table reader v1

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rfi
2023-10-18 15:49:36 +07:00
parent 8ebfb0df9a
commit c00ea3bd2c
2642 changed files with 211094 additions and 3 deletions

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<0B>s<EFBFBD><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD>d<EFBFBD>;'7<1B>'><3E>xg<78>Ñ/9lO<08><><1E>J<EFBFBD>ܝ~<7E>p<EFBFBD>u<EFBFBD><75><EFBFBD>5<EFBFBD><35><EFBFBD><EFBFBD><EFBFBD>78<03>L2<4C><32>i_t*8<><38><EFBFBD>$+<2B>Ъ<>r"q<><71>'],U<>ǀD<C780><><C2A7><>KY<4B><59><EFBFBD>|<7C>8<02><>>"<15>*<2A><><EFBFBD><EFBFBD>Id FightEventIds[1] AddScore Name Icon TextIcon Des PreviewIcon PreviewText
10101 97127 600 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
10102 97105 500 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
10201 2230105 600 Don't Cross the Line I Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene34.png Units will receive massive DOT after leaving the light circle. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Don't Cross the Line I
10202 97105 400 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
10203 97101 400 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
10301 2230103 800 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
10302 97113 700 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
10303 97105 600 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
10401 97119 700 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
10402 97125 600 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
10403 97102 500 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
10501 2230100 650 As One Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene30.png "Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)" Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png As One
10502 97125 550 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
10503 2230103 550 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
10504 97120 450 Final Radiance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Radiance
10601 2230105 800 Emergency Evasion I Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene37.png A Deconstructor appears on the battlefield and throws a dart at your team every 15s. Unit hit will be frozen for 2s and will lose 30% HP after being hit 3 times. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Emergency Evasion I
10602 97104 700 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
10603 97101 700 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
10604 97127 600 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
10701 2230105 750 Emergency Evasion II Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene38.png Two Deconstructors appear on the battlefield and every 10s, a random Deconstructor will throw a dart at your team. Unit hit will be frozen for 3s and will lose 30% HP after being hit 3 times. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Emergency Evasion I
10702 97104 650 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
10703 97101 650 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
10704 97105 550 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
10801 2230104 900 Health Delivery Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene33.png Upon the death of an enemy, their max HP will be shared among the remaining enemies. Enemies take 30% more DMG each time the effect is triggered. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Health Delivery
10802 2230100 800 As One Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene30.png "Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)" Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png As One
10803 97112 800 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
10804 97120 700 Final Radiance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Radiance
10901 2230102 900 Quick Battle Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene32.png All units have 999% more ATK and will immediately resurrect upon death. Each resurrection will grant 10-second Invincibility, which will last 1s less every time the corresponding unit takes 1 attack. Interval: 1s. Max Resurrections: 3. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Quick Battle
10902 97104 800 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
10903 2230106 800 Energy Conversion Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene40.png Dodge restores 50% faster, and movement speed reduces by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Energy Conversion
10904 2230103 700 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
11001 2230105 850 Don't Cross the Line II Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene35.png Units will receive massive DOT after leaving the light circle. Every 25s, 1 Polar Soldier will appear, ram your team, and disappear afterward. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Don't Cross the Line II
11002 97125 750 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
11003 97101 750 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
11004 97127 650 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
11101 97103 550 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Your team gains Super Armor but only the starter character will be deployed to battle. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
11102 97104 450 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
11103 97101 450 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
11104 97127 350 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
11201 97112 850 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
11202 97125 750 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
11203 97107 750 Heal Infections Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene7.png Extra heal to enemies and team members will convert into 100% DMG Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Heal Infections
11204 97105 650 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
11301 97126 1000 Frequency Block Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene24.png Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Frequency Block
11302 2230104 900 Health Delivery Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene33.png Upon the death of an enemy, their max HP will be shared among the remaining enemies. Enemies take 30% more DMG each time the effect is triggered. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Health Delivery
11303 2230100 900 As One Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene30.png "Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)" Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png As One
11304 97113 800 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
11401 2230101 800 Four Trials Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene31.png Only Signal Orb and Basic Attack DMG can kill the target. Upon death, the target will resurrect with full HP, become immune to the lethal DMG type [Red Orb, Yellow Orb, Blue Orb, Basic Attack], and take 30% more damage (stacks). Max Resurrections: 3. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Four Trials
11402 97111 600 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
11403 97110 600 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
11404 97109 600 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
11501 2230105 1000 Don't Cross the Line III Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene36.png Units will receive massive DOT after leaving the light circle. Every 15s, 2 Polar Soldiers will appear, ram your team, and disappear afterward. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Don't Cross the Line III
11502 97122 900 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
11503 97103 900 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Your team gains Super Armor but only the starter character will be deployed to battle. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
11504 97127 900 Death Race Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
11505 97118 700 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
11601 97119 900 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
11602 97109 800 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
11603 97111 800 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
11604 97105 800 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
11605 97120 700 Final Radiance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Radiance
11701 97103 1300 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Your team gains Super Armor but only the starter character will be deployed to battle. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
11702 97105 1200 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
11703 97125 1200 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
11801 2230105 700 Emergency Evasion III Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene39.png Three Deconstructors appear on the battlefield and every 8s, 2 random Deconstructors will throw a dart at your team. Units hit will be frozen for 5s and will lose 30% HP after being hit 2 times. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Emergency Evasion III
11802 97104 600 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
11803 97101 600 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
11804 97125 600 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
11805 97122 500 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
11901 2230103 1200 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
11902 2230100 1000 As One Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene30.png "Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)" Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png As One
11903 97104 1000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
12001 2230101 2500 Four Trials Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene31.png Only Signal Orb and Basic Attack DMG can kill the target. Upon death, the target will resurrect with full HP, become immune to the lethal DMG type [Red Orb, Yellow Orb, Blue Orb, Basic Attack], and take 30% more damage (stacks). Max Resurrections: 3. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Four Trials
12002 97104 2000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
12003 97105 2000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
100121 97119 500 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
100122 97102 300 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
100221 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
100222 97105 300 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
100321 97107 500 Heal Infections Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene7.png Extra heal to enemies and team members will convert into 100% DMG Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Heal Infections
100322 97112 500 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
100323 97127 400 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
100421 97124 1000 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
100422 97101 300 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
100423 97113 300 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
100521 97120 500 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
100522 97102 300 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
100523 97116 300 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
100621 97121 500 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Wheel of Fate
100622 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
100623 97122 300 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
100721 97104 500 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
100722 97105 500 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
100723 97118 500 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
100821 97124 1000 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
100822 97126 500 Frequency Block Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene24.png Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Frequency Block
100823 97127 300 Death Race Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
100921 97116 500 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
100922 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
100923 97122 300 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
101021 97117 1000 Last Stand Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene18.png All team members' Max HP is 1. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Last Stand
101022 97122 500 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
101023 97113 300 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
101121 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
101122 97126 500 Frequency Block Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene24.png Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Frequency Block
101123 97104 400 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
101221 97124 1000 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
101222 97108 400 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
101223 97120 300 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
101321 97122 500 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
101322 97101 400 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
101323 97118 300 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
101421 97118 500 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
101422 97104 300 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
101423 97119 300 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
101521 97109 800 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
101522 97110 800 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
101523 97111 800 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
101531 97109 600 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
101532 97110 600 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
101533 97111 600 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
101621 97118 900 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
101622 97112 600 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
101623 97125 400 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
101631 97118 800 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
101632 97112 500 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
101633 97125 300 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
101721 97117 1000 Last Stand Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene18.png All team members' Max HP is 1. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Last Stand
101722 97103 800 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Only starter character will be deployed to battle Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
101723 97124 800 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
101731 97117 1000 Last Stand Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene18.png All team members' Max HP is 1. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Last Stand
101732 97103 800 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Only starter character will be deployed to battle Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
101733 97124 800 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
101821 97125 900 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
101822 97127 600 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
101823 97113 300 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
101831 97125 900 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
101832 97127 600 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
101833 97113 300 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
101921 97124 900 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
101922 97104 600 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
101923 97120 300 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
101931 97124 900 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
101932 97104 600 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png Enemies will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
101933 97120 300 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
102021 97121 900 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Wheel of Fate
102022 97113 600 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
102023 97120 600 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
102031 97121 900 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Wheel of Fate
102032 97113 600 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
102033 97120 600 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
97101 97101 10000 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
97102 97102 10000 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
97103 97103 10000 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Only starter character will be deployed to battle Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
97104 97104 10000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
97105 97105 10000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
97106 97106 10000 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
97107 97107 10000 Heal Infections Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene7.png Extra heal to enemies and team members will convert into 100% DMG Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Heal Infections
97108 97108 10000 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
97109 97109 10000 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
97110 97110 10000 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
97111 97111 10000 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Red Orb Burst
97112 97112 10000 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
97113 97113 10000 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
97115 97115 10000 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Wheel of Fate
97116 97116 10000 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
97117 97117 10000 Last Stand Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene18.png All team members' Max HP is 1. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Last Stand
97118 97118 10000 Lasting Infection Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene19.png Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Lasting Infection
97119 97119 10000 Consolidated Frontline Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene23.png Enemies will share the damage they receive evenly to all enemies. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Consolidated Frontline
97120 97120 10000 Final Rediance Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene20.png Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Final Rediance
97121 97121 10000 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Wheel of Fate
97122 97122 10000 Unstable Polarity Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene21.png All enemies are immune to damage by 1 random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Unstable Polarity
97123 97124 10000 Signal Disruption Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene22.png Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Signal Disruption
97124 97125 10000 Life Drain Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene26.png Restores HP equal to 10% of Max HP every time an enemy deals damage. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Life Drain
97125 97126 10000 Frequency Block Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene24.png Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Frequency Block
97126 97127 10000 Death Race Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene25.png Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Death Race
100131 97103 1500 Last Ditch Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene12.png Only starter character will be deployed to battle Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Last Ditch
100132 97104 1000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
100133 97101 500 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
100231 97104 1500 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
100232 97105 2000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
100233 97101 1000 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
100324 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
100325 97101 300 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
100331 97115 2000 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Wheel of Fate
100332 97113 1500 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
100333 97105 1500 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
100334 97106 1000 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
100424 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
100425 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
100431 97105 1000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
100432 97109 700 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
100433 97110 700 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
100434 97111 700 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
100435 97108 700 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
100436 97102 500 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
100531 97115 800 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Wheel of Fate
100532 97107 500 Heal Infections Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene7.png Extra heal to enemies and team members will convert into 100% DMG Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Heal Infections
100533 97113 500 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
100534 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
100535 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
100536 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
100537 97108 300 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
100538 97112 300 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
100631 97105 1000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
100632 97116 700 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
100633 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
100634 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
100635 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
100636 97112 300 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
100637 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
100724 97102 300 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
100731 97104 1000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
100732 97105 700 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
100733 97108 500 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
100734 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
100735 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
100736 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
100737 97112 500 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
100738 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
100824 97108 300 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
100825 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
100831 97116 700 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
100832 97104 700 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
100833 97105 700 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
100834 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
100835 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
100836 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
100837 97101 300 Persistent Battle Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene1.png Enemy and ally HP doubles, and DMG decreases by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Persistent Battle
100838 97106 300 Self-Destruct on Death Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene3.png Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Self-Destruct on Death
100924 97102 300 Flame Storm Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene2.png Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Flame Storm
100931 97113 1000 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
100932 97115 700 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Wheel of Fate
100933 97116 500 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
100934 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
100935 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
100936 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst
100937 97112 500 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
100938 97108 300 Memory Reverse Assets/Product/Texture/Image/UiReform/UiReformEasy.png Assets/Product/Texture/Image/UiReform/UiReformScene4.png Joystick direction in this battle is reversed Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png Memory Reverse
101024 97112 300 Lethal Toxin Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene13.png All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50% Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Lethal Toxin
101031 97104 1000 Freeze Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene6.png The enemy will ignore Matrix and receives 50% extra DMG in Matrix Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Freeze Force Field
101032 97115 1000 Wheel of Fate Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene15.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Wheel of Fate
101033 97105 1000 Deadly Blade Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene11.png Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance) Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deadly Blade
101034 97113 700 Deus Ex Machina Assets/Product/Texture/Image/UiReform/UiReformHard.png Assets/Product/Texture/Image/UiReform/UiReformScene14.png When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png Deus Ex Machina
101035 97116 700 ATK/DEF Force Field Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene9.png Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s. Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png ATK/DEF Force Field
101036 97109 500 Blue Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene8.png Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Blue Orb Burst
101037 97110 500 Yellow Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene16.png Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Yellow Orb Burst
101038 97111 500 Red Orb Burst Assets/Product/Texture/Image/UiReform/UiReformNormal.png Assets/Product/Texture/Image/UiReform/UiReformScene17.png Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png Red Orb Burst

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101 10101 10102
102 10201 10202 10203
103 10301 10302 10303
104 10401 10402 10403
105 10501 10502 10503 10504
106 10601 10602 10603 10604
107 10701 10702 10703 10704
108 10801 10802 10803 10804
109 10901 10902 10903 10904
110 11001 11002 11003 11004
111 11101 11102 11103 11104
112 11201 11202 11203 11204
113 11301 11302 11303 11304
114 11401 11402 11403 11404
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106 10601 10602 10603 10604 10605
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109 10901 10902 10903 10904 10905
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111 11101 11102 11103 11104
112 11201 11202 11203 11204
113 11301 11302 11303 11304 11305
114 11401 11402 11403 11404 11405
115 11501 11502 11503 11504 11505
116 11601 11602 11603 11604 11605
117 11701 11702 11703 11704 11705
118 11801 11802 11803 11804 11805
119 11901 11902 11903 11904 11905
120 12001 12002 12003 12004 12005 12006

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:<12><02><14><><EFBFBD><EFBFBD><EFBFBD>y<EFBFBD>Ћ\<5C> $<24> ]X<>j ~H6^}g<> <0C>4<>G<EFBFBD><47>-D<>&C<><43><EFBFBD>q=<3D><><EFBFBD>]<5D><><EFBFBD>ND<4E><44><EFBFBD>P<EFBFBD><50><EFBFBD><7F><EFBFBD>_u<><75><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><46><EFBFBD>9$<24><>I<EFBFBD><49>./<2F><12><>uXn)H#<23>ˤg<CBA4><<3C>6k@<40><>5b<35><62><EFBFBD>$Id Diff UnlockScore ReformEnemys[1] ReformEnemys[2] ExtraReformEnemys[1] ExtraReformEnemys[2] ReformEnv ReformEnvMaxCount ReformTimeEnv ReformBuff ReformBuffMaxCount ReformMember
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<EFBFBD>6>n<>%<18>'<27><><EFBFBD>ohId SubId[1] SubId[2] SubId[3]
15 1501 1502 1503
16 1601 1602 1603
17 1701 1702 1703
18 1801 1802 1803