table reader v1

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rfi
2023-10-18 15:49:36 +07:00
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<EFBFBD>؊S<EFBFBD><EFBFBD><EFBFBD>0{.&<01>qD<71><1A>eiu6ZEventId CharacterId Type Weight BehaviorId FinishReward HappenReward ConditionList[1] ConditionList[2] ConditionList[3] CompletedType[0] CompletedType[1] CompletedType[2]
1 1021001 1 350 REWAWRD 101 102 101001 102001 107001 4
2 1021001 2 10 TIRED 201 202 101002 102002 2
3 1021001 3 50 REWAWRD 301 302 101003 102003 6
4 1021001 4 50 REWAWRD 401 402 101004 102004 107004 7
5 1021001 2 10 ANNOY 501 502 101005 102005 1
6 1021001 2 10 BORING 601 602 101006 102006 5
7 1021001 2 10 LAZY 701 702 101007 102007 3
8 1021001 2 10 WANTTOUCH 801 802 101008 102008 8
101 1031001 1 350 REWAWRD 101 102 101001 102001 107001 4
102 1031001 2 10 TIRED 201 202 101002 102002 2
103 1031001 3 50 REWAWRD 301 302 101003 102003 6
104 1031001 4 50 REWAWRD 401 402 101004 102004 107004 7
105 1031001 2 10 ANNOY 501 502 101005 102005 1
106 1031001 2 10 BORING 601 602 101006 102006 5
107 1031001 2 10 LAZY 701 702 101007 102007 3
108 1031001 2 10 WANTTOUCH 801 802 101008 102008 8
201 1011002 1 350 REWAWRD 101 102 101001 102001 107001 4
202 1011002 2 10 TIRED 201 202 101002 102002 2
203 1011002 3 50 REWAWRD 301 302 101003 102003 6
204 1011002 4 50 REWAWRD 401 402 101004 102004 107004 7
205 1011002 2 10 ANNOY 501 502 101005 102005 1
206 1011002 2 10 BORING 601 602 101006 102006 5
207 1011002 2 10 LAZY 701 702 101007 102007 3
208 1011002 2 10 WANTTOUCH 801 802 101008 102008 8
301 1041002 1 350 REWAWRD 101 102 101001 102001 107001 4
302 1041002 2 10 TIRED 201 202 101002 102002 2
303 1041002 3 50 REWAWRD 301 302 101003 102003 6
304 1041002 4 50 REWAWRD 401 402 101004 102004 107004 7
305 1041002 2 10 ANNOY 501 502 101005 102005 1
306 1041002 2 10 BORING 601 602 101006 102006 5
307 1041002 2 10 LAZY 701 702 101007 102007 3
308 1041002 2 10 WANTTOUCH 801 802 101008 102008 8
401 1051001 1 350 REWAWRD 101 102 101001 102001 107001 4
402 1051001 2 10 TIRED 201 202 101002 102002 2
403 1051001 3 50 REWAWRD 301 302 101003 102003 6
404 1051001 4 50 REWAWRD 401 402 101004 102004 107004 7
405 1051001 2 10 ANNOY 501 502 101005 102005 1
406 1051001 2 10 BORING 601 602 101006 102006 5
407 1051001 2 10 LAZY 701 702 101007 102007 3
408 1051001 2 10 WANTTOUCH 801 802 101008 102008 8
501 1061002 1 350 REWAWRD 101 102 101001 102001 107001 4
502 1061002 2 10 TIRED 201 202 101002 102002 2
503 1061002 3 50 REWAWRD 301 302 101003 102003 6
504 1061002 4 50 REWAWRD 401 402 101004 102004 107004 7
505 1061002 2 10 ANNOY 501 502 101005 102005 1
506 1061002 2 10 BORING 601 602 101006 102006 5
507 1061002 2 10 LAZY 701 702 101007 102007 3
508 1061002 2 10 WANTTOUCH 801 802 101008 102008 8
601 1071002 1 350 REWAWRD 101 102 101001 102001 107001 4
602 1071002 2 10 TIRED 201 202 101002 102002 2
603 1071002 3 50 REWAWRD 301 302 101003 102003 6
604 1071002 4 50 REWAWRD 401 402 101004 102004 107004 7
605 1071002 2 10 ANNOY 501 502 101005 102005 1
606 1071002 2 10 BORING 601 602 101006 102006 5
607 1071002 2 10 LAZY 701 702 101007 102007 3
608 1071002 2 10 WANTTOUCH 801 802 101008 102008 8
701 1081002 1 350 REWAWRD 101 102 101001 102001 107001 4
702 1081002 2 10 TIRED 201 202 101002 102002 2
703 1081002 3 50 REWAWRD 301 302 101003 102003 6
704 1081002 4 50 REWAWRD 401 402 101004 102004 107004 7
705 1081002 2 10 ANNOY 501 502 101005 102005 1
706 1081002 2 10 BORING 601 602 101006 102006 5
707 1081002 2 10 LAZY 701 702 101007 102007 3
708 1081002 2 10 WANTTOUCH 801 802 101008 102008 8
801 1021002 1 350 REWAWRD 101 102 101001 102001 107001 4
802 1021002 2 10 TIRED 201 202 101002 102002 2
803 1021002 3 50 REWAWRD 301 302 101003 102003 6
804 1021002 4 50 REWAWRD 401 402 101004 102004 107004 7
805 1021002 2 10 ANNOY 501 502 101005 102005 1
806 1021002 2 10 BORING 601 602 101006 102006 5
807 1021002 2 10 LAZY 701 702 101007 102007 3
808 1021002 2 10 WANTTOUCH 801 802 101008 102008 8
901 1031002 1 350 REWAWRD 101 102 101001 102001 107001 4
902 1031002 2 10 TIRED 201 202 101002 102002 2
903 1031002 3 50 REWAWRD 301 302 101003 102003 6
904 1031002 4 50 REWAWRD 401 402 101004 102004 107004 7
905 1031002 2 10 ANNOY 501 502 101005 102005 1
906 1031002 2 10 BORING 601 602 101006 102006 5
907 1031002 2 10 LAZY 701 702 101007 102007 3
908 1031002 2 10 WANTTOUCH 801 802 101008 102008 8
1001 1061003 1 350 REWAWRD 101 102 101001 102001 107001 4
1002 1061003 2 10 TIRED 201 202 101002 102002 2
1003 1061003 3 50 REWAWRD 301 302 101003 102003 6
1004 1061003 4 50 REWAWRD 401 402 101004 102004 107004 7
1005 1061003 2 10 ANNOY 501 502 101005 102005 1
1006 1061003 2 10 BORING 601 602 101006 102006 5
1007 1061003 2 10 LAZY 701 702 101007 102007 3
1008 1061003 2 10 WANTTOUCH 801 802 101008 102008 8
1101 1031003 1 350 REWAWRD 101 102 101001 102001 107001 4
1102 1031003 2 10 TIRED 201 202 101002 102002 2
1103 1031003 3 50 REWAWRD 301 302 101003 102003 6
1104 1031003 4 50 REWAWRD 401 402 101004 102004 107004 7
1105 1031003 2 10 ANNOY 501 502 101005 102005 1
1106 1031003 2 10 BORING 601 602 101006 102006 5
1107 1031003 2 10 LAZY 701 702 101007 102007 3
1108 1031003 2 10 WANTTOUCH 801 802 101008 102008 8
1201 1011003 1 350 REWAWRD 101 102 101001 102001 107001 4
1202 1011003 2 10 TIRED 201 202 101002 102002 2
1203 1011003 3 50 REWAWRD 301 302 101003 102003 6
1204 1011003 4 50 REWAWRD 401 402 101004 102004 107004 7
1205 1011003 2 10 ANNOY 501 502 101005 102005 1
1206 1011003 2 10 BORING 601 602 101006 102006 5
1207 1011003 2 10 LAZY 701 702 101007 102007 3
1208 1011003 2 10 WANTTOUCH 801 802 101008 102008 8
1301 1071003 1 350 REWAWRD 101 102 101001 102001 107001 4
1302 1071003 2 10 TIRED 201 202 101002 102002 2
1303 1071003 3 50 REWAWRD 301 302 101003 102003 6
1304 1071003 4 50 REWAWRD 401 402 101004 102004 107004 7
1305 1071003 2 10 ANNOY 501 502 101005 102005 1
1306 1071003 2 10 BORING 601 602 101006 102006 5
1307 1071003 2 10 LAZY 701 702 101007 102007 3
1308 1071003 2 10 WANTTOUCH 801 802 101008 102008 8
1401 1051003 1 350 REWAWRD 101 102 101001 102001 107001 4
1402 1051003 2 10 TIRED 201 202 101002 102002 2
1403 1051003 3 50 REWAWRD 301 302 101003 102003 6
1404 1051003 4 50 REWAWRD 401 402 101004 102004 107004 7
1405 1051003 2 10 ANNOY 501 502 101005 102005 1
1406 1051003 2 10 BORING 601 602 101006 102006 5
1407 1051003 2 10 LAZY 701 702 101007 102007 3
1408 1051003 2 10 WANTTOUCH 801 802 101008 102008 8
1501 1021003 1 350 REWAWRD 101 102 101001 102001 107001 4
1502 1021003 2 10 TIRED 201 202 101002 102002 2
1503 1021003 3 50 REWAWRD 301 302 101003 102003 6
1504 1021003 4 50 REWAWRD 401 402 101004 102004 107004 7
1505 1021003 2 10 ANNOY 501 502 101005 102005 1
1506 1021003 2 10 BORING 601 602 101006 102006 5
1507 1021003 2 10 LAZY 701 702 101007 102007 3
1508 1021003 2 10 WANTTOUCH 801 802 101008 102008 8
1601 1081003 1 350 REWAWRD 101 102 101001 102001 107001 4
1602 1081003 2 10 TIRED 201 202 101002 102002 2
1603 1081003 3 50 REWAWRD 301 302 101003 102003 6
1604 1081003 4 50 REWAWRD 401 402 101004 102004 107004 7
1605 1081003 2 10 ANNOY 501 502 101005 102005 1
1606 1081003 2 10 BORING 601 602 101006 102006 5
1607 1081003 2 10 LAZY 701 702 101007 102007 3
1608 1081003 2 10 WANTTOUCH 801 802 101008 102008 8
1701 1091002 1 350 REWAWRD 101 102 101001 102001 107001 4
1702 1091002 2 10 TIRED 201 202 101002 102002 2
1703 1091002 3 50 REWAWRD 301 302 101003 102003 6
1704 1091002 4 50 REWAWRD 401 402 101004 102004 107004 7
1705 1091002 2 10 ANNOY 501 502 101005 102005 1
1706 1091002 2 10 BORING 601 602 101006 102006 5
1707 1091002 2 10 LAZY 701 702 101007 102007 3
1708 1091002 2 10 WANTTOUCH 801 802 101008 102008 8
1801 90370 1 350 REWAWRD 101 102 101001 102001 107001 4
1802 90370 2 10 TIRED 201 202 101002 102002 2
1803 90370 3 50 REWAWRD 301 302 101003 102003 6
1804 90370 4 50 REWAWRD 401 402 101004 102004 107004 7
1805 90370 2 10 ANNOY 501 502 101005 102005 1
1806 90370 2 10 BORING 601 602 101006 102006 5
1807 90370 2 10 LAZY 701 702 101007 102007 3
1808 90370 2 10 WANTTOUCH 801 802 101008 102008 8
1901 90220 1 350 REWAWRD 101 102 101001 102001 107001 4
1902 90220 2 10 TIRED 201 202 101002 102002 2
1903 90220 3 50 REWAWRD 301 302 101003 102003 6
1904 90220 4 50 REWAWRD 401 402 101004 102004 107004 7
1905 90220 2 10 ANNOY 501 502 101005 102005 1
1906 90220 2 10 BORING 601 602 101006 102006 5
1907 90220 2 10 LAZY 701 702 101007 102007 3
1908 90220 2 10 WANTTOUCH 801 802 101008 102008 8
2001 1111002 1 350 REWAWRD 101 102 101001 102001 107001 4
2002 1111002 2 10 TIRED 201 202 101002 102002 2
2003 1111002 3 50 REWAWRD 301 302 101003 102003 6
2004 1111002 4 50 REWAWRD 401 402 101004 102004 107004 7
2005 1111002 2 10 ANNOY 501 502 101005 102005 1
2006 1111002 2 10 BORING 601 602 101006 102006 5
2007 1111002 2 10 LAZY 701 702 101007 102007 3
2008 1111002 2 10 WANTTOUCH 801 802 101008 102008 8
2101 81600 1 350 REWAWRD 101 102 101001 102001 107001 4
2102 81600 2 10 TIRED 201 202 101002 102002 2
2103 81600 3 50 REWAWRD 301 302 101003 102003 6
2104 81600 4 50 REWAWRD 401 402 101004 102004 107004 7
2105 81600 2 10 ANNOY 501 502 101005 102005 1
2106 81600 2 10 BORING 601 602 101006 102006 5
2107 81600 2 10 LAZY 701 702 101007 102007 3
2108 81600 2 10 WANTTOUCH 801 802 101008 102008 8
2201 81500 1 350 REWAWRD 101 102 101001 102001 107001 4
2202 81500 2 10 TIRED 201 202 101002 102002 2
2203 81500 3 50 REWAWRD 301 302 101003 102003 6
2204 81500 4 50 REWAWRD 401 402 101004 102004 107004 7
2205 81500 2 10 ANNOY 501 502 101005 102005 1
2206 81500 2 10 BORING 601 602 101006 102006 5
2207 81500 2 10 LAZY 701 702 101007 102007 3
2208 81500 2 10 WANTTOUCH 801 802 101008 102008 8
2301 92030 1 350 REWAWRD 101 102 101001 102001 107001 4
2302 92030 2 10 TIRED 201 202 101002 102002 2
2303 92030 3 50 REWAWRD 301 302 101003 102003 6
2304 92030 4 50 REWAWRD 401 402 101004 102004 107004 7
2305 92030 2 10 ANNOY 501 502 101005 102005 1
2306 92030 2 10 BORING 601 602 101006 102006 5
2307 92030 2 10 LAZY 701 702 101007 102007 3
2308 92030 2 10 WANTTOUCH 801 802 101008 102008 8
2401 1041003 1 350 REWAWRD 101 102 101001 102001 107001 4
2402 1041003 2 10 TIRED 201 202 101002 102002 2
2403 1041003 3 50 REWAWRD 301 302 101003 102003 6
2404 1041003 4 50 REWAWRD 401 402 101004 102004 107004 7
2405 1041003 2 10 ANNOY 501 502 101005 102005 1
2406 1041003 2 10 BORING 601 602 101006 102006 5
2407 1041003 2 10 LAZY 701 702 101007 102007 3
2408 1041003 2 10 WANTTOUCH 801 802 101008 102008 8
2501 1121002 1 350 REWAWRD 101 102 101001 102001 107001 4
2502 1121002 2 10 TIRED 201 202 101002 102002 2
2503 1121002 3 50 REWAWRD 301 302 101003 102003 6
2504 1121002 4 50 REWAWRD 401 402 101004 102004 107004 7
2505 1121002 2 10 ANNOY 501 502 101005 102005 1
2506 1121002 2 10 BORING 601 602 101006 102006 5
2507 1121002 2 10 LAZY 701 702 101007 102007 3
2508 1121002 2 10 WANTTOUCH 801 802 101008 102008 8
2601 92670 1 350 REWAWRD 101 102 101001 102001 107001 4
2602 92670 2 10 TIRED 201 202 101002 102002 2
2603 92670 3 50 REWAWRD 301 302 101003 102003 6
2604 92670 4 50 REWAWRD 401 402 101004 102004 107004 7
2605 92670 2 10 ANNOY 501 502 101005 102005 1
2606 92670 2 10 BORING 601 602 101006 102006 5
2607 92670 2 10 LAZY 701 702 101007 102007 3
2608 92670 2 10 WANTTOUCH 801 802 101008 102008 8
2701 813000 1 350 REWAWRD 101 102 101001 102001 107001 4
2702 813000 2 10 TIRED 201 202 101002 102002 2
2703 813000 3 50 REWAWRD 301 302 101003 102003 6
2704 813000 4 50 REWAWRD 401 402 101004 102004 107004 7
2705 813000 2 10 ANNOY 501 502 101005 102005 1
2706 813000 2 10 BORING 601 602 101006 102006 5
2707 813000 2 10 LAZY 701 702 101007 102007 3
2708 813000 2 10 WANTTOUCH 801 802 101008 102008 8
2801 1000000 1 350 REWAWRD 101 102 101001 102001 107001 4
2802 1000000 2 10 TIRED 201 202 101002 102002 2
2803 1000000 3 50 REWAWRD 301 302 101003 102003 6
2804 1000000 4 50 REWAWRD 401 402 101004 102004 107004 7
2805 1000000 2 10 ANNOY 501 502 101005 102005 1
2806 1000000 2 10 BORING 601 602 101006 102006 5
2807 1000000 2 10 LAZY 701 702 101007 102007 3
2808 1000000 2 10 WANTTOUCH 801 802 101008 102008 8
2901 1021004 1 350 REWAWRD 101 102 101001 102001 107001 4
2902 1021004 2 10 TIRED 201 202 101002 102002 2
2903 1021004 3 50 REWAWRD 301 302 101003 102003 6
2904 1021004 4 50 REWAWRD 401 402 101004 102004 107004 7
2905 1021004 2 10 ANNOY 501 502 101005 102005 1
2906 1021004 2 10 BORING 601 602 101006 102006 5
2907 1021004 2 10 LAZY 701 702 101007 102007 3
2908 1021004 2 10 WANTTOUCH 801 802 101008 102008 8
3001 1131002 1 350 REWAWRD 101 102 101001 102001 107001 4
3002 1131002 2 10 TIRED 201 202 101002 102002 2
3003 1131002 3 50 REWAWRD 301 302 101003 102003 6
3004 1131002 4 50 REWAWRD 401 402 101004 102004 107004 7
3005 1131002 2 10 ANNOY 501 502 101005 102005 1
3006 1131002 2 10 BORING 601 602 101006 102006 5
3007 1131002 2 10 LAZY 701 702 101007 102007 3
3008 1131002 2 10 WANTTOUCH 801 802 101008 102008 8
3101 1511003 1 350 REWAWRD 101 102 101001 102001 107001 4
3102 1511003 2 10 TIRED 201 202 101002 102002 2
3103 1511003 3 50 REWAWRD 301 302 101003 102003 6
3104 1511003 4 50 REWAWRD 401 402 101004 102004 107004 7
3105 1511003 2 10 ANNOY 501 502 101005 102005 1
3106 1511003 2 10 BORING 601 602 101006 102006 5
3107 1511003 2 10 LAZY 701 702 101007 102007 3
3108 1511003 2 10 WANTTOUCH 801 802 101008 102008 8
3201 1141003 1 350 REWAWRD 101 102 101001 102001 107001 4
3202 1141003 2 10 TIRED 201 202 101002 102002 2
3203 1141003 3 50 REWAWRD 301 302 101003 102003 6
3204 1141003 4 50 REWAWRD 401 402 101004 102004 107004 7
3205 1141003 2 10 ANNOY 501 502 101005 102005 1
3206 1141003 2 10 BORING 601 602 101006 102006 5
3207 1141003 2 10 LAZY 701 702 101007 102007 3
3208 1141003 2 10 WANTTOUCH 801 802 101008 102008 8
3301 1521003 1 350 REWAWRD 101 102 101001 102001 107001 4
3302 1521003 2 10 TIRED 201 202 101002 102002 2
3303 1521003 3 50 REWAWRD 301 302 101003 102003 6
3304 1521003 4 50 REWAWRD 401 402 101004 102004 107004 7
3305 1521003 2 10 ANNOY 501 502 101005 102005 1
3306 1521003 2 10 BORING 601 602 101006 102006 5
3307 1521003 2 10 LAZY 701 702 101007 102007 3
3308 1521003 2 10 WANTTOUCH 801 802 101008 102008 8
3401 1161002 1 350 REWAWRD 101 102 101001 102001 107001 4
3402 1161002 2 10 TIRED 201 202 101002 102002 2
3403 1161002 3 50 REWAWRD 301 302 101003 102003 6
3404 1161002 4 50 REWAWRD 401 402 101004 102004 107004 7
3405 1161002 2 10 ANNOY 501 502 101005 102005 1
3406 1161002 2 10 BORING 601 602 101006 102006 5
3407 1161002 2 10 LAZY 701 702 101007 102007 3
3408 1161002 2 10 WANTTOUCH 801 802 101008 102008 8
3501 837000 1 350 REWAWRD 101 102 101001 102001 107001 4
3502 837000 2 10 TIRED 201 202 101002 102002 2
3503 837000 3 50 REWAWRD 301 302 101003 102003 6
3504 837000 4 50 REWAWRD 401 402 101004 102004 107004 7
3505 837000 2 10 ANNOY 501 502 101005 102005 1
3506 837000 2 10 BORING 601 602 101006 102006 5
3507 837000 2 10 LAZY 701 702 101007 102007 3
3508 837000 2 10 WANTTOUCH 801 802 101008 102008 8
3601 1171003 1 350 REWAWRD 101 102 101001 102001 107001 4
3602 1171003 2 10 TIRED 201 202 101002 102002 2
3603 1171003 3 50 REWAWRD 301 302 101003 102003 6
3604 1171003 4 50 REWAWRD 401 402 101004 102004 107004 7
3605 1171003 2 10 ANNOY 501 502 101005 102005 1
3606 1171003 2 10 BORING 601 602 101006 102006 5
3607 1171003 2 10 LAZY 701 702 101007 102007 3
3608 1171003 2 10 WANTTOUCH 801 802 101008 102008 8
3701 1181003 1 350 REWAWRD 101 102 101001 102001 107001 4
3702 1181003 2 10 TIRED 201 202 101002 102002 2
3703 1181003 3 50 REWAWRD 301 302 101003 102003 6
3704 1181003 4 50 REWAWRD 401 402 101004 102004 107004 7
3705 1181003 2 10 ANNOY 501 502 101005 102005 1
3706 1181003 2 10 BORING 601 602 101006 102006 5
3707 1181003 2 10 LAZY 701 702 101007 102007 3
3708 1181003 2 10 WANTTOUCH 801 802 101008 102008 8
3801 1191003 1 350 REWAWRD 101 102 101001 102001 107001 4
3802 1191003 2 10 TIRED 201 202 101002 102002 2
3803 1191003 3 50 REWAWRD 301 302 101003 102003 6
3804 1191003 4 50 REWAWRD 401 402 101004 102004 107004 7
3805 1191003 2 10 ANNOY 501 502 101005 102005 1
3806 1191003 2 10 BORING 601 602 101006 102006 5
3807 1191003 2 10 LAZY 701 702 101007 102007 3
3808 1191003 2 10 WANTTOUCH 801 802 101008 102008 8
3901 1201003 1 350 REWAWRD 101 102 101001 102001 107001 4
3902 1201003 2 10 TIRED 201 202 101002 102002 2
3903 1201003 3 50 REWAWRD 301 302 101003 102003 6
3904 1201003 4 50 REWAWRD 401 402 101004 102004 107004 7
3905 1201003 2 10 ANNOY 501 502 101005 102005 1
3906 1201003 2 10 BORING 601 602 101006 102006 5
3907 1201003 2 10 LAZY 701 702 101007 102007 3
3908 1201003 2 10 WANTTOUCH 801 802 101008 102008 8
4001 1211002 1 350 REWAWRD 101 102 101001 102001 107001 4
4002 1211002 2 10 TIRED 201 202 101002 102002 2
4003 1211002 3 50 REWAWRD 301 302 101003 102003 6
4004 1211002 4 50 REWAWRD 401 402 101004 102004 107004 7
4005 1211002 2 10 ANNOY 501 502 101005 102005 1
4006 1211002 2 10 BORING 601 602 101006 102006 5
4007 1211002 2 10 LAZY 701 702 101007 102007 3
4008 1211002 2 10 WANTTOUCH 801 802 101008 102008 8
4101 1531003 1 350 REWAWRD 101 102 101001 102001 107001 4
4102 1531003 2 10 TIRED 201 202 101002 102002 2
4103 1531003 3 50 REWAWRD 301 302 101003 102003 6
4104 1531003 4 50 REWAWRD 401 402 101004 102004 107004 7
4105 1531003 2 10 ANNOY 501 502 101005 102005 1
4106 1531003 2 10 BORING 601 602 101006 102006 5
4107 1531003 2 10 LAZY 701 702 101007 102007 3
4108 1531003 2 10 WANTTOUCH 801 802 101008 102008 8
4201 1121003 1 350 REWAWRD 101 102 101001 102001 107001 4
4202 1121003 2 10 TIRED 201 202 101002 102002 2
4203 1121003 3 50 REWAWRD 301 302 101003 102003 6
4204 1121003 4 50 REWAWRD 401 402 101004 102004 107004 7
4205 1121003 2 10 ANNOY 501 502 101005 102005 1
4206 1121003 2 10 BORING 601 602 101006 102006 5
4207 1121003 2 10 LAZY 701 702 101007 102007 3
4208 1121003 2 10 WANTTOUCH 801 802 101008 102008 8
4301 1221002 1 350 REWAWRD 101 102 101001 102001 107001 4
4302 1221002 2 10 TIRED 201 202 101002 102002 2
4303 1221002 3 50 REWAWRD 301 302 101003 102003 6
4304 1221002 4 50 REWAWRD 401 402 101004 102004 107004 7
4305 1221002 2 10 ANNOY 501 502 101005 102005 1
4306 1221002 2 10 BORING 601 602 101006 102006 5
4307 1221002 2 10 LAZY 701 702 101007 102007 3
4308 1221002 2 10 WANTTOUCH 801 802 101008 102008 8
4401 1131003 1 350 REWAWRD 101 102 101001 102001 107001 4
4402 1131003 2 10 TIRED 201 202 101002 102002 2
4403 1131003 3 50 REWAWRD 301 302 101003 102003 6
4404 1131003 4 50 REWAWRD 401 402 101004 102004 107004 7
4405 1131003 2 10 ANNOY 501 502 101005 102005 1
4406 1131003 2 10 BORING 601 602 101006 102006 5
4407 1131003 2 10 LAZY 701 702 101007 102007 3
4408 1131003 2 10 WANTTOUCH 801 802 101008 102008 8
4501 1541003 1 350 REWAWRD 101 102 101001 102001 107001 4
4502 1541003 2 10 TIRED 201 202 101002 102002 2
4503 1541003 3 50 REWAWRD 301 302 101003 102003 6
4504 1541003 4 50 REWAWRD 401 402 101004 102004 107004 7
4505 1541003 2 10 ANNOY 501 502 101005 102005 1
4506 1541003 2 10 BORING 601 602 101006 102006 5
4507 1541003 2 10 LAZY 701 702 101007 102007 3
4508 1541003 2 10 WANTTOUCH 801 802 101008 102008 8
4601 1031004 1 350 REWAWRD 101 102 101001 102001 107001 4
4602 1031004 2 10 TIRED 201 202 101002 102002 2
4603 1031004 3 50 REWAWRD 301 302 101003 102003 6
4604 1031004 4 50 REWAWRD 401 402 101004 102004 107004 7
4605 1031004 2 10 ANNOY 501 502 101005 102005 1
4606 1031004 2 10 BORING 601 602 101006 102006 5
4607 1031004 2 10 LAZY 701 702 101007 102007 3
4608 1031004 2 10 WANTTOUCH 801 802 101008 102008 8
4701 1531004 1 350 REWAWRD 101 102 101001 102001 107001 4
4702 1531004 2 10 TIRED 201 202 101002 102002 2
4703 1531004 3 50 REWAWRD 301 302 101003 102003 6
4704 1531004 4 50 REWAWRD 401 402 101004 102004 107004 7
4705 1531004 2 10 ANNOY 501 502 101005 102005 1
4706 1531004 2 10 BORING 601 602 101006 102006 5
4707 1531004 2 10 LAZY 701 702 101007 102007 3
4708 1531004 2 10 WANTTOUCH 801 802 101008 102008 8
4801 1551003 1 350 REWAWRD 101 102 101001 102001 107001 4
4802 1551003 2 10 TIRED 201 202 101002 102002 2
4803 1551003 3 50 REWAWRD 301 302 101003 102003 6
4804 1551003 4 50 REWAWRD 401 402 101004 102004 107004 7
4805 1551003 2 10 ANNOY 501 502 101005 102005 1
4806 1551003 2 10 BORING 601 602 101006 102006 5
4807 1551003 2 10 LAZY 701 702 101007 102007 3
4808 1551003 2 10 WANTTOUCH 801 802 101008 102008 8
4901 1051004 1 350 REWAWRD 101 102 101001 102001 107001 4
4902 1051004 2 10 TIRED 201 202 101002 102002 2
4903 1051004 3 50 REWAWRD 301 302 101003 102003 6
4904 1051004 4 50 REWAWRD 401 402 101004 102004 107004 7
4905 1051004 2 10 ANNOY 501 502 101005 102005 1
4906 1051004 2 10 BORING 601 602 101006 102006 5
4907 1051004 2 10 LAZY 701 702 101007 102007 3
4908 1051004 2 10 WANTTOUCH 801 802 101008 102008 8
5001 1561003 1 350 REWAWRD 101 102 101001 102001 107001 4
5002 1561003 2 10 TIRED 201 202 101002 102002 2
5003 1561003 3 50 REWAWRD 301 302 101003 102003 6
5004 1561003 4 50 REWAWRD 401 402 101004 102004 107004 7
5005 1561003 2 10 ANNOY 501 502 101005 102005 1
5006 1561003 2 10 BORING 601 602 101006 102006 5
5007 1561003 2 10 LAZY 701 702 101007 102007 3
5008 1561003 2 10 WANTTOUCH 801 802 101008 102008 8
5101 1071004 1 350 REWAWRD 101 102 101001 102001 107001 4
5102 1071004 2 10 TIRED 201 202 101002 102002 2
5103 1071004 3 50 REWAWRD 301 302 101003 102003 6
5104 1071004 4 50 REWAWRD 401 402 101004 102004 107004 7
5105 1071004 2 10 ANNOY 501 502 101005 102005 1
5106 1071004 2 10 BORING 601 602 101006 102006 5
5107 1071004 2 10 LAZY 701 702 101007 102007 3
5108 1071004 2 10 WANTTOUCH 801 802 101008 102008 8
5201 1571003 1 350 REWAWRD 101 102 101001 102001 107001 4
5202 1571003 2 10 TIRED 201 202 101002 102002 2
5203 1571003 3 50 REWAWRD 301 302 101003 102003 6
5204 1571003 4 50 REWAWRD 401 402 101004 102004 107004 7
5205 1571003 2 10 ANNOY 501 502 101005 102005 1
5206 1571003 2 10 BORING 601 602 101006 102006 5
5207 1571003 2 10 LAZY 701 702 101007 102007 3
5208 1571003 2 10 WANTTOUCH 801 802 101008 102008 8
5301 1041004 1 350 REWAWRD 101 102 101001 102001 107001 4
5302 1041004 2 10 TIRED 201 202 101002 102002 2
5303 1041004 3 50 REWAWRD 301 302 101003 102003 6
5304 1041004 4 50 REWAWRD 401 402 101004 102004 107004 7
5305 1041004 2 10 ANNOY 501 502 101005 102005 1
5306 1041004 2 10 BORING 601 602 101006 102006 5
5307 1041004 2 10 LAZY 701 702 101007 102007 3

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@@ -0,0 +1,32 @@
&<26>q?<3F>4<EFBFBD><34>
#<23><>X<EFBFBD><58>!|%<25><><EFBFBD>4]y<>[<03>%C/W
o<EFBFBD><EFBFBD>.<1B>$<24><>)|N<>j眶ѯS<1E>\<5C>1Q<31>8l<38>6<>Uwkl<6B>8<EFBFBD><38><EFBFBD><EFBFBD>(㩀<02>̞\<5C><>*r<>|<7C>]8<>Y<EFBFBD><59><EFBFBD>5$<24>,[<5B><><EFBFBD>v<EFBFBD>( _<><5F>$&[ 6<>3Id Type Param[0]
101001 101 3600
101002 101 1800
101003 101 1800
101004 101 1800
101005 101 1800
101006 101 1800
101007 101 1800
101008 101 1800
101009 101 1800
102001 102 2
102002 102 999
102003 102 999
102004 102 4
102005 102 999
102006 102 999
102007 102 999
102008 102 999
102009 102 999
107001 107 7500
107002 107 6000
107003 107 6000
107004 107 7500
107005 107 6000
107006 107 6000
107007 107 6000
107008 107 6000
107009 107 6000
202001 201 3
202002 201 4

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@@ -0,0 +1,21 @@
@|q̼<>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>c<EFBFBD><EFBFBD> a`<60>n}<7D>H><3E>O<EFBFBD><4F><EFBFBD>z<EFBFBD><7A>?<3F><>"<22><>
H5><3E><1A>ә<><D399>k<EFBFBD><6B><EFBFBD><EFBFBD>-<2D><>c<EFBFBD><63><EFBFBD><EFBFBD>5nL<>b'<16>Z<>O7<4F>y <0B> L(<28><>|<7C>X .<2E>:<3A><><EFBFBD>n<EFBFBD><6E>K<EFBFBD><4B>%zY,Q˕k<CB95><6B>k<EFBFBD>]<5D>'"<22>Id BuffId RewardId
101 101 8001
201 102
301 103
401 104 8002
501 105
601 106
701 107
801 108
901 109
102 201
202 202
302 203
402 204
502 205
602 206
702 207
802 208
902 209

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@@ -0,0 +1,7 @@
~<0E><>+M9.<2E>Z<EFBFBD>9<EFBFBD><39><EFBFBD>\<5C><14><>#WGa4s/{<7B>r<EFBFBD>4<EFBFBD><34><EFBFBD>%<25>~<<3C>l=*<2A><>kͣ8<CDA3><38>}<7D>[M<>/<2F>ȊkF<6B><46>x)<29><><EFBFBD><14>Ú<EFBFBD>;<3B><><EFBFBD>A| $<16><>zW<7A>am<1C>AH䒠%
a:<3A><><EFBFBD>Y<EFBFBD>~<7E>D<EFBFBD><44><EFBFBD><EFBFBD>M<EFBFBD>Id CompareOrder EventType Condition[0] Condition[1] Condition[2] Condition[3] CharacterNum CharacterCondition[0] EventNum
1001 1 1 202001 3 107002 3
1002 2 1 202002 7 107002 5
1003 3 1 202003 11 107002 6
2001 1 2 2
3001 1 3 2

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@@ -0,0 +1,55 @@
<EFBFBD>S<EFBFBD><EFBFBD>u<EFBFBD><EFBFBD>AZ<EFBFBD>c! <0B><19>,<2C><>=Y3<59>O<>ɼ˂<C9BC>W<EFBFBD>7]<1F>V<EFBFBD>,<03><><EFBFBD><EFBFBD><6A>)<29><>2;<3B><>.<2E><><EFBFBD><EFBFBD><EFBFBD><7F><EFBFBD><EFBFBD><EFBFBD>'<27>0K<30>G<>H}<7D><>H<EFBFBD><48>aE<61>E<EFBFBD>%<25><> <1D>,aw<61><77>Ф=-[<11><>"/ɗ<><1A><>CharacterId MaxCount RecoveryTime Lower[1] Upper[1] Lower[2] Upper[2] Lower[3] Upper[3]
1011002 3 14400 600 1000 600 1000 600 1000
1021001 3 14400 600 1000 600 1000 600 1000
1031001 3 14400 600 1000 600 1000 600 1000
1041002 3 14400 600 1000 600 1000 600 1000
1051001 3 14400 600 1000 600 1000 600 1000
1061002 3 14400 600 1000 600 1000 600 1000
1071002 3 14400 600 1000 600 1000 600 1000
1081002 3 14400 600 1000 600 1000 600 1000
1021002 3 14400 600 1000 600 1000 600 1000
1031002 3 14400 600 1000 600 1000 600 1000
1061003 3 14400 600 1000 600 1000 600 1000
1031003 3 14400 600 1000 600 1000 600 1000
1011003 3 14400 600 1000 600 1000 600 1000
1071003 3 14400 600 1000 600 1000 600 1000
1051003 3 14400 600 1000 600 1000 600 1000
1021003 3 14400 600 1000 600 1000 600 1000
1081003 3 14400 600 1000 600 1000 600 1000
1091002 3 14400 600 1000 600 1000 600 1000
90370 3 14400 600 1000 600 1000 600 1000
90220 3 14400 600 1000 600 1000 600 1000
1041003 3 14400 600 1000 600 1000 600 1000
1111002 3 14400 600 1000 600 1000 600 1000
81600 3 14400 600 1000 600 1000 600 1000
81500 3 14400 600 1000 600 1000 600 1000
92030 3 14400 600 1000 600 1000 600 1000
1121002 3 14400 600 1000 600 1000 600 1000
92670 3 14400 600 1000 600 1000 600 1000
813000 3 14400 600 1000 600 1000 600 1000
1000000 3 14400 600 1000 600 1000 600 1000
1021004 3 14400 600 1000 600 1000 600 1000
1131002 3 14400 600 1000 600 1000 600 1000
1511003 3 14400 600 1000 600 1000 600 1000
1141003 3 14400 600 1000 600 1000 600 1000
1521003 3 14400 600 1000 600 1000 600 1000
1161002 3 14400 600 1000 600 1000 600 1000
837000 3 14400 600 1000 600 1000 600 1000
1171003 3 14400 600 1000 600 1000 600 1000
1181003 3 14400 600 1000 600 1000 600 1000
1191003 3 14400 600 1000 600 1000 600 1000
1201003 3 14400 600 1000 600 1000 600 1000
1211002 3 14400 600 1000 600 1000 600 1000
1531003 3 14400 600 1000 600 1000 600 1000
1221002 3 14400 600 1000 600 1000 600 1000
1121003 3 14400 600 1000 600 1000 600 1000
1131003 3 14400 600 1000 600 1000 600 1000
1541003 3 14400 600 1000 600 1000 600 1000
1031004 3 14400 600 1000 600 1000 600 1000
1531004 3 14400 600 1000 600 1000 600 1000
1551003 3 14400 600 1000 600 1000 600 1000
1051004 3 14400 600 1000 600 1000 600 1000
1561003 3 14400 600 1000 600 1000 600 1000
1071004 3 14400 600 1000 600 1000 600 1000
1571003 3 14400 600 1000 600 1000 600 1000
1041004 3 14400 600 1000 600 1000 600 1000

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@@ -0,0 +1,19 @@
Wfj<66>Xd<58><64>Θ<EFBFBD>g<EFBFBD>K<EFBFBD>Q<EFBFBD><51>!V<>>Y <0B><>ZWK<57><4B>Q<><51><1F><><EFBFBD><EFBFBD>ޮ<EFBFBD><DEAE>%<25><>͸@<40> !<21>,><3E><><1E><><EFBFBD>o<EFBFBD>X׶T6<><36>A<EFBFBD>j<EFBFBD><6A><EFBFBD><02><>N<EFBFBD><16>^(<28>d<EFBFBD>w#<23><><1C>Bt<42><1C>N<EFBFBD><12><><EFBFBD><EFBFBD>C<EFBFBD><43>q<EFBFBD><71><EFBFBD>6q<>KF%<25><>0Id Type Interval MaxCount Speed
101 1 1 1 1000
102 1 1 1 600
103 1 1 1 600
104 1 1 1 600
105 1 1 1 600
106 1 1 1 600
107 1 1 1 600
108 1 1 1 600
109 1 1 1 600
201 2 300 8 300
202 2 300 8 300
203 2 300 8 300
204 2 300 8 300
205 2 300 8 300
206 2 300 8 300
207 2 300 8 300
208 2 300 8 300
209 2 300 8 300

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@@ -0,0 +1,271 @@
P<EFBFBD>.<2E><><EFBFBD>I<EFBFBD>>{,<2C><>M
^<5E>Q<10><>{,<2C><><EFBFBD>ͰK<CDB0>Ff<46><66>#<23>B <0C><><EFBFBD>\<5C><><EFBFBD><EFBFBD>"f]М<>l<EFBFBD><6C><EFBFBD>`<60><>,xD<><44><03><>h<EFBFBD>`<60><0F>ܡm<DCA1><6D>EL<45>Ө<EFBFBD><D3A8>8K<38><4B><EFBFBD><EFBFBD><EFBFBD><13> 6k<36><02>%c[<18>ok<6F><6B><EFBFBD><EFBFBD>.:<3A>8<EFBFBD>P<EFBFBD>EOZ<4F><5A>Id CharacterId VitalityRecoveryType VitalityRecovery MoodRecoveryType MoodRecovery Pre CompareType AttrTotal AttrCondition[0] AttrCondition[1] AttrCondition[2] Description
1 1011002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
2 1011002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
3 1011002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
4 1011002 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
5 1011002 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
6 1021001 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
7 1021001 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
8 1021001 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
9 1021001 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
10 1021001 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
11 1031001 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
12 1031001 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
13 1031001 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
14 1031001 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
15 1031001 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
16 1041002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
17 1041002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
18 1041002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
19 1041002 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
20 1041002 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
21 1051001 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
22 1051001 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
23 1051001 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
24 1051001 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
25 1051001 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
26 1061002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
27 1061002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
28 1061002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
29 1061002 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
30 1061002 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
31 1071002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
32 1071002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
33 1071002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
34 1071002 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
35 1071002 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
36 1081002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
37 1081002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
38 1081002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
39 1081002 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
40 1081002 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
41 1021002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
42 1021002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
43 1021002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
44 1021002 0 500 0 200 4 1 5500 3500 0 2000 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
45 1021002 0 600 0 500 5 1 10000 6500 0 3500 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
46 1031002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
47 1031002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
48 1031002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
49 1031002 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
50 1031002 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
51 1011003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
52 1011003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
53 1011003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
54 1011003 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
55 1011003 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
56 1031003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
57 1031003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
58 1031003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
59 1031003 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
60 1031003 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
61 1061003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
62 1061003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
63 1061003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
64 1061003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
65 1061003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
66 1071003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
67 1071003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
68 1071003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
69 1071003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
70 1071003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
71 1051003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
72 1051003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
73 1051003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
74 1051003 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
75 1051003 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
76 1021003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
77 1021003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
78 1021003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
79 1021003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
80 1021003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
81 1081003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
82 1081003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
83 1081003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
84 1081003 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
85 1081003 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
86 1091002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
87 1091002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
88 1091002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
89 1091002 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
90 1091002 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
91 90370 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
92 90370 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
93 90370 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
94 90370 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
95 90370 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
96 90220 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
97 90220 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
98 90220 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
99 90220 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
100 90220 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
101 1041003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
102 1041003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
103 1041003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
104 1041003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
105 1041003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
106 1111002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
107 1111002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
108 1111002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
109 1111002 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
110 1111002 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
111 81600 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
112 81600 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
113 81600 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
114 81600 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
115 81600 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
116 81500 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
117 81500 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
118 81500 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
119 81500 0 500 0 200 4 1 5500 3500 0 2000 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
120 81500 0 600 0 500 5 1 10000 6500 0 3500 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
121 92030 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
122 92030 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
123 92030 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
124 92030 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
125 92030 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
126 1121002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
127 1121002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
128 1121002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
129 1121002 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
130 1121002 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
131 92670 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
132 92670 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
133 92670 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
134 92670 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
135 92670 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
136 813000 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
137 813000 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
138 813000 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
139 813000 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
140 813000 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
141 1000000 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
142 1000000 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
143 1000000 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
144 1000000 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
145 1000000 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
146 1021004 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
147 1021004 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
148 1021004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
149 1021004 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
150 1021004 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
151 1131002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
152 1131002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
153 1131002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
154 1131002 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
155 1131002 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
156 1511003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
157 1511003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
158 1511003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
159 1511003 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
160 1511003 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
161 1141003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
162 1141003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
163 1141003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
164 1141003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
165 1141003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
166 1521003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
167 1521003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
168 1521003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
169 1521003 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
170 1521003 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
171 1161002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
172 1161002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
173 1161002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
174 1161002 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
175 1161002 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
176 837000 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
177 837000 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
178 837000 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
179 837000 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
180 837000 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
181 1171003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour.
182 1171003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
183 1171003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
184 1171003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
185 1171003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
186 1181003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour.
187 1181003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
188 1181003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
189 1181003 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
190 1181003 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
191 1191003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour.
192 1191003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
193 1191003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
194 1191003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
195 1191003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
196 1201003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour.
197 1201003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
198 1201003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
199 1201003 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
200 1201003 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
201 1211002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
202 1211002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
203 1211002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
204 1211002 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
205 1211002 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
206 1531003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
207 1531003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
208 1531003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
209 1531003 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
210 1531003 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
211 1121003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
212 1121003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
213 1121003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
214 1121003 0 500 0 200 4 1 5500 0 2000 3500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
215 1121003 0 600 0 500 5 1 10000 0 3500 6500 When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
216 1221002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
217 1221002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
218 1221002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
219 1221002 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
220 1221002 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
221 1131003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
222 1131003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
223 1131003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
224 1131003 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
225 1131003 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
226 1541003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
227 1541003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
228 1541003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
229 1541003 0 500 0 200 4 1 5500 3500 0 2000 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
230 1541003 0 600 0 500 5 1 10000 6500 0 3500 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
231 1031004 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
232 1031004 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
233 1031004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
234 1031004 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
235 1031004 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
236 1531004 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
237 1531004 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
238 1531004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
239 1531004 0 500 0 200 4 1 5500 3500 2000 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
240 1531004 0 600 0 500 5 1 10000 6500 3500 0 When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
241 1551003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
242 1551003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
243 1551003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
244 1551003 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
245 1551003 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
246 1051004 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
247 1051004 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1,200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
248 1051004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3,500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
249 1051004 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3,500</color> points and <color=#FF4E4EFF>2,000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
250 1051004 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6,500</color> points and <color=#FF4E4EFF>3,500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
251 1561003 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
252 1561003 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1,200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
253 1561003 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3,500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
254 1561003 0 500 0 200 4 1 5500 2000 0 3500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
255 1561003 0 600 0 500 5 1 10000 3500 0 6500 When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
256 1071004 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
257 1071004 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
258 1071004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3,500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
259 1071004 0 500 0 200 4 1 5500 3500 0 2000 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
260 1071004 0 600 0 500 5 1 10000 6500 0 3500 When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
261 1571003 1 100 1 100 1 1 0 0 0 0 "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
262 1571003 0 300 0 50 2 1 1200 0 0 0 "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
263 1571003 0 400 0 100 3 1 3500 0 0 0 "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
264 1571003 0 500 0 200 4 1 5500 0 2000 3500 "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
265 1571003 0 600 0 500 5 1 10000 0 3500 6500 "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
266 1041004 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour.
267 1041004 0 300 0 50 2 1 1200 0 0 0 "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
268 1041004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
269 1041004 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.

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@@ -0,0 +1,11 @@
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<EFBFBD><EFBFBD><EFBFBD>u<>~><3E>H<EFBFBD>Id Name
1 IDLE
2 SLEEP
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4 ANNOY
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6 LAZY
7 LOVE
8 REWAWRD

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@@ -0,0 +1,55 @@
y<EFBFBD>瓻:<3A>J<EFBFBD><4A> <0C> D<04><><12><>Ql<51>5f<35>ĦI<C4A6><49>瑸R<E791B8><52><EFBFBD>ː_G<5F>3a><3E>y4<07><><0F><>q0<71><30><EFBFBD>oz<6F><7A>pq<70><71><EFBFBD><EFBFBD>˨2t<32>F<>x<EFBFBD><78>&<26><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<40>ڄWh<57>t]zR<7A><52>R<w<><77>SS<53>2<EFBFBD><32><EFBFBD><07><>R<EFBFBD>Mm<4D><Id Type Model Name NameFrist NameLast HeadRoundIcon HeadIcon ExpFondleWidgetHeight ExpDetailWidgetHeight PutOnWidgetHight DailogWidgetHight DailogTouchHight EffectWidgetHight TouchWidgetHight LoveType LikeType LikeCharIds[1] LikeCharIds[2] LikeCharIds[3] LikeCharIds[4] HateCharIds[1] HateCharIds[2] HateCharIds[3] HateCharIds[4]
1011002 1 Assets/Product/Role/Room/Prefab/QR2LiangMd010011.prefab Lee: Palefire Lee Palefire Assets/Product/Texture/Image/Role/RoleHeadLi3Q.png Assets/Product/Texture/Image/Role/RoleHeadLiQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1021001 1031001 1061002
1021001 2 Assets/Product/Role/Room/Prefab/QR1LuxiyaMd010011.prefab Lucia: Lotus Lucia Lotus Assets/Product/Texture/Image/Role/RoleHeadluxiya3Q.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1031001 1011003 1061003 1071002
1031001 2 Assets/Product/Role/Room/Prefab/QR1LifuMd010011.prefab Liv: Eclipse Liv Eclipse Assets/Product/Texture/Image/Role/RoleHeadLifu3Q.png Assets/Product/Texture/Image/Role/RoleHeadLifuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1011002 1021001 1081002
1041002 2 Assets/Product/Role/Room/Prefab/QR2BiankaMd010011.prefab Bianca: Zero Bianca Zero Assets/Product/Texture/Image/Role/RoleHeadAolisuo3Q.png Assets/Product/Texture/Image/Role/RoleHeadAolisuoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1021001 1031002
1051001 2 Assets/Product/Role/Room/Prefab/QR2YongyechaoMd010011.prefab Nanami: Storm Nanami Storm Assets/Product/Texture/Image/Role/RoleHeadYongyechao3Q.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1021001 1031001 1041002 1081002
1061002 1 Assets/Product/Role/Room/Prefab/QR2ShenweiMd010011.prefab Kamui: Bastion Kamui Bastion Assets/Product/Texture/Image/Role/RoleHeadShenwei3Q.png Assets/Product/Texture/Image/Role/RoleHeadShenweiQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1031001 1021001 1081002
1071002 2 Assets/Product/Role/Room/Prefab/QR2KalieninaMd010011.prefab Karenina: Blast Karenina Blast Assets/Product/Texture/Image/Role/RoleHeadKalie3Q.png Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1071003 1041002 1081002
1081002 1 Assets/Product/Role/Room/Prefab/QR2DubianMd010011.prefab Watanabe: Nightblade Watanabe Nightblade Assets/Product/Texture/Image/Role/RoleHeadDubian3Q.png Assets/Product/Texture/Image/Role/RoleHeadDubianQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1061002 1031001 1011003
1021002 2 Assets/Product/Role/Room/Prefab/QR2LuxiyaMd010011.prefab Lucia: Dawn Lucia Dawn Assets/Product/Texture/Image/Role/RoleHeadluxiya3SQ.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1031002 1011003 1061003
1031002 2 Assets/Product/Role/Room/Prefab/QR2LifuMd010011.prefab Liv: Lux Liv Lux Assets/Product/Texture/Image/Role/RoleHeadLifu3SQ.png Assets/Product/Texture/Image/Role/RoleHeadLifuSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1021002 1061002
1061003 1 Assets/Product/Role/Room/Prefab/QR3ShenweiMd010011.prefab Kamui: Tenebrion Kamui Tenebrion Assets/Product/Texture/Image/Role/RoleHeadShenwei3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1031002 1021001 1011003 1011002
1031003 2 Assets/Product/Role/Room/Prefab/QR3LifuMd010011.prefab Liv: Luminance Liv Luminance Assets/Product/Texture/Image/Role/RoleHeadLifu3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadLifuSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1021002 1011003
1011003 1 Assets/Product/Role/Room/Prefab/QR3LiangMd010011.prefab Lee: Entropy Lee Entropy Assets/Product/Texture/Image/Role/RoleHeadLi3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadLiSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1021002 1031001 1061003
1071003 2 Assets/Product/Role/Room/Prefab/QR3KalieninaMd010011.prefab Karenina: Ember Karenina Ember Assets/Product/Texture/Image/Role/RoleHeadKalie3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadKalieSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1031003 1041002
1051003 2 Assets/Product/Role/Room/Prefab/QR3YongyechaoMd010011.prefab Nanami: Pulse Nanami Pulse Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1031003 1041002
1021003 2 Assets/Product/Role/Room/Prefab/QR3LuxiyaMd010011.prefab Lucia: Crimson Abyss Lucia Crimson Abyss Assets/Product/Texture/Image/Role/RoleHeadluxiya3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1021001 1021002
1081003 1 Assets/Product/Role/Room/Prefab/QR3DubianMd010011.prefab Watanabe: Astral Watanabe Astral Assets/Product/Texture/Image/Role/RoleHeadDubian3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadDubianSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1041002
1091002 2 Assets/Product/Role/Room/Prefab/QR2AilaMd010011.prefab Ayla: Brilliance Ayla Brilliance Assets/Product/Texture/Image/Role/RoleHeadAila3Q.png Assets/Product/Texture/Image/Role/RoleHeadAilaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1011002 1021001 1031001
90370 3 Assets/Product/Role/Room/Prefab/QR1GongjianMd010011.prefab B5 Pointy Pointy B5 Assets/Product/Texture/Image/Role/RoleChangmao3Q.png Assets/Product/Texture/Image/Role/RoleChangmaoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 90220
90220 3 Assets/Product/Role/Room/Prefab/QR1ChangmaoMd010011.prefab B5 Pokey Pokey B5 Assets/Product/Texture/Image/Role/RoleChangQiang3Q.png Assets/Product/Texture/Image/Role/RoleChangQiangQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 90370
1041003 2 Assets/Product/Role/Room/Prefab/QR3BiankaMd010011.prefab Bianca: Veritas Bianca Veritas Assets/Product/Texture/Image/Role/RoleHeadBianka3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1071002 1071003 1081003 1081002
1111002 2 Assets/Product/Role/Room/Prefab/QR2SufeiyaMd010011.prefab Sophia: Silverfang Sophia Silverfang Assets/Product/Texture/Image/Role/RoleHeadSufeiya3Q.png Assets/Product/Texture/Image/Role/RoleHeadSufeiyaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1011002 1031001
81600 3 Assets/Product/Role/Room/Prefab/QR1LuolanMd010011.prefab Roland Roland Assets/Product/Texture/Image/Role/RoleHeadLuolan3Q.png Assets/Product/Texture/Image/Role/RoleHeadLuolanQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1021003 1061002
81500 3 Assets/Product/Role/Room/Prefab/QR1PentujixieMd010011.prefab Nozzle Nozzle Assets/Product/Texture/Image/Role/RoleHeadGuer3Q.png Assets/Product/Texture/Image/Role/RoleHeadGuerQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1091002 1011002
92030 3 Assets/Product/Role/Room/Prefab/QR1XiulijigongMd010011.prefab Repairer Repairer Assets/Product/Texture/Image/Role/RoleHeadBanshou3Q.png Assets/Product/Texture/Image/Role/RoleHeadBanshouQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1111002
1121002 1 Assets/Product/Role/Room/Prefab/QR2KuluomuMd010011.prefab Chrome: Arclight Chrome Arclight Assets/Product/Texture/Image/Role/RoleHeadKulomu3Q.png Assets/Product/Texture/Image/Role/RoleHeadKulomuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1061003 1061002
92670 3 Assets/Product/Role/Room/Prefab/QR1HuanMd010011.prefab Kemuri Kemuri Assets/Product/Texture/Image/Role/RoleHeadHuan3Q.png Assets/Product/Texture/Image/Role/RoleHeadHuanQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1091002 1041003 1041002
813000 3 Assets/Product/Role/Room/Prefab/QR1GuanjiaMd010011.prefab Roseblade Roseblade Assets/Product/Texture/Image/Role/RoleHeadGuanjia3Q.png Assets/Product/Texture/Image/Role/RoleHeadGuanjiaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1021001 1031001 1011002
1000000 5 Assets/Product/Role/Room/Prefab/QR1SailikaMd010011.prefab Celica Celica Assets/Product/Texture/Image/Role/RoleHeadSailika3Q.png Assets/Product/Texture/Image/Role/RoleHeadSailikaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1041002 1011002 1051003 1071002
1021004 2 Assets/Product/Role/Room/Prefab/QR4LuxiyaMd010011.prefab Lucia: Plume Lucia Plume Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4LuxiyaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1031001 1011003
1131002 2 Assets/Product/Role/Room/Prefab/QR2WeilaMd010011.prefab Vera: Rozen Vera Rozen Assets/Product/Texture/Image/Role/RoleHeadWeila3Q.png Assets/Product/Texture/Image/Role/RoleHeadWeilaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 81600
1511003 6 Assets/Product/Role/Room/Prefab/QR2KamuMd010011.prefab Camu: Crocotta Camu Crocotta Assets/Product/Texture/Image/Role/RoleHeadKamu3Q.png Assets/Product/Texture/Image/Role/RoleHeadKamuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1061002 1061003 81600
1141003 2 Assets/Product/Role/Room/Prefab/QR3LuosaitaMd010011.prefab Rosetta: Rigor Rosetta Rigor Assets/Product/Texture/Image/Role/RoleHeadLuosaita3Q.png Assets/Product/Texture/Image/Role/RoleHeadLuosaitaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1021004 1011003 1031001 1021003
1521003 7 Assets/Product/Role/Room/Prefab/QR2QuMd010011.prefab Qu: Pavo Qu Pavo Assets/Product/Texture/Image/Role/RoleHeadQu3Q.png Assets/Product/Texture/Image/Role/RoleHeadQuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1021004 1021003
1161002 1 Assets/Product/Role/Room/Prefab/QR1ChangyuMd010011.prefab Changyu: Qilin Changyu Qilin Assets/Product/Texture/Image/Role/RoleHeadChangYu3Q.png Assets/Product/Texture/Image/Role/RoleHeadChangYuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1031002 1111002
837000 3 Assets/Product/Role/Room/Prefab/QR1AolajiangMd010011.prefab Shark-speare Shark-speare Assets/Product/Texture/Image/Role/RoleHeadShashibier3Q.png Assets/Product/Texture/Image/Role/RoleHeadShashibierQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1091002
1171003 2 Assets/Product/Role/Room/Prefab/QR3LunaMd010011.prefab Luna: Laurel Luna Laurel Assets/Product/Texture/Image/Role/RoleHeadLuna3Q.png Assets/Product/Texture/Image/Role/RoleHeadLunaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1021001 1021003
1181003 8 Assets/Product/Role/Room/Prefab/QR3TwobMd010011.prefab 2B 2B Assets/Product/Texture/Image/Role/RoleHead2B3Q.png Assets/Product/Texture/Image/Role/RoleHead2BQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1191003
1191003 8 Assets/Product/Role/Room/Prefab/QR3NinesMd010011.prefab 9S 9S Assets/Product/Texture/Image/Role/RoleHead9S3Q.png Assets/Product/Texture/Image/Role/RoleHead9SQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1181003 1201003
1201003 8 Assets/Product/Role/Room/Prefab/QR3AtwoMd010011.prefab A2 A2 Assets/Product/Texture/Image/Role/RoleHeadA23Q.png Assets/Product/Texture/Image/Role/RoleHeadA2Q.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1191003
1211002 1 Assets/Product/Role/Room/Prefab/QR2WanshiMd010011.prefab Wanshi: Hypnos Wanshi Hypnos Assets/Product/Texture/Image/Role/RoleHeadWanShi3Q.png Assets/Product/Texture/Image/Role/RoleHeadWanShiQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1061002 1061003 1121002 1511003 81600
1531003 7 Assets/Product/Role/Room/Prefab/QR3SailinnaMd010011.prefab Selena: Tempest Selena Tempest Assets/Product/Texture/Image/Role/RoleHeadSaiLinNa3Q.png Assets/Product/Texture/Image/Role/RoleHeadSaiLinNaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1091002 81600
1121003 1 Assets/Product/Role/Room/Prefab/QR3KuluomuMd010011.prefab Chrome: Glory Chrome Glory Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3Q.png Assets/Product/Texture/Image/Role/RoleHeadR3KuluomuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1061003 1061002 1211002
1221002 2 Assets/Product/Role/Room/Prefab/QR2TwentyoneMd010011.prefab No. 21: XXI No. 21 XXI Assets/Product/Texture/Image/Role/RoleHead21Hao3Q.png Assets/Product/Texture/Image/Role/RoleHead21HaoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1131002
1131003 2 Assets/Product/Role/Room/Prefab/QR3WeilaMd010011.prefab Vera: Garnet Vera Garnet Assets/Product/Texture/Image/Role/RoleHeadR3Weila3Q.png Assets/Product/Texture/Image/Role/RoleHeadR3WeilaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1221002 81600
1541003 6 Assets/Product/Role/Room/Prefab/QR2LuolanMd010011.prefab Roland: Flambeau Roland Flambeau Assets/Product/Texture/Image/Role/RoleHeadR2Luolan3Q.png Assets/Product/Texture/Image/Role/RoleHeadR2LuolanQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1171003 1021003
1031004 2 Assets/Product/Role/Room/Prefab/QR4LifuMd010011.prefab Liv: Empyrea Liv Empyrea Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4LifuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1021004 1011003
1531004 2 Assets/Product/Role/Room/Prefab/QR4SailinnaMd010011.prefab Selena: Capriccio Selena Capriccio Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3Q.png Assets/Product/Texture/Image/Role/RoleHeadR3SailinnaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1091002 1531003
1551003 7 Assets/Product/Role/Room/Prefab/QR2PulaoMd010011.prefab Pulao: Dragontoll Pulao Dragontoll Assets/Product/Texture/Image/Role/RoleHeadPulao3Qnew.png Assets/Product/Texture/Image/Role/RoleHeadPulaoQnew.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1161002 1111002
1051004 2 Assets/Product/Role/Room/Prefab/QR4YongyechaoMd010011.prefab Nanami: Starfarer Nanami Starfarer Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3Q.png Assets/Product/Texture/Image/Role/RoleHeadR5YongyechaoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1021004 1031004 1041003
1561003 7 Assets/Product/Role/Room/Prefab/QR2HakamaMd010011.prefab Haicma: Starveil Haicma Starveil Assets/Product/Texture/Image/Role/RoleHeadHakama3Qnew.png Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1051004 1051003 1051001
1071004 2 Assets/Product/Role/Room/Prefab/QR4KalieninaMd010011.prefab Karenina: Scire Karenina Scire Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1041002 837000
1571003 6 Assets/Product/Role/Room/Prefab/QR2NuoanMd010011.prefab Noan: Arca Noan Arca Assets/Product/Texture/Image/Role/RoleHeadNuoan3Qnew.png Assets/Product/Texture/Image/Role/RoleHeadNuoanQnew.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1081002 1161002
1041004 2 Assets/Product/Role/Room/Prefab/QR4BiankaMd010011.prefab Bianca: Stigmata Bianca Stigmata Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4BiankaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1071004 1071003 1071002 1081003 1081002

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@@ -0,0 +1,19 @@
<09><><EFBFBD><EFBFBD>5<EFBFBD>>\<12>bvF<76>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD>j<EFBFBD>b傲<62>ͬVO$<24><>u<EFBFBD><75><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>j0ό<30><CF8C><EFBFBD>ouM:!<21><>x<EFBFBD><78><EFBFBD><EFBFBD>U<EFBFBD>5<EFBFBD><35>[<5B><19>l`)g<>a\5sg<73><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD><03><><EFBFBD>\z!<21><05><>"<22>ji<6A><69>m<6D><7F><EFBFBD>?<3F>DormitoryNum ItemId Vitality Time Seat Mood ExtraReward
1 31 400 90 2 6000 806
2 31 400 90 3 6000 806
3 31 400 90 4 6000 806
4 31 400 90 5 6000 806
5 31 400 90 6 6000 806
6 31 400 90 8 6000 806
7 31 400 90 8 6000 806
8 31 400 90 8 6000 806
9 31 400 90 8 6000 806
10 31 400 90 8 6000 806
11 31 400 90 8 6000 806
12 31 400 90 8 6000 806
13 31 400 90 8 6000 806
14 31 400 90 8 6000 806
15 31 400 90 8 6000 806
16 31 400 90 8 6000 806
17 31 400 90 8 6000 806
18 31 400 90 8 6000 806

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@@ -0,0 +1,9 @@
<04>}<7D>l<EFBFBD><08>-@ܴb<DCB4>&3<><33>~6<><36><EFBFBD><EFBFBD>wF<77><46><EFBFBD>;<3B>g<EFBFBD><67><EFBFBD><EFBFBD>uWp^<5E><><EFBFBD>D/ٸ[<5B><>
<EFBFBD><EFBFBD><EFBFBD>XLЗ@06<30><03>,<2C>W<EFBFBD>'<27>C<EFBFBD><43>ր,<2C><><EFBFBD><EFBFBD>:x<><08>UE<55><45>I<EFBFBD><49>Vu'(BB<><42>L<EFBFBD>T<EFBFBD><1C>V<05>y|<><7F><EFBFBD><EFBFBD><EFBFBD><1F><>Id type add[1] add[2] add[3] add[4] add[5]
10001 1 25005
10002 1 25004
10003 1 25006
10004 1 25008
10005 1 25009
10006 1 25005 25004
10007 1 25004 25005 25006 25008 25009

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@@ -0,0 +1,802 @@
<EFBFBD><EFBFBD>ۉ*Z+Y<><59>o:@<40><>D^^)<29><><EFBFBD><EFBFBD>8v<38><76>c$
<EFBFBD>;e<><65><11>m<EFBFBD>XP<58><01><>d<EFBFBD><64><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>W<EFBFBD><57><EFBFBD><EFBFBD>#o<>B<EFBFBD><42><EFBFBD>I<EFBFBD>ip<69><70>$<24><><EFBFBD><EFBFBD>f=<3D><>r<EFBFBD> <20>><3E> <20>!<1B>q<EFBFBD><71>w<EFBFBD><77>N<EFBFBD><11>,4q<34>]<5D><>C<EFBFBD><43><EFBFBD>X<EFBFBD>C|<7C><><EFBFBD>J=Id Value
1 1
2 2
3 3
4 4
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@@ -0,0 +1,43 @@
`<60><><EFBFBD>K<EFBFBD><4B><EFBFBD><EFBFBD><EFBFBD><EFBFBD>a:P<>b<<3C>r|<7C>
<EFBFBD><EFBFBD>~m k@Y<>iX<><58><04>Աg<D4B1><67><>e<EFBFBD>aB<61>I<EFBFBD><16>J!'<27>II<49><49><EFBFBD><EFBFBD>W<+<2B>v<EFBFBD>ʍ<>~Q'<27><1F><><EFBFBD>jC<6A><43><EFBFBD>u<EFBFBD>D]<5D> '<27><>I(<28>&q`<60><><EFBFBD><EFBFBD>%<25>yP_<50>f1<><31>Id FurnitureId State BehaviorId
1 8700008 CHNGEPOS FQ1000102
2 8700009 CHNGEPOS FQ1000102
3 8700010 CHNGEPOS FQ1000102
4 8700011 CHNGEPOS FQ1000102
5 8700012 CHNGEPOS FQ1000102
6 8700013 CHNGEPOS FQ1000102
7 8700014 CHNGEPOS FQ1000102
8 8700015 CHNGEPOS FQ1000102
9 8700016 CHNGEPOS FQ1000102
10 8700017 CHNGEPOS FQ1000102
11 8700018 CHNGEPOS FQ1000102
12 8700019 CHNGEPOS FQ1000102
13 8700020 CHNGEPOS FQ1000102
14 8700021 CHNGEPOS FQ1000102
15 8700008 IDLE FQ1000103
16 8700009 IDLE FQ1000103
17 8700010 IDLE FQ1000103
18 8700011 IDLE FQ1000103
19 8700012 IDLE FQ1000103
20 8700013 IDLE FQ1000103
21 8700014 IDLE FQ1000103
22 8700015 IDLE FQ1000103
23 8700016 IDLE FQ1000103
24 8700017 IDLE FQ1000103
25 8700018 IDLE FQ1000103
26 8700019 IDLE FQ1000103
27 8700020 IDLE FQ1000103
28 8700021 IDLE FQ1000103
29 8700008 GRAB_UP FQ1000101
30 8700009 GRAB_UP FQ1000101
31 8700010 GRAB_UP FQ1000101
32 8700011 GRAB_UP FQ1000101
33 8700012 GRAB_UP FQ1000101
34 8700013 GRAB_UP FQ1000101
35 8700014 GRAB_UP FQ1000101
36 8700015 GRAB_UP FQ1000101
37 8700016 GRAB_UP FQ1000101
38 8700017 GRAB_UP FQ1000101
39 8700018 GRAB_UP FQ1000101
40 8700019 GRAB_UP FQ1000101
41 8700020 GRAB_UP FQ1000101

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@@ -0,0 +1,57 @@
<EFBFBD>AI<EFBFBD>tw@<40>68<08>P<EFBFBD>ߓ<EFBFBD><DF93><EFBFBD><EFBFBD><EFBFBD>ɾ~q<>1<EFBFBD><31>VP<56><50>`U<><55><EFBFBD><18><>~/<06><>f<EFBFBD><66><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>=<3D>l<EFBFBD>ğ
<EFBFBD>l<EFBFBD><EFBFBD><EFBFBD>_<@۬<>IM<49>'<27>yٵ <0C>T<EFBFBD>%I8G<38><47>O;<3B>2_<32>(<28>Cf<06><1E><>Q<EFBFBD>f<EFBFBD>wz4<>- %<25>x6Id FurnitureType AttrScore[1] AttrScore[2] AttrScore[3] MinScore MaxScore ReturnId Quality
1 25001 0 0 0 0 300 802 2
2 25001 200 200 200 300 350 803 3
3 25001 250 250 250 350 440 804 4
4 25001 300 300 300 440 501 805 5
5 25002 0 0 0 0 300 802 2
6 25002 200 200 200 300 350 803 3
7 25002 250 250 250 350 440 804 4
8 25002 300 300 300 440 501 805 5
9 25003 0 0 0 0 300 802 2
10 25003 200 200 200 300 350 803 3
11 25003 250 250 250 350 440 804 4
12 25003 300 300 300 440 501 805 5
13 25004 0 0 0 0 300 802 2
14 25004 200 200 200 300 350 803 3
15 25004 250 250 250 350 440 804 4
16 25004 300 300 300 440 501 805 5
17 25005 0 0 0 0 300 802 2
18 25005 200 200 200 300 350 803 3
19 25005 250 250 250 350 440 804 4
20 25005 300 300 300 440 501 805 5
21 25006 0 0 0 0 300 802 2
22 25006 200 200 200 300 350 803 3
23 25006 250 250 250 350 440 804 4
24 25006 300 300 300 440 501 805 5
25 25007 0 0 0 0 300 802 2
26 25007 200 200 200 300 350 803 3
27 25007 250 250 250 350 440 804 4
28 25007 300 300 300 440 501 805 5
29 25008 0 0 0 0 120 802 2
30 25008 80 80 80 120 140 803 3
31 25008 100 100 100 140 230 804 4
32 25008 150 150 150 230 291 805 5
33 25009 0 0 0 0 120 802 2
34 25009 80 80 80 120 140 803 3
35 25009 100 100 100 140 230 804 4
36 25009 150 150 150 230 291 805 5
37 25010 0 0 0 0 120 802 2
38 25010 80 80 80 120 140 803 3
39 25010 100 100 100 140 230 804 4
40 25010 150 150 150 230 291 805 5
41 25011 0 0 0 0 180 802 2
42 25011 120 120 120 180 210 803 3
43 25011 150 150 150 210 300 804 4
44 25011 200 200 200 300 361 805 5
45 25012 0 0 0 0 60 802 2
46 25012 40 40 40 60 70 803 3
47 25012 50 50 50 70 160 804 4
48 25012 100 100 100 160 221 805 5
49 1 600 600 600 0 4500 2
50 1 2000 2000 2000 4500 8000 3
51 1 3500 3500 3500 8000 12000 4
52 1 6500 6500 6500 12000 9999999 5
53 25013 0 0 0 0 60 802 2
54 25013 40 40 40 60 70 803 3
55 25013 50 50 50 70 160 804 4

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@@ -0,0 +1,5 @@
$m<>R<EFBFBD>e<EFBFBD><65><EFBFBD>>2W|<07> <0B><><EFBFBD><EFBFBD><EFBFBD><1B>m<EFBFBD>.,<2C>'<27><>"<08><08><><> I<><49>FU<46>Xe<58><65>o<1D>ܵ;<3B><><EFBFBD><EFBFBD>z0f<30><66>mC<6D>)<29>G<0E> fR<66>I<EFBFBD>ń<EFBFBD><C584>*Xa<58><61>o<EFBFBD><6F>r<EFBFBD><72>=<05><1C><>E<EFBFBD><45>Ф<EFBFBD><D0A4><EFBFBD>'蕯<><E895AF><EFBFBD><EFBFBD><EFBFBD>qiQPutId PutCount
1 1
2 1
3 1
4 3

View File

@@ -0,0 +1,14 @@
<1B>4RJIRo
<EFBFBD>ESE<EFBFBD><EFBFBD>"<22> <0C>
<EFBFBD><EFBFBD>̍/<2F><><EFBFBD>Ou<4F>r<EFBFBD><72>]<5D><><EFBFBD>m<EFBFBD><6D>h<EFBFBD><68><EFBFBD><EFBFBD>1<EFBFBD> i<>!(7X
<EFBFBD><EFBFBD><11><01>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD>&<26>{<7B>aS<61>I<EFBFBD><49><EFBFBD><EFBFBD>}<7D>T]<5D># 0<>b<EFBFBD><62>ֶ<1C><>Z<><5A>+7<><37><EFBFBD><EFBFBD>|<7C><>Y2<59><32>L<EFBFBD>rrէѓK؟Id MajorType MajorName MinorType MinorName Category CategoryName TypeIcon
25001 1 Refit 1 Floor 1 Floor Assets/Product/Texture/Image/IconTools/IconDormBasisfloor001.png
25002 1 Refit 2 Wall 2 Wall Assets/Product/Texture/Image/IconTools/IconDormBasiswall001.png
25003 1 Refit 3 Ceiling 3 Ceiling Assets/Product/Texture/Image/IconTools/IconDormBasisceiling001.png
25004 2 Decor 4 Large 4 Sofa Assets/Product/Texture/Image/IconTools/IconDormBasissofa001.png
25005 2 Decor 4 Large 5 Bed Assets/Product/Texture/Image/IconTools/IconDormBasisbed001.png
25006 2 Decor 4 Large 6 Shelf Assets/Product/Texture/Image/IconTools/IconDormBasiswardrobe001.png
25007 2 Decor 4 Large 7 Table Assets/Product/Texture/Image/IconTools/IconDormBasistable001.png
25008 2 Decor 5 Small 8 Chair Assets/Product/Texture/Image/IconTools/IconDormBasischair001.png
25009 2 Decor 5 Small 9 Stool Assets/Product/Texture/Image/IconTools/IconDormBasisstool001.png
25010 2 Decor 5 Small 10 Stand Assets/Product/Texture/Image/IconTools/IconDormBasiscabinet001.png