Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png
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113 2 13 Gift from Lucia Lucia Open it for a standard rectangular chocolate bar. Just by looking at it, you have a feeling that it will taste exceptionally wonderful. A list of broken cooking utensils in the Babylonia public kitchen is attached to the bottom of the package. Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png
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114 2 14 Gift from Liv Liv Open it for some chocolates made in different adorable shapes, such as heart, cotton, cat's claw, etc. Each of them is too cute to eat. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png
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115 2 15 Gift from Lee Lee Open it for some exquisite, neatly arranged chocolates, all in the same shape. A vague mark lee is stamped on the bottom of each chocolate. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png
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116 2 16 Gift from Kamui Kamui Open it for a big chunk of chocolate in a slightly irregular shape. A smiley face that frosted on it makes you feel this chocolate will be unbearably sweet. Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png
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117 2 17 Gift from Nanami Nanami Open it and for a round chocolate ball. Everything seems fine except for its smell that is totally different from normal chocolates. What ingredients did Nanami add to it? Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png
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118 2 18 Gift from Watanabe Watanabe Open it for an exquisite handmade chocolate. Its layer seems to have been damaged slightly because of careless transportation, but its taste remains the same. Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png
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119 2 19 Gift from Karenina Karenina Open it and for chocolate balls that look normal but, in fact, contain a large amount of popping candies. It tastes spicy, winey and sour and gives an unforgettable mouthfeel. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png
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120 2 20 Gift from α α Open it and for handmade chocolates in slightly rough shape. Because fresh cream is hard to find on the ground, it has been replaced by coconut milk to bring out a totally new flavor. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png
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121 2 21 Gift from Ayla Ayla Open it for an exquisite chocolate with a thick red velvet layer, looking like a work of art. Its mouthfeel is wonderful as well. Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png
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122 2 22 Gift from Bianca Bianca Open it for neatly arranged white chocolates placed on a butter paper. They seem very delicious just by the looks of them. Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png
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123 3 23 Gift from Lee: Palefire Lee: Palefire Gunfire Rose: A red rose blooming on the cruel battlefield before Lee took it back with the tip of his gun. He left the spikes untouched, and carefully laid the rose within a glass container. At the bottom of the container is a specially designed and assembled mini-plant maintenance system. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png
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124 3 24 Gift from Lucia: Lotus Lucia: Lotus Lotus: A red rose packed in a simple yet elegant container. The exact species of the rose is difficult to tell, but "Lotus" is written at the bottom. Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png
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125 3 25 Gift from Liv: Eclipse Liv: Eclipse Sangria 90: Liv planted this rose with her own hands so she could give it to Commandant on May 20th. Contains her most passionate inner emotions. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png
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126 3 26 Gift from Bianca: Zero Bianca: Zero Cross Rose: Bred using bionic methods, this special rose species always come in pairs, and each pair consists of one red and one white. The cross-shaped petals are said to give the blessing of Cupid to the prayers who send these roses to each other. According to WGAA, the inspiration of the name came from a praying Sister holding a cross in her arms. Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png
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127 3 27 Gift from Nanami: Storm Nanami: Storm Trick Rose: A beautiful rose replica that sprays ground pepper when the container is opened. Designed by Na☆na☆mi. Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png
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128 3 28 Gift from Kamui: Bastion Kamui: Bastion Carola Rose: An awkwardly cut red carola rose placed in a glass box. There is still morning dew left on its petals. Hidden at the bottom of the container is a pink card with a poorly drawn heart on it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png
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129 3 29 Gift from Karenina: Blast Karenina: Blast Bomb Rose: A crimson rose with some rough cutting marks on the back. There is a note that reads "Keep it carefully, or I'll toss you out of Babylonia." Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png
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130 3 30 Gift from Watanabe: Nightblade Watanabe: Nightblade French Rose: A fragrant, gorgeously blooming red French rose is placed within a glass box, decorated with silver ribbons. Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png
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131 3 31 Gift from Lucia: Dawn Lucia: Dawn Spray Rose: A double-sprayed rose that displays a brilliant red under the sun. There is also a beautiful rose photo under the package. Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png
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132 3 32 Gift from Liv: Lux Liv: Lux Carola Rose: Liv picked the best rose out of this premium species and carefully wrapped it up, then gave it to Commandant on May 20th. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png
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133 3 33 Gift from Lee: Entropy Lee: Entropy Data Rose: A simulated holographic rose that perfectly restores the image of that blooming rose on the battlefield to make it permanent. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png
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134 3 34 Gift from Liv: Luminance Liv: Luminance Gravity Rose: On May 20th, Liv held the hand of her commandant as they levitated from the deck of Babylonia. She then gave this rose to her most important person under zero gravity. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png
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135 3 35 Gift from Kamui: Tenebrion Kamui: Tenebrion Dark Magic: A dark red rose specimen that still keeps its fragrance and striking colors after some special treatment. When placed under sunlight, the nicely shaped petals look like they are shrouded in black velvet and give off a mysterious and elegant feeling. Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png
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136 3 36 Gift from Karenina: Ember Karenina: Ember Ember Rose: Rumor has it that the sender of this rose wanted to craft it into a special shape, but it was the only one that survived the treatment. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png
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137 3 37 Gift from Nanami: Pulse Nanami: Pulse Simulacrum Rose: No one can tell how this rose was prepared, but it feels incredibly light. A reminder from Nanami: It may start decomposing immediately if the glass cover is opened without proper care. Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png
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138 3 38 Gift from α α Wild Rose: This wild rose somehow appeared amongst the supplies. It was freshly preserved and you could still smell gunpowder on its petals. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png
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139 3 39 Gift from Watanabe: Astral Watanabe: Astral Wildlands Rose: No one can tell the species of this wild rose. Some of its petals have missing parts, but you can tell that someone carefully smoothed the petals, trimmed the leaves and spikes, and put a ribbon on the stalk. Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png
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140 3 40 Gift from Ayla: Brilliance Ayla: Brilliance Art Rose: A premium looking piece of art, but the rose inside is actually artificial, with the signature of its maker—Ayla—hidden on the innermost petal. Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png
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141 3 41 Gift from Bianca: Veritas Bianca: Veritas Ecuador Rose: Bianca quietly inserted this rose into the hand of Commandant when the couple expressed their feelings toward each other on the movie screen. You can always recall the flash of her shy face whenever you see this rose. Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png
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142 3 42 Gift from Sophia: Silverfang Sophia: Silverfang Eternal Rose: A specially treated rose that can last a long time. Sophia poured her heart into the selection and crafting of this beauty. Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png
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143 3 43 Gift from Chrome: Arclight Chrome: Arclight Reborn Rose: Babylonia's resuscitating technologies brought this once withered rose back to its original colors. This nicely pruned miracle is now stored within a glass container. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png
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144 7 44 Gift from Lucia: Plume Lucia: Plume Beautiful Rose: An ordinary rose adorned with simple decor. Without lavish colors, the modest red petals reveal the grace of simplicity and the soul who pursuits it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png
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145 7 45 Gift from Vera: Rozen Vera: Rozen Thorny Rose: A thorn-covered rose, one must approach it with the utmost caution lest getting hurt by its prickles. Its stem, however, is intensely delicate, as intense as the piercing red of its petals. Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png
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146 7 46 Gift from Camu: Crocotta Camu: Crocotta "Edible" Rose: It appears to be a giant bag of snacks stacked as a tower, ready to be opened and enjoyed. Once emptied, a metal wire frame shaped like a rose can be found inside. Camu might want you to keep it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png
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147 7 47 Gift from Changyu: Qilin Changyu: Qilin Reciprocatory Rose: A rose displayed in a copper vase. It looks undistinguished, but it is one of the most scarce and valued flora on Earth. Who knows how many efforts and trades have been made to acquire it? Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png
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148 7 48 Gift from Qu: Pavo Qu: Pavo Heterochromatic Rose: With colors like no others, this rose is stored in an antique box, possibly a previously undiscovered variant. You have no idea how many of them remain. Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png
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149 7 49 Gift from Rosetta: Rigor Rosetta: Rigor Cold Resistant Rose: Not as striking as other roses, its petals appear calm and composed, gleaming in a white and distant coldness. Frail as it looks, it is remarkably resilient even when removed from the soil. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png
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150 4 1002015 2024/2/22 0:00 50 Thank you for everything, Commandant. Celica Commandant, Ayla has completed the photo album! Who knows that we have already had so many memorable moments together! Anyways, let me wish you a happy birthday on behalf of everyone! Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png
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151 3 84602101 2024/2/24 10:00 51 Gift from Lee Lee "Fundamentals of Electronic Circuits - Video": An explanatory version of a textbook, recorded by Lee himself, with an accompanying explanation of what things Lee cannot create regarding the laws of physics. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png
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152 3 84602102 2024/2/24 10:00 52 Gift from Lucia Lucia "Blank Memory": Lucia bought a blank CD from the video store in Babylonia and is waiting for the owner of the gift to record a unique memory on it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png
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153 3 84602103 2024/2/24 10:00 54 Gift from Liv Liv "Young Pigeon": A CD recorded by Liv of her practicing singing alone in the lounge while she was still on the Star of Life. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png
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154 3 84602104 2024/2/24 10:00 55 Gift from Bianca Bianca "My Heart Goes Together": It includes the soundtrack of a famous romance movie during the Golden Age, from which you can feel Bianca's affection. Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png
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155 3 84602105 2024/2/24 10:00 56 Gift from Nanami Nanami "Nanami ☆ Full Speed Ahead!": A short feature film shot by Nanami and members of the WGAA in which a gray-haired girl pilots a mech to crush her enemies! The innocent and romantic smile of the young girl is moving under the setting sun. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png
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156 3 84602106 2024/2/24 10:00 57 Gift from Kamui Kamui "Punishing Panini: Classic Edition": A physical copy of Kamui's favorite game and priceless item given the state of Babylonia's gaming industry. Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png
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157 3 84602107 2024/2/24 10:00 58 Gift from Karenina Karenina "Karenina's Favorite Music": The label on the case is handwritten—or rather carved into it. You heard a disconcerting explosion when speaking with her, but it appears to be safe. Much like the label states, "Fresh out of the oven", there's a faint burnt smell emitting from it. Is it really safe to put in the CD player...? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png
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158 3 84602108 2024/2/24 10:00 59 Gift from Watanabe Watanabe CD Key for "Ace Wingman": An air combat simulator from the Golden Age selected by the military for pilot training due to due to its outstanding effects. Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png
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159 3 84602109 2024/2/24 10:00 60 Gift from Ayla Ayla "Earl Golden Age Aesthetics": Produced by the WGAA. The first—and best selling—chapter is narrated by Ayla. Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png
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160 3 84602110 2024/2/24 10:00 61 Gift from Sophia Sophia "Akdilek Tour Guide": An internal version of the Akdilek Eternal Engine intro Video narrated by Sophia. Sophia appears uncomfortable in front of the camera, but you can see she's giving 110%. Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png
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161 3 84602111 2024/2/24 10:00 62 Gift from Chrome Chrome "Royal Gambit": A CD recording of world-class chess matches during the Golden Age, showing the gift giver's desire to challenge you in a match. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png
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162 3 84602112 2024/2/24 10:00 63 Gift from Vera Vera "Dog Obedience Training": A highly playful and exaggerated recording of Vera referencing dog training videos of the Golden Age. The audio was full of phrases such as "Good Doggy!", "Sit!", "Shake!" and "Lay down!". But after a half an hour of white noise, you are met with a surprise. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png
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163 3 84602113 2024/2/24 10:00 64 Gift from Rosetta Rosetta "Endanger Fishing Guide: Enhanced Edition": A spontaneous gift prepared by the Forest Guard for Rosetta. It features an expressive slogan of "If used correctly, you can even catch fish in a newly dug ditch." But you can't help think that you'll be more likely to catch a giant bionic bear... Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png
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164 3 84602114 2024/2/24 10:00 65 Gift from Changyu Changyu "Kowloong Drama Collection": Perhaps it's of great value to the WGAA, but likely only owned by the elderly. It's unclear if the label "Traces of Time" is accurate, but it's at least well-preserved. Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png
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165 3 84602115 2024/2/24 10:00 66 Gift from Luna Luna "Anderson's Fairy Tales" E-Book: Lucia used to buy books for Luna when they were children. This is a more comprehensive anthology. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png
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166 3 84602116 2024/2/24 10:00 67 Gift from Wanshi Wanshi "Fall Asleep in 3 Minutes": A large collection of various ASMR recordings. There's a challenge to stay awake while listening to this for 1 hour, but there are no recorded winners. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png
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167 3 84602117 2024/2/24 10:00 68 Gift from No. 21 No. 21 "Animal Kingdom": A famous documentary film and educational film for children in Babylonia. The engaging narration is sure to captivate the audience. Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png
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168 3 84602118 2024/2/24 10:00 69 Gift from Camu Camu "Rock & Roll": A CD of heavy metal and rock music. You can't help but hear Camu's unbridled spirit when listening to the heart-pounding beats. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png
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169 3 84602119 2024/2/24 10:00 70 Gift from Qu Qu "Metropolis Rising - Kowloong": A documentary on the history and customs of Kowloong. You can see many sights, scenery, and cuisine from the city. But to your surprise, there's also many scenes about local music. Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png
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170 3 84602120 2024/2/24 10:00 71 Gift from Selena Selena "Ode to Narcissus": A poem from a great poet Pre-Golden Age adapted by Selena. It contains the girl's overflowing emotions. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png
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171 3 84602121 2024/2/24 10:00 72 Gift from Roland Roland "Dante's Redemption": A classic film about a person's step-by-step plan and eventual escape from Hell. You can't help be recall a similar experience helping someone escape from prison. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png
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172 3 84602122 2024/2/24 10:00 73 Gift from Pulao Pulao "Kowloong Magician Girl: The Complete Collection": An animated series from the Golden Age given to you by Pulao. Each episode takes a while to watch, but time flies when enjoying it with someone. Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png
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173 3 84602123 2024/2/24 10:00 74 Gift from Haicma Haicma "Humans and Nature": A nature documentary from the Golden Age. Unfortunately, most of the beautiful scenery was lost in the disaster. "Beauty is only yesterday." Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png
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174 3 84602124 2024/2/24 10:00 53 Gift from α α "Freedom": A landscape photo taken by Alpha somewhere on Earth. The pure white waterfall collides between the emerald green mountain streams, like an unknown paradise. It's amazing that such a beautiful scene can still be found on Earth today. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png
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175 6 84602125 2023/10/18 7:00 75 Postcard From Gray Raven Lucia Even though pleasure won't last forever, as long as Commandant is here, we'll surely have much more pleasure again! Assets/Product/Texture/Image/Role/RoleHeadluxiyaQ.png
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176 6 84602126 2023/10/18 7:00 76 Postcard From ACA Sophia It was so fun hanging around with Commandant, but I felt there weren't enough kinds of drinks. Next time, we'll handle the drinks for you. Speech input ended. Oh, Is it this button? Assets/Product/Texture/Image/Role/RoleHeadSufeiyaQ.png
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177 6 84602127 2023/10/18 7:00 77 Postcard From Strike Hawk Chrome Commandant, after the event ends, please don't push yourself too hard and take rest days whenever you need to... Well then, I'll go to look for other members. Assets/Product/Texture/Image/Role/RoleHeadKulomuQ.png
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178 6 84602128 2023/10/18 7:00 78 Postcard From the Engineering Force Karenina On behalf of the Engineering Force, we hope to see you again at the next event. I'm only speaking on behalf of the Engineering Force, okay? Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png
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179 6 84602129 2023/10/18 7:00 79 Postcard From the Ascendant Luna It was getting noisier when people gathered around. Let's go somewhere quieter next time, just the two of us. Assets/Product/Texture/Image/Role/RoleHeadLunaQ.png
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180 6 84602130 2023/10/18 7:00 80 Postcard From the Forsaken Watanabe I'd have brought my harmonica if I'd known there would be so many events around. I'm looking forward to giving everyone my best performance next time. Assets/Product/Texture/Image/Role/RoleHeadDubianQ.png
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181 6 84602131 2023/10/18 7:00 81 Postcard From WGAA Ayla With the sea waves softly rolling in and birds soaring in the sky, it couldn't be any better to create art with you. Assets/Product/Texture/Image/Role/RoleHeadR3SailinnaQ.png
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182 6 84602132 2023/10/18 7:00 82 Postcard From the Church of Machina Haicma We must hold an event like this one more time, Commandant! Let's meet up next week. I can't wait to see your event proposal! This is what Nanami wanted to tell you. Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSSQ.png
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183 6 84602133 2023/10/18 7:00 83 Postcard From Bianca Bianca I've been told that I should wear something more appropriate for an event like this. What are your thoughts, Commandant? Or can you help me select my clothes? Assets/Product/Texture/Image/Role/RoleHeadBiankaSSQ.png
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184 6 84602134 2023/10/18 7:00 84 Postcard From Rosetta Rosetta It's strange that there's a place where you can soak your body in sea water. Thank you for bringing me here, Commandant. Assets/Product/Texture/Image/Role/RoleHeadLuosaitaQ.png
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185 6 84602135 2023/10/18 7:00 85 Postcard From Cerberus Vera Were you able to dig up this message, Commandant? This was pretty like how we dug you out of the sand. Perhaps we should just throw it into the sea next time. Assets/Product/Texture/Image/Role/RoleHeadR3WeilaQ.png
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186 6 84602136 2023/10/18 7:00 86 Postcard From KCC Qu A very entertaining event indeed. If that's possible, I'd love to have it in Kowloong as well. Would you help me out if that happens? Assets/Product/Texture/Image/Role/RoleHeadPulaoQnew.png
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187 6 84602137 2023/10/18 7:00 87 Postcard From Roland Roland Did you enjoy the show, Commandant? It really feels good to forget everything and enjoy the sea from time to time, doesn't it? Assets/Product/Texture/Image/Role/RoleHeadLuolanQnew.png
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188 6 84602138 2023/10/18 7:00 88 Postcard From Noan Noan When our squad was having a beach volleyball game, Lillian accidentally slammed the ball into Captain Palma's face. The anger in her eyes was... Assets/Product/Texture/Image/Role/RoleHeadNuoanQnew.png
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96000010 2 2022/3/2 2:00 25 Gift from Chrome Chrome An assortment of fragrant chocolates has been neatly arranged in this gold-foiled gift box. You can feel the heartfelt gratitude of the sender, or... does it stem from something deeper? Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png
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96000011 2 2022/3/2 2:00 26 Gift from Sophia Sophia A somewhat crude-looking handmade chocolate. Fills your mouth with the dominating sweetness of date palms and camel milk, invoking even unfound nostalgia for the desert. To recreate such a stunning flavor in Babylonia, Sophia must have put in a lot of work. Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png
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96000012 2 2022/3/2 2:00 27 Gift from Vera Vera Open it for a thorny and surprisingly spicy piece of chocolate. Pungency is a type of pain. How on earth did she manage to spice up chocolate? Must be a trade secret. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png
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96000013 2 2022/3/2 2:00 28 Gift from Camu Camu Open it for a massive hunk of chocolate. An explosion of different flavors compressed into one solid mass, a single bite will destroy your blood sugar levels and give you a multidimensional taste adventure. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png
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10000 1 13 Sophia New Year Mail Sophia Commandant, Happy New Year, Gong Xi Fa Cai...!\n\nIs that how they say it? Changyu wasn't messing with me, right?\nAnyway, Jamilah said in her letters that we should greet people important to us in the New Year. Apparently, blessings sent in this period of time are most likely to come true.\nSo, I am hoping that you, Commandant... can be healthy for the coming year.\nJamilah wrote that on her mail to me, so... I know it must be a blessing.\nWhen I asked Jamilah, "So what happens after the year after?" \nJamilah replied, "Then you need only repeat your blessing." \nSo, the next New Year, I will still be here giving your blessings.\n\nBest,\nSophia Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png
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10001 1 14 Chrome New Year Mail Chrome Dear Gray Raven's Commandant,\n\nI have received news that Kamui has spent an entire night at Gray Raven's recreation room yesterday.\nSince Kamui was on his own in the Strike Hawk base yesterday, coupled with the New Year occasion, I had presumed that he would have more fun over at Gray Raven's, which led to this oversight of mine. He must have caused immense trouble, and I would like to apologize for that.\nWe have completed many missions together with Gray Raven, but due to time constraints, I have not been able to converse with you thoroughly. I have a lot I wish to learn from you, be it squad management, or tactical commanding. So do forgive me for asking you this favor; if you were to have the time, I would like to talk with you more.\nFrom my understanding, a New Year is a potpourri of gratitude to the past, as well as expectations for the future. It is an important event, so please allow me to send you my greetings.\nStrike Hawk has been in your care for the past year. Let us look out for each other in the future as well.I will gladly be waiting for your commands, as always.\nHappy New Year.\n\nChrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png
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960000021 3 2022/4/13 7:01 22 Gift from Lucia: Plume Lucia: Plume Beautiful Rose: An ordinary rose adorned with simple decor. Without lavish colors, the modest red petals reveal the grace of simplicity and the soul who pursuits it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png
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960000022 3 2022/4/13 7:01 23 Gift from Vera: Rozen Vera: Rozen Thorny Rose: A thorn-covered rose, one must approach it with the utmost caution lest getting hurt by its prickles. Its stem, however, is intensely delicate, as intense as the piercing red of its petals. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png
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960000023 3 2022/4/13 7:01 24 Gift from Camu: Crocotta Camu: Crocotta Edible Rose: It appears to be a giant bag of snacks stacked as a tower, ready to be opened and enjoyed. Once emptied, a metal wire frame shaped like a rose can be found inside. Camu might want you to keep it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png
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960000024 3 2022/4/13 7:01 25 Gift from Rosetta: Rigor Rosetta: Rigor Cold Resistant Rose: Not as striking as other roses, its petals appear calm and composed, gleaming in a white and distant coldness. Frail as it looks, it is remarkably resilient even when removed from the soil. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png
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960000031 5 2023/6/15 23:59 1 Lucia's Letter I Lucia It's been a while, Commandant... I've only been on this solo mission for a month or so, but I already feel like I've left Gray Raven and you for a long time.\nThe fights on the western front have just died down, and we've kept the enemies miles away from the line of defense. My mission here is over, and I'll be back on Babylonia in a few days.\nThe wait is excruciatingly long. I have so much I want to tell you about—not just my mission report, but the sights I've seen, the thoughts I've had... and this Activation Date without you.\n...I wish I wasn't alone on this mission. Even when I could do it by myself, I still couldn't help hoping I would somehow find you all with me on the battlefield.\nI wish I could tell Liv about the new flower I found and tell Lee about the analysis results on the anomalies. More than anything, I wish... I could see you sooner...\n...\n...Truth be told... I don't completely comprehend this feeling I have. Wanting to see you isn't something I have to report or discuss with you, after all...\nI just... want to see you.\nWhen the sun rose, I would remember how you pointed at the dawning sun.\nWhen the wind blew, and my blade cut a Corrupted in half, I would remember how you stood fast and held your head up.\nWhen the storm raged, and I saw actual ravens flying in flocks...\nFor some reason, I would think about you.\nI bet it's because I haven't gone on an expedition like this for a while. But don't worry about me. I may be thinking of you, but my blade remains sharp.\nAs I said, my mission here is accomplished. I'll be back soon, Commandant.\nBefore that, please take this souvenir"" I got from this mission—call it my Activation Date wish. I wish you had something like this with you, Commandant...\nSomething that will remind you of me. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png
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960000032 5 2023/6/15 23:59 2 Lucia's Letter II Lucia It's midnight right now. I'm sitting on the edge of a crater so large that a puddle has formed at the bottom.\nOrange-brown mud scatters around it; I think this might be a grass field before. There's even a small coral-colored flower growing in the disturbed soil. I bet Liv would know what it's called if she were here.\nHow I miss my time with Gray Raven and Commandant. Even though this has only been a short mission, I feel like months have passed, and time has slowed.\nHave I been growing dependent? Is that a positive change or a negative one, Commandant?\nBeing apart from you is probably why\nI have so much I want to say. I don't even know where to start, given everything we've been through together.\nThe past I shared with everyone, the moments I spent with you... they all seem to be affecting me in my M.I.N.D. Even now, I still can't shake that blissful sensation.\nSo I decided to record my journey this way and share it with you, Commandant. Letting you see what I've seen makes me feel like you're here, and that's good enough. Does this count as a memory we share?\nTwo birds just flew past me as I was writing this. I didn't have time to catch a clear glimpse before they were already far away.\nI can see the sun rising now. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png
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960000033 5 2023/6/15 23:59 3 α's Letter I α ▄▆▁▃▆▆▆▃—\nLong time no see. How are you doing... That's how you people write to each other, isn't it?\nI thought our paths would never cross, Babylonian commandant. We would be two comets getting further and further away after flying past each other by chance once.\nBut even then, you said that sharing whatever time we had as each other's companion was good enough, however brief it was.\nHmph. You probably didn't even think about what your words would mean to me. Still... that's for the best. Traveling is no fun with too much baggage, so... I'll be looking for you. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png
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960000034 5 2023/6/15 23:59 4 α's Letter II α You didn't reply to my last message. Were you busy, or did you not receive it?\nI brought you the key to the motorbike. The key is in a transport craft heading back to Babylonia, and the bike is where your last mission took you.\nWhat? Curious how I knew where your last mission was? I'll tell you when we see each other.\nDon't worry. This trip has nothing to do with where Ascendants and Babylonia stand. I just wanted to go traveling with you for a bit. Just the two of us.\nI don't feel comfortable saying too much here. Things of "unknown origins" are often easily intercepted.\nI'll wait for you here. You have one day. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png
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960000035 5 2023/7/23 23:59 5 Lee's Letter I Lee It's been a while since we were last on a mission together. Even though we'd run into each other in the lounge, I feel like I haven't seen you for a long time, Commandant.\nThe adaptation of the specialized frame is going well. It shouldn't be long before I can go on daily operations with you again.\nI saw how damaged your pistol was last time. I happened to have some parts from my old frame, so I thought I'd make you this pistol to use for the time being. "Protector" has a shorter range, so it's for emergencies only; it also comes with a set of 8mm rounds. Still, don't forget to request a new sidearm from the supply office.\n...I'm messaging you so suddenly because I want to see you today. Are you free tonight?\nThis isn't an invitation or anything. I just thought... it'd be more interesting to spend Activation Date with you.\nI'll be at the Babylonia restaurant.\nI'll be waiting. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png
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960000036 5 2023/7/23 23:59 6 Lee's Letter II Lee Dammit... Shouldn't have trusted anything Kamui gave me... "Alcohol-flavor electrolyte"?\nI didn't send you that invitation. Nothing happened, and I wasn't waiting for you... Never mind.\nRegardless... thank you for coming, Commandant. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png
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960000037 5 2023/7/31 23:59 7 Chrome's Letter I Chrome Father told me that some of his "people" want to celebrate my Activation Date. He's going to host a banquet at the family house for them.\nFrom what I understand, my specialized frame and the recent battles have made some of the rich and powerful who distanced themselves from Constructs extend an olive branch to the Task Force.\nFather was hoping I'd invite you too.\nAs a Chief and a military hero, your appearance would be incredibly convincing at an event that aims to build bridges.\nI hope you'll attend if you're willing.\nTalking to some of the higher-ups is going to benefit future operations. More importantly, I haven't talked to you unless it's related to a mission or a fight.\nWill you come?\nI've been... missing you. Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu1.png
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960000038 5 2023/7/31 23:59 8 Chrome's Letter II Chrome Something happened to Strike Hawk during our mission, so I have to file a report before returning. I'll be about an hour later than we planned.\nIf you're already out, would you mind waiting for me at the house? The banquet is happening in the garden.\nHere is the invitation and the keys I prepared.\nI'll be there to apologize to you in person once I finish the report. Wait for me. Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu1.png
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960000039 5 2023/8/10 23:59 9 Liv's Letter I Liv Commandant, it's my Activation Date today.\nProfessor said my condition has been stable lately. It's fine if I go back to the lounge and do my own things.\nSince I've recovered, and everyone is on Babylonia without any urgent mission...\nDo you want to bring Lucia and Lee and spend some time with me?\nI'll prepare tea and cakes. I'm not sure what to make for dinner yet.\nWhat do you want for dinner, Commandant? Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png
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960000040 5 2023/8/10 23:59 10 Liv's Letter II Liv I'm really happy I could spend Activation Date with everyone.\nI didn't think you would come to help me prepare after I sent you the ingredient list accidentally.\nIf I'm being honest... I was delighted when you walked in, even though I didn't want to be a bother.\nThank you...\nBeing able to walk with you as we get the supplies and prepare the dishes for everyone together made me very happy.\nDo you know that I had a wonderful dream before I woke up?\nIn that dream, I was also walking with you like that, hand in hand...\nIt was because of that dream and the memories of Gray Raven that I could withstand the migraines and the mirages.\nRight... I didn't answer when you asked me what wish I made. The truth is... I didn't make any wishes.\nBecause my wish has already come true. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png
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960000041 5 2023/8/15 23:59 11 Pulao's Letter I Pulao Hello, Commandant! This is Pulao from Kowloong! Long time no see. How have you been... Ahem, that's all the pleasantries Yazi told me to say, I think? I heard that it's your birthday today, Commandant, and people have secretly prepared a celebration on the Nighter! I've planned to set up a small shop to sell the candies I practiced making in secret. That will make me a small fortune... Anyway, this is the finished product. Give it a try, Commandant! But don't lick too hard, or your tongue will stick to it like mine did... Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png
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960000042 5 2023/8/15 23:59 12 Pulao's Letter II Pulao I'm so sorry I mixed it up...! It's actually my Activation Date today. Thanks for reminding me, Commandant. How embarrassing! So the celebration is for me? No wonder people seem to be avoiding me lately. Honestly, I don't remember much about my past, but I'm surprised you still remember, Commandant... Hehe, that does make me quite happy. Didn't you say people can make a wish on their birthday? Can I also make a wish? Even if it's a little bit greedy? Like asking you to play with me for a whole day... That's not greedy at all? What about... No! That's too embarrassing... Anyway, I'll be waiting for you on the Nighter. I'll tell you my wish then. Pinky promise! Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png
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960000043 5 120000 2023/9/27 23:59 13 Ayla's Letter I Ayla Hi, Commandant! This is Ayla of the WGAA!\nEarlier, you helped me locate the signals of the "whale song". I finally finished decoding it! I wanted to send you the results right away, but I ultimately decided to wait until today.\nI guess you've figured it out already—it's Selena's Activation Date today. This was the date Selena decided to become a Construct in order to witness the "truth." I have complicated feelings about this day... but that's a topic for another time.\nWhen I went searching on the surface, I found an amber where the signal of the "whale song" originated, placed in a field in the woods. I think it was left behind by Selena.\nI want to give you the amber today. I don't know why, but I think you should keep it.\nFinally, allow me to use the end of this letter to say something I can't tell her in person this year, either:\nHappy Activation Date, Selena! Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png
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960000044 5 120000 2023/9/27 23:59 14 Ayla's Letter II Ayla I know not where I am or where I will go.\nThe world cannot be measured by journeys taken. The endless view always remains on the horizon.\n—Sometimes this makes me melancholic.\nI keep going forward, and the verses slumbering within me cannot be contained:\n"Blow, winds, and crack your cheeks! Rage, blow! You cataracts and hurricanoes, spout till you have drench'd our steeples, drown'd the cocks!"\nTake away the feelings that haunt me and the passion that fills my heart.\nPerhaps then I will know where to go.\n...\nI arrived somewhere new again.\nA winding stream cascaded down a green hill. The dark ravine would resound nicely with my cello.\nThe waterfall made a thrumming bass. It made me want to set up my instrument and play music.\nNo audience. No stage. No curtains. No applauds.\nI played until I was tired. The strings hummed until I was bored.\nThe birds brought me an amber in blue when I put away the cello.\nEnveloped inside the resin was a flower I had never seen.\nOnly a moment it took me to place this gem in this field, in this woods.\nThe idea came to my mind in a flash—a code unspoken but understood.\nI wonder who you will be, kindred spirit, that this stone will find?\nI hope the same beauty graces your journey... as it did mine. Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png
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960000045 5 120000 2023/10/3 23:59 15 Sophia's Letter I Sophia Dearest Commandant, I hope this letter finds you well.\nThat might be too formal, but Jamilah said you're an important figure, Commandant, so I should do it properly. I asked Changyu to teach me how to write letters correctly.\n(Correction marks) Let's try again. Dearest Commandant, I hope this letter finds you well. Thank you for (more correction marks) your help in the past. It's been a while since what happened. The mood on Akdilek has changed a lot, and my workload as a guard has also increased...\nSorry. I don't know how to express what has happened to us in a letter.\nJamilah said we need to cheer people up. She did some maths and said it is my "Activation Date" today, and it's something to celebrate. She's given me a new coating and hoped that I would do the first dance for a ball to cheer up our unhappy guests and colleagues.\nOn behalf of Akdilek, I am writing to invite you to participate in this ball and admire the reconstruction of Asslam at our temporary base.\nIf possible, I hope you will pay attention to the exhaust recycling system section B. I'm in charge of that. There are many good designs there. It's very admirable.\nI look forward to hearing from you.\nThe address is (correction marks) Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png
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960000046 5 120000 2023/10/3 23:59 16 Sophia's Letter II Sophia Sorry. I sent the last letter too quickly and forgot to give you our address.\nAs an apology, please accept this maraca. Someone gifted it to me when I worked in Maintenance. I occasionally shook it after I learned how to dance. It made a good sound.\nYes, this is an apology, not a gift. I'm not charging you or trading with you. You just take it.\nIf you can keep it safe, I will pay you a maintenance fee (scratched out) I will repay you with my actions.\nIf I ever dance again, can you shake the maraca during so?\nThe people in Maintenance were very happy when they shook it. You can be happy too. I think.\n\n\nAttached please find the coordinates.\nCome please (scratched out lightly)\nPlease visit. Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png
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960000047 5 120000 2023/10/23 23:59 17 Kamui's Letter I Kamui What's up, Commandant? This is the first time I talk to you this way... What's it called again? "Letter"?\nWhatever! It doesn't make any difference. Waiting for your reply is an exciting feeling, though.\nCap told me you require assistance from one person for a mission, so I immediately took the job! I'm pumped just thinking that I can fight alongside you. Pumped!\nOh, the anticipation! It doesn't matter what job it is—I always have a good time when I'm with you, Commandant!\nI'll be on my way when you receive this! Time to show you how powerful I am after I leveled up! Hehe, see you soon! Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png
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960000048 5 120000 2023/10/23 23:59 18 Kamui's Letter II Kamui A surprise for my Activation Date! That was today's "mission"?! I did guess it, a little bit, but I wasn't expecting a surprise like that!\nAnd, and, and! The gift you gave me was something I've wanted for a long time! Someone must have looked through my history. Who was it? Cap? Wanshi? Or... you, Commandant?\nI will never ever forget about today!\nBy the way, have you guys planned something for Camu too? I can't wait to see his expression! Hehe!\nRight, speaking of gifts—I have something for you too, Commandant! Although I didn't make it myself, it's a collectible I've had for a long time! Warrior's Greatsword! Isn't it cool!\nI always wanted to find a time to give it to you properly, but the timing never worked out. Well, there's no better time than giving it to you now!\nOn the battlefield, Constructs are warriors, but so are you. As we charge in, you protect us in the back as one of us. That's the thought that gives me the strength to defy the future.\nAhem... It's weird to thank you so formally, but still. Thank you, Commandant.\nNot only for the surprise today. Thank you for protecting this world. Protecting us. Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png
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960000049 5 120000 2023/10/23 23:59 19 Camu's Letter I Camu ...\nI knew an event like that was your idea. Although Kamui shares an Activation Date with me, he was surprisingly unmindful about today.\nStill, I had a feeling that he was looking forward to something.\nAhem. I didn't think you'd prepare dishes for the occasion... They might look senseless, but they didn't taste too bad. Much better than what Chrome, Kamui, and Wanshi could make.\nAlso... thank you for the cake. I... don't think I've tasted the sweetness of cream in a long time.\nIt's been a while since we all gathered like that. I suppose it wasn't as annoying as I thought, gathering now and then.\nHave I become soft because of this place? Or is it something else? Somehow, I find this world not as loathsome as before...\nTch. I ordered dinner beforehand, but now that you've messed with my plan, I guess you can take the food instead. Don't thank me. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png
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960000050 5 120000 2023/10/23 23:59 20 Camu's Letter II Camu Hey! What are you? Stupid?! Don't just put anything in your mouth!\nYou were lucky I found out just in time! Otherwise, they'd court-martial me for attempted murder on a commandant!\nThe takeaway I gave you... Ahem—didn't you guys make food to celebrate my Activation Date? I was looking at it, and I thought, "How hard could it be?"\nWell... the fried rice I made was a little burnt, I'll admit. I was going to throw it away and just get you a takeaway, but I took the wrong box... And why would you think that burnt rice is safe to eat?\nAhem. I bet you still haven't eaten anything with everything that happened. This nightmare-spicy golden egg fried rice and cheese hotteok is from the restaurant in the commercial district. I was going to have them for dinner, so they're safe to eat.\nIs it just me, or does this Activation Date feel like a mess? Still... I guess it's only fitting that the day would be as chaotic as it was.\n...I suppose I have to "make up" for all that trouble, don't I?\nThere's a new restaurant I've been hoping to try. I thought we could give it a go together, so I've booked us a table every day next week. I'll be waiting for you there at dinnertime.\nSee you tomorrow. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png
|
||||
960000051 5 120000 2023/10/26 23:59 21 Luna's Letter I Luna ▁▃████▃—\n...Alpha told me that it is my Activation Date today.\nWhich means I volunteered to forsake my human self, embracing the Ascension-Network on this day many years ago.\nMarking a special day against the current of time is but an excuse humans make for forgetting what it was like. Humans forget their births, but Constructs don't. What happened on the day they became a Construct is forever remembered.\nOn that day, I was greeted by fear, hatred, and betrayal. Then, bullets and blades. I returned the favor afterward.\nThe hate in me has faded over time. All there remains is the cold hard truth they imprinted on me and this world. I know that the path we took meant that we all have blood on our hands. The opportunity to turn back has long passed us... not that we need it anymore.\nUnlike those humans, I won't make excuses for what I've done. To me, those people are all merely specks of dust among the despicable humans.\nBut you... you're different... Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png
|
||||
960000052 5 120000 2023/10/26 23:59 22 Luna's Letter II Luna Alpha said I should perhaps talk to you before we go.\nWe haven't seen each other after City 075, have we, Gray Raven Commandant?\nAlpha thinks I've become calmer after I left the Moon. Maybe that's because the Ascension-Network has changed. Apart from my wish and my voice, I hear another voice that acknowledges the paradise where I can live with my sister... while also acknowledging the future of humankind.\nThere should be someone like you on the path to the future—someone who is foolish enough to connect with an Ascendant.\nHa. You wouldn't give in even if it cost your life. What a fool.\nBut I suppose that's only human, isn't it?\nYou've demonstrated what it means to be human, so don't lose your life before we create this planet anew, okay?\n...\nI brought this with me when I returned to the surface from the Moon. Alpha already took a few pieces. You can have this one.\nBy the way, you haven't been on the Moon yourself, have you?\nThe Earth surely looks different from there.\nThere was no human speaking, no machine humming, no Punishing Virus interfering. There was only absolute quiet.\nYou should check it out. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png
|
||||
960000053 5 120000 2023/10/31 23:59 23 Vera's Letter I Vera It's my Activation Date today. You do remember it, right?\nThere's not much going on with Cerberus today, and you don't have any mission scheduled too. I checked.\nHow about watching an opera together? I've bought the tickets already. 5:30 in the evening.\nIt's not a very packed show. Maybe you can get me to spill some secrets you've been seeking?\nAnyway. We'll talk when you're there. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png
|
||||
960000054 5 120000 2023/10/31 23:59 24 Vera's Letter II Vera Door's opened. Where the hell are you?\nSeat 9C and 9D. Enter from the left.\nTaking your time, aren't you? Do you need me to pick you up? You're a Chief. Be disciplined.\nForget it. Just in case—call me if something's wrong.\nI'll be waiting here before you do. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png
|
||||
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|
||||
1 1 Main Story
|
||||
2 2 Hidden Story
|
||||
3 6 Interlude
|
||||
4 7 Loading
|
||||
5 8 Event Story
|
||||
6 9 Coating
|
||||
7 4 Extra Story
|
||||
8 5 Extra Hidden
|
||||
9 12 Collab
|
||||
10 10 Login Interface
|
||||
79
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||||
<EFBFBD><EFBFBD>Wώ<EFBFBD><EFBFBD>Id CommunicationId CommunicationType CommunicationIcon GroupId Name Condition UnLockTime Order BtnContent NpcName NpcHandIcon ContentsGroupId UiType
|
||||
1001 800 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 1001 Valentine's Message: Lee 770200 1 Happy Valentine's Day, Lee. Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 800 2
|
||||
1002 801 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 1001 Valentine's Message: Liv 770200 2 Happy Valentine's Day, Liv. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 801 2
|
||||
1003 802 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 1001 Valentine's Message: Kamui 770200 3 Happy Valentine's Day. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 802 2
|
||||
1004 803 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 1001 Valentine's Message: Lucia 770200 4 I like Lucia too. Happy Valentine's Day. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 803 2
|
||||
1005 804 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 1001 Valentine's Message: Nanami 770200 5 Thanks. Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 804 2
|
||||
1006 805 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 1001 Valentine's Message: Bianca 770200 6 Happy Valentine's Day, Bianca. Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 805 2
|
||||
1007 806 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 1001 Valentine's Message: Karenina 770200 7 Thank... Thank you... Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 806 2
|
||||
1008 807 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 1001 Valentine's Message: Ayla 770200 8 Thanks. Ayla Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 807 2
|
||||
1009 808 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 1001 Valentine's Message: Watanabe 770200 9 Happy Valentine's Day! Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 808 2
|
||||
1010 809 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1001 Valentine's Message: α 770200 10 Thanks. α Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 809 2
|
||||
1032 900 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png 1003 Children's Day Transmission - Celica 770200 32 ...Alright, happy Children's Day. Celica Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png 900 2
|
||||
1033 2001 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 1004 White Day Transmission - Lucia: Lotus 770200 33 Sure, Lucia. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 2001 2
|
||||
1034 2002 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png 1004 White Day Transmission - Lucia: Dawn 770200 34 The pleasure is mine. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png 2002 2
|
||||
1035 2003 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 1004 White Day Transmission - Lucia: Plume 770200 35 I'm sure we will. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 2003 2
|
||||
1036 2004 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1004 White Day Transmission - α 770200 36 But Alpha, you... α Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 2004 2
|
||||
1037 2005 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 1004 White Day Transmission - Lee: Palefire 770200 37 Okay! Got it! Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 2005 2
|
||||
1038 2006 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 1004 White Day Transmission - Lee: Entropy 770200 38 Thanks, and I hope we'll have many more opportunities like this in the future. Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 2006 2
|
||||
1039 2007 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 1004 White Day Transmission - Liv: Eclipse 770200 39 Make sure you get some rest, too. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 2007 2
|
||||
1040 2008 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png 1004 White Day Transmission - Liv: Lux 770200 40 So will I. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png 2008 2
|
||||
1041 2009 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png 1004 White Day Transmission - Liv: Luminance 770200 41 Catch you later, Liv. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png 2009 2
|
||||
1042 2010 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 1004 White Day Transmission - Kamui: Bastion 770200 42 As always, Kamui. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 2010 2
|
||||
1043 2011 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 1004 White Day Transmission - Kamui: Tenebrion 770200 43 See you tomorrow, Kamui. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 2011 2
|
||||
1044 2012 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 1004 White Day Transmission - Bianca: Zero 770200 44 Bianca, today is... Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 2012 2
|
||||
1045 2013 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 1004 White Day Transmission - Bianca: Veritas 770200 45 It was fulfilling to me, too, Bianca. Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 2013 2
|
||||
1046 2014 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 1004 White Day Transmission - Karenina: Blast 770200 46 Happy White Day, Karenina. Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 2014 2
|
||||
1047 2015 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png 1004 White Day Transmission - Karenina: Ember 770200 47 I'm very glad, Karenina. Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png 2015 2
|
||||
1048 2016 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 1004 White Day Transmission - Nanami: Storm 770200 48 I promise. Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 2016 2
|
||||
1049 2017 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png 1004 White Day Transmission - Nanami: Pulse 770200 49 Is that so? Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png 2017 2
|
||||
1050 2018 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 1004 White Day Transmission - Watanabe: Nightblade 770200 50 Things will get better, Watanabe. Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 2018 2
|
||||
1051 2019 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 1004 White Day Transmission - Watanabe: Astral 770200 51 This is not enough. Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 2019 2
|
||||
1052 2020 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1004 White Day Transmission - Chrome: Arclight 770200 52 Well, you better hurry. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 2020 2
|
||||
1053 2021 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1004 White Day Transmission - Sophia: Silverfang 770200 53 Do something relaxing, Sophia. Sophia Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 2021 2
|
||||
1054 2022 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 1004 White Day Transmission - Vera: Rozen 770200 54 What do you want then? Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 2022 2
|
||||
1055 2023 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 1004 White Day Transmission - Camu: Crocotta 770200 55 What is it? Camu Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 2023 2
|
||||
1056 2024 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 1004 White Day Transmission - Rosetta: Rigor 770200 56 Let's watch the snow together. Rosetta Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 2024 2
|
||||
1057 2025 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png 1004 White Day Transmission - Qu: Pavo 770200 57 I feel the same way. Qu Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png 2025 2
|
||||
1058 2026 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png 1004 White Day Transmission - Changyu: Qilin 770200 58 Your happiness is the best gift for me. Changyu Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png 2026 2
|
||||
1059 2027 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png 1004 White Day Transmission - Luna: Laurel 770200 59 But we live in the present, Luna. Luna Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png 2027 2
|
||||
1060 2028 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 1004 White Day Transmission - Ayla: Brilliance 770200 60 Thank you, Ayla. Ayla Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 2028 2
|
||||
1061 2029 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png 1004 White Day Transmission - Selena: Tempest 770200 61 We'll be together all summer long. Selena Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png 2029 2
|
||||
1062 2030 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png 1004 White Day Transmission - Wanshi: Hypnos 770200 62 Sweet dreams, Wanshi. Wanshi Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png 2030 2
|
||||
100063 2031 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png 1004 White Day Transmission - Chrome: Glory 770200 63 So will I. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png 2031 2
|
||||
96000010 96000010 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1001 Valentine's Message: Chrome 770200 11 Happy Valentine's Day, Chrome. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 96000010 2
|
||||
96000011 96000011 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1001 Valentine's Message: Sophia 770200 12 Thanks. I like it a lot. Sophia Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 96000011 2
|
||||
96000012 96000012 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 1001 Valentine's Message: Vera 770200 13 Will... do. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 96000012 2
|
||||
96000013 96000013 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 1001 Valentine's Message: Camu 770200 14 Thank you. Camu Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 96000013 2
|
||||
1011 1010 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 1002 White Day Transmission - Lee: Palefire 770200 11 I got it, Lee. Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 1010 2
|
||||
1012 1020 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 1002 White Day Transmission - Lucia: Lotus 770200 12 Let's talk about something you enjoy. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 1020 2
|
||||
1013 1030 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 1002 White Day Transmission - Liv: Eclipse 770200 13 No problem. I'm glad you like it. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 1030 2
|
||||
1014 1040 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 1002 White Day Transmission - Bianca: Zero 770200 14 It's nice connecting with you. Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 1040 2
|
||||
1015 1050 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 1002 White Day Transmission - Nanami: Storm 770200 15 Thanks... Let me put on my goggles first. Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 1050 2
|
||||
1016 1060 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 1002 White Day Transmission - Kamui: Bastion 770200 16 I will not forget. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 1060 2
|
||||
1017 1070 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 1002 White Day Transmission - Karenina: Blast 770200 17 Yeah, I'm free. Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 1070 2
|
||||
1018 1080 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 1002 White Day Transmission - Watanabe: Nightblade 770200 18 It's a promise then. Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 1080 2
|
||||
1019 1090 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png 1002 White Day Transmission - Lucia: Dawn 770200 19 I'll try to become the best commandant too. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png 1090 2
|
||||
1020 1100 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png 1002 White Day Transmission - Liv: Lux 770200 20 I'll be with you. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png 1100 2
|
||||
1021 1110 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 1002 White Day Transmission - Lee: Entropy 770200 21 I like it a lot, thanks. Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 1110 2
|
||||
1022 1120 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png 1002 White Day Transmission - Liv: Luminance 770200 22 Sure. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png 1120 2
|
||||
1023 1130 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 1002 White Day Transmission - Kamui: Tenebrion 770200 23 I'll take good care of this. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 1130 2
|
||||
1024 1140 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png 1002 White Day Transmission - Karenina: Ember 770200 24 What about a hug? Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png 1140 2
|
||||
1025 1150 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png 1002 White Day Transmission - Nanami: Pulse 770200 25 Thanks... Wait, what? Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png 1150 2
|
||||
1026 1160 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1002 White Day Transmission - α 770200 26 That's a bit difficult... α Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1160 2
|
||||
1027 1170 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 1002 White Day Transmission - Watanabe: Astral 770200 27 I want to see you too. Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 1170 2
|
||||
1028 1180 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 1002 White Day Transmission - Ayla: Brilliance 770200 28 I'm ready! Ayla Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 1180 2
|
||||
1029 1190 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 1002 White Day Transmission - Bianca: Veritas 770200 29 Yeah, be there soon. Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 1190 2
|
||||
1030 1200 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1002 White Day Transmission - Sophia: Silverfang 770200 30 Thank you, Sophia. Sophia Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1200 2
|
||||
1031 1210 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1002 White Day Transmission - Chrome: Arclight 770200 31 Come to me. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1210 2
|
||||
96000021 96000021 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 1002 White Day Transmission - Lucia: Plume 770200 32 Very beautiful. Thank you, Lucia. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 60001 2
|
||||
96000022 96000022 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 1002 White Day Transmission - Vera: Rozen 770200 33 I won't go anywhere. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 60002 2
|
||||
96000023 96000023 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 1002 White Day Transmission - Camu: Crocotta 770200 34 S-so heavy... I'll take my time with them. Camu Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 60003 2
|
||||
96000024 96000024 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 1002 White Day Transmission - Rosetta: Rigor 770200 35 Thank you. Rosetta Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 60004 2
|
||||
96000025 2032 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png 1004 White Day Transmission - No. 21: XXI 770200 64 That sounds romantic. No. 21 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png 2032 2
|
||||
96000026 2033 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png 1004 White Day Transmission - Vera: Garnet 770200 65 You bet I will. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png 2033 2
|
||||
96000027 2034 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png 1004 White Day Transmission - Roland: Flambeau 770200 66 I was about to say the same. Roland Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png 2034 2
|
||||
96000028 2035 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png 1004 White Day Transmission - Liv: Empyrea 770200 67 Take me with you next time. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png 2035 2
|
||||
10
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|
||||
j=.Đ<><C490>V<EFBFBD><56><EFBFBD><EFBFBD>K<EFBFBD><4B><EFBFBD><10>?<3F>W<EFBFBD><57>r<EFBFBD>`<60>r<EFBFBD>C<EFBFBD>F,@<40>W%<25>n<><6E>w^I8Mf<4D><66>]<5D>i}ݱݓ<DDB1>&zR<7A>><3E>c<0C><>m<EFBFBD>~<7E>.?<3F>UڄV㸛<12>X<EFBFBD><58>dž;S<>Uv]<5D><><EFBFBD><03><>kUwj<77>\t~];<3B><><jr<>VId Order Name GroupType ShowTime
|
||||
1 1 2022 New Year 1
|
||||
2 2 2022 Valentine's Day 1
|
||||
3 3 2022 White Day 1
|
||||
4 4 Happy Birthday 1
|
||||
1001 1 2022 Valentine's Day 2
|
||||
1002 2 2022 White Day 2
|
||||
1004 4 2023 White Day 2
|
||||
5 5 Activation Date 1
|
||||
6 6 2023·Summer Thoughts 1
|
||||
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x<><78><EFBFBD><07><>G<EFBFBD>R,D?g&wK<77><4B><EFBFBD>(<28>Z2<5A><32>"k\<16>0<EFBFBD><30><EFBFBD><EFBFBD><EFBFBD>)SZKu<4B>bs<62>C<EFBFBD><43>n{<7B>@<03><>S<EFBFBD>D<EFBFBD><44>Z
|
||||
2<EFBFBD>fM<02>)<29>ጥ<EFBFBD><E18CA5>W%+<2B><><EFBFBD><EFBFBD><EFBFBD><10>S<07><><1E>+ɺ<7F>G<EFBFBD>?=d<><64>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD> w<>ϣ<0B><><EFBFBD>ABId GroupId Order Type Title Text Condition
|
||||
9003011 90030 1 1 Data I Product of the early Golden Age with basic functions. It can only carry out simple orders. 800007
|
||||
9003012 90030 2 1 Data II Can be seen roaming around wastelands everywhere. 800007
|
||||
9003021 90030 1 2 Story I It maintains its function by scavenging or dismantling discarded mechanical parts. As a result, it always clashes with human scavengers over resources. 800008
|
||||
9003022 90030 2 2 Story II Protects itself with a piece of oilcloth after taking fatal damage and became partially broken. The weapon it never lets go is once used for dismantling and repairing mechanical devices. 800008
|
||||
9209011 92090 1 1 Data I It transmits pictures captured by its infrared camera back to the humans and Sentry Guns via transmission lines. 800007
|
||||
9209012 92090 2 1 Data II After being corrupted, it no longer transmits any data. Instead, the infrared camera output is increased to smoke humans with laser beams. 800007
|
||||
9209021 92090 1 2 Story A robot created by Cosmos Industries to patrol designated routes. Mostly used for commercial and city security. 800008
|
||||
9212011 92120 1 1 Data I Shows obvious traces of corruption. Already a mindless puppet of the virus. 800007
|
||||
9212012 92120 2 1 Data II Without its lower body, it can only crawl on the ground. 800007
|
||||
9212021 92120 1 2 Story I Once a large security robot commonly used by the clubs. Without proper maintenance and viable substitutes, its heavy upper body has eventually crushed its lower body. After being corrupted by Punishing Virus, it displays great resentment for humans and Constructs with complete bodies. 800008
|
||||
9212022 92120 2 2 Story II Traces of repairs can be found on its surface, though all of them have been carried out improperly. Nearly all repair materials are makeshift materials. 800008
|
||||
9211011 92110 1 1 Data I The gun barrels click open with gear-shaped locks to pour out the spent shells and residue. 800007
|
||||
9211012 92110 2 1 Data II The relatively compact body size and speedy wheel-based movement have put a lot of police dogs out of their jobs. 800007
|
||||
9211021 92110 1 2 Story I Once a city security robot in the cities adjacent to Mexico. People decorated it with crude accessories. 800008
|
||||
9211022 92110 2 2 Story II Its guns were originally loaded with blanks to avoid dealing damage to humans. After being corrupted, it uses everything that fits inside the barrel as shots, which is the reason why the guns have a lot of wear and tear. 800008
|
||||
9210011 92100 1 1 Data I Capable of flight with levitation wings, but the flight distance is limited due to the simplistic design. Nonetheless, one should never underestimate its explosive speed in immediate combat. 800007
|
||||
9210012 92100 2 1 Data II When inactive, it uses its claws to stabilize itself on the ground. After being corrupted, the claws have become a weapon. 800007
|
||||
9210021 92100 1 2 Story An aerial monitor created by Cosmos Industries to patrol designated routes. Much more agile than the ground monitoring robots. 800008
|
||||
9213011 92130 1 1 Data I The spear was originally a circus flagpole. It has adapted it into a weapon. 800007
|
||||
9213012 92130 2 1 Data II The robotic boar it is riding once belonged to a circus. It has retained its aggressive animal instinct and is able to move at high speed. 800007
|
||||
9213021 92130 1 2 Story A Tamer is a robot designed for performance purposes. Its job was to help humans manage beasts in the circus. In the early Golden Age, bionic beast shows were once a great hit, but the craze quickly died. As the number of human tamers declined, the mechanical counterpart took over. 800008
|
||||
9217011 92170 1 1 Data I It fashioned a religious symbol from its memory fragments and surrounding scraps, but now, the staff seems to be functioning as a tool for slaughter instead. 800007
|
||||
9217012 92170 2 1 Data II In order to survive, it has forcefully modified its own body with incompatible parts, rendering itself into a much more terrifying form. 800007
|
||||
9217021 92170 1 2 Story I Still a zealot and a preacher after being infected by the Punishing Virus. Though, its subject of worship seems to have changed from the corruption. 800008
|
||||
9217022 92170 2 2 Story II The age of technological explosion weakened the appeal of faith. The church required bionic evangelists that could carry out their orders with unwavering faith. The Missionary model was one of them. 800008
|
||||
9218011 92180 1 1 Data I Freed it from its past orders by the corruption, the desire to kill has driven it to butcher anyone it sees with a pair of domestic knives. 800007
|
||||
9218012 92180 2 1 Data II Without proper maintenance, its internal wires are exposed. The blades have also essentially become blunt weapons. 800007
|
||||
9218021 92180 1 2 Story A general-purpose robot designed for the public. With a human-like appearance and an ability to carry out different orders faithfully, it was the most common robot in the world. 800008
|
||||
9220011 92200 1 1 Data I A Black Spider determines its exact distance with the target location (In a corrupted case, humans) through its compound-eye infrared sensors. Upon arrival, it will initiate its self-destruct sequence. The 360° rotational design gives it a wider detection range than Jitterbombs. 800007
|
||||
9220012 92200 2 1 Data II While inactive, it will disable its self-destruct sequence and self-compress into a disk shape for ease of transport. It expands when activated. The armor protects the internal fission reactor from being destroyed until it self-destructs. 800007
|
||||
9220021 92200 1 2 Story A small military explosive robot. It can crawl like an insect on the battlefield and swiftly arrive at designated locations to initiate self-destruction. Compared with Jitterbombs, it has greater firepower and stealth performance. 800008
|
||||
9221011 92210 1 1 Data I A lawnmower is a Gardener's necessary gear in planting and mowing in the urban regions. 800007
|
||||
9221012 92210 2 1 Data II The apron is supposed to prevent shredded grass from entering its frame, but it has lost its function in the current world. 800007
|
||||
9221021 92210 1 2 Story Produced in the early Golden Age with simple functions. Mostly used for garden management, urban greening, and farming. 800008
|
||||
9214011 92140 1 1 Data I A Jitterbomb determines its exact distance with the target location (In a corrupted case, humans) through its compound-eye infrared sensors. Upon arrival, it will initiate its self-destruct sequence. 800007
|
||||
9214012 92140 2 1 Data II Ball-shaped and does not explode while inactive, easy to transport in this state. When activated, the small fission reactor lights up. The reactor is both the energy source and the explosive material. 800007
|
||||
9214021 92140 1 2 Story A simple industrial explosive robot. The small size allows it to pass through narrow tunnels in mines like an insect. It can move to a designated location to initiate self-destruction. 800008
|
||||
9215011 92150 1 1 Data I The hydraulic system enables acrobatic movements. It also powers the entire frame. 800007
|
||||
9215012 92150 2 1 Data II With three legs and respectable jumping abilities, it can overcome nearly all terrains. 800007
|
||||
9215013 92150 3 1 Data III Open the frontal portion of the frame for a drill that can terraform the terrain for lifting operations. 800007
|
||||
9215021 92150 1 2 Story A portable jack produced in the Golden Age. It can lift heavy loads with ease. Mostly deployed for industrial use and flying car repairs. 800008
|
||||
9216011 92160 1 1 Data I The light cannons on both sides of its body can rotate vertically and horizontally at 180°. 800007
|
||||
9216012 92160 2 1 Data II Equipped with a most simple heat dissipation design. The barrels will turn red and spew smoke to dissipate heat under continuous fire. 800007
|
||||
9216021 92160 1 2 Story A security robot commonly seen in cities. Created by Cosmos Industries, it patrols along designated routes and locates intruders with signals from monitors. It automatically eliminates unidentified enemies in cities through its basic weaponry. 800008
|
||||
9219011 92190 1 1 Data I Equipped only with basic protective equipment. Due to lack of maintenance, its shield is all bent. 800007
|
||||
9219012 92190 2 1 Data II It lacks agility, but is more than functional as a meat, or metal, shield. 800007
|
||||
9219021 92190 1 2 Story A large security robot used by police forces during riots. They would rush to where the riot is happening and form a defense line to reduce casualties. 800008
|
||||
9002011 90020 1 1 Data After the virus outbreak, Kuroro has not shown any signs of infection. It seems like it could not care less about attacking humans, which is why it is deemed a safe bionic animal. 0
|
||||
9002021 90020 1 2 Story A strange mechanical series that appeared in the early Post-Pandemic Age. Its creator remains unknown. Kuroros have a relatively high level of intelligence and a variety of forms. They are also fanatical about collecting Cogs. 0
|
||||
9246011 92460 1 1 Data I Equipped with a compound scanner, it can scan creatures in the deep sea using infrared radiation, or the surrounding environment through sonar pulses. 800007
|
||||
9246012 92460 2 1 Data II Able to sustain fire for a long time, the multifunctional high-pressure water cannon can cut through bedrock to find ores. The recoil from the high-velocity water stream can also be used to quickly move around. 800007
|
||||
9246013 92460 3 1 Data III The anti-pressure mirage coating allows a Deep-sea Ambusher to withstand the high pressure in the deep sea, as well as blend in to shield it from most deep-sea creatures. 800007
|
||||
9246021 92460 1 2 Story An industrial robot designed to withstand the deep sea environment. It terraforms the oceanic crust and extracts resources from it. Powered by nuclear fusion, it stores Reagent He-4 inside its body. 800008
|
||||
9248011 92480 1 1 Data I The light cannons on both sides of its body can rotate vertically and horizontally at 180°. 800007
|
||||
9248012 92480 2 1 Data II Compared with a Sentry Gun, the design and functions are more advanced. It is impervious to space radiation and even able to operate outside the space station if necessary. 800007
|
||||
9248013 92480 3 1 Data III It can firmly grasp the surfaces of the space station even in a vacuum environment. 800007
|
||||
9248021 92480 1 2 Story I A security robot commonly seen in cities. Created by Cosmos Industries, it patrols along designated routes and locates intruders with signals from monitors. It automatically eliminates unidentified enemies in cities through its basic weaponry. The name of Cosmos came from humanity's ambition to conquer space. 800008
|
||||
9248022 92480 2 2 Story II Corrupted, the high concentration of Punishing Virus in its vital fluids leak and trail behind its path, causing damage to humans and Constructs. 800008
|
||||
9249011 92490 1 1 Data I Capable of flight with levitation wings, but the flight distance is limited due to the simplistic design. Nonetheless, one should never underestimate its explosive speed in immediate combat. 800007
|
||||
9249012 92490 2 1 Data II When inactive, it uses its claws to stabilize itself on the ground. After being corrupted, the claws have become a weapon. 800007
|
||||
9249021 92490 1 2 Story I A space monitoring robot created by Cosmos Industries. Able to patrol along designated routes. The name of Cosmos came from humanity's ambition to conquer space. 800008
|
||||
9249022 92490 2 2 Story II Now corrupted, the vital fluids are essentially oozing with the Punishing Virus. The corrupted space station has modified this machine to leak fluids wherever it goes. 800008
|
||||
9247011 92470 1 1 Data I The hydraulic system enables acrobatic movements. It also powers the entire frame. 800007
|
||||
9247012 92470 2 1 Data II With three legs and respectable jumping abilities, it can overcome nearly all terrains. 800007
|
||||
9247013 92470 3 1 Data III Open the frontal portion of the frame for a drill that can terraform the terrain for further operations. 800007
|
||||
9247014 92470 4 1 Data IV It can firmly grasp the surfaces of the space station even in a vacuum environment. 800007
|
||||
9247021 92470 1 2 Story I A space industrial jack created by Cosmos Industries. Capable of lifting heavy loads with ease, it was used in the modification and repairs of the space station. The name of Cosmos came from humanity's ambition to conquer space. 800008
|
||||
9247022 92470 2 2 Story II Now corrupted, the vital fluids are essentially oozing with the Punishing Virus. The corrupted space station has modified this machine to leak fluids wherever it goes. 800008
|
||||
9260011 92600 1 1 Data I The compact electric chainsaw can dismantle different objects and cut steel rails. 800007
|
||||
9260012 92600 2 1 Data II Its head can rotate 360°, allowing it to attack at different angles. 800007
|
||||
9260021 92600 1 2 Story A robot manufactured in an infected train carriage. Small in size and high in speed, its job is to track human civilizations and machines along the railways and transmit the findings back to the infected carriage in real-time. Originally a deconstruction module of the train, after its core became corrupted, an extra mobility module has been installed. 800008
|
||||
9262011 92620 1 1 Data I Its compact Gatling gun can riddle enemies into beehives in mere seconds. 800007
|
||||
9262012 92620 2 1 Data II Its head can rotate 360°, allowing it to attack at different angles. 800007
|
||||
9262013 92620 3 1 Data III It uses a motion sensor for aiming and fires through a command program. Below the sensor is a missile launcher. 800007
|
||||
9262021 92620 1 2 Story A robot produced in an infected train carriage. Small in size and high in speed, its job is to attack the targets designated by the train and Pursuers. Originally a firepower module of the train, after its core became corrupted, additional mobility modules have been installed. 800008
|
||||
9261011 92610 1 1 Data I The most common robot on the infected train. Its welding torch can repair vehicles and railways, as well as dismantle and assemble mechanical parts. Once the train takes damage, a host of Repair Units will swarm out to repair it. 800007
|
||||
9261012 92610 2 1 Data II Its head can rotate 360°, allowing it to attack at different angles. 800007
|
||||
9261013 92610 3 1 Data III Equipped with a laser launcher. It can shoot lasers from a small white nozzle. 800007
|
||||
9261021 92610 1 2 Story A robot produced in an infected train carriage. Small in size and high in speed, it is mainly responsible for collecting surrounding resources along the railways and welding them to the infected train. It also maintains the train and lays the tracks. Originally a repair module of the train, after its core became corrupted, additional mobility modules have been installed. 800008
|
||||
9067011 90670 1 1 Data I The hands can produce particles for prestidigitation. 800007
|
||||
9067012 90670 2 1 Data II Designed with feminine beauty in mind, Kemuri is made for theatrical performances. A specialized facial design allows a Kemuri to change into different faces. Completely exposing the facial unit will reveal the internal face-changing system as well as the gleaming muzzle for self-defense. 800007
|
||||
9067021 90670 1 2 Story A traditional performer-bot on the Nighter. A major export product in the Golden Age, it is mainly used to replace humans in high difficulty performances. 800008
|
||||
9066011 90660 1 1 Data I A Hanged Man has a delicate body structure. Inside its loose robe is a slender spine that holds its whole body. 800007
|
||||
9066012 90660 2 1 Data II Its limbs are made of lightweight hardwood to reduce its weight to the minimum. 800007
|
||||
9066021 90660 1 2 Story A traditional performer-bot on the Nighter. A major export product in the Golden Age, it is mainly used to replace humans in high difficulty performances. 800008
|
||||
9064011 90640 1 1 Data I Blubber has a pair of strong arms. The performance it gives on stage is also full of a chunky but kinetic beauty. 800007
|
||||
9064012 90640 2 1 Data II In addition to performances, Blubbers are also responsible for conveying the goods. It can transform into a ball for quick movement. 800007
|
||||
9064021 90640 1 2 Story A traditional performer-bot on the Nighter. A major export product in the Golden Age, it is mainly used to replace humans in high difficulty performances. 800008
|
||||
9065011 90650 1 1 Data The agile Ballwheel can perform a whole host of complicated tricks. Able to spin their discs right round and round, a caravan of Ballwheels together is a sight to behold. 800007
|
||||
9065021 90650 1 2 Story A traditional performer-bot on the Nighter. A major export product in the Golden Age, it is mainly used to replace humans in high difficulty performances. 800008
|
||||
9069011 90690 1 1 Data I While in the statue mode, Phecda and Prime can replenish the energy consumed in battles against enemies. 800007
|
||||
9069012 90690 2 1 Data II Some faulty Phecda and Prime units never woke up from the statue mode and became a part of the Kowloong Corp city. 800007
|
||||
9069021 90690 1 2 Story Kowloong Corp has access to the early Construct production technologies. Two mass-produced Constructs, namely "Prime" and "Phecda", form the majority of Kowloong's own defense force. These serious-looking statues will be activated when intruders are present, and transform into fierce guardians. 800008
|
||||
9071011 90710 1 1 Data I With its mastery of various musical instruments, it can switch its performance style whenever it needs to connect with the audience emotionally. 800007
|
||||
9071012 90710 2 1 Data II The speakers on its waist are connected to the Venus Splash Park's control system. Therefore, it not only plays its own music but also broadcasts different messages from the park when necessary. 800007
|
||||
9071021 90710 1 2 Story I A customer service robot produced by Universal Toys in the middle of the Golden Age. In the Venus Splash Park, it acts as a show performer and a guide in the water park. 800008
|
||||
9071022 90710 2 2 Story II Its name comes from a supporting actor in Time for Dancing, a renowned movie of the Golden Age. 800008
|
||||
9072011 90720 1 1 Data I With its multiple robotic arms, Martini can complete its work at seemingly unmatched speed. The power input for each robotic arm can be adjusted to avoid unnecessary energy consumption. 800007
|
||||
9072012 90720 2 1 Data II As its program logic is not refinedly designed, when it shakes cocktails for the visitors, it will lose its grip on the shaker and splash the cocktail on them from time to time. 800007
|
||||
9072021 90720 1 2 Story I A customer service robot produced by Universal Toys in the middle of the Golden Age. In the Venus Splash Park, it is responsible for making cocktails and cleaning up the water park. 800008
|
||||
9072022 90720 2 2 Story II Its name comes from a cocktail featured in 001: Babylonia's Secret Agent, a renowned movie of the Golden Age. 800008
|
||||
9073011 90730 1 1 Data I With a frame made out of lightweight materials and a pair of webbed feet, Mr. White is able to swim like a fish in the sea. 800007
|
||||
9073012 90730 2 1 Data II Visitors can pay Mr. White for a swimming lesson. He will never give in until one gets the hang of it. 800007
|
||||
9073021 90730 1 2 Story I A customer service robot produced by Universal Toys in the middle of the Golden Age. In the Venus Splash Park, it acts as a lifeguard as well as a security guard in water park. 800008
|
||||
9073022 90730 2 2 Story II Its name comes from a supporting actor in Springboard, a renowned movie of the Golden Age. 800008
|
||||
9225011 92250 1 1 Data I Its face is completely overtaken by rust and its internal wires are all torn and tied. 800005
|
||||
9225012 92250 2 1 Data II Its carbon-steel sword has been taken by the virus. 800005
|
||||
9225021 92250 1 2 Story Once a kendo coach of the KCC. Some Ronin models were also used in underground fight clubs. After being corrupted, its phenomenal swordsmanship has made it an extremely dangerous threat to humans. 800007
|
||||
9226011 92260 1 1 Data Strong legs and a long tail—its body structure is similar to a Tyrannosaurus. 800005
|
||||
9226021 92260 1 2 Story I During the mechanoid restoration craze, Copperfield has created a mechanical amalgam of a dinosaur and lasers. It has been stored in his Estate Museum. 800007
|
||||
9226022 92260 2 2 Story II A piece of collection, but also a guard of the Estate Museum. When an enemy enters the range of the detectors on its neck, the dinosaur head will flip open to fire lasers at the enemy. 800007
|
||||
9233011 92330 1 1 Data I The virus has eaten its body and mind, but it still keeps the worn cloak—an old companion—on itself. 800005
|
||||
9233012 92330 2 1 Data II The fickle desert weathers make ranged weapons an unreliable choice. To adapt to the environment, an Envoy is equipped with protruding blades that can retract inside its arms while in standby mode. 800005
|
||||
9233013 92330 3 1 Data III The curved knee design performs well for spontaneous movements. It is also optimal for moving fast in a sandy environment. 800005
|
||||
9233021 92330 1 2 Story A transportation robot used in the desert. The owl-like head design came from a local religion. Able to overcome the extreme conditions of the desert, it patrols and delivers messages for the human strongholds. Though categorized as a domestic robot, it is equipped with blades for self-defense to deal with the desert climate and aggressive animals. 800007
|
||||
9235011 92350 1 1 Data I The arms can transport heavy loads with ease, naturally, they function well as deadly weapons. 800005
|
||||
9235012 92350 2 1 Data II The liquid nitrogen refrigerant is not only an energy source, but also used for extinguishing fires by quickly freezing an area. Corrupted Firefighters will instead fuel themselves with flammable material. Gaze for long into an abyss, the abyss gazes also into you. 800005
|
||||
9235021 92350 1 2 Story Produced in the middle of the Golden Age. Firefighters were, namely, initially used for firefighting operations. Eventually realizing the logistic potential of the machine, more and more industries began adopting its usage on other fronts. Firefighters then became a common sight around fire scenes, factories, and ports. 800007
|
||||
9236011 92360 1 1 Data I The disassembly blades can decommission a target from different angles. The frames are usually worn from age, but the blades are still razor-sharp. 800005
|
||||
9236012 92360 2 1 Data II Easily broken because of the simplistic design. Innumerable traces of repair can be found upon it. 800005
|
||||
9236013 92360 3 1 Data III Long-term operation might cause it to overheat. The warning lights will turn on in this case. A valve will have to be opened to dissipate heat. 800005
|
||||
9236021 92360 1 2 Story Produced in the early Golden Age. It was designed to dismantle decommissioned robots and mechanical devices in the recycling factory. Large body and armed with razor-sharp cutting blades, a corrupted Deconstructor is an intimidating threat to humanity. 800007
|
||||
9237011 92370 1 1 Data I Its arrows were once used by archaeological teams to locate and detonate targets remotely. The arrowhead is tipped with explosives. 800005
|
||||
9237012 92370 2 1 Data II The cloaks are fashioned out of tents used by archaeological teams. 800005
|
||||
9237021 92370 1 2 Story Once trusty partners of archaeologists for surveying ruins. The infected mechanoids revolted, burying archaeologists with themselves in history. Archaeological units are designed with different terrains in mind. They are highly mobile, and are good climbers and leapers. 800007
|
||||
9022011 90220 1 1 Data I Their tools are highly durable. They were originally used for exploration, excavation, and soil collection. Now, it is used as a weapon. 800005
|
||||
9022012 90220 2 1 Data II Excavators fashioned simple armor out of the archaeological team's instruments. 800005
|
||||
9022021 90220 1 2 Story Once trusty partners of archaeologists for surveying ruins. The infected mechanoids revolted, burying archaeologists with themselves in history. Archaeological units are designed with different terrains in mind. They are highly mobile, and are good climbers and leapers. 800007
|
||||
9239011 92390 1 1 Data I A drivable vehicle while inactive. Includes all the basics—headlights, steering wheels, and continuous tracks. 800005
|
||||
9239012 92390 2 1 Data II The drill installed in a Harvester's left arm is used for excavation, exploration, and well drilling. The right hand can spray fertilizer and shoot flames and projectiles. 800005
|
||||
9239021 92390 1 2 Story Once large agricultural machineries used in cities, they were refitted and militarized by humans during the early days of the Punishing Virus outbreak. To avoid exposure to the virus, they were only allowed to operate inside the Central Purification Filters' range. Most were destroyed during the Great Evacuation, but Copperfield managed to secure a few. 800007
|
||||
9240011 92400 1 1 Data I Its brutish and massive horns are razor-sharp, easily splitting any objects when it charges. 800005
|
||||
9240012 92400 2 1 Data II Bio-Bulls change their posture through signals received from their antennas. The antennas also serve as enemy sensors. 800005
|
||||
9240021 92400 1 2 Story Driven by the mechanoid restoration trends, Copperfield has created a mechanically restored incarnation of a bull in his Estate Museum. 800007
|
||||
9241011 92410 1 1 Data I The antennas can receive signals from humans and also send exploration data back to them. 800005
|
||||
9241012 92410 2 1 Data II The electric spark generator detects subterranean structures and also welds metals. It was mainly used in underground city construction. 800005
|
||||
9241013 92410 3 1 Data III The acid container is an Acid Ant's energy source and also a device that can collect and filter underground toxic gases. The acid inside also serves as a weapon. 800005
|
||||
9241014 92410 4 1 Data IV With a big compound eye sensor and a neck that can rotate 360°, it can reliably navigate lightless environments. 800005
|
||||
9241021 92410 1 2 Story Acid Ants were bionic incarnations of a form of termite found in cities adjacent to Tokyo during the late Golden Age. Humans deployed Acid Ants to build and expand underground cities. 800007
|
||||
9762011 97620 1 1 Data I A human can enter a Terrapod's cockpit to pilot it. The armor protects the pilot from harm, but infected Terrapods will never allow a human inside. Rarely, human skeletons can be seen inside Terrapod cockpits. 800005
|
||||
9762012 97620 2 1 Data II The Gatling gun can rotate at any angle. It automatically reloads through the magazine below when it runs out of ammo. 800005
|
||||
9762021 97620 1 2 Story An advanced security robot created by Cosmos Industries. Able to patrol along designated routes and be piloted by humans. It locates intruders with signals from monitoring devices. It automatically shreds unidentified enemies in the city with its powerful weapons. 800007
|
||||
9234011 92340 1 1 Data I The spear can store and transfer aeolian and EM energy to nearby allies. The energy can be used for attacks too. 800005
|
||||
9234012 92340 2 1 Data II Dressed like a god's servant, sacred and archaic. 800005
|
||||
9234021 92340 1 2 Story Mechanically restored incarnations of the lost Egyptian civilization. They were once Osiris' exalted and loyal guards. 800007
|
||||
9238011 92380 1 1 Data I Standard blade, automatic pistol; close range, long range. 800005
|
||||
9238012 92380 2 1 Data II The mask is installed with an analyzer and an Inver-Device. The former scans the surrounding environment, the latter repels viral corruption. 800005
|
||||
9238021 92380 1 2 Story A normal Construct soldier of Babylonia. Standard equipment, standard performance. 800007
|
||||
9242011 92420 1 1 Data I A light hand cannon on its left and a giant rocket launcher on its right, Musashi VI is a force to be reckoned with. The projectiles shot from the launcher can also draw enemies in. 800005
|
||||
9242012 92420 2 1 Data II The armor can be taken off for routine maintenance. 800005
|
||||
9242021 92420 1 2 Story A security robot of the KCC that was originally used only in areas under the KCC's jurisdiction. As KCC began sharing its technologies for diplomatic reasons, the Musashi VI model became a much more common sight. 800007
|
||||
9245011 92450 1 1 Data I Its harpoon can hit targets at medium range and drag them back to it. 800005
|
||||
9245012 92450 2 1 Data II Its left hand can transform into a hatchet to slice its enemies in close range battles. 800005
|
||||
9245013 92450 3 1 Data III The signal receiver can be used to relay info to its companions and receive orders from humans. 800005
|
||||
9245014 92450 4 1 Data IV With its powerful thrusters, it can speed across the sea and even fly for a short period of time. 800005
|
||||
9245015 92450 5 1 Data V It can generate energy with nuclear fusion and recycle the nuclear reactant for energy regeneration. Practically a bottomless energy tank, it can even run long operations solo. 800005
|
||||
9245021 92450 1 2 Story An amphibious soldier created by Cosmos Industries for patrolling and fending off enemies in the seas. The head is a cockpit for a human pilot that is not visible from the outside. Polar Soldiers can also run on auto-pilot. After the virus outbreak, someone once pried the cockpit of a Polar Soldier open. Inside though, was something that could hardly be called human. 800007
|
||||
9263011 92630 1 1 Data I Its body can rotate 360°, allowing it to attack at different angles. 800005
|
||||
9263012 92630 2 1 Data II Equipped with different weapons, it was used for terraforming and defensive operations. 800005
|
||||
9263021 92630 1 2 Story I A robot produced in an infected train carriage. Large in size and slow in speed, it was originally an exploration module of the train. It has been given additional mobility modules after its core became corrupted. An Explore Unit is responsible for scanning the train's surrounding environment and any movements. It can also be shot out of a train's cannon to survey a faraway environment. The exploration data helps Repair Units to lay tracks. 800007
|
||||
9263022 92630 2 2 Story II The rotund frame is designed to be shot out of train cannons. Arriving at the target location, it will transform and unfold its internal exploration instruments to survey the environment. The Explore Units on the train can transform directly to scan the train's surrounding environment and relay the data back to the master control program. 800007
|
||||
9050011 90500 1 1 Data I The central processing unit can process data and also receive signals sent from the space station. 800005
|
||||
9050012 90500 2 1 Data II Its repeater can receive signals from different machines to activate various facilities in the space station. Can refuel through solar energy and also the nuclear fusion energy chamber of the space station. The energy output can also be adjusted to shoot laser beams at enemies. 800005
|
||||
9050021 90500 1 2 Story A management module responsible for the daily operations of the space station. Management modules are assigned to different areas to process data, manage facilities, and compile reports for the space station. 800007
|
||||
9068011 90680 1 1 Data I The pair of razor-sharp blades is her iconic weapon. It can fillet an enemy in a matter of seconds. 800005
|
||||
9068012 90680 2 1 Data II Yazi is especially fond of umbrellas. Even when off-duty, she enjoys wandering around the ship with an umbrella propped up. Her umbrella is also made of special materials that can help her defend against enemy attacks. 800005
|
||||
9068021 90680 1 2 Story I The Kowloong Crew is created by the leader of the Nighter. Pillars of the performance troupe, the Kowloong Crew are made up of 9 Constructs symbolizing the 9 dragon sons of the Dragon King. They present themselves as high-level performers in auctions, but they function as a team of bodyguards. They are installed with control chips, and maintaining their leader's safety is their utmost priority. 800007
|
||||
9068022 90680 2 2 Story II In addition to being a bodyguard, Yazi also assassinates dissidents for the leader. 800007
|
||||
9070011 90700 1 1 Data I Compared with Phecda, Prime has even better firepower and is more aggressive. Its chest and facial panels can open to reveal the launchers inside for a surprise attack. 800005
|
||||
9070012 90700 2 1 Data II In contrary to their heavy and bulky looks, Prime and Phecda are very flexible and have great explosive power. They could often obliterate the incoming enemies within seconds when awaking from the statue mode. 800005
|
||||
9070021 90700 1 2 Story Kowloong Corp has access to the early Construct production technologies. Two mass-produced Constructs, namely "Prime" and "Phecda", form the majority of Kowloong's own defense force. These serious-looking statues will be activated when intruders are present, and transform into fierce guardians. 800007
|
||||
9274011 92740 1 1 Data While inactive, A'Mao will compress itself into the shape of a watermelon and roll around the water park. Visitors can call upon it using a portable terminal at any time. 800005
|
||||
9274021 92740 1 2 Story I A customer service robot produced by Universal Toys in the middle of the Golden Age. Its job is to sell drinks and handheld fireworks in the Venus Splash Park. 800007
|
||||
9274022 92740 2 2 Story II It lost in the Venus Splash Park mascot competition. 800007
|
||||
8110011 81100 1 1 Data The two legs and the support pillar enable high-speed movement. The power cables are exposed. 800003
|
||||
8110021 81100 1 2 Story Once a large engineering robot for urban use. During the early outbreak of the Punishing Virus, it became refitted and militarized by humans. They were, however, only used inside of Central Purification Filters to avoid exposure to the virus. 800004
|
||||
8130011 81300 1 1 Data I The tuxedo is ragged, but Roseblade still wears it to display his commitment to humanity. 800003
|
||||
8130012 81300 2 1 Data II Roseblade's obsession with traditional swords and chivalry came from his devotion to humanity. His master may be gone, but his loyalty has yet to fade. 800003
|
||||
8130021 81300 1 2 Story Advanced Executor models refitted as butlers for the upper class. Roseblades faithfully follow their master's orders. Employing a rapier in battle, he is as graceful as he is deadly. With the addition of synthetic skin, he bears a much closer resemblance to human beings. 800004
|
||||
8140011 81400 1 1 Data I The corrupted Sister model can harness the power of the virus in a way similar to Ascendants. She absorbs the energy within the virus, then releases it to attack enemies. 800003
|
||||
8140012 81400 2 1 Data II Her attacks symbolize the joining of the punishing virus with divine retribution. 800003
|
||||
8140021 81400 1 2 Story The age of technological explosion weakened the appeal of faith. The church required bionic evangelists that could carry out their orders with unwavering faith. The Sister model was one of them. 800004
|
||||
8141011 81410 1 1 Data Usually only appears from the summons of a Sister model. 800003
|
||||
8141021 81410 1 2 Story Bots that died at the corrupted Sister's hands and became reconstructed as loyal pets. 800004
|
||||
8120011 81200 1 1 Data Rockets—Empty. Roadblock—Blade. Rebar—Handle. Weapon found. 800003
|
||||
8120021 81200 1 2 Story I A riot control unit in areas under the KCC's jurisdiction. Damaged when the cities fell, so it was re-tasked into covering the rear. 800004
|
||||
8120022 81200 2 2 Story II Once clumsily bandaged by a girl. The bandage is useless and is still clinging onto its head. 800004
|
||||
8120023 81200 3 2 Story III Musashi IX has been wandering around after being corrupted. It is generally not hostile, but once it engages in combat, it will go berserk and attack everything in sight. 800004
|
||||
8150011 81500 1 1 Data I This Nozzle model has an inconceivable amount of paint inside its body. It can mix the ideal paint color and texture anytime. 800003
|
||||
8150012 81500 2 1 Data II There are two high-quality speakers installed on its chest. The designer believed that painting and music have great chemistry. 800003
|
||||
8150013 81500 3 1 Data III It can use its right hand to spray paint and draw in ways that are impossible for humans. 800003
|
||||
8150021 81500 1 2 Story I Originally designed to spray paint. Able to mix paint inside its body. It will clumsily fend off those who impede its artistic process. 800004
|
||||
8150022 81500 2 2 Story II Corruption has given Nozzle a different artistic turn. A new type of material made of Construct vital fluids, fluorescent agents, and mixed coolants is now Nozzle's primary choice of paint. This paint can be directly shot out, pressurized into freeze bombs, or even nebulized to disrupt radar detection. 800004
|
||||
8170011 81700 1 1 Data I Inside the armor is a modified Construct whose limbs show signs of severe infection. 800003
|
||||
8170012 81700 2 1 Data II The spikes are not just for attacking or self-defense, they are also torture devices that can destroy the exterior armor of Constructs to amplify the effects of Punishing infection. 800003
|
||||
8170013 81700 3 1 Data III The virus-contaminated cables can be used to bind enemies and corrupt humans and bio-machines. 800003
|
||||
8170021 81700 1 2 Story I Originally fighting to protect humanity, Tifa is now completely obsessed with power. The spikes are not only weapons, but also a torture device for herself. 800004
|
||||
8170022 81700 2 2 Story II She can cause M.I.N.D. deviation in weak-willed Constructs merely with her ghastly appearance. 800004
|
||||
8180011 81800 1 1 Data I Usually found burrowing beneath the sand. Its head is hard enough to endure nearly all attacks. 800003
|
||||
8180012 81800 2 1 Data II Vassago's body is not fully covered by its armor, which is its biggest weakness in battle. 800003
|
||||
8180013 81800 3 1 Data III Its body contains virus-contaminated black fluids, a product left when sandstone melts. 800003
|
||||
8180021 81800 1 2 Story A restored incarnation of the guardians of a lost desert civilization. Vassagos are able to move swiftly in sand, tearing apart creatures that enter the desert without permission. 800004
|
||||
8190011 81900 1 1 Data A Construct of unknown origin, wielding a katana just like Lucia, but far more experienced and skilled at it. Every swing seems to tear apart the fabric of reality. 800003
|
||||
8190021 81900 1 2 Story Appears to be connected to Lucia. No further information. 800004
|
||||
8215011 82150 1 1 Data Armed to the teeth. Extremely deadly. 800003
|
||||
8215021 82150 1 2 Story A ball-shaped military robot fully equipped with heavy firearms. Known for its high efficiency in cleaning up battlefields. Now corrupted, it became humanity's worst nightmare. 800004
|
||||
8701011 87010 1 1 Data Solar and aeolian energy are abundant in the desert, which is why related technologies and industries have prospered. Osiris' weapon can store solar energy with high efficiency and shoot laser beams, and even create tornadoes from its mastery of aerodynamics. 800003
|
||||
8701021 87010 1 2 Story Majestic and reticent, it is a mechanically restored incarnation of the lost Egyptian civilization. After the outbreak of the Punishing Virus, it began considering itself a god and has since been militarizing the surrounding territories and modifying itself. 800004
|
||||
8160011 81600 1 1 Data One of the Ascendants. Employs his gun and chain blade to wreak havoc on the battlefield. 800003
|
||||
8160021 81600 1 2 Story Roland treats battles as mere games. Extremely powerful, he has once obliterated multiple Construct squads by himself. 800004
|
||||
8320011 83200 1 1 Data I Rosetta can shoot a highly destructive spear-like energy beam. This function will, however, overload her and thus has a very long cooldown. 800003
|
||||
8320012 83200 2 1 Data II Rosetta's back thrusters enable her to fly and even levitate for a short distance. Rosetta uses this function to approach her target almost instantaneously. 800003
|
||||
8320013 83200 3 1 Data III Her thrusters are stored inside her lower body when they are not in use. 800003
|
||||
8320021 83200 1 2 Story This silver-haired humanoid hybrid Construct is the current leader of the Forest Guard in South Murmansk Port. Rosetta and Derek, the Narwhal, are long-acquainted. She is also able to communicate with it. 800004
|
||||
8741011 87410 1 1 Data Able to transform and self-deconstruct at will, it can appear anywhere it wants on the space station at any time. 800003
|
||||
8741021 87410 1 2 Story A highly intelligent processing core of the space station created by Cosmos Industries. Its intelligence likely rivals, or even surpasses a human. With a comprehensive record of all human knowledge and data, it can self-learn and evolve through processing data. After its corruption, it slaughtered all humans in the space station and modified the station into a giant space weapon, obliterating any beings with a consciousness structure similar to humans. 800004
|
||||
8736011 87360 1 1 Data Able to transform and self-deconstruct at will, it can appear anywhere it wants on the space station at any time. 800003
|
||||
8736021 87360 1 2 Story A highly intelligent processing core of the space station created by Cosmos Industries. Its intelligence likely rivals, or even surpasses a human. With a comprehensive record of all human knowledge and data, it can self-learn and evolve through processing data. After its corruption, it slaughtered all humans in the space station and modified the station into a giant space weapon, obliterating any beings with a consciousness structure similar to humans. 800004
|
||||
8340011 83400 1 1 Data I Its heavy armor is made of a large number of carriages. 800003
|
||||
8340012 83400 2 1 Data II Its legs are the mutated wheels formed by the Eternal Engine's wheels and Conversion Probes. With these virus-contaminated legs, it is able to cling on to other objects, jump long distances, and move at high speed. The giant ancillaries installed on its joints are there to support its weighty body. 800003
|
||||
8340013 83400 3 1 Data III Its heat dissipator is the heat-dissipating carriage of the nuclear fusion reactor. After transforming into a Rail Heterozygote, its energy consumption has rocketed and the heat dissipator has been working without rest. As a result, the heat dissipator has become its weakness. 800003
|
||||
8340014 83400 4 1 Data IV The Hetero Explore Units embedded inside function as its visual system. 800003
|
||||
8340015 83400 5 1 Data V The nuclear fusion reactor was originally the train's engine. It was taken by Rail Heterozygote to fuel itself. 800003
|
||||
8340021 83400 1 2 Story After the space station core corrupted the Eternal Engine, it has carried out self-modification with the train's industrial carriage. Traces of forceful and crude assemblage can be observed. The modification has yet to be completed due to time restrictions, which is why numerous Repair Units can still be seen moving on its body. 800004
|
||||
8111011 81110 1 1 Data I The two legs and the support pillar enable high-speed movement. The power cables are exposed. 800003
|
||||
8111012 81110 2 1 Data II It can shoot a highly destructive electrical beam. 800003
|
||||
8111021 81110 1 2 Story Once a large engineering robot for urban use. During the early outbreak of the Punishing Virus, it became refitted and militarized by humans. They were, however, only used inside of Central Purification Filters to avoid exposure to the virus. 800004
|
||||
8322011 83220 1 1 Data I Rosetta can shoot a highly destructive spear-like energy beam. This function will, however, overload her and thus has a very long cooldown. 800003
|
||||
8322012 83220 2 1 Data II Rosetta's back thrusters enable her to fly and even levitate for a short distance. Rosetta uses this function to approach her target almost instantaneously. 800003
|
||||
8322013 83220 3 1 Data III Her thrusters are stored inside her lower body when they are not in use. 800003
|
||||
8322021 83220 1 2 Story This silver-haired humanoid hybrid Construct is the current leader of the Forest Guard in South Murmansk Port. Rosetta and Derek, the Narwhal, are long-acquainted. She is also able to communicate with it. 800004
|
||||
8310011 83100 1 1 Data A pitch-black Construct. Brutal and swift in battle, his greatsword is often the first and last thing that his enemies see. 800003
|
||||
8310021 83100 1 2 Story Appears to be connected with Kamui. No further information. 800004
|
||||
8350011 83500 1 1 Data ■■■■ 800000
|
||||
8350012 83500 1 2 Story ■■■■ 800000
|
||||
8352011 83520 1 1 Data ■■■■ 800000
|
||||
8352012 83520 1 2 Story ■■■■ 800000
|
||||
8360011 83600 1 1 Data I As one of the Ascendants, Gabriel's powerful body enables him to crush any enemy standing in his way like a storm. 800003
|
||||
8360012 83600 2 1 Data II Gabriel had modified and redesigned his own body numerous times to free himself from the constraints of machines. In fact, such modifications are still under way. 800003
|
||||
8360021 83600 1 2 Story I Despite his dislike for humans, Gabriel does not oppose human culture. He reads all sorts of books during his free time and even marks them with notes. 800004
|
||||
8360022 83600 2 2 Story II In contrary to his rough looks, Gabriel has great mechanical knowledge and is a master of tactics and strategies. Every step he takes in battle has been well calculated. 800004
|
||||
83700011 837000 1 1 Data I Designed by Shome, the beloved scion of Shome Group, Shark-speare captivated every child and their parents around the world with her adorable appearance. She became one of the most appealing attractions in Shome Group's many theme parks. 800003
|
||||
83700012 837000 2 1 Data II In official anime, movie and manga series, Shark-speare is always the first one standing up against the bullies. Even though she gets badly beaten up every time, this has never stopped her from saving people in need. Milkshake and honey gingerbread cookies are her favorite food. 800003
|
||||
83700021 837000 1 2 Story I A customer service robot produced by Universal Toys in the middle of the Golden Age. She is a mascot of the Venus Splash Park, which is why she can be seen everywhere in the Venus Splash Park. 800004
|
||||
83700022 837000 2 2 Story II The world's biggest, well-functioning bio-plushie of Shark-speare is preserved in the Venus Splash Park. Usually, she is just a statue in the square, but when the time of the samba parade comes, she will awake and join the parade with other samba dancers. Such a scene was what her creators anticipated from the very beginning. 800004
|
||||
83700023 837000 3 2 Story III Her name comes from Bill the Kisser, a renowned movie in the Golden Age. 800004
|
||||
83710011 837100 1 1 Data I Designed by Shome, the beloved scion of Shome Group, Shark-speare captivated every child and their parents around the world with her adorable appearance. She became one of the most appealing attractions in Shome Group's many theme parks. 800003
|
||||
83710012 837100 2 1 Data II In official anime, movie and manga series, Shark-speare is always the first one standing up against the bullies. Even though she gets badly beaten up every time, this has never stopped her from saving people in need. Milkshake and honey gingerbread cookies are her favorite food. 800003
|
||||
83710021 837100 1 2 Story I A customer service robot produced by Universal Toys in the middle of the Golden Age. She is a mascot of the Venus Splash Park, which is why she can be seen everywhere in the Venus Splash Park. 800004
|
||||
83710022 837100 2 2 Story II The Venus Splash Park has the world's biggest, well-functioning bio-plushie of Shark-speare. Usually, she is just a statue in the square, but when the time of the samba parade comes, she will awake and join the parade with other samba dancers. Such a scene was what her creators anticipated from the very beginning. 800004
|
||||
83710023 837100 3 2 Story III Her name comes from Bill the Kisser, a renowned movie of the Golden Age. 800004
|
||||
8750011 87500 1 1 Data I As one of the Ascendants, Gabriel's powerful body enables him to crush any enemy standing in his way like a storm. 800003
|
||||
8750012 87500 2 1 Data II Gabriel had modified and redesigned his own body numerous times to free himself from the constraints of machines. In fact, such modifications are still under way. 800003
|
||||
8750021 87500 1 2 Story I Despite his dislike for humans, Gabriel does not oppose human culture. He reads all sorts of books during his free time and even marks them with notes. 800004
|
||||
8750022 87500 2 2 Story II In contrary to his rough looks, Gabriel has great mechanical knowledge and is a master of tactics and strategies. Every step he takes in battle has been well calculated. 800004
|
||||
9075011 90750 1 1 Data As an aerial unit, Snow Owl often flies into the sky before diving to destroy or disrupt. 800007
|
||||
9075021 90750 1 2 Story A bionic combat machine produced by Amberia. It has adopted the look and internal design of a snow owl for scouting and harassing purposes. 800008
|
||||
9076011 90760 1 1 Data The reinforced limbs are specifically designed for ground combat, making this unit a formidable opponent on land. 800007
|
||||
9076021 90760 1 2 Story A bionic combat machine produced by Amberia. It has adopted the limb structure of a rabbit, as well as the multi-terrain compatibility of humanoids. 800008
|
||||
9077011 90770 1 1 Data I The torso of this bionic machine consists of both processors and power units, and is connected to a few sets of add-on arms. It is responsible for movement, posture-control, and combat. 800007
|
||||
9077012 90770 2 1 Data II A high-energy beam launcher is also hidden inside the torso, allowing it to make surprise attacks. 800007
|
||||
9077021 90770 1 2 Story A bionic combat machine produced by Amberia. It has adopted the look and internal design of a sea creature for fast production and stealth purposes. 800008
|
||||
9078011 90780 1 1 Data I The reinforced limbs and energy tanks provide the Polar Bear with enormous kinetic energy, allowing it to charge forward and claw its opponents into pieces. 800005
|
||||
9078012 90780 2 1 Data II Equipped with more powerful processors and energy generators, the Polar Bear model usually comes with better AI than ordinary bionics. With proper tuning, some even have close-to-human level intelligence. 800005
|
||||
9078021 90780 1 2 Story A bionic combat machine produced by Amberia based on a bear-form mechanoid in mid Golden Age. Its reinforced limbs and spine frame are able to generate power that could match a tank. 800007
|
||||
8380011 83800 1 1 Data As an ultimate forbidden weapon designed to end the Punishing Virus once and for all, Amberia's body has numerous terrifying blades installed. The energy supplied by her gigantic body also allows her to generate an energy field powerful enough to eat through the armor of Construct. 800003
|
||||
8380021 83800 1 2 Story I When Amberia was still a human, she was chosen as a test subject for the ARU's experiment, and was later made into an ultimate weapon against Punishing Virus. However, the moment she was "started", she went haywire and wreaked havoc before disappearing in the ARU's bombardment. All those who took part in the experiment were branded as "sinners." 800004
|
||||
8380022 83800 2 2 Story II Inside Amberia's giant robotic body is a heart full of hatred. All she seeks now is to bring greater damage and destruction to the ARU. 800004
|
||||
9281011 92810 1 1 Data Because of the human-like body structure, it can use weapons from human. 800007
|
||||
9281021 92810 1 2 Story I General Type I bionic animals for battle/security in Kowloong Metropolis are intelligent at a certain degree. 800008
|
||||
9281022 92810 2 2 Story II Different versions are different in preferences, some even can communicate normally with human. 800008
|
||||
9279011 92790 1 1 Data It prefers to wield its long knife in battle and attack enemies head on in a steady way. However, if the frontal attack fails, all kinds of insidious tricks will be used. 800005
|
||||
9279021 92790 1 2 Story I It is a product of the high-performance combat mechanoid that was infected. By inheriting the combat function, it is better enhanced in tactical options and body power. 800007
|
||||
9279022 92790 2 2 Story II After the related data of its body and actions being modified, it becomes the key reference for the later generations to research and design the Hanged Man III. 800007
|
||||
9280011 92800 1 1 Data I The puppet, who was originally a servant, became a difficult existence with both attack and cover functions under the control of infected Glede. 800005
|
||||
9280012 92800 2 1 Data II Under the cover of the puppet, Moyuan can launch a deadly strike to enemies from an unexpected direction with quick movement and quirky mobility. 800005
|
||||
9280021 92800 1 2 Story She used to be the principal of Chaofeng group of Kowloong Chamber of Commerce, and that is her posture after being deeply infected by punishing. She controls a puppet and is a difficult character with quick movement and quirky mobility. 800007
|
||||
8390011 83900 1 1 Data With great power, Luna's attacks often show a cascading and spreading nature. Even if the intention is based on a single attack, it will often cause a ranged strike effect. 800003
|
||||
8390021 83900 1 2 Story I She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of Ascension-Network and the Punishing Virus. 800004
|
||||
8390022 83900 2 2 Story II Based on the nature of a leader of Ascendants, Luna's control over the Punishing Virus has reached a terrifying level. With her control over the virus through the Ascension-Network, Luna is even free to control various weapons of heteropoly-merization for targeted attacks. 800004
|
||||
9083011 90830 1 1 Data ■■■■ 800009
|
||||
9083021 90830 1 2 Story ■■■■ 800009
|
||||
9085011 90850 1 1 Data ■■■■ 800009
|
||||
9085021 90850 1 2 Story ■■■■ 800009
|
||||
84100011 841000 1 1 Data ■■■■ 800009
|
||||
84100021 841000 1 2 Story ■■■■ 800009
|
||||
8400711 84007 1 1 Data ■■■■ 800009
|
||||
8400721 84007 1 2 Story ■■■■ 800009
|
||||
9286011 92860 1 1 Data ■■■■ 800009
|
||||
9286021 92860 1 2 Story ■■■■ 800009
|
||||
9088011 90880 1 1 Data ■■■■ 800009
|
||||
9088021 90880 1 2 Story ■■■■ 800009
|
||||
9287011 90870 1 1 Data ■■■■ 800009
|
||||
9287021 90870 1 2 Story ■■■■ 800009
|
||||
8420011 84200 1 1 Data ■■■■ 800009
|
||||
8420021 84200 1 2 Story ■■■■ 800009
|
||||
8421011 84210 1 1 Data ■■■■ 800009
|
||||
8421021 84210 1 2 Story ■■■■ 800009
|
||||
9090011 90900 1 1 Data ■■■■ 800009
|
||||
9090021 90900 1 2 Story ■■■■ 800009
|
||||
9091011 90910 1 1 Data ■■■■ 800009
|
||||
9091021 90910 1 2 Story ■■■■ 800009
|
||||
8430011 84300 1 1 Data ■■■■ 800009
|
||||
8430021 84300 1 2 Story ■■■■ 800009
|
||||
8431011 84310 1 1 Data ■■■■ 800009
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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9310121 93101 1 2 Story ■■■■ 800009
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9313011 93130 1 1 Data ■■■■ 800009
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9331111 93311 1 1 Data ■■■■ 800009
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|
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69
Resources/table/share/archive/MonsterSkill.tab.bytes
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Resources/table/share/archive/MonsterSkill.tab.bytes
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|
||||
W<EFBFBD><EFBFBD>mNm}ʍ<>U<><55><EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD><1A><><EFBFBD>2<EFBFBD>sa<73>4q(<28><>ƍ=<3D><>!<21><>*Ry<52>U<0B><>#<23><>r<EFBFBD><72><EFBFBD><EFBFBD><0C>֭>\<5C><><EFBFBD>4<><34>C<EFBFBD><43>8<7F>+cUk<55>;<3B>&<26>vS,<2C>P7<50><37>b<><62><EFBFBD><EFBFBD><EFBFBD><0E>X<EFBFBD>c<19>b4=<3D><><EFBFBD><EFBFBD>+Ͼ<><CFBE>Id GroupId Order Title Text Condition
|
||||
8130001 81300 1 Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. 800000
|
||||
8130002 81300 2 Dark Swordwind Unleashes a dark shockwave at a distant enemy. 800000
|
||||
8130003 81300 3 Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. 800000
|
||||
8130004 81300 4 Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. 800000
|
||||
8130005 81300 5 Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. 800000
|
||||
8130006 81300 6 Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage. 800000
|
||||
8140001 81400 1 Evangelism Continuously deals damage in a circular area around self, and periodically bombard all enemies. Evangelism is canceled if Sister takes heavy damage. 800000
|
||||
8140002 81400 2 Martyrdom Sister summons Martyrs to attack the enemy. Martyr continuously deals damage in a circular area around self. 800000
|
||||
8140003 81400 3 Apocrypha Sister triggers an energy explosion, dealing heavy damage in a large area. 800000
|
||||
8140004 81400 4 Fanaticism Greatly increases own speed. 800000
|
||||
8120001 81200 1 Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. 800000
|
||||
8120002 81200 2 Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. 800000
|
||||
8120003 81200 3 Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. 800000
|
||||
8120004 81200 4 Leaguestep Musashi IX closes the distance quickly with an enemy. 800000
|
||||
8120005 81200 5 Blade Storm Musashi IX spins his great sword, unleashing shockwaves at nearby enemies. 800000
|
||||
8150001 81500 1 Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended 800000
|
||||
8150002 81500 2 Jump Smash Smashes the ground multiple times, dealing area damage. 800000
|
||||
8150003 81500 3 Burst Throws an ice bomb at an enemy. 800000
|
||||
8150004 81500 4 Leap Attack Smashes the ground, dealing area damage. 800000
|
||||
8150005 81500 5 Reinforcements Call upon Jitterbombs to defeat the enemies 800000
|
||||
8170001 81700 1 Thorn Barrier Iron Maiden blocks the enemy's path with thorns. 800000
|
||||
8170002 81700 2 Projectile Iron Maiden throws multiple spherical bombs at the enemy. 800000
|
||||
8170003 81700 3 Spin Iron Maiden fires powerful thorn missiles at nearby enemies. 800000
|
||||
8170004 81700 4 Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. 800000
|
||||
8170005 81700 5 Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. 800000
|
||||
8170006 81700 6 Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets. 800000
|
||||
8180001 81800 1 Sandstorm Charges energy to create a sandstorm that continuously deals damage. 800000
|
||||
8180002 81800 2 Ex Air Blast Fires multiple energy blasts at the enemy. 800000
|
||||
8180003 81800 3 Fury Attack Smashes the ground multiple times at the enemy. 800000
|
||||
8180004 81800 4 Submerge Digs underground, then emerges to deal heavy damage. 800000
|
||||
8180005 81800 5 Air Blast Fires an energy blast mixed with sand at an enemy. 800000
|
||||
8190001 81900 1 Wave Blast Unleashes multiple air-bending sword waves at the enemy. 800000
|
||||
8190002 81900 2 Swordwave Unleashes an air-bending sword wave at the enemy. 800000
|
||||
8190003 81900 3 Dodge Dodge attacks from enemies. 800000
|
||||
8190004 81900 4 Z-Move Zigzags to close the distance with an enemy. 800000
|
||||
8190005 81900 5 Block Holds up weapon to block some damage from attacks. 800000
|
||||
8190006 81900 6 Cross Slash Unleashes a quick cross slash at enemies. 800000
|
||||
8215001 82150 1 Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. 800000
|
||||
8215002 82150 2 Scatter Laser Fires multiple laser beams on the map. 800000
|
||||
8215003 82150 3 Grapeshot Blast Quickly fires bullets in a fan-shape. 800000
|
||||
8215004 82150 4 Energy Blast Fires a powerful energy beam. 800000
|
||||
8215005 82150 5 Gravity Bomb Bomb follows the target slowly, exploding on contact. 800000
|
||||
8701001 87010 1 Emperor Osiris attacks the nearest enemy. 800000
|
||||
8701002 87010 2 Punish Osiris summons the Eye of Punishment, which will fire a laser beam when fully charged. Damage taken by the Eye of Punishment is greatly reduced when Super Armor and Shield are active. 800000
|
||||
8701003 87010 3 Sandstorm Osiris summons a sandstorm, which draws in nearby enemies. 800000
|
||||
8701004 87010 4 Nightmare - Judgment Legends say that Osiris can summon the Eye of Judgment, bringing about the end of the world when it is fully charged. 800000
|
||||
8160001 81600 1 Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. 800000
|
||||
8160002 81600 2 Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. 800000
|
||||
8160003 81600 3 Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. 800000
|
||||
8160004 81600 4 Open Fire Roland fires his shotgun at an enemy. 800000
|
||||
8160005 81600 5 Step Slash Roland leaps in front and swipes at the enemy. 800000
|
||||
8160006 81600 6 Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away. 800000
|
||||
8320001 83200 1 Skull Bash Rosetta unleashes a charged attack, dealing heavy damage. 800000
|
||||
8320002 83200 2 Charge Rosetta charges forward, dealing damage to enemies in the way. 800000
|
||||
8320003 83200 3 Ion Blast - Explosion Rosetta swings her spear, creating ion fields that draw in the enemy and deal damage. 800000
|
||||
8320004 83200 4 Ion Blast - Scatter Rosetta fires multiple tracking ion shots, dealing damage to multiple targets. 800000
|
||||
8320005 83200 5 Ion Blast - Cross Rosetta unleashes a cross slash attack, dealing heavy damage in a large area in front. 800000
|
||||
8322001 83220 1 Annihilation Mode Rosetta switches to attack mode, increasing mobility and attack power. 800000
|
||||
8322002 83220 2 Ion Blast - Scatter Rosetta fires multiple tracking ion shots, dealing damage to a single target. 800000
|
||||
8322003 83220 3 Ion Gale Rosetta fires a shockwave, dealing damage to a distant target. 800000
|
||||
8322004 83220 4 Overload Rosetta increases her energy output, greatly increasing attack speed. 800000
|
||||
8322005 83220 5 Polar Storm Rosetta leaps high in the air to create a storm, calling down thunder around all targets 800000
|
||||
8322006 83220 6 Nightmare - Ion Zone The Polar Storm is said to leave behind ion fields on the ground, creating energy clones of Rosetta. One must use their own body to destabilize the ion fields. 800000
|
||||
8352001 83520 1 Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. 800000
|
||||
8352002 83520 2 Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. 800000
|
||||
8352003 83520 3 Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. 800000
|
||||
8352004 83520 4 Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range. 800000
|
||||
8352005 83520 5 Sacred Mode Huaxu enters the Sacred mode to gain bonus shield and take significantly less damage from the front. 800000
|
||||
BIN
Resources/table/share/archive/PVDetail.tab.bytes
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BIN
Resources/table/share/archive/PVDetail.tab.bytes
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52
Resources/table/share/archive/PartnerSetting.tab.bytes
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52
Resources/table/share/archive/PartnerSetting.tab.bytes
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|
||||
ä28<32><38><EFBFBD>\'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>6<EFBFBD>6ɿ#<23>R<0E>%Tj<54>mZ<6D><5A>Z<EFBFBD><19><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>gMm<4D>x<EFBFBD>JT<><54><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><13><>
|
||||
<EFBFBD><1F><>,|`<60><>jgBy<42>`<60>E<EFBFBD><45>i1<69><31><EFBFBD>~<7E>`<60><>_<EFBFBD>(6
|
||||
y<EFBFBD><EFBFBD>6<EFBFBD>u"<22><><EFBFBD><EFBFBD><1C><><EFBFBD>H<EFBFBD>!<21><><EFBFBD><EFBFBD><EFBFBD>MKId GroupId Order Type Title Text Condition
|
||||
1 16010000 1 2 No.001 Yuan Ye is the prototype of the Combat Unit Booster project. Its modularized appearance mimics traits of cloven-hooved mammals.\nAsimov claimed that the personal taste of its designer, Leonie of the WGAA, was reflected in the final product.\nOnce enough combat data is collected, it develops a combat form that uses high-speed ram and combo hits to interrupt the enemy's channeling and assist the Constructs. 999999
|
||||
2 16010000 2 2 No.002 Yuan Ye reacts to fluttering fabrics. Experiments show that it responds to short-wavelength colors particularly well, a feature likely designed for detecting the Corrupted. Taunting this unit with colored fabrics is thereby forbidden.\n\nMaintenance tips: keep the unit in hibernation when not in combat. External modules are under development. Unauthorized modification is not allowed. That should be all for now. 1000001
|
||||
3 16010000 3 2 No.003 Additional maintenance tips: keep it in hibernation. I repeat, keep it in hibernation. As a prototype, it needs further adjustments. Excessive operations and modifications may break the unit, so stop playing with it.\n\nSecond warning: I'll say this one last time. No unauthorized modification is allowed! Don't ask!\n\nThird warning: Never mind... Just restore it to the default setup for combat. 1000003
|
||||
4 16020000 1 2 No.001 Noctua is one of the first high-precision Support Units developed by Babylonia to enhance the connection between Constructs. Its looks and behavior patterns reflect the characteristics of owls. It can provide a wide range of support in battle by triggering the radioactive structure mounted on the wings. The multi-directional camera is also helpful for reconnaissance and investigation. 1000000
|
||||
5 16020000 2 2 No.002 Noctua is extremely sensitive to hot environments due to an issue with its cooling system during the early development stages. In addition to constantly chasing and harassing researchers who possess coolants, Noctua will continuously flap its wings in an attempt to extinguish any open flames it encounters. However, the airflow it creates will more likely fan the flames. This issue has been partially resolved in later adjustments, but Noctua tends to continue such behavior when not connected to a Construct. Be sure to keep Noctua from open flames when it is not attached to any Constructs. 1000002
|
||||
6 16020000 3 2 No.003 To keep up with its frequent activities, the Noctua unit comes with highly effective self-repairing components. When transformed, it often spins its head around in order to mend and lubricate its joints. As a result, Noctua often serves as the children's plaything on Babylonia. The WGAA encourages it and expresses interest in developing more CUBs with similar features, while the Science Council refuses to comment. 1000004
|
||||
7 16030000 1 2 No.001 Toniris, one of the first batch of high-precision bionic units developed for CUB experiment projects, shows a high degree of compatibility with Bianca: Veritas.\nIts prototype was a bionic bird made in the Golden Age to protect the environment, whose main feature was to detect climate and environmental changes. With the Science Council's modification, Toniris is capable of more detailed detection. The particle devices on its wings can also produce a large amount of electrical power. 1000005
|
||||
8 16030000 2 2 No.002 Compared with other CUBs, Toniris has stricter standards when identifying allies and only shows closeness toward individuals who have been in contact for a long time. However, Toniris also demonstrates a certain degree of aggression toward these individuals. It often lightly tears their shirt corner or pulls their hair (note: "light" in terms of CUB horsepower.)\nAfter multiple incidents, contact between non-essential personnel and Toniris has become restricted, although some are sad about the constraints. 1000006
|
||||
9 16030000 3 2 No.003 In the early stages of the experiment, Toniris made loud birdcalls from its throat, which were widely mistaken for thundering in Babylonia. Investigation reveals that it was a design flaw but a unique feature reserved by the WGAA.\n"Isn't it cool that it can scream directly from the throat instead of through a loudspeaker?" Said the anonymous president of WGAA. However, this feature had to remain turned off for the official model due to protests from the field testers. 1000007
|
||||
10 16030000 1 1 Background I The name "Toniris" represents "thunder in the rain,"\nwith the imagery of a lone bionic crane flying over the vast plain, followed by thunderclouds. \nLegend says it guides the lightning.
|
||||
11 16030000 2 1 Background II Toniris also represents the rainbow after the thunderstorm.\nIts sliver wings bring the thunder as well as the rainbow.\nAfter a flash storm, the bionic crane stops at the rainbow and caresses its tail feathers, seemingly claiming the rainbow to be its creation.
|
||||
12 16040000 1 2 No.001 Frost Oath, a new CUB adapted by the Science Council. Its prototype is based on the centaur module, "Lindwyrm", that Rosetta left in Babylonia. The humanoid hybrid frame with its severe side effects has been modified, making it suitable as a CUB. The birth of Frost Oath also marks a new direction for CUB research. 1000008
|
||||
13 16040000 2 2 No.002 Compared with other CUBs, Frost Oath has a stronger sense of individuality. Unlike Rosetta, who is rational and restrained, Frost Oath is more wild and unrestrained. It shows stronger enthusiasm in the open wilderness, such as snowfields or woodlands. Frost Oath has a strong sense of identity and belonging to the group, showing no mercy to enemies that violate its territory. It is bound by duty to guard its companions. 1000009
|
||||
14 16040000 3 2 No.003 Based on the individual wishes of Rosetta and Frost Oath, Rosetta can quickly return to the battlefield in her centaur form. Although the effectiveness isn't what it once as, the cognitive load brought by this state has been drastically reduced. Echoing one of the design concepts of CUB, Frost Oath is not a disposable weapon but a long-term companion on the battlefield. 1000010
|
||||
15 16040000 1 1 Background I Frost Oath was named by Rosetta at Asimov's suggestion.
|
||||
16 16040000 2 1 Background II The appearance of Frost Oath means that the Forest Guard have claimed this land as their own, forming an area of defense that no enemy can penetrate.
|
||||
17 16050000 1 2 No.001 Seeshell, originally an outdated C7 Probe from Babylonia, frequently used in ocean exploration and climate observation. Its capability is recognized after multiple CUB experiments, and it is now active in the field as a CUB.\nWhen transformed, Seeshell's four cannons can provide substantial support fire. The two fisheye lenses by its sides also offer a comprehensive view of the battlefield. By syncing those data to Constructs and the commandant in real time, Seeshell is valuable for evaluating the battle. 1000011
|
||||
18 16050000 2 2 No.002 Due to the frequent accidents that occurred during the C7 Probes' exploration missions, an engineer tries to install multiple modules on a prototype to increase its mission success rate. However, the large number of modules and their intricate connections make it impossible to mass produce.\nAs the C7 models are retired, the prototype is going to be decommissioned as well. But, during the CUB program, its outstanding damage output and scouting capability caught tester's attention, who then named it "Seeshell". 1000012
|
||||
19 16050000 3 2 No.003 Seeshell's appearance is the best demonstration of its abilities.\nEverything it sees and records during an ocean exploration is gathered inside its "shell."\nEvery time it extracts those valuable data, researchers are astonished by the mysteries of the deep sea contained in its pearl.\nIt has been recording, watching, and gathering those scattered fragments to create these pearls to help study the ocean. Now, it will observe the battlefield and help its warriors shine. 1000013
|
||||
20 16060000 1 2 No.001 Karenina once was given a black cat with the same name by Dr. Kalon, who she called "Grandpa"—he wanted Karenina to take care of it so she learned to not always engage in conflicts. She still refuses to admit it, but this unit is probably made in the form of a black cat because of that. 1000014
|
||||
21 16060000 2 2 No.002 Due to strong resistance from Karenina, Nitor was initially given to other Task Force members for test, but the test had to terminate after receiving many complaints from most of the members. "With all due respect, this thing is way too hot!" "The enemy was approaching, but it just refused to move!" "It bites me! Look at my brand-new hand armor!" In the end, Karenina had no choice but to become its master. 1000015
|
||||
22 16060000 3 2 No.003 Nitor was buried in ruins in a mission by Corrupted attacks. Karenina thinks it was her fault—does she have to watch it die just like the black cat did? She screams out the name of her old cat, only to see Nitor walk out calmly from the melted ruins. "Thank goodness, you're still alive..." Karenina wants to give it a hug, but it scratches her in return. "I knew it! Not cute at all!" She can only complain. 1000016
|
||||
23 16060000 1 1 Background I The flames on Nitor's body change with its mood. They also get hotter as it continues to engage in battle.
|
||||
24 16060000 2 1 Background II CUB "Nitor" has a high level of autonomy and can often come up with unique ideas that deviate from the standard tactics.
|
||||
25 16070000 1 2 No.001 Lingya was originally a common geological exploration robot in Babylonia with Frame ID A-19. It was later modified by the Engineering Force and put into use on the battlefield. It features an in-built generator that can affect the surrounding electromagnetic field while providing support in battle. It can also be used in geological explorations.\nDon't be surprised if Lingya remains on the battlefield after the battle. It is working on another task. 1000017
|
||||
26 16070000 2 2 No.002 It has always been an important subject of study for the Engineering Force to have a grasp of the lodes and geological changes on Earth. Some areas have a special magnetic field where it is hard for Levi-Detectors to work. To explore these areas, the Engineering Force opted to use a design with an in-built generator to eliminate the negative effects of magnetic field.\nTo solve the movement and energy consumption issues of the generator, the Engineering Force added other designs to it. A few iterations later, the frame looks more and more like an animal from the antelope subfamily. 1000018
|
||||
27 16070000 3 2 No.003 Maybe it was because of Lingya's magnetic field interference feature, it seemed to show an attachment to the magnetic field on Earth during geological explorations.\nJust like the original geological exploration robot, Lingya was usually sent to carry out geological exploration tasks in mountains that were hard for humans and other robots to reach.\nWhen Lingya stands alone on the top of a mountain and feels pulled by the magnetic field, is it also using its wired central unit to analyze the entire look of this planet? 1000019
|
||||
28 16080000 1 2 No.001 Boreas, an eagle-shaped Combat Unit Booster developed by the Science Council with bionic technology based on Cosmos Industries' military scout aircraft with the aircraft's core technology recycled. After multiple combats and adjustments, it has become highly compatible with Chrome: Glory. It is now ready to be used on the battlefield as the first CUB fully compatible with specialized frames. 1000020
|
||||
29 16080000 2 2 No.002 Boreas features a scout module that can fast analyze and mark the weak points of enemies. With its external optical camouflage unit that can make it perfectly blend in with the surroundings, it is capable of scouting and firing correction over a long period of time and provides intel to support the operations of the scouts. Boreas stays hidden up high most of the time and will only come down when Chrome signals it to do so. It will flap its wings to land quietly on his shoulder and touch his fingertip with its beak. 1000021
|
||||
30 16080000 3 2 No.003 Boreas always observes and records everything on the battlefield calmly just like a sharp arrow that is ready to be shot at any minute. With its support, your attacks will be swift and accurate like a piercing cold wind. But Boreas in its storage form is easygoing, despite his fierce look. "It won't get mad even if you pet its head repetitively. However, this could cause low-temperature damage to the coating on your hand," says the tester in charge of maintenance.\n"But why don't you stop petting it?"\nSeeing this, Boreas folds its wings as it has already become used to similar situations. 1000022
|
||||
31 16080000 1 1 Background I A mechanical eagle flaps its broad wings and flies past the battlefield, gathering all the image intel and data of the enemies before they notice.
|
||||
32 16080000 2 1 Background II "Boreas" is the experimental designation of the new Combat Unit Boosters. At the suggestion of an Administrative Officer who participated in the project evaluation, the name has been used as the frame name of this CUB.
|
||||
33 16090000 1 2 No.001 Thorny is a mass-produced machine formerly used by the Engineering Force. Some of its traits shown during the digging operation caught the attention of the staff and it was permitted to be modified into a CUB.\nThe spikes added during the development process have granted it the ability to defend itself against the enemies and made it look more like how it looks right now. 1000023
|
||||
34 16090000 2 2 No.002 Thorny was on a terrain exploration mission with the Engineering Force during the trial period after it was modified into a CUB. However, Thorny starts to exhibit strange behaviors after the mission. For example, it would stand on its hind legs and reveal its belly without thorns to people while holding the staff member by their wrist.\n"Why is it so clingy? Has it always been like this?"\nA hot-tempered Engineering Force Construct always complains like this to the staff members at the scene while cleaning up mud-covered Thorny. 1000024
|
||||
35 16090000 3 2 No.003 As its name suggests, Thorny weighs extremely heavily when fully expanded.\nBut it is also surprisingly easy to "pick it up" if you hold Thorny's front paws and push its lower body to its belly.\nHowever, if you pay more attention, you can see that Thorny is always stretching the spikes on its back secretly and stabbing them on the ground to raise its body and ease the load for whoever picks it up.\n"...Does it love to be picked up?"\nThis is the only conclusion the experiment staff could draw when seeing Thorny's shaky front legs. 1000025
|
||||
36 16100000 1 2 No.001 One theory about the origin of the CUB Jet Jaeger goes like this: Its prototype was a small machine pet of Nanami, who wanted her little cat friend to grow up and become stronger, so Nanami designed and created her "big cat"—the tiger CUB Jet Jaeger. Compared to the "cub" version, the "mature" version is more powerful in battle. 1000026
|
||||
37 16100000 2 2 No.002 Jet Jaeger seems to be maverick and mysterious just like its designer. Sometimes it will wander in the non-battle area despite its big size. As big machines could cause trouble to the daily operation of certain departments and intimidate employees who are not strong enough mentally, Babylonia has specially carried out an order to limit the occasions where large machines are allowed to enter. However, according to an informed source, Jet Jaeger will be quiet and under control if you can work up your courage and stroke its head and tail.\n"Sounds easy, but if you look into its scary eyes... Um..." 1000027
|
||||
38 16100000 3 2 No.003 The battlefield is Jet Jaeger's playground. Its high-speed impacts and excellent ability to slash make it a regular unit in the front row and a sharp axe that can break the enemy apart. However, there are many cases where Jet Jaeger ran out of the signal detection range in the middle of a battle, though it returned to the base without a scratch.\n"It won't stop and wait for you! Stay close to it!"\nThis is what a captain will tell their subordinates when they use Jet Jaeger to fight. 1000028
|
||||
39 16100000 1 1 Background I Jet Jaeger is a large CUB that has been classified as "mountable" in its written assessment, but no one really wants to do so.
|
||||
40 16100000 2 1 Background II We don't know whether it is due to its original program, but Jet Jaeger loves to stand by in dark, narrow places.
|
||||
41 16110000 1 2 No.001 Moonhopper is the "quietest" CUB, not because the animal it was inspired by rarely made sounds, but because audio devices are redundant in space combat. Despite its low-key sound profile, when it expands its body and creates a force field, it can easily become everyone's focus on the battlefield. 1000029
|
||||
42 16110000 2 2 No.002 Moonhopper's long ears are a pair of enhanced long-distance signal interaction devices that further strengthen control and communication stability in space missions. Therefore, they were definitely not designed to be cute or for patting. The reason for its rabbit-like appearance is that in certain myths and folktales, rabbits and the Moon have always been linked together. They are a perfect match in every human's heart. 1000030
|
||||
43 16110000 3 2 No.003 Moonhopper was given to Karenina on behalf of the Engineering Force by Teddy to accompany her on her mission to the Moon. She thought Karenina was going to hate it at first, but Karenina took it without making a fuss.\nBut when she saw Karenina with it again, she was surprised to see that Karenina had completely modified its face.\n"I didn't know CUBs could be made to look like their owner. What a scientific miracle."\n"It's more befitting for it to help me in battle!" Karenina's face showed the same expression as it did. 1000031
|
||||
44 16110000 1 1 Background I Moonhopper has a bad temper. If it stomps its feet, stay away!\nFortunately, it doesn't bite...
|
||||
45 16110000 2 1 Background II Supposedly, the position of a rabbit's ears can be used to determine its mood. However, that doesn't apply to Moonhopper. It's never been in a bad mood.
|
||||
46 16120000 1 2 No.001 CUB Shimmer was originally designed by Kurono to be a mass-produced carrier that can carry the aero foot pedals made for individual combats. However, the model, after being made bigger, showed poor stability and lift efficiency in the environment with gravity, which made it unsuitable to be pushed into mass production. Only the original small prototype was kept and modified by the Science Council into a specialized CUB with high-speed assault ability and strong firepower which can move freely after firing a shot. 1000032
|
||||
47 16120000 2 2 No.002 Shimmer's coating is extremely sound-proof and wave-proof, allowing it to fly at a high speed and approach the enemy almost without being noticed. It loves to creep on people and scare them out of a sudden. However, whenever it tries to play the same trick on Bianca, it will always be caught red-handed and touched gently by her, which of course doesn't stop it from doing this for it has already become a secret game between them. 1000033
|
||||
48 16120000 3 2 No.003 At first, Bianca thought the CUB would increase the chance of being exposed in the mission, after all, as a member of the Purifying Force, she always needs to sneak into somewhere alone. But during her last meeting with Chiko, the Vice-Captain of the Purifying Force, Chiko wanted her to accept the council's advice. Maybe it was because of Chiko's suggestion. Maybe she had some kind of hunch long ago... Shimmer was eventually produced. It has become Bianca's exclusive CUB companion after she switched to Stigmata. 1000034
|
||||
49 16120000 1 1 Background I Although it looks a bit intimidating in its extended form, Shimmer is actually very lively and gentle before its owner. Its mood is shown clearly on its display panel.
|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
9002 9 2 EX02 Firn Night Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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||||
9003 9 3 EX03 Lost Chapter Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX03.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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||||
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||||
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||||
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||||
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||||
6004 11 6 Poisson d'Avril Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr06.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
6017 11 9 Fist of the Taoist Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanGamebg.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
|
||||
6021 11 2 Sea of Stars Assets/Product/Texture/Image/UiArchiveStoryBanner/UiFubenChristmas.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
|
||||
6022 11 3 Ring in the New Year Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 2160 1080 0 0
|
||||
6024 11 5 Farewell to the Past Year Assets/Product/Texture/Image/BgCg/Cg1701_1.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
6025 11 7 Weirdlands Adventure Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 2160 1080 0 0
|
||||
6026 11 10 Endless Summer Blue Assets/Product/Texture/Image/BgCg/Cg2101_8.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
6027 11 11 Commandant's Day Assets/Product/Texture/Image/BgCg/Cg2401_1.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
12001 12 1 Toniris Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
|
||||
12002 12 2 Frost Oath Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
|
||||
13001 13 1 Recitativo di Fantasia Assets/Product/Texture/Image/BgCg/Cg2401_4.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
14001 14 1 ER00 Reveries with a Whale Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicSS18.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
|
||||
14002 14 2 ER01 The Ark Beyond Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicER01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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||||
14003 14 3 ER02 Cinder Burns Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicER02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
|
||||
BIN
Resources/table/share/archive/StoryDetail.tab.bytes
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Resources/table/share/archive/StoryDetail.tab.bytes
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16
Resources/table/share/archive/StoryGroup.tab.bytes
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16
Resources/table/share/archive/StoryGroup.tab.bytes
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UI<EFBFBD>@2<><11><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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_Lߢ.<2E>
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<EFBFBD>3<1C>pM<><4D>@/<2F><><EFBFBD><EFBFBD><EFBFBD>à<EFBFBD>L<EFBFBD>]<5D>v V<><56>h<EFBFBD><68><EFBFBD><EFBFBD>uP<75><50><EFBFBD>KR\5<><35>7<EFBFBD><37>)m)zNړ`qU<<3C>ϛ<EFBFBD>eӅ<15><>̕P<CC95><50><EFBFBD><EFBFBD><01>m%n<><6E>/<2F>PPɄ=<3D>^
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||||
VuR^<5E>8<EFBFBD>S<EFBFBD>Id Order Name
|
||||
1 1 Main Story
|
||||
2 2 Hidden Story
|
||||
3 6 Interlude
|
||||
4 7 Memory Rescue
|
||||
5 8 Golden Vortex
|
||||
6 10 Event Story
|
||||
7 9 Border Pact
|
||||
8 4 Extra Story
|
||||
9 5 Extra Hidden
|
||||
10 13 Collab
|
||||
11 11 Festival Event Story
|
||||
12 12 Adaptation Fitting
|
||||
39
Resources/table/share/archive/StoryNpc.tab.bytes
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39
Resources/table/share/archive/StoryNpc.tab.bytes
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|
||||
F<><05><>24.<1B>`Je.<2E>>R
|
||||
<EFBFBD>wᵒ<EFBFBD>"<22>NaAu퉏<75>Tױ<54><D7B1><EFBFBD><EFBFBD><03><><1A>YK<59> <09><05><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><18><>k<><6B>&<26>T#<23><>}<7D>E!<10><>:d<>/<2F><><EFBFBD>ׯ<EFBFBD><D7AF>C<EFBFBD><43><EFBFBD><EFBFBD>VR<56>2<>B<EFBFBD>Ӵ$<24><><EFBFBD><EFBFBD><EFBFBD>~<7E><>,p<>=<3D><><EFBFBD>H@zId Order Name PicSmall PicBig UnLockTime Condition
|
||||
10001 1 Allen Assets/Product/Texture/Image/RoleStory/AilunNormal01.png Assets/Product/Texture/Image/RoleStory/AilunNormal01.png 84100903
|
||||
10002 2 Aston Assets/Product/Texture/Image/RoleStory/AsidunNormal01.png Assets/Product/Texture/Image/RoleStory/AsidunNormal01.png 84101004
|
||||
10003 3 Asimov Assets/Product/Texture/Image/RoleStory/AximofuNomal01.png Assets/Product/Texture/Image/RoleStory/AximofuNomal01.png 84100112
|
||||
10004 4 Bruce Assets/Product/Texture/Image/RoleStory/BulusiNomal01.png Assets/Product/Texture/Image/RoleStory/BulusiNomal01.png 84306011
|
||||
10005 5 Bridget Assets/Product/Texture/Image/RoleStory/BulijiteNormal01.png Assets/Product/Texture/Image/RoleStory/BulijiteNormal01.png 84101210
|
||||
10006 6 Changyu Assets/Product/Texture/Image/RoleStory/ChangyuNormal01.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal01.png 84101002
|
||||
10007 7 Chaofeng Assets/Product/Texture/Image/RoleStory/ChaofengNormal01.png Assets/Product/Texture/Image/RoleStory/ChaofengNormal01.png 84201101
|
||||
10008 8 Ashlar Assets/Product/Texture/Image/RoleStory/GuizuNormal01.png Assets/Product/Texture/Image/RoleStory/GuizuNormal01.png 84101004
|
||||
10009 9 Hassen Assets/Product/Texture/Image/RoleStory/HasangNomal01.png Assets/Product/Texture/Image/RoleStory/HasangNomal01.png 84100112
|
||||
10010 10 Evan Assets/Product/Texture/Image/RoleStory/IceboyNomal.png Assets/Product/Texture/Image/RoleStory/IceboyNomal.png
|
||||
10011 11 Diana Assets/Product/Texture/Image/RoleStory/IceguideNomal.png Assets/Product/Texture/Image/RoleStory/IceguideNomal.png
|
||||
10012 12 Jamilah Assets/Product/Texture/Image/RoleStory/JiamilaNormal01.png Assets/Product/Texture/Image/RoleStory/JiamilaNormal01.png 84101001
|
||||
10013 13 ■■ Assets/Product/Texture/Image/RoleStory/JiaoguanNomal01.png Assets/Product/Texture/Image/RoleStory/JiaoguanNomal01.png 84306011
|
||||
10014 14 Kalon Assets/Product/Texture/Image/RoleStory/KaliegrandNomal01.png Assets/Product/Texture/Image/RoleStory/KaliegrandNomal01.png 84305012
|
||||
10015 15 Koya Assets/Product/Texture/Image/RoleStory/KeyaNomal01.png Assets/Product/Texture/Image/RoleStory/KeyaNomal01.png 84308012
|
||||
10016 16 John Assets/Product/Texture/Image/RoleStory/KuluomufuqinNormal01.png Assets/Product/Texture/Image/RoleStory/KuluomufuqinNormal01.png 84311012
|
||||
10017 17 Nithart Assets/Product/Texture/Image/RoleStory/NiteNomal.png Assets/Product/Texture/Image/RoleStory/NiteNomal.png 845001010
|
||||
10018 18 Nikola Assets/Product/Texture/Image/RoleStory/NikelaNomal01.png Assets/Product/Texture/Image/RoleStory/NikelaNomal01.png 84100112
|
||||
10019 19 Pulao Assets/Product/Texture/Image/RoleStory/PulaoNormal01.png Assets/Product/Texture/Image/RoleStory/PulaoNormal01.png 84101106
|
||||
10020 20 Amy Assets/Product/Texture/Image/RoleStory/QishiqianzhuanNpc01.png Assets/Product/Texture/Image/RoleStory/QishiqianzhuanNpc01.png 84303022
|
||||
10021 21 Celica Assets/Product/Texture/Image/RoleStory/SailikaNomal01.png Assets/Product/Texture/Image/RoleStory/SailikaNomal01.png 84100107
|
||||
10022 22 Selena Assets/Product/Texture/Image/RoleStory/SailinnaNormal01.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal01.png 84309012
|
||||
10023 23 Snow Assets/Product/Texture/Image/RoleStory/SnowNomal01.png Assets/Product/Texture/Image/RoleStory/SnowNomal01.png 84307011
|
||||
10024 24 Toby Assets/Product/Texture/Image/RoleStory/TuobiNormal01.png Assets/Product/Texture/Image/RoleStory/TuobiNormal01.png 84307021
|
||||
10025 25 Wen Assets/Product/Texture/Image/RoleStory/WenNormal01.png Assets/Product/Texture/Image/RoleStory/WenNormal01.png 84307023
|
||||
10026 26 Cyril Assets/Product/Texture/Image/RoleStory/XilierNormal01.png Assets/Product/Texture/Image/RoleStory/XilierNormal01.png 84306021
|
||||
10027 27 Meka Assets/Product/Texture/Image/RoleStory/YanjingzhainvNormal01.png Assets/Product/Texture/Image/RoleStory/YanjingzhainvNormal01.png 84309011
|
||||
10028 28 Yazi Assets/Product/Texture/Image/RoleStory/YaziNormal03.png Assets/Product/Texture/Image/RoleStory/YaziNormal03.png 84101108
|
||||
10029 29 Murray Assets/Product/Texture/Image/RoleStory/MoruiNormal01.png Assets/Product/Texture/Image/RoleStory/MoruiNormal01.png 84201101
|
||||
10030 30 Shome Assets/Product/Texture/Image/RoleStory/ZhaomingNormal01.png Assets/Product/Texture/Image/RoleStory/ZhaomingNormal01.png 84800104
|
||||
10031 31 Mao Zhen Assets/Product/Texture/Image/RoleStory/MaozhenNormal01.png Assets/Product/Texture/Image/RoleStory/MaozhenNormal01.png 84313011
|
||||
10032 32 Atiel Assets/Product/Texture/Image/RoleStory/AidierNormal01.png Assets/Product/Texture/Image/RoleStory/AidierNormal01.png 84800202
|
||||
10033 33 Simon Assets/Product/Texture/Image/RoleStory/XimengNormal01.png Assets/Product/Texture/Image/RoleStory/XimengNormal01.png 84800202
|
||||
10034 34 Staessen Assets/Product/Texture/Image/RoleStory/ShitesenNormal01.png Assets/Product/Texture/Image/RoleStory/ShitesenNormal01.png 84800203
|
||||
10035 35 Martin Assets/Product/Texture/Image/RoleStory/XiongrenNormal04.png Assets/Product/Texture/Image/RoleStory/XiongrenNormal03.png 84900201
|
||||
10036 36 Temia Assets/Product/Texture/Image/RoleStory/TemiyaNormal01.png Assets/Product/Texture/Image/RoleStory/TemiyaNormal01.png 84314012
|
||||
10037 37 Pfaff Assets/Product/Texture/Image/RoleStory/PufuNormal01.png Assets/Product/Texture/Image/RoleStory/PufuNormal01.png 84314011
|
||||
145
Resources/table/share/archive/StoryNpcSetting.tab.bytes
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Resources/table/share/archive/StoryNpcSetting.tab.bytes
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|
||||
<EFBFBD><EFBFBD>IO<EFBFBD>Wƙya<><61><EFBFBD>yf<79><66>%1<><31>0E<30><14>0#<23>6<EFBFBD>}
|
||||
c<EFBFBD><19><>əE<12>3m@<40><><EFBFBD><EFBFBD><1A>K<1D>Ww5<>J<<3C><>#<23><><EFBFBD><08>'<27><>[4t<14>aG3=@C<17>3<EFBFBD>jY<08>hϽ<68><CFBD><EFBFBD><EFBFBD>N7<4E>н<EFBFBD><0F><><EFBFBD>Rv<>D2#<23><01>1Id GroupId Order Type Title Text Condition UnLockTime
|
||||
1000113 10001 3 1 PD: Jan 1 84100903
|
||||
1000114 10001 4 1 Blood Type AB 84100903
|
||||
1000121 10001 1 2 Story I The person in charge of the WGAA and a member of the Babylonia Council. He is responsible for managing the arts development in Babylonia. 84100903
|
||||
1000122 10001 2 2 Story II Allen is a friendly, easy-going gentleman, yet due to his [Data Erased] background, many people cannot help but show their reverence when they are talking to him. 84100903
|
||||
1000123 10001 3 2 Story III Allen is obsessed with all forms of art. Even an artwork that was regarded as heterodox in the Golden Age is still a valuable piece of treasure in his eyes. 84100903
|
||||
1000213 10002 3 1 PD: Nov 29 84101004
|
||||
1000214 10002 4 1 Blood Type O 84101004
|
||||
1000221 10002 1 2 Story I Born an aristocrat, Aston is an influential figure in the aristocratic circles on Asslam and Jamilah's right-hand man. 84101004
|
||||
1000222 10002 2 2 Story II Aston's family has been serving the royal family for generations. He has taken over his father's duties since the third leader of Akdilek ascended to power. 84101004
|
||||
1000223 10002 3 2 Story III Aston has already acknowledged Jamilah for her unlimited potential when she was still a child. 84101004
|
||||
1000313 10003 3 1 PD: Feb 29 84100112
|
||||
1000314 10003 4 1 Blood Type B 84100112
|
||||
1000321 10003 1 2 Story I The person in charge of the Science Council and a member of the Babylonia Council. He is responsible for handling the scientific and technical affairs in Babylonia. 84100112
|
||||
1000322 10003 2 2 Story II Asimov has completely thrown himself into scientific research and already made several huge achievements at a young age, yet his lack of social skills makes him a despicable man for many people. 84100112
|
||||
1000323 10003 3 2 Story III To Asimov, scientific development is always his top priority when making a decision, even if the decision makes him look somewhat ruthless. Having said that, he does not pay his image any mind, for it has nothing to do with science. 84100112
|
||||
1000413 10004 3 1 PD: Jul 1 84306011
|
||||
1000414 10004 4 1 Blood Type O 84306011
|
||||
1000421 10004 1 2 Story I A member of the Oasis Squad stationed in Kuzath Snow Plains. After Oasis Squad's instructor, ■■, sacrificed his life, Bruce was ordered to temporarily take over the leadership, leading the squad for a rescue mission in Kuzath Snow Plains. 84306011
|
||||
1000422 10004 2 2 Story II Watanabe's closest friend. Bruce's dream was to join the Ground Forces, so that he could save people from dying on the frontlines. 84306011
|
||||
1000423 10004 3 2 Story III Bruce and Watanabe were the top two trainee soldiers in their squad. The reason why Watanabe achieved this great performance was that he often got extra lessons for his misbehaviors. 84306011
|
||||
1000424 10004 4 2 Story IV Bruce's harmonica and Watanabe's guitar show was a real hit in the Oasis Squad. 84306011
|
||||
1000513 10005 3 1 PD: Mar 20 84101210
|
||||
1000514 10005 4 1 Blood Type A 84101210
|
||||
1000521 10005 1 2 Story The leader of the Support Force, yet her power is comparable with that of the Task Force soldiers. 84101210
|
||||
1000613 10006 3 1 PD: Apr 7 84101002
|
||||
1000614 10006 4 1 Blood Type A 84101002
|
||||
1000621 10006 1 2 Story Born on the Nighter, he has become one of the bodyguards on Asslam for various reasons. 84101002
|
||||
1000713 10007 3 1 PD: Sep 5 84201101
|
||||
1000714 10007 4 1 Blood Type B 84201101
|
||||
1000721 10007 1 2 Story A member of the Kowloong Crew on the Nighter, Chaofeng is a recon and espionage specialist responsible for data collection and monitoring. 84201101
|
||||
1000813 10008 3 1 PD: Oct 18 84101004
|
||||
1000814 10008 4 1 Blood Type B 84101004
|
||||
1000821 10008 1 2 Story An aristocrat on Asslam and the leader of the opposition faction against Jamilah's leadership. He once incited Sophia to kill Jamilah, yet his scheme came to naught in the end. 84101004
|
||||
1000913 10009 3 1 PD: May 1 84100112
|
||||
1000914 10009 4 1 Blood Type ■■■■ 84100112
|
||||
1000921 10009 1 2 Story I The spiritual leader of Babylonia and the president of the Babylonia Council. He is responsible for Babylonia's overall management. 84100112
|
||||
1000922 10009 2 2 Story II ■■■■ 84100112
|
||||
1000923 10009 3 2 Story III ■■■■ 84100112
|
||||
1000924 10009 4 2 Story IV ■■■■ 84100112
|
||||
1000925 10009 5 2 Story V In order to bring Babylonia back to the Earth, he has been dedicating himself to striking a balance among different Humanity Fronts. 84100112
|
||||
1001013 10010 3 1 PD: Jun 12
|
||||
1001014 10010 4 1 Blood Type A
|
||||
1001021 10010 1 2 Story I A resident of the Murmansk Port.
|
||||
1001022 10010 2 2 Story II Once saved by Rosetta, he is acquainted with the world of the Forest Guard and has become their loyal friend.
|
||||
1001113 10011 3 1 PD: Nov 1
|
||||
1001114 10011 4 1 Blood Type O
|
||||
1001121 10011 1 2 Story A human-deer hybrid Construct with a pair of distinctive antler-shaped structures on her head. When Rosetta left the boreal forest, she, as a member of the Forest Guard, has taken over her role temporarily.
|
||||
1001213 10012 3 1 PD: Oct 3 84101001
|
||||
1001214 10012 4 1 Blood Type AB 84101001
|
||||
1001221 10012 1 2 Story I The fourth leader of the Akdilek Commercial Alliance. She has consolidated her power as the first female leader by weakening the traditional aristocrats' influence on Asslam. 84101001
|
||||
1001222 10012 2 2 Story II Almost everything in life is but a trade-off to her: no eternal enemies, only eternal interests. 84101001
|
||||
1001313 10013 3 1 PD: Jun 28 84306011
|
||||
1001314 10013 4 1 Blood Type A 84306011
|
||||
1001321 10013 1 2 Story I The instructor of the Oasis Squad stationed in Kuzath Snow Plains who has trained numerous valiant soldiers. He executed a certain mission with Nikola and Hassen at a young age. 84306011
|
||||
1001322 10013 2 2 Story II He sacrificed his life to save the civilians when the virus broke out, but his body has not been found until today. 84306011
|
||||
1001413 10014 3 1 PD: Jan 18 84305012
|
||||
1001414 10014 4 1 Blood Type O 84305012
|
||||
1001421 10014 1 2 Story I One of the largest contributors to the Construct Tech. Kalon has greatly improved the chance of a successful Construct modification experiment, though the price for it has become his unforgettable trauma. 84305012
|
||||
1001422 10014 2 2 Story II Unable to stand the Construct modification experiment anymore, Kalon left the research team and hid out in the slum of City 052. He adopted a helpless girl named Karenina there. 84305012
|
||||
1001513 10015 3 1 PD: Oct 23 84308012
|
||||
1001514 10015 4 1 Blood Type O 84308012
|
||||
1001521 10015 1 2 Story A military Construct from the same batch as Kamui. He is somewhat timid, but he is willing to support his comrades with everything he has got on the battlefield. 84308012
|
||||
1001613 10016 3 1 PD: Jul 10 84311012
|
||||
1001614 10016 4 1 Blood Type B 84311012
|
||||
1001621 10016 1 2 Story He is an officer of Babylonia and the head of the Smith family. 84311012
|
||||
1001713 10017 3 1 PD: Jul 7 845001010
|
||||
1001714 10017 4 1 Blood Type A 845001010
|
||||
1001721 10017 1 2 Story Dominik's friend. After Dominik went missing, she started to research possible methods of suppressing the Punishing Virus, and, by conducting numerous human experiments, the gigantic Golden Vortex is her answer for that. 845001010
|
||||
1001813 10018 3 1 PD: May 1 84100112
|
||||
1001814 10018 4 1 Blood Type B 84100112
|
||||
1001821 10018 1 2 Story I The commander-in-chief of Babylonia and a member of the Babylonia Council. Nikola is responsible for handling the military affairs in Babylonia. 84100112
|
||||
1001822 10018 2 2 Story II ■■■■ 84100112
|
||||
1001823 10018 3 2 Story III ■■■■ 84100112
|
||||
1001824 10018 4 2 Story IV ■■■■ 84100112
|
||||
1001825 10018 5 2 Story V In order to reclaim the Earth, Nikola will do everything he needs to do. 84100112
|
||||
1001913 10019 3 1 PD: Aug 15 84101106
|
||||
1001914 10019 4 1 Blood Type B 84101106
|
||||
1001921 10019 1 2 Story I A member of the Kowloong Crew on the Nighter, Pulao is a security specialist responsible for the security affairs of the Kowloong Chamber of Commerce. 84101106
|
||||
1001922 10019 2 2 Story II Unlike the rest of the Kowloong Crew, Pulao seems to have retained part of her memory. 84101106
|
||||
1002013 10020 3 1 PD: May 26 84303022
|
||||
1002014 10020 4 1 Blood Type A 84303022
|
||||
1002021 10020 1 2 Story A scavenger living in an underground tunnel of City 049. 84303022
|
||||
1002113 10021 3 1 PD: Sep 2 84100107
|
||||
1002114 10021 4 1 Blood Type AB 84100107
|
||||
1002121 10021 1 2 Story I The Sky Lord Celica. Everything seems to be a breeze to this impeccable, gorgeous secretary. 84100107
|
||||
1002122 10021 2 2 Story II [This log has been edited abnormally. Please contact the relevant personnel as soon as possible.] 84100107
|
||||
1002213 10022 3 1 PD: ■■■■ 84309012
|
||||
1002214 10022 4 1 Blood Type O 84309012
|
||||
1002221 10022 1 2 Story I An Archaeological Team member from the World Government Association of Art. Her beautiful voice and superb opera singing techniques mark her off from the other opera singers. 84309012
|
||||
1002222 10022 2 2 Story II A gentle, considerate girl who always lends a hand to people in need. 84309012
|
||||
1002313 10023 3 1 PD: Feb 1 84307011
|
||||
1002314 10023 4 1 Blood Type AB 84307011
|
||||
1002321 10023 1 2 Story I A pious priest of a church located in the north of Kuzath Snow Plains. He embraced everyone with infinite compassion. 84307011
|
||||
1002322 10023 2 2 Story II In fact, he is a bionic robot hastily activated by the churches in the Golden Age, the time when religion lost its appeal. 84307011
|
||||
1002413 10024 3 1 PD: Dec 10 84307021
|
||||
1002414 10024 4 1 Blood Type O 84307021
|
||||
1002421 10024 1 2 Story I A military volunteer of City 173. Even though he was just a military volunteer, when it came to protecting his city, he acted even more valiantly than the real soldiers did. 84307021
|
||||
1002422 10024 2 2 Story II His kindness always brings sunshine to the people around him. 84307021
|
||||
1002423 10024 3 2 Story III Toby was abducted by Daedalus for an illegal Construct modification experiment soon after he came in contact with Bianca. He managed to escape halfway through the experiment. 84307021
|
||||
1002424 10024 4 2 Story IV Only after Bianca left the church did the folks discover the symptoms of corruption on Toby's body. Nonetheless, the fact that Toby was corrupted before death did not lessen their hatred and fear of Bianca. They blamed her for everything that had ever happened. 84307021
|
||||
1002425 10024 5 2 Story V His body is buried in the cemetery of City 173. 84307021
|
||||
1002513 10025 3 1 PD: Sep 1 84307023
|
||||
1002514 10025 4 1 Blood Type B 84307023
|
||||
1002521 10025 1 2 Story I The chairman of Daedalus and a former Kurono's employee. With an opposite view on how to treat the Constructs, Wen left Babylonia and founded Daedalus by leveraging his extensive social network. 84307023
|
||||
1002522 10025 2 2 Story II He is a perfectionist who has a special affection for a perfect piece of work. As for the defectives, he shows no mercy, and almost everything in this world seems defective to him. 84307023
|
||||
1002613 10026 3 1 PD: Jun 13 84306021
|
||||
1002614 10026 4 1 Blood Type A 84306021
|
||||
1002621 10026 1 2 Story I The captain of the 25-633th squadron. Known as the "Beak of Islay", the flying ace of the World Government, Cyril has made outstanding contributions on the battlefield. 84306021
|
||||
1002622 10026 2 2 Story II In the 5th Operation Acadia, Cyril was seen around the operation location, yet his name was not on the list of servicemen for that operation. 84306021
|
||||
1002713 10027 3 1 PD: Jan 5 84309011
|
||||
1002714 10027 4 1 Blood Type AB 84309011
|
||||
1002721 10027 1 2 Story A staff member of the Center of Basic Public Education in Babylonia. 84309011
|
||||
1002813 10028 3 1 PD: Oct 8 84101108
|
||||
1002814 10028 4 1 Blood Type A 84101108
|
||||
1002821 10028 1 2 Story I A member of the Kowloong Crew on the Nighter and Villier's bodyguard. Yazi is responsible for handling black ops missions. 84101108
|
||||
1002822 10028 2 2 Story II Unlike the rest of the Kowloong Crew, Yazi seems to have retained part of her memory. 84101108
|
||||
1002913 10029 3 1 PD: Apr 21 84201101
|
||||
1002914 10029 4 1 Blood Type B 84201101
|
||||
1002921 10029 1 2 Story Lee's younger brother, Nikola's agent, and a new tactician in the Combat Department. In order to achieve his ambitions, Babylonia, Ascendants, and all the other things in this world are nothing but pawns to Murray. 84201101
|
||||
1003012 10030 2 1 PD: Unknown 84800104
|
||||
1003013 10030 3 1 Blood Type O 84800104
|
||||
1003021 10030 1 2 Story Publicly executed by Luna for attempting to lay hands on a secret she deemed to be forbidden. He may also be linked to other Ascendants that you have yet to meet... 84800104
|
||||
1003112 10031 2 1 PD: ■■■■ 84313011
|
||||
1003113 10031 3 1 Blood Type ■■■■ 84313011
|
||||
1003121 10031 1 2 Story Camu's instructor in Kurono. A member of the Special Security Department, and an experienced warrior. Killed by the furious Camu. 84313011
|
||||
1003212 10032 2 1 PD: ■■■■ 84800202
|
||||
1003213 10032 3 1 Blood Type ■■■■ 84800202
|
||||
1003221 10032 1 2 Story A Construct of Babylonia. Her real intention was to control Amberia and take revenge on the ARU. For this purpose she was willing to pay any price, including asking Ascendants for help and protection. 84800202
|
||||
1003312 10033 2 1 PD: ■■■■ 84800202
|
||||
1003313 10033 3 1 Blood Type ■■■■ 84800202
|
||||
1003321 10033 1 2 Story A Commandant of Babylonia. Once served as the direct leader of Atiel, and was later betrayed by her. 84800202
|
||||
1003412 10034 2 1 PD: ■■■■ 84800203
|
||||
1003413 10034 3 1 Blood Type ■■■■ 84800203
|
||||
1003421 10034 1 2 Story The Chief Captain of the Arctic Route Union. 84800203
|
||||
1003512 10035 2 1 PD: ■■■■ 84900201
|
||||
1003513 10035 3 1 Blood Type ■■■■ 84900201
|
||||
1003521 10035 1 2 Story An bear-model bionic. Joined Nanami to stop the war between bionics and humans. 84900201
|
||||
1003612 10036 2 1 PD: ■■■■ 84314012
|
||||
1003613 10036 3 1 Blood Type ■■■■ 84314012
|
||||
1003621 10036 1 2 Story A member of the Forest Guards. Protected Pfaff and Rosetta in the snow. 84314012
|
||||
1003712 10037 2 1 PD: ■■■■ 84314011
|
||||
1003713 10037 3 1 Blood Type ■■■■ 84314011
|
||||
1003721 10037 1 2 Story I Rosetta's grandfather. Never allowed her to display a single sign of weakness. 84314011
|
||||
141
Resources/table/share/archive/Tag.tab.bytes
Normal file
141
Resources/table/share/archive/Tag.tab.bytes
Normal file
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|
||||
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|
||||
<EFBFBD><EFBFBD>ș<EFBFBD>\ł<>m<EFBFBD>5<EFBFBD><35>~<7E>r<EFBFBD><72><EFBFBD><EFBFBD><1C>zʣ`<60>UXK<58>B<EFBFBD><42>0Ai<1C><><EFBFBD>T<>H<EFBFBD><48>6<EFBFBD><36><EFBFBD>5<18><>k<EFBFBD><6B><EFBFBD>=0<>UJU<4A><55><EFBFBD><EFBFBD>wwN_<>$<24>z<EFBFBD>x$b<>Q<EFBFBD>#Id Order Color Bg Name IsNotShow TagGroupId[0] TagGroupId[1] TagGroupId[2] TagGroupId[3]
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203 3 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag2.png Fragile 0 1 2 0 0
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303 7 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag3.png Not So Hard 0 1 2 0 0
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304 8 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag3.png Average 0 1 2 0 0
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||||
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|
||||
403 11 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Challenging 0 1 2 0 0
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||||
404 12 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Not Easy 0 1 2 0 0
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||||
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||||
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603 20 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag6.png Invincible 0 1 2 0 0
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||||
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||||
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||||
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9902 1002 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag3.png Ranged 0 99 0 0 0
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||||
9903 1003 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag3.png Duelist 0 99 0 0 0
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||||
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|
||||
9906 1006 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Burst 0 99 0 0 0
|
||||
9907 1007 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Multiattack 0 99 0 0 0
|
||||
9908 1008 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag2.png Harmless 0 99 0 0 0
|
||||
9909 1009 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Explosive 0 99 0 0 0
|
||||
9910 1010 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Leaper 0 99 0 0 0
|
||||
9911 1011 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Reach 0 99 0 0 0
|
||||
9912 1012 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Mutate 0 99 0 0 0
|
||||
9913 1013 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Control 0 99 0 0 0
|
||||
9914 1014 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Executioner 0 99 0 0 0
|
||||
9915 1015 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Dexterous 0 99 0 0 0
|
||||
9916 1016 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Stealthy 0 99 0 0 0
|
||||
9917 1017 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Support 0 99 0 0 0
|
||||
9918 1018 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Reckless 0 99 0 0 0
|
||||
9919 1019 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Cunning 0 99 0 0 0
|
||||
9920 1020 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Dweller 0 99 0 0 0
|
||||
9921 1021 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Burrow 0 99 0 0 0
|
||||
9922 1022 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Flash 0 99 0 0 0
|
||||
9923 1023 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Retaliate 0 99 0 0 0
|
||||
9924 1024 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Berserk 0 99 0 0 0
|
||||
9925 1025 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Nullifier 0 99 0 0 0
|
||||
9926 1026 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Vortex 0 99 0 0 0
|
||||
9927 1027 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Stance-Shift 0 99 0 0 0
|
||||
9928 1028 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Haste 0 99 0 0 0
|
||||
9929 1029 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Phantom 0 99 0 0 0
|
||||
9930 1030 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Polearm 0 99 0 0 0
|
||||
9931 1031 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Performer 0 99 0 0 0
|
||||
9932 1032 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Bartender 0 99 0 0 0
|
||||
9933 1033 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Surfer 0 99 0 0 0
|
||||
9934 1034 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Flight 0 99 0 0 0
|
||||
9935 1035 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Puppeteer 0 99 0 0 0
|
||||
9936 1036 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Voltron 0 99 0 0 0
|
||||
9937 1037 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Thunderer 0 99 0 0 0
|
||||
9938 1038 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Trade Blows 0 99 0 0 0
|
||||
9939 1039 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Sekikumo 0 99 0 0 0
|
||||
9940 1040 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Shatterpoint 0 99 0 0 0
|
||||
9941 1041 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Weak-Kneed 0 99 0 0 0
|
||||
9942 1042 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Loves Hugs 0 99 0 0 0
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||||
9943 1043 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Plays Possum 0 99 0 0 0
|
||||
9944 1044 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Needlemania 0 99 0 0 0
|
||||
9945 1045 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Hyperactivity 0 99 0 0 0
|
||||
9946 1046 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Like Shadow 0 99 0 0 0
|
||||
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|
||||
9948 1048 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Medusa 0 99 0 0 0
|
||||
9949 1049 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Cutting Ties 0 99 0 0 0
|
||||
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|
||||
9951 1051 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Grind n Ride 0 99 0 0 0
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||||
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|
||||
9953 1053 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag3.png R Go, B Halt 0 99 0 0 0
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||||
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||||
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|
||||
9957 1057 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Look down 0 99 0 0 0
|
||||
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|
||||
9959 1059 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag5.png Anti-Matrix 0 99 0 0 0
|
||||
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|
||||
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|
||||
9962 1062 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Group Act 0 99 0 0 0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
10000 1100 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png With Shield 0 99 0 0 0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
10006 1106 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Sever Limbs 0 99 0 0 0
|
||||
10007 1107 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Blossoms 0 99 0 0 0
|
||||
10008 1108 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Small Moon 0 99 0 0 0
|
||||
10009 1109 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Somersault 0 99 0 0 0
|
||||
10010 1110 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Yoo-Hoo 0 99 0 0 0
|
||||
10011 1111 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Ta-Da-Da-Da 0 99 0 0 0
|
||||
10012 1112 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Mighty Arm 0 99 0 0 0
|
||||
10013 1113 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Cute 0 99 0 0 0
|
||||
10014 1114 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Headbanging 0 99 0 0 0
|
||||
10015 1115 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Dancing 0 99 0 0 0
|
||||
10016 1116 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Two-Faced 0 99 0 0 0
|
||||
10017 1117 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Flexible 0 99 0 0 0
|
||||
BIN
Resources/table/share/archive/WeaponSetting.tab.bytes
Normal file
BIN
Resources/table/share/archive/WeaponSetting.tab.bytes
Normal file
Binary file not shown.
Reference in New Issue
Block a user