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table reader v1
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P<EFBFBD><EFBFBD>ב_<EFBFBD><EFBFBD><EFBFBD><EFBFBD>^<5E>|<7C><>f<EFBFBD><66><EFBFBD><1A>L<EFBFBD><4C><EFBFBD>6{<7B>5<EFBFBD>a/u<><75>n9Z
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<EFBFBD>s<EFBFBD><EFBFBD><EFBFBD>R[<5B>wp<77><70><EFBFBD>l<EFBFBD>h{=CRK&d<><15><15>Z<>iN<69><4E><EFBFBD>v<EFBFBD>
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<EFBFBD><EFBFBD>]<5D>Ao}<7D>8<EFBFBD><38><EFBFBD><04>Q_<>}_D<5F>D%z%S<><53><EFBFBD><EFBFBD>"<22>:<3A><><EFBFBD><EFBFBD>F<EFBFBD>&'2<>wId CharacterId Career ReferenceComboId[1] ReferenceComboId[2] ReferenceComboId[3] ReferenceComboId[4] ReferenceComboId[5] Name
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1 1011002 1 102 203 Lee: Palefire
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2 1021001 1 101 201 Lucia: Lotus
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3 1031001 3 101 202 Liv: Eclipse
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4 1041002 1 101 208 Bianca: Zero
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5 1051001 2 101 205 Nanami: Storm
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6 1061002 2 101 204 Kamui: Bastion
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7 1071002 1 101 210 Karenina: Blast
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8 1081002 1 101 207 Watanabe: Nightblade
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9 1021002 1 103 201 Lucia: Dawn
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10 1031002 3 103 202 Liv: Lux
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11 1011003 1 101 203 304 Lee: Entropy
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12 1031003 3 101 202 305 Liv: Luminance
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13 1061003 2 104 204 304 Kamui: Tenebrion
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14 1071003 1 102 210 304 Karenina: Ember
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15 1051003 2 102 205 301 Nanami: Pulse
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16 1021003 1 101 302 Lucia: Crimson Abyss
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17 1081003 1 104 207 Watanabe: Astral
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18 1091002 2 101 209 Ayla: Brilliance
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19 1041003 1 103 208 307 Bianca: Veritas
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20 1111002 3 102 205 Sophia: Silverfang
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21 1121002 2 103 204 Chrome: Arclight
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22 1021004 1 105 201 308 Lucia: Plume
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23 1131002 3 104 206 Vera: Rozen
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24 1511003 4 104 309 Camu: Crocotta
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25 1141003 2 101 207 305 Rosetta: Rigor
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26 1521003 4 101 309 Qu: Pavo
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||||
27 1161002 2 105 205 Changyu: Qilin
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28 1171003 1 104 302 Luna: Laurel
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29 1211002 3 105 204 Wanshi: Hypnos
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30 1531003 4 103 309 Selena: Tempest
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31 1121003 2 105 204 306 Chrome: Glory
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32 1221002 2 104 206 No. 21: XXI
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33 1131003 2 103 206 301 Vera: Garnet
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34 1541003 4 102 309 Roland: Flambeau
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35 1031004 5 102 202 303 Liv: Empyrea
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36 1531004 5 104 209 303 Selena: Capriccio
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37 1551003 4 101 309 Pulao: Dragontoll
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38 1051004 2 102 205 306 Nanami: Starfarer
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39 1561003 4 105 309 Haicma: Starveil
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40 1071004 2 104 210 307 Karenina: Scire
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41 1571003 4 103 309 Noan: Arca
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@@ -0,0 +1,13 @@
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P<EFBFBD><EFBFBD>
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<EFBFBD><EFBFBD><EFBFBD>><3E><>1<EFBFBD><1A>6<EFBFBD>l<EFBFBD>iB}ޔI<DE94>W<EFBFBD><57>ާ<EFBFBD><DEA7>&Mf<4D>i<EFBFBD>L<02>N<EFBFBD>eVռ<56>>Kf*ц<><D186>h<EFBFBD><68>4l<34>X-@}<7D>ZT<5A>}<7D>@<40><><EFBFBD><EFBFBD><EFBFBD>E<EFBFBD><45><EFBFBD><EFBFBD>4<EFBFBD>B<EFBFBD><42>D<EFBFBD><44>V
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NG <09><><EFBFBD>ff^<5E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,;<3B>fF<66><1E><>=<3D>L<EFBFBD>Id GroupId Name ConditionId ExtraRewardConditionId ExtraRewardItemBoxId DefaultRecruitTicketId FloorFightGroupId FloorEventGroupId FloorShopGroupId OpenIndexIcon OpenTitleIcon SceneUrl BgA BgB ModelUrl OtherBg BgmCueId OpenBg
|
||||
1 1 Chapter I - Courtyard 1006039 1 1 1001 1001 1011 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle1.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt1.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt01.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg01.png 142 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png
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2 1 Chapter II - Town 2001 1002 1021 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle2.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt2.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt02.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg02.png 70 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png
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3 1 Chapter III - Fortress 3001 1003 1031 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt3.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt03.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg03.png 63 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png
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4 1 Chapter IV - Tunnel 4001 1004 1041 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle4.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt4.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt04.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg04.png 120 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png
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5 1 Chapter V - Deep Sea 5001 1005 1051 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle5.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt5.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt05.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg05.png 160 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png
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6 1 Chapter VI - "Reality" 1004047 6001 1006 1061 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle6.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt6.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt06.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg06.png 12 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png
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7 2 Chapter I - Courtyard 1006039 1 1 1001 1001 1011 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle1.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt1.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt01.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg01.png 142 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png
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8 2 Chapter II - Town 2001 1002 1021 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle2.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt2.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt02.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg02.png 70 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png
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9 2 Chapter III - Fortress 3001 1003 1031 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt3.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt03.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg03.png 63 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png
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10 2 Chapter IV - Tunnel 4001 1004 1041 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle4.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt4.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt04.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg04.png 120 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png
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!<21>J<EFBFBD>E)^<18><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>TU<16><0E>e8<65><38><EFBFBD><13>ܢg(=<3D>
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h<EFBFBD>
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<EFBFBD>
|
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L<EFBFBD><EFBFBD>XՍ<EFBFBD><EFBFBD><1A>i<><<3C>uS<75>jL0<0B><>r<EFBFBD><01><><EFBFBD>-<2D>~ԯ%
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@@ -0,0 +1,86 @@
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K<EFBFBD>.}и<><D0B8>^<5E>l9<6C>庡
|
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<EFBFBD><EFBFBD><14>H<EFBFBD><48>!<21>V<EFBFBD><56><EFBFBD>lӭ<6C>ìO<C3AC><4F>p<EFBFBD><70><EFBFBD><EFBFBD>ſ<EFBFBD><C5BF>%Us <20>݃<1D><> 4ߤ< <20><>80Q<30>&<26><>q<EFBFBD><71><EFBFBD>D8<44>ý<EFBFBD><C3BD><EFBFBD>q<EFBFBD>x<EFBFBD><78>W<14>/<2F>1/x6<78>0<EFBFBD><30>L@<40>l,?k.<19> <09><>P<EFBFBD><50><EFBFBD><0E><><EFBFBD>Id CharacterId Level RobotId FightAbility FightEventIds[1] FightEventIds[2]
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1 1011002 1 126001
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2 1011002 2 126002 2000 2250602
|
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3 1021001 1 126003
|
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4 1021001 2 126004 2000 2250602
|
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5 1031001 1 126005
|
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6 1031001 2 126006 2000 2250602
|
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7 1041002 1 126007
|
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8 1041002 2 126008 2000 2250602
|
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9 1051001 1 126009
|
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10 1051001 2 126010 2000 2250602
|
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11 1061002 1 126011
|
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12 1061002 2 126012 2000 2250602
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13 1071002 1 126013
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14 1071002 2 126014 2000 2250602
|
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15 1081002 1 126015
|
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16 1081002 2 126016 2000 2250602
|
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17 1021002 1 126017
|
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18 1021002 2 126018 2000 2250602
|
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19 1031002 1 126019
|
||||
20 1031002 2 126020 2000 2250602
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21 1011003 1 126021
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22 1011003 2 126022 2000 2250602
|
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23 1031003 1 126023
|
||||
24 1031003 2 126024 2000 2250602
|
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25 1061003 1 126025
|
||||
26 1061003 2 126026 2000 2250602
|
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27 1071003 1 126027
|
||||
28 1071003 2 126028 2000 2250602
|
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29 1051003 1 126029
|
||||
30 1051003 2 126030 2000 2250602
|
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31 1021003 1 126031
|
||||
32 1021003 2 126032 2000 2250602
|
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33 1081003 1 126033
|
||||
34 1081003 2 126034 2000 2250602
|
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35 1091002 1 126035
|
||||
36 1091002 2 126036 2000 2250602
|
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37 1041003 1 126037
|
||||
38 1041003 2 126038 2000 2250602
|
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39 1111002 1 126039
|
||||
40 1111002 2 126040 2000 2250602
|
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41 1121002 1 126041
|
||||
42 1121002 2 126042 2000 2250602
|
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43 1021004 1 126043
|
||||
44 1021004 2 126044 2000 2250602
|
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45 1131002 1 126045
|
||||
46 1131002 2 126046 2000 2250602
|
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47 1511003 1 126047
|
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48 1511003 2 126048 2000 2250602
|
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49 1141003 1 126049
|
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50 1141003 2 126050 2000 2250602
|
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51 1521003 1 126051
|
||||
52 1521003 2 126052 2000 2250602
|
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53 1161002 1 126053
|
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54 1161002 2 126054 2000 2250602
|
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55 1171003 1 126055
|
||||
56 1171003 2 126056 2000 2250602
|
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57 1041004 1 126057
|
||||
58 1041004 2 126058 2000 2250602
|
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59 1211002 1 126059
|
||||
60 1211002 2 126060 2000 2250602
|
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61 1531003 1 126061
|
||||
62 1531003 2 126062 2000 2250602
|
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63 1121003 1 126063
|
||||
64 1121003 2 126064 2000 2250602
|
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65 1221002 1 126065
|
||||
66 1221002 2 126066 2000 2250602
|
||||
67 1131003 1 126067
|
||||
68 1131003 2 126068 2000 2250602
|
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69 1541003 1 126069
|
||||
70 1541003 2 126070 2000 2250602
|
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71 1031004 1 126071
|
||||
72 1031004 2 126072 2000 2250602
|
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73 1531004 1 126073
|
||||
74 1531004 2 126074 2000 2250602
|
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75 1551003 1 126075
|
||||
76 1551003 2 126076 2000 2250602
|
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77 1051004 1 126077
|
||||
78 1051004 2 126078 2000 2250602
|
||||
79 1561003 1 126079
|
||||
80 1561003 2 126080 2000 2250602
|
||||
81 1071004 1 126081
|
||||
82 1071004 2 126082 2000 2250602
|
||||
83 1571003 1 126083
|
||||
84 1571003 2 126084 2000 2250602
|
||||
@@ -0,0 +1,26 @@
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F<EFBFBD><EFBFBD><EFBFBD>d/<2F>Z<EFBFBD><13><>u<EFBFBD>"5<><35><EFBFBD><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD>v<EFBFBD>G<EFBFBD>!)<29>^<5E>Xҋ<58><D28B>6O#<23><>[<5B><><EFBFBD><EFBFBD>X<EFBFBD>b<EFBFBD><0F>cW<63><57><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!<21><><02><><EFBFBD>!<21>J<1E><>z+<2B><>RNU<><55>b<EFBFBD>g<10>P!<21><><EFBFBD>
|
||||
<EFBFBD>?
|
||||
<EFBFBD><EFBFBD>P<EFBFBD><EFBFBD>J<EFBFBD>17<EFBFBD><EFBFBD>5<EFBFBD><EFBFBD><EFBFBD><EFBFBD>3<EFBFBD>~N3<4E><33><EFBFBD><EFBFBD>~Id Name ComboTypeId IconPath ConditionDescription ActivationType
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101 War Blade 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo11.png War Blade 2
|
||||
102 Matrix - Fire 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo12.png Matrix - Fire 2
|
||||
103 Matrix - Lightning 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo14.png Matrix - Lightning 2
|
||||
104 Matrix - Dark 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo15.png Matrix - Dark 2
|
||||
105 Matrix - Ice 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo13.png Matrix - Ice 2
|
||||
201 Gaze Realm 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo01.png Gaze Realm 2
|
||||
202 Pure Mercy 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo02.png Pure Mercy 2
|
||||
203 Extreme Calculation 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo03.png Extreme Calculation 2
|
||||
204 Fighter's Wings 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo04.png Fighter's Wings 2
|
||||
205 Little League 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo08.png Little League 2
|
||||
206 Hell Guards 2 Assets/Product/Texture/Image/UiFight/FightExpeditionskill11.png Hell Guards 2
|
||||
207 Sin Reverb 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo06.png Sin Reverb 2
|
||||
208 Final Judgement 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo07.png Final Judgement 2
|
||||
209 Phantom Capriccio 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo20.png Phantom Capriccio 2
|
||||
210 Creator-Destroyer 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo05.png Creator-Destroyer 2
|
||||
301 Overclock 3 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill01.png Overclock 2
|
||||
302 Escalation 3 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo19.png Escalation 2
|
||||
303 Oblivion 3 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill02.png Oblivion 2
|
||||
304 Elimination 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill01.png Elimination 2
|
||||
305 Divine Judgment 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill05.png Divine Judgment 2
|
||||
306 Fortress 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill12.png Fortress 2
|
||||
307 Sudden Rain 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill10.png Sudden Rain 2
|
||||
308 Cyclone 3 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill03.png Cyclone 2
|
||||
@@ -0,0 +1,74 @@
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K<12> <20><>][z<>[<5B>U<EFBFBD>6dl6<6C><36><EFBFBD><EFBFBD>-`<60>b'<27><>0<16>GӚc<D39A><EFBFBD>(ez%\<5C>9<EFBFBD>k懭<6B><E687AD>sx0$<24>`T<>R:<3A><><EFBFBD><EFBFBD>4<EFBFBD>Hi<48>9[[a<><61>c<EFBFBD><63><EFBFBD><EFBFBD> <20><><EFBFBD><03>qSX<53>uAY_<>'<14>%jkYCׁ]<5D><><EFBFBD><EFBFBD>J<EFBFBD>0<EFBFBD><30>&<26><><EFBFBD>OId Name ChildComboId EffectDescription ConditionDesc ConditionLevel ConditionNum Quality EffectId[1] EffectId[2] EffectId[3] EffectId[4] EffectId[5] EffectId[6] EffectId[7] EffectId[8] EffectId[9] EffectId[10] EffectValid[1] EffectValid[2] EffectValid[3] EffectValid[4] EffectValid[5] EffectValid[6] EffectValid[7] EffectValid[8] EffectValid[9] EffectValid[10] EffectTarget[1] EffectTarget[2] EffectTarget[3] EffectTarget[4] EffectTarget[5] EffectTarget[6] EffectTarget[7] EffectTarget[8] EffectTarget[9] EffectTarget[10]
|
||||
1011 Matrix - War Blade - Phase 1 101 Upon dealing Physical DMG, reduces the enemy's DEF by <color=#dbb536>100%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds. Total Stars of War Blade members reach <color=#dbb536>2★</color> 2 1 3 10011 1011 1
|
||||
1012 Matrix - War Blade - Phase 2 101 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of War Blade members reach <color=#dbb536>4★</color> 4 1 4 10011 10012 1011 1011 1 1
|
||||
1013 Matrix - War Blade - Phase 3 101 Upon entering battle, CRIT Rate and CRIT DMG permanently increase by <color=#dbb536>40%</color> and <color=#dbb536>100%</color> respectively.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of War Blade members reach <color=#dbb536>6★</color> 6 1 5 10011 10012 10013 1011 1011 1011 1 1 1
|
||||
1014 Matrix - War Blade - Phase 4 101 Upon entering battle, inflicts the <color=#dbb536>Frail</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Physical DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of War Blade members reach <color=#dbb536>8★</color> 8 1 6 10011 10012 10013 10014 1011 1011 1011 1011 1 1 1 1
|
||||
1021 Matrix - Fire - Phase 1 102 Fire Extra DMG Bonus increases by <color=#dbb536>50%</color>. Does not stack with other Bonds. Total Stars of Matrix - Fire members reach <color=#dbb536>2★</color> 2 1 3 10021 1021 1
|
||||
1022 Matrix - Fire - Phase 2 102 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Matrix - Fire members reach <color=#dbb536>4★</color> 4 1 4 10021 10022 1021 1021 1 1
|
||||
1023 Matrix - Fire - Phase 3 102 Upon dealing DMG, reduces the enemy's Fire Resistance by <color=#dbb536>70%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Matrix - Fire members reach <color=#dbb536>6★</color> 6 1 5 10021 10022 10023 1021 1021 1021 1 1 1
|
||||
1024 Matrix - Fire - Phase 4 102 Upon entering battle, inflicts the <color=#dbb536>Combustible</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Fire DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of Matrix - Fire members reach <color=#dbb536>8★</color> 8 1 6 10021 10022 10023 10024 1021 1021 1021 1021 1 1 1 1
|
||||
1031 Matrix - Lightning - Phase 1 103 Lightning Extra DMG Bonus increases by <color=#dbb536>50%</color>. Does not stack with other Bonds. Total Stars of Matrix - Lightning members reach <color=#dbb536>2★</color> 2 1 3 10031 1031 1
|
||||
1032 Matrix - Lightning - Phase 2 103 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Matrix - Lightning members reach <color=#dbb536>4★</color> 4 1 4 10031 10032 1031 1031 1 1
|
||||
1033 Matrix - Lightning - Phase 3 103 Upon dealing DMG, reduces the enemy's Lightning Resistance by <color=#dbb536>70%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Matrix - Lightning members reach <color=#dbb536>6★</color> 6 1 5 10031 10032 10033 1031 1031 1031 1 1 1
|
||||
1034 Matrix - Lightning - Phase 4 103 Upon entering battle, inflicts the <color=#dbb536>Electrode</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Lightning DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of Matrix - Lightning members reach <color=#dbb536>8★</color> 8 1 6 10031 10032 10033 10034 1031 1031 1031 1031 1 1 1 1
|
||||
1041 Matrix - Dark - Phase 1 104 Dark Extra DMG Bonus increases by <color=#dbb536>50%</color>. Does not stack with other Bonds. Total Stars of Matrix - Dark members reach <color=#dbb536>2★</color> 2 1 3 10041 1041 1
|
||||
1042 Matrix - Dark - Phase 2 104 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Matrix - Dark members reach <color=#dbb536>4★</color> 4 1 4 10041 10042 1041 1041 1 1
|
||||
1043 Matrix - Dark - Phase 3 104 Upon dealing DMG, reduces the enemy's Dark Resistance by <color=#dbb536>70%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Matrix - Dark members reach <color=#dbb536>6★</color> 6 1 5 10041 10042 10043 1041 1041 1041 1 1 1
|
||||
1044 Matrix - Dark - Phase 4 104 Upon entering battle, inflicts the <color=#dbb536>Corrosion</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Dark DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of Matrix - Dark members reach <color=#dbb536>8★</color> 8 1 6 10041 10042 10043 10044 1041 1041 1041 1041 1 1 1 1
|
||||
1051 Matrix - Ice - Phase 1 105 Ice Extra DMG Bonus increases by <color=#dbb536>50%</color>. Does not stack with other Bonds. Total Stars of Matrix - Ice members reach <color=#dbb536>2★</color> 2 1 3 10051 1051 1
|
||||
1052 Matrix - Ice - Phase 2 105 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Matrix - Ice members reach <color=#dbb536>4★</color> 4 1 4 10051 10052 1051 1051 1 1
|
||||
1053 Matrix - Ice - Phase 3 105 Upon dealing DMG, reduces the enemy's Ice Resistance by <color=#dbb536>70%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Matrix - Ice members reach <color=#dbb536>6★</color> 6 1 5 10051 10052 10053 1051 1051 1051 1 1 1
|
||||
1054 Matrix - Ice - Phase 4 105 Upon entering battle, inflicts the <color=#dbb536>Frost</color> effect on all enemies, which will make them receive <color=#dbb536>30%</color> more Ice DMG.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of Matrix - Ice members reach <color=#dbb536>8★</color> 8 1 6 10051 10052 10053 10054 1051 1051 1051 1051 1 1 1 1
|
||||
2011 Gaze Realm - Phase 1 201 In Matrix, all characters have <color=#dbb536>50%</color> more Extra DMG Bonus for <color=#dbb536>3s</color>. Total Stars of Gaze Realm members reach <color=#dbb536>2★</color> 2 1 3 20011 2011 1
|
||||
2012 Gaze Realm - Phase 2 201 Reduces Matrix cooldown by <color=#dbb536>50%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Gaze Realm members reach <color=#dbb536>4★</color> 4 1 4 20011 20012 2011 2011 1 1
|
||||
2021 Pure Mercy - Phase 1 202 All characters' overflow healing will be converted into DMG equal to <color=#dbb536>1000%</color> of the healing value. The damage area is within <color=#dbb536>12m</color>. Total Stars of Pure Mercy members reach <color=#dbb536>2★</color> 2 1 3 20021 2021 1
|
||||
2022 Pure Mercy - Phase 2 202 All healing and HP recovery effects increase by <color=#dbb536>100%</color> and will not be affected by the healing decrease.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Pure Mercy members reach <color=#dbb536>4★</color> 4 1 4 20021 20022 2021 2021 1 1
|
||||
2023 Pure Mercy - Phase 3 202 All characters (<color=#dbb536>including standby characters</color>) restore <color=#dbb536>10%</color> max HP every second and standby characters' overflow healing will be applied to the character in use.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Pure Mercy members reach <color=#dbb536>6★</color> 6 1 5 20021 20022 20023 2021 2021 2021 1 1 1
|
||||
2031 Extreme Calculation - Phase 1 203 All characters will deal <color=#dbb536>2,000</color> Extra DMG every time they deal DMG. This will not be triggered repeatedly. Total Stars of Extreme Calculation members reach <color=#dbb536>2★</color> 2 1 3 20031 2031 1
|
||||
2032 Extreme Calculation - Phase 2 203 All characters will deal Extra DMG equal to <color=#dbb536>number of combos ×100</color>. This will not be triggered repeatedly.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Extreme Calculation members reach <color=#dbb536>4★</color> 4 1 4 20031 20032 2031 2031 1 1
|
||||
2041 Fighter's Wings - Phase 1 204 All characters have <color=#dbb536>50%</color> more max HP. Upon dealing DMG to the <color=#dbb536>shield</color>, deal the same amount of True DMG. Total Stars of Fighter's Wings members reach <color=#dbb536>2★</color> 2 1 3 20041 2041 1
|
||||
2042 Fighter's Wings - Phase 2 204 All characters gain <color=#dbb536>Super Armor</color> and will not receive DMG beyond <color=#dbb536>20%</color> of their max HP from a single attack.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Fighter's Wings members reach <color=#dbb536>4★</color> 4 1 4 20041 20042 2041 2041 1 1
|
||||
2043 Fighter's Wings - Phase 3 204 Every time when receiving DMG, all characters will deal DMG equal to <color=#dbb536>15×</color> max HP to enemies within <color=#dbb536>12m</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Fighter's Wings members reach <color=#dbb536>6★</color> 6 1 5 20041 20042 20043 2041 2041 2041 1 1 1
|
||||
2051 Little League - Phase 1 205 Upon entering battle, summons Polar Bear <color=#dbb536>Martin</color> with a random one of the following effects:\n<color=#dbb536>Martin</color> deals DMG equal to <color=#dbb536>5%</color> max HP every <color=#dbb536>10s</color> to all enemies.\n<color=#dbb536>Martin</color> summons a black hole to pull all enemies and reduce all their Elemental Resistance by <color=#dbb536>20%</color> every <color=#dbb536>10s</color> for <color=#dbb536>5s</color>. Total Stars of Little League members reach <color=#dbb536>2★</color> 2 1 3 20052 2051 1
|
||||
2052 Little League - Phase 2 205 Upon entering battle, a random one of the following effects will be granted:\nRestores <color=#dbb536>1 Signature Energy</color> every second for each <color=#dbb536>5 Tinbread Cookies</color>.\nAll members have <color=#dbb536>5%</color> Extra DMG Bonus for each <color=#dbb536>5 Tinbread Cookies</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Little League members reach <color=#dbb536>4★</color> 4 1 4 20052 20051 2051 2051 1 1
|
||||
2053 Little League - Phase 3 205 Upon entering battle, guaranteed to gain all Phase 1 and Phase 2 Bond effects.\nMeanwhile, all Tinbread Cookies' bonus effect increases by <color=#dbb536>100%</color>. Total Stars of Little League members reach <color=#dbb536>6★</color> 6 1 5 20052 20051 20053 2051 2051 2051 1 1 1
|
||||
2061 Hell Guards - Phase 1 206 For every <color=#dbb536>5s</color>, uses the last Signal Orb and gains a <color=#dbb536>30%</color> Extra DMG Bonus for <color=#dbb536>5s</color>. This will not be triggered when there are no Signal Orbs. Total Stars of Hell Guards members reach <color=#dbb536>2★</color> 2 1 3 20061 2061 1
|
||||
2062 Hell Guards - Phase 2 206 Takes DMG equal to <color=#dbb536>1%</color> max HP every second and deal DMG equal to <color=#dbb536>1%</color> of current HP to all enemies within <color=#dbb536>12m</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Hell Guards members reach <color=#dbb536>4★</color> 4 1 4 20061 20062 2061 2061 1 1
|
||||
2071 Sin Reverb - Phase 1 207 Press and hold Basic Attack for <color=#dbb536>1s</color> to gain a <color=#dbb536>100%</color> Extra DMG Bonus for <color=#dbb536>3s</color>. Cooldown: <color=#dbb536>7s</color>. Total Stars of Sin Reverb members reach <color=#dbb536>2★</color> 2 1 3 20071 2071 1
|
||||
2072 Sin Reverb - Phase 2 207 Dodges <color=#dbb536>twice</color> within <color=#dbb536>1s</color> to actively trigger the <color=#dbb536>Matrix</color>. Cooldown: <color=#dbb536>15s</color>. (Independent from Matrix triggered by successfully dodging attacks).\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Sin Reverb members reach <color=#dbb536>4★</color> 4 1 4 20071 20072 2071 2071 1 1
|
||||
2081 Final Judgement - Phase 1 208 Upon attacking an enemy with HP above <color=#dbb536>40%</color>, gains a <color=#dbb536>10%</color> Extra DMG Bonus for every 10% more HP the enemy has, up to <color=#dbb536>60%</color>. Total Stars of Final Judgement members reach <color=#dbb536>2★</color> 2 1 3 20081 2081 1
|
||||
2082 Final Judgement - Phase 2 208 Upon dealing DMG, has a <color=#dbb536>40%</color> chance to deal <color=#dbb536>200%</color> more DMG at the same time.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Final Judgement members reach <color=#dbb536>4★</color> 4 1 4 20081 20082 2081 2081 1 1
|
||||
2083 Final Judgement - Phase 3 208 Upon dealing DMG, <color=#dbb536>instantly kills</color> the enemy if their HP is below <color=#dbb536>30%</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Final Judgement members reach <color=#dbb536>6★</color> 6 1 5 20081 20082 20083 2081 2081 2081 1 1 1
|
||||
2091 Phantom Capriccio - Phase 1 209 For each <color=#dbb536>class</color> in the team recruited, the character gains a <color=#dbb536>15%</color> Extra DMG Bonus. Total Stars of Phantom Capriccio members reach <color=#dbb536>2★</color> 2 1 3 20091 20092 20093 20094 20095 2091 2092 2093 2094 2095 1 1 1 1 1
|
||||
2092 Phantom Capriccio - Phase 2 209 For each <color=#dbb536>type of Element</color> in the team recruited, the character's HP and ATK increase <color=#dbb536>10%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Phantom Capriccio members reach <color=#dbb536>4★</color> 4 1 4 20091 20092 20093 20094 20095 20096 20097 20098 20099 20100 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 1 1 1 1 1 1 1 1 1 1
|
||||
2101 Creator-Destroyer - Phase 1 210 Upon entering battle, launches a cannon attack, with each shell dealing <color=#dbb536>30,000</color> Fire DMG:\nHas an <color=#dbb536>80%</color> chance to succeed. <color=#dbb536>1</color> cannon attack in total.\nHas a <color=#dbb536>20%</color> chance to succeed. <color=#dbb536>5</color> cannon attacks in total. Total Stars of Creator-Destroyers members reach <color=#dbb536>2★</color> 2 1 3 20101 2101 1
|
||||
2102 Creator-Destroyer - Phase 2 210 Upon entering battle, launches a laser beam attack at the enemy. The laser beam will automatically pursue the enemy and deal <color=#dbb536>10,000</color> Ture DMG every second to nearby enemies:\nHas a <color=#dbb536>80%</color> chance to succeed. Summons <color=#dbb536>1</color> laser beam with a moderate speed.\nHas a <color=#dbb536>20%</color> chance to succeed. Summons <color=#dbb536>2</color> laser beams with an accelerated speed.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Creator-Destroyers members reach <color=#dbb536>4★</color> 4 1 4 20101 20102 2101 2101 1 1
|
||||
2103 Creator-Destroyer - Phase 3 210 Upon entering battle, launches a bomb attack every 5s:\nHas a <color=#dbb536>95%</color> chance to succeed, casting a <color=#dbb536>Gravity Bomb</color> and dealing <color=#dbb536>150,000</color> Dark DMG to a large area.\nHas a <color=#dbb536>5%</color> chance to achieve a great success, casting a <color=#dbb536>Tactical Strike</color> and dealing <color=#dbb536>500,000</color> Fire DMG to a large area.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Creator-Destroyers members reach <color=#dbb536>6★</color> 6 1 5 20101 20102 20103 2101 2101 2101 1 1 1
|
||||
3011 Overclock - Phase 1 301 Signature's Extra DMG Bonus increases by <color=#dbb536>50%</color>. Total Stars of Overclock members reach <color=#dbb536>2★</color> 2 1 3 30011 3011 1
|
||||
3012 Overclock - Phase 2 301 After casting a Signature, the subsequent Signature cast within <color=#dbb536>5s</color> will have <color=#dbb536>50%</color> more Extra DMG Bonus, up to <color=#dbb536>200%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Overclock members reach <color=#dbb536>3★</color> 3 1 4 30011 30012 3011 3011 1 1
|
||||
3013 Overclock - Phase 3 301 Upon casting a Signature, reduces the enemy's Extra DMG Reduction by <color=#dbb536>20%</color> on hit. Lasts forever. Stacks up to <color=#dbb536>120%</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Overclock members reach <color=#dbb536>4★</color> 4 1 5 30011 30012 30013 3011 3011 3011 1 1 1
|
||||
3021 Escalation - Phase 1 302 When deployed at the same time, activates the extra skill:\nUse special orb(s) to gain 10 Charge Points, up to 100. After 100 Charge Points, the skill can be activated. Once activated, the skill will consume 20 Charge Points every second.\nAfter the skill is activated, summons a random standby character to the battle. The support character will be invincible but temporarily unable to be switched to another character.\nWhen the support character is active, all allied characters on the battlefield have <color=#dbb536>100%</color> more Extra DMG. The support character will trigger Matrix upon leaving the battlefield. Total Stars of Escalation members reach <color=#dbb536>2★</color> 2 2 3 30021 3021 1
|
||||
3022 Escalation - Phase 2 302 For each <color=#dbb536>Blade Will Orb/Annihilation Orb</color> consumed, the subsequent special orb gains <color=#dbb536>20%</color> more Extra DMG Bonus for <color=#dbb536>10s</color>, up to <color=#dbb536>200%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Escalation members reach <color=#dbb536>3★</color> 3 2 4 30021 30022 3021 3022 1 1
|
||||
3023 Escalation - Phase 3 302 Special orbs will provide <color=#dbb536>25</color> Charge Points instead. And each use of special orbs has a <color=#dbb536>80%</color> chance to grant a special orb.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Escalation members reach <color=#dbb536>4★</color> 4 2 5 30021 30022 30023 3021 3022 3022 1 1 1
|
||||
3031 Oblivion - Phase 1 303 After <color=#dbb536>dodging continuously</color>, rearranges the Signal Orbs by color. Total Stars of Oblivion members reach <color=#dbb536>2★</color> 2 2 3 30031 3031 1
|
||||
3032 Oblivion - Phase 2 303 In the ongoing battle, each time a Signature is cast, the next Signature will increase Extra DMG Bonus by <color=#dbb536>50%</color>, up to <color=#dbb536>150%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Oblivion members reach <color=#dbb536>3★</color> 3 2 4 30031 30032 3031 3031 1 1
|
||||
3033 Oblivion - Phase 3 303 When deployed at the same time, activates the extra skill:\nEvery <color=#dbb536>Signature cast</color> will <color=#dbb536>charge</color> the Special Skill button. Activating the button will <color=#dbb536>cast a Signature</color> again. (This time the Signature cast <color=#dbb536>will not</color> <color=#dbb536>charge</color> the special skill.)\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Oblivion members reach <color=#dbb536>4★</color> 4 2 5 30031 30032 30033 3031 3031 3032 1 1 1
|
||||
3041 Elimination - Phase 1 304 After <color=#dbb536>3</color> 3-Pings in total, triggers Matrix and rearranges the Signal Orbs by color. (Cooldown: <color=#dbb536>8s</color>) Total Stars of Elimination members reach <color=#dbb536>2★</color> 2 1 3 30041 3041 1
|
||||
3042 Elimination - Phase 2 304 For every <color=#dbb536>5</color> Signature Energy, Extra DMG Bonus of Orb skills increases by <color=#dbb536>10%</color>.\nAll <color=#dbb536>Phase 1</color> Bonds will be inherited. Total Stars of Elimination members reach <color=#dbb536>3★</color> 3 1 4 30041 30042 3041 3041 1 1
|
||||
3043 Elimination - Phase 3 304 Each ping grants random Signal Orb(s) of the same number of orb(s) pinged.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Elimination members reach <color=#dbb536>4★</color> 4 1 5 30041 30042 30043 3041 3041 3041 1 1 1
|
||||
3051 Divine Judgment - Phase 1 305 Upon dealing CRIT DMG, deals <color=#dbb536>10%</color> more CRIT DMG for <color=#dbb536>5s</color>, up to <color=#dbb536>300%</color>. Total Stars of Divine Judgment members reach <color=#dbb536>2★</color> 2 1 3 30051 3051 1
|
||||
3052 Divine Judgment - Phase 2 305 Upon dealing CRIT DMG, deals additional DMG equal to <color=#dbb536>1%</color> of the enemy's current HP. Cooldown: <color=#dbb536>0.5s</color>\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Divine Judgment members reach <color=#dbb536>3★</color> 3 1 4 30051 30052 3051 3051 1 1
|
||||
3053 Divine Judgment - Phase 3 305 Upon dealing CRIT DMG, reduces the enemy's Physical Resistance by <color=#dbb536>80%</color> for <color=#dbb536>5s</color>. Triggering this effect again will renew its duration.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Divine Judgment members reach <color=#dbb536>4★</color> 4 1 5 30051 30052 30053 3051 3051 3051 1 1 1
|
||||
3061 Fortress - Phase 1 306 Upon dealing Basic Attack DMG, gains Shield equal to <color=#dbb536>10%</color> max HP. Cooldown: <color=#dbb536>1s</color>. Max Shield equals to <color=#dbb536>100%</color> max HP. Total Stars of Fortress members reach <color=#dbb536>2★</color> 2 1 3 30061 3061 1
|
||||
3062 Fortress - Phase 2 306 Upon dealing Basic Attack, deals Extra DMG equal to <color=#dbb536>10×</color> current Shield. Cooldown: <color=#dbb536>1</color>s\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Fortress members reach <color=#dbb536>3★</color> 3 1 4 30061 30062 3061 3061 1 1
|
||||
3063 Fortress - Phase 3 306 Every upon taking DMG, becomes invincible for <color=#dbb536>2s</color>. Cooldown: <color=#dbb536>5s</color>\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Fortress members reach <color=#dbb536>4★</color> 4 1 5 30061 30062 30063 3061 3061 3061 1 1 1
|
||||
3071 Sudden Rain - Phase 1 307 Upon dealing Basic Attack DMG, gains 1 random Signal Orb. Cooldown: <color=#dbb536>1s</color>. Total Stars of Sudden Rain members reach <color=#dbb536>2★</color> 2 1 3 30071 3071 1
|
||||
3072 Sudden Rain - Phase 2 307 Upon dealing Basic Attack DMG, can consume Signature Energy to boost up Basic Attack Extra DMG Bonus for <color=#dbb536>5s</color>. A maximum of <color=#dbb536>40</color> Signature Energy can be consumed, which will increase Basic Attack Extra DMG Bonus by <color=#dbb536>200%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Sudden Rain members reach <color=#dbb536>3★</color> 3 1 4 30071 30072 3071 3071 1 1
|
||||
3073 Sudden Rain - Phase 3 307 Upon dealing Basic Attack DMG, increases Basic Attack Extra DMG Bonus by <color=#dbb536>20%</color> for <color=#dbb536>10s</color>, up to <color=#dbb536>200%</color>. Cooldown: <color=#dbb536>1s</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Sudden Rain members reach <color=#dbb536>4★</color> 4 1 5 30071 30072 30073 3071 3071 3071 1 1 1
|
||||
3081 Cyclone - Phase 1 308 Upon casting a Signature Move, immediately gains <color=#dbb536>2</color> sets of same-colored Signal Orbs Total Stars of Cyclone members reach <color=#dbb536>2★</color> 2 1 3 30081 3081 1
|
||||
3082 Cyclone - Phase 2 308 Each 3-Ping increases Extra DMG Bonus by <color=#dbb536>30%</color> for <color=#dbb536>3s</color>, up to <color=#dbb536>150%</color>.\nAll <color=#dbb536>Phase 1</color> Bond effects. Total Stars of Cyclone members reach <color=#dbb536>3★</color> 3 1 4 30081 30082 3081 3081 1 1
|
||||
3083 Cyclone - Phase 3 308 1-Pings and 2-Pings will be regarded as 3-Pings.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Cyclone members reach <color=#dbb536>4★</color> 4 1 5 30081 30082 30083 3081 3081 3081 1 1 1
|
||||
3091 Outlier - Phase 1 309 Upon casting a Signature Move, increases Extra DMG Bonus by <color=#dbb536>100%</color> for <color=#dbb536>10s</color>. Total Stars of Outlier members reach <color=#dbb536>2★</color> 2 1 3 30091 3091 1
|
||||
3092 Outlier - Phase 2 309 Character switch cooldown decreases by <color=#dbb536>50%</color>. Gains Shield equal to <color=#dbb536>30%</color> max HP upon character switch.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Outlier members reach <color=#dbb536>4★</color> 4 1 4 30091 30092 3091 3091 1 1
|
||||
3093 Outlier - Phase 3 309 Each character switch permanently increases Extra DMG Bonus by <color=#dbb536>40%</color>, up to <color=#dbb536>200%</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Outlier members reach <color=#dbb536>6★</color> 6 1 5 30091 30092 30093 3091 3091 3091 1 1 1
|
||||
3094 Outlier - Phase 4 309 Upon character switch, <color=#dbb536>enters Matrix</color>, gaining <color=#dbb536>100</color> Signature Energy and 3 sets of same-colored Signal Orbs.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of Outlier members reach <color=#dbb536>8★</color> 8 1 6 30091 30092 30093 30094 3091 3091 3091 3091 1 1 1 1
|
||||
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||||
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|
||||
<EFBFBD><EFBFBD>#ZFD<46><44><EFBFBD>1<EFBFBD>*-<2D><><EFBFBD>+!Ƃ$<24><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><12>C'<27>A<EFBFBD><41><EFBFBD><EFBFBD>\<5C>eS4<18>U<EFBFBD><08><>(<17>e"<1B><>\<1D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_o8<6F><38>v<EFBFBD><76>'r<>~<7E>Id TriggerType ComboType Params[1] Params[2] Params[3] Params[4]
|
||||
1 2 1
|
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|
||||
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|
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|
||||
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|
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|
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||||
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|
||||
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|
||||
t<>]M2<><32><0B>sX<73>x<02><>)y<>(<28>Pa)<1F>]5<>O<EFBFBD>s@<40>W~<7E>Jh<4A><68><EFBFBD><EFBFBD><EFBFBD><EFBFBD>d<EFBFBD><64>d<EFBFBD>䕞<EFBFBD>DA;l<>Eۄ_<DB84>q<EFBFBD><01><>e<EFBFBD>3<EFBFBD><33><EFBFBD><EFBFBD><1A><>%<05>#ؔUիH<D5AB>_<EFBFBD><5F><EFBFBD>$G<>E<19>G~;<3B><><EFBFBD><EFBFBD>s&<26><><EFBFBD><EFBFBD>Key Comment Value
|
||||
StrongerConditionId Enhancement System Available Conditions 1006044
|
||||
MaxCharacterLevel Max Star 2
|
||||
FloorCharacterGroupId Character Draw Guaranteed Set ID 10000
|
||||
OpenCloseCheck Enable Force Exit Detection 1
|
||||
CloseCheckCount Fault-Tolerant Guaranteed Attempts 1
|
||||
CloseCheckCost Serum Deducted Upon Crashing 3
|
||||
@@ -0,0 +1,3 @@
|
||||
<EFBFBD>&<26>'Q<>P<EFBFBD><50><EFBFBD>5(t<>Qd<51><11><>#<23><>;<3B>y<EFBFBD>'Yu<>Q<EFBFBD>zN<7A><4E>r<>Z?:<3A>aٯ<61>eb-<03><>{@<40>
|
||||
!Ib
|
||||
<EFBFBD><EFBFBD><EFBFBD>kv<EFBFBD>Ϭ<EFBFBD><0B>t<EFBFBD>&<26><>aAJ<41><4A>Ǻ<EFBFBD>@J<>U<EFBFBD><55>H<><48><06>1<EFBFBD><31><1C>l";<3B>i%<25><>X<EFBFBD><58>^S<>Id NormalId[1] NormalId[2] NormalId[3] NormalId[4] NormalId[5] SpecialId[1] SpecialId[2] SpecialId[3] SpecialId[4] SpecialId[5]
|
||||
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|
||||
<EFBFBD>e<EFBFBD>C<EFBFBD><EFBFBD>|/<2F>B*<2A><><04>_ʤ<5F><CAA4><EFBFBD>'~ <09>YK<59>Й_G<06>kaR<61><52>U<EFBFBD>m<>g<EFBFBD>J|<7C>xO'
|
||||
<EFBFBD>q<0C><1C><>U<><55>&<26>1<EFBFBD>ҟr<04>߰<EFBFBD>S"<22>%`<60><>{<7B><><EFBFBD><EFBFBD>>"n<><6E><EFBFBD><EFBFBD>><3E><><EFBFBD>gf<67>3<EFBFBD>-8<><38>X<04>c<EFBFBD>UjY<6A><59>P.{Id Name ConditionId ExpFactor OutItemFactor EffectGroupId Title Desc Icon ShowItemIds[1] ShowItemIds[2] ShowItemIds[3]
|
||||
1 Rising Tide 1 1 60001 Rising Tide - Normal All the obstacles might not be special after the sound of the tide fades away. In the stage, <color=#e1972f>Consciousness will stay stable for 300s</color>. (After 300s, <color=#e1972f>your enemy will be enhanced</color>.) Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconDifficulty01.png 96117
|
||||
2 Surging Waves 1004045 2 1 60002 Surging Waves - Hard The surging waves will eventually turn into your experience, and this is doomed to be a challenging journey. In the stage, <color=#e1972f>Consciousness will stay stable for 120s</color>. (After 120s, <color=#e1972f>your enemy will be enhanced</color>.) The enemy's <color=#e1972f>stats are slightly enhanced</color>. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconDifficulty02.png 96117
|
||||
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Resources/table/share/biancatheatre/BiancaTheatreEvent.tab.bytes
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BIN
Resources/table/share/biancatheatre/BiancaTheatreEvent.tab.bytes
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||||
^e<>͵<EFBFBD><<><7F>
|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
206 2105 21055 500 0 1
|
||||
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@@ -0,0 +1,22 @@
|
||||
<1F><><EFBFBD><EFBFBD>O<EFBFBD>5
|
||||
נ??<0B><>?<3F><>}q<>fø<66>͖Jf
|
||||
<EFBFBD>0<EFBFBD>P<EFBFBD><EFBFBD>/Ujn<6A>p<EFBFBD>B<EFBFBD>#<23>^<17>p<EFBFBD><70> #<23><><EFBFBD>ۙ<EFBFBD><DB99><EFBFBD>%<25>Aْ=
|
||||
<EFBFBD><EFBFBD>=<3D><>
|
||||
R<EFBFBD><EFBFBD>/<2F>5<15>1<08><>C<><43>q<EFBFBD><71><!<21><><EFBFBD><06><17>k<>z?<3F>,P<>J<EFBFBD><4A>F<EFBFBD>3<EFBFBD>a!Id Count Name Desc Icon
|
||||
1 20 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
2 19 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
3 18 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
4 17 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
5 16 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
6 15 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
7 14 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
8 30 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
9 29 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
10 28 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
11 27 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
12 26 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
13 25 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
14 24 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
15 3 Small Tinbread Cookie Pile Gives 3-4 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
16 4 Small Tinbread Cookie Pile Gives 3-4 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
17 5 Medium Tinbread Cookie Pile Gives 5-6 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
Binary file not shown.
120
Resources/table/share/biancatheatre/BiancaTheatreItem.tab.bytes
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120
Resources/table/share/biancatheatre/BiancaTheatreItem.tab.bytes
Normal file
@@ -0,0 +1,120 @@
|
||||
+@[<5B>gR<67><52>y@<40><><EFBFBD><EFBFBD>{<08>V<EFBFBD><56><EFBFBD>x<EFBFBD>E<EFBFBD><11><>X<EFBFBD><58><EFBFBD>5R<35>_<EFBFBD><5F>ڼUCC<13>t<EFBFBD><74>2Ƚ<32><C8BD>Tp)<29><><EFBFBD><EFBFBD>b<EFBFBD>bv
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>U-<2D>
|
||||
᷼9<EFBFBD>l<EFBFBD>9\%^<5E>{r<>Y<EFBFBD><59>A<EFBFBD>:<3A>"1<><31>:<3A>@R<>ok<6F><6B>pu<70><75>^uaId Name Repeatable Type Quality UnlockConditionId EffectGroupId Description WorldDesc Icon
|
||||
1 ATK Up Lv.1 0 1 3 40001 ATK +10%. A broken emblem made in ancient style. Can slightly increase ATK. Assets/Product/Texture/Image/UiInfestorExplore/Equip002.png
|
||||
2 ATK Up Lv.2 0 1 4 40002 ATK +20%. A small emblem made in ancient style. Can mildly increase ATK. Assets/Product/Texture/Image/UiInfestorExplore/Equip002.png
|
||||
3 ATK Up Lv.3 0 1 5 1006001 40003 ATK +50%. A big emblem made in ancient style. Can significantly increase ATK. Assets/Product/Texture/Image/UiInfestorExplore/Equip002.png
|
||||
4 HP Up Lv.1 0 1 3 40004 Max HP +10%. A broken emblem made in ancient style. Can slightly increase HP. Assets/Product/Texture/Image/UiInfestorExplore/Equip012.png
|
||||
5 HP Up Lv.2 0 1 4 40005 Max HP +20%. A small emblem made in ancient style. Can mildly increase HP. Assets/Product/Texture/Image/UiInfestorExplore/Equip012.png
|
||||
6 HP Recovery Lv.1 0 1 3 40006 Recovers 1% of max HP per second. A broken emblem made in ancient style. Can slightly restore HP over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip015.png
|
||||
7 HP Recovery Lv.2 0 1 4 40007 Recovers 2% of max HP per second. A small emblem made in ancient style. Can mildly restore HP over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip015.png
|
||||
8 Dodge Recovery Lv.1 0 1 3 40008 Dodge Recovery Speed +20%. A broken emblem made in ancient style. Can slightly increase Dodge Recovery Speed. Assets/Product/Texture/Image/UiInfestorExplore/Equip019.png
|
||||
9 Dodge Recovery Lv.2 0 1 4 40009 Dodge Recovery Speed +40%. An emblem made in ancient style. Can mildly increase Dodge Recovery Speed. Assets/Product/Texture/Image/UiInfestorExplore/Equip019.png
|
||||
10 Energy Recovery Lv.1 0 1 3 40010 Restores 1 Signature Energy every second. A broken emblem made in ancient style. Can slightly restore Signature Energy over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip003.png
|
||||
11 Energy Recovery Lv.2 0 1 4 40011 Restores 2 Signature Energy every second. A small emblem made in ancient style. Can mildly restore Signature Energy over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip003.png
|
||||
12 Energy Recovery Lv.3 0 1 5 40012 Restores 3 Signature Energy every second. A big emblem made in ancient style. Can significantly restore Signature Energy over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip003.png
|
||||
13 Capacity Expansion Lv.1 0 1 3 40013 Max Signature Energy +50. A broken emblem made in ancient style. Can slightly increase Max Signature Energy. Assets/Product/Texture/Image/UiInfestorExplore/Equip018.png
|
||||
14 Capacity Expansion Lv.2 0 1 4 40014 Max Signature Energy +100. A small emblem made in ancient style. Can mildly increase Max Signature Energy. Assets/Product/Texture/Image/UiInfestorExplore/Equip018.png
|
||||
15 Capacity Expansion Lv.3 0 1 5 40015 Max Signature Energy +200. A big emblem made in ancient style. Can significantly increase Max Signature Energy. Assets/Product/Texture/Image/UiInfestorExplore/Equip018.png
|
||||
16 Quick Charge Lv.1 0 1 3 40016 Obtains 1 set of 3-Ping Orbs every 20s. A broken emblem made in ancient style. Can slowly grant 3-Ping Signal Orbs over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png
|
||||
17 Quick Charge Lv.2 0 1 4 40017 Obtains 1 set of 3-Ping Orbs every 15s. A small emblem made in ancient style. Can grant 3-Ping Signal Orbs over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png
|
||||
18 Steel Fiber Lv.1 0 1 3 40018 Extra DMG Reduction +10%. A broken emblem made in ancient style. Can slightly increase DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/Equip021.png
|
||||
19 Steel Fiber Lv.2 0 1 4 40019 Extra DMG Reduction +20%. A small emblem made in ancient style. Can mildly increase DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/Equip021.png
|
||||
20 Fatigue Projection Lv.1 0 1 3 40020 Enemy's HP -10%. A broken emblem made in ancient style. Can slightly reduce the enemy's HP. Assets/Product/Texture/Image/UiInfestorExplore/Equip042.png
|
||||
21 Fatigue Projection Lv.2 0 1 4 1004002 40021 Enemy's HP -15%. A small emblem made in ancient style. Can mildly reduce the enemy's HP. Assets/Product/Texture/Image/UiInfestorExplore/Equip042.png
|
||||
22 Fatigue Projection Lv.3 0 1 5 1004003 40022 Enemy's HP -20%. A big emblem made in ancient style. Can significantly reduce the enemy's HP. Assets/Product/Texture/Image/UiInfestorExplore/Equip042.png
|
||||
23 Corruption Projection Lv.1 0 1 3 40023 Enemy's Extra DMG Reduction -10%. A broken emblem made in ancient style. Can slightly reduce the enemy's DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/Equip034.png
|
||||
24 Corruption Projection Lv.2 0 1 4 1004004 40024 Enemy's Extra DMG Reduction -20%. A small emblem made in ancient style. Can mildly reduce the enemy's DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/Equip034.png
|
||||
25 Corruption Projection Lv.3 0 1 5 1004005 40025 Enemy's Extra DMG Reduction -30%. A big emblem made in ancient style. Can significantly reduce the enemy's DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/Equip034.png
|
||||
26 Loop Overload Lv.1 0 1 3 1006006 40026 Recovery speed of Signal Orbs by Basic Attack +25%. A broken emblem made in ancient style. Can slightly increase Signal Orb Production Efficiency. Assets/Product/Texture/Image/UiInfestorExplore/Equip045.png
|
||||
27 Loop Overload Lv.2 0 1 4 1006006 40027 Recovery speed of Signal Orbs by Basic Attack +50%. A small emblem made in ancient style. Can mildly increase Signal Orb Production Efficiency. Assets/Product/Texture/Image/UiInfestorExplore/Equip045.png
|
||||
28 Loop Overload Lv.3 0 1 5 1004024 40028 Recovery speed of Signal Orbs by Basic Attack +100%. A big emblem made in ancient style. Can significantly increase Signal Orb Production Efficiency. Assets/Product/Texture/Image/UiInfestorExplore/Equip045.png
|
||||
29 Kinetic Overload Lv.1 0 1 3 40029 Movement Speed +50%. A broken emblem made in ancient style. Can slightly increase Movement Speed. Assets/Product/Texture/Image/UiInfestorExplore/Equip053.png
|
||||
30 Kinetic Overload Lv.2 0 1 4 40030 Movement Speed +100%. A small emblem made in ancient style. Can mildly increase Movement Speed. Assets/Product/Texture/Image/UiInfestorExplore/Equip053.png
|
||||
31 Agility Modification Lv.2 0 1 4 1006007 40031 Switch Cooldown -15%. A small emblem made in ancient style. Can mildly reduce Character Switch Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/Equip046.png
|
||||
32 Agility Modification Lv.3 0 1 5 40032 Switch Cooldown -25%. A big emblem made in ancient style. Can significantly reduce Character Switch Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/Equip046.png
|
||||
33 Deeper Assistance Lv.2 0 1 4 1006007 40033 QTE Cooldown -15%. A small emblem made in ancient style. Can mildly reduce QTE Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/Equip033.png
|
||||
34 Deeper Assistance Lv.3 0 1 5 40034 QTE Cooldown -25%. A big emblem made in ancient style. Can significantly reduce QTE Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/Equip033.png
|
||||
35 Simplified Matrix Lv.2 0 1 4 1006007 40035 Matrix Cooldown -15%. A small emblem made in ancient style. Can mildly reduce Matrix Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/Equip043.png
|
||||
36 Simplified Matrix Lv.3 0 1 5 40036 Matrix Cooldown -25%. A big emblem made in ancient style. Can significantly reduce Matrix Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/Equip043.png
|
||||
37 Accelerated Start Lv.1 0 1 3 1004008 40037 Gains 1 additional set of 3-Ping Orbs at the beginning of the battle. A broken emblem made in ancient style. Can grant 1 set of 3-Ping Signal Orbs at the beginning of the battle. Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png
|
||||
38 Accelerated Start Lv.2 0 1 4 1004008 40038 Gains 2 additional sets of 3-Ping Orbs at the beginning of the battle. A small emblem made in ancient style. Can grant 2 sets of 3-Ping Signal Orbs at the beginning of the battle. Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png
|
||||
39 Accelerated Start Lv.3 0 1 5 1004026 40039 Gains 3 additional sets of 3-Ping Orbs at the beginning of the battle. A big emblem made in ancient style. Can grant 3 sets of 3-Ping Signal Orbs at the beginning of the battle. Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png
|
||||
40 Overload Feedback Lv.2 0 1 4 1006006 40040 Obtains 2 sets of 3-Ping Orbs upon casting a Signature Move. A small emblem made in ancient style. Can grant 2 sets of 3-Ping Signal Orbs upon casting a Signature Move. Assets/Product/Texture/Image/UiInfestorExplore/Equip54.png
|
||||
41 Overload Feedback Lv.3 0 1 5 1004029 40041 Obtains three sets of 3-Ping Orbs upon casting a Signature Move. A big emblem made in ancient style. Can grant 3 sets of 3-Ping Signal Orbs upon casting a Signature Move. Assets/Product/Texture/Image/UiInfestorExplore/Equip54.png
|
||||
42 Flame Storm Lv.2 0 1 4 40042 Fire Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Fire DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip005.png
|
||||
43 Flame Storm Lv.3 0 1 5 1004009 40043 Fire Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Fire DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip005.png
|
||||
44 High-voltage Current Lv.2 0 1 4 40044 Lightning Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Lightning DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip006.png
|
||||
45 High-voltage Current Lv.3 0 1 5 1004010 40045 Lightning Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Lightning DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip006.png
|
||||
46 Freezing Ice Lv.2 0 1 4 40046 Ice Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Ice DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip007.png
|
||||
47 Freezing Ice Lv.3 0 1 5 1004011 40047 Ice Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Ice DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip007.png
|
||||
48 Lurking Darkness Lv.2 0 1 4 40048 Dark Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Dark DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip008.png
|
||||
49 Lurking Darkness Lv.3 0 1 5 1004012 40049 Dark Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Dark DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip008.png
|
||||
50 Concentration Lv.2 0 1 4 40050 Physical Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Physical DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip009.png
|
||||
51 Concentration Lv.3 0 1 5 1004013 40051 Physical Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Physical DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip009.png
|
||||
52 Vitality Recovery Lv.1 0 1 3 40052 Healing Received +50%. A broken emblem made in ancient style. Can slightly increase the healing effect. Assets/Product/Texture/Image/UiInfestorExplore/Equip048.png
|
||||
53 Vitality Recovery Lv.2 0 1 4 40053 Healing Received +100%. A small emblem made in ancient style. Can mildly increase the healing effect. Assets/Product/Texture/Image/UiInfestorExplore/Equip048.png
|
||||
54 Signal Overload Lv.1 0 1 3 40054 Skill Orb Extra DMG Bonus +15%. A broken emblem made in ancient style. Can slightly increase Skill Orb DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip027.png
|
||||
55 Signal Overload Lv.2 0 1 4 1006014 40055 Skill Orb Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Skill Orb DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip027.png
|
||||
56 Signal Overload Lv.3 0 1 5 1004015 40056 Skill Orb Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Skill Orb DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip027.png
|
||||
57 Burst Overload Lv.1 0 1 3 40057 Signature Move Extra DMG Bonus +15%. A broken emblem made in ancient style. Can slightly increase Signature DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip55.png
|
||||
58 Burst Overload Lv.2 0 1 4 1006014 40058 Signature Move Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Signature DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip55.png
|
||||
59 Burst Overload Lv.3 0 1 5 1004016 40059 Signature Move Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Signature DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip55.png
|
||||
60 Loose-Packed Tinbread Cookies 1 2 3 40060 Gives 10 Tinbread Cookies directly. A few Tinbread Cookies. Assets/Product/Texture/Image/UiInfestorExplore/Equip61.png
|
||||
61 Small Tinbread Cookie Bag 0 2 4 40061 Gives 20 Tinbread Cookies directly. A small bag of Tinbread Cookies. Assets/Product/Texture/Image/UiInfestorExplore/Equip61.png
|
||||
62 Large Tinbread Cookie Bag 0 2 5 40062 Gives 30 Tinbread Cookies directly. A large bag of Tinbread Cookies. Assets/Product/Texture/Image/UiInfestorExplore/Equip61.png
|
||||
63 Battle Recycle Lv.1 0 2 3 40063 Battle victory grants 2 extra Tinbread Cookies. A broken emblem made in ancient style. Can slightly increase the Tinbread Cookies obtained in battle. Assets/Product/Texture/Image/UiInfestorExplore/Equip62.png
|
||||
64 Battle Recycle Lv.2 0 2 4 1004017 40064 Battle victory grants 4 extra Tinbread Cookies. A small emblem made in ancient style. Can mildly increase the Tinbread Cookies obtained in battle. Assets/Product/Texture/Image/UiInfestorExplore/Equip62.png
|
||||
65 Battle Recycle Lv.3 0 2 5 1004017 40065 Battle victory grants 6 extra Tinbread Cookies. A big emblem made in ancient style. Can significantly increase the Tinbread Cookies obtained in battle. Assets/Product/Texture/Image/UiInfestorExplore/Equip62.png
|
||||
66 Desire of Wealth Lv.2 0 2 4 40066 Each node cleared grants 2 extra Tinbread Cookies. A small emblem made in ancient style. Can mildly increase the Tinbread Cookies obtained after clearing a node. Assets/Product/Texture/Image/UiInfestorExplore/Equip63.png
|
||||
67 Desire of Wealth Lv.3 0 2 5 1004017 40067 Each node cleared grants 3 extra Tinbread Cookies. A big emblem made in ancient style. Can significantly increase the Tinbread Cookies obtained after clearing a node. Assets/Product/Texture/Image/UiInfestorExplore/Equip63.png
|
||||
68 Small Biomimetic Blood 0 2 3 40068 Gives 3 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A small bottle of Biomimetic Blood. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png
|
||||
69 Medium Biomimetic Blood 0 2 4 40069 Gives 6 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A medium bottle of Biomimetic Blood. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png
|
||||
70 Large Biomimetic Blood 0 2 5 40070 Gives 9 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A big bottle of Biomimetic Blood. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png
|
||||
71 Special Biomimetic Blood 0 2 5 1004018 40071 Gives 12 bottles of Biomimetic Blood directly (For team resurrection/stage restart). Biomimetic Blood made in a special method. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png
|
||||
72 Desire to Survive 0 2 5 1004018 40072 Each node cleared grants 1 extra bottle of Biomimetic Blood (For team resurrection/stage restart). A broken emblem made in ancient style. Can slightly increase the Biomimetic Blood obtained after clearing a node. Assets/Product/Texture/Image/UiInfestorExplore/Equip65.png
|
||||
73 Master Inviter 0 2 4 1004019 40073 Bonus Recruitment Voucher Refresh Attempts +1. A proof of friendship with the outlier. Use it to gain bonus Recruitment Voucher Refresh Attempts. Assets/Product/Texture/Image/UiInfestorExplore/Equip66.png
|
||||
74 Negotiation Skills 0 2 4 1004020 40074 Shop Discount Slots +2. A proof of friendship with merchants. Use it to gain more discount slots in the shop. Assets/Product/Texture/Image/UiInfestorExplore/Equip56.png
|
||||
75 Assistance Resonance 0 3 5 1004021 40075 Upon triggering a QTE, triggers the QTE of another character. Cooldown: 5s. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip032.png
|
||||
76 Polarized Strength 0 3 5 1004022 40076 Basic Attack Extra DMG Bonus +100%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip020.png
|
||||
77 Diverted Strength 0 3 5 1004023 40077 Basic Attack Extra DMG Bonus decreases by 50%. Gains one Signal Orb every 2s. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip016.png
|
||||
78 Diverted Kinetic 0 3 5 1004023 40078 Dodges consume double the Dodge Gauge value. Gains one Signal Orb every 2s. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip57.png
|
||||
79 Be Decisive 0 3 5 1004024 40079 Extra DMG Bonus +80%. Each existing Signal Orb reduces the bonus effect by 5%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip039.png
|
||||
80 Extra Help 0 3 5 1004025 40080 Each existing Signal Orb increases the Extra DMG Bonus by 5%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip010.png
|
||||
81 Auto Power 0 3 5 1004026 40081 Restores Signature Energy equal to 1% of the Energy (which is not full). A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip58.png
|
||||
82 Specialized Shield 0 3 5 1004027 40082 All Shield Acquired +100%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip023.png
|
||||
83 Last Resort 0 3 5 1004028 40083 Every 5s, gains 5% Extra DMG Bonus and loses 5% Extra DMG Reduction, up to 100%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip028.png
|
||||
84 Extra Signal 0 3 5 1004029 40084 Each 3-Ping grants 1 orb of the same color. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip026.png
|
||||
85 Computing Power Overflow 0 3 5 1004030 40085 Upon casting a Signature, triggers an extra Matrix. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip59.png
|
||||
86 Energy Cycle 0 3 5 1004031 40086 Upon casting a Signature, restores half of the Signature Energy consumed. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip60.png
|
||||
87 Superconductive Energy Lv.2 0 3 4 1004032 40087 3-Pings give 5 extra Energy. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip037.png
|
||||
88 Superconductive Energy Lv.3 0 3 5 1004032 40088 3-Pings give 10 extra Energy. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip037.png
|
||||
89 Deployment Blast 0 3 4 40089 Upon switching to a new character, deals DMG equal to 500% of the new character's ATK to all enemies within 6m. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip036.png
|
||||
90 Master Recruiter 0 3 5 1004033 40090 All Recruitment Vouchers' Bonus Recruitment Attempts +1. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip67.png
|
||||
91 Artifact Hunter 0 3 5 1004034 40091 All Item Boxes have a bigger chance to give a Rare/Legendary item. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip024.png
|
||||
92 Artifact Energy 0 3 5 1004035 40092 Each Artifact grants 10% Extra DMG Bonus. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip049.png
|
||||
93 The Returner's Blade 0 4 5 1004045 40093 It doesn't seem to have any special effects... A blade dropped after defeating the Ocean Guardian. It was crafted by artisans of ancient times and passed a long time. It's likely to be useful on some important occasion... Assets/Product/Texture/Image/IconTools/IconRougeItem014.png
|
||||
94 The Brand of Void 0 4 5 1004046 40094 Extra DMG Reduction -50%. A mark that does not belong to the world, carrying the will that seems to have come from another world. Assets/Product/Texture/Image/IconTools/IconRougeItem019.png
|
||||
95 The Brand of Infinity 0 4 5 1004046 40095 Dodge Recovery Speed increases by 80%. A mark that does not belong to the world, carrying the will that seems to have come from another world. Assets/Product/Texture/Image/IconTools/IconRougeItem020.png
|
||||
96 Merlin's Jewel 0 4 5 1004046 40096 Recovers 5% of max HP per second. A gem that gives off a dim blue light. Crafted with an ancient technique that was long lost, this gem named "Merlin" is a treasure that has been passed on through generations in a family. Assets/Product/Texture/Image/IconTools/IconRougeItem016.png
|
||||
97 Indigo Wave Amethyst 0 4 5 1004046 40097 CRIT Rate and CRIT DMG increase by 40% and 100% respectively. A gem that gives off a dim indigo light and was crafted with an ancient technique that was long lost. When you put it next to your ear, you could hear the faint sound of waves coming from the gem. Assets/Product/Texture/Image/IconTools/IconRougeItem018.png
|
||||
98 Broken Indigo Wave Amethyst 0 4 4 1004046 40098 CRIT Rate increases by 20%. A gem shard obtained by violently disassembling a mechanism. There is still some power left in it. Assets/Product/Texture/Image/IconTools/IconRougeItem017.png
|
||||
99 Clyphas Black Codex 0 4 5 1004045 40099 Restores 3 Energy every second. Takes DMG equal to 5% max HP every second. And gain a 30% Signature Extra DMG Bonus. A black codex with knowledge of ancient taboos. Although it might contain some wisdom, it's better to be buried in the distant past. Assets/Product/Texture/Image/IconTools/IconRougeItem010.png
|
||||
100 Saphorus White Codex 0 4 5 1004045 40100 Restores 3 Energy every second. Restores 2% max HP every second. And gain a 30% Signature Extra DMG Bonus. A white codex with ancient knowledge. The first disciples should have been the ones who were closest to the ancient wisdom, but unfortunately, even their knowledge was lost in the long process of history. Assets/Product/Texture/Image/IconTools/IconRougeItem09.png
|
||||
101 Red Teardrop Pendant 0 4 4 1004046 40101 Extra DMG Bonus +20%. A pendant with a red teardrop gem from a famous collector. Many are attracted by the various treasures lying deep under the sea and would even risk their lives to get them. Assets/Product/Texture/Image/IconTools/IconRougeItem011.png
|
||||
102 Blue Teardrop Pendant 0 4 4 1004046 40102 Dodge Recovery Speed increases by 50%. A pendant with a blue teardrop gem from a famous collector. Many are attracted by the various treasures lying deep under the sea and would even risk their lives to get them. Assets/Product/Texture/Image/IconTools/IconRougeItem012.png
|
||||
103 Yellow Teardrop Pendant 0 4 4 1004046 40103 Obtains 1 set of 3-Ping Orbs every 12s. A pendant with a yellow teardrop gem from a famous collector. Many are attracted by the various treasures lying deep under the sea and would even risk their lives to get them. Assets/Product/Texture/Image/IconTools/IconRougeItem013.png
|
||||
104 Unstudied Antique Book 0 4 4 1004045 40104 Gains 6 random Signal Orbs at the beginning of the battle. The antique book that has been passed on through generations in an ancient school, whose founder seems to be the heir of a mythological hero. The knowledge passed on through a single bloodline failed to bring happiness to the world and eventually met its end. Assets/Product/Texture/Image/IconTools/IconRougeItem015.png
|
||||
105 Scholar's Notes 0 4 4 1004045 40105 Gains 3 random Signal Orbs at the beginning of the battle. The notes left by a young scholar. It records what he saw and heard while traveling the world. Although he was not talented enough, he wished to make up for it by hard work. Assets/Product/Texture/Image/IconTools/IconRougeItem022.png
|
||||
106 Note of the Ludicrous 0 4 5 1004045 40106 Gains 3 random sets of 3-Ping Orbs at the beginning of the battle. A note left by a certain ludicrous man who was still writing before until the last minute of his life. Pursuing something out of reach will eventually lead to madness. Assets/Product/Texture/Image/IconTools/IconRougeItem021.png
|
||||
108 Sword of the Nameless 0 4 5 40108 Extra DMG Bonus +50%. Recovery speed of Signal Orbs by Basic Attack -50%. A sword left by someone unknown. Crafted with the lost forging technology, it is still as sharp as a new blade even after numerous battles. Assets/Product/Texture/Image/IconTools/E2SwordMd120111.png
|
||||
109 Black Nat 0 4 4 1004028 40109 Extra DMG Bonus +20%. A battle bot made by imitating the lost mechanical technology. It could play a important role on the battlefield. Assets/Product/Texture/Image/IconTools/IconSpecialTrainConsume01.png
|
||||
110 Auto Cannon Omega 0 4 4 1004028 40110 Obtains 1 set of 3-Ping Orbs every 9s. An auto cannon made with modern mechanical technology. It can offer fire support. Assets/Product/Texture/Image/IconTools/E2BallrobotMd010011.png
|
||||
111 Vista 0 4 4 40111 Characters' ATK increases by 7% ATK every 10s when they are on the field. Stacks up to 3 times. A well crafted scepter that seems to be a replica of the weapon wielded by a hero from the Mythical Age. Assets/Product/Texture/Image/IconTools/E3WandMd010011.png
|
||||
112 Sun Bird 0 4 4 40112 When switched in, characters' ATK increases by 7% for 10s. Stacks up to 3 times. A worn-out banner spear that seems to be a replica of the weapon wielded by a hero from the Mythical Age. Assets/Product/Texture/Image/IconTools/E3LanceMd010011.png
|
||||
113 The Defector's Family Crest 0 4 5 1004046 40113 ATK, Max HP, Critical, DEF +20%. A family crest owned by a defector who ran away at some point. The defector will eventually return to the sea and be buried deep under it. Assets/Product/Texture/Image/IconTools/IconActivityRPG02.png
|
||||
114 Heavy Blade of the Executioner 0 4 5 40114 ATK +30%. The heavy blade dropped after defeating the mechanoid left by an ancient civilization. It is not a weapon that anyone can wield. In the war of the Mythical Age, mechanoids were the main force on the battlefield. Assets/Product/Texture/Image/IconTools/E2ClaymoreMd060011.png
|
||||
115 Retail Biomimetic Blood (S) 1 5 3 40068 Gives 3 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A small bottle of Biomimetic Blood. It's a Shark-speare Sale exclusive retail version and can be obtained repeatedly. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png
|
||||
116 Retail Biomimetic Blood (M) 1 5 4 40069 Gives 6 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A medium bottle of Biomimetic Blood. It's a Shark-speare Sale exclusive retail version and can be obtained repeatedly. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png
|
||||
117 Retail Biomimetic Blood (L) 1 5 5 40070 Gives 9 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A large bottle of Biomimetic Blood. It's a Shark-speare Sale exclusive retail version and can be obtained repeatedly. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png
|
||||
118 Star Core 0 4 5 40115 Gains 3 sets of 3-Ping Orbs at the beginning of the battle. The shard of a meteorite that fell from the fake night sky. During the Mythical Age, unsung heroes used to be drifting under the starry night, exploring the unknown possibilities in the lonely universe. Assets/Product/Texture/Image/IconTools/IconActivityConsume2017001.png
|
||||
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|
||||
cG<EFBFBD><EFBFBD><EFBFBD><0B><><0F><><15>t<EFBFBD><74><EFBFBD>a<EFBFBD>j<EFBFBD>[W<19>S9b~Ȱ<>ҝJ<D29D>9=0<><30><12>X<EFBFBD><58>j<EFBFBD>ٲ<EFBFBD><D9B2><EFBFBD>,A<><41> <09>}<0C><>.X<>QP<51>A<EFBFBD><41>ۘ3A<33>P*6<>R<EFBFBD><52><EFBFBD><EFBFBD>۫<EFBFBD><DBAB><1B>n<EFBFBD><6E><13>{z<><7A><EFBFBD>UP<55>y<>\<5C>L<EFBFBD>?<3F>&6<><36>IÌ<49><C38C><EFBFBD><17>Id GroupId ItemId Weight
|
||||
1 1 1 600
|
||||
2 1 4 600
|
||||
3 1 6 600
|
||||
4 1 8 600
|
||||
5 1 10 600
|
||||
6 1 13 600
|
||||
7 1 16 600
|
||||
8 1 18 600
|
||||
9 1 20 600
|
||||
10 1 23 600
|
||||
11 1 26 600
|
||||
12 1 29 600
|
||||
13 1 37 600
|
||||
14 1 52 600
|
||||
15 1 54 600
|
||||
16 1 57 600
|
||||
17 1 60 200
|
||||
18 1 63 200
|
||||
19 1 68 600
|
||||
20 1 2 22
|
||||
21 1 5 22
|
||||
22 1 7 22
|
||||
23 1 9 22
|
||||
24 1 11 22
|
||||
25 1 14 22
|
||||
26 1 17 22
|
||||
27 1 19 22
|
||||
28 1 21 22
|
||||
29 1 24 22
|
||||
30 1 27 22
|
||||
31 1 30 22
|
||||
32 1 31 22
|
||||
33 1 33 22
|
||||
34 1 35 22
|
||||
35 1 38 22
|
||||
36 1 40 22
|
||||
37 1 42 22
|
||||
38 1 44 22
|
||||
39 1 46 22
|
||||
40 1 48 22
|
||||
41 1 50 22
|
||||
42 1 53 22
|
||||
43 1 55 22
|
||||
44 1 58 22
|
||||
45 1 61 7
|
||||
46 1 64 7
|
||||
47 1 66 7
|
||||
48 1 69 22
|
||||
49 1 73 22
|
||||
50 1 74 22
|
||||
51 1 87 22
|
||||
52 1 89 22
|
||||
53 1 3 6
|
||||
54 1 12 6
|
||||
55 1 15 6
|
||||
56 1 22 6
|
||||
57 1 25 6
|
||||
58 1 28 6
|
||||
59 1 32 6
|
||||
60 1 34 6
|
||||
61 1 36 6
|
||||
62 1 39 6
|
||||
63 1 41 6
|
||||
64 1 43 6
|
||||
65 1 45 6
|
||||
66 1 47 6
|
||||
67 1 49 6
|
||||
68 1 51 6
|
||||
69 1 56 6
|
||||
70 1 59 6
|
||||
71 1 62 2
|
||||
72 1 65 2
|
||||
73 1 67 2
|
||||
74 1 70 6
|
||||
75 1 71 6
|
||||
76 1 72 6
|
||||
77 1 75 6
|
||||
78 1 76 6
|
||||
79 1 77 6
|
||||
80 1 78 6
|
||||
81 1 79 6
|
||||
82 1 80 6
|
||||
83 1 81 6
|
||||
84 1 82 6
|
||||
85 1 83 6
|
||||
86 1 84 6
|
||||
87 1 85 6
|
||||
88 1 86 6
|
||||
89 1 88 6
|
||||
90 1 92 6
|
||||
93 2 2 300
|
||||
94 2 5 300
|
||||
95 2 7 300
|
||||
96 2 9 300
|
||||
97 2 11 300
|
||||
98 2 14 300
|
||||
99 2 17 300
|
||||
100 2 19 300
|
||||
101 2 21 300
|
||||
102 2 24 300
|
||||
103 2 27 300
|
||||
104 2 30 300
|
||||
105 2 31 300
|
||||
106 2 33 300
|
||||
107 2 35 300
|
||||
108 2 38 300
|
||||
109 2 40 300
|
||||
110 2 42 300
|
||||
111 2 44 300
|
||||
112 2 46 300
|
||||
113 2 48 300
|
||||
114 2 50 300
|
||||
115 2 53 300
|
||||
116 2 55 300
|
||||
117 2 58 300
|
||||
118 2 61 100
|
||||
119 2 64 100
|
||||
120 2 66 100
|
||||
121 2 69 300
|
||||
122 2 73 300
|
||||
123 2 74 300
|
||||
124 2 87 300
|
||||
125 2 89 300
|
||||
126 2 3 20
|
||||
127 2 12 20
|
||||
128 2 15 20
|
||||
129 2 22 20
|
||||
130 2 25 20
|
||||
131 2 28 20
|
||||
132 2 32 20
|
||||
133 2 34 20
|
||||
134 2 36 20
|
||||
135 2 39 20
|
||||
136 2 41 20
|
||||
137 2 43 20
|
||||
138 2 45 20
|
||||
139 2 47 20
|
||||
140 2 49 20
|
||||
141 2 51 20
|
||||
142 2 56 20
|
||||
143 2 59 20
|
||||
144 2 62 7
|
||||
145 2 65 7
|
||||
146 2 67 7
|
||||
147 2 70 20
|
||||
148 2 71 20
|
||||
149 2 72 20
|
||||
150 2 75 20
|
||||
151 2 76 20
|
||||
152 2 77 20
|
||||
153 2 78 20
|
||||
154 2 79 20
|
||||
155 2 80 20
|
||||
156 2 81 20
|
||||
157 2 82 20
|
||||
158 2 83 20
|
||||
159 2 84 20
|
||||
160 2 85 20
|
||||
161 2 86 20
|
||||
162 2 88 20
|
||||
163 2 92 20
|
||||
166 3 3 100
|
||||
167 3 12 100
|
||||
168 3 15 100
|
||||
169 3 22 100
|
||||
170 3 25 100
|
||||
171 3 28 100
|
||||
172 3 32 100
|
||||
173 3 34 100
|
||||
174 3 36 100
|
||||
175 3 39 100
|
||||
176 3 41 100
|
||||
177 3 43 100
|
||||
178 3 45 100
|
||||
179 3 47 100
|
||||
180 3 49 100
|
||||
181 3 51 100
|
||||
182 3 56 100
|
||||
183 3 59 100
|
||||
184 3 62 33
|
||||
185 3 65 33
|
||||
186 3 67 33
|
||||
187 3 70 100
|
||||
188 3 71 100
|
||||
189 3 72 100
|
||||
190 3 75 100
|
||||
191 3 76 100
|
||||
192 3 77 100
|
||||
193 3 78 100
|
||||
194 3 79 100
|
||||
195 3 80 100
|
||||
196 3 81 100
|
||||
197 3 82 100
|
||||
198 3 83 100
|
||||
199 3 84 100
|
||||
200 3 85 100
|
||||
201 3 86 100
|
||||
202 3 88 100
|
||||
203 3 92 100
|
||||
206 4 115 100
|
||||
207 4 116 100
|
||||
208 4 117 100
|
||||
209 201 113 100
|
||||
210 202 106 100
|
||||
211 203 114 100
|
||||
301 1 90 6
|
||||
302 1 91 6
|
||||
311 2 90 20
|
||||
312 2 91 20
|
||||
321 3 90 100
|
||||
322 3 91 100
|
||||
@@ -0,0 +1,62 @@
|
||||
u6<EFBFBD>z<06><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>cɳ<C9B3><1C><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD><77>q<EFBFBD><71>?<3F><1A><><EFBFBD>
|
||||
<EFBFBD><1E>%<25><><EFBFBD>#<23>b{k<><6B>mذ<6D><D8B0><EFBFBD>\<5C>iVv<56><76>N<EFBFBD><4E><EFBFBD><19><>uP<75><50>g<EFBFBD>#ڸ<><DAB8><02><>5OwO8\d<7F>)<29>z<EFBFBD><7A><EFBFBD>u<EFBFBD><0F>I"<22>><04><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><>R<EFBFBD><52><EFBFBD><EFBFBD>Id UnlockScore RewardId Desc DisplayType
|
||||
1 200 550101
|
||||
2 200 550102
|
||||
3 200 550103
|
||||
4 200 550104
|
||||
5 200 550105 1
|
||||
6 200 550106
|
||||
7 200 550107
|
||||
8 200 550108 1
|
||||
9 200 550109
|
||||
10 200 550110 1
|
||||
11 210 550111
|
||||
12 210 550112
|
||||
13 210 550113
|
||||
14 210 550114
|
||||
15 210 550115 1
|
||||
16 210 550116
|
||||
17 210 550117
|
||||
18 210 550118 1
|
||||
19 210 550119
|
||||
20 210 550120 1
|
||||
21 220 550121
|
||||
22 220 550122
|
||||
23 220 550123
|
||||
24 220 550124
|
||||
25 220 550125 1
|
||||
26 220 550126
|
||||
27 220 550127
|
||||
28 220 550128 1
|
||||
29 220 550129
|
||||
30 220 550130 1
|
||||
31 230 550131
|
||||
32 230 550132
|
||||
33 230 550133
|
||||
34 230 550134
|
||||
35 230 550135 1
|
||||
36 230 550136
|
||||
37 230 550137
|
||||
38 230 550138 1
|
||||
39 230 550139
|
||||
40 230 550140 1
|
||||
41 240 550141
|
||||
42 240 550142
|
||||
43 240 550143
|
||||
44 240 550144
|
||||
45 240 550145 1
|
||||
46 240 550146
|
||||
47 240 550147
|
||||
48 240 550148 1
|
||||
49 240 550149
|
||||
50 240 550150 1
|
||||
51 250 550151
|
||||
52 250 550152
|
||||
53 250 550153
|
||||
54 250 550154
|
||||
55 250 550155 1
|
||||
56 250 550156
|
||||
57 250 550157
|
||||
58 250 550158 1
|
||||
59 250 550159
|
||||
60 250 550160 1
|
||||
@@ -0,0 +1,285 @@
|
||||
_ϪZψ<EFBFBD><EFBFBD>ƛ<EFBFBD>Rc<EFBFBD>['8<6<> <>M<0C><>oҭٜ<D2AD>k<EFBFBD> <09><><19>}^<5E>w"<06><06><>=:u<>Լ<EFBFBD>RE<52><45><EFBFBD><07><>1<EFBFBD><1F>놀<EFBFBD><12> <09><>l6W<36><57><04><14><05><>*<2A>%1<>5P<35><50><13>q<EFBFBD><71><EFBFBD>:C<>؋|<7C>bh<> <09><><EFBFBD><EFBFBD><EFBFBD>Id NpcId Level BuffLevel[1] BuffLevel[2] BuffLevel[3] BuffLevel[4] BuffLevel[5] BuffIds[1] BuffIds[2] BuffIds[3] BuffIds[4] BuffIds[5] Note
|
||||
1101 90030 265 1 763621 Thousand Digit: Chapter ID
|
||||
1102 90090 365 1 763621 Hundreds Digit: Mode ID: 1=Enemy Grinding, 3=Enemy Elimination, 4=Piling DMG;
|
||||
1103 90100 310 1 763621 6=Hard Enemy Grinding, 7=Hard Survival, 9=Hard Piling DMG
|
||||
1104 90110 380 1 763621
|
||||
1105 90120 265 1 763621 The first 5 enemies: Repairer, Ground Monitor, Aerial Monitor, Pilgrim, and Protector (Extreme)
|
||||
1106 90130 225 1 763621 Tamer (Extreme)
|
||||
1107 90150 345 1 763621 Hydraulic (Extreme)
|
||||
1108 90160 310 1 763621 Sentry Gun (Extreme)
|
||||
1109 90180 285 1 763621 Executor (Extreme)
|
||||
1110 90190 370 1 763621 Shieldbearer (Extreme)
|
||||
1111 90210 250 1 763621 Gardener (Extreme)
|
||||
1112 90730 280 1 763621 Mr. White (Extreme)
|
||||
1113 93103 280 1 763621 Treant (Extreme)
|
||||
1114 93110 410 1 763621 Fairy (Extreme)
|
||||
1115 93160 540 1 763621 Gung-hoer (Extreme)
|
||||
1301 90030 265 1 763622 Repairer (Extreme)
|
||||
1302 90090 365 1 763622 Ground Monitor (Extreme)
|
||||
1303 90100 310 1 763622 Aerial Monitor (Extreme)
|
||||
1304 90150 345 1 763622 Hydraulic (Extreme)
|
||||
1305 90180 285 1 763622 Executor (Extreme)
|
||||
1306 90730 280 1 763622 Mr. White (Extreme)
|
||||
1307 93160 540 1 763622 Gung-hoer (Extreme)
|
||||
1401 90390 355 1 763623 Harvester
|
||||
1402 81100 220 1 763623 Assault Fort
|
||||
1601 90110 635 1 763624 Pilgrim (Extreme)
|
||||
1602 90120 445 1 763624 Protector (Extreme)
|
||||
1603 90130 375 1 763624 Tamer (Extreme)
|
||||
1604 90150 570 1 763624 Hydraulic (Extreme)
|
||||
1605 90160 515 1 763624 Sentry Gun (Extreme)
|
||||
1606 90210 415 1 763624 Gardener (Extreme)
|
||||
1607 93103 470 1 763624 Treant (Extreme)
|
||||
1608 93110 685 1 763624 Fairy (Extreme)
|
||||
1609 90390 410 1 763624 Harvester
|
||||
1701 93160 900 1 763625 Gung-hoer (Extreme)
|
||||
1702 90390 410 1 763652 Harvester
|
||||
1901 90210 500 1 763626 Gardener (Extreme)
|
||||
1902 81100 305 1 763626 Assault Fort
|
||||
2101 90170 255 1 763627 Missionary (Extreme)
|
||||
2102 90180 310 1 763627 Executor (Extreme)
|
||||
2103 90190 405 1 763627 Shieldbearer (Extreme)
|
||||
2104 90250 225 1 763627 Ronin IV (Extreme)
|
||||
2105 90260 375 1 763627 Bio-Salamander (Extreme)
|
||||
2106 90330 350 1 763627 Envoy (Extreme)
|
||||
2107 90360 345 1 763627 Deconstructor (Extreme)
|
||||
2108 90400 250 1 763627 Bio-Bull (Extreme)
|
||||
2109 90410 245 1 763627 Acid Ant (Extreme)
|
||||
2110 90600 865 1 763627 Hetero Deconstruct Unit (Extreme)
|
||||
2111 90610 380 1 763627 Hetero Repair Unit (Extreme)
|
||||
2112 90620 1135 1 763627 Hetero Fire Unit (Extreme)
|
||||
2113 90640 405 1 763627 Blubber VI (Extreme)
|
||||
2301 90180 310 1 763628 Executor (Extreme)
|
||||
2302 90190 405 1 763628 Shieldbearer (Extreme)
|
||||
2303 90250 225 1 763628 Ronin IV (Extreme)
|
||||
2304 90330 350 1 763628 Envoy (Extreme)
|
||||
2305 90360 345 1 763628 Deconstructor (Extreme)
|
||||
2306 90600 865 1 763628 Hetero Deconstruct Unit (Extreme)
|
||||
2307 90620 1135 1 763628 Hetero Fire Unit (Extreme)
|
||||
2308 90640 405 1 763628 Blubber VI (Extreme)
|
||||
2401 90220 290 1 763629 Excavator
|
||||
2402 81500 2025 1 763629 Nozzle
|
||||
2403 90400 360 1 763629 Bio-Bull (Extreme)
|
||||
2404 90410 345 1 763629 Acid Ant (Extreme)
|
||||
2601 90170 420 1 763630 Missionary (Extreme)
|
||||
2602 90220 335 1 763630 Excavator
|
||||
2603 90250 375 1 763630 Ronin IV (Extreme)
|
||||
2604 90260 630 1 763630 Bio-Salamander (Extreme)
|
||||
2605 90340 405 1 763630 Harvester
|
||||
2606 90350 1910 1 763630 Firefighter (Extreme)
|
||||
2607 90380 745 1 763630 Construct (Extreme)
|
||||
2608 90420 480 1 763630 Musashi VI (Extreme)
|
||||
2609 90600 1445 1 763630 Hetero Deconstruct Unit (Extreme)
|
||||
2610 90610 630 1 763630 Hetero Repair Unit (Extreme)
|
||||
2611 90620 1890 1 763630 Hetero Fire Unit (Extreme)
|
||||
2612 90630 710 1 763630 Hetero Explore Unit (Extreme)
|
||||
2613 81200 850 1 763653 Musashi IX
|
||||
2614 81500 2360 1 763653 Nozzle
|
||||
2615 81600 595 1 763653 Roland
|
||||
2701 90220 335 1 763631 Excavator
|
||||
2702 90370 755 1 763631 Explorer
|
||||
2703 90260 630 1 763631 Bio-Salamander (Extreme)
|
||||
2704 90340 405 1 763631 Harvester
|
||||
2705 90380 745 1 763631 Construct (Extreme)
|
||||
2706 81600 595 1 763654 Roland
|
||||
2901 90400 505 1 763632 Bio-Bull (Extreme)
|
||||
2902 90630 850 1 763632 Hetero Explore Unit (Extreme)
|
||||
2903 81200 1020 1 763632 Musashi IX
|
||||
2904 81500 2835 1 763632 Nozzle
|
||||
3101 90450 340 1 1 763633 780241 Polar Soldier
|
||||
3102 90460 370 1 1 763633 780241 Deep-sea Ambusher
|
||||
3103 90650 925 1 1 763633 780241 Ballwheel IV (Extreme)
|
||||
3104 90660 465 1 1 763633 780241 Hanged Man III (Extreme)
|
||||
3105 90670 740 1 1 763633 780241 Kemuri I (Extreme)
|
||||
3106 90680 530 1 1 763633 780241 Kowloong Crew - Yazi (Extreme)
|
||||
3107 90690 285 1 1 763633 780241 Phecda
|
||||
3108 90700 305 1 1 763633 780241 Prime
|
||||
3109 90710 335 1 1 763633 780241 Cathy (Extreme)
|
||||
3110 90720 260 1 1 763633 780241 Martini (Extreme)
|
||||
3111 90730 335 1 1 763633 780241 Mr. White (Extreme)
|
||||
3112 90810 325 1 1 763633 780241 Tai'E I (Extreme)
|
||||
3113 90860 650 1 1 763633 780241 Popper (Extreme)
|
||||
3114 90870 435 1 1 763633 780241 Jaspers (Extreme)
|
||||
3115 90990 370 1 1 763633 780241 Trailblazing Surfer (Extreme)
|
||||
3116 93010 1060 1 1 763633 780241 DB02-Sanitizer (Extreme)
|
||||
3117 93020 370 1 1 763633 780241 SSG-Meanderer (Extreme)
|
||||
3118 93050 395 1 1 763633 780241 Construct Soldier (Female) (Extreme)
|
||||
3119 93063 270 1 1 763633 780241 Construct Captain (Female) (Extreme)
|
||||
3301 90640 440 1 763634 Blubber VI (Extreme)
|
||||
3302 90710 335 1 763634 Cathy (Extreme)
|
||||
3303 90720 260 1 763634 Martini (Extreme)
|
||||
3304 90730 335 1 763634 Mr. White (Extreme)
|
||||
3305 90810 325 1 763634 Tai'E I (Extreme)
|
||||
3306 90860 650 1 763634 Popper (Extreme)
|
||||
3307 93010 1060 1 763634 DB02-Sanitizer (Extreme)
|
||||
3308 93050 395 1 763634 Construct Soldier (Female) (Extreme)
|
||||
3309 93063 270 1 763634 Construct Captain (Female) (Extreme)
|
||||
3401 90450 485 1 763635 Polar Soldier
|
||||
3402 90690 410 1 763635 Phecda
|
||||
3403 90700 440 1 763635 Prime
|
||||
3404 90870 625 1 763635 Jaspers (Extreme)
|
||||
3601 90440 825 1 1 763636 780243 Terrapod (Extreme)
|
||||
3602 90450 565 1 1 763636 780243 Polar Soldier
|
||||
3603 90460 620 1 1 763636 780243 Deep-sea Ambusher
|
||||
3604 90650 1545 1 1 763636 780243 Ballwheel IV (Extreme)
|
||||
3605 90660 775 1 1 763636 780243 Hanged Man III (Extreme)
|
||||
3606 90690 475 1 1 763636 780243 Phecda
|
||||
3607 90700 510 1 1 763636 780243 Prime
|
||||
3608 90710 560 1 1 763636 780243 Cathy (Extreme)
|
||||
3609 90740 620 1 1 763636 780243 A'Mao
|
||||
3610 90990 620 1 1 763636 780243 Trailblazing Surfer (Extreme)
|
||||
3611 93050 655 1 1 763636 780243 Construct Soldier (Female) (Extreme)
|
||||
3612 93063 455 1 1 763636 780243 Construct Captain (Female) (Extreme)
|
||||
3613 93070 775 1 1 763636 780243 Sanctuary Guard (Extreme)
|
||||
3614 81300 1845 1 1 763655 780243 Roseblade
|
||||
3615 81900 1810 1 1 763655 780243 Unknown Construct α
|
||||
3616 82150 565 1 1 763655 780243 Riot
|
||||
3617 82150 565 1 1 763655 780243 Riot
|
||||
3701 90440 825 1 763637 Terrapod (Extreme)
|
||||
3702 90450 565 1 763637 Polar Soldier
|
||||
3703 90660 775 1 763637 Hanged Man III (Extreme)
|
||||
3704 90690 475 1 763637 Phecda
|
||||
3705 90740 620 1 763637 A'Mao
|
||||
3706 93070 775 1 763637 Sanctuary Guard (Extreme)
|
||||
3707 81900 1810 1 763656 Unknown Construct α
|
||||
3708 82150 565 1 763656 Riot
|
||||
3901 90450 675 1 763638 Polar Soldier
|
||||
3902 90700 615 1 763638 Prime
|
||||
3903 90990 740 1 763638 Trailblazing Surfer (Extreme)
|
||||
3904 81300 2210 1 763638 Roseblade
|
||||
3905 90740 740 1 763638 A'Mao
|
||||
4101 90750 595 1 1 763639 780391 Aerial 7 - Snow Owl (Extreme)
|
||||
4102 90760 620 1 1 763639 780391 Ground 3 - Rabbit (Extreme)
|
||||
4103 90770 400 1 1 763639 780391 Naval 5 - Squid (Extreme)
|
||||
4104 90780 295 1 1 763639 780391 Ground 1 - Polar Bear (Extreme)
|
||||
4105 90970 375 1 1 763639 780391 M4-Medic Bot (Extreme)
|
||||
4106 93182 325 1 1 763639 780391 Nalasr-E (Extreme)
|
||||
4107 93192 480 1 1 763639 780391 Heal-Z (Extreme)
|
||||
4108 93223 385 1 1 763639 780391 Deporter-R (Extreme)
|
||||
4109 93232 435 1 1 763639 780391 Courier-M (Extreme)
|
||||
4301 90750 595 1 763640 Aerial 7 - Snow Owl (Extreme)
|
||||
4302 90760 620 1 763640 Ground 3 - Rabbit (Extreme)
|
||||
4303 90770 400 1 763640 Naval 5 - Squid (Extreme)
|
||||
4304 93182 325 1 763640 Nalasr-E (Extreme)
|
||||
4305 93223 385 1 763640 Deporter-R (Extreme)
|
||||
4306 93232 435 1 763640 Courier-M (Extreme)
|
||||
4401 90780 425 1 763641 Ground 1 - Polar Bear (Extreme)
|
||||
4402 90980 540 1 763641 PK43 Type "Sergeant" (Extreme)
|
||||
4403 83200 955 1 763641 Rosetta
|
||||
4404 90790 575 1 763641 Guardian I (Extreme)
|
||||
4601 90750 990 1 1 763642 780393 Aerial 7 - Snow Owl (Extreme)
|
||||
4602 90760 1030 1 1 763642 780393 Ground 3 - Rabbit (Extreme)
|
||||
4603 90790 670 1 1 763642 780393 Guardian I (Extreme)
|
||||
4604 90800 535 1 1 763642 780393 Moyuan (Extreme)
|
||||
4605 90970 625 1 1 763642 780393 M4-Medic Bot (Extreme)
|
||||
4606 90980 630 1 1 763642 780393 PK43 Type "Sergeant" (Extreme)
|
||||
4607 93182 540 1 1 763642 780393 Nalasr-E (Extreme)
|
||||
4608 83200 1115 1 1 763657 780393 Rosetta
|
||||
4609 83200 1115 1 1 763657 780393 Rosetta
|
||||
4610 83200 1115 1 1 763657 780393 Rosetta
|
||||
4701 90790 670 1 763643 Guardian I (Extreme)
|
||||
4702 90800 535 1 763643 Moyuan (Extreme)
|
||||
4703 83220 870 1 763658 Rosetta (Doll)
|
||||
4704 83500 1220 1 763658 Qu
|
||||
4705 83900 895 1 763658 Luna
|
||||
4901 90780 590 1 763644 Ground 1 - Polar Bear (Extreme)
|
||||
4902 83220 1045 1 763644 Rosetta (Doll)
|
||||
4903 83500 1465 1 763644 Qu
|
||||
5101 90340 310 1 1 763645 780251 Royal Guard (Extreme)
|
||||
5102 90830 485 1 1 763645 780251 Beetle (Extreme)
|
||||
5103 90850 455 1 1 763645 780251 Chomper (Extreme)
|
||||
5104 90890 1055 1 1 763645 780251 Corrupted Construct (Extreme)
|
||||
5105 90900 795 1 1 763645 780251 Sea Squirt (Extreme)
|
||||
5106 90930 1680 1 1 763645 780251 Monkfish (Extreme)
|
||||
5107 90940 395 1 1 763645 780251 Buthus (Extreme)
|
||||
5108 90960 400 1 1 763645 780251 Blair (Extreme)
|
||||
5109 93030 495 1 1 763645 780251 Hetero-Sapien (Extreme)
|
||||
5110 93120 720 1 1 763645 780251 Demon Bane (Extreme)
|
||||
5111 93130 500 1 1 763645 780251 God Slayer (Extreme)
|
||||
5112 93140 720 1 1 763645 780251 Heaven Breaker (Extreme)
|
||||
5113 93160 755 1 1 763645 780251 Gung-hoer (Extreme)
|
||||
5114 93170 610 1 1 763645 780251 Wheel of Fortune (Extreme)
|
||||
5115 81200 650 1 1 763661 780251 Musashi IX
|
||||
5116 81500 1805 1 1 763661 780251 Nozzle
|
||||
5117 81600 455 1 1 763661 780251 Roland
|
||||
5118 81300 1290 1 1 763661 780251 Roseblade
|
||||
5119 81800 1080 1 1 763661 780251 Vassago
|
||||
5120 81900 1265 1 1 763661 780251 Unknown Construct α
|
||||
5121 90390 345 1 1 763661 780251 Harvester
|
||||
5122 82150 395 1 1 763661 780251 Riot
|
||||
5123 83200 720 1 1 763661 780251 Rosetta
|
||||
5124 83200 720 1 1 763661 780251 Rosetta
|
||||
5125 83200 720 1 1 763661 780251 Rosetta
|
||||
5126 83800 1485 1 1 763661 780251 Amberia
|
||||
5127 82200 600 1 1 763661 780251 MC Solar
|
||||
5301 90830 485 1 763646 Beetle (Extreme)
|
||||
5302 90850 455 1 763646 Chomper (Extreme)
|
||||
5303 90890 1055 1 763646 Corrupted Construct (Extreme)
|
||||
5304 90900 795 1 763646 Sea Squirt (Extreme)
|
||||
5305 90930 1680 1 763646 Monkfish (Extreme)
|
||||
5306 90940 395 1 763646 Buthus (Extreme)
|
||||
5307 90960 400 1 763646 Blair (Extreme)
|
||||
5308 93160 755 1 763646 Gung-hoer (Extreme)
|
||||
5401 90340 445 1 763647 Royal Guard (Extreme)
|
||||
5402 90910 830 1 763647 Gear (Extreme)
|
||||
5403 90950 375 1 763647 Recycle Prisoner (Extreme)
|
||||
5404 93170 870 1 763647 Wheel of Fortune (Extreme)
|
||||
5601 90340 520 1 1 763648 780253 Royal Guard (Extreme)
|
||||
5602 90890 1760 1 1 763648 780253 Corrupted Construct (Extreme)
|
||||
5603 90900 1325 1 1 763648 780253 Sea Squirt (Extreme)
|
||||
5604 90910 970 1 1 763648 780253 Gear (Extreme)
|
||||
5605 90950 435 1 1 763648 780253 Recycle Prisoner (Extreme)
|
||||
5606 93030 825 1 1 763648 780253 Hetero-Sapien (Extreme)
|
||||
5607 93120 1200 1 1 763648 780253 Demon Bane (Extreme)
|
||||
5608 93130 835 1 1 763648 780253 God Slayer (Extreme)
|
||||
5609 93140 1200 1 1 763648 780253 Heaven Breaker (Extreme)
|
||||
5610 93170 1015 1 1 763648 780253 Wheel of Fortune (Extreme)
|
||||
5611 83600 450 1 1 763659 780253 Gabriel
|
||||
5612 83600 450 1 1 763659 780253 Gabriel
|
||||
5613 82200 1000 1 1 763659 780253 MC Solar
|
||||
5614 81200 1080 1 1 763659 780253 Musashi IX
|
||||
5615 81500 3005 1 1 763659 780253 Nozzle
|
||||
5616 81600 760 1 1 763659 780253 Roland
|
||||
5617 81300 2150 1 1 763659 780253 Roseblade
|
||||
5618 81800 1805 1 1 763659 780253 Vassago
|
||||
5619 81900 2110 1 1 763659 780253 Unknown Construct α
|
||||
5620 90390 575 1 1 763659 780253 Harvester
|
||||
5621 82150 660 1 1 763659 780253 Riot
|
||||
5622 83200 1200 1 1 763659 780253 Rosetta
|
||||
5623 83200 1200 1 1 763659 780253 Rosetta
|
||||
5624 83200 1200 1 1 763659 780253 Rosetta
|
||||
5625 83800 2480 1 1 763659 780253 Amberia
|
||||
5626 82200 1000 1 1 763659 780253 MC Solar
|
||||
5627 90930 2800 1 1 763659 780253 Monkfish (Extreme)
|
||||
5628 90940 655 1 1 763659 780253 Buthus (Extreme)
|
||||
5629 90960 665 1 1 763659 780253 Blair (Extreme)
|
||||
5630 93160 1255 1 1 763659 780253 Gung-hoer (Extreme)
|
||||
5701 90940 655 1 763649 Buthus (Extreme)
|
||||
5702 90950 435 1 763649 Recycle Prisoner (Extreme)
|
||||
5703 93030 825 1 763649 Hetero-Sapien (Extreme)
|
||||
5704 83600 450 1 763660 Gabriel
|
||||
5705 83800 2480 1 763660 Amberia
|
||||
5706 84100 1805 1 763660 Pterygota Queen (Punishing Hetero-Creature)
|
||||
5901 90950 520 1 763650 Recycle Prisoner (Extreme)
|
||||
5902 90340 620 1 763650 Royal Guard (Extreme)
|
||||
5903 83600 545 1 763650 Gabriel
|
||||
5904 83800 2975 1 763650 Amberia
|
||||
5905 84100 2165 1 763650 Pterygota Queen (Punishing Hetero-Creature)
|
||||
6601 90030 665 1 763662 Repairer (Extreme)
|
||||
6602 90890 1885 1 763662 Corrupted Construct (Extreme)
|
||||
6603 90750 1140 1 763662 Aerial 7 - Snow Owl (Extreme)
|
||||
6604 90930 3000 1 763662 Monkfish (Extreme)
|
||||
6605 90960 710 1 763662 Blair (Extreme)
|
||||
6606 93182 625 1 763662 Nalasr-E (Extreme)
|
||||
6607 90420 655 1 763662 Musashi VI (Extreme)
|
||||
6608 90380 1015 1 763662 Construct (Extreme)
|
||||
6609 90780 570 1 763662 Ground 1 - Polar Bear (Extreme)
|
||||
6610 93030 885 1 763662 Hetero-Sapien (Extreme)
|
||||
6611 90950 465 1 763662 Recycle Prisoner (Extreme)
|
||||
6612 93170 1090 1 763662 Wheel of Fortune (Extreme)
|
||||
6613 81200 1160 1 763663 Musashi IX
|
||||
6614 83100 965 1 763663 Camu
|
||||
6615 83800 2655 1 763663 Amberia
|
||||
6616 83600 485 1 763663 Gabriel
|
||||
6617 83600 485 1 763663 Gabriel
|
||||
6618 90910 1040 1 763663 Gear (Extreme)
|
||||
@@ -0,0 +1,324 @@
|
||||
<EFBFBD><EFBFBD><1B>OZP<5A>/<2F>wR<><52>z<EFBFBD>$<24>V:<3A>1<EFBFBD>ߎv<DF8E><76><EFBFBD><EFBFBD><EFBFBD>jh<6A><68>'ԙ<>v<EFBFBD><'<27>RMޝ)}<11>a<><61>n<EFBFBD>OK<4F>rR<72>8g<38>B<EFBFBD><42>ꋨ<EFBFBD><EA8BA8>+<2B>䷿c<>á<EFBFBD><02><><EFBFBD><EFBFBD><EFBFBD>k~P!{<11><><06>¡<EFBFBD>E<04><><EFBFBD><EFBFBD><EFBFBD>]<5D>K(<28>W<EFBFBD><57>Id MonsterIds[1] MonsterIds[2] MonsterIds[3] MonsterIds[4] MonsterIds[5] MonsterIds[6]
|
||||
111111 1101 1101 1101
|
||||
111121 1102 1102 1102
|
||||
111131 1101 1102 1101
|
||||
111211 1103 1103 1104
|
||||
111221 1104 1105 1105
|
||||
111231 1101 1101 1104
|
||||
112111 1106 1106
|
||||
112112 1108 1108
|
||||
112121 1110 1110
|
||||
112122 1107 1107 1107
|
||||
112131 1107 1107 1107
|
||||
112132 1111 1111
|
||||
112211 1112 1112
|
||||
112212 1115 1115
|
||||
112221 1113 1113
|
||||
112222 1114 1114 1114
|
||||
112231 1106 1107 1107
|
||||
112232 1104 1111 1111
|
||||
131111 1301 1301 1301 1302 1302 1302
|
||||
131121 1304 1304 1304 1303 1303 1303
|
||||
131131 1305 1305 1305 1306 1306 1306
|
||||
162111 1608 1607 1608
|
||||
162112 1601 1601 1603
|
||||
162121 1608 1608 1608
|
||||
162122 1607 1607
|
||||
162131 1604 1604
|
||||
162132 1605 1605 1605
|
||||
162211 1606 1602
|
||||
162212 1608 1607 1607
|
||||
162221 1601 1601 1606
|
||||
162222 1603 1603 1604
|
||||
162231 1604 1608 1609
|
||||
162232 1609
|
||||
212111 2102 2102 2103
|
||||
212112 2104 2104 2104
|
||||
212121 2106 2106 2105
|
||||
212122 2107 2107 2103 2103
|
||||
212131 2113 2113 2113 2113
|
||||
212132 2105 2105 2105
|
||||
212141 2104 2104 2107 2107
|
||||
212142 2112 2112 2113 2113
|
||||
212211 2108 2108 2108
|
||||
212212 2101 2104 2104
|
||||
212221 2113 2113 2104
|
||||
212222 2102 2102 2103 2103
|
||||
212231 2109 2109
|
||||
212232 2105 2105 2106
|
||||
212241 2110 2110 2110 2111
|
||||
212242 2112 2112 2112 2111
|
||||
212251 2107 2102 2107 2102 2107
|
||||
212252 2101 2101
|
||||
231111 2301 2301 2301 2302 2302 2302
|
||||
231121 2303 2303 2303 2304 2304 2304
|
||||
231131 2305 2305 2305 2308 2308 2308
|
||||
231141 2306 2306 2307 2307 2307 2306
|
||||
231151 2307 2303 2307 2301 2303 2301
|
||||
241111 2403
|
||||
241121 2404
|
||||
262111 2603 2611 2603
|
||||
262112 2613
|
||||
262121 2601 2607 2607
|
||||
262122 2608 2608 2611 2611
|
||||
262211 2612 2603 2612 2603
|
||||
262212 2614
|
||||
262221 2602 2602 2604 2604
|
||||
262222 2612 2612
|
||||
262231 2609 2609 2609 2610 2610
|
||||
262232 2606 2606 2603 2603
|
||||
271111 2701 2702
|
||||
291111 2904
|
||||
291121 2903
|
||||
312111 3101 3101 3102
|
||||
312112 3104 3103 3103
|
||||
312121 3108 3107 3107
|
||||
312122 3105 3105 3106 3106
|
||||
312131 3116 3116 3116
|
||||
312132 3111 3111 3111 3109 3109
|
||||
312211 3111 3111 3110 3110
|
||||
312212 3109 3109 3109
|
||||
312221 3116 3116 3117 3117
|
||||
312222 3114 3114 3114
|
||||
312231 3118 3118 3118 3118
|
||||
312232 3112 3112 3112 3112 3112
|
||||
312311 3113 3113 3113 3114 3114
|
||||
312312 3119 3118 3118
|
||||
312321 3104 3104 3104 3104 3104
|
||||
312322 3104 3104 3105 3105
|
||||
312331 3116 3116 3116 3117 3117
|
||||
312332 3111 3111 3111 3110 3110
|
||||
313111 3103 3103
|
||||
313112 3106 3106
|
||||
313113 3119 3118 3118
|
||||
313121 3107 3108
|
||||
313122 3114 3113 3113
|
||||
313123 3114 3114
|
||||
313131 3101 3101 3101
|
||||
313132 3102 3102
|
||||
313133 3112 3112
|
||||
313211 3105 3105 3105
|
||||
313212 3104 3104
|
||||
313213 3103 3103 3103
|
||||
313221 3108 3108
|
||||
313222 3107 3107 3107
|
||||
313223 3106 3106 3106
|
||||
313231 3109 3109 3109
|
||||
313232 3110 3110 3110
|
||||
313233 3117 3117
|
||||
313241 3116 3116 3116
|
||||
313242 3117 3117 3117
|
||||
313243 3115 3115 3115
|
||||
331111 3307 3307 3307 3307 3307 3307
|
||||
331121 3302 3302 3302 3302 3302 3302
|
||||
331131 3308 3308 3309 3308 3308 3309
|
||||
331141 3302 3303 3304 3302 3303 3304
|
||||
331211 3301 3305 3306 3301 3305 3306
|
||||
331221 3307 3307 3306 3307 3307 3306
|
||||
331231 3301 3302 3303 3301 3302 3303
|
||||
331241 3307 3308 3309 3307 3308 3309
|
||||
341111 3401
|
||||
341121 3403
|
||||
341131 3404
|
||||
363111 3612 3611 3611
|
||||
363112 3609 3609 3609
|
||||
363113 3602 3602 3602
|
||||
363121 3601 3601 3601
|
||||
363122 3604 3604 3604
|
||||
363123 3608 3608 3608
|
||||
363211 3611 3611 3611 3611
|
||||
363212 3603 3603 3603
|
||||
363213 3605 3605 3605
|
||||
363221 3606 3606 3606 3606
|
||||
363222 3607 3607 3607
|
||||
363223 3610 3610 3610
|
||||
363231 3611 3611 3611 3611
|
||||
363232 3612 3612 3612 3612
|
||||
363233 3613 3613
|
||||
371111 3703 3703 3704
|
||||
371121 3705 3705 3701
|
||||
391111 3903
|
||||
391121 3905
|
||||
412111 4102 4102 4103 4103
|
||||
412112 4101 4101 4101 4101 4101
|
||||
412121 4105 4105 4106 4106 4106
|
||||
412122 4107 4107 4107 4107
|
||||
412131 4108 4108 4108 4108 4108
|
||||
412132 4109 4109 4109 4109 4109
|
||||
412211 4104 4101 4101
|
||||
412212 4104 4104 4102 4102 4102
|
||||
412221 4104 4104 4103 4103 4103
|
||||
412222 4108 4109 4109
|
||||
412231 4108 4108 4107 4107
|
||||
412232 4108 4108 4105 4105
|
||||
412241 4104 4104 4104
|
||||
412242 4108 4108 4108
|
||||
413111 4105 4105 4105
|
||||
413112 4108 4108 4108 4108
|
||||
413113 4109 4109 4109 4109
|
||||
413121 4101 4101 4101 4101
|
||||
413122 4102 4102 4102
|
||||
413123 4103 4103 4103
|
||||
413131 4104 4104 4104
|
||||
413132 4107 4107 4107 4107
|
||||
413133 4106 4106 4106 4106 4106
|
||||
413141 4104 4102 4102 4102
|
||||
413142 4104 4103 4103 4103 4103
|
||||
413143 4104 4104 4104
|
||||
431111 4301 4302 4303 4301 4302 4303
|
||||
431121 4304 4305 4306 4304 4305 4306
|
||||
431131 4301 4301 4301 4301 4301 4301
|
||||
431141 4304 4304 4304 4304 4304 4304
|
||||
431151 4301 4301 4303 4303 4305 4305
|
||||
441111 4401
|
||||
441121 4402
|
||||
463111 4601 4601 4601 4601
|
||||
463112 4601 4601 4602 4602
|
||||
463113 4602 4602 4602
|
||||
463121 4603 4603 4603
|
||||
463122 4603 4604 4604
|
||||
463123 4604 4604 4604
|
||||
463131 4607 4607 4607 4607 4607
|
||||
463132 4606 4606 4605 4605
|
||||
463133 4606 4606 4606
|
||||
471111 4701 4701
|
||||
471121 4702 4702
|
||||
491111 4902
|
||||
513111 5102 5102 5102
|
||||
513112 5102 5103 5103
|
||||
513113 5103 5103 5103 5103 5103
|
||||
513121 5105 5105 5105 5105
|
||||
513122 5106 5106 5106 5106
|
||||
513123 5107 5107 5107 5107
|
||||
513131 5108 5108 5108
|
||||
513132 5109 5108 5108
|
||||
513133 5109 5109 5109
|
||||
513211 5110 5113 5113
|
||||
513212 5111 5113 5113
|
||||
513213 5112 5113 5113
|
||||
513221 5101 5101 5101
|
||||
513222 5101 5114 5114
|
||||
513223 5114 5114 5114
|
||||
513231 5105 5105 5105 5105 5105
|
||||
513232 5105 5105 5107 5107 5107
|
||||
513233 5107 5107 5107 5107 5107
|
||||
514111 5101 5102 5102
|
||||
514112 5101 5105 5105
|
||||
514113 5101 5104 5104
|
||||
514114 5101 5102 5105 5104
|
||||
514121 5110 5113 5113
|
||||
514122 5111 5113 5113
|
||||
514123 5112 5113 5113
|
||||
514124 5113 5113 5113
|
||||
514131 5109 5103 5103 5103 5103
|
||||
514132 5109 5107 5107 5107
|
||||
514133 5109 5106 5106
|
||||
514134 5109 5107 5106 5103
|
||||
514211 5101 5101
|
||||
514212 5101 5105 5105
|
||||
514213 5101 5114 5114
|
||||
514214 5114 5105 5105 5101
|
||||
514221 5108 5108 5108 5108
|
||||
514222 5104 5104 5104 5104
|
||||
514223 5114 5108 5108 5108
|
||||
514224 5114 5104 5104 5104
|
||||
514231 5101 5108 5109
|
||||
514232 5101 5101 5101
|
||||
514233 5108 5108 5108 5108 5108
|
||||
514234 5109 5109 5109 5109
|
||||
514311 5104 5104 5104 5104 5104
|
||||
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514412 5121 5108 5108
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514432 5115 5113 5113
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514434 5115 5113 5113
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514512 5116 5104 5104
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514513 5116 5104 5104
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|
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|
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|
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564112 5614 5602 5602
|
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564113 5614 5602 5602
|
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|
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564123 5604 5629 5629
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|
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|
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|
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||||
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||||
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664231 6612 6606 6606
|
||||
664232 6612 6606 6606
|
||||
664233 6618 6612 6612
|
||||
@@ -0,0 +1,68 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
11 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
||||
12 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
||||
13 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
||||
14 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
||||
21 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
22 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
23 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
24 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
31 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
32 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
33 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
34 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
41 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
42 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
43 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
44 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
51 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
||||
52 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
||||
53 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
||||
54 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
||||
61 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
||||
62 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
||||
63 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
||||
64 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
||||
15 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
||||
25 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
35 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
45 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
@@ -0,0 +1,32 @@
|
||||
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|
||||
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|
||||
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|
||||
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<EFBFBD><EFBFBD>Z~<7E><><EFBFBD><EFBFBD>" <20><<3C>h<EFBFBD>bNe<>7<EFBFBD><37><EFBFBD><EFBFBD><EFBFBD>V<EFBFBD><56>Id GroupId ItemType ItemId TicketId Weight Price
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60 1 1 89 32 14
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61 1 1 3 14 18
|
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184 3 2 1003 417 15
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|
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||||
193 3 2 4004 83 22
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|
||||
195 3 2 9002 83 22
|
||||
197 4 2 1003 417 15
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|
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|
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|
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|
||||
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|
||||
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|
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
328 3 1 117 333 27
|
||||
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||||
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|
||||
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|
||||
332 5 2 1004 83 22
|
||||
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|
||||
334 5 2 3004 83 22
|
||||
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|
||||
Binary file not shown.
@@ -0,0 +1,23 @@
|
||||
<1D>*<12><><EFBFBD>5<EFBFBD><35><EFBFBD><EFBFBD>+gz<67>·<EFBFBD>'I<0F><EFBFBD><7F><< (<28>Ud<>1x<31><78>!Gx<47><zs<7A>H<EFBFBD><48>Vp<56><70>y<EFBFBD>UB<55>~+<>c ]&T<><54>.<2E>e<>L_<4C><5F>G߭L{<7B>U<55>Wh<05><><EFBFBD><EFBFBD><EFBFBD>DL<44>ђ<EFBFBD><D192><EFBFBD>-<2D>+<2B><>S)<01><>F<><1C>Id Quality RefreshCount RecruitCount LeastRecruitCount GroupId[1] GroupId[2] GroupId[3] Name Desc Icon IsSpecial
|
||||
1001 4 1 1 1 1001 1002 1003 Invitation of Fire Lv.1 Fire frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem026.png
|
||||
2001 4 1 1 1 2001 2002 2003 Invitation of Ice Lv.1 Ice frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem025.png
|
||||
3001 4 1 1 1 3001 3002 3003 Invitation of Dark Lv.1 Dark frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem023.png
|
||||
4001 4 1 1 1 4001 4002 4003 Invitation of Lightning Lv.1 Lightning frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem024.png
|
||||
5001 4 1 1 1 5001 5002 5003 Invitation of Blade Lv.1 Physical frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem027.png
|
||||
1002 5 1 1 1 1004 1005 1006 Invitation of Fire Lv.2 S-Rank Fire Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem026.png 1
|
||||
2002 5 1 1 1 2004 2005 2006 Invitation of Ice Lv.2 S-Rank Ice Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem025.png 1
|
||||
3002 5 1 1 1 3004 3005 3006 Invitation of Dark Lv.2 S-Rank Dark Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem023.png 1
|
||||
4002 5 1 1 1 4004 4005 4006 Invitation of Lightning Lv.2 S-Rank Lightning Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem024.png 1
|
||||
5002 5 1 1 1 5004 5005 5006 Invitation of Blade Lv.2 S-Rank Physical Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem027.png 1
|
||||
1003 4 1 1 0 1001 1002 1003 Invitation of Fire Lv.1 Fire frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem026.png
|
||||
2003 4 1 1 0 2001 2002 2003 Invitation of Ice Lv.1 Ice frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem025.png
|
||||
3003 4 1 1 0 3001 3002 3003 Invitation of Dark Lv.1 Dark frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem023.png
|
||||
4003 4 1 1 0 4001 4002 4003 Invitation of Lightning Lv.1 Lightning frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem024.png
|
||||
5003 4 1 1 0 5001 5002 5003 Invitation of Blade Lv.1 Physical frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem027.png
|
||||
9001 4 1 1 0 9001 9001 9001 Mysterious Invitation Lv.1 All types of frames will appear randomly in the recruitment slots Assets/Product/Texture/Image/IconTools/IconRougeItem028.png
|
||||
1004 5 1 1 0 1004 1005 1006 Invitation of Fire Lv.2 S-Rank Fire Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem026.png
|
||||
2004 5 1 1 0 2004 2005 2006 Invitation of Ice Lv.2 S-Rank Ice Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem025.png
|
||||
3004 5 1 1 0 3004 3005 3006 Invitation of Dark Lv.2 S-Rank Dark Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem023.png
|
||||
4004 5 1 1 0 4004 4005 4006 Invitation of Lightning Lv.2 S-Rank Lightning Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem024.png
|
||||
5004 5 1 1 0 5004 5005 5006 Invitation of Blade Lv.2 S-Rank Physical Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem027.png
|
||||
9002 5 1 1 0 9002 9003 9003 Mysterious Invitation Lv.2 All types of frames will appear randomly in the recruitment slots. But an S-Rank Omniframe is guaranteed in the first slot. Assets/Product/Texture/Image/IconTools/IconRougeItem028.png
|
||||
@@ -0,0 +1,25 @@
|
||||
$<24>RL<>RK<52><4B>YO<59>Ð<0C>gW<>N<><4E>k~I@O<><4F>_<16>]5<19><><EFBFBD><EFBFBD>SY<53><05>0<EFBFBD>~+1<><31><1D><0E>j<EFBFBD><6A><EFBFBD>`<60>$<06><><EFBFBD>{<1D><><EFBFBD><EFBFBD>)K<>*<1A>q<EFBFBD>uo"<22><>!<21>5RM<52>!<21>
|
||||
<EFBFBD><EFBFBD>)3Qǚ~2F<><46><EFBFBD>І<EFBFBD>C><3E>ZY<5A>0Id GroupId TicketId Weight NodeRepeatable GameRepeatable ConditionId
|
||||
1 1 1003 80 0 1
|
||||
2 1 2003 80 0 1
|
||||
3 1 3003 80 0 1
|
||||
4 1 4003 80 0 1
|
||||
5 1 5003 80 0 1
|
||||
6 1 9001 80 0 1
|
||||
7 1 1004 20 0 1
|
||||
8 1 2004 20 0 1
|
||||
9 1 3004 20 0 1
|
||||
10 1 4004 20 0 1
|
||||
11 1 5004 20 0 1
|
||||
12 1 9002 20 0 1
|
||||
13 2 1003 50 0 1
|
||||
14 2 2003 50 0 1
|
||||
15 2 3003 50 0 1
|
||||
16 2 4003 50 0 1
|
||||
17 2 5003 50 0 1
|
||||
18 2 9001 50 0 1
|
||||
19 2 1004 50 0 1
|
||||
20 2 2004 50 0 1
|
||||
21 2 3004 50 0 1
|
||||
22 2 4004 50 0 1
|
||||
23 2 5004 50 0 1
|
||||
@@ -0,0 +1,7 @@
|
||||
u<EFBFBD><EFBFBD>իMO
|
||||
<EFBFBD><EFBFBD>Ďg<EFBFBD><EFBFBD><EFBFBD><EFBFBD>;<3B>@<40>\<03>~L<><4C><EFBFBD>V;<3B>_Jw<4A>D<EFBFBD> <20><>(M<><4D>x<EFBFBD>1'<27>E<12><>z<EFBFBD>ב<EFBFBD>{(<1C>
|
||||
<09>n7<6E>,<2C>&<26><>|h֖<68><D696>B%<25><><EFBFBD><EFBFBD>n'Yf/<2F>J<EFBFBD><4A><EFBFBD>|3<><13>Q<EFBFBD>[<5B><>~rĎľS7<53><37><EFBFBD>`<60>ʏ<EFBFBD><16> Id Count Score
|
||||
1 1 30
|
||||
2 2 70
|
||||
3 3 120
|
||||
4 4 180
|
||||
Binary file not shown.
@@ -0,0 +1,25 @@
|
||||
<08>=<3D>8<EFBFBD><38>A<EFBFBD>e<EFBFBD><65><EFBFBD><EFBFBD>8<><38><EFBFBD>D6)?N;<3B>g@mz%܃A<DC83><41><EFBFBD><EFBFBD>79<><39><EFBFBD>b<EFBFBD><62>ugf<67><66><EFBFBD><EFBFBD>$1d<31><64><18>}<7D>˷<EFBFBD>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>s<EFBFBD>`<60>;<3B>Ũ1<C5A8>\A<><41><EFBFBD><EFBFBD>43<34>5$תJ<D7AA>3<EFBFBD><33>b<EFBFBD>vT<76><54><EFBFBD>y.<2E>G<0B><>Z<EFBFBD><5A>Id UnlockPrice EffectGroupId PreStrengthenIds[1] PreStrengthenIds[2] PreStrengthenIds[3] Name Desc Icon GroupId ActiveLinesIndex[1] ActiveLinesIndex[2] ActiveLinesIndex[3]
|
||||
1 200 51001 ATK Boost ATK increases by 5% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png 1 1
|
||||
2 200 51002 1 HP Up Max HP increases by 5% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.png 1 4 6
|
||||
3 200 51003 2 DMG Boost Extra DMG Bonus increases by 5% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png 1
|
||||
4 250 51004 2 5 6 Shark-speare Sale Enhancement Sale Slots in Shark-speare Sale +1 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill05.png 1
|
||||
5 200 51005 Overall Enhancement All basic stats (ATK, HP, CRIT, DEF) increase by 2% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png 1 2
|
||||
6 200 50006 7 Default Biomimetic Blood Boost Has 1 additional bottle of Biomimetic Blood at the beginning of the game Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill06.png 1 7 5
|
||||
7 200 50007 Default Tinbread Cookie Boost Has 3 more Tinbread Cookies at the beginning of the game Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill07.png 1 3
|
||||
8 200 50005 6 Shark-speare Sale Enhancement Item Discount Slots in Shark-speare Sale +1 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill05.png 1
|
||||
9 250 51011 4 ATK Boost ATK increases by 5% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png 2 1
|
||||
10 250 51012 9 HP Up Max HP increases by 5% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.png 2 4 6
|
||||
11 250 51013 10 DMG Boost Extra DMG Bonus increases by 5% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png 2
|
||||
12 300 50012 10 13 14 Completion Rewards Up Grants 10% more [Downfall Crystal] and [Curse-Dispelling Chapters] following the adventure result calculation Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png 2
|
||||
13 250 51014 4 Overall Enhancement All basic stats (ATK, HP, CRIT, DEF) increase by 2% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png 2 2
|
||||
14 250 50014 15 Default Biomimetic Blood Boost Has 1 additional bottle of Biomimetic Blood at the beginning of the game Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill06.png 2 7 5
|
||||
15 250 50015 4 Default Tinbread Cookie Boost Has 3 more Tinbread Cookies at the beginning of the game Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill07.png 2 3
|
||||
16 250 50021 14 Shark-speare Sale Enhancement Increases the discount percentage in Shark-speare Sale. Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill05.png 2
|
||||
17 300 51021 12 ATK Boost ATK increases by 5% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png 3 1
|
||||
18 300 51022 17 HP Up Max HP increases by 5% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.png 3 4 6
|
||||
19 300 51023 18 DMG Boost Extra DMG Bonus increases by 5% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png 3
|
||||
20 300 51024 18 21 22 Advanced DMG Boost Further increases Physical/Fire/Lightning/Ice DMG by 10% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png 3
|
||||
21 300 51025 12 Overall Enhancement All basic stats (ATK, HP, CRIT, DEF) increase by 2% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png 3 2
|
||||
22 300 50022 23 Default Biomimetic Blood Boost Has 1 additional bottle of Biomimetic Blood at the beginning of the game Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill06.png 3 7 5
|
||||
23 300 50023 12 Default Tinbread Cookie Boost Has 3 more Tinbread Cookies at the beginning of the game Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill07.png 3 3
|
||||
24 300 50020 22 Recruitment Refresh Boost Character Recruitment Refresh Attempts +1 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill04.png 3
|
||||
@@ -0,0 +1,44 @@
|
||||
>xc<78>bt7<74><37><EFBFBD>ؗ[b<>I<EFBFBD><49><EFBFBD><EFBFBD>;<3B><>y<EFBFBD><79><EFBFBD>cPᶃl<1B>M<EFBFBD>C<EFBFBD><43><1E><>AXx<58>lJ<18>sH<73>؎ϊ<D88E><CF8A><EFBFBD><EFBFBD>.<2E><><EFBFBD>4l<34><6C>`N34<33>V<EFBFBD><56><EFBFBD>2<1C><>u<EFBFBD><75><EFBFBD><17><>2K<32>AH<41>5<EFBFBD><35><EFBFBD>C<EFBFBD>z<EFBFBD><7A><EFBFBD>c<15><><EFBFBD>~7s#<><D7AC><15>Id Desc ResetType Type Params[1] Params[2] Params[3] Params[4]
|
||||
101 Tinbread Cookies Obtained Directly +10 1 1 96119 10
|
||||
102 Tinbread Cookies Obtained Directly +20 1 1 96119 20
|
||||
103 Tinbread Cookies Obtained Directly +30 1 1 96119 30
|
||||
104 Guaranteed Tinbread Cookies Dropped in Battle +2 1 3 2
|
||||
105 Guaranteed Tinbread Cookies Dropped in Battle +4 1 3 4
|
||||
106 Guaranteed Tinbread Cookies Dropped in Battle +6 1 3 6
|
||||
107 Bonus Tinbread Cookies at Node +2 1 4 96119 2
|
||||
108 Bonus Tinbread Cookies at Node +3 1 4 96119 3
|
||||
109 Biomimetic Blood Obtained Directly +3 1 1 96120 3
|
||||
110 Biomimetic Blood Obtained Directly +6 1 1 96120 6
|
||||
111 Biomimetic Blood Obtained Directly +9 1 1 96120 9
|
||||
112 Biomimetic Blood Obtained Directly +12 1 1 96120 12
|
||||
113 Bonus Biomimetic Blood per Node +1 1 4 96120 1
|
||||
114 Bonus Recruitment Voucher Refresh Attempts +1. 1 5 1
|
||||
115 Shop Discount Slots +2. 1 7 2
|
||||
116 All Recruitment Vouchers' Bonus Recruitment Attempts +1. 1 6 1
|
||||
117 All Item Boxes have a 100% more chance to give a Rare item 1 8 4 2
|
||||
118 All Item Boxes have a 100% more chance to give a Legendary item 1 8 5 2
|
||||
119 Default Coins +3 permanently 2 10 96119 3
|
||||
120 Default Serum +1 permanently 2 10 96120 1
|
||||
121 Shop Discount Slots +1 permanently 2 7 1
|
||||
122 Recruitment Voucher Refresh Attempts +1 permanently 2 5 1
|
||||
123 Default Coins +3 permanently 2 10 96119 3
|
||||
124 Default Serum +1 permanently 2 1 96120 1
|
||||
125 Recruitment Voucher Refresh Attempts +1 permanently 2 5 1
|
||||
126 Points by Result Calculation +1 permanently 2 12 1.1
|
||||
127 Default Coins +3 permanently 2 10 96119 3
|
||||
128 Default Serum +1 permanently 2 10 96120 1
|
||||
129 Discount of Discount Shop Products +25% permanently 2 11 0.75
|
||||
130 Recruitment Voucher Refresh Attempts +1 permanently 2 5 1
|
||||
131 Bonus default Biomimetic Blood ×2 1 1 96120 2
|
||||
132 Has additional Tinbread Cookie ×8 at the beginning of the game 1 1 96119 8
|
||||
133 Recruitment Refresh Attempts +1 1 5 1
|
||||
134 Slightly increases the chance of recruiting S-Rank characters 1 13 1.5
|
||||
135 Immediately gives a random Artifact 1 14 101
|
||||
136 A bonus collectible in Chapter 3 of the first game 1 15 3 102
|
||||
137 A bonus collectible in Chapter 5 of the first game 1 15 5 103
|
||||
138 A bonus collectible in Chapter 3 of the second game 1 15 9 102
|
||||
139 A bonus collectible in Chapter 5 of the second game 1 15 11 103
|
||||
140 Drops one more random Artifact in the Hard battle 1 16
|
||||
141 Default Tinbread Cookie ×5 1 1 96119 5
|
||||
142 Default Biomimetic Blood ×3 1 1 96120 3
|
||||
143 Each Artifact grants 10% Extra DMG Bonus (Pass Value) 1 9
|
||||
BIN
Resources/table/share/biancatheatre/BiancaTheatreTeam.tab.bytes
Normal file
BIN
Resources/table/share/biancatheatre/BiancaTheatreTeam.tab.bytes
Normal file
Binary file not shown.
Reference in New Issue
Block a user