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]<5D>@\<1B>7`ͤ<>l<EFBFBD>4<>K<EFBFBD><4B><EFBFBD><EFBFBD>
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<EFBFBD><EFBFBD><EFBFBD>ll<EFBFBD>e|E<>[<5B>QN<51><4E><EFBFBD><13><><EFBFBD>i<08><>R=4#<23><><EFBFBD>w|i[i<>i<08>z,~<7E>L!<01><12><><EFBFBD>/Bќ<42><13><>ݎ<><DD8E>><3E><><<3C>G
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<EFBFBD>؊S<EFBFBD><EFBFBD><EFBFBD>0{.&<01>qD<71><1A>eiu6ZEventId CharacterId Type Weight BehaviorId FinishReward HappenReward ConditionList[1] ConditionList[2] ConditionList[3] CompletedType[0] CompletedType[1] CompletedType[2]
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1 1021001 1 350 REWAWRD 101 102 101001 102001 107001 4
|
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2 1021001 2 10 TIRED 201 202 101002 102002 2
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3 1021001 3 50 REWAWRD 301 302 101003 102003 6
|
||||
4 1021001 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
5 1021001 2 10 ANNOY 501 502 101005 102005 1
|
||||
6 1021001 2 10 BORING 601 602 101006 102006 5
|
||||
7 1021001 2 10 LAZY 701 702 101007 102007 3
|
||||
8 1021001 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
101 1031001 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
102 1031001 2 10 TIRED 201 202 101002 102002 2
|
||||
103 1031001 3 50 REWAWRD 301 302 101003 102003 6
|
||||
104 1031001 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
105 1031001 2 10 ANNOY 501 502 101005 102005 1
|
||||
106 1031001 2 10 BORING 601 602 101006 102006 5
|
||||
107 1031001 2 10 LAZY 701 702 101007 102007 3
|
||||
108 1031001 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
201 1011002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
202 1011002 2 10 TIRED 201 202 101002 102002 2
|
||||
203 1011002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
204 1011002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
205 1011002 2 10 ANNOY 501 502 101005 102005 1
|
||||
206 1011002 2 10 BORING 601 602 101006 102006 5
|
||||
207 1011002 2 10 LAZY 701 702 101007 102007 3
|
||||
208 1011002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
301 1041002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
302 1041002 2 10 TIRED 201 202 101002 102002 2
|
||||
303 1041002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
304 1041002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
305 1041002 2 10 ANNOY 501 502 101005 102005 1
|
||||
306 1041002 2 10 BORING 601 602 101006 102006 5
|
||||
307 1041002 2 10 LAZY 701 702 101007 102007 3
|
||||
308 1041002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
401 1051001 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
402 1051001 2 10 TIRED 201 202 101002 102002 2
|
||||
403 1051001 3 50 REWAWRD 301 302 101003 102003 6
|
||||
404 1051001 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
405 1051001 2 10 ANNOY 501 502 101005 102005 1
|
||||
406 1051001 2 10 BORING 601 602 101006 102006 5
|
||||
407 1051001 2 10 LAZY 701 702 101007 102007 3
|
||||
408 1051001 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
501 1061002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
502 1061002 2 10 TIRED 201 202 101002 102002 2
|
||||
503 1061002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
504 1061002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
505 1061002 2 10 ANNOY 501 502 101005 102005 1
|
||||
506 1061002 2 10 BORING 601 602 101006 102006 5
|
||||
507 1061002 2 10 LAZY 701 702 101007 102007 3
|
||||
508 1061002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
601 1071002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
602 1071002 2 10 TIRED 201 202 101002 102002 2
|
||||
603 1071002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
604 1071002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
605 1071002 2 10 ANNOY 501 502 101005 102005 1
|
||||
606 1071002 2 10 BORING 601 602 101006 102006 5
|
||||
607 1071002 2 10 LAZY 701 702 101007 102007 3
|
||||
608 1071002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
701 1081002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
702 1081002 2 10 TIRED 201 202 101002 102002 2
|
||||
703 1081002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
704 1081002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
705 1081002 2 10 ANNOY 501 502 101005 102005 1
|
||||
706 1081002 2 10 BORING 601 602 101006 102006 5
|
||||
707 1081002 2 10 LAZY 701 702 101007 102007 3
|
||||
708 1081002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
801 1021002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
802 1021002 2 10 TIRED 201 202 101002 102002 2
|
||||
803 1021002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
804 1021002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
805 1021002 2 10 ANNOY 501 502 101005 102005 1
|
||||
806 1021002 2 10 BORING 601 602 101006 102006 5
|
||||
807 1021002 2 10 LAZY 701 702 101007 102007 3
|
||||
808 1021002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
901 1031002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
902 1031002 2 10 TIRED 201 202 101002 102002 2
|
||||
903 1031002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
904 1031002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
905 1031002 2 10 ANNOY 501 502 101005 102005 1
|
||||
906 1031002 2 10 BORING 601 602 101006 102006 5
|
||||
907 1031002 2 10 LAZY 701 702 101007 102007 3
|
||||
908 1031002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
1001 1061003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
1002 1061003 2 10 TIRED 201 202 101002 102002 2
|
||||
1003 1061003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
1004 1061003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
1005 1061003 2 10 ANNOY 501 502 101005 102005 1
|
||||
1006 1061003 2 10 BORING 601 602 101006 102006 5
|
||||
1007 1061003 2 10 LAZY 701 702 101007 102007 3
|
||||
1008 1061003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
1101 1031003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
1102 1031003 2 10 TIRED 201 202 101002 102002 2
|
||||
1103 1031003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
1104 1031003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
1105 1031003 2 10 ANNOY 501 502 101005 102005 1
|
||||
1106 1031003 2 10 BORING 601 602 101006 102006 5
|
||||
1107 1031003 2 10 LAZY 701 702 101007 102007 3
|
||||
1108 1031003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
1201 1011003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
1202 1011003 2 10 TIRED 201 202 101002 102002 2
|
||||
1203 1011003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
1204 1011003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
1205 1011003 2 10 ANNOY 501 502 101005 102005 1
|
||||
1206 1011003 2 10 BORING 601 602 101006 102006 5
|
||||
1207 1011003 2 10 LAZY 701 702 101007 102007 3
|
||||
1208 1011003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
1301 1071003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
1302 1071003 2 10 TIRED 201 202 101002 102002 2
|
||||
1303 1071003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
1304 1071003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
1305 1071003 2 10 ANNOY 501 502 101005 102005 1
|
||||
1306 1071003 2 10 BORING 601 602 101006 102006 5
|
||||
1307 1071003 2 10 LAZY 701 702 101007 102007 3
|
||||
1308 1071003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
1401 1051003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
1402 1051003 2 10 TIRED 201 202 101002 102002 2
|
||||
1403 1051003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
1404 1051003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
1405 1051003 2 10 ANNOY 501 502 101005 102005 1
|
||||
1406 1051003 2 10 BORING 601 602 101006 102006 5
|
||||
1407 1051003 2 10 LAZY 701 702 101007 102007 3
|
||||
1408 1051003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
1501 1021003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
1502 1021003 2 10 TIRED 201 202 101002 102002 2
|
||||
1503 1021003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
1504 1021003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
1505 1021003 2 10 ANNOY 501 502 101005 102005 1
|
||||
1506 1021003 2 10 BORING 601 602 101006 102006 5
|
||||
1507 1021003 2 10 LAZY 701 702 101007 102007 3
|
||||
1508 1021003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
1601 1081003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
1602 1081003 2 10 TIRED 201 202 101002 102002 2
|
||||
1603 1081003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
1604 1081003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
1605 1081003 2 10 ANNOY 501 502 101005 102005 1
|
||||
1606 1081003 2 10 BORING 601 602 101006 102006 5
|
||||
1607 1081003 2 10 LAZY 701 702 101007 102007 3
|
||||
1608 1081003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
1701 1091002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
1702 1091002 2 10 TIRED 201 202 101002 102002 2
|
||||
1703 1091002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
1704 1091002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
1705 1091002 2 10 ANNOY 501 502 101005 102005 1
|
||||
1706 1091002 2 10 BORING 601 602 101006 102006 5
|
||||
1707 1091002 2 10 LAZY 701 702 101007 102007 3
|
||||
1708 1091002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
1801 90370 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
1802 90370 2 10 TIRED 201 202 101002 102002 2
|
||||
1803 90370 3 50 REWAWRD 301 302 101003 102003 6
|
||||
1804 90370 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
1805 90370 2 10 ANNOY 501 502 101005 102005 1
|
||||
1806 90370 2 10 BORING 601 602 101006 102006 5
|
||||
1807 90370 2 10 LAZY 701 702 101007 102007 3
|
||||
1808 90370 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
1901 90220 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
1902 90220 2 10 TIRED 201 202 101002 102002 2
|
||||
1903 90220 3 50 REWAWRD 301 302 101003 102003 6
|
||||
1904 90220 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
1905 90220 2 10 ANNOY 501 502 101005 102005 1
|
||||
1906 90220 2 10 BORING 601 602 101006 102006 5
|
||||
1907 90220 2 10 LAZY 701 702 101007 102007 3
|
||||
1908 90220 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
2001 1111002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
2002 1111002 2 10 TIRED 201 202 101002 102002 2
|
||||
2003 1111002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
2004 1111002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
2005 1111002 2 10 ANNOY 501 502 101005 102005 1
|
||||
2006 1111002 2 10 BORING 601 602 101006 102006 5
|
||||
2007 1111002 2 10 LAZY 701 702 101007 102007 3
|
||||
2008 1111002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
2101 81600 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
2102 81600 2 10 TIRED 201 202 101002 102002 2
|
||||
2103 81600 3 50 REWAWRD 301 302 101003 102003 6
|
||||
2104 81600 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
2105 81600 2 10 ANNOY 501 502 101005 102005 1
|
||||
2106 81600 2 10 BORING 601 602 101006 102006 5
|
||||
2107 81600 2 10 LAZY 701 702 101007 102007 3
|
||||
2108 81600 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
2201 81500 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
2202 81500 2 10 TIRED 201 202 101002 102002 2
|
||||
2203 81500 3 50 REWAWRD 301 302 101003 102003 6
|
||||
2204 81500 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
2205 81500 2 10 ANNOY 501 502 101005 102005 1
|
||||
2206 81500 2 10 BORING 601 602 101006 102006 5
|
||||
2207 81500 2 10 LAZY 701 702 101007 102007 3
|
||||
2208 81500 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
2301 92030 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
2302 92030 2 10 TIRED 201 202 101002 102002 2
|
||||
2303 92030 3 50 REWAWRD 301 302 101003 102003 6
|
||||
2304 92030 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
2305 92030 2 10 ANNOY 501 502 101005 102005 1
|
||||
2306 92030 2 10 BORING 601 602 101006 102006 5
|
||||
2307 92030 2 10 LAZY 701 702 101007 102007 3
|
||||
2308 92030 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
2401 1041003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
2402 1041003 2 10 TIRED 201 202 101002 102002 2
|
||||
2403 1041003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
2404 1041003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
2405 1041003 2 10 ANNOY 501 502 101005 102005 1
|
||||
2406 1041003 2 10 BORING 601 602 101006 102006 5
|
||||
2407 1041003 2 10 LAZY 701 702 101007 102007 3
|
||||
2408 1041003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
2501 1121002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
2502 1121002 2 10 TIRED 201 202 101002 102002 2
|
||||
2503 1121002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
2504 1121002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
2505 1121002 2 10 ANNOY 501 502 101005 102005 1
|
||||
2506 1121002 2 10 BORING 601 602 101006 102006 5
|
||||
2507 1121002 2 10 LAZY 701 702 101007 102007 3
|
||||
2508 1121002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
2601 92670 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
2602 92670 2 10 TIRED 201 202 101002 102002 2
|
||||
2603 92670 3 50 REWAWRD 301 302 101003 102003 6
|
||||
2604 92670 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
2605 92670 2 10 ANNOY 501 502 101005 102005 1
|
||||
2606 92670 2 10 BORING 601 602 101006 102006 5
|
||||
2607 92670 2 10 LAZY 701 702 101007 102007 3
|
||||
2608 92670 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
2701 813000 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
2702 813000 2 10 TIRED 201 202 101002 102002 2
|
||||
2703 813000 3 50 REWAWRD 301 302 101003 102003 6
|
||||
2704 813000 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
2705 813000 2 10 ANNOY 501 502 101005 102005 1
|
||||
2706 813000 2 10 BORING 601 602 101006 102006 5
|
||||
2707 813000 2 10 LAZY 701 702 101007 102007 3
|
||||
2708 813000 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
2801 1000000 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
2802 1000000 2 10 TIRED 201 202 101002 102002 2
|
||||
2803 1000000 3 50 REWAWRD 301 302 101003 102003 6
|
||||
2804 1000000 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
2805 1000000 2 10 ANNOY 501 502 101005 102005 1
|
||||
2806 1000000 2 10 BORING 601 602 101006 102006 5
|
||||
2807 1000000 2 10 LAZY 701 702 101007 102007 3
|
||||
2808 1000000 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
2901 1021004 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
2902 1021004 2 10 TIRED 201 202 101002 102002 2
|
||||
2903 1021004 3 50 REWAWRD 301 302 101003 102003 6
|
||||
2904 1021004 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
2905 1021004 2 10 ANNOY 501 502 101005 102005 1
|
||||
2906 1021004 2 10 BORING 601 602 101006 102006 5
|
||||
2907 1021004 2 10 LAZY 701 702 101007 102007 3
|
||||
2908 1021004 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
3001 1131002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
3002 1131002 2 10 TIRED 201 202 101002 102002 2
|
||||
3003 1131002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
3004 1131002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
3005 1131002 2 10 ANNOY 501 502 101005 102005 1
|
||||
3006 1131002 2 10 BORING 601 602 101006 102006 5
|
||||
3007 1131002 2 10 LAZY 701 702 101007 102007 3
|
||||
3008 1131002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
3101 1511003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
3102 1511003 2 10 TIRED 201 202 101002 102002 2
|
||||
3103 1511003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
3104 1511003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
3105 1511003 2 10 ANNOY 501 502 101005 102005 1
|
||||
3106 1511003 2 10 BORING 601 602 101006 102006 5
|
||||
3107 1511003 2 10 LAZY 701 702 101007 102007 3
|
||||
3108 1511003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
3201 1141003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
3202 1141003 2 10 TIRED 201 202 101002 102002 2
|
||||
3203 1141003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
3204 1141003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
3205 1141003 2 10 ANNOY 501 502 101005 102005 1
|
||||
3206 1141003 2 10 BORING 601 602 101006 102006 5
|
||||
3207 1141003 2 10 LAZY 701 702 101007 102007 3
|
||||
3208 1141003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
3301 1521003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
3302 1521003 2 10 TIRED 201 202 101002 102002 2
|
||||
3303 1521003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
3304 1521003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
3305 1521003 2 10 ANNOY 501 502 101005 102005 1
|
||||
3306 1521003 2 10 BORING 601 602 101006 102006 5
|
||||
3307 1521003 2 10 LAZY 701 702 101007 102007 3
|
||||
3308 1521003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
3401 1161002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
3402 1161002 2 10 TIRED 201 202 101002 102002 2
|
||||
3403 1161002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
3404 1161002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
3405 1161002 2 10 ANNOY 501 502 101005 102005 1
|
||||
3406 1161002 2 10 BORING 601 602 101006 102006 5
|
||||
3407 1161002 2 10 LAZY 701 702 101007 102007 3
|
||||
3408 1161002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
3501 837000 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
3502 837000 2 10 TIRED 201 202 101002 102002 2
|
||||
3503 837000 3 50 REWAWRD 301 302 101003 102003 6
|
||||
3504 837000 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
3505 837000 2 10 ANNOY 501 502 101005 102005 1
|
||||
3506 837000 2 10 BORING 601 602 101006 102006 5
|
||||
3507 837000 2 10 LAZY 701 702 101007 102007 3
|
||||
3508 837000 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
3601 1171003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
3602 1171003 2 10 TIRED 201 202 101002 102002 2
|
||||
3603 1171003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
3604 1171003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
3605 1171003 2 10 ANNOY 501 502 101005 102005 1
|
||||
3606 1171003 2 10 BORING 601 602 101006 102006 5
|
||||
3607 1171003 2 10 LAZY 701 702 101007 102007 3
|
||||
3608 1171003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
3701 1181003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
3702 1181003 2 10 TIRED 201 202 101002 102002 2
|
||||
3703 1181003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
3704 1181003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
3705 1181003 2 10 ANNOY 501 502 101005 102005 1
|
||||
3706 1181003 2 10 BORING 601 602 101006 102006 5
|
||||
3707 1181003 2 10 LAZY 701 702 101007 102007 3
|
||||
3708 1181003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
3801 1191003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
3802 1191003 2 10 TIRED 201 202 101002 102002 2
|
||||
3803 1191003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
3804 1191003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
3805 1191003 2 10 ANNOY 501 502 101005 102005 1
|
||||
3806 1191003 2 10 BORING 601 602 101006 102006 5
|
||||
3807 1191003 2 10 LAZY 701 702 101007 102007 3
|
||||
3808 1191003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
3901 1201003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
3902 1201003 2 10 TIRED 201 202 101002 102002 2
|
||||
3903 1201003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
3904 1201003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
3905 1201003 2 10 ANNOY 501 502 101005 102005 1
|
||||
3906 1201003 2 10 BORING 601 602 101006 102006 5
|
||||
3907 1201003 2 10 LAZY 701 702 101007 102007 3
|
||||
3908 1201003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
4001 1211002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
4002 1211002 2 10 TIRED 201 202 101002 102002 2
|
||||
4003 1211002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
4004 1211002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
4005 1211002 2 10 ANNOY 501 502 101005 102005 1
|
||||
4006 1211002 2 10 BORING 601 602 101006 102006 5
|
||||
4007 1211002 2 10 LAZY 701 702 101007 102007 3
|
||||
4008 1211002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
4101 1531003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
4102 1531003 2 10 TIRED 201 202 101002 102002 2
|
||||
4103 1531003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
4104 1531003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
4105 1531003 2 10 ANNOY 501 502 101005 102005 1
|
||||
4106 1531003 2 10 BORING 601 602 101006 102006 5
|
||||
4107 1531003 2 10 LAZY 701 702 101007 102007 3
|
||||
4108 1531003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
4201 1121003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
4202 1121003 2 10 TIRED 201 202 101002 102002 2
|
||||
4203 1121003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
4204 1121003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
4205 1121003 2 10 ANNOY 501 502 101005 102005 1
|
||||
4206 1121003 2 10 BORING 601 602 101006 102006 5
|
||||
4207 1121003 2 10 LAZY 701 702 101007 102007 3
|
||||
4208 1121003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
4301 1221002 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
4302 1221002 2 10 TIRED 201 202 101002 102002 2
|
||||
4303 1221002 3 50 REWAWRD 301 302 101003 102003 6
|
||||
4304 1221002 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
4305 1221002 2 10 ANNOY 501 502 101005 102005 1
|
||||
4306 1221002 2 10 BORING 601 602 101006 102006 5
|
||||
4307 1221002 2 10 LAZY 701 702 101007 102007 3
|
||||
4308 1221002 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
4401 1131003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
4402 1131003 2 10 TIRED 201 202 101002 102002 2
|
||||
4403 1131003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
4404 1131003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
4405 1131003 2 10 ANNOY 501 502 101005 102005 1
|
||||
4406 1131003 2 10 BORING 601 602 101006 102006 5
|
||||
4407 1131003 2 10 LAZY 701 702 101007 102007 3
|
||||
4408 1131003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
4501 1541003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
4502 1541003 2 10 TIRED 201 202 101002 102002 2
|
||||
4503 1541003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
4504 1541003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
4505 1541003 2 10 ANNOY 501 502 101005 102005 1
|
||||
4506 1541003 2 10 BORING 601 602 101006 102006 5
|
||||
4507 1541003 2 10 LAZY 701 702 101007 102007 3
|
||||
4508 1541003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
4601 1031004 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
4602 1031004 2 10 TIRED 201 202 101002 102002 2
|
||||
4603 1031004 3 50 REWAWRD 301 302 101003 102003 6
|
||||
4604 1031004 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
4605 1031004 2 10 ANNOY 501 502 101005 102005 1
|
||||
4606 1031004 2 10 BORING 601 602 101006 102006 5
|
||||
4607 1031004 2 10 LAZY 701 702 101007 102007 3
|
||||
4608 1031004 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
4701 1531004 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
4702 1531004 2 10 TIRED 201 202 101002 102002 2
|
||||
4703 1531004 3 50 REWAWRD 301 302 101003 102003 6
|
||||
4704 1531004 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
4705 1531004 2 10 ANNOY 501 502 101005 102005 1
|
||||
4706 1531004 2 10 BORING 601 602 101006 102006 5
|
||||
4707 1531004 2 10 LAZY 701 702 101007 102007 3
|
||||
4708 1531004 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
4801 1551003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
4802 1551003 2 10 TIRED 201 202 101002 102002 2
|
||||
4803 1551003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
4804 1551003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
4805 1551003 2 10 ANNOY 501 502 101005 102005 1
|
||||
4806 1551003 2 10 BORING 601 602 101006 102006 5
|
||||
4807 1551003 2 10 LAZY 701 702 101007 102007 3
|
||||
4808 1551003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
4901 1051004 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
4902 1051004 2 10 TIRED 201 202 101002 102002 2
|
||||
4903 1051004 3 50 REWAWRD 301 302 101003 102003 6
|
||||
4904 1051004 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
4905 1051004 2 10 ANNOY 501 502 101005 102005 1
|
||||
4906 1051004 2 10 BORING 601 602 101006 102006 5
|
||||
4907 1051004 2 10 LAZY 701 702 101007 102007 3
|
||||
4908 1051004 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
5001 1561003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
5002 1561003 2 10 TIRED 201 202 101002 102002 2
|
||||
5003 1561003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
5004 1561003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
5005 1561003 2 10 ANNOY 501 502 101005 102005 1
|
||||
5006 1561003 2 10 BORING 601 602 101006 102006 5
|
||||
5007 1561003 2 10 LAZY 701 702 101007 102007 3
|
||||
5008 1561003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
5101 1071004 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
5102 1071004 2 10 TIRED 201 202 101002 102002 2
|
||||
5103 1071004 3 50 REWAWRD 301 302 101003 102003 6
|
||||
5104 1071004 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
5105 1071004 2 10 ANNOY 501 502 101005 102005 1
|
||||
5106 1071004 2 10 BORING 601 602 101006 102006 5
|
||||
5107 1071004 2 10 LAZY 701 702 101007 102007 3
|
||||
5108 1071004 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
5201 1571003 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
5202 1571003 2 10 TIRED 201 202 101002 102002 2
|
||||
5203 1571003 3 50 REWAWRD 301 302 101003 102003 6
|
||||
5204 1571003 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
5205 1571003 2 10 ANNOY 501 502 101005 102005 1
|
||||
5206 1571003 2 10 BORING 601 602 101006 102006 5
|
||||
5207 1571003 2 10 LAZY 701 702 101007 102007 3
|
||||
5208 1571003 2 10 WANTTOUCH 801 802 101008 102008 8
|
||||
5301 1041004 1 350 REWAWRD 101 102 101001 102001 107001 4
|
||||
5302 1041004 2 10 TIRED 201 202 101002 102002 2
|
||||
5303 1041004 3 50 REWAWRD 301 302 101003 102003 6
|
||||
5304 1041004 4 50 REWAWRD 401 402 101004 102004 107004 7
|
||||
5305 1041004 2 10 ANNOY 501 502 101005 102005 1
|
||||
5306 1041004 2 10 BORING 601 602 101006 102006 5
|
||||
5307 1041004 2 10 LAZY 701 702 101007 102007 3
|
||||
@@ -0,0 +1,32 @@
|
||||
&<26>q?<3F>4<EFBFBD><34>
|
||||
#<23><>X<EFBFBD><58>!|%<25><><EFBFBD>4]y<>[<03>%C/W
|
||||
o<EFBFBD><EFBFBD>.<1B>$<24><>)|N<>j眶ѯS<1E>\<5C>1Q<31>8l<38>6<>Uwkl<6B>8<EFBFBD><38><EFBFBD><EFBFBD>(㩀<02>̞\<5C><>*r<>|<7C>]8<>Y<EFBFBD><59><EFBFBD>5$<24>,[<5B><><EFBFBD>v<EFBFBD>( _<><5F>$&[ 6<>3Id Type Param[0]
|
||||
101001 101 3600
|
||||
101002 101 1800
|
||||
101003 101 1800
|
||||
101004 101 1800
|
||||
101005 101 1800
|
||||
101006 101 1800
|
||||
101007 101 1800
|
||||
101008 101 1800
|
||||
101009 101 1800
|
||||
102001 102 2
|
||||
102002 102 999
|
||||
102003 102 999
|
||||
102004 102 4
|
||||
102005 102 999
|
||||
102006 102 999
|
||||
102007 102 999
|
||||
102008 102 999
|
||||
102009 102 999
|
||||
107001 107 7500
|
||||
107002 107 6000
|
||||
107003 107 6000
|
||||
107004 107 7500
|
||||
107005 107 6000
|
||||
107006 107 6000
|
||||
107007 107 6000
|
||||
107008 107 6000
|
||||
107009 107 6000
|
||||
202001 201 3
|
||||
202002 201 4
|
||||
@@ -0,0 +1,21 @@
|
||||
@|q̼<>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>c<EFBFBD><EFBFBD> a`<60>n}<7D>H><3E>O<EFBFBD><4F><EFBFBD>z<EFBFBD><7A>?<3F><>"<22><>
|
||||
H5><3E><1A>ә<><D399>k<EFBFBD><6B><EFBFBD><EFBFBD>-<2D><>c<EFBFBD><63><EFBFBD><EFBFBD>5nL<>b'<16>Z<>O7<4F>y<0B>L(<28><>|<7C>X.<2E>:<3A><><EFBFBD>n<EFBFBD><6E>K<EFBFBD><4B>%zY,Q˕k<CB95><6B>k<EFBFBD>]<5D>'"<22>Id BuffId RewardId
|
||||
101 101 8001
|
||||
201 102
|
||||
301 103
|
||||
401 104 8002
|
||||
501 105
|
||||
601 106
|
||||
701 107
|
||||
801 108
|
||||
901 109
|
||||
102 201
|
||||
202 202
|
||||
302 203
|
||||
402 204
|
||||
502 205
|
||||
602 206
|
||||
702 207
|
||||
802 208
|
||||
902 209
|
||||
@@ -0,0 +1,7 @@
|
||||
~<0E><>+M9.<2E>Z<EFBFBD>9<EFBFBD><39><EFBFBD>\<5C><14><>#WGa4s/{<7B>r<EFBFBD>4<EFBFBD><34><EFBFBD>%<25>~<<3C>l=*<2A><>kͣ8<CDA3><38>}<7D>[M<>/<2F>ȊkF<6B><46>x)<29><><EFBFBD><14>Ú<EFBFBD>;<3B><><EFBFBD>A| $<16><>zW<7A>am<1C>AH䒠%
|
||||
a:<3A><><EFBFBD>Y<EFBFBD>~<7E>D<EFBFBD><44><EFBFBD><EFBFBD>M<EFBFBD>Id CompareOrder EventType Condition[0] Condition[1] Condition[2] Condition[3] CharacterNum CharacterCondition[0] EventNum
|
||||
1001 1 1 202001 3 107002 3
|
||||
1002 2 1 202002 7 107002 5
|
||||
1003 3 1 202003 11 107002 6
|
||||
2001 1 2 2
|
||||
3001 1 3 2
|
||||
Binary file not shown.
@@ -0,0 +1,55 @@
|
||||
<EFBFBD>S<EFBFBD><EFBFBD>u<EFBFBD><EFBFBD>AZ<EFBFBD>c!<0B><19>,<2C><>=Y3<59>O<>ɼ˂<C9BC>W<EFBFBD>7]<1F>V<EFBFBD>,<03><><EFBFBD><EFBFBD>jߔ<6A>)<29><>2;<3B><>.<2E><><EFBFBD><EFBFBD><EFBFBD><7F><EFBFBD><EFBFBD><EFBFBD>'<27>0K<30>G<>H}<7D><>H<EFBFBD><48>aE<61>E<EFBFBD>%<25><><1D>,aw<61><77>Ф=-[<11><>"/ɗ<><1A><>CharacterId MaxCount RecoveryTime Lower[1] Upper[1] Lower[2] Upper[2] Lower[3] Upper[3]
|
||||
1011002 3 14400 600 1000 600 1000 600 1000
|
||||
1021001 3 14400 600 1000 600 1000 600 1000
|
||||
1031001 3 14400 600 1000 600 1000 600 1000
|
||||
1041002 3 14400 600 1000 600 1000 600 1000
|
||||
1051001 3 14400 600 1000 600 1000 600 1000
|
||||
1061002 3 14400 600 1000 600 1000 600 1000
|
||||
1071002 3 14400 600 1000 600 1000 600 1000
|
||||
1081002 3 14400 600 1000 600 1000 600 1000
|
||||
1021002 3 14400 600 1000 600 1000 600 1000
|
||||
1031002 3 14400 600 1000 600 1000 600 1000
|
||||
1061003 3 14400 600 1000 600 1000 600 1000
|
||||
1031003 3 14400 600 1000 600 1000 600 1000
|
||||
1011003 3 14400 600 1000 600 1000 600 1000
|
||||
1071003 3 14400 600 1000 600 1000 600 1000
|
||||
1051003 3 14400 600 1000 600 1000 600 1000
|
||||
1021003 3 14400 600 1000 600 1000 600 1000
|
||||
1081003 3 14400 600 1000 600 1000 600 1000
|
||||
1091002 3 14400 600 1000 600 1000 600 1000
|
||||
90370 3 14400 600 1000 600 1000 600 1000
|
||||
90220 3 14400 600 1000 600 1000 600 1000
|
||||
1041003 3 14400 600 1000 600 1000 600 1000
|
||||
1111002 3 14400 600 1000 600 1000 600 1000
|
||||
81600 3 14400 600 1000 600 1000 600 1000
|
||||
81500 3 14400 600 1000 600 1000 600 1000
|
||||
92030 3 14400 600 1000 600 1000 600 1000
|
||||
1121002 3 14400 600 1000 600 1000 600 1000
|
||||
92670 3 14400 600 1000 600 1000 600 1000
|
||||
813000 3 14400 600 1000 600 1000 600 1000
|
||||
1000000 3 14400 600 1000 600 1000 600 1000
|
||||
1021004 3 14400 600 1000 600 1000 600 1000
|
||||
1131002 3 14400 600 1000 600 1000 600 1000
|
||||
1511003 3 14400 600 1000 600 1000 600 1000
|
||||
1141003 3 14400 600 1000 600 1000 600 1000
|
||||
1521003 3 14400 600 1000 600 1000 600 1000
|
||||
1161002 3 14400 600 1000 600 1000 600 1000
|
||||
837000 3 14400 600 1000 600 1000 600 1000
|
||||
1171003 3 14400 600 1000 600 1000 600 1000
|
||||
1181003 3 14400 600 1000 600 1000 600 1000
|
||||
1191003 3 14400 600 1000 600 1000 600 1000
|
||||
1201003 3 14400 600 1000 600 1000 600 1000
|
||||
1211002 3 14400 600 1000 600 1000 600 1000
|
||||
1531003 3 14400 600 1000 600 1000 600 1000
|
||||
1221002 3 14400 600 1000 600 1000 600 1000
|
||||
1121003 3 14400 600 1000 600 1000 600 1000
|
||||
1131003 3 14400 600 1000 600 1000 600 1000
|
||||
1541003 3 14400 600 1000 600 1000 600 1000
|
||||
1031004 3 14400 600 1000 600 1000 600 1000
|
||||
1531004 3 14400 600 1000 600 1000 600 1000
|
||||
1551003 3 14400 600 1000 600 1000 600 1000
|
||||
1051004 3 14400 600 1000 600 1000 600 1000
|
||||
1561003 3 14400 600 1000 600 1000 600 1000
|
||||
1071004 3 14400 600 1000 600 1000 600 1000
|
||||
1571003 3 14400 600 1000 600 1000 600 1000
|
||||
1041004 3 14400 600 1000 600 1000 600 1000
|
||||
@@ -0,0 +1,19 @@
|
||||
Wfj<66>Xd<58><64>Θ<EFBFBD>g<EFBFBD>K<EFBFBD>Q<EFBFBD><51>!V<>>Y<0B><>ZWK<57><4B>Q<><51><1F><><EFBFBD><EFBFBD>ޮ<EFBFBD><DEAE>%<25><>@<40>!<21>,><3E><><1E><><EFBFBD>o<EFBFBD>XT6<><36>A<EFBFBD>j<EFBFBD><6A><EFBFBD><02><>N<EFBFBD><16>^(<28>d<EFBFBD>w#<23><><1C>Bt<42><1C>N<EFBFBD><12><><EFBFBD><EFBFBD>C<EFBFBD><43>q<EFBFBD><71><EFBFBD>6q<>KF%<25><>0Id Type Interval MaxCount Speed
|
||||
101 1 1 1 1000
|
||||
102 1 1 1 600
|
||||
103 1 1 1 600
|
||||
104 1 1 1 600
|
||||
105 1 1 1 600
|
||||
106 1 1 1 600
|
||||
107 1 1 1 600
|
||||
108 1 1 1 600
|
||||
109 1 1 1 600
|
||||
201 2 300 8 300
|
||||
202 2 300 8 300
|
||||
203 2 300 8 300
|
||||
204 2 300 8 300
|
||||
205 2 300 8 300
|
||||
206 2 300 8 300
|
||||
207 2 300 8 300
|
||||
208 2 300 8 300
|
||||
209 2 300 8 300
|
||||
@@ -0,0 +1,271 @@
|
||||
P<EFBFBD>.<2E><><EFBFBD>I<EFBFBD>>{,<2C><>M
|
||||
^<5E>Q<10><>{,<2C><><EFBFBD>ͰK<CDB0>Ff<46><66>#<23>B<0C><><EFBFBD>\<5C><><EFBFBD><EFBFBD>"f]М<>l<EFBFBD><6C><EFBFBD>`<60><>,xD<><44><03><>h<EFBFBD>`<60><0F>ܡm<DCA1><6D>EL<45>Ө<EFBFBD><D3A8>8K<38><4B><EFBFBD><EFBFBD><EFBFBD><13> 6k<36><02>%c[<18>ok<6F><6B><EFBFBD><EFBFBD>.:<3A>8<EFBFBD>P<EFBFBD>EOZ<4F><5A>Id CharacterId VitalityRecoveryType VitalityRecovery MoodRecoveryType MoodRecovery Pre CompareType AttrTotal AttrCondition[0] AttrCondition[1] AttrCondition[2] Description
|
||||
1 1011002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
2 1011002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
3 1011002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
4 1011002 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
5 1011002 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
6 1021001 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
7 1021001 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
8 1021001 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
9 1021001 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
10 1021001 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
11 1031001 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
12 1031001 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
13 1031001 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
14 1031001 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
15 1031001 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
16 1041002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
17 1041002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
18 1041002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
19 1041002 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
20 1041002 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
21 1051001 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
22 1051001 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
23 1051001 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
24 1051001 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
25 1051001 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
26 1061002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
27 1061002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
28 1061002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
29 1061002 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
30 1061002 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
31 1071002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
32 1071002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
33 1071002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
34 1071002 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
35 1071002 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
36 1081002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
37 1081002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
38 1081002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
39 1081002 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
40 1081002 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
41 1021002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
42 1021002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
43 1021002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
44 1021002 0 500 0 200 4 1 5500 3500 0 2000 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
45 1021002 0 600 0 500 5 1 10000 6500 0 3500 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
46 1031002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
47 1031002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
48 1031002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
49 1031002 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
50 1031002 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
51 1011003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
52 1011003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
53 1011003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
54 1011003 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
55 1011003 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
56 1031003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
57 1031003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
58 1031003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
59 1031003 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
60 1031003 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
61 1061003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
62 1061003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
63 1061003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
64 1061003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
65 1061003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
66 1071003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
67 1071003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
68 1071003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
69 1071003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
70 1071003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
71 1051003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
72 1051003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
73 1051003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
74 1051003 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
75 1051003 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
76 1021003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
77 1021003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
78 1021003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
79 1021003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
80 1021003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
81 1081003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
82 1081003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
83 1081003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
84 1081003 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
85 1081003 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
86 1091002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
87 1091002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
88 1091002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
89 1091002 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
90 1091002 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
91 90370 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
92 90370 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
93 90370 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
94 90370 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
95 90370 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
96 90220 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
97 90220 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
98 90220 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
99 90220 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
100 90220 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
101 1041003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
102 1041003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
103 1041003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
104 1041003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
105 1041003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
106 1111002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
107 1111002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
108 1111002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
109 1111002 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
110 1111002 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
111 81600 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
112 81600 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
113 81600 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
114 81600 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
115 81600 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
116 81500 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
117 81500 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
118 81500 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
119 81500 0 500 0 200 4 1 5500 3500 0 2000 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
120 81500 0 600 0 500 5 1 10000 6500 0 3500 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
121 92030 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
122 92030 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
123 92030 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
124 92030 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
125 92030 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
126 1121002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
127 1121002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
128 1121002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
129 1121002 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
130 1121002 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
131 92670 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
132 92670 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
133 92670 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
134 92670 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
135 92670 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
136 813000 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
137 813000 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
138 813000 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
139 813000 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
140 813000 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
141 1000000 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
142 1000000 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
143 1000000 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
144 1000000 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
145 1000000 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
146 1021004 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
147 1021004 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
148 1021004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
149 1021004 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
150 1021004 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
151 1131002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
152 1131002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
153 1131002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
154 1131002 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
155 1131002 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
156 1511003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
157 1511003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
158 1511003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
159 1511003 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
160 1511003 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
161 1141003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
162 1141003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
163 1141003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
164 1141003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
165 1141003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
166 1521003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
167 1521003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
168 1521003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
169 1521003 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
170 1521003 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
171 1161002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
172 1161002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
173 1161002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
174 1161002 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
175 1161002 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
176 837000 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
177 837000 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
178 837000 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
179 837000 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
180 837000 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
181 1171003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour.
|
||||
182 1171003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
183 1171003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
184 1171003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
185 1171003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
186 1181003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour.
|
||||
187 1181003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
188 1181003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
189 1181003 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
190 1181003 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
191 1191003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour.
|
||||
192 1191003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
193 1191003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
194 1191003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
195 1191003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
196 1201003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour.
|
||||
197 1201003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
198 1201003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
199 1201003 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
200 1201003 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
201 1211002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
202 1211002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
203 1211002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
204 1211002 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
205 1211002 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
206 1531003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
207 1531003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
208 1531003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
209 1531003 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
210 1531003 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
211 1121003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
212 1121003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
213 1121003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
214 1121003 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
215 1121003 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
216 1221002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
217 1221002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
218 1221002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
219 1221002 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
220 1221002 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
221 1131003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
222 1131003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
223 1131003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
224 1131003 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
225 1131003 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
226 1541003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
227 1541003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
228 1541003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
229 1541003 0 500 0 200 4 1 5500 3500 0 2000 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
230 1541003 0 600 0 500 5 1 10000 6500 0 3500 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
231 1031004 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
232 1031004 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
233 1031004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
234 1031004 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
235 1031004 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
236 1531004 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
237 1531004 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
238 1531004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
239 1531004 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
240 1531004 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
241 1551003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
242 1551003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
243 1551003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
244 1551003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
245 1551003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
246 1051004 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
247 1051004 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1,200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
248 1051004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3,500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
249 1051004 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3,500</color> points and <color=#FF4E4EFF>2,000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
250 1051004 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6,500</color> points and <color=#FF4E4EFF>3,500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
251 1561003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
252 1561003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1,200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
253 1561003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3,500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
254 1561003 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
255 1561003 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
256 1071004 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
|
||||
257 1071004 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
|
||||
258 1071004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3,500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
259 1071004 0 500 0 200 4 1 5500 3500 0 2000 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
260 1071004 0 600 0 500 5 1 10000 6500 0 3500 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
|
||||
261 1571003 1 100 1 100 1 1 0 0 0 0 "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||||
262 1571003 0 300 0 50 2 1 1200 0 0 0 "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||||
263 1571003 0 400 0 100 3 1 3500 0 0 0 "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||||
264 1571003 0 500 0 200 4 1 5500 0 2000 3500 "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||||
265 1571003 0 600 0 500 5 1 10000 0 3500 6500 "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||||
266 1041004 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour.
|
||||
267 1041004 0 300 0 50 2 1 1200 0 0 0 "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||||
268 1041004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
|
||||
269 1041004 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
|
||||
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|
||||
j<EFBFBD>B<EFBFBD><EFBFBD>6<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.$0e<30>\<5C>0=<3D><14>6bez<1D>S<EFBFBD>HO<48>=OX<02>a<EFBFBD><EFBFBD>
|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
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|
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8 REWAWRD
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1021001 2 Assets/Product/Role/Room/Prefab/QR1LuxiyaMd010011.prefab Lucia: Lotus Lucia Lotus Assets/Product/Texture/Image/Role/RoleHeadluxiya3Q.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1031001 1011003 1061003 1071002
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1041002 2 Assets/Product/Role/Room/Prefab/QR2BiankaMd010011.prefab Bianca: Zero Bianca Zero Assets/Product/Texture/Image/Role/RoleHeadAolisuo3Q.png Assets/Product/Texture/Image/Role/RoleHeadAolisuoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1021001 1031002
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1051001 2 Assets/Product/Role/Room/Prefab/QR2YongyechaoMd010011.prefab Nanami: Storm Nanami Storm Assets/Product/Texture/Image/Role/RoleHeadYongyechao3Q.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1021001 1031001 1041002 1081002
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1071002 2 Assets/Product/Role/Room/Prefab/QR2KalieninaMd010011.prefab Karenina: Blast Karenina Blast Assets/Product/Texture/Image/Role/RoleHeadKalie3Q.png Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1071003 1041002 1081002
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1081002 1 Assets/Product/Role/Room/Prefab/QR2DubianMd010011.prefab Watanabe: Nightblade Watanabe Nightblade Assets/Product/Texture/Image/Role/RoleHeadDubian3Q.png Assets/Product/Texture/Image/Role/RoleHeadDubianQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1061002 1031001 1011003
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1021002 2 Assets/Product/Role/Room/Prefab/QR2LuxiyaMd010011.prefab Lucia: Dawn Lucia Dawn Assets/Product/Texture/Image/Role/RoleHeadluxiya3SQ.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1031002 1011003 1061003
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1031002 2 Assets/Product/Role/Room/Prefab/QR2LifuMd010011.prefab Liv: Lux Liv Lux Assets/Product/Texture/Image/Role/RoleHeadLifu3SQ.png Assets/Product/Texture/Image/Role/RoleHeadLifuSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1021002 1061002
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1061003 1 Assets/Product/Role/Room/Prefab/QR3ShenweiMd010011.prefab Kamui: Tenebrion Kamui Tenebrion Assets/Product/Texture/Image/Role/RoleHeadShenwei3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1031002 1021001 1011003 1011002
|
||||
1031003 2 Assets/Product/Role/Room/Prefab/QR3LifuMd010011.prefab Liv: Luminance Liv Luminance Assets/Product/Texture/Image/Role/RoleHeadLifu3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadLifuSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1021002 1011003
|
||||
1011003 1 Assets/Product/Role/Room/Prefab/QR3LiangMd010011.prefab Lee: Entropy Lee Entropy Assets/Product/Texture/Image/Role/RoleHeadLi3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadLiSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1021002 1031001 1061003
|
||||
1071003 2 Assets/Product/Role/Room/Prefab/QR3KalieninaMd010011.prefab Karenina: Ember Karenina Ember Assets/Product/Texture/Image/Role/RoleHeadKalie3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadKalieSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1031003 1041002
|
||||
1051003 2 Assets/Product/Role/Room/Prefab/QR3YongyechaoMd010011.prefab Nanami: Pulse Nanami Pulse Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1031003 1041002
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||||
1021003 2 Assets/Product/Role/Room/Prefab/QR3LuxiyaMd010011.prefab Lucia: Crimson Abyss Lucia Crimson Abyss Assets/Product/Texture/Image/Role/RoleHeadluxiya3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1021001 1021002
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||||
1081003 1 Assets/Product/Role/Room/Prefab/QR3DubianMd010011.prefab Watanabe: Astral Watanabe Astral Assets/Product/Texture/Image/Role/RoleHeadDubian3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadDubianSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1041002
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1091002 2 Assets/Product/Role/Room/Prefab/QR2AilaMd010011.prefab Ayla: Brilliance Ayla Brilliance Assets/Product/Texture/Image/Role/RoleHeadAila3Q.png Assets/Product/Texture/Image/Role/RoleHeadAilaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1011002 1021001 1031001
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90370 3 Assets/Product/Role/Room/Prefab/QR1GongjianMd010011.prefab B5 Pointy Pointy B5 Assets/Product/Texture/Image/Role/RoleChangmao3Q.png Assets/Product/Texture/Image/Role/RoleChangmaoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 90220
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90220 3 Assets/Product/Role/Room/Prefab/QR1ChangmaoMd010011.prefab B5 Pokey Pokey B5 Assets/Product/Texture/Image/Role/RoleChangQiang3Q.png Assets/Product/Texture/Image/Role/RoleChangQiangQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 90370
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1041003 2 Assets/Product/Role/Room/Prefab/QR3BiankaMd010011.prefab Bianca: Veritas Bianca Veritas Assets/Product/Texture/Image/Role/RoleHeadBianka3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1071002 1071003 1081003 1081002
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||||
1111002 2 Assets/Product/Role/Room/Prefab/QR2SufeiyaMd010011.prefab Sophia: Silverfang Sophia Silverfang Assets/Product/Texture/Image/Role/RoleHeadSufeiya3Q.png Assets/Product/Texture/Image/Role/RoleHeadSufeiyaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1011002 1031001
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81600 3 Assets/Product/Role/Room/Prefab/QR1LuolanMd010011.prefab Roland Roland Assets/Product/Texture/Image/Role/RoleHeadLuolan3Q.png Assets/Product/Texture/Image/Role/RoleHeadLuolanQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1021003 1061002
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81500 3 Assets/Product/Role/Room/Prefab/QR1PentujixieMd010011.prefab Nozzle Nozzle Assets/Product/Texture/Image/Role/RoleHeadGuer3Q.png Assets/Product/Texture/Image/Role/RoleHeadGuerQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1091002 1011002
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92030 3 Assets/Product/Role/Room/Prefab/QR1XiulijigongMd010011.prefab Repairer Repairer Assets/Product/Texture/Image/Role/RoleHeadBanshou3Q.png Assets/Product/Texture/Image/Role/RoleHeadBanshouQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1111002
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1121002 1 Assets/Product/Role/Room/Prefab/QR2KuluomuMd010011.prefab Chrome: Arclight Chrome Arclight Assets/Product/Texture/Image/Role/RoleHeadKulomu3Q.png Assets/Product/Texture/Image/Role/RoleHeadKulomuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1061003 1061002
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||||
92670 3 Assets/Product/Role/Room/Prefab/QR1HuanMd010011.prefab Kemuri Kemuri Assets/Product/Texture/Image/Role/RoleHeadHuan3Q.png Assets/Product/Texture/Image/Role/RoleHeadHuanQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1091002 1041003 1041002
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813000 3 Assets/Product/Role/Room/Prefab/QR1GuanjiaMd010011.prefab Roseblade Roseblade Assets/Product/Texture/Image/Role/RoleHeadGuanjia3Q.png Assets/Product/Texture/Image/Role/RoleHeadGuanjiaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1021001 1031001 1011002
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1000000 5 Assets/Product/Role/Room/Prefab/QR1SailikaMd010011.prefab Celica Celica Assets/Product/Texture/Image/Role/RoleHeadSailika3Q.png Assets/Product/Texture/Image/Role/RoleHeadSailikaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1041002 1011002 1051003 1071002
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||||
1021004 2 Assets/Product/Role/Room/Prefab/QR4LuxiyaMd010011.prefab Lucia: Plume Lucia Plume Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4LuxiyaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1031001 1011003
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1131002 2 Assets/Product/Role/Room/Prefab/QR2WeilaMd010011.prefab Vera: Rozen Vera Rozen Assets/Product/Texture/Image/Role/RoleHeadWeila3Q.png Assets/Product/Texture/Image/Role/RoleHeadWeilaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 81600
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1511003 6 Assets/Product/Role/Room/Prefab/QR2KamuMd010011.prefab Camu: Crocotta Camu Crocotta Assets/Product/Texture/Image/Role/RoleHeadKamu3Q.png Assets/Product/Texture/Image/Role/RoleHeadKamuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1061002 1061003 81600
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1141003 2 Assets/Product/Role/Room/Prefab/QR3LuosaitaMd010011.prefab Rosetta: Rigor Rosetta Rigor Assets/Product/Texture/Image/Role/RoleHeadLuosaita3Q.png Assets/Product/Texture/Image/Role/RoleHeadLuosaitaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1021004 1011003 1031001 1021003
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||||
1521003 7 Assets/Product/Role/Room/Prefab/QR2QuMd010011.prefab Qu: Pavo Qu Pavo Assets/Product/Texture/Image/Role/RoleHeadQu3Q.png Assets/Product/Texture/Image/Role/RoleHeadQuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1021004 1021003
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1161002 1 Assets/Product/Role/Room/Prefab/QR1ChangyuMd010011.prefab Changyu: Qilin Changyu Qilin Assets/Product/Texture/Image/Role/RoleHeadChangYu3Q.png Assets/Product/Texture/Image/Role/RoleHeadChangYuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1031002 1111002
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837000 3 Assets/Product/Role/Room/Prefab/QR1AolajiangMd010011.prefab Shark-speare Shark-speare Assets/Product/Texture/Image/Role/RoleHeadShashibier3Q.png Assets/Product/Texture/Image/Role/RoleHeadShashibierQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1091002
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1171003 2 Assets/Product/Role/Room/Prefab/QR3LunaMd010011.prefab Luna: Laurel Luna Laurel Assets/Product/Texture/Image/Role/RoleHeadLuna3Q.png Assets/Product/Texture/Image/Role/RoleHeadLunaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1021001 1021003
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1181003 8 Assets/Product/Role/Room/Prefab/QR3TwobMd010011.prefab 2B 2B Assets/Product/Texture/Image/Role/RoleHead2B3Q.png Assets/Product/Texture/Image/Role/RoleHead2BQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1191003
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1191003 8 Assets/Product/Role/Room/Prefab/QR3NinesMd010011.prefab 9S 9S Assets/Product/Texture/Image/Role/RoleHead9S3Q.png Assets/Product/Texture/Image/Role/RoleHead9SQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1181003 1201003
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1201003 8 Assets/Product/Role/Room/Prefab/QR3AtwoMd010011.prefab A2 A2 Assets/Product/Texture/Image/Role/RoleHeadA23Q.png Assets/Product/Texture/Image/Role/RoleHeadA2Q.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1191003
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1211002 1 Assets/Product/Role/Room/Prefab/QR2WanshiMd010011.prefab Wanshi: Hypnos Wanshi Hypnos Assets/Product/Texture/Image/Role/RoleHeadWanShi3Q.png Assets/Product/Texture/Image/Role/RoleHeadWanShiQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1061002 1061003 1121002 1511003 81600
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1531003 7 Assets/Product/Role/Room/Prefab/QR3SailinnaMd010011.prefab Selena: Tempest Selena Tempest Assets/Product/Texture/Image/Role/RoleHeadSaiLinNa3Q.png Assets/Product/Texture/Image/Role/RoleHeadSaiLinNaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1091002 81600
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1121003 1 Assets/Product/Role/Room/Prefab/QR3KuluomuMd010011.prefab Chrome: Glory Chrome Glory Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3Q.png Assets/Product/Texture/Image/Role/RoleHeadR3KuluomuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1061003 1061002 1211002
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1221002 2 Assets/Product/Role/Room/Prefab/QR2TwentyoneMd010011.prefab No. 21: XXI No. 21 XXI Assets/Product/Texture/Image/Role/RoleHead21Hao3Q.png Assets/Product/Texture/Image/Role/RoleHead21HaoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1131002
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10 31 400 90 8 6000 806
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12 31 400 90 8 6000 806
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14 31 400 90 8 6000 806
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15 31 400 90 8 6000 806
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17 31 400 90 8 6000 806
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18 18
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749 749
|
||||
750 750
|
||||
751 751
|
||||
752 752
|
||||
753 753
|
||||
754 754
|
||||
755 755
|
||||
756 756
|
||||
757 757
|
||||
758 758
|
||||
759 759
|
||||
760 760
|
||||
761 761
|
||||
762 762
|
||||
763 763
|
||||
764 764
|
||||
765 765
|
||||
766 766
|
||||
767 767
|
||||
768 768
|
||||
769 769
|
||||
770 770
|
||||
771 771
|
||||
772 772
|
||||
773 773
|
||||
774 774
|
||||
775 775
|
||||
776 776
|
||||
777 777
|
||||
778 778
|
||||
779 779
|
||||
780 780
|
||||
781 781
|
||||
782 782
|
||||
783 783
|
||||
784 784
|
||||
785 785
|
||||
786 786
|
||||
787 787
|
||||
788 788
|
||||
789 789
|
||||
790 790
|
||||
791 791
|
||||
792 792
|
||||
793 793
|
||||
794 794
|
||||
795 795
|
||||
796 796
|
||||
797 797
|
||||
798 798
|
||||
799 799
|
||||
800 800
|
||||
@@ -0,0 +1,43 @@
|
||||
`<60><><EFBFBD>K<EFBFBD><4B><EFBFBD><EFBFBD><EFBFBD><EFBFBD>a:P<>b<<3C>r|<7C>
|
||||
<EFBFBD><EFBFBD>~mk@Y<>iX<><58><04>Աg<D4B1><67>=ޣ<>e<EFBFBD>aB<61>I<EFBFBD><16>J!'<27>II<49><49><EFBFBD><EFBFBD>W<+<2B>v<EFBFBD>ʍ<>~Q'<27><1F><><EFBFBD>jC<6A><43><EFBFBD>u<EFBFBD>D]<5D> '<27><>I(<28>&q`<60><><EFBFBD><EFBFBD>%<25>yP_<50>f1<><31>Id FurnitureId State BehaviorId
|
||||
1 8700008 CHNGEPOS FQ1000102
|
||||
2 8700009 CHNGEPOS FQ1000102
|
||||
3 8700010 CHNGEPOS FQ1000102
|
||||
4 8700011 CHNGEPOS FQ1000102
|
||||
5 8700012 CHNGEPOS FQ1000102
|
||||
6 8700013 CHNGEPOS FQ1000102
|
||||
7 8700014 CHNGEPOS FQ1000102
|
||||
8 8700015 CHNGEPOS FQ1000102
|
||||
9 8700016 CHNGEPOS FQ1000102
|
||||
10 8700017 CHNGEPOS FQ1000102
|
||||
11 8700018 CHNGEPOS FQ1000102
|
||||
12 8700019 CHNGEPOS FQ1000102
|
||||
13 8700020 CHNGEPOS FQ1000102
|
||||
14 8700021 CHNGEPOS FQ1000102
|
||||
15 8700008 IDLE FQ1000103
|
||||
16 8700009 IDLE FQ1000103
|
||||
17 8700010 IDLE FQ1000103
|
||||
18 8700011 IDLE FQ1000103
|
||||
19 8700012 IDLE FQ1000103
|
||||
20 8700013 IDLE FQ1000103
|
||||
21 8700014 IDLE FQ1000103
|
||||
22 8700015 IDLE FQ1000103
|
||||
23 8700016 IDLE FQ1000103
|
||||
24 8700017 IDLE FQ1000103
|
||||
25 8700018 IDLE FQ1000103
|
||||
26 8700019 IDLE FQ1000103
|
||||
27 8700020 IDLE FQ1000103
|
||||
28 8700021 IDLE FQ1000103
|
||||
29 8700008 GRAB_UP FQ1000101
|
||||
30 8700009 GRAB_UP FQ1000101
|
||||
31 8700010 GRAB_UP FQ1000101
|
||||
32 8700011 GRAB_UP FQ1000101
|
||||
33 8700012 GRAB_UP FQ1000101
|
||||
34 8700013 GRAB_UP FQ1000101
|
||||
35 8700014 GRAB_UP FQ1000101
|
||||
36 8700015 GRAB_UP FQ1000101
|
||||
37 8700016 GRAB_UP FQ1000101
|
||||
38 8700017 GRAB_UP FQ1000101
|
||||
39 8700018 GRAB_UP FQ1000101
|
||||
40 8700019 GRAB_UP FQ1000101
|
||||
41 8700020 GRAB_UP FQ1000101
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,57 @@
|
||||
<EFBFBD>AI<EFBFBD>tw@<40>68<08>P<EFBFBD>ߓ<EFBFBD><DF93><EFBFBD><EFBFBD><EFBFBD>ɾ~q<>1<EFBFBD><31>VP<56><50>`U<><55><EFBFBD><18><>~/<06><>f<EFBFBD><66><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>=<3D>l<EFBFBD>ğ
|
||||
<EFBFBD>l<EFBFBD><EFBFBD><EFBFBD>_<@۬<>IM<49>'<27>yٵ<0C>T<EFBFBD>%I8G<38><47>O;<3B>2_<32>(<28>Cf<06><1E><>Q<EFBFBD>f<EFBFBD>wz4<>-%<25>x6Id FurnitureType AttrScore[1] AttrScore[2] AttrScore[3] MinScore MaxScore ReturnId Quality
|
||||
1 25001 0 0 0 0 300 802 2
|
||||
2 25001 200 200 200 300 350 803 3
|
||||
3 25001 250 250 250 350 440 804 4
|
||||
4 25001 300 300 300 440 501 805 5
|
||||
5 25002 0 0 0 0 300 802 2
|
||||
6 25002 200 200 200 300 350 803 3
|
||||
7 25002 250 250 250 350 440 804 4
|
||||
8 25002 300 300 300 440 501 805 5
|
||||
9 25003 0 0 0 0 300 802 2
|
||||
10 25003 200 200 200 300 350 803 3
|
||||
11 25003 250 250 250 350 440 804 4
|
||||
12 25003 300 300 300 440 501 805 5
|
||||
13 25004 0 0 0 0 300 802 2
|
||||
14 25004 200 200 200 300 350 803 3
|
||||
15 25004 250 250 250 350 440 804 4
|
||||
16 25004 300 300 300 440 501 805 5
|
||||
17 25005 0 0 0 0 300 802 2
|
||||
18 25005 200 200 200 300 350 803 3
|
||||
19 25005 250 250 250 350 440 804 4
|
||||
20 25005 300 300 300 440 501 805 5
|
||||
21 25006 0 0 0 0 300 802 2
|
||||
22 25006 200 200 200 300 350 803 3
|
||||
23 25006 250 250 250 350 440 804 4
|
||||
24 25006 300 300 300 440 501 805 5
|
||||
25 25007 0 0 0 0 300 802 2
|
||||
26 25007 200 200 200 300 350 803 3
|
||||
27 25007 250 250 250 350 440 804 4
|
||||
28 25007 300 300 300 440 501 805 5
|
||||
29 25008 0 0 0 0 120 802 2
|
||||
30 25008 80 80 80 120 140 803 3
|
||||
31 25008 100 100 100 140 230 804 4
|
||||
32 25008 150 150 150 230 291 805 5
|
||||
33 25009 0 0 0 0 120 802 2
|
||||
34 25009 80 80 80 120 140 803 3
|
||||
35 25009 100 100 100 140 230 804 4
|
||||
36 25009 150 150 150 230 291 805 5
|
||||
37 25010 0 0 0 0 120 802 2
|
||||
38 25010 80 80 80 120 140 803 3
|
||||
39 25010 100 100 100 140 230 804 4
|
||||
40 25010 150 150 150 230 291 805 5
|
||||
41 25011 0 0 0 0 180 802 2
|
||||
42 25011 120 120 120 180 210 803 3
|
||||
43 25011 150 150 150 210 300 804 4
|
||||
44 25011 200 200 200 300 361 805 5
|
||||
45 25012 0 0 0 0 60 802 2
|
||||
46 25012 40 40 40 60 70 803 3
|
||||
47 25012 50 50 50 70 160 804 4
|
||||
48 25012 100 100 100 160 221 805 5
|
||||
49 1 600 600 600 0 4500 2
|
||||
50 1 2000 2000 2000 4500 8000 3
|
||||
51 1 3500 3500 3500 8000 12000 4
|
||||
52 1 6500 6500 6500 12000 9999999 5
|
||||
53 25013 0 0 0 0 60 802 2
|
||||
54 25013 40 40 40 60 70 803 3
|
||||
55 25013 50 50 50 70 160 804 4
|
||||
@@ -0,0 +1,5 @@
|
||||
$m<>R<EFBFBD>e<EFBFBD><65><EFBFBD>>2W|<07><0B><><EFBFBD><EFBFBD><EFBFBD><1B>m<EFBFBD>.,<2C>'<27><>"<08><08><>}ؠ<>I<><49>FU<46>Xe<58><65>o<1D>ܵ;<3B><><EFBFBD><EFBFBD>z0f<30><66>mC<6D>)<29>G<0E> fR<66>I<EFBFBD>ń<EFBFBD><C584>*Xa<58><61>o<EFBFBD><6F>r<EFBFBD><72>=<05><1C><>E<EFBFBD><45>Ф<EFBFBD><D0A4><EFBFBD>'蕯<><E895AF><EFBFBD><EFBFBD><EFBFBD>qiQPutId PutCount
|
||||
1 1
|
||||
2 1
|
||||
3 1
|
||||
4 3
|
||||
Binary file not shown.
@@ -0,0 +1,14 @@
|
||||
<1B>4RJIRo
|
||||
<EFBFBD>ESE<EFBFBD><EFBFBD>"<22><0C>
|
||||
<EFBFBD><EFBFBD>̍/<2F><><EFBFBD>Ou<4F>r<EFBFBD><72>]<5D><><EFBFBD>m<EFBFBD><6D>h<EFBFBD><68><EFBFBD><EFBFBD>1<EFBFBD> i<>!(7X
|
||||
<EFBFBD><EFBFBD><11><01>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD>&<26>{<7B>aS<61>I<EFBFBD><49><EFBFBD><EFBFBD>}<7D>T]<5D># 0<>b<EFBFBD><62>ֶ<1C><>Z<><5A>+7<><37><EFBFBD><EFBFBD>|<7C><>Y2<59><32>L<EFBFBD>rrէѓK؟Id MajorType MajorName MinorType MinorName Category CategoryName TypeIcon
|
||||
25001 1 Refit 1 Floor 1 Floor Assets/Product/Texture/Image/IconTools/IconDormBasisfloor001.png
|
||||
25002 1 Refit 2 Wall 2 Wall Assets/Product/Texture/Image/IconTools/IconDormBasiswall001.png
|
||||
25003 1 Refit 3 Ceiling 3 Ceiling Assets/Product/Texture/Image/IconTools/IconDormBasisceiling001.png
|
||||
25004 2 Decor 4 Large 4 Sofa Assets/Product/Texture/Image/IconTools/IconDormBasissofa001.png
|
||||
25005 2 Decor 4 Large 5 Bed Assets/Product/Texture/Image/IconTools/IconDormBasisbed001.png
|
||||
25006 2 Decor 4 Large 6 Shelf Assets/Product/Texture/Image/IconTools/IconDormBasiswardrobe001.png
|
||||
25007 2 Decor 4 Large 7 Table Assets/Product/Texture/Image/IconTools/IconDormBasistable001.png
|
||||
25008 2 Decor 5 Small 8 Chair Assets/Product/Texture/Image/IconTools/IconDormBasischair001.png
|
||||
25009 2 Decor 5 Small 9 Stool Assets/Product/Texture/Image/IconTools/IconDormBasisstool001.png
|
||||
25010 2 Decor 5 Small 10 Stand Assets/Product/Texture/Image/IconTools/IconDormBasiscabinet001.png
|
||||
Reference in New Issue
Block a user