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table reader v1
This commit is contained in:
3
Resources/table/share/fuben/ActSection.tab.bytes
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Resources/table/share/fuben/ActSection.tab.bytes
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||||
vy(ߟRˢd<CBA2><64><EFBFBD><EFBFBD><15><>Q<EFBFBD>,<2C><06><><EFBFBD>G.<2E>$<24>4z<34><7A>s<EFBFBD><1F>r<EFBFBD>шZ2D<><44>=<3D>8d<><64>}EO<0C>\<5C><>7-;<3B><>~<7E><>q{$<24>d<EFBFBD><64><EFBFBD><16>&:Yv<59>?Hv7<><37><EFBFBD>%<25>H%<25><>H Cv<>q<EFBFBD><71>0<EFBFBD><30>7<EFBFBD><06><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)ŷ7Id Name LevelLeast PreSectionId ResetItemId ResetItemCount ResetIntervalDay FirstResetTimeString DefaultChallengeCount LockChar LockEquipment MapId[1] MapId[2] MapId[3] MapId[4]
|
||||
100101 Apocalypse Art Museum 1 1 10000 1 99
|
||||
100201 Apocalypse Art Museum 1 1 10000 1 99
|
||||
6
Resources/table/share/fuben/AutoFight.tab.bytes
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6
Resources/table/share/fuben/AutoFight.tab.bytes
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||||
0҃<30><D283><EFBFBD>f^S<>ߝx<DF9D>L<EFBFBD><10><>5<EFBFBD><35>w<EFBFBD>)<29>͇+a2<61>w<EFBFBD><77><EFBFBD><05>t6<74>&<26>i<EFBFBD><69>6<11><><EFBFBD><EFBFBD>r<EFBFBD><72>rf<72><66>֑<0B>O#9P<39>/<2F>$<24>-<2D><>8v<38>~<7E><><EFBFBD>Ҋ
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||||
1L<EFBFBD><EFBFBD><EFBFBD>2<10>9<16>A
|
||||
C<EFBFBD>ݽ<0C>m<0C><><EFBFBD><07><>v<D880> JLiId Limit
|
||||
1 9
|
||||
2 2
|
||||
3 10
|
||||
5
Resources/table/share/fuben/FightOnlineReboot.tab.bytes
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5
Resources/table/share/fuben/FightOnlineReboot.tab.bytes
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||||
`<60><1A>|5Ζ<35><CE96><EFBFBD>圼P<E59CBC><10>1<EFBFBD>e^ץ
|
||||
)6<08>kg<07>٤;<3B><0F>K<1D>"<22><10><>:!<21>l<EFBFBD>5<16>x<EFBFBD>q<EFBFBD>vd<><64><EFBFBD><EFBFBD><1D>0Fr<46>LF<><46><EFBFBD>ŷ$<24>h<EFBFBD>Y<EFBFBD><59><EFBFBD>yuL<75>c<EFBFBD><63><EFBFBD>,<2C><>(<28><>'<27>=<3D><>hWC_g<01>w<^<5E>QvId MaxRebootCount WaitingTime RescueDistance RescueTime HpRetain MagicIds[1] MagicIds[2] MagicIds[3]
|
||||
2 1 60 2 3 0.8 100028 100039
|
||||
12 99999 1 5000 1 100028 100039 700051
|
||||
3 1 99999 3 0 1 100028 100039 700051
|
||||
21
Resources/table/share/fuben/FightReboot.tab.bytes
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21
Resources/table/share/fuben/FightReboot.tab.bytes
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||||
jZ<EFBFBD>9<EFBFBD>j<EFBFBD>"M%<25><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:M<><4D><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<1B>M}<1E><><EFBFBD><EFBFBD><EFBFBD>}Pz<0C>1<EFBFBD>$<24>O]vZ<76><1A>~<7E>݉<EFBFBD><DD89><EFBFBD><EFBFBD>)<29>'K%<25>o~<7E>6g<36><67><EFBFBD>?<3F><><EFBFBD>H{<7B><><EFBFBD>/<2F><>T<EFBFBD>0<EFBFBD><30>M<EFBFBD><4D>iOG<1A><><EFBFBD>a@5<><35>HN(a<>
|
||||
7Z<37>ۚ<EFBFBD>oδ<6F>vʳId Type MaxRebootCount RebootItemId ConsumeCount HpRetain MagicIds[1] MagicIds[2] MagicIds[3] RebootCondition[1] RebootCondition[2] RebootCondition[3]
|
||||
1 1 3 3 0 1 100028 100039 700051
|
||||
2 3 3 25 1 100028 100039 700051
|
||||
3 1 99999 3 0 1 100028 100039 700051
|
||||
4 1 1 100 1 100028 100039 700051
|
||||
5 3 3 0 1 100028 100039 700051
|
||||
6 1 3 3 25 1 100028 100039 700051
|
||||
7 99999 3 0 1 100028 100039 700051
|
||||
8 1 1 1 100 1 100028 100039 700051
|
||||
9 10 1 5000 1 100028 100039 700051 843001
|
||||
10 10 1 5000 1 100028 100039 700051 843002
|
||||
11 10 1 5000 1 100028 100039 700051 843003
|
||||
12 99999 1 5000 1 100028 100039 700051
|
||||
13 10 1 5000 1 100028 100039 700051 843004
|
||||
14 10 1 5000 1 100028 100039 700051 843005
|
||||
15 10 1 5000 1 100028 100039 700051 843006
|
||||
16 99999 1 1000 1 100028 100039 700051
|
||||
17 2 99999 1 0 1 100028 100039 700051
|
||||
18 99999 1 0 1 100028 100039 700051
|
||||
19 99999 96120 3 1 100028 100039 700051
|
||||
15
Resources/table/share/fuben/FlopReward.tab.bytes
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15
Resources/table/share/fuben/FlopReward.tab.bytes
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||||
n*K@>ஶ֯(<28><11><><EFBFBD>i<EFBFBD>Ou04<30>zC<7A><43>PN<50>2@<40><>V6<>YjC<6A><43><EFBFBD><7F>k<EFBFBD><6B><EFBFBD>Z?<3F><>֗i<D697>7<EFBFBD>Y^B<>}<7D><> <20>ow<6F>:<3A>DtAɄW<C984>3F<33><46>{><3E><>H$<24><>z<EFBFBD><7A><EFBFBD><1D>
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||||
d),<<3C>!<21><>c<EFBFBD><63>l<EFBFBD>!<21>!#ILId ConsumeItemId ConsumeItemCount ExtraActionPoint ShowRewardId DropId ShowDropId
|
||||
1 22 1 0 200101013 201113 200101000
|
||||
2 22 1 0 200101014 201114 200101001
|
||||
3 22 1 0 200101015 201115 200101002
|
||||
4 22 1 0 200101016 201116 200101003
|
||||
5 22 1 0 200101017 201117 200101004
|
||||
6 22 1 0 200101018 201118 200101005
|
||||
7 22 1 0 200101019 201119 200101006
|
||||
8 22 1 0 200101020 201120 200101007
|
||||
9 22 1 0 200101021 201121 200101008
|
||||
10 22 1 0 200101022 201122 200101009
|
||||
11 22 1 0 200101023 201123 200101010
|
||||
12 22 1 0 200101024 201124 200101011
|
||||
13 0 380100 140100 380100
|
||||
BIN
Resources/table/share/fuben/FubenActivity.tab.bytes
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BIN
Resources/table/share/fuben/FubenActivity.tab.bytes
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BIN
Resources/table/share/fuben/FubenChallengeBanner.tab.bytes
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BIN
Resources/table/share/fuben/FubenChallengeBanner.tab.bytes
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7
Resources/table/share/fuben/FubenCollegeBanner.tab.bytes
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7
Resources/table/share/fuben/FubenCollegeBanner.tab.bytes
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||||
<EFBFBD>><3E><>F(2<>p<EFBFBD><70>R<EFBFBD><1D>fR:WtIx<49><78>(<28><><07><><EFBFBD><EFBFBD><18>I<EFBFBD>><10>f<EFBFBD><66><EFBFBD> <09><><EFBFBD><EFBFBD>(+<1C><06>N<EFBFBD><4E>{<7B><>
|
||||
a<EFBFBD> <20>W<EFBFBD><57>yHB<><42><EFBFBD>+<2B>ˊ0 <09><1C><>><3E>4<EFBFBD>j<>*3<>tj<74><6A><0C><<<3C><1A><>WK;<3B><><EFBFBD>҉@<40>/(v<>bId Type NameEn SimpleDesc Icon Priority FunctionId SkipId RedPointConditions[1]
|
||||
1 14 UiFubenPractice Celica's Class Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter06.png 1 1800
|
||||
2 72 Trial Zone Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter14.png 3 10305
|
||||
3 47 Adaptation Fitting Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter11.png 4 1801
|
||||
4 80 F.O.S. Rating Committee Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter16.png 2 1802
|
||||
5 81 Roguelike 2.0 Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter16.png 1 1802
|
||||
BIN
Resources/table/share/fuben/MultiChallengeStage.tab.bytes
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BIN
Resources/table/share/fuben/MultiChallengeStage.tab.bytes
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6617
Resources/table/share/fuben/Stage.tab.bytes
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6617
Resources/table/share/fuben/Stage.tab.bytes
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@@ -0,0 +1,4 @@
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||||
<12>n˺<6E>[<5B><><EFBFBD><0E><>L<EFBFBD>3<0E><><,<2C>c<EFBFBD>lȐ{<7B>f<EFBFBD><66><EFBFBD>{<<3C><>?{0
|
||||
q<EFBFBD>$<08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>^J<><4A><EFBFBD><EFBFBD>Y<EFBFBD>t<EFBFBD>,<2C><>[<5B>17Wr<57><72><08>#<23>-F<><46><EFBFBD><EFBFBD>d&X<>0<EFBFBD>}5<><11><><EFBFBD><EFBFBD>yD<79>Z<EFBFBD><5A><EFBFBD><EFBFBD>]<5D><><EFBFBD>lI<6C>**ڑ<>q<EFBFBD>!p<>N<EFBFBD>Id BuffId[1]
|
||||
1 83001
|
||||
2 83001
|
||||
BIN
Resources/table/share/fuben/StageCharacterNpcId.tab.bytes
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BIN
Resources/table/share/fuben/StageCharacterNpcId.tab.bytes
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272
Resources/table/share/fuben/StageFightControl.tab.bytes
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272
Resources/table/share/fuben/StageFightControl.tab.bytes
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||||
<EFBFBD><EFBFBD>>܄A<DC84><41>vځ<76><DA81><1A><08><><EFBFBD>\ۉ~%<25><0B><>Na<0E>A'=<3D><>tHr<48>)Y<19>Geգ<><D5A3>τb<CF84><62>Z
|
||||
<EFBFBD>ֻ&@<40><><1C>+<2B>[<5B><><EFBFBD><EFBFBD>Q)3v<33><76>؍{<7B><><EFBFBD>tB<74><42><02>%<25>ZK<5A>=<3D><><EFBFBD>D@<40>~<7E>YU<59><55>O<><4F><03>.<2E><><EFBFBD>QId MaxRecommendFight MaxShowFight AvgRecommendFight AvgShowFight RecommendFight ShowFight CharacterFight EquipFight
|
||||
1 112 160 64 96
|
||||
2 119 170 68 102
|
||||
3 126 180 72 108
|
||||
4 133 190 76 114
|
||||
5 140 200 80 120
|
||||
6 147 210 84 126
|
||||
7 154 220 88 132
|
||||
8 168 240 96 144
|
||||
9 182 260 104 156
|
||||
10 189 270 108 162
|
||||
11 196 280 112 168
|
||||
12 210 300 120 180
|
||||
13 213 305 122 183
|
||||
14 382 450 180 270
|
||||
15 382 450 180 270
|
||||
16 382 450 180 270
|
||||
17 382 450 180 270
|
||||
18 382 450 180 270
|
||||
19 552 650 260 390
|
||||
20 552 650 260 390
|
||||
21 552 650 260 390
|
||||
22 552 650 260 390
|
||||
23 552 650 260 390
|
||||
24 552 650 260 390
|
||||
1000 722 850 340 510
|
||||
1001 722 850 340 510
|
||||
1002 722 850 340 510
|
||||
1003 722 850 340 510
|
||||
1004 722 850 340 510
|
||||
1005 722 850 340 510
|
||||
25 935 1100 440 660
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||||
26 935 1100 440 660
|
||||
27 935 1100 440 660
|
||||
28 935 1100 440 660
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||||
29 935 1100 440 660
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||||
30 935 1100 440 660
|
||||
31 1105 1300 520 780
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||||
32 1105 1300 520 780
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||||
33 1105 1300 520 780
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||||
34 1105 1300 520 780
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||||
35 1105 1300 520 780
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||||
36 1105 1300 520 780
|
||||
1006 1360 1600 640 960
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||||
1007 1360 1600 640 960
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||||
1008 1360 1600 640 960
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||||
1009 1360 1600 640 960
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||||
1010 1360 1600 640 960
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||||
1011 1360 1600 640 960
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||||
37 1530 1800 720 1080
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||||
38 1530 1800 720 1080
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||||
39 1530 1800 720 1080
|
||||
40 1530 1800 720 1080
|
||||
41 1530 1800 720 1080
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||||
42 1530 1800 720 1080
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||||
43 1700 2000 800 1200
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44 1700 2000 800 1200
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45 1700 2000 800 1200
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46 1700 2000 800 1200
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47 1700 2000 800 1200
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||||
48 1700 2000 800 1200
|
||||
1012 1870 2200 880 1320
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||||
1013 1870 2200 880 1320
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||||
1014 1870 2200 880 1320
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||||
1015 1870 2200 880 1320
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||||
1016 1870 2200 880 1320
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||||
1017 1870 2200 880 1320
|
||||
49 1955 2300 920 1380
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||||
50 1955 2300 920 1380
|
||||
51 1955 2300 920 1380
|
||||
52 1955 2300 920 1380
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||||
53 1955 2300 920 1380
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||||
54 1955 2300 920 1380
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||||
55 2210 2600 1040 1560
|
||||
56 2210 2600 1040 1560
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||||
57 2210 2600 1040 1560
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||||
58 2210 2600 1040 1560
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||||
59 2210 2600 1040 1560
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60 2210 2600 1040 1560
|
||||
1018 2380 2800 1120 1680
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||||
1019 2380 2800 1120 1680
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||||
1020 2380 2800 1120 1680
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||||
1021 2380 2800 1120 1680
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||||
1022 2380 2800 1120 1680
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||||
1023 2380 2800 1120 1680
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||||
61 2550 3000 1200 1800
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||||
62 2550 3000 1200 1800
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63 2550 3000 1200 1800
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||||
64 2550 3000 1200 1800
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65 2550 3000 1200 1800
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66 2550 3000 1200 1800
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67 2720 3200 1280 1920
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68 2720 3200 1280 1920
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||||
69 2720 3200 1280 1920
|
||||
70 2720 3200 1280 1920
|
||||
71 2720 3200 1280 1920
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||||
72 2720 3200 1280 1920
|
||||
1024 2890 3400 1360 2040
|
||||
1025 2890 3400 1360 2040
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||||
1026 2890 3400 1360 2040
|
||||
1027 2890 3400 1360 2040
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||||
1028 2890 3400 1360 2040
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||||
1029 2890 3400 1360 2040
|
||||
73 3060 3600 1440 2160
|
||||
74 3060 3600 1440 2160
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||||
75 3060 3600 1440 2160
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||||
76 3060 3600 1440 2160
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||||
77 3060 3600 1440 2160
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||||
78 3060 3600 1440 2160
|
||||
79 3230 3800 1520 2280
|
||||
80 3230 3800 1520 2280
|
||||
81 3230 3800 1520 2280
|
||||
82 3230 3800 1520 2280
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||||
83 3230 3800 1520 2280
|
||||
84 3230 3800 1520 2280
|
||||
1030 3400 4000 1600 2400
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||||
1031 3400 4000 1600 2400
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||||
1032 3400 4000 1600 2400
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||||
1033 3400 4000 1600 2400
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1034 3400 4000 1600 2400
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1035 3400 4000 1600 2400
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85 3570 4200 1680 2520
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||||
86 3570 4200 1680 2520
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||||
87 3570 4200 1680 2520
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88 3570 4200 1680 2520
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||||
89 3570 4200 1680 2520
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90 3570 4200 1680 2520
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91 3740 4400 1760 2640
|
||||
92 3740 4400 1760 2640
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||||
93 3740 4400 1760 2640
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||||
94 3740 4400 1760 2640
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||||
95 3740 4400 1760 2640
|
||||
96 3740 4400 1760 2640
|
||||
1036 3910 4600 1840 2760
|
||||
1037 3910 4600 1840 2760
|
||||
1038 3910 4600 1840 2760
|
||||
1039 3910 4600 1840 2760
|
||||
1040 3910 4600 1840 2760
|
||||
1041 3910 4600 1840 2760
|
||||
1042 4165 4900 1960 2940
|
||||
1043 4165 4900 1960 2940
|
||||
1044 4165 4900 1960 2940
|
||||
1045 4165 4900 1960 2940
|
||||
1046 4165 4900 1960 2940
|
||||
1047 4165 4900 1960 2940
|
||||
4000 2550 3000 1200 1800
|
||||
4001 2550 3000 1200 1800
|
||||
4002 2550 3000 1200 1800
|
||||
4003 2550 3000 1200 1800
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||||
4004 2550 3000 1200 1800
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4005 2550 3000 1200 1800
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4006 2550 3000 1200 1800
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||||
4007 2550 3000 1200 1800
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||||
4008 2550 3000 1200 1800
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||||
4009 2550 3000 1200 1800
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||||
4010 2550 3000 1200 1800
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||||
4011 2550 3000 1200 1800
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||||
4012 2550 3000 1200 1800
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||||
4013 2550 3000 1200 1800
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||||
4014 2550 3000 1200 1800
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||||
4015 2550 3000 1200 1800
|
||||
4016 3400 4000 1600 2400
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||||
4017 3400 4000 1600 2400
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||||
4018 3400 4000 1600 2400
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||||
4019 3400 4000 1600 2400
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||||
4020 3400 4000 1600 2400
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||||
4021 3400 4000 1600 2400
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||||
4022 3400 4000 1600 2400
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||||
4023 3400 4000 1600 2400
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||||
4024 3400 4000 1600 2400
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||||
4025 3400 4000 1600 2400
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||||
4026 3400 4000 1600 2400
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||||
4027 3400 4000 1600 2400
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||||
4028 3400 4000 1600 2400
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||||
4029 3400 4000 1600 2400
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||||
4030 3400 4000 1600 2400
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||||
4031 3400 4000 1600 2400
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||||
4032 4250 5000 2000 3000
|
||||
4033 4250 5000 2000 3000
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||||
4034 4250 5000 2000 3000
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||||
4035 4250 5000 2000 3000
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||||
4036 4250 5000 2000 3000
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4037 4250 5000 2000 3000
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4038 4250 5000 2000 3000
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||||
4039 4250 5000 2000 3000
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||||
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||||
4041 4250 5000 2000 3000
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||||
4042 4250 5000 2000 3000
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||||
4043 4250 5000 2000 3000
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||||
4044 4250 5000 2000 3000
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||||
4045 4250 5000 2000 3000
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||||
4046 4250 5000 2000 3000
|
||||
4047 4250 5000 2000 3000
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||||
4048 5100 6000 2400 3600
|
||||
4049 5100 6000 2400 3600
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||||
4050 5100 6000 2400 3600
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||||
4051 5100 6000 2400 3600
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||||
4052 5100 6000 2400 3600
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||||
4053 5100 6000 2400 3600
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||||
4054 5100 6000 2400 3600
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||||
4055 5100 6000 2400 3600
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||||
4056 5100 6000 2400 3600
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||||
4057 5100 6000 2400 3600
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||||
4058 5100 6000 2400 3600
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||||
4059 5100 6000 2400 3600
|
||||
4060 5100 6000 2400 3600
|
||||
4061 5100 6000 2400 3600
|
||||
4062 5100 6000 2400 3600
|
||||
30070101 476 560 224 336
|
||||
30070102 816 960 384 576
|
||||
30070103 1088 1280 512 768
|
||||
30070104 1292 1520 608 912
|
||||
30070105 1496 1760 704 1056
|
||||
30070106 1700 2000 800 1200
|
||||
30070107 1904 2240 896 1344
|
||||
30070108 2176 2560 1024 1536
|
||||
30070109 2448 2880 1152 1728
|
||||
30070110 3200 3200 1280 1920
|
||||
10000 1 1 4000 4000 1600 2400
|
||||
10001 1 1 4030 4030 1612 2418
|
||||
10002 1 1 4060 4060 1624 2436
|
||||
10003 1 1 4090 4090 1636 2454
|
||||
10004 1 1 4120 4120 1648 2472
|
||||
10005 1 1 4150 4150 1660 2490
|
||||
10006 1 1 4180 4180 1672 2508
|
||||
10007 1 1 4210 4210 1684 2526
|
||||
10008 1 1 4240 4240 1696 2544
|
||||
10009 1 1 4270 4270 1708 2562
|
||||
10010 1 1 4300 4300 1720 2580
|
||||
10011 1 1 4330 4330 1732 2598
|
||||
10012 1 1 4360 4360 1744 2616
|
||||
10013 1 1 4390 4390 1756 2634
|
||||
10014 1 1 4420 4420 1768 2652
|
||||
10015 1 1 4450 4450 1780 2670
|
||||
10016 1 1 4480 4480 1792 2688
|
||||
10017 1 1 4510 4510 1804 2706
|
||||
10018 1 1 4540 4540 1816 2724
|
||||
10019 1 1 4570 4570 1828 2742
|
||||
10020 1 1 4600 4600 1840 2760
|
||||
10021 1 1 4630 4630 1852 2778
|
||||
30160503 5500 5500 2000 3500
|
||||
30160502 6000 6000 2500 3500
|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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Resources/table/share/fuben/StageLevelControl.tab.bytes
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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52 1 0 0 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109
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58 0 0 0 122000 122001 122002 122003 122004 122005 122006
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59 1 0 15
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1 30006401 Two of the few Ascendants under agent Vonnegut's leadership — Lithos "the Swindler" and "Paper Crane" the Execution Chair. Lithos Paper Crane takes Lithos down under the water and comes out of it to <color=#34aff9>shoot laser beams</color>. Scarlet Patrol Paper Crane takes Lithos to <color=#34aff9>circles around the target and controls it (the target's Super Armor will be ignored)</color> and <color=#34aff9>shoots laser beams</color> at the target to deal massive DMG to it. Echoing Deathwhisper Paper Crane takes Lithos <color=#34aff9>away from the target</color>, charges a bit, and then <color=#34aff9>summons waves to deal DMG to the target</color>. Wild Tides Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab
|
||||
2 30006402 Two of the few Ascendants under agent Vonnegut's leadership — Lithos "the Swindler" and "Paper Crane" the Execution Chair. Lithos Paper Crane takes Lithos down under the water and comes out of it to <color=#34aff9>shoot laser beams</color>. Scarlet Patrol Paper Crane takes Lithos to <color=#34aff9>circles around the target and controls it (the target's Super Armor will be ignored)</color> and <color=#34aff9>shoots laser beams</color> at the target to deal massive DMG to it. Echoing Deathwhisper Paper Crane takes Lithos <color=#34aff9>away from the target</color>, charges a bit, and then <color=#34aff9>summons waves to deal DMG to the target</color>. Wild Tides Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab
|
||||
3 30006403 When Lithos' <color=#34aff9>HP drops below 75%</color>, she will <color=#34aff9>switch to another form</color>, create an illusion by hacking the visual module, and gain extra skill and attack modules. Lithos: Illusion Paper Crane's mechanical limbs are covered with massive Punishing Virus. In this status, Paper Crane will deal <color=#34aff9>DMG one more time</color> when attack with its limbs. Hetero Combo Slash Paper Crane takes Lithos up into the air and glide and <color=#34aff9>casts Crane Star</color> to attack the target. After all paper cranes are cast, Paper Crane will <color=#34aff9>dive toward the target and attack it</color>. Shadow of the Past Lithos slashes once and jumps up into the air. She then glide a bit and launch a <color=#34aff9>dive attack</color>. If the attack is parried, then Paper Crane will enter a temporary <color=#34aff9>pause status</color>. Paper Wing Resolution Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab
|
||||
4 30006404 When Lithos' <color=#34aff9>HP drops below 75%</color>, she will <color=#34aff9>switch to another form</color>, create an illusion by hacking the visual module, and gain extra skill and attack modules. Lithos: Illusion Paper Crane takes Lithos up into the air and glide and <color=#34aff9>casts Crane Star</color> to attack the target. After all paper cranes are cast, Paper Crane will dive toward the target and attack it. Shadow of the Past Lithos slashes once and jumps up into the air. She then glide a bit and launch a <color=#34aff9>dive attack</color>. If the attack is parried, then Paper Crane will enter a temporary <color=#34aff9>pause status</color>. Paper Wing Resolution Lithos fights without Paper Crane and <color=#34aff9>releases massive paper cranes in batches</color> to attack the target. Reflection of the Past Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab
|
||||
5 30006405 When Lithos' <color=#34aff9>HP drops below 75%</color>, she will <color=#34aff9>switch to another form</color>, create an illusion by hacking the visual module, and gain extra skill and attack modules. Lithos: Illusion Paper Crane takes Lithos up into the air and glide and <color=#34aff9>casts Crane Star</color> to attack the target. After all paper cranes are cast, Paper Crane will dive toward the target and attack it. Shadow of the Past Lithos slashes once and jumps up into the air. She then glide a bit and launch a <color=#34aff9>dive attack</color>. If the attack is parried, then Paper Crane will enter a temporary <color=#34aff9>pause status</color>. Paper Wing Resolution Lithos fights without Paper Crane and <color=#34aff9>releases massive paper cranes in batches</color> to attack the target. Reflection of the Past Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
30302305 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 1200 0 1 2 0.01 360
|
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|
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<06><><EFBFBD>kS<6B><53><12><>nk<6E>%ϸ=<3D><>Wd<57>!e<+<2B>G<07>_<EFBFBD><5F>Hri<72>k<EFBFBD><6B>n<EFBFBD>K<EFBFBD><4B>n:l<><18>PNɎ[<5B>T<EFBFBD>Q<17>6)<29><>l<EFBFBD><6C><EFBFBD>tk`<60>D<EFBFBD>*ȏE8Ɯq<1B><13>r<>HA<48><41>Op<03><>V<EFBFBD>jN<4E><F2819FB7>vI<>H<04>_)D<><44><0F>Id Desc BossHeadIcon Priority StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] ActivityTimeId[1] ActivityTag[1] ActivityTimeId[2] ActivityTag[2] ActivityTimeId[3] ActivityTag[3] SwitchTimeId TeamBuffId
|
||||
101 fought alongside humans against the Punishing Virus until the end. Now it walks upon the abandoned ruins of civilization as a Corrupted, but for some reason it has kept the clumsy bandaging that a kind-hearted civilian once gave him. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab10.png 20 30000101 30000102 30000103 30000104 30000105 30000111
|
||||
102 Originally designed to spray paint, it now employs it in 'artistic' ways to attack those who would impede his art. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab9.png 30 30000201 30000202 30000203 30000204 30000205 30000211
|
||||
103 One of the Ascendant, employing his gun and chain blade to cause chaos on the battlefield. Few have been able to get him to drop his nonchalant attitude in battle, and none have lived to tell the tale. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab14.png 10 30000301 30000302 30000303 30000304 30000305 30000311
|
||||
104 A restoration of the guardians of a lost desert civilization, they are able to move swiftly in sand, tearing apart any creature who enters the desert without permission. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab13.png 30 30000601 30000602 30000603 30000604 30000605 30000611
|
||||
105 A Construct of unknown origin, wielding a katana just like Lucia, but far more experienced and skilled at it. Every swing seems to tear apart the fabric of reality. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab16.png 20 30000501 30000502 30000503 30000504 30000505 30000511
|
||||
106 Butler robot once used by the upper class, faithfully following its masters' orders. Employing a rapier in battle, it is graceful and dangerous in equal measure. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab7.png 20 30000701 30000702 30000703 30000704 30000705 30000711
|
||||
107 Multi-terrain military robot, its variable spherical frame concealing powerful energy reserves. Now infected by the Punishing Virus, its heavy firepower has become the nightmare of humankind. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab2.png 10 30000901 30000902 30000903 30000904 30000905 30000918
|
||||
108 The spiked armor on this corrupted Construct is more than just a deadly weapon or solid protection, it also continues to spread the infection throughout the interior of the Construct. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab5.png 10 30000401 30000402 30000403 30000404 30000405 30000411
|
||||
109 The incarnation of a certain Construct's will, brutal and swift in battle. Its great sword is often the first and last thing that its enemies see. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab3.png 30 30000801 30000802 30000803 30000804 30000805 30000811
|
||||
110 This silver-haired humanoid hybrid Construct is the current leader of the Forest Guard in South Murmansk Port. Rosetta and Derek, the Narwhal, are long-acquainted. She is also able to communicate with it. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab17.png 20 30001001 30001002 30001003 30001004 30001005 30001011
|
||||
201 Multi-terrain military robot, its variable spherical frame concealing powerful energy reserves. Now infected by the Punishing Virus, its heavy firepower has become the nightmare of humankind. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab2.png 10 30000906 30000907 30000908 30000909 30000910 30000916
|
||||
202 Multi-terrain military robot, its variable spherical frame concealing powerful energy reserves. Now infected by the Punishing Virus, its heavy firepower has become the nightmare of humankind. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab2.png 10 30000911 30000912 30000913 30000914 30000915 30000917
|
||||
203 A projection of the AI system on the Nighter that summons various forms of hands to crush her enemies. Has multiple attack modes, such as Palm, Hammer, and Lightning Storm. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab18.png 30 30001201 30001202 30001203 30001204 30001205 30001211
|
||||
204 An Ascendant that dominates the battlefield and drives the opponent to despair with great physical power and unpredictable, astonishing mobility. With the Ascension-Network as his supreme belief, all kills he made represent his loyalty to the network. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab19.png 30 30001301 30001302 30001303 30001304 30001305 30001311
|
||||
1001 fought alongside humans against the Punishing Virus until the end. Now it walks upon the abandoned ruins of civilization as a Corrupted, but for some reason it has kept the clumsy bandaging that a kind-hearted civilian once gave him. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab10.png 20 30300101 30300102 30300103 30300104 30300105 30000111 500
|
||||
1002 Originally designed to spray paint, it now employs it in "artistic" ways to attack those who would impede his art. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab9.png 30 30300201 30300202 30300203 30300204 30300205 30000211 501
|
||||
1003 One of the Ascendant, employing his gun and chain blade to cause chaos on the battlefield. Few have been able to get him to drop his nonchalant attitude in battle, and none have lived to tell the tale. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab14.png 10 30300301 30300302 30300303 30300304 30300305 30000311 501
|
||||
1004 A restoration of the guardians of a lost desert civilization, they are able to move swiftly in sand, tearing apart any creature who enters the desert without permission. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab13.png 30 30300601 30300602 30300603 30300604 30300605 30000611 501
|
||||
1005 A Construct of unknown origin, wielding a katana just like Lucia, but far more experienced and skilled at it. Every swing seems to tear apart the fabric of reality. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab16.png 20 30300501 30300502 30300503 30300504 30300505 30000511 500
|
||||
1006 Butler robot once used by the upper class, faithfully following its masters' orders. Employing a rapier in battle, it is graceful and dangerous in equal measure. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab7.png 20 30300701 30300702 30300703 30300704 30300705 30000711
|
||||
1008 The spiked armor on this corrupted Construct is more than just a deadly weapon or solid protection, it also continues to spread the infection throughout the interior of the Construct. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab5.png 10 30300401 30300402 30300403 30300404 30300405 30000411
|
||||
1009 The incarnation of a certain Construct's will, brutal and swift in battle. Its great sword is often the first and last thing that its enemies see. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab3.png 30 30300801 30300802 30300803 30300804 30300805 30000811 500
|
||||
1010 This silver-haired humanoid-hybrid Construct is the current leader of the Forest Guard in South Murmansk Port. Rosetta and Derek, the Narwhal, are long-acquainted. She is also able to communicate with it. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab17.png 20 30301001 30301002 30301003 30301004 30301005 30001011 500
|
||||
2003 A projection of the AI system on Nona Ouroboros that summons various forms of hands to crush her enemies. Has multiple attack modes, such as Palm, Hammer, and Lightning Storm. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab18.png 30 30301201 30301202 30301203 30301204 30301205 30001211 500
|
||||
2004 An Ascendant that dominates the battlefield and drives the opponent to despair with great physical power and unpredictable, astonishing mobility. With the Ascension-Network as his supreme belief, all kills he made represent his loyalty to the network. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab19.png 30 30301301 30301302 30301303 30301304 30301305 30001311 500
|
||||
2005 As the first humanoid-hybrid Construct modified by the ARU, Amberia was made into a forbidden weapon to end the Punishing disaster once and for all. She has terrifying blades and energy field that can erode the armor of Constructs. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab21.png 30 30301401 30301402 30301403 30301404 30301405 30001311 500
|
||||
2006 Every entertaining function of this bionic mascot of Venus Splash Park could easily be turned into a weapon with simple recoding. Once put into the defense mode, it will instantly turn into a special defense machine with power far beyond what its cute appearance suggests. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab20.png 30 30301501 30301502 30301503 30301504 30301505 30001311 500
|
||||
2007 A mechanoid manufactured by the mysterious "Safein" School for execution and containment. Compared with the other two Safein Constructs, the bionic design allows him to swing his scepter-like weapon with ease. The more advanced control units also enable him to control landscape and unleash lightning. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab23.png 30 30301601 30301602 30301603 30301604 30301605 30001311 500
|
||||
2008 Born in the center of Polyphage, this humanoid Punishing Hetero-creature served as its terminal and could also be used to control it. It resembled an abomination crawling out of the abyss. Its shiny, red scythe and wings suggested its bloodthirsty nature, warning any living things not to approach. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab22.png 30 30301701 30301702 30301703 30301704 30301705 30001311 500
|
||||
2009 She... was eroded by the Punishing Virus and because the mindless beast—"Siren". Her once beautiful voice turning into a shrill roar filled with nothing but despair and anger. It now viciously attacks all living creatures with the twisted limbs given to it by the Red Tide. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab25.png 30 30301801 30301802 30301803 30301804 30301805 30001311 500
|
||||
2010 Empress of Kowloong Metropolis and one of the few granted the title of Transcendant. She wields the Glaive as a natural extension of her vigorous, elegant body, allowing her to unleash the full potential of its might. Such a blade kills all who are bold and treacherous. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab24.png 30 30301901 30301902 30301903 30301904 30301905 30001311 500
|
||||
2011 Luna is an agent―a special member among the mysterious Ascendants. She will eliminate all the enemies of the Ascension-Network with the overwhelming power of various Punishing Virus Heteromer weapons. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab26.png 30 30302001 30302002 30302003 30302004 30302005 30001311 500
|
||||
2012 An Ascendant with a huge fishtail and excellent camouflage capability and underwater battle performance. Her spear can deal damage to a large area, but the electric ghosts that disturb one's senses and the phantoms that show up at random spots are harder to deal with. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab27.png 30 30302101 30302102 30302103 30302104 30302105 30001311 500
|
||||
2013 According to the battle report submitted by Cerberus, Voodoo seems to be mentally unstable but still has great combat capability. Thanks to the unparalleled mobility given by the wings on her back, Voodoo is just like a hunter who always launches a surprise attack and leaves immediately afterward. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab28.png 30 30302201 30302202 30302203 30302204 30302205 30001311 500
|
||||
2014 A data cluster born in Liv's contaminated M.I.N.D. with no clear data about it. The contaminated data formed a crimson light beam, corrupting everything it touches in the M.I.N.D. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab29.png 30 30302301 30302302 30302303 30302304 30302305 30001311 504
|
||||
201
Resources/table/share/fuben/bosssingle/BossSingleStage.tab.bytes
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|
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$H܉v'2<><06><><EFBFBD><EFBFBD>`<60>l<><6C><EFBFBD><EFBFBD>i<EFBFBD>S/<ZStageId ModelId BossName Score PreFullScore[1] PreFullScore[2] PreFullScore[3] BossLoseHpScore LeftTimeScore LeftHpScore DifficultyType DifficultyDesc DifficultyDescEn AutoFight FightCharCount OpenCondition[1] OpenCondition[2] BuffDetailsId[1] BuffDetailsId[2] BuffDetailsId[3] BuffDetailsId[4] BuffDetailsId[5] FeaturesId[1] FeaturesId[2] FeaturesId[3] SkillTitle[1] SkillDesc[1] SkillTitle[2] SkillDesc[2] SkillTitle[3] SkillDesc[3] SkillTitle[4] SkillDesc[4] SkillTitle[5] SkillDesc[5] SkillTitle[6] SkillDesc[6] SkillTitle[7] SkillDesc[7] SkillTitle[8] SkillDesc[8] SkillTitle[9] SkillDesc[9] SkillTitle[10] SkillDesc[10] SkillTitle[11] SkillDesc[11] SkillTitle[12] SkillDesc[12] AttackName[1] AttackName[2] AttackName[3]
|
||||
30000101 Me1SwordMd002001 Musashi IX 12500 5000 6000 1500 1 Test TEST 1 1 90000 Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
|
||||
30000102 Me1SwordMd002001 Musashi IX 25000 10000 12000 3000 2 Elite ELITES 1 1 90000 Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
|
||||
30000103 Me1SwordMd002001 Musashi IX 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90000 Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
|
||||
30000104 Me1SwordMd002001 Musashi IX 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90000 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
|
||||
30000105 Me1SwordMd002001 Musashi IX 200000 80000 96000 24000 5 Hell HELL 0 1 90000 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
|
||||
30000111 Me1SwordMd002001 Musashi IX 200000 80000 96000 24000 6 Hidden HIDE 0 1 420001 90000 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
|
||||
30000201 Mb1OrphanMd030001 Nozzle 12500 5000 6000 1500 1 Test TEST 1 1 90001 90002 Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Spray Sprays the ground with ice, which deals damage over time to enemies.
|
||||
30000202 Mb1OrphanMd030001 Nozzle 25000 10000 12000 3000 2 Elite ELITES 1 1 90001 90002 Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Spray Sprays the ground with ice, which deals damage over time to enemies.
|
||||
30000203 Mb1OrphanMd030001 Nozzle 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90001 90002 Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Spray Sprays the ground with ice, which deals damage over time to enemies.
|
||||
30000204 Mb1OrphanMd030001 Nozzle 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90001 90002 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies
|
||||
30000205 Mb1OrphanMd030001 Nozzle 200000 80000 96000 24000 5 Hell HELL 0 1 90001 90002 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies
|
||||
30000211 Mb1OrphanMd030001 Nozzle 200000 80000 96000 24000 6 Hidden HIDE 0 1 420002 90001 90002 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies
|
||||
30000301 Mb1LuolanMd010001 Roland 12500 5000 6000 1500 1 Test TEST 1 1 90003 90004 Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
|
||||
30000302 Mb1LuolanMd010001 Roland 25000 10000 12000 3000 2 Elite ELITES 1 1 90003 90004 Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
|
||||
30000303 Mb1LuolanMd010001 Roland 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90003 90004 Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
|
||||
30000304 Mb1LuolanMd010001 Roland 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90003 90004 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
|
||||
30000305 Mb1LuolanMd010001 Roland 200000 80000 96000 24000 5 Hell HELL 0 1 90003 90004 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
|
||||
30000311 Mb1LuolanMd010001 Roland 200000 80000 96000 24000 6 Hidden HIDE 0 1 420003 90003 90004 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
|
||||
30000601 Mb1SandwormMd030001 Vassago 12500 5000 6000 1500 1 Test TEST 1 1 90005 90006 Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
|
||||
30000602 Mb1SandwormMd030001 Vassago 25000 10000 12000 3000 2 Elite ELITES 1 1 90005 90006 Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
|
||||
30000603 Mb1SandwormMd030001 Vassago 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90005 90006 Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
|
||||
30000604 Mb1SandwormMd030001 Vassago 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90005 90006 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sandstorm Charges energy to create a sandstorm that continuously deals damage. Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
|
||||
30000605 Mb1SandwormMd030001 Vassago 200000 80000 96000 24000 5 Hell HELL 0 1 90005 90006 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sandstorm Charges energy to create a sandstorm that continuously deals damage. Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
|
||||
30000611 Mb1SandwormMd030001 Vassago 200000 80000 96000 24000 6 Hidden HIDE 0 1 420006 90005 90006 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sandstorm Charges energy to create a sandstorm that continuously deals damage. Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
|
||||
30000501 Mb1LuxiyaMd000003 Unknown Construct α 12500 5000 6000 1500 1 Test TEST 1 1 1 Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Quick Draw Quickly draws sword to slash at the enemy.
|
||||
30000502 Mb1LuxiyaMd000003 Unknown Construct α 25000 10000 12000 3000 2 Elite ELITES 1 1 1 Dodge Dodge attacks from enemies. Cross Slash Unleashes a quick cross slash at enemies. Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Quick Draw Quickly draws sword to slash at the enemy.
|
||||
30000503 Mb1LuxiyaMd000003 Unknown Construct α 50000 20000 24000 6000 3 Knight KNIGHT 1 1 1 Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Cross Slash Unleashes a quick cross slash at enemies. Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Quick Draw Quickly draws sword to slash at the enemy.
|
||||
30000504 Mb1LuxiyaMd000003 Unknown Construct α 100000 40000 48000 12000 4 Chaos CHAOS 0 1 1 Wave Blast Unleashes multiple air-bending sword waves at the enemy. Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Cross Slash Unleashes a quick cross slash at enemies. Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks.
|
||||
30000505 Mb1LuxiyaMd000003 Unknown Construct α 200000 80000 96000 24000 5 Hell HELL 0 1 1 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Wave Blast Unleashes multiple air-bending sword waves at the enemy. Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Cross Slash Unleashes a quick cross slash at enemies.
|
||||
30000511 Mb1LuxiyaMd000003 Unknown Construct α 200000 80000 96000 24000 6 Hidden HIDE 0 1 420005 1 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Wave Blast Unleashes multiple air-bending sword waves at the enemy. Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Cross Slash Unleashes a quick cross slash at enemies.
|
||||
30000701 Mb1SwordMd030001 Roseblade 12500 5000 6000 1500 1 Test TEST 1 1 90007 90008 Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage. Flash Quickly closes the distance with the enemy and impales them.
|
||||
30000702 Mb1SwordMd030001 Roseblade 25000 10000 12000 3000 2 Elite ELITES 1 1 90007 90008 Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage. Flash Quickly closes the distance with the enemy and impales them.
|
||||
30000703 Mb1SwordMd030001 Roseblade 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90007 90008 Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage. Flash Quickly closes the distance with the enemy and impales them.
|
||||
30000704 Mb1SwordMd030001 Roseblade 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90007 90008 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage.
|
||||
30000705 Mb1SwordMd030001 Roseblade 200000 80000 96000 24000 5 Hell HELL 0 1 90007 90008 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage.
|
||||
30000711 Mb1SwordMd030001 Roseblade 200000 80000 96000 24000 6 Hidden HIDE 0 1 420007 90007 90008 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage.
|
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30000901 Mb1BraveMd010011 Riot 12500 5000 6000 1500 1 Test TEST 1 1 Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000902 Mb1BraveMd010011 Riot 25000 10000 12000 3000 2 Elite ELITES 1 1 Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
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||||
30000903 Mb1BraveMd010011 Riot 50000 20000 24000 6000 3 Knight KNIGHT 1 1 Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000904 Mb1BraveMd010011 Riot 100000 40000 48000 12000 4 Chaos CHAOS 0 1 Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
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||||
30000905 Mb1BraveMd010011 Riot 200000 80000 96000 24000 5 Hell HELL 0 1 Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000918 Mb1BraveMd010011 Riot 200000 80000 96000 24000 6 Hidden HIDE 0 1 420001 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Grapeshot Blast Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000401 Mb1VirginbioMd030001 Iron Maiden 12500 5000 6000 1500 1 Test TEST 1 1 90009 90010 Advancing Thorn Iron Maiden moves towards the enemy, and creates thorns beneath the target. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy.
|
||||
30000402 Mb1VirginbioMd030001 Iron Maiden 25000 10000 12000 3000 2 Elite ELITES 1 1 90009 90010 Advancing Thorn Iron Maiden moves towards the enemy, and creates thorns beneath the target. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy.
|
||||
30000403 Mb1VirginbioMd030001 Iron Maiden 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90009 90010 Thorn Hell Iron Maiden fires numerous thorns at the enemy. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
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||||
30000404 Mb1VirginbioMd030001 Iron Maiden 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90009 90010 Thorn Barrier Iron Maiden blocks the enemy's path with thorns. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
|
||||
30000405 Mb1VirginbioMd030001 Iron Maiden 200000 80000 96000 24000 5 Hell HELL 0 1 90009 90010 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Thorn Barrier Iron Maiden blocks the enemy's path with thorns. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
|
||||
30000411 Mb1VirginbioMd030001 Iron Maiden 200000 80000 96000 24000 6 Hidden HIDE 0 1 420004 90009 90010 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Thorn Barrier Iron Maiden blocks the enemy's path with thorns. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
|
||||
30000801 Mb1XiuMd010003 Camu 12500 5000 6000 1500 1 Test TEST 1 1 90011 2 Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
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||||
30000802 Mb1XiuMd010003 Camu 25000 10000 12000 3000 2 Elite ELITES 1 1 90011 2 Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
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||||
30000803 Mb1XiuMd010003 Camu 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90011 2 Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
|
||||
30000804 Mb1XiuMd010003 Camu 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90011 2 Berserk Quintuple Combo Camu goes berserk, furiously attacking the enemy. Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
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30000805 Mb1XiuMd010003 Camu 200000 80000 96000 24000 5 Hell HELL 0 1 90011 2 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Berserk Quintuple Combo Camu goes berserk, furiously attacking the enemy. Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy.
|
||||
30000811 Mb1XiuMd010003 Camu 200000 80000 96000 24000 6 Hidden HIDE 0 1 420008 90011 2 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Berserk Quintuple Combo Camu goes berserk, furiously attacking the enemy. Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy.
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||||
30000906 Mb1BraveMd010011 Riot 12500 5000 6000 1500 1 Test TEST 1 1 Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000907 Mb1BraveMd010011 Riot 25000 10000 12000 3000 2 Elite ELITES 1 1 Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000908 Mb1BraveMd010011 Riot 50000 20000 24000 6000 3 Knight KNIGHT 1 1 Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000909 Mb1BraveMd010011 Riot 100000 40000 48000 12000 4 Chaos CHAOS 0 1 Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000910 Mb1BraveMd010011 Riot 200000 80000 96000 24000 5 Hell HELL 0 1 Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000916 Mb1BraveMd010011 Riot 200000 80000 96000 24000 6 Hidden HIDE 0 1 420010 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Grapeshot Blast Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000911 Mb1BraveMd010011 Riot 12500 5000 6000 1500 1 Test TEST 1 1 Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000912 Mb1BraveMd010011 Riot 25000 10000 12000 3000 2 Elite ELITES 1 1 Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000913 Mb1BraveMd010011 Riot 50000 20000 24000 6000 3 Knight KNIGHT 1 1 Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000914 Mb1BraveMd010011 Riot 100000 40000 48000 12000 4 Chaos CHAOS 0 1 Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000915 Mb1BraveMd010011 Riot 200000 80000 96000 24000 5 Hell HELL 0 1 Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Scatter Shot Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30000917 Mb1BraveMd010011 Riot 200000 80000 96000 24000 6 Hidden HIDE 0 1 420011 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Random Laser Fires multiple laser beams on the map. Increased number of laser beams with random position and movement. Scatter Laser Fires multiple laser beams on the map. Grapeshot Blast Quickly fires bullets in a fan-shape. Energy Blast Fires a powerful energy beam. Gravity Bomb Bomb follows the target slowly, exploding on contact.
|
||||
30001001 Mb1LuosaitarenMd000001 Rosetta 12500 5000 6000 1500 1 Test TEST 1 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
|
||||
30001002 Mb1LuosaitarenMd000001 Rosetta 25000 10000 12000 3000 2 Elite ELITES 1 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
|
||||
30001003 Mb1LuosaitarenMd000001 Rosetta 50000 20000 24000 6000 3 Knight KNIGHT 1 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
|
||||
30001004 Mb1LuosaitarenMd000001 Rosetta 100000 40000 48000 12000 4 Chaos CHAOS 0 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
|
||||
30001005 Mb1LuosaitarenMd000001 Rosetta 200000 80000 96000 24000 5 Hell HELL 0 1 3 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
|
||||
30001011 Mb1LuosaitarenMd000001 Rosetta 200000 80000 96000 24000 6 Hidden HIDE 0 1 420012 3 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
|
||||
30001201 Mb1MelodyhuaxuMd10001 Huaxu 12500 5000 6000 1500 1 Test TEST 1 1 90012 90013 Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
|
||||
30001202 Mb1MelodyhuaxuMd10001 Huaxu 25000 10000 12000 3000 2 Elite ELITES 1 1 90012 90013 Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
|
||||
30001203 Mb1MelodyhuaxuMd10001 Huaxu 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90012 90013 Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
|
||||
30001204 Mb1MelodyhuaxuMd10001 Huaxu 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90012 90013 Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
|
||||
30001205 Mb1MelodyhuaxuMd10001 Huaxu 200000 80000 96000 24000 5 Hell HELL 0 1 90012 90013 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
|
||||
30001211 Mb1MelodyhuaxuMd10001 Huaxu 200000 80000 96000 24000 6 Hidden HIDE 0 1 420013 90012 90013 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
|
||||
30001301 Mb1JiabailieMd000001 Gabriel 12500 5000 6000 1500 1 Test TEST 1 1 90014 90015 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
|
||||
30001302 Mb1JiabailieMd000001 Gabriel 25000 10000 12000 3000 2 Elite ELITES 1 1 90014 90015 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
|
||||
30001303 Mb1JiabailieMd000001 Gabriel 50000 20000 24000 6000 3 Knight KNIGHT 1 1 90014 90015 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
|
||||
30001304 Mb1JiabailieMd000001 Gabriel 100000 40000 48000 12000 4 Chaos CHAOS 0 1 90014 90015 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
|
||||
30001305 Mb1JiabailieMd000001 Gabriel 200000 80000 96000 24000 5 Hell HELL 0 1 90014 90015 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
|
||||
30001311 Mb1JiabailieMd000001 Gabriel 200000 80000 96000 24000 6 Hidden HIDE 0 1 420014 90014 90015 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
|
||||
30300101 Me1SwordMd002001 Musashi IX 21000 7500 11250 2250 1 Test TEST 1 1 90000 Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
|
||||
30300102 Me1SwordMd002001 Musashi IX 42000 15000 22500 4500 2 Elite ELITES 1 1 90000 Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
|
||||
30300103 Me1SwordMd002001 Musashi IX 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90000 Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
|
||||
30300104 Me1SwordMd002001 Musashi IX 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90000 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
|
||||
30300105 Me1SwordMd002001 Musashi IX 336000 120000 180000 36000 5 Hell HELL 0 1 90000 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
|
||||
30300201 Mb1OrphanMd030001 Nozzle 21000 7500 11250 2250 1 Test TEST 1 1 90001 90002 Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Spray Sprays the ground with ice, which deals damage over time to enemies.
|
||||
30300202 Mb1OrphanMd030001 Nozzle 42000 15000 22500 4500 2 Elite ELITES 1 1 90001 90002 Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Spray Sprays the ground with ice, which deals damage over time to enemies.
|
||||
30300203 Mb1OrphanMd030001 Nozzle 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90001 90002 Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Spray Sprays the ground with ice, which deals damage over time to enemies.
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30300204 Mb1OrphanMd030001 Nozzle 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90001 90002 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies
|
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30300205 Mb1OrphanMd030001 Nozzle 336000 120000 180000 36000 5 Hell HELL 0 1 90001 90002 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies
|
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30300301 Mb1LuolanMd010001 Roland 21000 7500 11250 2250 1 Test TEST 1 1 90003 90004 Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
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30300302 Mb1LuolanMd010001 Roland 42000 15000 22500 4500 2 Elite ELITES 1 1 90003 90004 Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
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30300303 Mb1LuolanMd010001 Roland 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90003 90004 Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
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30300304 Mb1LuolanMd010001 Roland 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90003 90004 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
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30300305 Mb1LuolanMd010001 Roland 336000 120000 180000 36000 5 Hell HELL 0 1 90003 90004 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
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30300601 Mb1SandwormMd030001 Vassago II 21000 7500 11250 2250 1 Test TEST 1 1 90005 90006 Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
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30300602 Mb1SandwormMd030001 Vassago II 42000 15000 22500 4500 2 Elite ELITES 1 1 90005 90006 Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
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30300603 Mb1SandwormMd030001 Vassago II 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90005 90006 Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
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||||
30300604 Mb1SandwormMd030001 Vassago II 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90005 90006 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sandstorm Charges energy to create a sandstorm that continuously deals damage. Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
|
||||
30300605 Mb1SandwormMd030001 Vassago II 336000 120000 180000 36000 5 Hell HELL 0 1 90005 90006 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sandstorm Charges energy to create a sandstorm that continuously deals damage. Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
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30300501 Mb1LuxiyaMd000003 Unknown Construct α 21000 7500 11250 2250 1 Test TEST 1 1 1 Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Quick Draw Quickly draws sword to slash at the enemy.
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30300502 Mb1LuxiyaMd000003 Unknown Construct α 42000 15000 22500 4500 2 Elite ELITES 1 1 1 Dodge Dodge attacks from enemies. Cross Slash Unleashes a quick cross slash at enemies. Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Quick Draw Quickly draws sword to slash at the enemy.
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||||
30300503 Mb1LuxiyaMd000003 Unknown Construct α 84000 30000 45000 9000 3 Knight KNIGHT 1 1 1 Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Cross Slash Unleashes a quick cross slash at enemies. Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Quick Draw Quickly draws sword to slash at the enemy.
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30300504 Mb1LuxiyaMd000003 Unknown Construct α 168000 60000 90000 18000 4 Chaos CHAOS 0 1 1 Wave Blast Unleashes multiple air-bending sword waves at the enemy. Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Cross Slash Unleashes a quick cross slash at enemies. Quick Slash A quick slash that creates a shockwave front before self. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks.
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30300505 Mb1LuxiyaMd000003 Unknown Construct α 336000 120000 180000 36000 5 Hell HELL 0 1 1 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Wave Blast Unleashes multiple air-bending sword waves at the enemy. Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Cross Slash Unleashes a quick cross slash at enemies.
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30300701 Mb1SwordMd030001 Roseblade 21000 7500 11250 2250 1 Test TEST 1 1 90007 90008 Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage. Flash Quickly closes the distance with the enemy and impales them.
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30300702 Mb1SwordMd030001 Roseblade 42000 15000 22500 4500 2 Elite ELITES 1 1 90007 90008 Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage. Flash Quickly closes the distance with the enemy and impales them.
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30300703 Mb1SwordMd030001 Roseblade 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90007 90008 Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage. Flash Quickly closes the distance with the enemy and impales them.
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30300704 Mb1SwordMd030001 Roseblade 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90007 90008 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage.
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30300705 Mb1SwordMd030001 Roseblade 336000 120000 180000 36000 5 Hell HELL 0 1 90007 90008 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage.
|
||||
30300401 Mb1VirginbioMd030001 Iron Maiden 21000 7500 11250 2250 1 Test TEST 1 1 90009 90010 Advancing Thorn Iron Maiden moves towards the enemy, and creates thorns beneath the target. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy.
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||||
30300402 Mb1VirginbioMd030001 Iron Maiden 42000 15000 22500 4500 2 Elite ELITES 1 1 90009 90010 Advancing Thorn Iron Maiden moves towards the enemy, and creates thorns beneath the target. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy.
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30300403 Mb1VirginbioMd030001 Iron Maiden 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90009 90010 Thorn Hell Iron Maiden fires numerous thorns at the enemy. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
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30300404 Mb1VirginbioMd030001 Iron Maiden 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90009 90010 Thorn Barrier Iron Maiden blocks the enemy's path with thorns. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
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||||
30300405 Mb1VirginbioMd030001 Iron Maiden 336000 120000 180000 36000 5 Hell HELL 0 1 90009 90010 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Thorn Barrier Iron Maiden blocks the enemy's path with thorns. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
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||||
30300801 Mb1XiuMd010003 Camu 21000 7500 11250 2250 1 Test TEST 1 1 90011 2 Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
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30300802 Mb1XiuMd010003 Camu 42000 15000 22500 4500 2 Elite ELITES 1 1 90011 2 Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
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30300803 Mb1XiuMd010003 Camu 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90011 2 Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
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||||
30300804 Mb1XiuMd010003 Camu 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90011 2 Berserk Quintuple Combo Camu goes berserk, furiously attacking the enemy. Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. Quadruple Combo Camu performs multiple attacks at an enemy.
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30300805 Mb1XiuMd010003 Camu 336000 120000 180000 36000 5 Hell HELL 0 1 90011 2 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Berserk Quintuple Combo Camu goes berserk, furiously attacking the enemy. Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy.
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||||
30301001 Mb1LuosaitarenMd000001 Rosetta 21000 7500 11250 2250 1 Test TEST 1 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
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||||
30301002 Mb1LuosaitarenMd000001 Rosetta 42000 15000 22500 4500 2 Elite ELITES 1 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
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||||
30301003 Mb1LuosaitarenMd000001 Rosetta 84000 30000 45000 9000 3 Knight KNIGHT 1 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
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||||
30301004 Mb1LuosaitarenMd000001 Rosetta 168000 60000 90000 18000 4 Chaos CHAOS 0 1 3 Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
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||||
30301005 Mb1LuosaitarenMd000001 Rosetta 336000 120000 180000 36000 5 Hell HELL 0 1 3 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
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30301201 Mb1MelodyhuaxuMd10001 Huaxu 21000 7500 11250 2250 1 Test TEST 1 1 90012 90013 Brilliance Huaxu enters Brilliance at 60% HP, gaining 30% DMG resistance. Huaxu takes 500% DMG from the next incoming DMG after Brilliance ends. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
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30301202 Mb1MelodyhuaxuMd10001 Huaxu 42000 15000 22500 4500 2 Elite ELITES 1 1 90012 90013 Brilliance Huaxu enters Brilliance at 60% HP, gaining 30% DMG resistance. Huaxu takes 500% DMG from the next incoming DMG after Brilliance ends. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
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||||
30301203 Mb1MelodyhuaxuMd10001 Huaxu 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90012 90013 Brilliance Huaxu enters Brilliance at 60% HP, gaining 30% DMG resistance. Huaxu takes 500% DMG from the next incoming DMG after Brilliance ends. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
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||||
30301204 Mb1MelodyhuaxuMd10001 Huaxu 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90012 90013 Brilliance Huaxu enters Brilliance at 60% HP, gaining 30% DMG resistance. Huaxu takes 500% DMG from the next incoming DMG after Brilliance ends. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
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||||
30301205 Mb1MelodyhuaxuMd10001 Huaxu 336000 120000 180000 36000 5 Hell HELL 0 1 90012 90013 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Brilliance Huaxu enters Brilliance at 60% HP, gaining 30% DMG resistance. Huaxu takes 500% DMG from the next incoming DMG after Brilliance ends. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range.
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||||
30301301 Mb1JiabailieMd000001 Gabriel 21000 7500 11250 2250 1 Test TEST 1 1 90022 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
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30301302 Mb1JiabailieMd000001 Gabriel 42000 15000 22500 4500 2 Elite ELITES 1 1 90022 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
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||||
30301303 Mb1JiabailieMd000001 Gabriel 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90022 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
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||||
30301304 Mb1JiabailieMd000001 Gabriel 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90022 Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
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||||
30301305 Mb1JiabailieMd000001 Gabriel 336000 120000 180000 36000 5 Hell HELL 0 1 90022 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Envoy Gabriel charges toward the enemy, dealing damage. Retribution Gabriel slams his arms down, dealing large damage. Reprimand Gabriel swings his arms to strike the enemy. Baptism Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Worship Gabriel dives from the sky, slamming the ground with his explosive fists to deal area damage. Pilgrimage Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Majestic Light Gabriel locks on the enemy and fires his modified energy cannon, dealing damage.
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||||
30301401 Mb1BaiyangnvMd010001 Amberia 21000 7500 11250 2250 1 Test TEST 1 1 90024 Agony Amberia slashes forward with her arms, attacking enemies in front. Hatred Amberia raises her arms to slam the ground while casting shockwave to the front. Thorn of Redemption Amberia stabs her forearm underground, generating spikes under the enemies.
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||||
30301402 Mb1BaiyangnvMd010001 Amberia 42000 15000 22500 4500 2 Elite ELITES 1 1 90024 Agony Amberia slashes forward with her arms, attacking enemies in front. Hatred Amberia raises her arms to slam the ground while casting shockwave to the front. Thorn of Redemption Amberia stabs her forearm underground, generating spikes under the enemies.
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||||
30301403 Mb1BaiyangnvMd010001 Amberia 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90024 Agony Amberia slashes forward with her arms, attacking enemies in front. Hatred Amberia raises her arms to slam the ground while casting shockwave to the front. Thorn of Redemption Amberia stabs her forearm underground, generating spikes under the enemies.
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||||
30301404 Mb1BaiyangnvMd010001 Amberia 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90024 Blooming Sin Amberia knocks the enemy back, then breaks away from her shackle to put a dagger in her abdomen, summoning Grave Marks in a circle around her. Hatred After Blooming Sin, Agony has a chance to summon Grave Marks in a sector area, and Bitter has a chance to launch 4 Grave Marks at the enemy. Agony Amberia slashes forward with her arms, attacking enemies in front. Hatred Amberia raises her arms to slam the ground while casting shockwave to the front. Thorn of Redemption Amberia stabs her forearm underground, generating spikes under the enemies.
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||||
30301405 Mb1BaiyangnvMd010001 Amberia 336000 120000 180000 36000 5 Hell HELL 0 1 90024 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Blooming Sin Amberia knocks the enemy back, then breaks away from her shackle to put a dagger in her abdomen, summoning Grave Marks in a circle around her. Hatred After Blooming Sin, Agony has a chance to summon Grave Marks in a sector area, and Bitter has a chance to launch 4 Grave Marks at the enemy. Agony Amberia slashes forward with her arms, attacking enemies in front. Hatred Amberia raises her arms to slam the ground while casting shockwave to the front. Thorn of Redemption Amberia stabs her forearm underground, generating spikes under the enemies.
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||||
30301501 Mb1AolajiangMd010001 Shark-speare 21000 7500 11250 2250 1 Test TEST 1 1 90026 Ora! Shark-speare slides left and right, smashing the enemy with her hammer. Go Shark Go! Shark-speare rams the enemy riding her scooter. Look Up! Shark-speare leaps into the air, then takes out her bubble gun to attack the enemy. Gingerbread Man? Shark-speare rams the target, dealing periodical damage with her own body. Housework! Shark-speare uses her vacuum to pull the enemy close and cause an explosion. Home-run! Shark-speare blows a big bubble, then swings her hammer to launch the bubble at her enemy.
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||||
30301502 Mb1AolajiangMd010001 Shark-speare 42000 15000 22500 4500 2 Elite ELITES 1 1 90026 Ora! Shark-speare slides left and right, smashing the enemy with her hammer. Go Shark Go! Shark-speare rams the enemy riding her scooter. Look Up! Shark-speare leaps into the air, then takes out her bubble gun to attack the enemy. Gingerbread Man? Shark-speare rams the target, dealing periodical damage with her own body. Housework! Shark-speare uses her vacuum to pull the enemy close and cause an explosion. Home-run! Shark-speare blows a big bubble, then swings her hammer to launch the bubble at her enemy.
|
||||
30301503 Mb1AolajiangMd010001 Shark-speare 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90026 Ora! Shark-speare slides left and right, smashing the enemy with her hammer. Go Shark Go! Shark-speare rams the enemy riding her scooter. Look Up! Shark-speare leaps into the air, then takes out her bubble gun to attack the enemy. Gingerbread Man? Shark-speare rams the target, dealing periodical damage with her own body. Housework! Shark-speare uses her vacuum to pull the enemy close and cause an explosion. Home-run! Shark-speare blows a big bubble, then swings her hammer to launch the bubble at her enemy.
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30301504 Mb1AolajiangMd010001 Shark-speare 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90026 Ora! Shark-speare slides left and right, smashing the enemy with her hammer. Go Shark Go! Shark-speare rams the enemy riding her scooter. Look Up! Shark-speare leaps into the air, then takes out her bubble gun to attack the enemy. Gingerbread Man? Shark-speare rams the target, dealing periodical damage with her own body. Housework! Shark-speare uses her vacuum to pull the enemy close and cause an explosion. Home-run! Shark-speare blows a big bubble, then swings her hammer to launch the bubble at her enemy.
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30301505 Mb1AolajiangMd010001 Shark-speare 336000 120000 180000 36000 5 Hell HELL 0 1 90026 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Ora! Shark-speare slides left and right, smashing the enemy with her hammer. Go Shark Go! Shark-speare rams the enemy riding her scooter. Look Up! Shark-speare leaps into the air, then takes out her bubble gun to attack the enemy. Gingerbread Man? Shark-speare rams the target, dealing periodical damage with her own body. Housework! Shark-speare uses her vacuum to pull the enemy close and cause an explosion. Home-run! Shark-speare blows a big bubble, then swings her hammer to launch the bubble at her enemy.
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30301601 Mb1MajiyaweiliMd010001UI Machiavelli 21000 7500 11250 2250 1 Test TEST 1 1 90023 Legion Casts chain lightning when all his eyes light up. Law Machiavelli channels falling thunder and hurls it toward the enemy.
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30301602 Mb1MajiyaweiliMd010001UI Machiavelli 42000 15000 22500 4500 2 Elite ELITES 1 1 90023 Legion Casts chain lightning when all his eyes light up. Law Machiavelli channels falling thunder and hurls it toward the enemy.
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30301603 Mb1MajiyaweiliMd010001UI Machiavelli 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90023 Legion Casts chain lightning when all his eyes light up. Law Machiavelli channels falling thunder and hurls it toward the enemy.
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30301604 Mb1MajiyaweiliMd010001UI Machiavelli 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90023 Legion Casts chain lightning when all his eyes light up. Law Machiavelli channels falling thunder and hurls it toward the enemy.
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30301605 Mb1MajiyaweiliMd010001UI Machiavelli 336000 120000 180000 36000 5 Hell HELL 0 1 90023 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Legion Casts chain lightning when all his eyes light up. Law Machiavelli channels falling thunder and hurls it toward the enemy.
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30301701 Mb1XigeluenMd010002UI Pterygota Queen 21000 7500 11250 2250 1 Test TEST 1 1 90025 Strike While running, Pterygota Queen charges forward and launches a sweeping attack. Pterygota Dance Pterygota Queen swings her scythe to attack twice. Plunge Pterygota Queen dives from above and attacks.
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30301702 Mb1XigeluenMd010002UI Pterygota Queen 42000 15000 22500 4500 2 Elite ELITES 1 1 90025 Strike While running, Pterygota Queen charges forward and launches a sweeping attack. Pterygota Dance Pterygota Queen swings her scythe to attack twice. Plunge Pterygota Queen dives from above and attacks.
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30301703 Mb1XigeluenMd010002UI Pterygota Queen 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90025 Strike While running, Pterygota Queen charges forward and launches a sweeping attack. Pterygota Dance Pterygota Queen swings her scythe to attack twice. Plunge Pterygota Queen dives from above and attacks. Transformation Pterygota Queen spreads her wings and transforms.
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30301704 Mb1XigeluenMd010002UI Pterygota Queen 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90025 Strike While running, Pterygota Queen charges forward and launches a sweeping attack. Pterygota Dance Pterygota Queen swings her scythe to attack twice. Plunge Pterygota Queen dives from above and attacks. Transformation Pterygota Queen spreads her wings and transforms.
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30301705 Mb1XigeluenMd010002UI Pterygota Queen 336000 120000 180000 36000 5 Hell HELL 0 1 90025 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Strike While running, Pterygota Queen charges forward and launches a sweeping attack. Pterygota Dance Pterygota Queen swings her scythe to attack twice. Plunge Pterygota Queen dives from above and attacks. Transformation Pterygota Queen spreads her wings and transforms.
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30301801 Mb1SirenMd010001UI Siren 21000 7500 11250 2250 1 Test TEST 1 1 90024 Wave Dash Siren leaps out of the Red Tide and rushes forward, swinging the blade on its arm in a flurry of attacks. Blade Fury With its tall stature, Siren swings the blade on its arm in a continuous onslaught of attacks. Rolling Swipe Swipes behind it with a wide-ranged attack and follows with a crushing roll. Tidal Surge Siren slams down on the Red Tide, unleashing a deadly whirlpool that surges up from underneath its enemy.
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30301802 Mb1SirenMd010001UI Siren 42000 15000 22500 4500 2 Elite ELITES 1 1 90024 Wave Dash Siren leaps out of the Red Tide and rushes forward, swinging the blade on its arm in a flurry of attacks. Blade Fury With its tall stature, Siren swings the blade on its arm in a continuous onslaught of attacks. Rolling Swipe Swipes behind it with a wide-ranged attack and follows with a crushing roll. Tidal Surge Siren slams down on the Red Tide, unleashing a deadly whirlpool that surges up from underneath its enemy.
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30301803 Mb1SirenMd010001UI Siren 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90024 Wave Dash Siren leaps out of the Red Tide and rushes forward, swinging the blade on its arm in a flurry of attacks. Blade Fury With its tall stature, Siren swings the blade on its arm in a continuous onslaught of attacks. Rolling Swipe Swipes behind it with a wide-ranged attack and follows with a crushing roll. From the Depths Siren conceals itself within the Red Tide and ambushes the enemy from below. Tidal Surge Siren slams down on the Red Tide, unleashing a deadly whirlpool that surges up from underneath its enemy.
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30301804 Mb1SirenMd010001UI Siren 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90024 Wave Dash Siren leaps out of the Red Tide and rushes forward, swinging the blade on its arm in a flurry of attacks. Blade Fury With its tall stature, Siren swings the blade on its arm in a continuous onslaught of attacks. Rolling Swipe Swipes behind it with a wide-ranged attack and follows with a crushing roll. From the Depths Siren conceals itself within the Red Tide and ambushes the enemy from below. Crimson Breath Siren swipes its arm blade at the enemy, then sprays crimson Punishing Energy from its mouth. Tidal Surge Siren slams down on the Red Tide, unleashing a deadly whirlpool that surges up from underneath its enemy.
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30301805 Mb1SirenMd010001UI Siren 336000 120000 180000 36000 5 Hell HELL 0 1 90024 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Wave Dash Siren leaps out of the Red Tide and rushes forward, swinging the blade on its arm in a flurry of attacks. Blade Fury With its tall stature, Siren swings the blade on its arm in a continuous onslaught of attacks. Rolling Swipe Swipes behind it with a wide-ranged attack and follows with a crushing roll. From the Depths Siren conceals itself within the Red Tide and ambushes the enemy from below. Crimson Breath Siren swipes its arm blade at the enemy, then sprays crimson Punishing Energy from its mouth. Tidal Surge Siren slams down on the Red Tide, unleashing a deadly whirlpool that surges up from underneath its enemy. Dreadful Resonance The dreadful Siren unleashes an bloody roar, causing the surrounding Red Tide to form a series of jets.
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30301901 Mb1MelodyMd010001 Qu 21000 7500 11250 2250 1 Test TEST 1 1 90021 Bladefowl Dance Qu swings her Glaive at her enemy, unleashing a deluge of attacks. Bifurcate Charges briefly before unleashing a powerful horizontal strike over a wide area. Blazing Dragon Glaive condenses the air into a blade and unleashes a Sword Wave. Phoenix Call Summon Huiyu to unleash an encompassing strike. Earth Splitter Qu jumps into the air and slashes downward with a powerful vertical attack. Soaring Sparrow Qu charges forward, knocking enemies into the air and striking them with a Follow-Up. Imperial Offense When Qu takes a set amount of DMG, she will dodge the attack and follow it with a counter strike.
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30301902 Mb1MelodyMd010001 Qu 42000 15000 22500 4500 2 Elite ELITES 1 1 90021 Bladefowl Dance Qu swings her Glaive at her enemy, unleashing a deluge of attacks. Bifurcate Charges briefly before unleashing a powerful horizontal strike over a wide area. Blazing Dragon Glaive condenses the air into a blade and unleashes a Sword Wave. Phoenix Call Summon Huiyu to unleash an encompassing strike. Earth Splitter Qu jumps into the air and slashes downward with a powerful vertical attack. Soaring Sparrow Qu charges forward, knocking enemies into the air and striking them with a Follow-Up. Imperial Offense When Qu takes a set amount of DMG, she will dodge the attack and follow it with a counter strike.
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30301903 Mb1MelodyMd010001 Qu 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90021 Bladefowl Dance Qu swings her Glaive at her enemy, unleashing a deluge of attacks. Bifurcate Charges briefly before unleashing a powerful horizontal strike over a wide area. Blazing Dragon Glaive condenses the air into a blade and unleashes a Sword Wave. Phoenix Call Summon Huiyu to unleash an encompassing strike. Earth Splitter Qu jumps into the air and slashes downward with a powerful vertical attack. Soaring Sparrow Qu charges forward, knocking enemies into the air and striking them with a Follow-Up. Imperial Offense When Qu takes a set amount of DMG, she will dodge the attack and follow it with a counter strike.
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30301904 Mb1MelodyMd010001 Qu 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90021 Bladefowl Dance Qu swings her Glaive at her enemy, unleashing a deluge of attacks. Bifurcate Charges briefly before unleashing a powerful horizontal strike over a wide area. Blazing Dragon Glaive condenses the air into a blade and unleashes a Sword Wave. Phoenix Call Summon Huiyu to unleash an encompassing strike. Earth Splitter Qu jumps into the air and slashes downward with a powerful vertical attack. Soaring Sparrow Qu charges forward, knocking enemies into the air and striking them with a Follow-Up. Imperial Offense When Qu takes a set amount of DMG, she will dodge the attack and follow it with a counter strike.
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||||
30301905 Mb1MelodyMd010001 Qu 336000 120000 180000 36000 5 Hell HELL 0 1 90021 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Bladefowl Dance Qu swings her Glaive at her enemy, unleashing a deluge of attacks. Bifurcate Charges briefly before unleashing a powerful horizontal strike over a wide area. Blazing Dragon Glaive condenses the air into a blade and unleashes a Sword Wave. Phoenix Call Summon Huiyu to unleash an encompassing strike. Earth Splitter Qu jumps into the air and slashes downward with a powerful vertical attack. Soaring Sparrow Qu charges forward, knocking enemies into the air and striking them with a Follow-Up. Imperial Offense When Qu takes a set amount of DMG, she will dodge the attack and follow it with a counter strike.
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30302001 Mb1LunaMd010001UI Luna 21000 7500 11250 2250 1 Test TEST 1 1 90022 Path of Thorns Luna charges and shoots multiple spikes at the enemy before her. Purgatory of Agony Luna charges and casts three Annihilation Energy Arrays before her, which shoot lethal energy shockwaves. Annihilation Abyss Luna channels a lasting Annihilation Energy Array to pull the enemy, which will explode and deal damage after a short delay. Finale Beam Luna gathers energy and shoots a laser beam at the enemy locked to deal damage. Blade of Punishment Luna dashes forward at an extremely fast speed and deals damage to the enemy. Sinful Swipe Luna swipes the enemy once and draws back. Duo Slash Luna charges and swipes her spike twice. Guillotine Luna crushes the enemy and the ground with her giant hetero-blade.
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30302002 Mb1LunaMd010001UI Luna 42000 15000 22500 4500 2 Elite ELITES 1 1 90022 Path of Thorns Luna charges and shoots multiple spikes at the enemy before her. Purgatory of Agony Luna charges and casts three Annihilation Energy Arrays before her, which shoot lethal energy shockwaves. Annihilation Abyss Luna channels a lasting Annihilation Energy Array to pull the enemy, which will explode and deal damage after a short delay. Finale Beam Luna gathers energy and shoots a laser beam at the enemy locked to deal damage. Blade of Punishment Luna dashes forward at an extremely fast speed and deals damage to the enemy. Sinful Swipe Luna swipes the enemy once and draws back. Duo Slash Luna charges and swipes her spike twice. Guillotine Luna crushes the enemy and the ground with her giant hetero-blade.
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30302003 Mb1LunaMd010001UI Luna 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90022 Path of Thorns Luna charges and shoots multiple spikes at the enemy before her. Purgatory of Agony Luna charges and casts three Annihilation Energy Arrays before her, which shoot lethal energy shockwaves. Annihilation Abyss Luna channels a lasting Annihilation Energy Array to pull the enemy, which will explode and deal damage after a short delay. Finale Beam Luna gathers energy and shoots a laser beam at the enemy locked to deal damage. Blade of Punishment Luna dashes forward at an extremely fast speed and deals damage to the enemy. Sinful Swipe Luna swipes the enemy once and draws back. Duo Slash Luna charges and swipes her spike twice. Guillotine Luna crushes the enemy and the ground with her giant hetero-blade.
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30302004 Mb1LunaMd010001UI Luna 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90022 Path of Thorns Luna charges and shoots multiple spikes at the enemy before her. Purgatory of Agony Luna charges and casts three Annihilation Energy Arrays before her, which shoot lethal energy shockwaves. Annihilation Abyss Luna channels a lasting Annihilation Energy Array to pull the enemy, which will explode and deal damage after a short delay. Finale Beam Luna gathers energy and shoots a laser beam at the enemy locked to deal damage. Blade of Punishment Luna dashes forward at an extremely fast speed and deals damage to the enemy. Sinful Swipe Luna swipes the enemy once and draws back. Duo Slash Luna charges and swipes her spike twice. Guillotine Luna crushes the enemy and the ground with her giant hetero-blade.
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30302005 Mb1LunaMd010001UI Luna 336000 120000 180000 36000 5 Hell HELL 0 1 90022 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Path of Thorns Luna charges and shoots multiple spikes at the enemy before her. Purgatory of Agony Luna charges and casts three Annihilation Energy Arrays before her, which shoot lethal energy shockwaves. Annihilation Abyss Luna channels a lasting Annihilation Energy Array to pull the enemy, which will explode and deal damage after a short delay. Finale Beam Luna gathers energy and shoots a laser beam at the enemy locked to deal damage. Blade of Punishment Luna dashes forward at an extremely fast speed and deals damage to the enemy. Sinful Swipe Luna swipes the enemy once and draws back. Duo Slash Luna charges and swipes her spike twice. Guillotine Luna crushes the enemy and the ground with her giant hetero-blade.
|
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30302101 Mb1LamiyaMd010001UI Lamia 21000 7500 11250 2250 1 Test TEST 1 1 90027 Vacuum Slash Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy. Water Curtain Leap Lamia wields the blade to create an energy wall and then jumps away from the enemy. Foam Strike Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy. Cross Slash Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.
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30302102 Mb1LamiyaMd010001UI Lamia 42000 15000 22500 4500 2 Elite ELITES 1 1 90027 Vacuum Slash Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy. Water Curtain Leap Lamia wields the blade to create an energy wall and then jumps away from the enemy. Foam Strike Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy. Cross Slash Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.
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30302103 Mb1LamiyaMd010001UI Lamia 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90027 Vacuum Slash Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy. Water Curtain Leap Lamia wields the blade to create an energy wall and then jumps away from the enemy. Foam Strike Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy. Cross Slash Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.
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30302104 Mb1LamiyaMd010001UI Lamia 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90027 Vacuum Slash Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy. Water Curtain Leap Lamia wields the blade to create an energy wall and then jumps away from the enemy. Foam Strike Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy. Cross Slash Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.
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30302105 Mb1LamiyaMd010001UI Lamia 336000 120000 180000 36000 5 Hell HELL 0 1 90027 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Vacuum Slash Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy. Water Curtain Leap Lamia wields the blade to create an energy wall and then jumps away from the enemy. Foam Strike Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy. Cross Slash Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.
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30302201 Mb1VoodooMd010001UI Voodoo 21000 7500 11250 2250 1 Test TEST 1 1 90025 Sextans Strike Voodoo swipes twice, temporarily draws back, and then thrusts with the blade to launch an X-shaped slash. Sky Fall After launching two attacks, Voodoo jumps up and smashes the ground hard. Winged Mincer Voodoo charges briefly and then spin-slashes the enemy with wings multiple times. Sonic Dash Voodoo charges and immediately dashes forward, launching an X-shaped slash at the enemy with the blade. Cartwheel Cut Voodoo spin-slashes the enemy with wings. Comet Slash Voodoo takes out the blade, swipes once, and draws back.
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30302202 Mb1VoodooMd010001UI Voodoo 42000 15000 22500 4500 2 Elite ELITES 1 1 90025 Sextans Strike Voodoo swipes twice, temporarily draws back, and then thrusts with the blade to launch an X-shaped slash. Sky Fall After launching two attacks, Voodoo jumps up and smashes the ground hard. Winged Mincer Voodoo charges briefly and then spin-slashes the enemy with wings multiple times. Sonic Dash Voodoo charges and immediately dashes forward, launching an X-shaped slash at the enemy with the blade. Cartwheel Cut Voodoo spin-slashes the enemy with wings. Comet Slash Voodoo takes out the blade, swipes once, and draws back.
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30302203 Mb1VoodooMd010001UI Voodoo 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90025 Sextans Strike Voodoo swipes twice, temporarily draws back, and then thrusts with the blade to launch an X-shaped slash. Sky Fall After launching two attacks, Voodoo jumps up and smashes the ground hard. Winged Mincer Voodoo charges briefly and then spin-slashes the enemy with wings multiple times. Sonic Dash Voodoo charges and immediately dashes forward, launching an X-shaped slash at the enemy with the blade. Cartwheel Cut Voodoo spin-slashes the enemy with wings. Comet Slash Voodoo takes out the blade, swipes once, and draws back.
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30302204 Mb1VoodooMd010001UI Voodoo 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90025 Sextans Strike Voodoo swipes twice, temporarily draws back, and then thrusts with the blade to launch an X-shaped slash. Sky Fall After launching two attacks, Voodoo jumps up and smashes the ground hard. Winged Mincer Voodoo charges briefly and then spin-slashes the enemy with wings multiple times. Sonic Dash Voodoo charges and immediately dashes forward, launching an X-shaped slash at the enemy with the blade. Cartwheel Cut Voodoo spin-slashes the enemy with wings. Comet Slash Voodoo takes out the blade, swipes once, and draws back.
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30302205 Mb1VoodooMd010001UI Voodoo 336000 120000 180000 36000 5 Hell HELL 0 1 90025 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sextans Strike Voodoo swipes twice, temporarily draws back, and then thrusts with the blade to launch an X-shaped slash. Sky Fall After launching two attacks, Voodoo jumps up and smashes the ground hard. Winged Mincer Voodoo charges briefly and then spin-slashes the enemy with wings multiple times. Sonic Dash Voodoo charges and immediately dashes forward, launching an X-shaped slash at the enemy with the blade. Cartwheel Cut Voodoo spin-slashes the enemy with wings. Comet Slash Voodoo takes out the blade, swipes once, and draws back.
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30302301 Mb1PunishdataMd010001UI Unknown Data Cluster 21000 7500 11250 2250 1 Test TEST 1 1 90021 Sad Spin Corrupting data wielded in the hand of the unknown data cluster. It can wipe out enemies in front of it. Nightmare Slaughter The unknown data cluster wields the corrupting data in hand and spin swipe the enemies within its range to deal DMG. Corrupting Light The unknown data cluster slashes hard with the corrupting data and then swipes the weapon horizontally to cast a Red Tide to corrupt the enemies within a fan-shaped area. Rampage Claw Marks The unknown data cluster inserts the corrupting data hard into the ground, generating three claw marks to track the enemies in the distance. Crimson Cross Attack The unknown data cluster swipes the nearby enemies with the corrupting data and quickly slashes the enemy in front. Death Prayer The unknown data cluster releases two light screens to block the area in front and then forms a huge beam of light to slash the enemy. Corrupting Scream The unknown data cluster generates a corrupting Red Tide under the enemy and immediately pulls away. It then keeps pulling the enemy and casts a corrupting sonic bomb after a short pause to deal DMG to a large area.
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30302302 Mb1PunishdataMd010001UI Unknown Data Cluster 42000 15000 22500 4500 2 Elite ELITES 1 1 90021 Sad Spin Corrupting data wielded in the hand of the unknown data cluster. It can wipe out enemies in front of it. Nightmare Slaughter The unknown data cluster wields the corrupting data in hand and spin swipe the enemies within its range to deal DMG. Corrupting Light The unknown data cluster slashes hard with the corrupting data and then swipes the weapon horizontally to cast a Red Tide to corrupt the enemies within a fan-shaped area. Rampage Claw Marks The unknown data cluster inserts the corrupting data hard into the ground, generating three claw marks to track the enemies in the distance. Crimson Cross Attack The unknown data cluster swipes the nearby enemies with the corrupting data and quickly slashes the enemy in front. Death Prayer The unknown data cluster releases two light screens to block the area in front and then forms a huge beam of light to slash the enemy. Corrupting Scream The unknown data cluster generates a corrupting Red Tide under the enemy and immediately pulls away. It then keeps pulling the enemy and casts a corrupting sonic bomb after a short pause to deal DMG to a large area.
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30302303 Mb1PunishdataMd010001UI Unknown Data Cluster 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90021 Sad Spin Corrupting data wielded in the hand of the unknown data cluster. It can wipe out enemies in front of it. Nightmare Slaughter The unknown data cluster wields the corrupting data in hand and spin swipe the enemies within its range to deal DMG. Corrupting Light The unknown data cluster slashes hard with the corrupting data and then swipes the weapon horizontally to cast a Red Tide to corrupt the enemies within a fan-shaped area. Rampage Claw Marks The unknown data cluster inserts the corrupting data hard into the ground, generating three claw marks to track the enemies in the distance. Crimson Cross Attack The unknown data cluster swipes the nearby enemies with the corrupting data and quickly slashes the enemy in front. Death Prayer The unknown data cluster releases two light screens to block the area in front and then forms a huge beam of light to slash the enemy. Corrupting Scream The unknown data cluster generates a corrupting Red Tide under the enemy and immediately pulls away. It then keeps pulling the enemy and casts a corrupting sonic bomb after a short pause to deal DMG to a large area.
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30302304 Mb1PunishdataMd010001UI Unknown Data Cluster 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90021 Sad Spin Corrupting data wielded in the hand of the unknown data cluster. It can wipe out enemies in front of it. Nightmare Slaughter The unknown data cluster wields the corrupting data in hand and spin swipe the enemies within its range to deal DMG. Corrupting Light The unknown data cluster slashes hard with the corrupting data and then swipes the weapon horizontally to cast a Red Tide to corrupt the enemies within a fan-shaped area. Rampage Claw Marks The unknown data cluster inserts the corrupting data hard into the ground, generating three claw marks to track the enemies in the distance. Crimson Cross Attack The unknown data cluster swipes the nearby enemies with the corrupting data and quickly slashes the enemy in front. Death Prayer The unknown data cluster releases two light screens to block the area in front and then forms a huge beam of light to slash the enemy. Corrupting Scream The unknown data cluster generates a corrupting Red Tide under the enemy and immediately pulls away. It then keeps pulling the enemy and casts a corrupting sonic bomb after a short pause to deal DMG to a large area.
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30302305 Mb1PunishdataMd010001UI Unknown Data Cluster 336000 120000 180000 36000 5 Hell HELL 0 1 90021 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra DMG. Sad Spin Corrupting data wielded in the hand of the unknown data cluster. It can wipe out enemies in front of it. Nightmare Slaughter The unknown data cluster wields the corrupting data in hand and spin swipe the enemies within its range to deal DMG. Corrupting Light The unknown data cluster slashes hard with the corrupting data and then swipes the weapon horizontally to cast a Red Tide to corrupt the enemies within a fan-shaped area. Rampage Claw Marks The unknown data cluster inserts the corrupting data hard into the ground, generating three claw marks to track the enemies in the distance. Crimson Cross Attack The unknown data cluster swipes the nearby enemies with the corrupting data and quickly slashes the enemy in front. Death Prayer The unknown data cluster releases two light screens to block the area in front and then forms a huge beam of light to slash the enemy. Corrupting Scream The unknown data cluster generates a corrupting Red Tide under the enemy and immediately pulls away. It then keeps pulling the enemy and casts a corrupting sonic bomb after a short pause to deal DMG to a large area.
|
||||
30000106 Me1SwordMd002001 Musashi IX 200000 80000 96000 24000 6 Hidden HIDE 0 1 420001 90000 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy.
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30000206 Mb1OrphanMd030001 Nozzle 200000 80000 96000 24000 6 Hidden HIDE 0 1 420002 90001 90002 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies
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30000306 Mb1LuolanMd010001 Roland 200000 80000 96000 24000 6 Hidden HIDE 0 1 420003 90003 90004 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away.
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30000606 Mb1SandwormMd030001 Vassago 200000 80000 96000 24000 6 Hidden HIDE 0 1 420006 90005 90006 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sandstorm Charges energy to create a sandstorm that continuously deals damage. Ex Air Blast Fires multiple energy blasts at the enemy. Fury Attack Smashes the ground multiple times at the enemy. Submerge Digs underground, then emerges to deal heavy damage. Air Blast Fires an energy blast mixed with sand at an enemy.
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30000506 Mb1LuxiyaMd000003 Unknown Construct α 200000 80000 96000 24000 6 Hidden HIDE 0 1 420005 1 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to his will, causing enemies on the battlefield to continuously take extra damage. Wave Blast Unleashes multiple air-bending sword waves at the enemy. Swordwave Unleashes an air-bending sword wave at the enemy. Dodge Dodge attacks from enemies. Z-Move Zigzags to close the distance with an enemy. Block Holds up weapon to block some damage from attacks. Cross Slash Unleashes a quick cross slash at enemies.
|
||||
30000706 Mb1SwordMd030001 Roseblade 200000 80000 96000 24000 6 Hidden HIDE 0 1 420007 90007 90008 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. Dark Swordwind Unleashes a dark shockwave at a distant enemy. Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. Earth Flame Creates a field of fire beneath the enemy, which explodes to deal damage. Shadow Strike Creates multiple shadows to impale the enemy, dealing heavy damage. Devil's Kiss Creates a rose-shaped energy field beneath the enemy, which explodes to deal damage.
|
||||
30000406 Mb1VirginbioMd030001 Iron Maiden 200000 80000 96000 24000 6 Hidden HIDE 0 1 420004 90009 90010 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Thorn Barrier Iron Maiden blocks the enemy's path with thorns. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets.
|
||||
30000806 Mb1XiuMd010003 Camu 200000 80000 96000 24000 6 Hidden HIDE 0 1 420008 90011 2 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Berserk Quintuple Combo Camu goes berserk, furiously attacking the enemy. Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy.
|
||||
30001006 Mb1LuosaitarenMd000001 Rosetta 200000 80000 96000 24000 6 Hidden HIDE 0 1 420012 3 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind.
|
||||
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Resources/table/share/fuben/course/CourseChapter.tab.bytes
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12
Resources/table/share/fuben/course/CourseChapter.tab.bytes
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|
||||
i,T<><54>s,K<><4B>f<EFBFBD>%<25><><EFBFBD>]|Ef@<40><>?<fP}I<><49><EFBFBD><EFBFBD>WUh<55>)0E<30>k<EFBFBD>۪Qî<51><C3AE><1D>4<EFBFBD><34>.<2E>@<40><><EFBFBD>ͻ
|
||||
<EFBFBD><01><><EFBFBD>m<><6D>6<EFBFBD><18>a<EFBFBD><61>=<3D>+*9<><39>{`:]-<2D><>,|A0R?<3F><><1B><>8<EFBFBD><38><EFBFBD><EFBFBD>6%jb<6A><12><15>ChapterId StageType UnlockLessonPoint UnlockLv PrevChapterIds[1] ClearPoint StageIds[1] StageIds[2] StageIds[3] Order Name LockDesc
|
||||
1 1 5 0 30110001 30110002 30110003 1 Basic Controls Course Unlocked by default
|
||||
2 1 30 0 30110004 30110005 30110006 1 Basic Technique Course Unlocks at Commandant Lv.30
|
||||
3 2 80 9 30110007 30110008 30110009 1 TC-B License Upgrade Exam Total Achievement Points reach 80
|
||||
4 1 40 0 30110010 30110011 30110012 1 Coordination Skill Subject Unlocks at Commandant Lv.40
|
||||
5 1 52 0 30110013 30110014 30110015 1 Uniframe Combat Subject Unlocks at Commandant Lv.52
|
||||
6 2 180 3 9 30110016 30110017 30110018 1 TC-A License Upgrade Exam Achieve 9★ in TC-B Exam and obtain a total of 180 Achievement Points
|
||||
7 1 61 0 30110019 30110020 30110021 1 Advanced Coordination Subject Unlocks at Commandant Lv.61
|
||||
8 1 70 0 30110022 30110023 30110024 1 Advanced Skill Subject Unlocks at Commandant Lv.70
|
||||
9 2 280 6 9 30110025 30110026 30110027 1 TC-S License Upgrade Exam Achieve 9★ in TC-A Exam and obtain a total of 280 Achievement Points
|
||||
10 2 300 9 9 30110028 30110029 30110030 1 TC-X License Upgrade Exam Achieve 9★ in TC-S Exam and obtain a total of 300 Achievement Points
|
||||
33
Resources/table/share/fuben/course/CourseReward.tab.bytes
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33
Resources/table/share/fuben/course/CourseReward.tab.bytes
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|
||||
:<02><>bR|<7C><>YS<59><53><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"<22>n<EFBFBD>Q<0F><>B/G<><1C>
|
||||
<18>x0=
|
||||
4<EFBFBD>WE<57>X<EFBFBD>r%Ք<><D594><EFBFBD>V^3l^f<><EFBFBD><7F><EFBFBD><05><><EFBFBD>Qn<0C>쩯<EFBFBD><ECA9AF>zd4<64><34><EFBFBD><EFBFBD>Ӎf<D38D><66><EFBFBD><EFBFBD>!<21><05>G<EFBFBD>5<EFBFBD><35><15>F-Uv"j@*<01>8ؼ<38>*R<>Id ChapterId Point RewardId ClearTipsTitle Name
|
||||
1 1 30 701131 C1 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
2 1 40 701132 C1 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
3 1 50 701133 C1 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
4 2 30 701134 C2 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
5 2 40 701135 C2 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
6 2 50 701136 C2 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
7 3 3 701137 TC-B 3★ Reward TC-B 3★ Reward
|
||||
8 3 6 701138 TC-B 6★ Reward TC-B 6★ Reward
|
||||
9 3 9 701139 TC-B 9★ Reward TC-B 9★ Reward
|
||||
10 4 30 701140 B1 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
11 4 40 701141 B1 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
12 4 50 701142 B1 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
13 5 30 701143 B2 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
14 5 40 701144 B2 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
15 5 50 701145 B2 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
16 6 3 701146 TC-A 3★ Reward TC-A 3★ Reward
|
||||
17 6 6 701147 TC-A 6★ Reward TC-A 6★ Reward
|
||||
18 6 9 701148 TC-A 9★ Reward TC-A 9★ Reward
|
||||
19 7 30 701149 A1 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
20 7 40 701150 A1 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
21 7 50 701151 A1 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
22 8 30 701152 A2 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
23 8 40 701153 A2 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
24 8 50 701154 A2 Elementary Subject cleared Total Achievement Points Reward obtained
|
||||
25 9 3 701155 TC-S 3★ Reward TC-S 3★ Reward
|
||||
26 9 6 701156 TC-S 6★ Reward TC-S 6★ Reward
|
||||
27 9 9 701157 TC-S 9★ Reward TC-S 9★ Reward
|
||||
28 10 3 701158 TC-S 9★ Reward TC-S 9★ Reward
|
||||
29 10 6 701159 TC-X 6★ Reward TC-X 6★ Reward
|
||||
30 10 9 701160 TC-X 9★ Reward TC-X 9★ Reward
|
||||
BIN
Resources/table/share/fuben/course/CourseStage.tab.bytes
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BIN
Resources/table/share/fuben/course/CourseStage.tab.bytes
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Resources/table/share/fuben/experiment/ExperimentGroup.tab.bytes
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BIN
Resources/table/share/fuben/experiment/ExperimentGroup.tab.bytes
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|
||||
lR<EFBFBD>珞-PVҥ<56><D2A5> <20><><EFBFBD>\~9m<39><6D>fއ<66><DE87><EFBFBD>^D<><44><EFBFBD>H1-褝Qa<51><07><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>Em<45>,<2C>^<06><>y&B<>.<2E>f<EFBFBD>P<EFBFBD><19>'<27>Y<EFBFBD>&⠤g<><67><EFBFBD>=Ag<41><67>X<EFBFBD><58><06><><EFBFBD><11><><EFBFBD>xxl}<7D><>?3<>Ґ<EFBFBD><D290><EFBFBD>l<EFBFBD>8<EFBFBD>g$Y<>DId GroupID Name RecommendLevel Order Type ConditionId[1] ConditionId[2] ShowPass Ico TrialID TrialStatus SingStageId MultStageId SingleDescription MultDescription DetailBackGroundIco HelpCourseId SkillExplainId StarDesc[1] StarDesc[2] StarDesc[3] StarReward TimeId HeadIcon ChapterIcon SpinePath
|
||||
1 1 Dummy Training 1 100 3 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenmuzhaung1.png 1 2 30030301 30030401 No Stamina cost\nEnemies will not attack\nEnemies will always revive after death\nYou are advised to use Omniframes. No Stamina cost\nEnemies will not attack\nEnemies will always revive after death\nOnly Omniframes can be deployed. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenmuzhuang001.png
|
||||
2 1 Combat Training 1 101 3 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenduizhan1.png 2 2 30030302 30030402 No Stamina cost.\nEnemies will be revived infinitely.\nYou are advised to use Omniframes. No Stamina cost\nEnemies will not attack\nEnemies will always revive after death\nOnly Omniframes can be deployed. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenduizhan001.png
|
||||
3 2 Tank War 1 102 2 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubentanke1.png 1 2 30030501 No Stamina cost\nEnemies will not attack\nEnemies will always revive after death\nOnly Uniframes can be deployed\nCannot trigger Speed Attack and Finishing Move in Co-op mode. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubentanke001.png
|
||||
4 5 3-2 Terminal 60 1000 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian1.png 10030402 No Stamina cost.\nEnemies will be revived infinitely.\nYou are advised to use Uniframes. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian001.png
|
||||
5 5 3-3 Driven by Instinct 60 1001 1 30500 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian2.png 10030403 No Stamina cost\nFight with overclocked monsters\nOperation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian002.png
|
||||
6 5 3-4 Good Samaritan 60 1002 1 30501 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian3.png 10030404 No Stamina cost\nFight with overclocked enemies\nHassen gave you a priority mission. Before joining Strike Hawk, you need to retrieve the Constructs in the subway station with Gray Raven. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian003.png
|
||||
7 5 3-5 Trespassing 60 1003 1 30502 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian4.png 10030501 No Stamina cost\nFight with overclocked enemies\nTifa was also one of the "new variants." How the Corrupted suddenly gained the ability to think was still unknown, but they quickly occupied the subway station after she was gone. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian004.png
|
||||
8 5 3-6 Traps 60 1004 1 30503 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian5.png 10030502 No Stamina cost\nFight with overclocked enemies\nThe Corrupted significantly impacted the retrieval of Constructs. Gray Raven decided to split into two groups; one would continue working on the retrieval, while the other would focus on fighting the Corrupted. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian005.png
|
||||
9 5 3-7 Final Warning 60 1005 1 30504 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian6.png 10030503 No Stamina cost\nFight with overclocked enemies\nOperation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian006.png
|
||||
10 5 3-8 Take Caution 60 1006 1 30505 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian7.png 10030504 No Stamina cost\nFight with overclocked enemies\nAfter scouting, Gray Raven's next task is night patrol. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian007.png
|
||||
11 5 3-10 A Twisted Hobby 60 1007 1 30506 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian8.png 10030602 No Stamina cost\nFight with overclocked enemies\nOperation Portal is about to start. Gray Raven and Strike Hawk will launch a joint attack on the Estate. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian008.png
|
||||
12 5 3-11 Loyalty 60 1008 1 30507 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian9.png 10030603 No Stamina cost\nFight with overclocked enemies\nA new variant, along with many Corrupted reinforcements, suddenly appeared in the Estate. Defeat the new variant and evacuate ASAP. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian009.png
|
||||
13 5 3-12 A New Seed 60 1009 1 30508 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian10.png 10030604 No Stamina cost\nFight with overclocked enemies\nThe operation has started again. Gray Raven will distract the enemy so Strike Hawk can infiltrate the Estate. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian010.png
|
||||
14 6 4-1 Night Escape 1010 1 30509 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian11.png 10040401 No Stamina cost\nFight with overclocked enemies\nTo attract as much firepower as possible, Gray Raven decided to enter the Estate building. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian011.png
|
||||
15 6 4-2 Elimination 1011 1 30510 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian12.png 10040402 No Stamina cost\nFight with overclocked enemies\nFor some unknown reason, Gray Raven lost contact with Strike Hawk. The priority now is to get out of this place. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian012.png
|
||||
16 6 4-3 Broken Chain 1012 1 30511 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian13.png 10040403 No Stamina cost\nFight with overclocked enemies\nStrike Hawk suffered a heavy loss, so Kamui was reassigned to Gray Raven, whose last task here is to establish a safe zone. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian013.png
|
||||
17 6 4-4 Zack 1013 1 30512 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian14.png 10040404 No Stamina cost\nFight with overclocked enemies\nCover Lee so he could set up the Iso-Device outside the Estate and hence establish a safe route between the base and the portal. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian014.png
|
||||
18 6 4-5 Raging Sand 1014 1 30513 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian15.png 10040501 No Stamina cost\nFight with overclocked enemies\nA siren suddenly went off in the Estate. Check it out and ensure the portal is safe. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian015.png
|
||||
19 6 4-6 Panic Dive 1015 1 30514 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian16.png 10040502 No Stamina cost\nFight with overclocked enemies\nTurned out it was some Corrupted that triggered the safety robots. Destroy the Corrupted and the robots. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian016.png
|
||||
20 6 4-7 Forsaken 1016 1 30515 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian17.png 10040503 No Stamina cost\nFight with overclocked enemies\nThe portal was tampered by Roland and failed to send you to the designated location. After some discussion, you decided to walk there. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian017.png
|
||||
21 6 4-8 Reinforcement 1017 1 30516 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian18.png 10040504 No Stamina cost\nFight with overclocked enemies\nKamui seemed to have this desert's information. Gray Raven headed toward the desert base for supplies and Construct maintenance. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian018.png
|
||||
22 6 4-9 None Shall Pass 1018 1 30517 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian19.png 10040601 No Stamina cost\nFight with overclocked enemies\nGray Raven was met with some uninvited guests who called themselves the "Forsaken", and was attacked by one of the male Constructs. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian019.png
|
||||
23 6 4-10 Silent Night 1019 1 30518 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian20.png 10040602 No Stamina cost\nFight with overclocked enemies\nThe desert base was under attack of the Corrupted. Defeat them to protect the base. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian020.png
|
||||
24 6 4-11 Noises 1020 1 30519 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian21.png 10040603 No Stamina cost\nFight with overclocked enemies\nThe "Forsaken" Constructs seemed to know Lucia and Kamui. Gray Raven set off once again to seize the base and find out the truth. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian021.png
|
||||
25 6 4-12 Battle in Temple 1021 1 30520 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenzhuxian22.png 10040604 No Stamina cost\nFight with overclocked enemies\nThe mysterious Construct who clearly disliked humans appeared again. He was upset by Gray Raven as they were taking orders from you. A battle is imminent. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenzhuxian022.png
|
||||
26 8 Camu 1022 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenxiu1.png 30030101 No Stamina cost\nFight with overclocked enemies\nThe male Construct took advantage of the Corrupted's habits and got them to attack Gray Raven. Lucia seemed to have recalled something during the battle though...? Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenxiu001.png
|
||||
27 9 Riot 1023 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubendianqiu1.png 30030102 No Stamina cost\nFight with overclocked enemies\nThe enemy Construct's name was Watanabe. But before Lucia could recall more, a type of enemy named "Shieldbearer" started to attack... Assets/Product/Texture/Image/UiFubenTrialBg/UiFubendianqiu001.png
|
||||
28 8 Nightmare Camu 1024 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenxiu2.png 30030103 No Stamina cost\nDifficulty: 5,000 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenxiu002.png
|
||||
29 9 Nightmare Riot 1025 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubendianqiu2.png 30030104 No Stamina cost\nDifficulty: 5,000 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubendianqiu002.png
|
||||
30 8 Terror Camu 1026 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenxiu3.png 30030105 No Stamina cost\nDifficulty: 6,500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenxiu003.png
|
||||
31 9 Terror Riot 1027 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubendianqiu3.png 30030106 No Stamina cost\nDifficulty: 6,500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubendianqiu003.png
|
||||
32 12 Sister 70 1028 2 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenxiunv1.png 30030201 No Stamina cost\nDifficulty: 6500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenxiunv001.png
|
||||
33 13 Osiris 70 1029 2 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubengoutou1.png 30030202 No Stamina cost\nDifficulty: 6500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubengoutou001.png
|
||||
34 12 Nightmare Sister 80 1030 2 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenxiunv2.png 30030203 No Stamina cost\nDifficulty: 5,000 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenxiunv002.png
|
||||
35 13 Nightmare Osiris 80 1031 2 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubengoutou2.png 30030204 No Stamina cost\nDifficulty: 5,000 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubengoutou002.png
|
||||
36 12 Terror Sister 80 1032 2 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenxiunv3.png 30030205 No Stamina cost\nDifficulty: 6,500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenxiunv003.png
|
||||
37 13 Terror Osiris 80 1033 2 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubengoutou3.png 30030206 No Stamina cost\nDifficulty: 6,500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubengoutou003.png
|
||||
38 3 Nightmare Rescue - 1 1000 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenguanka1.png 30030601 No Stamina cost\nDifficulty: 6500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenguanka001.png
|
||||
39 3 Nightmare Rescue - 2 1001 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenguanka2.png 30030602 No Stamina cost\nDifficulty: 6500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenguanka002.png
|
||||
40 3 Nightmare Rescue - 3 1002 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenguanka3.png 30030603 No Stamina cost\nDifficulty: 6,500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenguanka003.png
|
||||
41 3 Nightmare Rescue - 4 1003 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenguanka4.png 30030604 No Stamina cost\nDifficulty: 6,500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenguanka004.png
|
||||
42 3 Nightmare Rescue - 5 1004 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenguanka5.png 30030605 No Stamina cost\nDifficulty: 6,500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenguanka005.png
|
||||
43 10 Rosetta 1030 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenrenma1.png 30030211 No Stamina cost\nDifficulty: 6,500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenrenma1.png
|
||||
44 10 Nightmare Rosetta 1031 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenrenma2.png 30030212 No Stamina cost\nDifficulty: 6,500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenrenma2.png
|
||||
45 10 Terror Rosetta 1032 1 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenrenma3.png 30030213 No Stamina cost\nDifficulty: 5,000 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenrenma3.png
|
||||
46 14 Rosetta 70 1040 2 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenrenma1.png 30030207 No Stamina cost\nDifficulty: 5000 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenrenma1.png
|
||||
47 14 Nightmare Rosetta 80 1041 2 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenrenma2.png 30030208 No Stamina cost\nDifficulty: 6500 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenrenma2.png
|
||||
48 14 Terror Rosetta 80 1042 2 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenrenma3.png 30030209 No Stamina cost\nDifficulty: 5,000 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenrenma3.png
|
||||
49 16 Motorcycle Racing 103 2 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenmotor1.png 1 2 30030902 No Stamina cost\nCo-op racing mode Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenmotor001.png
|
||||
50 1 Dummy - Transcendant 52 102 3 84700201 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenmuzhaung2.png 1 2 30030304 30030404 No Stamina cost.\nEnemies will not attack\nEnemies will always revive after death.\nYou are advised to use the Transcendant. No Stamina cost\nDifficulty: 8,000 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenmuzhuang002.png
|
||||
51 1 Combat - Transcendant 52 103 3 84700201 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenduizhan2.png 2 2 30030305 30030405 No Stamina cost.\nEnemies will be revived infinitely.\nYou are advised to use the Transcendant. No Stamina cost\nCo-op racing mode Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenduizhan002.png
|
||||
52 17 Theme Park Photos 103 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenphoto1.png 1 2 30031401 You can take pictures of wonderful moments in the park. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenphoto1.png
|
||||
53 17 Hidden Corner 103 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenXiuXian2.png 1 2 30031402 Enter the enemy territory for a stealth mission. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenXiuXian2.png
|
||||
54 17 Evasion Drill 103 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenXiuXian4.png 1 2 30031202 Enjoy music and spotlight on a round stage Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenXiuXian4.png
|
||||
55 17 Charge 37 103 2 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenXiuXian1.png 1 2 30031405 ·The Polar Soldier loses HP continuously\n·Pick up a watermelon to stop losing HP\n·Use charge to get a watermelon down Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenXiuXian1.png
|
||||
56 17 Sword & Watermelon 103 2 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenXiuXian3.png 1 2 30031404 ·The sword will become longer when hitting an object\n·Beware of the items that fall on the field\n·Become the last survivor Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenXiuXian3.png
|
||||
57 15 Nightmare Gabriel 80 1028 2 30499 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenJjiabailie1.png 30030214 No Stamina cost\nDifficulty: 8000 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenJjiabailie1.png 1 Clear Stage Have less than 2 characters rebooted Have no characters rebooted 1
|
||||
58 18 Wispthorn 100 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLunaSpecial1.png 30101001 No Stamina cost\nNo one knew what Luna was thinking when she made herself this Coating. The glowing thorns entangled her like everlasting shackles. "May the apostates burn in the fire of these thorns." Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenLunaSpecial1.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenLunaSpecial1.png
|
||||
59 18 Florescence 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiuguangMarried.png 30101003 No Stamina cost\nShe quietly awaits, like a blooming bud that awaits to be picked up, hoping that her feelings would one day be discovered. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenLiuguangMarried.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenLiuguangMarried.png
|
||||
60 18 Grace 102 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png 30101002 No Stamina cost\nShe had witnessed many lives stepping into the divine hall. Never had she thought that one day that she could wear this outfit herself, as you took her hand in the blessed light. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenZhenliMarried.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenZhenliMarried.png
|
||||
61 18 Scarlet Spring 100 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenQuQipao.png 30101005 No Stamina cost\n\nWhen spring returns to the garden, flowers would blossom brilliantly.\nThe elegant pattern is made from a traditional gold-weaving technique.\nQu does not have many opportunities to wear this outfit, but she still hopes this indispensable part of Tabula Akasha can be shown to the world. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenQuQipao.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenQuQipao.png
|
||||
62 18 Azure Apocalypse 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenBaimaoSpecial1.png 30101006 No Stamina cost\n\nFinally, it is over, and all the noises in the world come to a screeching halt.\nShe returns to you, freed from all the thorns brought by the fate.\nYou have each other for all the time from now on. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenBaimaoSpecial1.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenBaimaoSpecial1.png Assets/Product/Ui/Spine/Luxiya-Skin-Qingrenjie/SpineLuxiyaSkin_ShiWan.prefab
|
||||
63 18 Howling Crown 100 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLuosaitaSpecial1.png 30101004 No Stamina cost\n\nWhen all things are silent, she still holds the shining spear up high.\nFor she vows to protect, save, and uphold this world with dignity.\nYou are the first to discover her in the snow. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenLuosaitaSpecial1.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenLuosaitaSpecial1.png
|
||||
64 18 Honor Model 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuluomuSpecial2.png 30101007 No Stamina Cost\n\nThe custom-made uniform of the outstanding graduates of F.O.S. It is close-fitting but does not impede movement, flashy but not ostentatious, suitable for attending various occasions. The pure gold chain presiding on the chest always reminds the dresser to shoulder the mission of the elite, to hang the honor and responsibility on the heart, and to become a glorious example to lead the crowd. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenKuluomuSpecial2.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenKuluomuSpecial2.png
|
||||
65 18 Street Rebellion 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLunaBadgirl.png 30101011 No Stamina Cost\n\nWith young and frivolous as the main concept of the design, the coating shows the rebellion and self of the lone wolf girl. Just standing at the corner of the street in this dress, it seems that it can release an aura that strangers are not allowed to approach. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenLunaBadgirl.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenLunaBadgirl.png
|
||||
66 18 Nosferatu 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuluomuSpecial3.png 30101022 No Stamina Cost\n\nHe drinks up a glass of redness in the dark night in the song of praise sung by all beings. Although unable to embrace the light, he would still guard you silently in the darkness. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenKuluomuSpecial3.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenKuluomuSpecial3.png
|
||||
67 18 Deed of Snow Leopard 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKareninaSpecial.png 30101023 No Stamina cost\n\n"What can I do for you, Commandant...? Wait! Why do I have to do this?" Although there is anger in the girl's eyes, she will only bare her fangs when she tries to protect her allies. She will also try her best to temporarily disguise herself for missions. And of course, she won't let anyone take her most important customer away from her. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenKareninaSpecial.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenKareninaSpecial.png
|
||||
68 18 Spring Huntress 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenBiancaTiger.png 30101025 No Stamina Cost\n\nInspired by a royal spring hunting tradition thousands of years ago, this coating combines the traditional archer costume with the aristocratic clothing style. It dispels misfortune and misery that imprison the world with the sound of the deities and brings back spring. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenBiancaTiger.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenBiancaTiger.png
|
||||
69 18 Tiger Imperium 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKamuiTiger.png 30101026 No Stamina Cost\n\nA tiger general charges onto the battlefield, slashing at the enemies with his greatsword. To fit the user's untamed style, this new coating is designed with various wild animal patterns that seem to carry the power of a mythical oriental beast, making the user look even fiercer. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenKamuiTiger.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenKamuiTiger.png
|
||||
70 18 Illusionist 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiang.png 30101027 No Stamina cost.\n\nThe magician hides the special gift he prepared in advance with magic and pulls out a red heart with a brilliant magic skill. Even though the audience is already impressed, the magician's eyes are only fixed on only one of them. Now, he has put the response in your hand. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenLiang.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenLiang.png
|
||||
71 18 Dreamweaver 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenPulaoIdol.png 30101029 No Stamina cost.\n\nA Coating made based on Pulao's description of her dream. With great passion, Pulao described the tea room waiters, the old man who sold prune drinks, and the shop owner who recommended her this suit. "Char siu buns are the best!" "You look like an idol in this suit!" These sentences always echo in everyone's M.I.N.D. after Pulao's passionate interpretation. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenPulaoIdol.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenPulaoIdol.png
|
||||
72 18 Wavebender 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenVelaSummer.png 30101030 No Stamina cost\n\nShe has reduced her armor to the minimum to make sure that she can surf freely in the feast of music. However, what interests her more is to lie under a sunshade and watch how helpless you are until she calls you when the time's right, "Commandant, get that for me." As a reward, she will share the small space under her sunshade with you. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenVelaSummer.png 11904 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenVelaSummer.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion1.png
|
||||
73 18 Exorcist 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperBiancaBan.png 30101032 No Stamina cost\n\nThe exorcist's lamp shines bright before her chest with her silver blade reflecting her beautiful face. With her golden eyes fixed on the shadow of the past, she will eventually find out the truth at the end of the dark realm. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSuperBiancaBan.png 11903 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSuperBiancaBan.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion2.png
|
||||
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||||
~V<><56><EFBFBD>}I<>j<EFBFBD>.LH<4C>Id ChapterName ChapterEn Icon OrderId ChapterId[1] ChapterId[2] ChapterId[3] BfrtId ZhouMuId SubChapter[1] SubChapter[2] SubChapter[3] GroupId
|
||||
1000 Prologue Prologue Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic00.png 0 1000 1
|
||||
1001 Chapter 1 Graffiti Art Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic01.png 1 1001 1101 1001 1
|
||||
1002 Chapter 2 Journey of Torture Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic02.png 2 1002 1102 1002 1
|
||||
1003 Chapter 3 Final Exhibition Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic03.png 3 1003 1103 1003 1
|
||||
1004 Chapter 4 Forgotten Sand Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic04.png 4 1004 1104 1004 2
|
||||
1005 Chapter 5 Shattered Illusion Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic05.png 5 1005 1105 1005 2
|
||||
1006 Chapter 6 Alloy Contamination Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic06.png 6 1006 1106 1006 2
|
||||
1007 Chapter 7 Inver-Collapse Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic07.png 7 1007 1107 1007 2
|
||||
1008 Chapter 8 Consumed by Darkness Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic08.png 8 1008 1108 1008 2
|
||||
1009 Chapter 9 Fallen Star Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic09.png 9 1009 1109 1009 3
|
||||
1010 Chapter 10 Eternal Engine Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic10.png 10 1010 1110 1010 3
|
||||
1011 Chapter 11 Nona Ouroboros Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic11.png 11 1011 1111 1011 3
|
||||
1012 Chapter 12 Kowloong Metropolis Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic12.png 12 1012 1112 1012 3
|
||||
1013 Chapter 13 Fake Ascension Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic13.png 13 1013 1013 3
|
||||
1014 Chapter 14 Imprisoned Sight Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic14.png 14 1014 1114 1014 4
|
||||
1015 Chapter 15 The Last Spark Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic15.png 15 1015 1115 1015 4
|
||||
1016 Chapter 16 Evernight Beat Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic16.png 16 1016 1116 4
|
||||
1017 Chapter 17 The Surviving Lucem Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic17.png 17 1017 1017 1117 1217 4
|
||||
1018 Chapter 18 Her Last Bow Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic18.png 18 1018 5
|
||||
1019 Chapter 19 A New Divide Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic19.png 19 1019 5
|
||||
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|
||||
N}<7D><>M<EFBFBD>완<EFBFBD>V<EFBFBD><56>d<EFBFBD>9l<39><6C><EFBFBD>Ѱ<><D1B0><EFBFBD>ǜ<EFBFBD><0B><0B><05>b<1E>tr<74>!<21>F<>y~<7E><>~"<22><>1<EFBFBD><31><EFBFBD>\<5C><><EFBFBD> ˦/r*<2A>9:<3A>c99<39><39>47<34>e^q<>u7n<37>T<13><><13>W<EFBFBD>h<EFBFBD>$=*<2A><>ۮp<DBAE><70>:Z1<5A><31><EFBFBD>馲<EFBFBD>ÑId Name Bg
|
||||
1 Ascension Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg1.png
|
||||
2 Corruption Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg2.png
|
||||
3 Vortex Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg3.png
|
||||
4 Disaster Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg4.png
|
||||
5 Fate Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg5.png
|
||||
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|
||||
X<EFBFBD><0E><><EFBFBD><EFBFBD>ӵ<>kw lU'<27><><EFBFBD>'<27><>^<5E><>H<EFBFBD><48><EFBFBD>C<<0F>{<1A><><EFBFBD>#/T<><54>s9<73><EFBFBD><EEA089><EFBFBD>,<2C>]T<><54><EFBFBD><EFBFBD>]<5D>*<2A>]faZG+}h<>S<EFBFBD><06><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD><4A>oZp<5A>
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||||
ǖ<EFBFBD><EFBFBD>6<EFBFBD><EFBFBD><15><>#<23>r<06><>Ѐ<EFBFBD><D080>n<EFBFBD>u<EFBFBD>V$<24><>Id EffectLibId SupplyEnergyLevel ScoreAddition FightEventId BuffDesc
|
||||
1 1 1 1200 The Central Area grants 12% more points
|
||||
2 1 2 1900 The Central Area grants 19% more points
|
||||
3 1 3 2900 The Central Area grants 29% more points
|
||||
4 2 1 1200 The Central Area grants 12% more points
|
||||
5 2 2 1900 The Central Area grants 19% more points
|
||||
6 2 3 2900 The Central Area grants 29% more points
|
||||
7 3 1 1200 The Central Area grants 12% more points
|
||||
8 3 2 1900 The Central Area grants 19% more points
|
||||
9 3 3 2900 The Central Area grants 29% more points
|
||||
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|
||||
v<EFBFBD>蜡G<1D>L<EFBFBD>3<>k<EFBFBD>F<>>N<>W<EFBFBD><57>Iit\<5C><>Z&<26>Oo<16>3B<33><42>qD6px~3z<33>"k<><6B><EFBFBD>dG<64>&Q<>ݩ<>וּ<EFBFBD>r<EFBFBD><72><EFBFBD>*ι<>*<2A>.<2E>@<40>.<2E><><EFBFBD><EFBFBD><11>$<24>Ӧ<EFBFBD>,q<><71><19><>I<EFBFBD>`<60>P<EFBFBD>_Ӡ<5F><D3A0><EFBFBD>#2<><32>b<EFBFBD>+<2B><>VId RegionId ActivityId OpenTime Difficulty SecondaryRegionIndex SecondaryRegionBackground StageLibId TotalSupplyEnergyLevelLimit EffectLibId RegionName SmallIcon TaskGroupId
|
||||
1 1 1 0 1 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 201 0 1 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 6
|
||||
2 2 1 172800 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 202 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 6
|
||||
3 3 1 345600 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 203 0 3 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 6
|
||||
4 4 1 604800 1 221 3 1 Central Area 6
|
||||
5 1 1 0 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 211 0 1 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 3
|
||||
6 2 1 172800 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 212 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 3
|
||||
7 3 1 345600 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 213 0 3 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 3
|
||||
8 4 1 604800 2 231 3 1 Central Area 3
|
||||
9 1 2 0 1 1 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 201 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 7
|
||||
10 2 2 172800 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 202 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 7
|
||||
11 3 2 345600 1 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 204 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 7
|
||||
12 4 2 604800 1 222 3 1 Central Area 7
|
||||
13 1 2 0 2 1 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 211 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 4
|
||||
14 2 2 172800 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 212 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 4
|
||||
15 3 2 345600 2 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 214 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 4
|
||||
16 4 2 604800 2 232 3 1 Central Area 4
|
||||
17 1 3 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 201 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 8
|
||||
18 2 3 172800 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 203 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 8
|
||||
19 3 3 345600 1 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 204 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 8
|
||||
20 4 3 604800 1 223 3 1 Central Area 8
|
||||
21 1 3 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 211 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 5
|
||||
22 2 3 172800 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 213 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 5
|
||||
23 3 3 345600 2 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 214 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 5
|
||||
24 4 3 604800 2 233 3 1 Central Area 5
|
||||
25 1 7 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 301 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 9
|
||||
26 2 7 172800 1 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 302 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 9
|
||||
27 3 7 345600 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 303 0 3 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 9
|
||||
28 4 7 604800 1 3001 3 1 Central Area 9
|
||||
29 1 7 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 311 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 11
|
||||
30 2 7 172800 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 312 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 11
|
||||
31 3 7 345600 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 313 0 3 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 11
|
||||
32 4 7 604800 2 3011 3 1 Central Area 11
|
||||
33 1 6 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 301 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 10
|
||||
34 2 6 172800 1 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 304 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 10
|
||||
35 3 6 345600 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 305 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 10
|
||||
36 4 6 604800 1 3002 3 1 Central Area 10
|
||||
37 1 6 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 311 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 12
|
||||
38 2 6 172800 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 314 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 12
|
||||
39 3 6 345600 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 315 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 12
|
||||
40 4 6 604800 2 3012 3 1 Central Area 12
|
||||
Binary file not shown.
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|
||||
&<26>0G<30>ՅR[,
|
||||
d<EFBFBD><EFBFBD>6Tۡ<54><DBA1><EFBFBD>wـ<77><D980><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD>>l~<7E>8<EFBFBD>j<EFBFBD>Z<06><><EFBFBD>
|
||||
<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>.ฟ<>cC<63>D.<2E>]<05>év<76>r<08>Q<EFBFBD><51>#0<>@<40><>|<7C>MĹ<4D><11><0F><04>)vf]4M/<05>O<06><>W<EFBFBD><57><EFBFBD><EFBFBD>Οư<><C6B0><EFBFBD><EFBFBD><EFBFBD>Id StageLibId StageId GridIndex GridName GridIcon SupplyEnergyLevelReward IsScoreStage IsLockCharacterStage AffixIds[1] AffixIds[2] AffixIds[3] AffixIds[4] AffixIds[5] AffixIds[6] Tips[1] Tips[2] Tips[3] Tips[4] Tips[5] Tips[6] Efficiency[1] Efficiency[2]
|
||||
1 101 30062301 1 PL-01 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>CRIT Rate will increase by 30%</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
|
||||
2 101 30062302 2 PL-02 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
|
||||
3 101 30062303 3 PL-03 1 0 0 761190 760241 760291 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, <color=#0F70BC>20%</color> HP will be restored every <color=#0F70BC>5s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
|
||||
4 101 30062304 4 PL-04 1 0 0 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT Rate will increase by 20%</color>. <color=#0F70BC>CRIT DMG increases by 30%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
|
||||
5 101 30062305 5 PL-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, <color=#0F70BC>CRIT Rate will increase by 40%</color>. <color=#0F70BC>CRIT DMG increases by 60%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
|
||||
6 102 30062306 1 FR-01 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>DMG dealt will increase by 10%</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
|
||||
7 102 30062307 2 FR-02 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
|
||||
8 102 30062308 3 FR-03 1 0 0 761191 760241 760251 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain the <color=#0F70BC>Super Armor effect</color> and <color=#0F70BC>20% DMG Reduction</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
|
||||
9 102 30062309 4 FR-04 1 0 0 761191 760242 760432 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains <color=#0F70BC>10 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
|
||||
10 102 30062310 5 FR-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760242 760433 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, gain <color=#0F70BC>20 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
|
||||
11 103 30062311 1 DG-01 0 0 0 761194 No environmental effects in the area. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>.
|
||||
12 103 30062312 2 DG-02 0 0 0 761194 32021 32031 When with <color=#0F70BC>Super Armor</color>, deal <color=#0F70BC>20% more Dark DMG</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>.
|
||||
13 103 30062313 3 DG-03 1 0 0 761194 32022 32032 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
|
||||
14 103 30062314 4 DG-04 1 0 0 761194 32023 32033 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
|
||||
15 103 30062315 5 DG-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 32023 32033 32131 When <color=#FF0000>Radiation DMG</color> is dealt on the field, a <color=#0F70BC>Shield or Super Armor</color> will make you <color=#0F70BC>immune</color> to that DMG. Gain a <color=#0F70BC>Blue Orb</color> upon a <color=#0F70BC>3-Ping</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
|
||||
16 104 30062316 1 PL-CR 0 1 0 761190 Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation.
|
||||
17 105 30062319 1 FR-CR 0 1 0 761191 Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation.
|
||||
18 201 30062320 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
|
||||
19 201 30062321 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
|
||||
20 201 30062322 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
|
||||
21 202 30062323 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
|
||||
22 202 30062324 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
|
||||
23 202 30062325 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
|
||||
24 203 30062326 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
|
||||
25 203 30062327 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
|
||||
26 203 30062328 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
|
||||
27 204 30062329 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase Fire DMG by 15%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
|
||||
28 204 30062330 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
|
||||
29 204 30062331 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
|
||||
30 211 30062332 1 FC-01 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
|
||||
31 211 30062333 2 FC-02 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
|
||||
32 211 30062334 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
|
||||
33 212 30062335 1 DG-01 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
|
||||
34 212 30062336 2 DG-02 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
|
||||
35 212 30062337 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
|
||||
36 213 30062338 1 PL-01 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
|
||||
37 213 30062339 2 PL-02 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
|
||||
38 213 30062340 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
|
||||
39 214 30062341 1 FR-01 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Fire DMG by 15% for 10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
|
||||
40 214 30062342 2 FR-02 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
|
||||
41 214 30062343 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
|
||||
42 221 30062351 1 DG-CR 0 1 0 761194 779156 After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
|
||||
43 222 30062352 1 DG-CR 0 1 0 761194 779156 After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
|
||||
44 223 30062353 1 PL-CR 0 1 0 761190 779156 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
|
||||
45 231 30062354 1 FC-CR 0 1 0 761193 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 10%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
|
||||
46 232 30062355 1 DG-CR 0 1 0 761194 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
|
||||
47 233 30062356 1 PL-CR 0 1 0 761190 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
|
||||
48 301 30062357 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
|
||||
49 301 30062361 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
50 301 30062362 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
51 301 30062363 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
52 302 30062364 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
53 302 30062365 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
54 302 30062366 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
55 303 30062367 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
56 303 30062368 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
57 303 30062369 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
58 304 30062370 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
59 304 30062371 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
60 304 30062372 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
61 305 30062373 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
62 305 30062374 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
63 305 30062375 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
64 311 30062358 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
|
||||
65 311 30062376 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
66 311 30062377 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
67 311 30062378 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
68 312 30062379 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
69 312 30062380 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
70 312 30062381 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
71 313 30062382 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
72 313 30062383 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
73 313 30062384 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
74 314 30062385 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
75 314 30062386 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
76 314 30062387 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
77 315 30062388 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
78 315 30062389 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
79 315 30062390 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
|
||||
80 3001 30062391 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
|
||||
81 3002 30062392 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.
|
||||
82 3011 30062393 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
|
||||
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|
||||
<0B>s<EFBFBD><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD>d<EFBFBD>;'7<1B>'><3E>xg<78>Ñ/9lO<08><><1E>J<EFBFBD>ܝ~<7E>p<EFBFBD>u<EFBFBD><75><EFBFBD>5<EFBFBD><35><EFBFBD><EFBFBD><EFBFBD>78<03>L2<4C><32>i_t*8<><38><EFBFBD>$+<2B>Ъ<>r"q<><71>'],U<>ǀD<C780>;§<><C2A7>:Ԁ<>KY<4B><59><EFBFBD>|<7C>8<02><>>"<15>*<2A><><EFBFBD><EFBFBD>Id FightEventIds[1] AddScore Name Icon TextIcon Des PreviewIcon PreviewText
|
||||
10101 97127 600 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
|
||||
10102 97105 500 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
10201 2230105 600 Don't Cross the Line I Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene34.png Units will receive massive DOT after leaving the light circle. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Don't Cross the Line I
|
||||
10202 97105 400 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
10203 97101 400 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
|
||||
10301 2230103 800 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
|
||||
10302 97113 700 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
|
||||
10303 97105 600 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
10401 97119 700 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
|
||||
10402 97125 600 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
|
||||
10403 97102 500 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
|
||||
10501 2230100 650 As One Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene30.png "Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)" Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png As One
|
||||
10502 97125 550 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
|
||||
10503 2230103 550 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
|
||||
10504 97120 450 Final Radiance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Radiance
|
||||
10601 2230105 800 Emergency Evasion I Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene37.png A Deconstructor appears on the battlefield and throws a dart at your team every 15s. Unit hit will be frozen for 2s and will lose 30% HP after being hit 3 times. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Emergency Evasion I
|
||||
10602 97104 700 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
10603 97101 700 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
|
||||
10604 97127 600 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
|
||||
10701 2230105 750 Emergency Evasion II Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene38.png Two Deconstructors appear on the battlefield and every 10s, a random Deconstructor will throw a dart at your team. Unit hit will be frozen for 3s and will lose 30% HP after being hit 3 times. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Emergency Evasion I
|
||||
10702 97104 650 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
10703 97101 650 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
|
||||
10704 97105 550 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
10801 2230104 900 Health Delivery Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene33.png Upon the death of an enemy, their max HP will be shared among the remaining enemies. Enemies take 30% more DMG each time the effect is triggered. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Health Delivery
|
||||
10802 2230100 800 As One Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene30.png "Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)" Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png As One
|
||||
10803 97112 800 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
|
||||
10804 97120 700 Final Radiance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Radiance
|
||||
10901 2230102 900 Quick Battle Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene32.png All units have 999% more ATK and will immediately resurrect upon death. Each resurrection will grant 10-second Invincibility, which will last 1s less every time the corresponding unit takes 1 attack. Interval: 1s. Max Resurrections: 3. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Quick Battle
|
||||
10902 97104 800 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
10903 2230106 800 Energy Conversion Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene40.png Dodge restores 50% faster, and movement speed reduces by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Energy Conversion
|
||||
10904 2230103 700 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
|
||||
11001 2230105 850 Don't Cross the Line II Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene35.png Units will receive massive DOT after leaving the light circle. Every 25s, 1 Polar Soldier will appear, ram your team, and disappear afterward. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Don't Cross the Line II
|
||||
11002 97125 750 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
|
||||
11003 97101 750 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
|
||||
11004 97127 650 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
|
||||
11101 97103 550 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Your team gains Super Armor but only the starter character will be deployed to battle. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
|
||||
11102 97104 450 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
11103 97101 450 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
|
||||
11104 97127 350 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
|
||||
11201 97112 850 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
|
||||
11202 97125 750 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
|
||||
11203 97107 750 Heal Infections Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene7.png Extra heal to enemies and team members will convert into 100% DMG Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Heal Infections
|
||||
11204 97105 650 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
11301 97126 1000 Frequency Block Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene24.png Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Frequency Block
|
||||
11302 2230104 900 Health Delivery Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene33.png Upon the death of an enemy, their max HP will be shared among the remaining enemies. Enemies take 30% more DMG each time the effect is triggered. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Health Delivery
|
||||
11303 2230100 900 As One Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene30.png "Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)" Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png As One
|
||||
11304 97113 800 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
|
||||
11401 2230101 800 Four Trials Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene31.png Only Signal Orb and Basic Attack DMG can kill the target. Upon death, the target will resurrect with full HP, become immune to the lethal DMG type [Red Orb, Yellow Orb, Blue Orb, Basic Attack], and take 30% more damage (stacks). Max Resurrections: 3. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Four Trials
|
||||
11402 97111 600 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
|
||||
11403 97110 600 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
|
||||
11404 97109 600 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
|
||||
11501 2230105 1000 Don't Cross the Line III Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene36.png Units will receive massive DOT after leaving the light circle. Every 15s, 2 Polar Soldiers will appear, ram your team, and disappear afterward. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Don't Cross the Line III
|
||||
11502 97122 900 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
|
||||
11503 97103 900 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Your team gains Super Armor but only the starter character will be deployed to battle. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
|
||||
11504 97127 900 Death Race Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
|
||||
11505 97118 700 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
|
||||
11601 97119 900 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
|
||||
11602 97109 800 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
|
||||
11603 97111 800 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
|
||||
11604 97105 800 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
11605 97120 700 Final Radiance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Radiance
|
||||
11701 97103 1300 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Your team gains Super Armor but only the starter character will be deployed to battle. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
|
||||
11702 97105 1200 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
11703 97125 1200 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
|
||||
11801 2230105 700 Emergency Evasion III Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene39.png Three Deconstructors appear on the battlefield and every 8s, 2 random Deconstructors will throw a dart at your team. Units hit will be frozen for 5s and will lose 30% HP after being hit 2 times. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Emergency Evasion III
|
||||
11802 97104 600 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
11803 97101 600 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
|
||||
11804 97125 600 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
|
||||
11805 97122 500 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
|
||||
11901 2230103 1200 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
|
||||
11902 2230100 1000 As One Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene30.png "Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)" Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png As One
|
||||
11903 97104 1000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
12001 2230101 2500 Four Trials Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene31.png Only Signal Orb and Basic Attack DMG can kill the target. Upon death, the target will resurrect with full HP, become immune to the lethal DMG type [Red Orb, Yellow Orb, Blue Orb, Basic Attack], and take 30% more damage (stacks). Max Resurrections: 3. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Four Trials
|
||||
12002 97104 2000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
12003 97105 2000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
100121 97119 500 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
|
||||
100122 97102 300 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
|
||||
100221 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
|
||||
100222 97105 300 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
100321 97107 500 Heal Infections Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene7.png Extra heal to enemies and team members will convert into 100% DMG Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Heal Infections
|
||||
100322 97112 500 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
|
||||
100323 97127 400 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
|
||||
100421 97124 1000 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
|
||||
100422 97101 300 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
|
||||
100423 97113 300 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
|
||||
100521 97120 500 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
|
||||
100522 97102 300 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
|
||||
100523 97116 300 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
|
||||
100621 97121 500 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Wheel of Fate
|
||||
100622 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
|
||||
100623 97122 300 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
|
||||
100721 97104 500 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
100722 97105 500 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
100723 97118 500 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
|
||||
100821 97124 1000 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
|
||||
100822 97126 500 Frequency Block Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene24.png Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Frequency Block
|
||||
100823 97127 300 Death Race Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
|
||||
100921 97116 500 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
|
||||
100922 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
|
||||
100923 97122 300 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
|
||||
101021 97117 1000 Last Stand Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene18.png All team members' Max HP is 1. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Last Stand
|
||||
101022 97122 500 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
|
||||
101023 97113 300 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
|
||||
101121 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
|
||||
101122 97126 500 Frequency Block Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene24.png Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Frequency Block
|
||||
101123 97104 400 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
101221 97124 1000 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
|
||||
101222 97108 400 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
|
||||
101223 97120 300 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
|
||||
101321 97122 500 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
|
||||
101322 97101 400 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
|
||||
101323 97118 300 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
|
||||
101421 97118 500 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
|
||||
101422 97104 300 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
101423 97119 300 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
|
||||
101521 97109 800 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
|
||||
101522 97110 800 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
|
||||
101523 97111 800 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
|
||||
101531 97109 600 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
|
||||
101532 97110 600 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
|
||||
101533 97111 600 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
|
||||
101621 97118 900 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
|
||||
101622 97112 600 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
|
||||
101623 97125 400 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
|
||||
101631 97118 800 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
|
||||
101632 97112 500 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
|
||||
101633 97125 300 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
|
||||
101721 97117 1000 Last Stand Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene18.png All team members' Max HP is 1. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Last Stand
|
||||
101722 97103 800 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Only starter character will be deployed to battle Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
|
||||
101723 97124 800 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
|
||||
101731 97117 1000 Last Stand Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene18.png All team members' Max HP is 1. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Last Stand
|
||||
101732 97103 800 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Only starter character will be deployed to battle Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
|
||||
101733 97124 800 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
|
||||
101821 97125 900 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
|
||||
101822 97127 600 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
|
||||
101823 97113 300 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
|
||||
101831 97125 900 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
|
||||
101832 97127 600 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
|
||||
101833 97113 300 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
|
||||
101921 97124 900 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
|
||||
101922 97104 600 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
101923 97120 300 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
|
||||
101931 97124 900 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
|
||||
101932 97104 600 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
101933 97120 300 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
|
||||
102021 97121 900 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Wheel of Fate
|
||||
102022 97113 600 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
|
||||
102023 97120 600 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
|
||||
102031 97121 900 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Wheel of Fate
|
||||
102032 97113 600 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
|
||||
102033 97120 600 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
|
||||
97101 97101 10000 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
|
||||
97102 97102 10000 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
|
||||
97103 97103 10000 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Only starter character will be deployed to battle Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
|
||||
97104 97104 10000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
97105 97105 10000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
97106 97106 10000 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
|
||||
97107 97107 10000 Heal Infections Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene7.png Extra heal to enemies and team members will convert into 100% DMG Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Heal Infections
|
||||
97108 97108 10000 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
|
||||
97109 97109 10000 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
|
||||
97110 97110 10000 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
|
||||
97111 97111 10000 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
|
||||
97112 97112 10000 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
|
||||
97113 97113 10000 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
|
||||
97115 97115 10000 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Wheel of Fate
|
||||
97116 97116 10000 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
|
||||
97117 97117 10000 Last Stand Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene18.png All team members' Max HP is 1. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Last Stand
|
||||
97118 97118 10000 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
|
||||
97119 97119 10000 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
|
||||
97120 97120 10000 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
|
||||
97121 97121 10000 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Wheel of Fate
|
||||
97122 97122 10000 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
|
||||
97123 97124 10000 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
|
||||
97124 97125 10000 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
|
||||
97125 97126 10000 Frequency Block Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene24.png Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Frequency Block
|
||||
97126 97127 10000 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
|
||||
100131 97103 1500 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Only starter character will be deployed to battle Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
|
||||
100132 97104 1000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
100133 97101 500 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
|
||||
100231 97104 1500 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
100232 97105 2000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
100233 97101 1000 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
|
||||
100324 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
|
||||
100325 97101 300 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
|
||||
100331 97115 2000 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Wheel of Fate
|
||||
100332 97113 1500 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
|
||||
100333 97105 1500 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
100334 97106 1000 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
|
||||
100424 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
|
||||
100425 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
|
||||
100431 97105 1000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
100432 97109 700 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
|
||||
100433 97110 700 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
|
||||
100434 97111 700 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
|
||||
100435 97108 700 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
|
||||
100436 97102 500 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
|
||||
100531 97115 800 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Wheel of Fate
|
||||
100532 97107 500 Heal Infections Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene7.png Extra heal to enemies and team members will convert into 100% DMG Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Heal Infections
|
||||
100533 97113 500 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
|
||||
100534 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
|
||||
100535 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
|
||||
100536 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
|
||||
100537 97108 300 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
|
||||
100538 97112 300 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
|
||||
100631 97105 1000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
100632 97116 700 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
|
||||
100633 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
|
||||
100634 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
|
||||
100635 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
|
||||
100636 97112 300 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
|
||||
100637 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
|
||||
100724 97102 300 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
|
||||
100731 97104 1000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
100732 97105 700 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
100733 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
|
||||
100734 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
|
||||
100735 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
|
||||
100736 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
|
||||
100737 97112 500 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
|
||||
100738 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
|
||||
100824 97108 300 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
|
||||
100825 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
|
||||
100831 97116 700 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
|
||||
100832 97104 700 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
100833 97105 700 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
100834 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
|
||||
100835 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
|
||||
100836 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
|
||||
100837 97101 300 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
|
||||
100838 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
|
||||
100924 97102 300 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
|
||||
100931 97113 1000 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
|
||||
100932 97115 700 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Wheel of Fate
|
||||
100933 97116 500 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
|
||||
100934 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
|
||||
100935 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
|
||||
100936 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
|
||||
100937 97112 500 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
|
||||
100938 97108 300 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
|
||||
101024 97112 300 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
|
||||
101031 97104 1000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
|
||||
101032 97115 1000 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Wheel of Fate
|
||||
101033 97105 1000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
|
||||
101034 97113 700 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
|
||||
101035 97116 700 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
|
||||
101036 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
|
||||
101037 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
|
||||
101038 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
|
||||
21
Resources/table/share/fuben/reform/ReformEnvGroup.tab.bytes
Normal file
21
Resources/table/share/fuben/reform/ReformEnvGroup.tab.bytes
Normal file
@@ -0,0 +1,21 @@
|
||||
Dotm<EFBFBD>ݔb:<3A><><EFBFBD>D9<><39>I<EFBFBD><49><EFBFBD>)<29><><EFBFBD><EFBFBD>B-<2D><>ȀR<C880>]<5D><><EFBFBD>@Ò
|
||||
>GB<><42>Z7<5A>X<EFBFBD>An<41><6E>43<14><><EFBFBD><EFBFBD>E6<1F><><06>R R,) <08><>R<EFBFBD><52>k4<6B><34>h<05><>w<EFBFBD><77>[b.<2E>yS:<0E><><EFBFBD>zP<7A><50>{8<><38><EFBFBD><EFBFBD>=,<2C><><EFBFBD>3<EFBFBD>Id SubId[1] SubId[2] SubId[3] SubId[4] SubId[5] SubId[6] SubId[7] SubId[8] SubId[9] SubId[10] SubId[11] SubId[12] SubId[13] SubId[14] SubId[15] SubId[16] SubId[17] SubId[18] SubId[19] SubId[20] SubId[21] SubId[22] SubId[23] SubId[24] SubId[25]
|
||||
101 10101 10102
|
||||
102 10201 10202 10203
|
||||
103 10301 10302 10303
|
||||
104 10401 10402 10403
|
||||
105 10501 10502 10503 10504
|
||||
106 10601 10602 10603 10604
|
||||
107 10701 10702 10703 10704
|
||||
108 10801 10802 10803 10804
|
||||
109 10901 10902 10903 10904
|
||||
110 11001 11002 11003 11004
|
||||
111 11101 11102 11103 11104
|
||||
112 11201 11202 11203 11204
|
||||
113 11301 11302 11303 11304
|
||||
114 11401 11402 11403 11404
|
||||
115 11501 11502 11503 11504 11505
|
||||
116 11601 11602 11603 11604 11605
|
||||
117 11701 11702 11703
|
||||
118 11801 11802 11803 11804 11805
|
||||
119 11901 11902 11903
|
||||
@@ -0,0 +1,22 @@
|
||||
4<EFBFBD><EFBFBD>O_<EFBFBD><EFBFBD>:<3A>WrL<72>"J.<2E>
|
||||
(u<><0C>̀<EFBFBD>oA<6F>Qi<>ܰ<EFBFBD><DCB0>a/-z-<1D>CC<43>P枖9<><0E>ev)̰/~<7E>pN<70>q<><71>u<EFBFBD><75>5GPp<50>=q<><18><>_]<5D><1B><><EFBFBD><02><>Z.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><0F>?e<1B><><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>%Id SubId[1] SubId[2] SubId[3] SubId[4] SubId[5] SubId[6]
|
||||
101 10101 10102 10103 10104
|
||||
102 10201 10202 10203 10204 10205
|
||||
103 10301 10302 10303 10304 10305
|
||||
104 10401 10402 10403 10404 10405
|
||||
105 10501 10502 10503 10504 10505
|
||||
106 10601 10602 10603 10604 10605
|
||||
107 10701 10702 10703 10704 10705
|
||||
108 10801 10802 10803 10804 10805
|
||||
109 10901 10902 10903 10904 10905
|
||||
110 11001 11002 11003 11004 11005
|
||||
111 11101 11102 11103 11104
|
||||
112 11201 11202 11203 11204
|
||||
113 11301 11302 11303 11304 11305
|
||||
114 11401 11402 11403 11404 11405
|
||||
115 11501 11502 11503 11504 11505
|
||||
116 11601 11602 11603 11604 11605
|
||||
117 11701 11702 11703 11704 11705
|
||||
118 11801 11802 11803 11804 11805
|
||||
119 11901 11902 11903 11904 11905
|
||||
120 12001 12002 12003 12004 12005 12006
|
||||
BIN
Resources/table/share/fuben/reform/ReformMemberSource.tab.bytes
Normal file
BIN
Resources/table/share/fuben/reform/ReformMemberSource.tab.bytes
Normal file
Binary file not shown.
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|
||||
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|
||||
10101 75011 10 150
|
||||
10102 75001 10 100
|
||||
10103 75021 10 100
|
||||
10104 75161 10 50
|
||||
10201 75051 10 150
|
||||
10202 75031 10 100
|
||||
10203 75171 10 100
|
||||
10204 75021 10 50
|
||||
10205 75081 10 50
|
||||
10301 75201 10 200
|
||||
10302 75241 10 200
|
||||
10303 75261 10 100
|
||||
10304 75091 10 100
|
||||
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|
||||
10401 75161 10 200
|
||||
10402 75101 10 150
|
||||
10403 75281 10 150
|
||||
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|
||||
10405 75251 10 50
|
||||
10501 75061 10 200
|
||||
10502 75131 10 150
|
||||
10503 75141 10 150
|
||||
10504 75221 10 100
|
||||
10505 75391 10 100
|
||||
10601 75172 10 250
|
||||
10602 75002 10 200
|
||||
10603 75152 10 200
|
||||
10604 75022 10 150
|
||||
10605 75232 10 150
|
||||
10701 75012 10 300
|
||||
10702 75082 10 200
|
||||
10703 75092 10 200
|
||||
10704 75212 10 100
|
||||
10705 75272 10 100
|
||||
10801 75202 10 350
|
||||
10802 75182 10 250
|
||||
10803 75112 10 250
|
||||
10804 75092 10 150
|
||||
10805 75292 10 150
|
||||
10901 75342 10 300
|
||||
10902 75352 10 250
|
||||
10903 75262 10 250
|
||||
10904 75282 10 150
|
||||
10905 75042 10 150
|
||||
11001 75052 10 300
|
||||
11002 75172 10 200
|
||||
11003 75062 10 200
|
||||
11004 75342 10 150
|
||||
11005 75372 10 150
|
||||
11101 75362 10 150
|
||||
11102 75302 10 150
|
||||
11103 75332 10 150
|
||||
11104 75382 10 150
|
||||
11201 75022 10 300
|
||||
11202 75092 10 250
|
||||
11203 75112 10 250
|
||||
11204 75342 10 200
|
||||
11301 75182 10 250
|
||||
11302 75372 10 200
|
||||
11303 75342 10 200
|
||||
11304 75292 10 150
|
||||
11305 75272 10 150
|
||||
11401 75002 10 150
|
||||
11402 75082 10 150
|
||||
11403 75032 10 150
|
||||
11404 75162 10 150
|
||||
11405 75352 10 100
|
||||
11501 75053 10 200
|
||||
11502 75063 10 150
|
||||
11503 75233 10 150
|
||||
11504 75093 10 100
|
||||
11505 75113 10 100
|
||||
11601 75163 10 200
|
||||
11602 75123 10 150
|
||||
11603 75223 10 150
|
||||
11604 75253 10 100
|
||||
11605 75353 10 100
|
||||
11701 75363 10 140
|
||||
11702 75303 10 140
|
||||
11703 75333 10 140
|
||||
11704 75383 10 140
|
||||
11705 75403 10 140
|
||||
11801 75043 10 190
|
||||
11802 75143 10 140
|
||||
11803 75373 10 140
|
||||
11804 75343 10 100
|
||||
11805 75103 10 100
|
||||
11901 75003 10 160
|
||||
11902 75373 10 140
|
||||
11903 75193 10 140
|
||||
11904 75253 10 130
|
||||
11905 75393 10 130
|
||||
12001 75253 10 200
|
||||
12002 75213 10 200
|
||||
12003 75183 10 200
|
||||
12004 75103 10 200
|
||||
12005 75133 10 200
|
||||
12006 75343 10 150
|
||||
BIN
Resources/table/share/fuben/reform/ReformStage.tab.bytes
Normal file
BIN
Resources/table/share/fuben/reform/ReformStage.tab.bytes
Normal file
Binary file not shown.
21
Resources/table/share/fuben/reform/ReformStageDiff.tab.bytes
Normal file
21
Resources/table/share/fuben/reform/ReformStageDiff.tab.bytes
Normal file
@@ -0,0 +1,21 @@
|
||||
:<12><02><14><><EFBFBD><EFBFBD><EFBFBD>y<EFBFBD>Ћ\<5C>$<24>]X<>j~H6^}g<><0C>4<>G<EFBFBD><47>-D<>&C<><43><EFBFBD>q=<3D><><EFBFBD>]<5D><><EFBFBD>ND<4E><44><EFBFBD>P<EFBFBD><50><EFBFBD><7F><EFBFBD>_u<><75><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><46><EFBFBD>9$<24><>I<EFBFBD><49>./<2F><12><>uXn)H#<23>ˤg<CBA4><<3C>6k@<40><>5b<35><62><EFBFBD>$Id Diff UnlockScore ReformEnemys[1] ReformEnemys[2] ExtraReformEnemys[1] ExtraReformEnemys[2] ReformEnv ReformEnvMaxCount ReformTimeEnv ReformBuff ReformBuffMaxCount ReformMember
|
||||
10010 0 0 10101 101 1 101
|
||||
10020 0 0 10201 10202 102 1 102
|
||||
10030 0 0 10301 10302 103 1 103
|
||||
10040 0 0 10401 10402 104 1 104
|
||||
10050 0 0 10501 10502 10503 105 2 105
|
||||
10060 0 0 10601 10602 106 2 106
|
||||
10070 0 0 10701 10702 107 2 107
|
||||
10080 0 0 10801 10802 10803 108 2 108
|
||||
10090 0 0 10901 10902 109 2 109
|
||||
10100 0 0 11001 11002 110 2 110
|
||||
10110 0 0 11101 11102 111 2 111
|
||||
10120 0 0 11201 11202 11203 112 2 112
|
||||
10130 0 0 11301 11302 113 2 113
|
||||
10140 0 0 11401 11402 114 2 114
|
||||
10150 0 0 11501 11502 115 3 15 115
|
||||
10160 0 0 11601 11602 11603 116 3 16 116
|
||||
10170 0 0 11701 11702 11703 117 2 17 117
|
||||
10180 0 0 11801 11802 118 3 18 118
|
||||
10190 0 0 11901 119 2 19 119
|
||||
10200 0 0 12001 12002 120 2 20 120
|
||||
@@ -0,0 +1,7 @@
|
||||
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|
||||
<EFBFBD>ޖ,8
|
||||
<EFBFBD>6>n<>%<18>'<27><><EFBFBD>ohId SubId[1] SubId[2] SubId[3]
|
||||
15 1501 1502 1503
|
||||
16 1601 1602 1603
|
||||
17 1701 1702 1703
|
||||
18 1801 1802 1803
|
||||
BIN
Resources/table/share/fuben/reform/ReformTimeEnvSource.tab.bytes
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BIN
Resources/table/share/fuben/reform/ReformTimeEnvSource.tab.bytes
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@@ -0,0 +1,6 @@
|
||||
G<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>z+<]Ώ<><CE8F><EFBFBD><1C>g,<2C><><EFBFBD>o<>VμӋ
|
||||
<EFBFBD><EFBFBD>O<EFBFBD><02><><EFBFBD><EFBFBD><EFBFBD>^<02><>o<EFBFBD><6F><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD>R<EFBFBD>.<2E><><EFBFBD>q<EFBFBD><71><EFBFBD>N<EFBFBD>Ħ<05><><EFBFBD><EFBFBD>7<EFBFBD>C<01>$<24><><EFBFBD>5<EFBFBD><35><EFBFBD><EFBFBD><16><>%#dShr<>"<22><>><3E>W~#<19>v#<23><>Z/<2F>d<EFBFBD><64>RAmE<17>Id TimeId Name TitlePath Prefab EffectPath Bg OrderId Type BuffId StageId[1] StageId[2] StageId[3] StageId[4] StageId[5]
|
||||
120001 11504 Sea Region 1 Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg01.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeBg11.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua1.png NR 1 30090746 30090751
|
||||
120002 11505 Sea Region 2 Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg02.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeSmoke02.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua2.png NR 1 30090747 30090752
|
||||
120003 11506 Sea Region 3 Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg03.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeBg11.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua3.png NR 1 30090748 30090753
|
||||
120004 11507 Sea Region 4 Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg04.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeSmoke01.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua4.png NR 1 30090749 30090754
|
||||
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240
Resources/table/share/fuben/stronghold/StrongholdBuff.tab.bytes
Normal file
240
Resources/table/share/fuben/stronghold/StrongholdBuff.tab.bytes
Normal file
@@ -0,0 +1,240 @@
|
||||
<EFBFBD>m8P<EFBFBD><EFBFBD>d<EFBFBD>0<EFBFBD>D<EFBFBD><EFBFBD>N<>D<EFBFBD>ϸf<CFB8>y<EFBFBD>0bh<62><68>C<1C><><05><1B><><EFBFBD><1F>P<EFBFBD><07>R<b<><62>$<24>h<EFBFBD>L<EFBFBD><4C>T<EFBFBD>B<EFBFBD><42><EFBFBD>ogY<67><59><10>^//<2F>"َ+}<7D><><EFBFBD>и<><D0B8>[<5B>~<7E>z-<2D><14><>1*<2A><><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD><4A>cX{(<28><><0C><>f<EFBFBD><66><EFBFBD><EFBFBD><EFBFBD>g%<25>Id Icon Name Desc Condition[1] Condition[2] FightEventId[1] FightEventId[2] FightEventId[3] FightEventId[4]
|
||||
1 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Find Weakness α Attacker Omniframes mark the targets when they attack,/n increasing DMG dealt to them by Support Omniframes. 200001
|
||||
2 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Find Weakness β Attacker Omniframes mark the targets when they attack,/n increasing DMG dealt to them by Tank Omniframes. 200002
|
||||
3 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Lingering Signal After a non-Attacker Omniframe pings Signal Orbs,\nthe next Omniframe entering battle will deal increased DMG. 200003
|
||||
4 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png High Morale After a non-Attacker Omniframe deals DMG,\nthe next Omniframe entering battle will deal increased DMG. 200004
|
||||
5 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 5 Each time an enemy is attacked, it loses 2% Extra DMG Reduction. This effect has a cooldown of 1s before being triggered again.\nStacks up to 100%. 200005
|
||||
6 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 6 The cooldown of Orb recovery from Basic Attacks is doubled. 200006
|
||||
7 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 7 In Special Dispatch Zone, Basic Attacks recover Orbs at a slower rate.\nAfter dealing DMG, the next Omniframe that enters battle will gain Signal Orbs. 200007 200006
|
||||
8 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 8 Basic Attacks recover Orbs at a slower rate.\nWhen healed, team members can gain Signal Orbs. 200008 200006
|
||||
9 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 9 In Special Dispatch Zone, the cooldown of QTE is reduced.\nQTE also recovers additional Orbs for the current character in battle. 200009
|
||||
10 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 10 In Special Dispatch Zone, Basic Attacks recover Orbs at a slower rate.\nBasic Attacks deal extra DMG 1 time when they hit. 200010 200006
|
||||
11 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 11 In Special Dispatch Zone, the cooldown of QTE is extended.\nWhile the cooldown of switching between members is reduced. 200011 200012
|
||||
12 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 12 QTE cooldown increases by 6s. 200012
|
||||
13 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 13 In Special Dispatch Zone, Basic Attacks recover Orbs at a slower rate.\nWhen gaining a shield, team members can gain Signal Orbs. 200013 200006
|
||||
14 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 14 In Special Dispatch Zone, after the current character uses a CUB skill\nHe or she will deal increased DMG over the next 5s. 200014 200042
|
||||
15 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 15 Signature Move consumes all available energy\nAnd deals increased damage based on the energy consumed. 200015
|
||||
16 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 16 Gain 9 bonus Signal Orbs each time when a new character is switched into battle. 200016
|
||||
17 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 17 Character's shield capacity and healing effect increase by 100%. 200017 200018
|
||||
18 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 18 Character's shield capacity and healing effect increase by 100%. 200018 200017
|
||||
19 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 19 The energy cost of Signature Move is reduced by 50%. 200019
|
||||
20 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 20 After character switch, the character that is switched into battle gains 10% Extra DMG Bonus.\nThis effect lasts permanently and stacks up to 150%. 200020
|
||||
21 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32031.png Berserk 1 The enemy's attacking desire increases by 33%. When dealing DMG, there is a 20% chance to deal 33% Extra DMG. 32031
|
||||
22 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32032.png Berserk 2 The enemy's attacking desire increases by 66%. When dealing DMG, there is a 40% chance to deal 33% Extra DMG. 32032
|
||||
23 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32033.png Berserk 3 The enemy's attacking desire increases by 100%. When dealing DMG, there is a 60% chance to deal 33% Extra DMG. 32033
|
||||
24 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png Assault 1 Enemies gain 10% more Attack. 11011
|
||||
25 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.png Assault 2 Enemies gain 20% more Attack. 94014 11012
|
||||
26 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11013.png Assault 3 Enemies gain 30% more Attack. 11013
|
||||
27 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33152.png Lightning Mine Enemy attacks plant a bomb on their target that detonates after some time, dealing Physical DMG equal to 15% of their ATK. 94019 32151
|
||||
28 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32071.png Radiation 1 The enemy will deal Physical DMG equal to 1% of its ATK to nearby targets per second. 32071
|
||||
29 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32072.png Radiation 2 The enemy will deal Physical DMG equal to 2% of its ATK to nearby targets per second. 94016 32072
|
||||
30 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32073.png Radiation 3 The enemy will deal Physical DMG equal to 3% of its ATK to nearby targets per second. 32073
|
||||
31 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Lightning Shield Every time the enemy gets hit, there is a 10% chance to call down a lightning strike upon the attacker (5s cooldown), dealing Lightning DMG equal to 20% of its ATK. 94022 32131
|
||||
32 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.png Shield 1 Every 8s, enemies will gain a shield equal to 15% of maximum HP for 3s. 32021
|
||||
33 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.png Shield 2 Every 8s, enemies will gain a shield equal to 25% of max HP for 3s. 94018 32022
|
||||
34 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png Shield 3 Every 8s, enemies will gain a shield equal to 35% of max HP for 3s. 94021 32023
|
||||
35 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32061.png Barrier 1 Enemies have shields that absorb up to 15% of max HP before shattering. 32061
|
||||
36 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32062.png Barrier 2 Enemies have shields that absorb up to 25% of max HP before shattering. 94015 32062
|
||||
37 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32063.png Barrier 3 Enemies have shields that absorb up to 35% of max HP before shattering. 32063
|
||||
38 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32081.png Closed Loop 1 The enemy's Extra DMG Reduction increases by 30% when taking DMG from more than 4m away. 32081
|
||||
39 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32082.png Closed Loop 2 The enemy's Extra DMG Reduction increases by 45% when taking DMG from more than 4m away. 32082
|
||||
40 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32083.png Closed Loop 3 The enemy's Extra DMG Reduction increases by 60% when taking DMG from more than 4m away. 32083
|
||||
41 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png Dynamic Calibration 1 Th enemy recovers 1% of max HP per second. This effect is reduced from 1% to 0.4% for 2s after taking DMG. 200062 200043
|
||||
42 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21132.png Dynamic Calibration 2 Th enemy recovers 2% of max HP per second. This effect is reduced from 2% to 0.8% within 2s after taking DMG. 94024 200063 200043
|
||||
43 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21133.png Dynamic Calibration 3 Th enemy recovers 3% of max HP per second. This effect is reduced from 3% to 1.2% within 2s after taking DMG. 94024 200064 200043
|
||||
44 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33031.png Black Hole 1 The enemy will pull the player in every 16s. 33031
|
||||
45 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33032.png Black Hole 2 The enemy will pull the player in every 12s. 94020 33032
|
||||
46 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33033.png Black Hole 3 The enemy will pull the player in every 8s. 33033
|
||||
47 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.png Flash 1 The enemy will teleport toward the target every 10s. 94017 33001
|
||||
48 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33002.png Flash 2 The enemy will teleport toward the target every 10s. 33002
|
||||
49 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33003.png Flash 3 The enemy will teleport toward the target every 10s. 33003
|
||||
50 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33091.png Freeze Each attack has a 30% chance to deal an additional 10% Ice DMG and freeze the target for 1s. 33061
|
||||
51 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32001.png Immovable Enemies will not be stunned. 32001
|
||||
52 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Penetration Each time the enemy hits the player, player loses 3% DEF for 10s, stacking up to 10 times. 94023 32121
|
||||
53 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon31072.png Agile The enemy's Movement Speed is increased. 94012 110010
|
||||
54 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.png Blessing Extra DMG Bonus of other enemies around the enemy increases by 20%. 94013 32091
|
||||
55 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32042.png Bomb The enemy will explode and deal Physical DMG equal to 45% of its ATK to nearby units before it dies. 32041
|
||||
56 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon31072.png Agile The enemy's Movement Speed is increased. 110010
|
||||
57 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.png Blessing Extra DMG Bonus of other enemies around the enemy increases by 20%. 32091
|
||||
58 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.png Assault 2 ATK of enemies in Simulated Battle increases by 20%. 11012
|
||||
59 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32062.png Barrier 2 Enemies have shields that absorb up to 25% of max HP before shattering. 32062
|
||||
60 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32072.png Radiation 2 The enemy will deal Physical DMG equal to 2% of its ATK to nearby targets per second. 32072
|
||||
61 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.png Flash 1 The enemy will teleport toward the target every 10s. 33001
|
||||
62 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.png Shield 2 Every 8s, enemies will gain a shield equal to 25% of max HP for 3s. 32022
|
||||
63 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.png Lightning Mine Enemy attacks plant a bomb on their target that detonates after some time, dealing Physical DMG equal to 45% of their ATK. 32151
|
||||
64 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33032.png Black Hole 2 The enemy will pull the player in every 12s. 33032
|
||||
65 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png Shield 3 Every 8s, enemies will gain a shield equal to 35% of max HP for 3s. 32023
|
||||
66 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Lightning Shield Every time the enemy gets hit, there is a 10% chance to call down a lightning strike upon the attacker (5s cooldown), dealing Lightning DMG equal to 20% of its ATK. 32131
|
||||
67 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Penetration Each time the enemy hits the player, player loses 3% DEF for 10s, stacking up to 10 times. 32121
|
||||
68 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32013.png Recovery 3 The enemy will recover 3% of max HP per second. 32013
|
||||
69 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon001.png Add-on 1 Attack Add-on 200021
|
||||
70 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png Add-on 2 HP Add-on 200022
|
||||
71 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Coordinated Battle All team members enter the battle. You may choose to control any character at any time. 200023
|
||||
72 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Lone Wolf Tactic Cooldown of switching between members in Special Dispatch Zone is extended.\nTeam members become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle. 95014 95015 95016
|
||||
73 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33101.png Deterioration 1 Damage dealt also reduces target's healing received by 50% for 3s. 33101
|
||||
74 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33102.png Deterioration 2 Damage dealt also reduces target's healing received by 60% for 4s. 33102
|
||||
75 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33103.png Deterioration 3 Damage dealt also reduces target's healing received by 70% for 5s. 33103
|
||||
76 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Physical DMG Boost I Increases Physical DMG by 10%, 200024
|
||||
77 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Fire DMG Boost I Increases Fire DMG by 10%, 200025
|
||||
78 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Ice DMG Boost I Increases Ice DMG by 10%, 200026
|
||||
79 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Lightning DMG Boost I Lightning DMG increases by 10%, 200027
|
||||
80 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Dark DMG Boost I Increases Dark DMG by 10%, 200028
|
||||
81 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Physical DMG Boost II Increases Physical DMG by 20%, 200029
|
||||
82 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Fire DMG Boost II Increases Fire DMG by 20%, 200030
|
||||
83 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Ice DMG Boost II Increases Ice DMG by 20%, 200031
|
||||
84 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Lightning DMG Boost II Lightning DMG increases by 20% 200032
|
||||
85 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Dark DMG Boost II Increases Dark DMG by 20%, 200033
|
||||
86 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Physical DMG Boost III Increases Physical DMG by 30%, 200034
|
||||
87 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Fire DMG Boost III Increases Fire DMG by 30%, 200035
|
||||
88 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Ice DMG Boost III Increases Ice DMG by 30%, 200036
|
||||
89 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Lightning DMG Boost III Lightning DMG increases by 30%, 200037
|
||||
90 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Dark DMG Boost III Increases Dark DMG by 30%, 200038
|
||||
91 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png CUB Boost II Gain 3 bonus Signal Orbs every 10s when a CUB is present. 200039
|
||||
92 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Frontline 1 Physical 1 Physical DMG increases by 10%. Cooldown of switching between members is extended.\nMembers become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle. 200024 95014 95015 95016
|
||||
93 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Frontline 1 Physical 2 Physical DMG increases by 20%. Cooldown of switching between members is extended.\nMembers become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle. 200029 95014 95015 95016
|
||||
94 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 1 Physical 2 Physical DMG increases by 20% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit. 200029 200010 200006
|
||||
95 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 2 Physical 2 Physical DMG increases by 20%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed. 200029 200015
|
||||
96 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 1 Physical 2 Physical DMG increases by 20%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Support Omniframes. 200029 200001
|
||||
97 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 1 Physical 3 Physical DMG increases by 30%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Support Omniframes. 200034 200001
|
||||
98 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 1 Physical 3 Physical DMG increases by 30% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit. 200034 200010 200006
|
||||
99 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 2 Physical 3 Physical DMG increases by 30%.\nThe cooldown of QTE is extended, while the cooldown of switching between members is reduced. 200034 200011 200012
|
||||
100 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Tank 1 Physical 3 Physical DMG increases by 30% but Orbs are recovered at a slower rate.\nWhen gaining a shield, team members can gain Signal Orbs. 200034 200013 200006
|
||||
101 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png CUB 1 Physical 3 Physical DMG increases by 30%.\nUsing a CUB skill will increase the damage dealt by the current character. 200034 200014 200042
|
||||
102 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png QTE 1 Physical 3 Physical DMG increases by 30%. The cooldown of QTE is reduced.\nQTE also recover additional Orbs for the current character in battle. 200034 200009
|
||||
103 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 3 Physical 3 Physical DMG increases by 30%.\nAfter a non-Attacker Omniframe pings Signal Orbs, the next member entering battle will deal increased DMG. 200034 200003
|
||||
104 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 2 Physical 2 Physical DMG increases by 20%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Tank Omniframes. 200029 200002
|
||||
105 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 2 Physical 3 Physical DMG increases by 30%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Tank Omniframes. 200034 200002
|
||||
106 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 2 Physical 3 Physical DMG increases by 30%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed. 200034 200015
|
||||
107 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support 1 Physical 3 Physical DMG increases by 30%but Orbs are recovered at a slower rate.\nWhen healed, team members can gain Signal Orbs. 200034 200008 200006
|
||||
108 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png CUB 2 Physical 3 Physical DMG increases by 30%.\nGain 3 Signal Orbs every 10s when a CUB is present. 200034 200039
|
||||
109 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 4 Physical 3 Physical DMG increases by 30%.\nAfter a non-Attacker Omniframe deals DMG, the next member entering battle will deal increased DMG. 200034 200004
|
||||
110 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Frontline 1 Fire 2 Fire DMG increases by 20%. Cooldown of switching between members is extended.\nMembers become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle. 200030 95014 95015 95016
|
||||
111 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 1 Fire 2 Fire DMG increases by 20% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit. 200030 200010 200006
|
||||
112 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 2 Fire 2 Fire DMG increases by 20%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed. 200030 200015
|
||||
113 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 1 Fire 2 Fire DMG increases by 20%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Support Omniframes. 200030 200001
|
||||
114 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 1 Fire 3 Fire DMG increases by 30%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Support Omniframes. 200035 200001
|
||||
115 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 2 Fire 3 Fire DMG increases by 30%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed. 200035 200015
|
||||
116 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 2 Fire 3 Fire DMG increases by 30%.\nThe cooldown of QTE is extended, while the cooldown of switching between members is reduced. 200035 200011 200012
|
||||
117 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Tank 1 Fire 3 Fire DMG increases by 30% but Orbs are recovered at a slower rate.\nWhen gaining a shield, team members can gain Signal Orbs. 200035 200013 200006
|
||||
118 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png CUB 1 Fire 3 Fire DMG increases by 30%.\nUsing a CUB skill will increase the damage dealt by the current character. 200035 200014 200042
|
||||
119 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png QTE 1 Fire 3 Fire DMG increases by 30%. The cooldown of QTE is reduced.\nQTE also recover additional Orbs for the current character in battle. 200035 200009
|
||||
120 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 3 Fire 3 Fire DMG increases by 30%.\nAfter a non-Attacker Omniframe pings Signal Orbs, the next member entering battle will deal increased DMG. 200035 200003
|
||||
121 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Frontline 1 Ice 2 Ice DMG increases by 20%. Cooldown of switching between members is extended.\nMembers become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle. 200031 95014 95015 95016
|
||||
122 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 1 Ice 2 Ice DMG increases by 20% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit. 200031 200010 200006
|
||||
123 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 2 Ice 2 Ice DMG increases by 20%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed. 200031 200015
|
||||
124 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 1 Ice 2 Ice DMG increases by 20%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Support Omniframes. 200031 200001
|
||||
125 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 1 Ice 3 Ice DMG increases by 30%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Support Omniframes. 200036 200001
|
||||
126 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 1 Ice 3 Ice DMG increases by 30% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit. 200036 200010 200006
|
||||
127 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 2 Ice 3 Ice DMG increases by 30%.\nThe cooldown of QTE is extended, while the cooldown of switching between members is reduced. 200036 200011 200012
|
||||
128 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support 1 Ice 3 Ice DMG increases by 30% but Orbs are recovered at a slower rate.\nWhen healed, team members can gain Signal Orbs. 200036 200008 200006
|
||||
129 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png CUB 1 Ice 3 Ice DMG increases by 30%.\nUsing a CUB skill will increase the damage dealt by the current character. 200036 200014 200042
|
||||
130 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png QTE 1 Ice 3 Ice DMG increases by 30%. The cooldown of QTE is reduced.\nQTE also recover additional Orbs for the current character in battle. 200036 200009
|
||||
131 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 3 Ice 3 Ice DMG increases by 30%.\nAfter a non-Attacker Omniframe pings Signal Orbs, the next member entering battle will deal increased DMG. 200036 200003
|
||||
132 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Frontline 1 Lightning 2 Lightning DMG increases by 20%. Cooldown of switching between members is extended.\nMembers become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle. 200032 95014 95015 95016
|
||||
133 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 1 Lightning 2 Lightning DMG increases by 20% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit. 200032 200010 200006
|
||||
134 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 2 Lightning 2 Lightning DMG increases by 20%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed. 200032 200015
|
||||
135 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 2 Lightning 2 Lightning DMG increases by 20%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Tank Omniframes. 200032 200002
|
||||
136 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 2 Lightning 3 Lightning DMG increases by 30%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Tank Omniframes. 200037 200002
|
||||
137 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 2 Lightning 3 Lightning DMG increases by 30%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed. 200037 200015
|
||||
138 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 2 Lightning 3 Lightning DMG increases by 30%.\nThe cooldown of QTE is extended, while the cooldown of switching between members is reduced. 200037 200011 200012
|
||||
139 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Tank 1 Lightning 3 Lightning DMG increases by 30% but Orbs are recovered at a slower rate.\nWhen gaining a shield, team members can gain Signal Orbs. 200037 200013 200006
|
||||
140 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png CUB 2 Lightning 3 Lightning DMG increases by 30%.\nGain 3 Signal Orbs every 10s when a CUB is present. 200037 200039
|
||||
141 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png QTE 1 Lightning 3 Lightning DMG increases by 30%. The cooldown of QTE is reduced.\nQTE also recover additional Orbs for the current character in battle. 200037 200009
|
||||
142 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 4 Lightning 3 Lightning DMG increases by 30%.\nAfter a non-Attacker Omniframe deals DMG, the next member entering battle will deal increased DMG. 200037 200004
|
||||
143 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Frontline 1 Dark 2 Dark DMG increases by 20%. Cooldown of switching between members is extended.\nMembers become enhanced as they stay in the battle longer. This effect is reset each time a new player is switched into battle. 200033 95014 95015 95016
|
||||
144 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 1 Dark 2 Dark DMG increases by 20% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit. 200033 200010 200006
|
||||
145 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 2 Dark 2 Dark DMG increases by 20%.\nSignature Move consumes all available energy and deals increased damage based on the energy consumed. 200033 200015
|
||||
146 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 2 Dark 2 Dark DMG increases by 20%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Tank Omniframes. 200033 200002
|
||||
147 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 2 Dark 3 Dark DMG increases by 30%.\nAttacker Omniframes mark the targets when they attack, increasing the DMG dealt to them by Tank Omniframes. 200038 200002
|
||||
148 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Special 1 Dark 3 Dark DMG increases by 30% but Orbs are recovered at a slower rate.\nBasic Attacks deal Extra DMG once when they hit. 200038 200010 200006
|
||||
149 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 2 Dark 3 Dark DMG increases by 30%.\nThe cooldown of QTE is extended, while the cooldown of switching between members is reduced. 200038 200011 200012
|
||||
150 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support 1 Dark 3 Dark DMG increases by 30% but Orbs are recovered at a slower rate.\nWhen healed, team members can gain Signal Orbs. 200038 200008 200006
|
||||
151 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png CUB 2 Dark 3 Dark DMG increases by 30%.\nGain 3 Signal Orbs every 10s when a CUB is present. 200038 200039
|
||||
152 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png QTE 1 Dark 3 Dark DMG increases by 30%. The cooldown of QTE is reduced.\nQTE also recover additional Orbs for the current character in battle. 200038 200009
|
||||
153 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 4 Dark 3 Dark DMG increases by 30%.\nAfter a non-Attacker Omniframe deals DMG, the next member entering battle will deal increased DMG. 200038 200004
|
||||
154 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Affix Name 7 After reaching a combo number that is a multiplier of 50, launch laser to hit all enemy targets\ndealing 100,000 True Damage 200040 200041
|
||||
155 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png Logistic Support Increases the limit time of Deep Hive by 30s after clearing this stage. 94020 200044
|
||||
156 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png Abnormal Units The 2nd enemy of the 1st wave is enhanced, and its death increases the ATK and HP of all enemies by 50%. 94019 200045
|
||||
157 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png Severely Corrupted The 1st enemy of the 1st Wave is enhanced, gaining Commander and Blessing Bonus, and increases HP limit by 50%. 94021 200046
|
||||
158 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png Sacrifice After 20s of combat, a special Missionary will be summoned. It will gradually approach the enemy unit and deduct its own Health to restore it and it will be summoned every 30s (There's only one Missionary on the field) 94022 200047 200057
|
||||
159 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png Stress Reaction After a character deals DMG to the enemy, 1 Baneling is generated nearby, 8s Cooldown. 94024 200048
|
||||
160 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Light Punishment 1 beam of Main Laser is generated on the field which tracks your units, and is enhanced every 30s. Enter Overload state 180s later, the enhancement interval reduces to 5s. 200049
|
||||
161 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22050.png Light Sensitivity After clearing this stage, the Deep Hive's Main Laser Overload time delays for 30s. 94020 200050
|
||||
162 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png High-Energy Rig Main Laser increases DMG by 30%. 94019 200051
|
||||
163 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png Fire Net 2 beams of Secondary Lasers are generated on the field. They move closer to your units every 1s and has a fixed speed and DMG. 94021 200052
|
||||
164 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.png Singularity 26s after the start of the Battle, the field unit unleashes one Dark Explosion, shortening the next unleash interval by 2s, increasing DMG by 10%. 200053
|
||||
165 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png Catalytic Unit After clearing this stage, the time for the first Dark Explosion unleashed from the Deep Hive's field unit delays to 28s. 94023 200054
|
||||
166 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png Hysteria Adds 10% of Extra DMG Bonus to all enemy units in field after each Dark Explosion (excluding itself). 94022 200055
|
||||
167 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33031.png Energy Gathering Unleashes Black Hole which draws in our units before each Dark Explosion. 94024 200056
|
||||
168 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.png Fire 2 Attacks deal an additional 15% Fire DMG and have a 15% chance to inflict Burn, dealing 15% Fire DMG per second for 3s. 110245
|
||||
169 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png Logistic Support Increases the limit time of Deep Hive by 30s after clearing this stage. 94023 200059
|
||||
170 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png Add-on 3 Time Add-on 200061
|
||||
171 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Ping After a 3-Ping, 1 Signal Orb of the same color\nwill drop upon a 3-Ping. 3s cooldown 200065
|
||||
172 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 6 Non-Attacker 3-Pings can store signal orb,\nand then return to the Attacker entered 200066
|
||||
173 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 3 After the member fights at the frontline for a certain time,\na spinning light orb will generate upon substitution 200067
|
||||
174 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 4 During substitution, the backstage characters can also obtain 3 orbs,\nwhile the QTE CD increases 200068
|
||||
175 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png QTE2 Substitution can reset all QTE CD 200069
|
||||
176 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 3 Physical 3 Physical DMG increases by 30%, and after the member fights at the frontline for a certain time,\na spinning light orb will generate upon substitution 200034 200067
|
||||
177 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png QTE 2 Physical 3 Physical DMG increases by 30%\nSubstitution can reset all QTE CD 200034 200069
|
||||
178 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 5 Physical 3 Physical DMG increases by 30%, non-Attacker 3-Pings\ncan store signal orb, and then return to the Attacker entered 200034 200066
|
||||
179 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 3 Fire 3 Fire DMG increases by 30%, and after the member fights at the frontline for a certain time,\na spinning light orb will generate upon substitution 200035 200067
|
||||
180 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png QTE 2 Fire 3 Fire DMG increases by 30%\nSubstitution can reset all QTE CD 200035 200069
|
||||
181 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 5 Fire 3 Fire DMG increases by 30%, non-Attacker 3-Pings\ncan store signal orb, and then return to the Attacker entered 200035 200066
|
||||
182 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 3 Ice 3 Ice DMG increases by 30%, and after the member fights at the frontline for a certain time,\na spinning light orb will generate upon substitution 200036 200067
|
||||
183 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png QTE 2 Ice 3 Ice DMG increases by 30%\nSubstitution can reset all QTE CD 200036 200069
|
||||
184 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 5 Ice 3 Ice DMG increases by 30%, non-Attacker 3-Pings\ncan store signal orb, and then return to the Attacker entered 200036 200066
|
||||
185 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 3 Lightning 3 Lightning DMG increases by 30%, and after the member fights at the frontline for a certain time,\na spinning light orb will generate upon substitution 200037 200067
|
||||
186 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png QTE 2 Lightning 3 Lightning DMG increases by 30%\nSubstitution can reset all QTE CD 200037 200069
|
||||
187 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 5 Lightning 3 Lightning DMG increases by 30%, non-Attacker 3-Pings\ncan store signal orb, and then return to the Attacker entered 200037 200066
|
||||
188 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 3 Dark 3 Dark DMG increases by 30%, and after the member fights at the frontline for a certain time,\na spinning light orb will generate upon substitution 200038 200067
|
||||
189 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png QTE 2 Dark 3 Dark DMG increases by 30%\nSubstitution can reset all QTE CD 200038 200069
|
||||
190 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Support/Tank 5 Dark 3 Dark DMG increases by 30%, non-Attacker 3-Pings\ncan store signal orb, and then return to the Attacker entered 200038 200066
|
||||
191 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Ping 1 Physical 3 Physical DMG increases by 30%\n1 signal orb of the same color will drop upon a 3-Ping 200034 200065
|
||||
192 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 4 Physical 3 Physical DMG increases by 30%, and during substitution, the backstage characters\ncan also obtain 3 orbs, while the QTE CD increases 200034 200068
|
||||
193 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Ping 1 Fire 3 Fire DMG increases by 30%\n1 signal orb of the same color will drop upon a 3-Ping 200035 200065
|
||||
194 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 4 Fire 3 Fire DMG increases by 30%, and during substitution, the backstage characters\ncan also obtain 3 orbs, while the QTE CD increases 200035 200068
|
||||
195 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Ping 1 Ice 3 Ice DMG increases by 30%\n1 signal orb of the same color will drop upon a 3-Ping 200036 200065
|
||||
196 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 4 Ice 3 Ice DMG increases by 30%, and during substitution, the backstage characters\ncan also obtain 3 orbs, while the QTE CD increases 200036 200068
|
||||
197 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Ping 1 Lightning 3 Lightning DMG increases by 30%\n1 signal orb of the same color will drop upon a 3-Ping 200037 200065
|
||||
198 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 4 Lightning 3 Lightning DMG increases by 30%, and during substitution, the backstage characters\ncan also obtain 3 orbs, while the QTE CD increases 200037 200068
|
||||
199 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Ping 1 Dark 3 Dark DMG increases by 30%\n1 signal orb of the same color will drop upon a 3-Ping 200038 200065
|
||||
200 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Switch 4 Dark 3 Dark DMG increases by 30%, and during substitution, the backstage characters\ncan also obtain 3 orbs, while the QTE CD increases 200038 200068
|
||||
201 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Pure Site Damage by Uniframes reduces more Finisher Gauge value.
|
||||
202 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.png Assault 2 Enemy's Extra DMG Bonus increases by 45%. 200114
|
||||
203 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32032.png Berserk 2 The enemy's attacking desire increases by 66%. When dealing DMG, there is a 40% chance to deal 33% Extra DMG. 200115
|
||||
204 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13041.png Emergency Device When the enemy's HP falls to 10%, activate a first-aid system that recover 20% of their HP in 5s. 10s cooldown. 94037 200102
|
||||
205 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png Burn The enemy's damage also causes allies to Burn, losing HP every second over 5s. 94038 200103
|
||||
206 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33102.png Deterioration 2 Damage dealt also reduces target's healing received by 60% for 4s. 200116
|
||||
207 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Penetration 2 Each time the enemy hits the player, player loses 4% DEF for 10s, stacking up to 10 times. 200117
|
||||
208 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11001.png Inner Force The max HP of enemies increases by 10%. 94039 200104
|
||||
209 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32041.png Revenge Upon death, the enemies will lay a mine where they stand that explodes after a short delay, dealing damage. 94040 200105
|
||||
210 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png Destructive Beam 30s after the start of battle, 1 laser device will appear to launch laser at ally units every 20s. After each shot, the laser has its interval reduced by 2s and deals 10% more damage. 200106
|
||||
211 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png Enhanced Charging Base The warning time of laser device decreases by 33%. 94041 200107
|
||||
212 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png Cross Fire One additional laser device will appear in battle. 94043 200108
|
||||
213 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22050.png Signal Dark Field After clearing this stage, the laser device in Deep Hive will appear 30s later. 94042 200109
|
||||
214 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png Hive 30s after the start of battle, 2 Jitterbombs will appear. The interval is reduced by 2s each time and 1 more Jitterbomb will appear (up to 4). 200110
|
||||
215 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21053.png Pheromone Jitterbomb now moves and explodes 100% faster. 94044 200111
|
||||
216 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.png Singularity Mark Jitterbomb initiates a Dark Burst when not dying from self-destruction. 94046 200112
|
||||
217 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png Logistic Support Increases the limit time of Deep Hive by 30s after clearing this stage. 94045 200044
|
||||
218 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png Electromagnetization Enemies inflict Lightning DMG equal to 20% ATK upon dealing damage 200118
|
||||
219 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png Super Lightning Field Generate multiple rounds of vertical and diagonal lightnings around the target every 8s 94047 200119
|
||||
220 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.png Dominator Enemies are immune to Matrix effects. 94048 200120
|
||||
221 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Energy Loss Upon receiving Lightning DMG, the character loses 20 Dodge and 20 Energy within 4s. 94049 200121
|
||||
222 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32063.png Iron Shield Enemies have a shield equal to 10% max HP upon deployment. The shield will not be refreshed. 94050 200122
|
||||
223 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Ruler There will be two more Primes on the field to assist the enemies in battle. 200123
|
||||
224 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerSupportIcon1.png War Drum α The assistant Primes provide the enemies with 2 buffs when on the field: Assult 3 and DMG Immunity 3 94047 200124
|
||||
225 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.png Undying The assistant Primes will revive 20s after death 94048 200125
|
||||
226 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png Wound Healing The assistant Primes restore 1% of max HP per second 94049 200126
|
||||
227 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Overwhelming Power The assistant Primes gain a 10% Extra DMG Bonus 94050 200127
|
||||
228 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Ascendant Watcher Alpha will watch over the field. She will fire 1 swordwave 33s after the battle starts. Meanwhile, she will reduce the firing interval by 3s and increase swordwave damage by 10%. Swordwaves +1 every 3 rounds. 200128
|
||||
229 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21042.png Blade Edge Base swordwave damage increases by 20% 94047 200129
|
||||
230 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png Blade Wave Swordwaves +1 upon first wave fired 94048 200130
|
||||
231 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png Blade Shadow Upon fired, swordwave(s) will inflict 1 hit of swordwave(s) on each side, which deal 20% of the original damage 94049 200131
|
||||
232 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Blade Fang Swordwaves will deal Extra DMG equal to 100% of their damage and reduce healing by 25% within 5s after hitting the target. The effect can be stacked. 94050 200132
|
||||
233 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Limiter Release Every after character switch: \nCharacter on the field has permanent 20% Extra DMG Bonus (up to 200%)\nCharacter on the field gains Super Armor and a shield equal to 30% max HP within 15s. 200133
|
||||
234 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon012.png Vision Event A black hole will appear on the battlefield at intervals.\nThe black hole will pull in enemies within a large area over time. 200134
|
||||
235 Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Operation Uniframe Upon taking Uniframe DMG, greatly reduces the Finisher Gauge. Speed Attack Skills' bonus effects will not be affected (not shown). 200135
|
||||
236 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png Final Countdown After the battle starts, a flame will appear on the battlefield every 9s, which will deal Fire DMG to allies it touches. After the 20th flame is summoned, the flames will start tracking your allies. 200136
|
||||
237 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png Ceremony Preparation After the stage is cleared, each flame summoned will shrink over time and start to track your 30s later. 94022 200137
|
||||
238 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.png Nowhere to Hide The flames' damage cannot be dodged. 94023 200138
|
||||
239 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.png Scorching Flame Flame deals 200% more DMG. 94024 200139
|
||||
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|
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|
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|
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|
||||
<EFBFBD><EFBFBD><EFBFBD><13>c<EFBFBD><63><17>+<2B><>^ຐ<14>
|
||||
<03><>h><3E>k<EFBFBD>9<12>/<2F><>/G<>7<EFBFBD>Џ7<D08F>%m4<6D>2<EFBFBD><32><EFBFBD>JS
|
||||
KIy<0F><>L<EFBFBD><4C><EFBFBD>;<3B>Id Name Icon MinLevel MaxLevel InitElectricEnergy InitEndurance Chapter[1] Chapter[2] Chapter[3] Chapter[4] Chapter[5] Chapter[6] Chapter[7] Chapter[8] Chapter[9] Chapter[10]
|
||||
@@ -0,0 +1,3 @@
|
||||
mO<EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<><14>G<19>HP<48><50><EFBFBD>V<EFBFBD>#<23>fzKȒ߅<C892><DF85>b-5*<2A><><EFBFBD>려<EFBFBD><1E><>k<>&/M<><4D>]<5D><>F<EFBFBD><46><EFBFBD><EFBFBD>M8<><38>="d|<1E>+D~5<><12><>&<<3C><12><05><>|?<3F><><EFBFBD>1Z<31><5A>-6̑<36>G0<1D><>K[_<>,<2C>I<0F><>"Id BuffId CountLimit UseElectric FightAbility Name Desc Icon
|
||||
1 69 50 10 50 Attack Add-on Attack of the entire team increases by 50 Assets/Product/Texture/Image/UiStronghold/UiStrongholdBuff01.png
|
||||
2 70 50 10 50 HP Add-on HP of the entire team increases by 250 Assets/Product/Texture/Image/UiStronghold/UiStrongholdBuff02.png
|
||||
@@ -0,0 +1,62 @@
|
||||
&<26><>A<EFBFBD><41><EFBFBD><EFBFBD><C299>3<EFBFBD>,,|a%<1A>|<7C><>C<>*<2A><> <20>;OQl.Uš<55><C5A1>Թv<D4B9><76><EFBFBD>
|
||||
<EFBFBD>#<23><><EFBFBD><1E><>~M^jeh<65><16>(<28><7<>-ɞ<><C99E>Vd<56>)<29>1A<31><41><EFBFBD>"<08>^<5E>S><3E>Y<EFBFBD>h<EFBFBD>]<5D><><EFBFBD>ּ<EFBFBD>WS:<17>zW<7A><57>.<2E>n<EFBFBD>
|
||||
H֭*d<>Id LevelId Condition RewardId Offline SkipId Desc RewardType
|
||||
1 3 95005 406031 86001 Clear Redstone Deep Hive 2
|
||||
2 3 95006 406032 86002 Clear Southern Deep Hive 2
|
||||
3 3 95007 406033 86003 Clear Groening Deep Hive 2
|
||||
4 3 95008 406034 86004 Clear Stratum Deep Hive 2
|
||||
5 3 95009 406035 86005 Clear Bollie Deep Hive 2
|
||||
6 3 95313 406354 86006 Clear Cloud Island Deep Hive 2
|
||||
7 3 95010 406042 86001 Clear Redstone Deep Hive with no more than 200 System Electricity. 1
|
||||
8 3 95011 406043 86001 Clear Redstone Deep Hive with no more than 100 System Electricity. 1
|
||||
9 3 95012 406044 86002 Clear Southern Deep Hive with no more than 400 System Electricity. 1
|
||||
10 3 95013 406045 86002 Clear Southern Deep Hive with no more than 250 System Electricity. 1
|
||||
11 3 95014 406046 86002 Clear Southern Deep Hive with no more than 50 System Electricity. 1
|
||||
12 3 95015 406036 86003 Clear Groening Deep Hive with no more than 400 System Electricity. 1
|
||||
13 3 95016 406037 86003 Clear Groening Deep Hive with no more than 250 System Electricity. 1
|
||||
14 3 95017 406038 86003 Clear Groening Deep Hive with no more than 50 System Electricity. 1
|
||||
15 3 95018 406039 86004 Clear Stratum Deep Hive with no more than 400 System Electricity. 1
|
||||
16 3 95019 406040 86004 Clear Stratum Deep Hive with no more than 50 System Electricity. 1
|
||||
17 3 95020 406041 86005 Clear Bollie Deep Hive with no more than 150 System Electricity. 1
|
||||
18 3 95308 406350 86011 Clear Energy Deep Hive 3
|
||||
19 3 95309 406351 86012 Clear Mountain Deep Hive 3
|
||||
20 3 95310 406352 86013 Clear Wamba Deep Hive 3
|
||||
21 3 95311 406353 86014 Clear Midland Deep Hive 3
|
||||
22 2 95101 406131 86001 Clear Redstone Deep Hive 2
|
||||
23 2 95102 406132 86002 Clear Southern Deep Hive 2
|
||||
24 2 95103 406133 86003 Clear Groening Deep Hive 2
|
||||
25 2 95104 406134 86004 Clear Stratum Deep Hive 2
|
||||
26 2 95105 406135 86005 Clear Bollie Deep Hive 2
|
||||
27 2 95106 406146 86001 Clear Redstone Deep Hive with no more than 500 System Electricity. 1
|
||||
28 2 95107 406145 86001 Clear Redstone Deep Hive with no more than 300 System Electricity. 1
|
||||
29 2 95108 406144 86002 Clear Southern Deep Hive with no more than 600 System Electricity. 1
|
||||
30 2 95109 406143 86002 Clear Southern Deep Hive with no more than 450 System Electricity. 1
|
||||
31 2 95110 406142 86002 Clear Southern Deep Hive with no more than 300 System Electricity. 1
|
||||
32 2 95111 406136 86003 Clear Groening Deep Hive with no more than 1500 System Electricity. 1
|
||||
33 2 95112 406137 86003 Clear Groening Deep Hive with no more than 1200 System Electricity. 1
|
||||
34 2 95113 406138 86003 Clear Groening Deep Hive with no more than 800 System Electricity. 1
|
||||
35 2 95114 406139 86004 Clear Stratum Deep Hive with no more than 2000 System Electricity. 1
|
||||
36 2 95115 406140 86004 Clear Stratum Deep Hive with no more than 1800 System Electricity. 1
|
||||
37 2 95116 406141 86005 Clear Bollie Deep Hive with no more than 2,500 System Electricity. 1
|
||||
38 2 95304 406346 86011 Clear Energy Deep Hive 3
|
||||
39 2 95305 406347 86012 Clear Mountain Deep Hive 3
|
||||
40 2 95306 406348 86013 Clear Wamba Deep Hive 3
|
||||
41 2 95307 406349 86014 Clear Midland Deep Hive 3
|
||||
42 1 95201 406225 86001 Clear Redstone Deep Hive 2
|
||||
43 1 95202 406226 86002 Clear Southern Deep Hive 2
|
||||
44 1 95203 406227 86003 Clear Groening Deep Hive 2
|
||||
45 1 95204 406228 86004 Clear Stratum Deep Hive 2
|
||||
46 1 95205 406240 86001 Clear Redstone Deep Hive with no more than 500 System Electricity. 1
|
||||
47 1 95206 406239 86001 Clear Redstone Deep Hive with no more than 300 System Electricity. 1
|
||||
48 1 95207 406238 86002 Clear Southern Deep Hive with no more than 600 System Electricity. 1
|
||||
49 1 95208 406237 86002 Clear Southern Deep Hive with no more than 450 System Electricity. 1
|
||||
50 1 95209 406236 86002 Clear Southern Deep Hive with no more than 300 System Electricity. 1
|
||||
51 1 95210 406230 86003 Clear Groening Deep Hive with no more than 1800 System Electricity. 1
|
||||
52 1 95211 406231 86003 Clear Groening Deep Hive with no more than 1500 System Electricity. 1
|
||||
53 1 95212 406232 86003 Clear Groening Deep Hive with no more than 1200 System Electricity. 1
|
||||
54 1 95213 406233 86004 Clear Stratum Deep Hive with no more than 2000 System Electricity. 1
|
||||
55 1 95214 406234 86004 Clear Stratum Deep Hive with no more than 1900 System Electricity. 1
|
||||
56 1 95215 406235 86004 Clear Stratum Deep Hive with no more than 1800 System Electricity. 1
|
||||
57 1 95300 406342 86011 Clear Energy Deep Hive 3
|
||||
58 1 95301 406343 86012 Clear Mountain Deep Hive 3
|
||||
59 1 95302 406344 86013 Clear Wamba Deep Hive 3
|
||||
@@ -0,0 +1,7 @@
|
||||
ʅ<><CA85>ʮ}mjfE<66><45><EFBFBD><% /Z<><5A>B<EFBFBD>V<EFBFBD>78<37>(棐ZVz<56>x<EFBFBD>_Bc|<7C>\)<29><><EFBFBD>I<EFBFBD><49>+@<40>L$-<2D>$[<5B>J!J<><4A>n<EFBFBD><6E>, <0C><>w<13><>)r<>h<>h<EFBFBD>'<27>'<27><>+j<03>
|
||||
<EFBFBD><EFBFBD><EFBFBD><0F><>wh<77>Q<EFBFBD><51><EFBFBD>̚<EFBFBD><CC9A>`<60>U<EFBFBD><55>#<23><>Id RobotId[1] RobotId[2] RobotId[3] RobotId[4] RobotId[5] RobotId[6] RobotId[7] RobotId[8] RobotId[9] RobotId[10] RobotId[11] RobotId[12] RobotId[13]
|
||||
1 60003 60020 60026 60023 60021 60046 60030 60004 60001 60007 60008 60009 60017
|
||||
2 60003 60020 60026 60023 60021 60046 60030 60016 60014 60022 60019 60028 60011
|
||||
3 60006 60007 60008 60009
|
||||
4 60010 60011 60012 60013 60014
|
||||
5 60015 60016 60017 60018 60019
|
||||
@@ -0,0 +1,9 @@
|
||||
Y<><59>n<EFBFBD><6E>|'<27><><EFBFBD>Ƴ<EFBFBD><1D><>O*<2A>)<29><><1B><><EFBFBD><EFBFBD>Z<EFBFBD>e9<65>q<EFBFBD><19><>8<18>Ed$<24><><EFBFBD>1<EFBFBD><31><EFBFBD>Y><3E><>T<EFBFBD><54>y<><79><EFBFBD><EFBFBD>Z<EFBFBD>ӎ<EFBFBD>V~<7E>A<EFBFBD>u<EFBFBD>!<21><><EFBFBD><EFBFBD><EFBFBD>v}?D<><44><EFBFBD>EK<45>PU<50><55><EFBFBD><EFBFBD>s!><3E>_<EFBFBD><18>K<16><>,5<>;E<><45><EFBFBD>7<>vƵId FightEventId SubRuneId[1] SubRuneId[2] SubRuneId[3] Icon Name Desc Brief Color
|
||||
1 200070 1 2 3 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSufu.png Constrict 30% chance to deal 125% DMG and stun the target for 3s after a 3-Ping. 10s cooldown. Cooldown is determined separately for each character. Dealing DMG with a 3-Ping has a 30% chance to deal 125% DMG and stun the target FF5887
|
||||
2 200074 4 5 6 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconFusu.png Recovery Enters a "Recovery" state for 8s after a 3-Ping. Recover 1% HP every second. Cooldown is 15s and is determined separately for each character. Enters a "Recovery" state for 8s after a 3-Ping. Recover 1% HP every second. 59F5FF
|
||||
3 200078 7 8 9 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconYinli.png Gravity Enters an "Overload" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30%. Cooldown is 15s and is determined separately for each character. Enters an "Overload" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30% AFCCF0
|
||||
4 200082 10 11 12 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconChaosuan.png Matrix After a 3-Ping, inflict the target with "Freeze" (triggers once per second). Each stack decreases Movement Speed by 10%. After 5 stacks, trigger Matrix and remove stacks. Cooldown is 5s. After a 3-Ping, inflict the target with "Freeze" and reduce Movement Speed with each stack. After 5 stacks, trigger Matrix. 106FFF
|
||||
5 200086 13 14 15 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconMicai.png Camouflage Recovers Dodge Gauge by 200 after a 3-Ping Recovers Dodge Gauge by 200 after a 3-Ping FFFD6C
|
||||
6 200090 16 17 18 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconWenliu.png Turbulence Generate a random number every 15s and gain the according effect: [0-24] DMG from spending Signal Orbs +30%; [25-49] Signature DMG +30%; [50-74] Basic Attack DMG +30%; [75-89] Trigger the above effect; [90-98] Character DMG -50%; [99] Deduct 100% HP from the current character. In battle, randomly roll Destiny Points every 15s and obtain buffs corresponding to the value. FFFFFF
|
||||
7 200094 19 20 21 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSilie.png Rip Enters a "Shadow Dance" state for 8s after a 3-Ping. In this state, all DMG will follow with 15% additional DMG that will be added to the combo. Cooldown is 15s and is determined separately for each character. Enters a "Shadow Dance" state for 8s after a 3-Ping, inflicts additional DMG in combos. BB59FF
|
||||
8 200098 22 23 24 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconXushi.png Preparation Enters a "Preparation" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown by 0.5s. Effect triggers in 1s intervals. Each trigger refreshes the timer on "Preparation". Enters "Preparation" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown. FFC052
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
K+<2B><><EFBFBD><EFBFBD>f7<66>ȶ7|<7C><><EFBFBD><0E>X<><58>Cٮ^E<><45>0<EFBFBD><0C>hb<68><62><EFBFBD>k<EFBFBD><06>7<EFBFBD>G-4s<34><73><EFBFBD>D<><44>Qx<51><78>2$h<><68><EFBFBD>-<2D>V<EFBFBD>`|K\<5C>F <20>!1<><31>ZO<5A><13><><EFBFBD>a[?
|
||||
<EFBFBD><EFBFBD>vٽ@Ӆ~^H<>Y*<2A><>
|
||||
{`MV<4D><56><EFBFBD>ekǖ<C796>Id ElectricEnerge
|
||||
9000 30
|
||||
12000 60
|
||||
15000 90
|
||||
18000 120
|
||||
21000 150
|
||||
639
Resources/table/share/fuben/teaching/Teaching.tab.bytes
Normal file
639
Resources/table/share/fuben/teaching/Teaching.tab.bytes
Normal file
@@ -0,0 +1,639 @@
|
||||
<EFBFBD>/<2F>6dX3v#̅5<CC85>h<EFBFBD>.<2E><06><1D>*<2A>$!D~<7E><><EFBFBD>!芁<>k<>WQv<><76>A-g?V<><56>"<22><><EFBFBD><EFBFBD><EFBFBD>A-~<7E>j<EFBFBD><6A><EFBFBD>W
|
||||
<EFBFBD><EFBFBD>nt<EFBFBD> bz<62><7A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>5<W<><<3C><>J<1D><>}o<>7
|
||||
A<0E><><EFBFBD><<3C><><EFBFBD><EFBFBD>R<EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD>{&y<>Id Name Describe Group TimeOut OnlyTrue IsMySelf IconType Icon Icon2 IconCustom EffectType[1] EffectButton[1] EffectType[2] EffectButton[2] EffectType[3] EffectButton[3] ForbidMoveType MissileId[1] MissileId[2] MissileId[3] MoveType SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10]
|
||||
1 Basic Attack 1 Basic Attack Tutorial 1101 -1 0 1 1 103201 103224
|
||||
2 Basic Attack 2 Basic Attack Tutorial 1101 2800 1 1 1 103202
|
||||
3 Basic Attack 3 Basic Attack Tutorial 1101 2100 1 1 1 103203 103225
|
||||
4 Basic Attack 4 Basic Attack Tutorial 1101 2700 1 1 1 103204
|
||||
5 Basic Attack 5 Basic Attack Tutorial 1101 3100 1 1 1 103205
|
||||
6 Red Orb Ping Tutorial - Red Orb 1102 -1 0 1 101 103208 103207 103206
|
||||
7 Blue Orb Ping Tutorial - Blue Orb 1103 -1 0 1 103 103211 103210 103209
|
||||
8 Yellow Orb Ping Tutorial - Yellow Orb 1104 -1 0 1 102 103214 103213 103212
|
||||
9 Dodge Dodge Tutorial 1105 -1 0 1 2 103216
|
||||
10 Dodge Dodge Basic Attack Tutorial 1106 -1 0 1 2 103216
|
||||
11 Basic Attack 3 Dodge Basic Attack Tutorial 1106 2100 1 1 1 103203 103225
|
||||
12 Basic Attack 4 Dodge Basic Attack Tutorial 1106 2700 1 1 1 103204
|
||||
13 Basic Attack 5 Dodge Basic Attack Tutorial 1106 3100 1 1 1 103205
|
||||
14 Signature Move Signature Move Tutorial 1107 -1 0 1 3 103218
|
||||
15 Any 3-Ping Core Passive Tutorial 1108 -1 0 3 99 103208 103211 103214
|
||||
16 Any 3-Ping Core Passive Tutorial 1108 -1 0 3 99 103208 103211 103214
|
||||
17 Signature Move Core Passive Tutorial 1108 -1 0 1 3 103218
|
||||
18 Signature Move Core Passive Basic Attack Tutorial 1109 -1 0 1 1 103218
|
||||
19 Signature Move Basic Attack 1 Core Passive Basic Attack Tutorial 1109 -1 1 1 1 103251 103269
|
||||
20 Signature Move Basic Attack 2 Core Passive Basic Attack Tutorial 1109 2800 1 1 1 103252
|
||||
21 Signature Move Basic Attack 3 Core Passive Basic Attack Tutorial 1109 2100 1 1 1 103253 103277
|
||||
22 Signature Move Basic Attack 4 Core Passive Basic Attack Tutorial 1109 2700 1 1 1 103254
|
||||
23 Signature Move Basic Attack 5 Core Passive Basic Attack Tutorial 1109 3100 1 1 1 103255
|
||||
24 Signature Move Core Passive Ping Tutorial 1110 -1 0 1 3 103218
|
||||
25 Any 3-Ping Core Passive Ping Tutorial 1110 -1 0 3 99 103258 103261 103264
|
||||
26 Any 3-Ping Core Passive Ping Tutorial 1110 -1 0 3 99 103258 103261 103264
|
||||
27 Any 3-Ping Core Passive Signature Move Tutorial 1111 -1 0 3 99 103208 103211 103214
|
||||
28 Any 3-Ping Core Passive Signature Move Tutorial 1111 -1 0 3 99 103208 103211 103214
|
||||
29 Signature Move Core Passive Signature Move Tutorial 1111 -1 0 1 3 103218
|
||||
30 Any 3-Ping Core Passive Signature Move Tutorial 1111 -1 0 3 99 103258 103261 103264
|
||||
31 Any 3-Ping Core Passive Signature Move Tutorial 1111 -1 0 3 99 103258 103261 103264
|
||||
32 Signature Move Core Passive Signature Move Tutorial 1111 -1 0 1 3 103267
|
||||
33 Basic Attack 1 Alpha - Basic Attack Tutorial 1201 -1 0 1 1 102201 102206
|
||||
34 Basic Attack 2 Alpha - Basic Attack Tutorial 1201 2800 0 1 1 102202
|
||||
35 Basic Attack 3 Alpha - Basic Attack Tutorial 1201 2100 0 1 1 102203
|
||||
36 Basic Attack 4 Alpha - Basic Attack Tutorial 1201 2700 0 1 1 102204
|
||||
37 Basic Attack 5 Alpha - Basic Attack Tutorial 1201 3100 0 1 1 102205
|
||||
38 Red Orb Alpha - Ping Tutorial - Red Orb 1202 -1 0 3 101 102209 102208 102207
|
||||
39 Blue Orb Alpha - Ping Tutorial - Blue Orb 1203 -1 0 3 103 102212 102211 102210
|
||||
40 Yellow Orb Alpha - Ping Tutorial - Yellow Orb 1204 -1 0 3 102 102215 102214 102213
|
||||
41 Dodge Alpha - Dodge Tutorial 1205 -1 0 1 2 103216
|
||||
42 Signature Move Alpha - Signature Move Tutorial 1206 -1 0 1 3 102217
|
||||
43 Blue 3-Ping Alpha - Core Passive 1208 -1 0 3 103 102212
|
||||
44 Any 3-Ping Alpha - Core Passive 1208 -1 0 3 99 102209 102212 102215
|
||||
45 1-Ping Alpha - Core Passive 1208 6000 0 1 14 102224
|
||||
46 Basic Attack Luna - Basic Attack Tutorial 110811 -1 0 1 1 1 15 110801 110831
|
||||
47 Basic Attack Luna - Basic Attack Tutorial 110811 600 1 1 1 1 15 110802
|
||||
48 Basic Attack Luna - Basic Attack Tutorial 110811 800 1 1 1 1 15 110803
|
||||
49 Basic Attack Luna - Basic Attack Tutorial 110811 800 1 1 1 1 15 110804
|
||||
50 Basic Attack Luna - Basic Attack Tutorial 110811 1000 1 1 1 1 15 110805
|
||||
51 Basic Attack Luna - Basic Attack Tutorial 110811 900 1 1 1 1 15 110806
|
||||
52 Dodge Luna - Dodge Basic Attack Tutorial 110812 -1 0 1 2 1 16 110817 110818
|
||||
53 Basic Attack Luna - Dodge Basic Attack Tutorial 110812 800 1 1 1 1 15 110832
|
||||
54 Basic Attack Luna - Dodge Basic Attack Tutorial 110812 800 1 1 1 1 15 110804
|
||||
55 Basic Attack Luna - Dodge Basic Attack Tutorial 110812 1000 1 1 1 1 15 110805
|
||||
56 Basic Attack Luna - Dodge Basic Attack Tutorial 110812 900 1 1 1 1 15 110806
|
||||
57 Red Orb Luna - Ping Tutorial - Red Orb 110813 -1 0 1 101 1 1 110807
|
||||
58 Blue Orb Luna - Ping Tutorial - Blue Orb 110814 -1 0 1 102 1 1 110810
|
||||
59 Yellow Orb Luna - Ping Tutorial - Yellow Orb 110815 -1 0 1 103 1 1 110813
|
||||
60 Signature Move Luna - Signature Move Tutorial 110816 -1 0 1 3 1 17 110819
|
||||
61 Red Orb 3-Ping Luna - Ping Tutorial - Red Orb 110821 -1 0 3 101 1 1 1 2 1 3 110809
|
||||
62 Red Orb 3-Ping Luna - Ping Tutorial - Red Orb 110821 -1 0 1 101 1 1 110809
|
||||
63 Press and hold to enter Annihilation Luna - Passive Tutorial - Press and Hold 110822 -1 0 4 1 2 15 110830
|
||||
64 Basic Attack Luna - Passive Tutorial - Basic Attack 110823 -1 0 1 1 1 15 110826
|
||||
65 Basic Attack Luna - Passive Tutorial - Basic Attack 110823 600 1 1 1 1 15 110827
|
||||
66 Basic Attack Luna - Passive Tutorial - Basic Attack 110823 600 1 1 1 1 15 110828
|
||||
67 Basic Attack Luna - Passive Tutorial - Basic Attack 110823 850 1 1 1 1 15 110829
|
||||
68 Basic Attack Luna - Passive Tutorial - Basic Attack 110823 600 1 1 1 1 15 110835
|
||||
69 Basic Attack Luna - Passive Tutorial - Basic Attack 110823 900 1 1 1 1 15 110836
|
||||
70 Dodge Luna - Passive Tutorial - Dodge Basic Attack 110824 -1 1 1 2 1 16 110817 110818
|
||||
71 Basic Attack Luna - Passive Tutorial - Dodge Basic Attack 110824 700 1 1 1 1 15 110833
|
||||
72 Basic Attack Luna - Passive Tutorial - Any Basic Attack 110825 -1 0 1 1 1 15 110826 110827 110828 110829 110835 110836 110833
|
||||
73 Basic Attack Luna - Passive Tutorial - Any Basic Attack 110825 -1 0 1 1 1 15 110826 110827 110828 110829 110835 110836 110833
|
||||
74 Basic Attack Luna - Passive Tutorial - Any Basic Attack 110825 -1 0 1 1 1 15 110826 110827 110828 110829 110835 110836 110833
|
||||
75 Basic Attack Luna - Passive Tutorial - Any Basic Attack 110825 -1 0 1 1 1 15 110826 110827 110828 110829 110835 110836 110833
|
||||
76 Basic Attack Luna - Passive Tutorial - Any Basic Attack 110825 -1 0 1 1 1 15 110826 110827 110828 110829 110835 110836 110833
|
||||
77 Press and hold to enter Annihilation Luna - Passive Tutorial - Free Tutorial 110826 -1 0 4 1 110830
|
||||
78 Annihilation Orb Luna - Passive Tutorial - Free Tutorial 110826 -1 0 1 104 11083411
|
||||
79 Annihilation Orb Luna - Passive Tutorial - Free Tutorial 110826 -1 0 1 104 11083411
|
||||
80 Annihilation Orb Luna - Passive Tutorial - Free Tutorial 110826 -1 0 1 104 11083411
|
||||
81 Annihilation Orb Luna - Passive Tutorial - Free Tutorial 110826 -1 0 1 104 11083411
|
||||
82 Blue Orb 3-Ping Luna - Teamfight Tutorial - Trigger 110831 -1 0 3 102 1 1 1 2 1 3 101612
|
||||
83 Basic Attack 2B - Basic Attack Tutorial - Basic Attack 120111 -1 0 1 1 1 15 120101 120108
|
||||
84 Basic Attack 2B - Basic Attack Tutorial - Basic Attack 120111 600 1 1 1 1 15 120102
|
||||
85 Basic Attack 2B - Basic Attack Tutorial - Basic Attack 120111 600 1 1 1 1 15 120103
|
||||
86 Basic Attack 2B - Basic Attack Tutorial - Basic Attack 120111 1000 1 1 1 1 15 120104
|
||||
87 Basic Attack 2B - Basic Attack Tutorial - Basic Attack 120111 1200 1 1 1 1 15 120105
|
||||
88 Basic Attack 2B - Basic Attack Tutorial - Basic Attack 120111 1100 1 1 1 1 15 120106
|
||||
89 Basic Attack 2B - Basic Attack Tutorial - Basic Attack 120111 1200 1 1 1 1 15 120107
|
||||
90 Red Orb 2B - Ping Tutorial - Red Orb 120112 -1 0 1 101 1 1 120109 120110 120111
|
||||
91 Blue Orb 2B - Ping Tutorial - Blue Orb 120113 -1 0 1 102 1 1 120112 120113 120114
|
||||
92 Yellow Orb 2B - Ping Tutorial - Yellow Orb 120114 -1 0 1 103 1 1 120115 120116 120117
|
||||
93 Move after Dodge 2B - Basic Attack Tutorial - Dash Basic Attack 120115 -1 0 2 2 4 2 16 2 51 120120 120121
|
||||
94 Basic Attack 2B - Basic Attack Tutorial - Dash Basic Attack 120115 -1 1 1 1 1 15 120122
|
||||
95 Yellow Orb 3-Ping 2B - Passive Tutorial - Enter Sword Status 120121 -1 0 3 103 1 1 1 2 1 3 120117 120144
|
||||
96 Any 3-Ping 2B - Passive Tutorial - Enter Sword Status 120121 -1 0 3 99 1 1 1 2 1 3 120111 120114 120117 120141 120144
|
||||
97 Basic Attack 2B - Passive Tutorial - Sword Basic Attack 120122 -1 0 1 1 1 15 120131 120138
|
||||
98 Basic Attack 2B - Passive Tutorial - Sword Basic Attack 120122 600 1 1 1 1 15 120132
|
||||
99 Basic Attack 2B - Passive Tutorial - Sword Basic Attack 120122 600 1 1 1 1 15 120133
|
||||
100 Basic Attack 2B - Passive Tutorial - Sword Basic Attack 120122 1000 1 1 1 1 15 120134
|
||||
101 Basic Attack 2B - Passive Tutorial - Sword Basic Attack 120122 1200 1 1 1 1 15 120135
|
||||
102 Basic Attack 2B - Passive Tutorial - Sword Basic Attack 120122 1100 1 1 1 1 15 120136
|
||||
103 Basic Attack 2B - Passive Tutorial - Sword Basic Attack 120122 1200 1 1 1 1 15 120137
|
||||
104 Red Orb 2-Ping 2B - Passive Tutorial - Sword Bonus DMG 120123 -1 0 2 101 101 1 1 1 2 120140
|
||||
105 Red Orb 3-Ping 2B - Passive Tutorial - Sword Bonus DMG 120124 -1 0 3 101 1 1 1 2 1 3 120141
|
||||
106 Red Orb 1-Ping 2B - Passive Tutorial - Sword Bonus DMG 120125 -1 0 1 101 1 1 120139
|
||||
107 Signature 2B - Passive Tutorial - Sword Bonus DMG 120126 -1 0 1 3 1 17 120123
|
||||
108 Red Orb 2B - Passive Tutorial - Sword Red Ping 120127 -1 1 1 101 1 1 120139 120140 120141
|
||||
109 Yellow Orb 2B - Passive Tutorial - Sword Yellow Ping 120127 -1 1 1 103 1 1 120142 120143 120144
|
||||
110 Basic Attack A2 - Basic Attack Tutorial - Basic Attack 120211 -1 0 1 1 1 15 120201 120227
|
||||
111 Basic Attack A2 - Basic Attack Tutorial - Basic Attack 120211 800 1 1 1 1 15 120202
|
||||
112 Basic Attack A2 - Basic Attack Tutorial - Basic Attack 120211 800 1 1 1 1 15 120203
|
||||
113 Basic Attack A2 - Basic Attack Tutorial - Basic Attack 120211 800 1 1 1 1 15 120204
|
||||
114 Basic Attack A2 - Basic Attack Tutorial - Basic Attack 120211 950 1 1 1 1 15 120205
|
||||
115 Basic Attack A2 - Basic Attack Tutorial - Basic Attack 120211 900 1 1 1 1 15 120206
|
||||
116 Red Orb A2 - Ping Tutorial - Red Orb 120212 -1 0 1 101 1 1 120207 120208 120209
|
||||
117 Blue Orb A2 - Ping Tutorial - Blue Orb 120213 -1 0 1 102 1 1 120210 120211 120212
|
||||
118 Yellow Orb A2 - Ping Tutorial - Yellow Orb 120214 -1 0 1 103 1 1 120213 120214 120215
|
||||
119 Any 3-Ping A2 - Passive Tutorial - 3-Ping Projectile 120221 -1 0 3 99 1 1 1 2 1 3 120209 120212 120215
|
||||
120 Any 3-Ping A2 - Passive Tutorial - Signature Move Shield Cost 120222 -1 1 1 3 99 120212
|
||||
121 Any 3-Ping A2 - Passive Tutorial - Signature Move Shield Cost 120222 -1 1 1 3 99 120212
|
||||
122 Any 3-Ping A2 - Passive Tutorial - Signature Move Shield Cost 120222 -1 1 1 3 99 120212
|
||||
123 Any 3-Ping A2 - Passive Tutorial - Signature Move Shield Cost 120222 -1 1 1 3 99 120212
|
||||
124 Signature A2 - Signature Move Tutorial - Signature Move Shield Cost 120222 -1 0 1 3 120220
|
||||
125 Basic Attack A2 - Passive Tutorial - Signature Move Basic Attack 120223 -1 0 1 1 1 15 120239 120227
|
||||
126 Basic Attack A2 - Passive Tutorial - Signature Move Basic Attack 120223 800 1 1 1 1 15 120240
|
||||
127 Basic Attack A2 - Passive Tutorial - Signature Move Basic Attack 120223 800 1 1 1 1 15 120241
|
||||
128 Basic Attack A2 - Passive Tutorial - Signature Move Basic Attack 120223 800 1 1 1 1 15 120242
|
||||
129 Basic Attack A2 - Passive Tutorial - Signature Move Basic Attack 120223 950 1 1 1 1 15 120243
|
||||
130 Basic Attack A2 - Passive Tutorial - Signature Move Basic Attack 120223 900 1 1 1 1 15 120244
|
||||
131 Ping Any Orb A2 - Passive Tutorial - Pinging During Signature Move 120224 -1 0 1 99 1 1 120207 120208 120209 120210 120211 120212 120213 120214 120215
|
||||
132 Red Orb 3-Ping A2 - Follow-Up Tutorial - Red Orb 120225 -1 0 3 101 1 1 1 2 1 3 120209
|
||||
133 Basic Attack A2 - Follow-Up Tutorial - Basic Attack 120225 4000 0 1 1 1 15 120234
|
||||
134 Basic Attack 9S - Basic Attack Tutorial - Basic Attack 120311 -1 0 1 1 1 15 120301
|
||||
135 Basic Attack 9S - Basic Attack Tutorial - Basic Attack 120311 800 1 1 1 1 15 120302
|
||||
136 Basic Attack 9S - Basic Attack Tutorial - Basic Attack 120311 700 1 1 1 1 15 120303
|
||||
137 Basic Attack 9S - Basic Attack Tutorial - Basic Attack 120311 1000 1 1 1 1 15 120304
|
||||
138 Basic Attack 9S - Basic Attack Tutorial - Basic Attack 120311 1100 1 1 1 1 15 120305
|
||||
139 Basic Attack 9S - Basic Attack Tutorial - Basic Attack 120311 1000 1 1 1 1 15 120306
|
||||
140 Basic Attack 9S - Basic Attack Tutorial - Basic Attack 120311 800 1 1 1 1 15 120307
|
||||
143 Red Orb 9S - Ping Tutorial - Red Orb 120312 -1 0 1 101 1 1 120309 120310 120311
|
||||
144 Blue Orb 9S - Ping Tutorial - Blue Orb 120313 -1 0 1 102 1 1 120312 120313 120314
|
||||
145 Yellow Orb 9S - Ping Tutorial - Yellow Orb 120314 -1 0 1 103 1 1 120315 120316 120317
|
||||
141 Move after Dodge 9S - Basic Attack Tutorial - Dash Basic Attack 120315 -1 0 2 2 4 2 16 2 51 120320 120321
|
||||
142 Basic Attack 9S - Basic Attack Tutorial - Dash Basic Attack 120315 -1 1 1 1 1 15 120327
|
||||
146 Any 3-Ping 9S - Passive Tutorial - 3-Ping Bomb 120321 -1 0 3 99 1 1 1 2 1 3 120311 120314 120317
|
||||
147 Overclock Indicator 9S - Passive Tutorial - Bomb 120321 -1 0 1 104 1 1 12051003 12051103 12051203
|
||||
148 Any 3-Ping 9S - Passive Tutorial - 3-Ping Bomb 120322 -1 0 3 99 1 1 1 2 1 3 120311 120314 120317
|
||||
149 Overclock Indicator 9S - Passive Tutorial - Bomb 120322 -1 1 1 104 1 1 12051203
|
||||
150 Signature 9S - Signature Move Tutorial 120323 -1 0 1 3 1 17 120328
|
||||
151 Blue Orb 3-Ping A2 - qte - 3-Ping 120231 -1 0 3 102 1 1 1 2 1 3 120114
|
||||
152 Blue Orb 3-Ping 2B - qte - 3-Ping 120131 -1 0 3 102 1 1 1 2 1 3 120314
|
||||
153 Blue Orb 3-Ping 9S - qte - 3-Ping 120331 -1 0 3 102 1 1 1 2 1 3 120212
|
||||
154 Move while Pressing and Holding Dodge A2 - Slide Attack - Press & Hold Dodge 120215 -1 0 2 4 2 2 16 2 51 120235
|
||||
155 Basic Attack Wanshi - Basic Attack Tutorial 110911 -1 1 1 1 1 15 110901
|
||||
156 Basic Attack Wanshi - Basic Attack Tutorial 110911 500 1 1 1 1 15 110902
|
||||
157 Basic Attack Wanshi - Basic Attack Tutorial 110911 600 1 1 1 1 15 110903
|
||||
158 Basic Attack Wanshi - Basic Attack Tutorial 110911 900 1 1 1 1 15 110904
|
||||
159 Basic Attack Wanshi - Basic Attack Tutorial 110911 567 1 1 1 1 15 110905
|
||||
160 Basic Attack Wanshi - Basic Attack Tutorial 110911 867 1 1 1 1 15 110906
|
||||
161 Basic Attack Wanshi - Basic Attack Tutorial 110911 800 1 1 1 1 15 110907
|
||||
162 Any 3-Ping Wanshi - Core Passive Tutorial 1 110921 -1 0 3 99 1 1 1 2 1 3 110910 110913 110916
|
||||
163 Press and hold basic attack Wanshi - Core Passive Tutorial 1 110921 -1 0 4 1 2 15 110920 110921 110922 110934 110935 110936
|
||||
164 Release basic attack Wanshi - Core Passive Tutorial 2 110921 -1 0 1 1 1 15 110923
|
||||
165 Any 3-Ping Wanshi - Core Passive Tutorial 2 110922 -1 0 3 99 1 1 1 2 1 3 110910 110913 110916
|
||||
166 Press and hold basic attack Wanshi - Core Passive Tutorial 2 110922 2100 0 4 1 2 15 110920 110921 110922 110934 110935 110936
|
||||
167 Release basic attack Wanshi - Core Passive Tutorial 2 110922 -1 0 1 1 1 15 110923
|
||||
168 Any 3-Ping Wanshi - Core Passive Tutorial 3 110923 -1 0 3 99 1 1 1 2 1 3 110910 110913 110916
|
||||
169 Press and hold basic attack Wanshi - Core Passive Tutorial 3 110923 2100 0 4 1 2 15 110920 110921 110922 110934 110935 110936
|
||||
170 Release and dodge Wanshi - Core Passive Tutorial 3 110923 -1 0 1 1 1 15 110924
|
||||
171 Red Orb 3-Ping Selena - Core Tutorial 130121 -1 0 3 101 1 1 1 2 1 3 130109
|
||||
172 Ping Any Orb Selena - Core Tutorial 130121 -1 0 1 99 1 1 130107 130110 130113
|
||||
173 Yellow Orb 3-Ping Selena - Core Tutorial 130122 -1 1 3 103 1 1 1 2 1 3 130115
|
||||
174 Yellow Orb Selena - Core Tutorial 130122 -1 0 1 103 1 1 130113 130114 130115
|
||||
175 Blue Orb 3-Ping Selena - Core Tutorial 130123 -1 1 3 102 1 1 1 2 1 3 130112
|
||||
176 Red Orb Selena - Core Tutorial 130123 -1 0 1 101 1 1 130107 130108 130109
|
||||
177 Signature Move Selena - Core Tutorial 130124 -1 0 1 3 1 17 130116
|
||||
178 Staccato Selena - Core Tutorial 130125 -1 0 1 104 1 15 1 1 130127 130128
|
||||
179 Staccato Selena - Core Tutorial 130125 -1 0 1 104 1 15 1 1 130127 130128
|
||||
180 Staccato Selena - Core Tutorial 130125 -1 0 1 104 1 15 1 1 130127 130128
|
||||
181 Staccato Selena - Core Tutorial 130125 -1 0 1 104 1 15 1 1 130127 130128
|
||||
182 Staccato Selena - Core Tutorial 130125 -1 0 1 104 1 15 1 1 130127 130128
|
||||
183 Staccato Selena - Core Tutorial 130125 -1 0 1 104 1 15 1 1 130127 130128
|
||||
184 Deflect Attack with any move Chrome S - Story Stages 111251 -1 0 1 1 1 15 111201 111291
|
||||
185 Basic Attack Chrome S - Basic Attack Tutorial 111211 -1 0 1 1 1 15 111201 111291
|
||||
186 Basic Attack Chrome S - Basic Attack Tutorial 111211 1100 1 1 1 1 15 111202
|
||||
187 Basic Attack Chrome S - Basic Attack Tutorial 111211 800 1 1 1 1 15 111203
|
||||
188 Basic Attack Chrome S - Basic Attack Tutorial 111211 1000 1 1 1 1 15 111204
|
||||
189 Basic Attack Chrome S - Basic Attack Tutorial 111211 1100 1 1 1 1 15 111205
|
||||
190 Basic Attack Chrome S - Basic Attack Tutorial 111211 1200 1 1 1 1 15 111206
|
||||
191 Red Orb Chrome S - Ping Tutorial - Red Orb 111212 -1 0 1 101 1 1 111207 111208 111209
|
||||
192 Blue Orb Chrome S - Ping Tutorial - Blue Orb 111213 -1 0 1 102 1 1 111210 111211 111212
|
||||
193 Yellow Orb Chrome S - Ping Tutorial - Yellow Orb 111214 -1 0 1 103 1 1 111213 111214 111215
|
||||
194 Signature Move Chrome S - Signature Move Tutorial 111215 -1 0 1 3 1 17 111222
|
||||
195 Ordinary Orb 3-Ping Crane - Skill Tutorial 410311 -1 0 3 99 1 1 1 2 1 3 101408 101414 101411
|
||||
196 Ordinary Orb 3-Ping Crane - Skill Tutorial 410311 -1 0 3 99 1 1 1 2 1 3 101408 101414 101411
|
||||
197 Awakening Flash Crane - Skill Tutorial 410311 -1 0 1 8 1 23 420304
|
||||
198 Ordinary Orb 3-Ping Crane - Skill Tutorial 410312 -1 0 3 99 1 1 1 2 1 3 101408 101414 101411
|
||||
199 Ordinary Orb 3-Ping Crane - Skill Tutorial 410312 -1 0 3 99 1 1 1 2 1 3 101408 101414 101411
|
||||
200 Surging Thunderbolt Crane - Skill Tutorial 410312 -1 0 1 8 1 23 420309
|
||||
201 Blue Orb 3-Ping Chrome S - QTE - Ice Dew 3-Ping Summon 111231 -1 0 3 102 1 1 1 2 1 3 103211 103261
|
||||
202 Unleash Blue QTE Chrome S - qte - QTE 111231 -1 0 1 92 1 21 111231
|
||||
203 Casting Entrance Skill Chrome S - QTE - Entrance Skill 111232 -1 1 1 95 1 21 111227
|
||||
204 Any 3-Ping Chrome S - Core Tutorial - 3-Ping Enhanced 111221 -1 0 3 99 1 1 1 2 1 3 111212
|
||||
205 Red 3-Ping Chrome S - Core Tutorial - Red Effect 111222 -1 0 3 101 1 1 1 2 1 3 111209
|
||||
206 Blue 3-Ping Chrome S - Core Tutorial - Blue Effect 111222 -1 0 3 102 1 1 1 2 1 3 111212
|
||||
207 Yellow 3-Ping Chrome S - Core Tutorial - Yellow Effect 111222 -1 0 3 103 111215
|
||||
208 Press and hold to enter Frost Spirit Chrome S - Core Tutorial - Press and Hold 111223 -1 0 4 1 2 15 111219
|
||||
209 Frost Strike Chrome S - Core Tutorial - Basic Attack 111224 -1 0 1 1 1 15 111216
|
||||
210 Frost Strike Chrome S - Core Tutorial - Basic Attack 111224 1300 1 1 1 1 15 111217
|
||||
211 Frost Strike Chrome S - Core Tutorial - Basic Attack 111224 1300 1 1 1 1 15 111218
|
||||
212 Any 3-Ping Chrome S - Core Tutorial - 3-Ping Enhanced 111225 -1 0 3 99 111209
|
||||
213 Frost Strike / Any 3-Ping Chrome S - Core Tutorial - 3-Ping Enhanced 111226 -1 0 1 1 1 15 111216 111217 111218
|
||||
214 Press and hold to enter Frost Spirit Chrome S - Core Tutorial - Press and Hold 111241 -1 0 4 1 2 15 111219
|
||||
215 Frost Strike / Any 3-Ping Chrome S - Core Tutorial - 3-Ping Enhanced 111242 -1 0 1 1 1 15 111216 111217 111218
|
||||
216 Basic Orb 3-Ping Horse - Skill Tutorial 410313 -1 0 3 99 1 1 1 2 1 3 110509 110512 110515 110531 110532 110533
|
||||
217 Basic Orb 3-Ping Horse - Skill Tutorial 410313 -1 0 3 99 1 1 1 2 1 3 110509 110512 110515 110531 110532 110533
|
||||
218 Landing Stomp Horse - Skill Tutorial 410313 -1 0 1 8 1 23 420407
|
||||
221 Empowered Strike Horse - Skill Tutorial 410314 -1 0 1 8 1 23 420413
|
||||
222 Basic Attack No. 21 - Basic Attack Tutorial 111311 -1 0 1 1 1 15 130301 130302 130303 130304
|
||||
223 Basic Attack No. 21 - Basic Attack Tutorial 111311 -1 0 1 1 1 15 130301 130302 130303 130304
|
||||
224 Basic Attack No. 21 - Basic Attack Tutorial 111311 -1 0 1 1 1 15 130301 130302 130303 130304
|
||||
225 Basic Attack No. 21 - Basic Attack Tutorial 111311 -1 0 1 1 1 15 130301 130302 130303 130304
|
||||
226 ATK Boost No. 21 - Basic Attack Tutorial 111311 -1 0 1 1 1 15 130305
|
||||
227 Blue 3-Ping No. 21 - 3-Ping + Boost Tutorial 111312 -1 0 3 102 1 1 1 2 1 3 130316
|
||||
229 Basic Attack No. 21 - 3-Ping + Boost Tutorial 111312 -1 0 1 1 1 15 130301 130302 130303 130304
|
||||
230 Basic Attack No. 21 - 3-Ping + Boost Tutorial 111312 -1 0 1 1 1 15 130301 130302 130303 130304
|
||||
231 ATK Boost No. 21 - 3-Ping + Boost Tutorial 111312 -1 0 1 1 1 15 130305
|
||||
232 Red 3-Ping No. 21 - Red 3-Ping + Dodge Tutorial 111313 -1 0 3 101 1 1 1 2 1 3 130313 130340
|
||||
233 Dodge No. 21 - Red 3-Ping + Dodge Tutorial 111313 500 0 1 2 1 1 1 2 1 3 130329
|
||||
234 Yellow 3-Ping No. 21 - Yellow 3-Ping + Dodge Tutorial 111314 -1 0 3 103 1 1 1 2 1 3 130319
|
||||
235 Dodge No. 21 - Yellow 3-Ping + Dodge Tutorial 111314 500 0 1 2 1 1 1 2 1 3 130329
|
||||
240 Dodge No. 21 - Instant Dodge Tutorial 111316 -1 0 1 2 1 1 1 2 1 3 130322 130323
|
||||
241 Basic Attack Vera S - Basic Attack Tutorial 111321 -1 1 1 1 1 15 111301 111321
|
||||
242 Basic Attack Vera S - Basic Attack Tutorial 111321 -1 1 1 1 1 15 111302
|
||||
243 Basic Attack Vera S - Basic Attack Tutorial 111321 -1 1 1 1 1 15 111303
|
||||
244 Basic Attack Vera S - Basic Attack Tutorial 111321 -1 1 1 1 1 15 111304
|
||||
245 Basic Attack Vera S - Basic Attack Tutorial 111321 -1 1 1 1 1 15 111305
|
||||
246 Basic Attack Vera S - Basic Attack Tutorial 111321 -1 1 1 1 1 15 111306
|
||||
247 Blue Orb Vera S - Ping Tutorial - Blue Orb 111322 -1 0 1 102 1 1 111310
|
||||
248 Yellow Orb Vera S - Ping Tutorial - Yellow Orb 111323 -1 0 1 103 1 1 111313
|
||||
249 Red Orb Vera S - Ping Tutorial - Red Orb 111324 -1 0 1 101 1 1 111307
|
||||
250 Signature Move Vera S - Signature Move Tutorial 111325 -1 0 1 3 1 17 111326
|
||||
251 Red 3-Ping Vera S - Core Tutorial - Red Orb 3-Ping + Basic Attack 111326 -1 0 3 101 1 1 1 2 1 3 111309
|
||||
252 Basic Attack Vera S - Core Tutorial - Red Orb 3-Ping + Basic Attack 111326 -1 1 1 1 1 15 111316
|
||||
253 Blue 3-Ping Vera S - Core Tutorial - Blue Orb 3-Ping + Basic Attack 111327 -1 0 3 102 1 1 1 2 1 3 111312
|
||||
254 Basic Attack Vera S - Core Tutorial - Blue Orb 3-Ping + Basic Attack 111327 -1 1 1 1 1 15 111317 111335
|
||||
255 Yellow 3-Ping Vera S - Core Tutorial - Yellow Orb 3-Ping + Basic Attack 111328 -1 0 3 103 1 1 1 2 1 3 111315
|
||||
256 Basic Attack Vera S - Core Tutorial - Yellow Orb 3-Ping + Basic Attack 111328 -1 1 1 1 1 15 111323
|
||||
257 Signature Move Vera S - Core Tutorial - Signature Move + Basic Attack 111329 -1 0 1 3 1 17 111326
|
||||
258 Press and hold Basic Attack Vera S - Core Tutorial - Press and hold Basic Attack 111329 2800 0 4 1 2 15 111322
|
||||
259 Press and hold Basic Attack Vera S - Core Tutorial - Press and hold Basic Attack 111330 -1 0 4 1 2 15 111325
|
||||
260 Blue Orb 3-Ping Vera S - QTE - Bianca 3-Ping Summon 111331 -1 0 3 102 1 1 1 2 1 3 101411
|
||||
261 qte Vera S - qte - QTE 111331 -1 0 1 92 1 21 111324 119301
|
||||
263 Character Entrance Skill Vera S - QTE - Entrance Skill 111334 -1 0 1 95 1 21 111327 111334 111325
|
||||
270 Basic Attack Roland - 3-Combo Tutorial 111340 -1 1 1 1 1 15 130201 130227
|
||||
271 Basic Attack Roland - 3-Combo Tutorial 111340 2000 1 1 1 1 15 130202
|
||||
272 Frenzied Dance Roland - 3-Combo Tutorial 111340 1000 1 1 104 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Luolan05.png 1 1 130205
|
||||
273 Basic Attack Roland - 4-Combo Tutorial 111341 -1 1 1 1 1 15 130201 130227
|
||||
274 Basic Attack Roland - 4-Combo Tutorial 111341 2000 1 1 1 1 15 130202
|
||||
275 Basic Attack Roland - 4-Combo Tutorial 111341 2000 1 1 1 1 15 130203
|
||||
276 Dazzling Blade Roland - 4-Combo Tutorial 111341 1000 1 1 104 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Luolan0601.png 1 1 130206
|
||||
277 Basic Attack Roland - 5-Combo Tutorial 111342 -1 1 1 1 1 15 130201 130227
|
||||
278 Basic Attack Roland - 5-Combo Tutorial 111342 2000 1 1 1 1 15 130202
|
||||
279 Basic Attack Roland - 5-Combo Tutorial 111342 2000 1 1 1 1 15 130203
|
||||
280 Basic Attack Roland - 5-Combo Tutorial 111342 2000 1 1 1 1 15 130204
|
||||
281 Quenched Chain Roland - 5-Combo Tutorial 111342 1000 1 1 104 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Luolan07.png 1 1 130207
|
||||
282 Red Orb Roland - Red Orb Tutorial 111343 -1 1 1 101 1 2 130208
|
||||
283 Red Orb Combo Roland - Red Orb Tutorial 111343 1000 1 1 101 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Luolan12.png 1 2 130233
|
||||
284 Blue Orb Roland - Blue Orb Tutorial 111344 -1 1 1 102 1 4 130209
|
||||
285 Blue Orb Combo Roland - Blue Orb Tutorial 111344 1000 1 1 102 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Luolan22.png 1 4 130234
|
||||
286 Yellow Orb Roland - Yellow Orb Tutorial 111345 -1 1 1 103 1 3 130210
|
||||
287 Yellow Orb Combo Roland - Yellow Orb Tutorial 111345 1000 1 1 103 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Luolan32.png 1 3 130235
|
||||
288 Signature Move Roland - Signature Move Tutorial 111346 -1 1 1 3 1 17 130211
|
||||
289 Dodge DMG Roland - Dodge Follow-Up Tutorial 111347 -1 1 1 2 1 16 130224 130225
|
||||
290 Dazzling Blade Roland - Dodge Follow-Up Tutorial 111347 -1 1 1 104 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Luolan0602.png 1 1 130232
|
||||
291 Extreme Dodge Roland - Extreme Dodge Tutorial 111348 -1 1 1 2 1 16 130224 130225
|
||||
292 Any Orb Roland - Extreme Dodge Tutorial 111348 4000 1 1 99 130208 130209 130210
|
||||
294 Incinerating Orb Roland - Incinerating Orb Tutorial 111349 -1 1 1 99 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Luolan46.png 1 5 130239
|
||||
295 Extreme Dodge Roland - Advanced Extreme Dodge Tutorial 111350 -1 1 1 2 1 16 130224 130225
|
||||
296 Any Orb Roland - Advanced Extreme Dodge Tutorial 111350 4000 1 1 99 130208 130209 130210 130233 130234 130235
|
||||
297 Any Orb Roland - Advanced Extreme Dodge Tutorial 111350 4000 1 1 99 130208 130209 130210 130233 130234 130235
|
||||
298 Any Orb Roland - Advanced Extreme Dodge Tutorial 111350 4000 1 1 99 130208 130209 130210 130233 130234 130235
|
||||
299 Basic Orb 3-Ping Nitor - Skill Tutorial 410315 -1 0 3 99 1 1 1 2 1 3 101707 101710 101713 101729 101732
|
||||
300 Basic Orb 3-Ping Nitor - Skill Tutorial 410315 -1 0 3 99 1 1 1 2 1 3 101707 101710 101713 101729 101732
|
||||
301 Flare Spark Nitor - Skill Tutorial 410315 -1 0 1 8 1 23 420612 420603
|
||||
302 Basic Orb 3-Ping Nitor - Skill 2 Tutorial 410316 -1 0 3 99 1 1 1 2 1 3 101707 101710 101713 101729 101732
|
||||
303 Basic Orb 3-Ping Nitor - Skill 2 Tutorial 410316 -1 0 3 99 1 1 1 2 1 3 101707 101710 101713 101729 101732
|
||||
304 Blazing Blitz Nitor - Skill 2 Tutorial 410316 -1 0 1 8 1 23 420613 420608
|
||||
305 Basic Attack Liv: Empyrea - Basic Attack Tutorial 111351 -1 1 1 1 1 15 103301
|
||||
306 Basic Attack Liv: Empyrea - Basic Attack Tutorial 111351 2000 1 1 1 1 15 103302
|
||||
307 Basic Attack Liv: Empyrea - Basic Attack Tutorial 111351 2000 1 1 1 1 15 103303
|
||||
308 Basic Attack Liv: Empyrea - Basic Attack Tutorial 111351 2000 1 1 1 1 15 103304
|
||||
309 Basic Attack Liv: Empyrea - Basic Attack Tutorial 111351 2000 1 1 1 1 15 103305
|
||||
310 Basic Attack Liv: Empyrea - Basic Attack Tutorial 111351 2000 1 1 1 1 15 103306
|
||||
312 Blue Orb Liv: Empyrea - Ping Tutorial - Blue Orb 111352 -1 0 1 102 1 1 103311
|
||||
313 Yellow Orb Liv: Empyrea - Ping Tutorial - Yellow Orb 111353 -1 0 1 103 1 1 103314 103336 103339
|
||||
314 Red Orb Liv: Empyrea - Ping Tutorial - Red Orb 111354 -1 0 1 101 1 1 103308
|
||||
316 Double-Tap Dodge Liv: Empyrea - Basic Chant 111355 -1 1 1 2 1 16 103319
|
||||
317 Ping Any Orb Liv: Empyrea - Basic Chant 111355 4000 0 1 99 103320
|
||||
318 Same-Color Ping Liv: Empyrea - Basic Chant 111355 4000 0 1 99 103321
|
||||
320 Double-Tap Dodge Liv: Empyrea - Basic Chant 111356 -1 1 1 2 1 16 103319
|
||||
321 Ping Any Orb Liv: Empyrea - Basic Chant 111356 4000 0 1 99 103320 103323
|
||||
322 Different-Color Ping Liv: Empyrea - Basic Chant 111356 4000 0 1 99 103342
|
||||
323 Signature Move Liv: Empyrea - Basic Chant 111357 -1 1 1 3 103334
|
||||
325 Double-Tap Dodge Liv: Empyrea - Basic Chant 111357 6000 0 1 2 1 16 103319
|
||||
326 Ping Any Orb Liv: Empyrea - Basic Chant 111357 4000 0 1 99 103343
|
||||
327 Ping Any Orb Liv: Empyrea - Basic Chant 111357 4000 0 1 99 103344
|
||||
328 Ping Any Orb Liv: Empyrea - Basic Chant 111357 4000 0 1 99 103345
|
||||
329 Basic Orb 3-Ping Liv: Empyrea - Switch Tutorial 111358 -1 0 3 99 1 1 1 2 1 3 101707 101710 101713 101729 101732
|
||||
330 qte Liv: Empyrea - qte - QTE 111358 -1 0 1 92 1 21 103335
|
||||
331 Character Deployment Skill Liv: Empyrea - qte - Deployment Skill 111359 -1 0 1 95 1 21 103332
|
||||
332 Extreme Dodge Liv: Empyrea - Advanced Extreme Dodge Tutorial 111360 -1 1 1 2 1 16 103317 103318
|
||||
333 Matrix Orb Liv: Empyrea - Advanced Extreme Dodge Tutorial 111360 4000 1 1 99 103325
|
||||
334 Ordinary Orb 3-Ping Selena - Core Passive 111361 -1 0 3 99 1 1 1 2 1 3 131113 131123 131133
|
||||
335 Move Selena - Core Passive 111361 1500 0 4 4 2 51 131114 131124 131134
|
||||
336 Signature Move Selena - Signature Move 111362 -1 0 1 3 1 17 131142
|
||||
337 Shooting Star Selena - Signature Move 111362 -1 0 1 99 Assets/Product/Texture/Image/UiFight/FightSkillIconR4Sailinna41.png 1 1 131150 131152 131154 131156 131158 131160 131162
|
||||
338 Move Selena - Signature Move 111362 -1 0 4 4 131151 131153 131155 131157 131159 131161 131163
|
||||
339 Shooting Star Selena - Signature Move 111362 -1 0 1 99 Assets/Product/Texture/Image/UiFight/FightSkillIconR4Sailinna41.png 131150 131152 131154 131156 131158 131160 131162
|
||||
340 Move Selena - Signature Move 111362 -1 0 4 4 131151 131153 131155 131157 131159 131161 131163
|
||||
341 Shooting Star Selena - Signature Move 111362 -1 0 1 99 Assets/Product/Texture/Image/UiFight/FightSkillIconR4Sailinna41.png 131150 131152 131154 131156 131158 131160 131162
|
||||
342 Move Selena - Signature Move 111362 -1 0 4 4 131151 131153 131155 131157 131159 131161 131163
|
||||
343 Shooting Star Selena - Signature Move 111362 -1 0 1 99 Assets/Product/Texture/Image/UiFight/FightSkillIconR4Sailinna41.png 131150 131152 131154 131156 131158 131160 131162
|
||||
344 Move Selena - Signature Move 111362 -1 0 4 4 131151 131153 131155 131157 131159 131161 131163
|
||||
345 Shooting Star Selena - Signature Move 111362 -1 0 1 99 Assets/Product/Texture/Image/UiFight/FightSkillIconR4Sailinna41.png 131150 131152 131154 131156 131158 131160 131162
|
||||
346 Move Selena - Signature Move 111362 -1 0 4 4 131151 131153 131155 131157 131159 131161 131163
|
||||
347 Signature Move Selena - Signature Move 111363 -1 0 1 3 131142
|
||||
348 Ordinary Orb 3-Ping Ice Hawk - Skill Tutorial 410317 -1 0 3 99 1 1 1 2 1 3 111209 111212 111215 111223 111224 111225
|
||||
349 Ordinary Orb 3-Ping Ice Hawk - Skill Tutorial 410317 -1 0 3 99 1 1 1 111209 111212 111215 111223 111224 111225
|
||||
350 Azure Blast Ice Hawk - Skill Tutorial 410317 -1 0 1 8 1 23 420805
|
||||
351 Ordinary Orb 3-Ping Ice Hawk - Skill 2 Tutorial 410318 -1 0 3 99 1 1 1 111209 111212 111215 111223 111224 111225
|
||||
352 Ordinary Orb 3-Ping Ice Hawk - Skill 2 Tutorial 410318 -1 0 3 99 1 1 1 111209 111212 111215 111223 111224 111225
|
||||
353 Frigid Wings Ice Hawk - Skill 2 Tutorial 410318 -1 0 1 8 1 23 420810
|
||||
354 Use the Signature Move to throw Dragon Axe Pulao - Story Stage - Core Passive Tutorial 111370 -1 0 1 3 1 17 130432
|
||||
355 Ordinary Orb 3-Ping Entropy - Core Passive 111364 -1 0 3 99 1 1 1 2 1 3 101115
|
||||
356 Red Orb Entropy - Core Passive 111364 6000 1 1 101 1 1 101123
|
||||
357 Blue 3-Ping Crimson Abyss - Core Tutorial - Blue Orb 3-Ping + 3-Ping 111365 -1 0 3 102 1 1 1 2 1 3 102212
|
||||
358 Ordinary Orb 3-Ping Crimson Abyss - Core Tutorial - Blue Orb 3-Ping + 3-Ping 111365 6000 0 3 99 102209
|
||||
359 Swordwave Orb Crimson Abyss - Core Tutorial - Swordwave Orb 111366 -1 0 1 99 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Luxiya41.png 102224 102225 102226 102227
|
||||
360 Swordwave Orb Crimson Abyss - Core Tutorial - Swordwave Orb 111366 6000 0 1 99 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Luxiya41.png 102224 102225 102226 102227
|
||||
361 Swordwave Orb Crimson Abyss - Core Tutorial - Swordwave Orb 111366 6000 0 1 99 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Luxiya41.png 102224 102225 102226 102227
|
||||
362 Swordwave Orb Crimson Abyss - Core Tutorial - Swordwave Orb 111366 6000 0 1 99 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Luxiya41.png 102224 102225 102226 102227
|
||||
363 Swordwave Orb Crimson Abyss - Core Tutorial - Swordwave Orb 111366 6000 0 1 99 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Luxiya41.png 102224 102225 102226 102227
|
||||
364 Red Orb 3-Ping Bianca S - Core Tutorial - Red Orb 3-Ping + Blue Orb 111367 -1 0 3 101 1 1 1 2 1 3 101408
|
||||
365 Any Blue Orb Bianca S - Core Tutorial - Red Orb 3-Ping + Blue Orb 111367 -1 0 3 102 1 1 1 2 1 3 101411
|
||||
366 Any Ping Pulao - Core Tutorial 111378 -1 0 1 99 130416 130422 130431
|
||||
367 Basic Attack Pulao - Core Tutorial 111378 2000 1 1 1 1 15 130418 130424 130430
|
||||
368 Basic Attack Pulao - Core Tutorial 111378 2000 1 1 1 1 15 130419 130425 130431
|
||||
369 Press and Hold Signature Move Pulao - True Signature Move Tutorial 111379 -1 1 4 3 130434
|
||||
370 Spirit Blade: Falling Stars Pulao - Switch: True Signature Move Tutorial 111380 -1 1 4 3 130434
|
||||
371 Finish Execution - Execution 111381 -1 1 1 1 1 15 130236 130237 130242
|
||||
372 Speed Attack Execution - Guard 111382 -1 1 4 2 1 16 130240 130241 130243 130244
|
||||
373 Ping Any Orb Pulao - Story Stage - Character Battle Mechanics Tutorial 111371 -1 0 1 102 1 1 130420
|
||||
374 Summon back Dragon Axe to active the skill. Pulao - Story Stage - Character Battle Mechanics Tutorial 111372 -1 0 1 3 1 17 130423
|
||||
375 Keep tapping the Attack button to deal a combo. Pulao - Story Stage - Character Battle Mechanics Tutorial 111373 -1 0 1 1 1 15 130424
|
||||
376 Keep tapping the Attack button to deal a combo. Pulao - Story Stage - Character Battle Mechanics Tutorial 111374 -1 0 1 1 1 15 130425
|
||||
377 Press and hold the Signature button to cast Spirit Blade: Falling Stars. Pulao - Story Stage - 2-Hit Signature Move Tutorial 111375 -1 0 4 3 1 17 130434
|
||||
378 Tap the Signature button to summon back Dragon Axe. Pulao - Story Stage - Dragon Axe Summon Tutorial 111376 -1 0 1 3 1 17 130410
|
||||
379 Any Blue Orb Luminance - Core Tutorial - Blue Orb 3-Ping + Basic Attack 4-Hit Combo 111383 -1 0 3 102 1 1 1 2 1 3 102311
|
||||
380 Basic Attack Luminance - Core Tutorial - Blue Orb 3-Ping + Basic Attack 4-Hit Combo 111383 2000 1 1 1 1 15 102301
|
||||
381 Basic Attack Luminance - Core Tutorial - Blue Orb 3-Ping + Basic Attack 4-Hit Combo 111383 2000 1 1 1 1 15 102302
|
||||
382 Basic Attack Luminance - Core Tutorial - Blue Orb 3-Ping + Basic Attack 4-Hit Combo 111383 2000 1 1 1 1 15 102303
|
||||
383 Basic Attack Luminance - Core Tutorial - Blue Orb 3-Ping + Basic Attack 4-Hit Combo 111383 2000 1 1 1 1 15 102304
|
||||
384 Any Yellow Orb Luminance - Core Tutorial - Blue Orb 3-Ping + Basic Attack 4-Hit Combo 111384 -1 0 3 103 1 1 1 2 1 3 102314
|
||||
385 Any Blue Orb Luminance - Core Tutorial - Blue Orb 3-Ping + Basic Attack 4-Hit Combo 111384 4000 1 3 102 1 1 1 2 1 3 102311
|
||||
386 Basic Attack Luminance - Core Tutorial - Blue Orb 3-Ping + Basic Attack 4-Hit Combo 111384 2000 1 1 1 1 15 102301
|
||||
387 Basic Attack Luminance - Core Tutorial - Blue Orb 3-Ping + Basic Attack 4-Hit Combo 111384 2000 1 1 1 1 15 102302
|
||||
388 Basic Attack Luminance - Core Tutorial - Blue Orb 3-Ping + Basic Attack 4-Hit Combo 111384 2000 1 1 1 1 15 102303
|
||||
389 Basic Attack Luminance - Core Tutorial - Blue Orb 3-Ping + Basic Attack 4-Hit Combo 111384 2000 1 1 1 1 15 102304
|
||||
390 Ordinary Orb 3-Ping Fire Tiger - Skill Tutorial 410319 -1 0 3 99 1 1 1 2 1 3 105416 105417 105419 105420 105421
|
||||
392 Earthshattering Driller Fire Tiger - Skill Tutorial 410319 -1 0 1 8 1 23 421003
|
||||
393 Ordinary Orb 3-Ping Fire Tiger - Skill 2 Tutorial 410320 -1 0 3 99 1 1 1 105416 105417 105419 105420 105421
|
||||
395 Flaming Slash Fire Tiger - Skill 2 Tutorial 410320 -1 0 1 8 1 23 421008
|
||||
396 Basic Attack 1 Prelude Basic Attack Tutorial 10021 -1 0 1 1 1 15 100208 100231
|
||||
397 Basic Attack 2 Prelude Basic Attack Tutorial 10021 2800 1 1 1 1 15 100209
|
||||
398 Basic Attack 3 Prelude Basic Attack Tutorial 10021 2100 1 1 1 1 15 100210
|
||||
399 Basic Attack 4 Prelude Basic Attack Tutorial 10021 2700 1 1 1 1 15 100211
|
||||
400 Basic Attack 5 Prelude Basic Attack Tutorial 10021 3100 1 1 1 1 15 100212
|
||||
401 Press and hold Basic Attack Rosetta: Core Passive Tutorial 111385 -1 1 4 1 1 15 110534
|
||||
402 Signature - Halcyonic Blossoms Lucia - Core Tutorial 111386 -1 0 1 3 1 17 103267 103270 103271 103272
|
||||
403 Skill Orb 1-Ping Prelude Ping Tutorial 10022 -1 1 1 101 1 1 100201
|
||||
404 Skill Orb 3-Ping Prelude Ping Tutorial 10023 -1 1 3 101 1 1 1 2 1 3 100203
|
||||
405 Dodge Prelude Dodge Tutorial 10024 -1 1 1 2 1 16 100227
|
||||
406 Any ping is a 3-Ping Prelude Ping Tutorial 10025 -1 1 1 101 1 1 100201 100203
|
||||
407 Basic Attack Nanami Bot - Basic Attack Tutorial 111387 -1 1 1 1 1 15 105458 105459 105460 105462 105463 105464
|
||||
408 Basic Attack Nanami Bot - Basic Attack Tutorial 111387 2000 1 1 1 1 15 105458 105459 105460 105462 105463 105464
|
||||
409 Basic Attack Nanami Bot - Basic Attack Tutorial 111387 2000 1 1 1 1 15 105458 105459 105460 105462 105463 105464
|
||||
413 Yellow Orb Nanami Bot - Ping Tutorial - Yellow Orb 111388 -1 0 1 103 1 1 105417
|
||||
414 Blue Orb Nanami Bot - Ping Tutorial - Blue Orb 111389 -1 0 1 102 1 1 105416
|
||||
415 Red Orb Nanami Bot - Ping Tutorial - Red Orb 111390 -1 0 1 101 1 1 105419 105420 105421
|
||||
416 Press and hold Dodge Nanami the Robot - Mobility Mode Tutorial 111391 -1 0 1 2 1 16 105426 105427 105428 105429 105430 105418
|
||||
417 Ignition: Scorching Chop Nanami Bot - Signature Move Phase 1 111392 -1 0 1 3 1 17 105422
|
||||
418 Basic Attack Precise Branch Nanami the Robot - Signature Move Basic Attack Precise Branch 111397 -1 0 4 1 1 15 105409 105411 105413
|
||||
419 Basic Attack Perfect Branch Nanami the Robot - Signature Move Basic Attack Perfect Branch 111393 -1 0 4 1 1 15 105410 105412 105414
|
||||
420 Elimination Branch Nanami the Robot - Signature Move Full Pressure Elimination Branch 111394 -1 0 4 1 1 15 105438
|
||||
421 Gigabyte Star Strike Nanami Bot - Signature Move Phase 2 111395 -1 0 1 3 1 17 105423
|
||||
422 Cast Signature Move Nanami Bot - Signature Move Phase 1 111396 -1 0 1 3 1 17 105422
|
||||
423 Yellow Orb Haicma - Ping Tutorial - Yellow Orb 111401 -1 0 1 103 1 1 130515
|
||||
424 Blue Orb Haicma - Ping Tutorial - Blue Orb 111398 -1 0 1 102 1 1 130512
|
||||
425 Red Orb Haicma - Ping Tutorial - Red Orb 111399 -1 0 1 101 1 1 130509
|
||||
426 Press and Hold Dodge Haicma - Core Passive Tutorial 111400 -1 1 4 2 1 16 130530
|
||||
427 Cast Signature Move Haicma - Cast Signature Move 111402 -1 0 1 3 1 17 130519
|
||||
428 Cast Signature Move Haicma - Cast Signature Move 2nd Hit 111403 -1 0 1 3 1 17 13959913
|
||||
429 Cast Core Haicma - Cast Signature Move 2nd Hit + Core 111403 5000 1 4 2 1 16 130529
|
||||
430 Cast Signature Move Haicma - Cast Signature Move 2nd Hit 111404 -1 0 1 3 1 17 13959913
|
||||
431 Cast Core Haicma - Cast Signature Move 2nd Hit + Core 111404 4000 1 4 2 1 16 130529
|
||||
432 Cast Signature Move Haicma - Cast Signature Move 2nd Hit 111405 -1 1 1 3 1 17 13959913
|
||||
433 Press and hold Dodge to cast core Haicma - Cast Core Passive 111406 -1 1 4 2 1 16 130529
|
||||
434 Press and hold Dodge to cast core Haicma - Core Passive Tutorial 111407 -1 1 4 2 1 16 130530
|
||||
435 Red Orb Dawn Leap - Red Orb 3-Ping 111408 -1 1 1 101 1 1 1 2 1 3 101209
|
||||
436 Red Orb Dawn Leap - Red Orb 3-Ping 111409 -1 1 1 101 1 1 1 2 1 3 101209
|
||||
437 Cast Signature Move Dawn Leap - Unleash 111410 -1 1 1 3 1 17 101221 101242
|
||||
438 Red Orb Dawn Leap - Red Orb 3-Ping 111410 5000 1 1 101 1 1 1 2 1 3 101209 101233
|
||||
439 Iaido Slash Dawn Leap - Iaido 111410 2000 1 4 1 1 15 101243
|
||||
440 Yellow Orb Dawn Leap - Ping Tutorial - Yellow Orb 111411 -1 0 1 103 1 1 101215 101239
|
||||
441 Basic Attack Dawn Leap - Basic Attack 111411 4000 1 1 1 1 15 101201 101225 101240 101241
|
||||
442 Basic Attack Dawn Leap - Basic Attack 111411 2000 1 1 1 1 15 101202 101226
|
||||
443 Basic Attack Dawn Leap - Basic Attack 111411 2000 1 1 1 1 15 101203 101227
|
||||
444 Basic Attack Dawn Leap - Basic Attack 111411 2000 1 1 1 1 15 101204 101228
|
||||
445 Basic Attack Dawn Leap - Basic Attack 111411 2000 1 1 1 1 15 101205 101229
|
||||
446 Basic Attack Dawn Leap - Basic Attack 111411 2000 1 1 1 1 15 101206 101230
|
||||
447 Yellow Orb Palefire Leap - Ping Tutorial - Yellow Orb 111412 -1 0 1 103 1 1 100109
|
||||
448 Yellow Orb Palefire Leap - Yellow Orb - Start 111413 -1 0 1 103 1 1 100109
|
||||
449 Blue Orb Palefire Leap - Blue Orb Effect - Refill Ignition 111413 2500 1 1 102 1 1 100104 100105 100106
|
||||
450 Blue Orb Palefire Leap - Blue Orb Effect - Refill Ignition 111413 2500 1 1 102 1 1 100104 100105 100106
|
||||
451 Blue Orb Palefire Leap - Blue Orb Effect - Refill Ignition 111413 2500 1 1 102 1 1 100104 100105 100106
|
||||
452 Blue Orb Palefire Leap - Blue Orb Effect - Refill Ignition 111413 2500 1 1 102 1 1 100104 100105 100106
|
||||
453 Yellow Orb Palefire Leap - Ping Tutorial - Yellow Orb 111414 -1 0 1 103 1 1 100109
|
||||
454 Basic Attack Palefire Leap - Basic Attack Tutorial 111414 2000 1 1 1 1 15 100121
|
||||
455 Basic Attack Palefire Leap - Basic Attack Tutorial 111414 2000 1 1 1 1 15 100122
|
||||
456 Basic Attack Palefire Leap - Basic Attack Tutorial 111414 2000 1 1 1 1 15 100123
|
||||
457 Basic Attack Palefire Leap - Basic Attack Tutorial 111414 2000 1 1 1 1 15 100124
|
||||
458 Basic Attack Palefire Leap - Basic Attack Tutorial 111414 2000 1 1 1 1 15 100125
|
||||
459 Yellow Orb Palefire Leap - Core Tutorial - Fire 111415 6000 1 1 103 1 1 100107
|
||||
460 Red Orb Palefire Leap - Core Tutorial - Fire 111415 4000 1 1 101 1 1 100112
|
||||
461 Yellow Orb Palefire Leap - Core Tutorial - Fire Ping 111416 6000 1 1 103 1 1 100107
|
||||
462 Red Orb Palefire Leap - Core Tutorial - Fire Ping 111416 4000 1 1 101 1 1 100112
|
||||
463 Yellow Orb Palefire Leap - Core Tutorial - Fire Ping 111416 3000 1 1 103 1 1 100131 100140
|
||||
464 Blue Orb Palefire Leap - Core Tutorial - Fire Ping 111416 3000 1 1 102 1 1 100128 100137
|
||||
465 Yellow Orb Palefire Leap - Core Tutorial - Energy Obtainment 111417 6000 1 1 103 1 1 100109
|
||||
466 Red Orb Palefire Leap - Core Tutorial - Energy Obtainment 111417 4000 1 1 101 1 1 100114
|
||||
467 Yellow Orb Palefire Leap - Core Tutorial - Evasive Shot 111418 6000 1 1 103 1 1 100109
|
||||
468 Red Orb Palefire Leap - Core Tutorial - Evasive Shot 111418 4000 1 1 101 1 1 100114
|
||||
469 Evasive Shot Palefire Leap - Core Tutorial - Evasive Shot 111418 4000 1 1 2 1 16 100127 100144
|
||||
470 Cast Signature Move Palefire Leap - Unleash 111419 -1 1 1 3 1 17 100110 100143
|
||||
471 Yellow Orb Palefire Leap - Core Tutorial - Fire 111420 8000 1 1 103 1 1 100109
|
||||
472 Red Orb Palefire Leap - Core Tutorial - Fire 111420 4000 1 1 101 1 1 100114
|
||||
473 Cast Signature Move Palefire Leap - Unleash 111420 4000 1 1 3 1 17 100143
|
||||
474 Blue Orb Luminance Leap - Ping Tutorial - Blue Orb 111421 -1 0 1 102 1 1 102311
|
||||
475 Core Passive Luminance Leap - Core Tutorial 111422 -1 0 1 99 1 1 10232313 10232331
|
||||
476 Blue Orb Luminance Leap - Ping Tutorial - Blue Orb 111423 -1 0 1 102 1 1 102311
|
||||
477 Yellow Orb Luminance Leap - Ping Tutorial - Yellow Orb 111423 3000 0 1 103 1 1 102314
|
||||
478 Basic Attack Luminance Leap - Basic Attack Tutorial 111423 2000 1 1 1 1 15 102301
|
||||
479 Basic Attack Luminance Leap - Basic Attack Tutorial 111423 2000 1 1 1 1 15 102302
|
||||
480 Basic Attack Luminance Leap - Basic Attack Tutorial 111423 2000 1 1 1 1 15 102303
|
||||
481 Basic Attack Luminance Leap - Basic Attack Tutorial 111423 2000 1 1 1 1 15 102304
|
||||
482 Cast Signature Move Luminance Leap - Unleash 111424 -1 1 1 3 1 17 102315
|
||||
483 Any 3-Ping Luminance Leap - Divine Penalty after unleashing 111424 4000 0 1 99 1 1 10232317
|
||||
484 Any 3-Ping Luminance Leap - Divine Penalty after unleashing 111424 2000 0 1 99 1 1 10232317
|
||||
485 Any 3-Ping Luminance Leap - Divine Penalty after unleashing 111424 2000 0 1 99 1 1 10232317
|
||||
486 Cast Signature Move Luminance Leap - Unleash 111425 -1 1 1 3 1 17 102315
|
||||
487 Blue Orb Luminance Leap - Crimson Abyss Core Entry 111426 -1 1 1 102 1 1 102212
|
||||
488 Red Orb Luminance Leap - Crimson Abyss Core Entry 111426 3000 1 1 101 1 1 102209
|
||||
489 Basic Attack Karenina - Basic Attack Tutorial 111427 -1 1 1 1 1 15 102701 102725
|
||||
490 Basic Attack Karenina - Basic Attack Tutorial 111427 2000 1 1 1 1 15 102702
|
||||
491 Basic Attack Karenina - Basic Attack Tutorial 111427 2000 1 1 1 1 15 102703
|
||||
492 Basic Attack Karenina - Basic Attack Tutorial 111427 2000 1 1 1 1 15 102704
|
||||
493 Basic Attack Karenina - Basic Attack Tutorial 111427 2000 1 1 1 1 15 102748
|
||||
494 Red Orb Super Karenina - Blue Orb Turial - Red Orb 111428 -1 0 1 101 1 1 102707
|
||||
495 Blue Orb Super Karenina - Blue Orb Turial - Blue Orb 111429 -1 0 1 102 1 1 102710
|
||||
496 Yellow Orb Super Karenina - Ping Tutorial - Yellow Orb 111430 -1 0 1 103 1 1 102713
|
||||
497 Ping - Rapid Fire Super Karenina - Rapid Fire Ping - Blue Orb 111431 -1 0 1 102 1 1 102710
|
||||
498 Ping - Rapid Fire Super Karenina - Rapid Fire Ping - Blue Orb 111431 2000 0 1 103 1 1 102710 102743
|
||||
499 Ping - Rapid Fire Super Karenina - Rapid Fire Ping - Blue Orb 111431 2000 0 1 103 1 1 102710 102743
|
||||
500 Ping - Rapid Fire Karenina - Rapid Fire Ping - Yellow Orb 111432 -1 0 1 103 1 1 102713
|
||||
501 Ping - Rapid Fire Karenina - Rapid Fire Ping - Yellow Orb 111432 2000 0 1 102 1 1 102713 102746
|
||||
502 Ping - Rapid Fire Karenina - Rapid Fire Ping - Yellow Orb 111432 2000 0 1 102 1 1 102713 102746
|
||||
503 Signature Move Super Karenina - Signature Move Tutorial 111433 -1 0 1 3 1 17 102764 102716
|
||||
504 Red Orb Super Karenina - Blue Orb Turial - Red Orb 111434 -1 0 1 101 1 1 102707
|
||||
505 Leap Attack Karenina Core Tutorial - Dragoon Hammer 111435 -1 0 1 1 1 15 102728 102767
|
||||
506 Charge Karenina Core Tutorial - Dragoon Hammer 111436 -1 1 1 1 1 15 102726 102727
|
||||
507 Leap Attack Karenina Core Tutorial - Dragoon Hammer 111436 2000 0 1 1 1 15 102728 102767
|
||||
508 Charge Karenina Core Tutorial - Dragoon Hammer 111437 -1 0 1 1 1 15 102726 102727
|
||||
509 Leap Attack Karenina Core Tutorial - Dragoon Hammer 111437 4000 0 1 1 1 15 102728 102767
|
||||
510 Radiant Whirlwind Karenina Core Tutorial - Aerial Hammer 111437 4000 0 1 1 1 15 102729 102730
|
||||
511 Gravity Overload Karenina Core Tutorial - Aerial Hammer 111437 4000 0 1 1 1 15 102731
|
||||
512 Radiant Whirlwind Karenina Core Tutorial - Aerial Hammer 111437 4000 0 1 1 1 15 102729 102730 102736 102737
|
||||
513 Charge Karenina Core Tutorial - Dragoon Hammer 111438 -1 0 1 1 1 15 102726 102727
|
||||
514 Leap Attack Karenina Core Tutorial - Dragoon Hammer 111438 4000 0 1 1 1 15 102728 102767
|
||||
515 Airborne Spin Karenina Core Tutorial - Aerial Hammer 111438 4000 0 1 2 1 16 102738 102739
|
||||
516 Radiant Whirlwind Karenina Core Tutorial - Aerial Hammer 111438 4000 0 1 1 1 15 102729 102730
|
||||
517 Gravity Overload Karenina Core Tutorial - Aerial Hammer 111438 4000 0 1 1 1 15 102731
|
||||
518 Airborne Spin Karenina Core Tutorial - Aerial Hammer 111438 4000 0 1 2 1 16 102738 102739
|
||||
519 Charge Karenina Core Tutorial - Dragoon Hammer 111439 4000 0 1 1 1 15 102726 102727
|
||||
520 Leap Attack Karenina Core Tutorial - Dragoon Hammer 111439 4000 0 1 1 1 15 102728 102767
|
||||
521 Charge Karenina Core Tutorial - Dragoon Hammer 111440 -1 0 1 1 1 15 102726 102727
|
||||
522 Leap Attack Karenina Core Tutorial - Dragoon Hammer 111440 4000 0 1 1 1 15 102728 102767
|
||||
523 Anti-gravity Signature Move Karenina Core Tutorial - Aerial Hammer 111440 4000 0 1 3 1 17 102716
|
||||
524 Ordinary Orb 3-Ping Fire Tiger - Skill 2 Tutorial 410321 -1 0 3 99 1 1 1 2 1 3 102707 102710 102713 102743 102746
|
||||
525 Ordinary Orb 3-Ping Fire Tiger - Skill 2 Tutorial 410321 -1 0 3 99 1 1 1 2 1 3 102707 102710 102713 102743 102746
|
||||
526 Supergravity Eclipse Fire Tiger - Skill 2 Tutorial 410321 -1 0 1 8 1 23 421106
|
||||
527 Ordinary Orb 3-Ping Rabbit - Skill 2 Tutorial 410322 -1 0 3 99 1 1 1 102707 102710 102713 102743 102746
|
||||
528 Ordinary Orb 3-Ping Rabbit - Skill 2 Tutorial 410322 -1 0 3 99 1 1 1 102707 102710 102713 102743 102746
|
||||
529 Super Moonfall Field Rabbit - Skill 2 Tutorial 410322 -1 0 1 8 1 23 421111
|
||||
530 Blue 3-Ping Astral - Blue 3-Ping Enemy-Pulling 111441 -1 0 1 102 1 1 101823
|
||||
531 Blue 3-Ping Astral - Blue 3-Ping Shadow Blade 111442 -1 0 1 102 1 1 101823
|
||||
532 Red Orb Astral - Blue 3-Ping Shadow Blade 111442 2000 0 1 101 1 1 101817 101818 101819 101820
|
||||
533 Basic Attack Astral - Blue 3-Ping Shadow Blade 111442 2000 0 1 1 1 15 101808 101816
|
||||
534 Any 3-Ping Astral - Core Switch Red and Blue 111443 -1 0 1 99 1 1 101819 101820 101823 101826
|
||||
535 Red Orb Astral - Core Switch Red and Blue 111443 4000 0 1 101 1 1 101817 101818 101819 101820
|
||||
536 Press and hold Basic Attack Astral - Frost Blade 111443 2000 0 4 1 1 1 101836 101837
|
||||
537 Any 3-Ping Astral - Signature Move 111444 -1 0 1 99 1 1 101819 101820 101823 101826
|
||||
538 Red Orb Astral - Signature Move 111444 3000 0 1 101 1 1 101817 101818 101819 101820
|
||||
539 Signature Move Astral - Signature Move 111444 3000 0 1 3 1 17 101827
|
||||
540 Dodge Astral - Trailblade Returns Dodge 111445 -1 0 1 2 1 16 101828 101829
|
||||
541 Basic Attack Astral - Trailblade Returns Dodge 111445 3000 0 1 1 1 15 101808 101816
|
||||
542 Dodge Astral - Trailblade Returns Dodge 111445 3000 0 1 2 1 16 101828 101829
|
||||
543 Basic Attack Astral - Trailblade Returns Dodge 111445 3000 0 1 1 1 15 101808 101816
|
||||
544 Red Orb Astral - Dark Blade 111446 -1 0 1 101 1 1 101817 101818 101819 101820
|
||||
545 Press and hold Basic Attack Astral - Dark Blade 111446 3000 0 4 1 1 1 101836 101837
|
||||
546 Any 3-Ping Astral - Blue Orb Extended Core 111447 -1 0 1 99 1 1 101819 101820 101823 101826
|
||||
547 Red Orb Astral - Blue Orb Extended Core 111447 3000 0 1 101 1 1 101817 101818 101819 101820
|
||||
548 Blue Orb Astral - Blue Orb Extended Core 111447 3000 0 1 102 1 1 101821 101822 101823
|
||||
549 Any 3-Ping Astral - Trailblade 111448 -1 0 1 101 1 1 101819 101820
|
||||
550 Red Orb Astral - Trailblade 111448 3000 0 1 101 1 1 101817 101818 101819 101820
|
||||
551 Basic Attack Astral - Trailblade 111448 3000 0 1 1 1 15 101808 101816
|
||||
552 Basic Attack Arca - Basic Attack Tutorial 111449 -1 0 1 1 1 15 130601
|
||||
553 Basic Attack Arca - Basic Attack Tutorial 111449 3000 0 1 1 1 15 130602
|
||||
554 Basic Attack Arca - Basic Attack Tutorial 111449 3000 0 1 1 1 15 130604
|
||||
555 Basic Attack Arca - Basic Attack Tutorial 111449 3000 0 1 1 1 15 130605
|
||||
556 Basic Attack Arca - Basic Attack Tutorial 111449 4000 0 1 1 1 15 130606
|
||||
557 Red 3-Ping Arca - Red Orb Tutorial 111450 -1 0 1 101 1 1 130609
|
||||
558 Blue 3-Ping Arca - Blue Orb Tutorial 111451 -1 0 1 102 1 1 130612
|
||||
559 Yellow 3-Ping Arca - Yellow Orb Tutorial 111452 -1 0 1 103 1 1 130615
|
||||
560 Any 3-Ping Arca - Combo Strike Tutorial 111453 -1 0 1 99 1 1 130618 130619 130620
|
||||
561 Any 3-Ping Arca - Energy Bar B Recharge Tutorial 111454 -1 0 1 99 1 1 130609 130612 130615
|
||||
562 Basic Attack Arca - Energy Bar B Recharge Tutorial 111454 2000 0 1 1 1 15 13062031
|
||||
563 Basic Attack Arca - Energy Bar B Recharge Tutorial 111454 2000 0 1 1 3 15 13062031
|
||||
564 Any 3-Ping Arca - Energy Bar C Recharge Tutorial 111455 -1 0 1 99 1 1 130609 130612 130615
|
||||
565 Basic Attack Arca - Energy Bar C Recharge Tutorial 111455 2000 0 1 1 1 15 13062031
|
||||
566 Basic Attack Arca - Energy Bar C Recharge Tutorial 111455 2000 0 1 1 1 15 13062031
|
||||
567 Basic Attack Arca - Energy Bar C Recharge Tutorial 111455 2000 0 1 1 1 15 13062031
|
||||
568 Any 3-Ping Arca - Energy Cast Tutorial 111456 -1 0 1 99 1 1 130609 130612 130615
|
||||
569 Basic Attack Arca - Energy Cast Tutorial 111456 2000 0 1 1 1 15 13062031
|
||||
570 Signature Move Arca - Signature Move Tutorial 111457 -1 0 1 3 1 17 130622
|
||||
571 Deflect Objects With Attack Noan - Story Stage - Deflect Tutorial 111458 -1 0 1 1 1 15 130601
|
||||
572 Signature Move Rigor - Signature Move Tutorial 111459 -1 0 1 3 1 17 110519
|
||||
573 QTE Rigor - Signature Move Tutorial 111459 6000 0 1 90 1 20 102223
|
||||
574 Signature Move Rigor - Signature Move Charge Tutorial 111460 -1 0 1 3 1 17 110519
|
||||
575 Press and hold Basic Attack Rigor - Signature Move Charge Tutorial 111460 5000 0 4 1 1 1 110536 110537 110538
|
||||
576 Press and hold Basic Attack Rigor - Wide-area Electromagnetic Cannon Lv.9 Tutorial 111461 -1 0 4 1 1 1 110534
|
||||
577 Press and hold Basic Attack Rigor - Wide-area Electromagnetic Cannon Lv.18 Tutorial 111462 -1 0 4 1 1 1 110534
|
||||
578 Any 3-Ping Rigor - Wide-area Electromagnetic Cannon Lv.18 Tutorial 111462 3000 0 1 99 1 1 110531 110532 110533
|
||||
579 Any 3-Ping Rigor - Wide-area Electromagnetic Cannon Lv.18 Tutorial 111462 3000 0 1 99 1 1 110531 110532 110533
|
||||
580 Any 3-Ping Rigor - Wide-area Electromagnetic Cannon Lv.18 Tutorial 111462 3000 0 1 99 1 1 110531 110532 110533
|
||||
581 Basic Orb 3-Ping Shimmer - Skill Tutorial 410323 -1 0 3 99 1 1 1 2 1 3 102413 102416 102419
|
||||
582 Basic Orb 3-Ping Shimmer - Skill Tutorial 410323 -1 0 3 99 1 1 1 2 1 3 102413 102416 102419
|
||||
583 Swirl Blast Shimmer - Skill Tutorial 410323 -1 0 1 8 1 23 421202
|
||||
584 Basic Orb 3-Ping Shimmer - Skill Tutorial 410324 -1 0 3 99 1 1 1 102413 102416 102419
|
||||
585 Basic Orb 3-Ping Shimmer - Skill Tutorial 410324 -1 0 3 99 1 1 1 102413 102416 102419
|
||||
586 Gliding Barrage Shimmer - Skill Tutorial 410324 -1 0 1 8 1 23 421207
|
||||
588 Basic Attack Shimmer - Exclusive Effect Tutorial 410325 -1 0 1 1 1 1 102406 102407 102408 102409 102410
|
||||
589 Basic Attack Shimmer - Exclusive Effect Tutorial 410325 3000 0 1 1 1 1 102406 102407 102408 102409 102410
|
||||
590 Basic Attack Shimmer - Exclusive Effect Tutorial 410325 3000 0 1 1 1 1 102406 102407 102408 102409 102410
|
||||
591 Basic Attack Shimmer - Exclusive Effect Tutorial 410325 3000 0 1 1 1 1 102406 102407 102408 102409 102410
|
||||
592 Press and hold Basic Attack Shimmer - Exclusive Effect Tutorial 410325 3000 0 1 1 2 15 102420 102428
|
||||
593 Basic Attack Shimmer - Exclusive Effect Tutorial 410325 3000 0 1 1 1 1 102421 102429
|
||||
594 Red Orb Stigmata - Red Orb 1-Ping 111463 -1 0 1 101 1 1 102411 102412
|
||||
595 3-Ping Red Orb Stigmata - Red Orb 3-Ping 111464 -1 0 1 101 1 1 102413
|
||||
596 3-Ping Blue Orb Stigmata - Blue Orb 3-Ping 111465 -1 0 1 102 1 1 102416
|
||||
597 3-Ping Yellow Orb Stigmata - Yellow Orb 3-Ping 111466 -1 0 1 103 1 1 102419
|
||||
598 Basic Attack Stigmata - Basic Attack 111467 -1 0 1 1 102401
|
||||
599 Basic Attack Stigmata - Basic Attack 111467 3000 0 1 1 102402
|
||||
600 Basic Attack Stigmata - Basic Attack 111467 3000 0 1 1 102403
|
||||
601 Basic Attack Stigmata - Basic Attack 111467 3000 0 1 1 102404
|
||||
602 Basic Attack Stigmata - Basic Attack 111467 3000 0 1 1 102405
|
||||
603 Press and hold Dodge Stigmata - Core Passive 111468 -1 0 1 2 2 16 102441 102442
|
||||
604 6-Ping Stigmata - Core Passive 111468 4000 0 1 99 1 1 102432
|
||||
605 Press and hold Dodge Stigmata - Enter Core Upon Signature 111469 -1 0 1 2 2 16 102441 102442
|
||||
606 Ping Stigmata - Enter Core Upon Signature 111469 3000 0 1 99 1 1 102411 102412 102413 102414 102415 102416 102417 102418 102419 102432
|
||||
607 Ping Stigmata - Enter Core Upon Signature 111469 3000 0 1 99 1 1 102411 102412 102413 102414 102415 102416 102417 102418 102419 102432
|
||||
608 Signature Stigmata - Afterglow Shadow 111470 -1 0 1 3 1 17 102434
|
||||
609 Basic Attack Stigmata - Afterglow Shadow 111470 -1 0 1 1 1 1 102406 102407 102408 102409 102410
|
||||
610 Basic Attack Stigmata - Afterglow Shadow 111470 -1 0 1 1 1 1 102406 102407 102408 102409 102410
|
||||
611 Basic Attack Stigmata - Afterglow Shadow 111470 -1 0 1 1 1 1 102406 102407 102408 102409 102410
|
||||
612 Basic Attack Stigmata - Afterglow Shadow 111470 -1 0 1 1 1 1 102406 102407 102408 102409 102410
|
||||
613 Basic Attack Stigmata - Sword Dance 111471 -1 0 1 1 1 1 102406 102407 102408 102409 102410
|
||||
614 Basic Attack Stigmata - Sword Dance 111471 3000 0 1 1 1 1 102406 102407 102408 102409 102410
|
||||
615 Basic Attack Stigmata - Sword Dance 111471 3000 0 1 1 1 1 102406 102407 102408 102409 102410
|
||||
616 Basic Attack Stigmata - Sword Dance 111471 3000 0 1 1 1 1 102406 102407 102408 102409 102410
|
||||
617 Press and hold Basic Attack Stigmata - Sword Dance 111471 3000 0 1 1 2 15 102420 102428
|
||||
618 Basic Attack Stigmata - Sword Dance 111471 3000 0 1 1 1 1 102421 102429
|
||||
619 Press and hold Basic Attack Stigmata - Sword Dance 111472 -1 0 1 1 2 15 102420 102428
|
||||
620 Basic Attack Stigmata - Sword Dance 111472 3000 0 1 1 1 1 102421 102429
|
||||
621 Signature Stigmata - Phase II Signature 111473 -1 0 1 3 1 17 102435
|
||||
1001 Move Movement Tutorial 301011 -1 0 4 4 2 51 14
|
||||
1002 Basic Attack 1 Basic Attack Tutorial 301012 -1 0 1 1 100208 100231
|
||||
1003 Basic Attack 2 Basic Attack Tutorial 301012 2800 0 1 1 100209
|
||||
1004 Basic Attack 3 Basic Attack Tutorial 301012 2100 0 1 1 100210
|
||||
1005 Basic Attack 4 Basic Attack Tutorial 301012 2700 0 1 1 100211
|
||||
1006 Basic Attack 5 Basic Attack Tutorial 301012 3100 0 1 1 100212
|
||||
1007 Red Orb Ping Tutorial - Red Orb 301013 -1 0 1 101 1 1 100201 100202 100203
|
||||
1008 Blue Orb Ping Tutorial - Blue Orb 301014 -1 0 1 102 1 1 100220 100221 100222
|
||||
1009 Yellow Orb Ping Tutorial - Yellow Orb 301015 -1 0 1 103 1 1 100204 100205 100206
|
||||
1010 Dodge Prelude Dodge Tutorial 301021 -1 1 1 2 1 16 100227
|
||||
1011 Yellow Orb 1-Ping Ping Skill Tutorial 301031 -1 1 1 103 1 3 100204 100205 100206
|
||||
1012 Red 3-Ping Ping Skill Tutorial 301031 -1 1 1 101 1 1 1 2 1 3 100201 100202 100203
|
||||
1013 Red 3-Ping Ping Skill Tutorial 301032 -1 1 1 101 1 4 1 5 1 6 100201 100202 100203
|
||||
1014 Blue 3-Ping Ping Skill Tutorial 301032 -1 1 1 102 1 2 1 3 1 4 100220 100221 100222
|
||||
1015 Yellow 3-Ping Ping Skill Tutorial 301032 -1 1 1 103 1 1 1 2 1 3 100204 100205 100206
|
||||
1016 Blue Orb 3-Ping QTE Tutorial 301101 -1 1 1 102 1 1 1 2 1 3 100220 100221 100222
|
||||
1017 QTE QTE Tutorial 301101 -1 1 1 92 1 20 100318
|
||||
1018 Yellow Orb 3-Ping QTE Tutorial 301102 -1 1 1 103 1 1 1 2 1 3 100204 100205 100206
|
||||
1019 QTE QTE Tutorial 301102 -1 1 1 91 1 21 100519
|
||||
1020 Speed Attack Execution - Guard 301103 -1 1 4 2 1 16 110449 110450 110452 110453
|
||||
1021 Finish Execution - Execution 301104 -1 1 1 1 1 15 110451 110454
|
||||
1022 Yellow Orb 3-Ping Dawn Leap - Red Orb 3-Ping 301105 -1 1 1 103 1 1 1 2 1 3 101213 101214 101215
|
||||
1023 Blue Orb 3-Ping Dawn Leap - Red Orb 3-Ping 301105 -1 1 1 102 1 1 1 2 1 3 101212
|
||||
1024 QTE1 QTE Tutorial 301106 -1 1 1 92 1 20 101320
|
||||
1025 QTE2 QTE Tutorial 301106 -1 1 1 91 1 21 110214
|
||||
1026 Yellow Orb 3-Ping Dawn Leap - Red Orb 3-Ping 301106 -1 1 1 103 1 1 1 2 1 3 101213 101214 101215
|
||||
1027 Blue Orb 3-Ping Dawn Leap - Red Orb 3-Ping 301106 -1 1 1 102 1 1 1 2 1 3 101212
|
||||
1028 Any 3-Ping CUB Tutorial - Blue Orb 3-Ping 301107 -1 1 1 99 101408 101411 101414
|
||||
1029 Any 3-Ping CUB Tutorial - Blue Orb 3-Ping 301107 -1 1 1 99 101408 101411 101414
|
||||
1030 Trigger CUB CUB Tutorial - Trigger CUB 301107 -1 1 1 8 1 23 420124
|
||||
1031 Any 3-Ping CUB Tutorial - Blue Orb 3-Ping 301108 -1 1 1 99 101408 101411 101414
|
||||
1032 Any 3-Ping CUB Tutorial - Blue Orb 3-Ping 301108 -1 1 1 99 101408 101411 101414
|
||||
1033 Trigger CUB CUB Tutorial - Trigger CUB 301108 -1 1 1 8 1 23 420124
|
||||
1034 Press and hold Basic Attack CUB Tutorial - Passive CUB 301109 -1 0 4 1 2 15 102728
|
||||
1035 Basic Attack Parry Tutorial 301110 -1 1 1 1 1 15 110401 110402 110403 110404 110405 110406
|
||||
1036 Dodge Bianca Roll 301111 -1 0 1 2 1 16 855302
|
||||
1037 Hold Dodge and push down the joystick Bianca Slide 301112 -1 0 4 2 2 16 85530209
|
||||
1038 Basic Attack Bianca Leap Strike 301113 -1 1 1 1 1 15 855305
|
||||
1039 Press and hold Basic Attack Bianca Swordwave 301114 -1 1 4 1 2 15 855306
|
||||
BIN
Resources/table/share/fuben/teaching/TeachingActivity.tab.bytes
Normal file
BIN
Resources/table/share/fuben/teaching/TeachingActivity.tab.bytes
Normal file
Binary file not shown.
BIN
Resources/table/share/fuben/teaching/TeachingRobot.tab.bytes
Normal file
BIN
Resources/table/share/fuben/teaching/TeachingRobot.tab.bytes
Normal file
Binary file not shown.
BIN
Resources/table/share/fuben/teaching/TeachingTreasure.tab.bytes
Normal file
BIN
Resources/table/share/fuben/teaching/TeachingTreasure.tab.bytes
Normal file
Binary file not shown.
@@ -0,0 +1,2 @@
|
||||
<0C><>Q$U[<5B>;:یpB;<3B>:<3A><><EFBFBD><EFBFBD>ka<6B>S<>@<40>š<EFBFBD><C5A1><EFBFBD><EFBFBD>*<2A><>)F旓<46>:q뛌<71><EB9B8C><EFBFBD><EFBFBD>m<EFBFBD>:<3A>1'_xoc<6F>@<40><><19><><EFBFBD><EFBFBD><EFBFBD>M<><4D><EFBFBD><EFBFBD>:\<5C><>uYw<59>ʼn<>h0KDP<1F>I<0C><><EFBFBD><EFBFBD><EFBFBD>/<2F><>9Cj<>9q<39>t<EFBFBD>~<7E><>Id TimeId Name BannerBg LimitTaskId ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5] RobotIds[1] RobotIds[2] RobotIds[3] RobotIds[4] RobotIds[5] RobotIds[6] RobotIds[7] RobotIds[8] RobotIds[9] RobotIds[10] RobotIds[11] RobotIds[12] RobotIds[13] RobotIds[14] RobotIds[15] RobotIds[16] RobotIds[17] RobotIds[18] RobotIds[19] RobotIds[20] RobotIds[21] RobotIds[22] RobotIds[23] RobotIds[24] RobotIds[25] RobotIds[26] RobotIds[27] RobotIds[28] RobotIds[29] RobotIds[30] RobotIds[31] RobotIds[32] RobotIds[33] RobotIds[34] RobotIds[35] RobotIds[36] RobotIds[37] RobotIds[38] RobotIds[39] RobotIds[40] RobotIds[41]
|
||||
1 10501 Inner World Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner77.png 139 1 2 3 4 5 160001 160002 160003 160004 160005 160006 160007 160008 160009 160010 160011 160012 160013 160014 160015 160016 160017 160018 160019 160020 160021 160022 160023 160024 160025 160026 160027 160028 160029 160030 160031 160032 160033 160034 160035 160036 160037 160038 160039 160040 160041
|
||||
Binary file not shown.
@@ -0,0 +1,48 @@
|
||||
gfțⵢ<1D>nb=_<>k<><6B>7<EFBFBD><37><EFBFBD>g<EFBFBD><67>~2w0<77><30><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD>}<7D><07><>?<3F>Z1mG"<22>iID<49>#1l<31>S<EFBFBD><53>ct<63>s<EFBFBD>#_<><5F>Z<><5A><EFBFBD><EFBFBD> <20><><EFBFBD>y:<3A><><EFBFBD>i<EFBFBD><1F>n*<2A>r=:<13>e<EFBFBD>%9^<5E><><EFBFBD>Q<EFBFBD><51><EFBFBD><EFBFBD><EFBFBD>3(<28>+<2B>,3fId FightEventId Type Icon Name Image Desc
|
||||
1 50600 1 Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png Petrification The device will petrify <color=#34aff9>all units</color> within <color=#34aff9>10m</color> every <color=#34aff9>5</color>s.
|
||||
2 50601 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Black Hole The device will pull <color=#34aff9>all units</color> nearby every <color=#34aff9>15</color>s.
|
||||
3 50602 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Sweeping Laser Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg02.png The device will shoot a laser beam at the character, dealing DMG equal to 10% of max HP to <color=#34aff9>all units</color> on the path.
|
||||
4 50603 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.png Full-On Bombardment Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg01.png The device will shoot at the character, dealing damage equal to 30% of max HP to <color=#34aff9>all units</color> within range.
|
||||
5 50604 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png Fast Recovery All units <color=#34aff9>within 10m</color> from the device will restore 1% of max HP every second.
|
||||
6 50605 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png Healing All units that are more than <color=#34aff9>10m away</color> from the device will restore 1% of max HP every second.
|
||||
7 50606 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Radiation Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg03.png All units <color=#34aff9>within 10m</color> from the device will receive damage equal to 7% of max HP every second.
|
||||
8 50607 1 Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Wave All units that are <color=#34aff9>10m away</color> from the device will receive DMG equal to 7% of max HP every second.
|
||||
9 50608 2 Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png Stagnancy Character's attacks will petrify enemies. Petrified enemies will be <color=#34aff9>immune</color> to damage by the character for <color=#34aff9>5</color>s. Cooldown: <color=#34aff9>10</color>s.
|
||||
10 50609 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Turmoil Enemies will generate a black hole to pull your allies. And every time they <color=#34aff9>receive damage</color>, they will unleash a shockwave and deal damage to <color=#34aff9>all nearby units</color>.
|
||||
11 50610 1 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png Follow-Up Enemies move faster but <color=#34aff9>receive more damage</color>.
|
||||
12 50611 2 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Self-Hatred Enemies deal damage to nearby units over time. The <color=#34aff9>closer the units, the more damage they will receive</color>.
|
||||
13 50612 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Implosion Enemies will be <color=#34aff9>immune</color> to damage from the character but will lose HP over time.
|
||||
14 50613 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Cost of Freedom Enemies will not be affected by control effects but will receive <color=#34aff9>more damage</color>.
|
||||
15 50614 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Hesitation Every time when an enemy <color=#34aff9>receives damage</color>, the attacker will lose Dodge Gauge value and movement speed.
|
||||
16 50615 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Wave Teleport Enemies gain Flash. Each time after an enemy flashes, they will <color=#34aff9>receive more damage</color>.
|
||||
17 50616 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png Matrix Exchange Character <color=#34aff9>will not enter Matrix when dodges</color>, but all pings will be regarded as 3-Pings.
|
||||
18 50617 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png Matrix Weakness Character has a shorter cooldown, but enemies have a greatly higher DMG Reduction <color=#34aff9>outside the Matrix</color>.
|
||||
19 50618 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Wild Gambler Character deals <color=#34aff9>1000%</color> more Signature DMG and <color=#34aff9>dies 10s after the Signature Move hits the target</color>.
|
||||
20 50619 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Perpetual Motion Character deals more damage but <color=#34aff9>cannot cast the Signature Move</color>.
|
||||
21 50620 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png Collaborative Plan Character swap cooldown and <color=#34aff9>QTE</color> cooldown will be shorter, but the character will <color=#34aff9>lose ATK</color> over time when on the battlefield. The effect will be reset upon character swap.
|
||||
22 50621 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png Iron Shield <color=#34aff9>Unable to switch characters</color> or use Signal Orbs to activate QTE, but the characters on the battlefield will have more ATK over time and one free QTE at the beginning of the battle.
|
||||
23 50622 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png Signal Absorption The Basic Attack <color=#34aff9>will not grant Signal Orbs</color>, but Energy will be restored at a higher rate.
|
||||
24 50623 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Signal Concentration <color=#34aff9>Unable to gain Energy</color>. Every time when the Basic Attack grants Signal Orb(s), 1 bonus random Signal Orb will be granted.
|
||||
25 50624 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11051.png Fairy Character restores Dodge Gauge value at a higher rate but will receive more damage for <color=#34aff9>6</color>s after each dodge.
|
||||
26 50625 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Heavy as Stone Character <color=#34aff9>gains DMG Reduction</color> but will lose <color=#34aff9>all Dodge Gauge value</color> when dodges.
|
||||
27 50626 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png Splitting Enemies will summon a clone for every <color=#34aff9>30</color>s they survive. Clones will <color=#34aff9>lose HP over time</color>.
|
||||
28 50627 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png Phantom Enemies will summon 2 clones <color=#34aff9>upon death</color>. Clones will <color=#34aff9>lose HP over time</color>.
|
||||
29 50628 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Infiltration <color=#34aff9>All characters'</color> max HP will decrease over time until 10 HP.
|
||||
30 50629 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Dominator Enemies will be immune to Matrix effects.
|
||||
31 50630 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Attack Upon Death Upon the death of an enemy, the characters on the battlefield will lose <color=#34aff9>10% HP</color>.
|
||||
32 50631 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png Twins At the beginning of the battle, summons a clone of the enemy <color=#34aff9>with the highest HP</color> on the battlefield.
|
||||
33 50632 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png Signal Disruption Upon the <color=#34aff9>death</color> of an enemy, all characters will lose 1 Signal Orb.
|
||||
34 50633 2 Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png Dynamic Calibration Enemies will restore HP over time but will restore HP at a lower speed after taking damage.
|
||||
35 50634 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Final Struggle <color=#34aff9>Upon death</color>, enemies will grant massive DMG Reduction to other characters for <color=#34aff9>6</color>s.
|
||||
36 50635 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png Rigid Body Enemies takes 1 DMG only from incoming attacks. This effect is removed after taking DMG 12 times, and is resumed 8s later.
|
||||
37 50636 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Flash Enemies will teleport to the character at intervals.
|
||||
38 50637 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png Teleport Enemies will pull away from the character at intervals.
|
||||
39 50638 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Solo Fight The fewer enemies left on the battlefield, the higher their ATK.
|
||||
40 50639 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Commander The more enemies left on the battlefield, the higher their ATK.
|
||||
41 50640 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png Precise Planning Character's Dodge Gauge recovery speed decreases.
|
||||
42 50641 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Gravity Adaptation Character movement speed decreases.
|
||||
43 50642 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png Physical Resistance -25% Enemies will pull away from the character at intervals.
|
||||
44 50643 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Fire Resistance -25% The fewer enemies left on the battlefield, the higher their ATK.
|
||||
45 50644 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Lightning Resistance -25% The more enemies left on the battlefield, the higher their ATK.
|
||||
46 50645 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png Ice Resistance -25% Character's Dodge Gauge recovery speed decreases.
|
||||
47 50646 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Dark Resistance -25% Character movement speed decreases.
|
||||
@@ -0,0 +1,22 @@
|
||||
K<EFBFBD>5Z<EFBFBD><EFBFBD>i>9<><39><EFBFBD>Hk<48>9>m|<7C>"̮<><CCAE>qa<71>∓v4<76>r<EFBFBD><72>H!<21>V<EFBFBD>:<3A><6<>Q<EFBFBD><51>!|˱<><02><>1<EFBFBD>K<EFBFBD><4B>5+<2B><>UUT!<21>P<>"F<>x<EFBFBD>ٗ*A<><41>n<EFBFBD>u٬OAW<19>B0<42>O<EFBFBD>H<EFBFBD><48>w<EFBFBD><12><>C<0F><>i(<28>ɻD<C9BB>>Id InitScore ReduceScoreParam StageIds[1] StageIds[2] Name NumberName
|
||||
1 1200 200 30162491 30162492 First Meditation 01
|
||||
2 300 200 30162489 30162490 Second Meditation 02
|
||||
3 100 200 30162487 30162488 Third Meditation 03
|
||||
11 2600 200 30162457 30162458 First Meditation 01
|
||||
12 1200 200 30162455 30162456 Second Meditation 02
|
||||
13 300 200 30162453 30162454 Third Meditation 03
|
||||
14 100 200 30162451 30162452 Fourth Meditation 04
|
||||
21 2600 200 30162465 30162466 First Meditation 01
|
||||
22 1200 200 30162463 30162464 Second Meditation 02
|
||||
23 300 200 30162461 30162462 Third Meditation 03
|
||||
24 100 200 30162459 30162460 Fourth Meditation 04
|
||||
31 4600 200 30162475 30162476 First Meditation 01
|
||||
32 2600 200 30162473 30162474 Second Meditation 02
|
||||
33 1200 200 30162471 30162472 Third Meditation 03
|
||||
34 300 200 30162469 30162470 Fourth Meditation 04
|
||||
35 100 200 30162467 30162468 Fifth Meditation 05
|
||||
41 4600 200 30162485 30162486 First Meditation 01
|
||||
42 2600 200 30162483 30162484 Second Meditation 02
|
||||
43 1200 200 30162481 30162482 Third Meditation 03
|
||||
44 300 200 30162479 30162480 Fourth Meditation 04
|
||||
45 100 200 30162477 30162478 Fifth Meditation 05
|
||||
@@ -0,0 +1,43 @@
|
||||
}<7D>Qܟ2<DC9F><03><>7 <20><><EFBFBD><EFBFBD>+.e<>F!<21><>yzob<6F>!<21>.<2E><><EFBFBD><EFBFBD>;<3B><><EFBFBD><EFBFBD><EFBFBD>K=2<>]X<><58><EFBFBD><EFBFBD>]<5D><>y<EFBFBD>I<EFBFBD>@*?8<>UW<55><57>Z<EFBFBD>Sy<53><10><><1F><><EFBFBD><16>P <20>Q!1<>d<EFBFBD><64>V\<5C><18><><EFBFBD>Lpݳ<><DDB3><EFBFBD>l/<2F><><EFBFBD>:<3A><><<13><>0<EFBFBD><30>Id FeatureId ExtraFeatureId WeakIcon SmallMonsterIcon BigMonsterIcon StageTypeName StageNumberName
|
||||
30162451 1 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SandwormMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png Lone Leader RR-07
|
||||
30162452 2 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1BioMd030052.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90480.png Gathered Group RR-08
|
||||
30162453 3 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd007030.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90620.png Gathered Group RR-05
|
||||
30162454 4 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1HetipaotaiMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster93180.png Gathered Group RR-06
|
||||
30162455 5 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OrphanMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png Lone Leader RR-03
|
||||
30162456 6 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1TaiayixingMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90810.png Gathered Group RR-04
|
||||
30162457 7 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1TuziMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90760.png Gathered Group RR-01
|
||||
30162458 8 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd005010.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png Gathered Group RR-02
|
||||
30162459 9 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1ShujingMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster93101.png Gathered Group SF-07
|
||||
30162460 10 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1ZhizunMd000001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90700.png Gathered Group SF-08
|
||||
30162461 11 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004010.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90340.png Gathered Group SF-05
|
||||
30162462 12 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1JgrcMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png Gathered Group SF-06
|
||||
30162463 13 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1SemifiniMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster93030.png Gathered Group SF-03
|
||||
30162464 14 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1CyborgleaderMd10001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster93060.png Gathered Group SF-04
|
||||
30162465 15 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1CattleMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png Gathered Group SF-01
|
||||
30162466 16 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004060.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png Gathered Group SF-02
|
||||
30162467 17 46 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OrphanMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png Lone Leader CL-09
|
||||
30162468 18 46 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SwordMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png Lone Leader CL-10
|
||||
30162469 19 46 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuxiyaMd000003.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81900.png Lone Leader CL-07
|
||||
30162470 20 46 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1XuexiaoMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90750.png Gathered Group CL-08
|
||||
30162471 21 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1NianMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90880.png Gathered Group CL-05
|
||||
30162472 22 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster837000.png Lone Leader CL-06
|
||||
30162473 23 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004060.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png Gathered Group CL-03
|
||||
30162474 24 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1XiuMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster83100.png Lone Leader CL-04
|
||||
30162475 25 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004050.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90370.png Gathered Group CL-01
|
||||
30162476 26 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1LunaMd010002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster83900.png Lone Leader CL-02
|
||||
30162477 27 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SwordMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png Lone Leader LD-09
|
||||
30162478 28 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004060.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png Gathered Group LD-10
|
||||
30162479 29 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1BaiyangnvMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster83800.png Lone Leader LD-07
|
||||
30162480 30 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1UnknownMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90910.png Gathered Group LD-08
|
||||
30162481 31 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1YingdengyuMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90930.png Gathered Group LD-05
|
||||
30162482 32 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster837100.png Lone Leader LD-06
|
||||
30162483 33 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd007020.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90600.png Gathered Group LD-03
|
||||
30162484 34 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SandwormMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png Lone Leader LD-04
|
||||
30162485 35 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1JgrcMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png Gathered Group LD-01
|
||||
30162486 36 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SwordMd002001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png Lone Leader LD-02
|
||||
30162487 37 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SwordMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png Lone Leader IF-05
|
||||
30162488 38 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd007020.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90600.png Gathered Group IF-06
|
||||
30162489 39 46 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1TaiayixingMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90810.png Gathered Group IF-03
|
||||
30162490 40 46 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1YanfenyixingMd000001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90670.png Gathered Group IF-04
|
||||
30162491 41 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1XiguajunMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90740.png Lone Leader IF-01
|
||||
30162492 42 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1BiaoyanyirenMd000001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90710.png Gathered Group IF-02
|
||||
Reference in New Issue
Block a user