mirror of
https://git.lewd.wtf/PGR/ascnet
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table reader v1
This commit is contained in:
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<0C><>Q$U[<5B>;:یpB;<3B>:<3A><><EFBFBD><EFBFBD>ka<6B>S<>@<40>š<EFBFBD><C5A1><EFBFBD><EFBFBD>*<2A><>)F旓<46>:q뛌<71><EB9B8C><EFBFBD><EFBFBD>m<EFBFBD>:<3A>1'_xoc<6F>@<40><><19><><EFBFBD><EFBFBD><EFBFBD>M<><4D><EFBFBD><EFBFBD>:\<5C><>uYw<59>ʼn<>h0KDP<1F>I<0C><><EFBFBD><EFBFBD><EFBFBD>/<2F><>9Cj<>9q<39>t<EFBFBD>~<7E><>Id TimeId Name BannerBg LimitTaskId ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5] RobotIds[1] RobotIds[2] RobotIds[3] RobotIds[4] RobotIds[5] RobotIds[6] RobotIds[7] RobotIds[8] RobotIds[9] RobotIds[10] RobotIds[11] RobotIds[12] RobotIds[13] RobotIds[14] RobotIds[15] RobotIds[16] RobotIds[17] RobotIds[18] RobotIds[19] RobotIds[20] RobotIds[21] RobotIds[22] RobotIds[23] RobotIds[24] RobotIds[25] RobotIds[26] RobotIds[27] RobotIds[28] RobotIds[29] RobotIds[30] RobotIds[31] RobotIds[32] RobotIds[33] RobotIds[34] RobotIds[35] RobotIds[36] RobotIds[37] RobotIds[38] RobotIds[39] RobotIds[40] RobotIds[41]
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1 10501 Inner World Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner77.png 139 1 2 3 4 5 160001 160002 160003 160004 160005 160006 160007 160008 160009 160010 160011 160012 160013 160014 160015 160016 160017 160018 160019 160020 160021 160022 160023 160024 160025 160026 160027 160028 160029 160030 160031 160032 160033 160034 160035 160036 160037 160038 160039 160040 160041
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gfțⵢ<1D>nb=_<>k<><6B>7<EFBFBD><37><EFBFBD>g<EFBFBD><67>~2w0<77><30><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD>}<7D><07><>?<3F>Z1mG"<22>iID<49>#1l<31>S<EFBFBD><53>ct<63>s<EFBFBD>#_<><5F>Z<><5A><EFBFBD><EFBFBD> <20><><EFBFBD>y:<3A><><EFBFBD>i<EFBFBD><1F>n*<2A>r=:<13>e<EFBFBD>%9^<5E><><EFBFBD>Q<EFBFBD><51><EFBFBD><EFBFBD><EFBFBD>3(<28>+<2B>,3fId FightEventId Type Icon Name Image Desc
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1 50600 1 Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png Petrification The device will petrify <color=#34aff9>all units</color> within <color=#34aff9>10m</color> every <color=#34aff9>5</color>s.
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2 50601 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Black Hole The device will pull <color=#34aff9>all units</color> nearby every <color=#34aff9>15</color>s.
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3 50602 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Sweeping Laser Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg02.png The device will shoot a laser beam at the character, dealing DMG equal to 10% of max HP to <color=#34aff9>all units</color> on the path.
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4 50603 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.png Full-On Bombardment Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg01.png The device will shoot at the character, dealing damage equal to 30% of max HP to <color=#34aff9>all units</color> within range.
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5 50604 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png Fast Recovery All units <color=#34aff9>within 10m</color> from the device will restore 1% of max HP every second.
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6 50605 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png Healing All units that are more than <color=#34aff9>10m away</color> from the device will restore 1% of max HP every second.
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7 50606 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Radiation Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg03.png All units <color=#34aff9>within 10m</color> from the device will receive damage equal to 7% of max HP every second.
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8 50607 1 Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Wave All units that are <color=#34aff9>10m away</color> from the device will receive DMG equal to 7% of max HP every second.
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9 50608 2 Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png Stagnancy Character's attacks will petrify enemies. Petrified enemies will be <color=#34aff9>immune</color> to damage by the character for <color=#34aff9>5</color>s. Cooldown: <color=#34aff9>10</color>s.
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10 50609 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Turmoil Enemies will generate a black hole to pull your allies. And every time they <color=#34aff9>receive damage</color>, they will unleash a shockwave and deal damage to <color=#34aff9>all nearby units</color>.
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11 50610 1 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png Follow-Up Enemies move faster but <color=#34aff9>receive more damage</color>.
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12 50611 2 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Self-Hatred Enemies deal damage to nearby units over time. The <color=#34aff9>closer the units, the more damage they will receive</color>.
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13 50612 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Implosion Enemies will be <color=#34aff9>immune</color> to damage from the character but will lose HP over time.
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14 50613 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Cost of Freedom Enemies will not be affected by control effects but will receive <color=#34aff9>more damage</color>.
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15 50614 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Hesitation Every time when an enemy <color=#34aff9>receives damage</color>, the attacker will lose Dodge Gauge value and movement speed.
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16 50615 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Wave Teleport Enemies gain Flash. Each time after an enemy flashes, they will <color=#34aff9>receive more damage</color>.
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17 50616 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png Matrix Exchange Character <color=#34aff9>will not enter Matrix when dodges</color>, but all pings will be regarded as 3-Pings.
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18 50617 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png Matrix Weakness Character has a shorter cooldown, but enemies have a greatly higher DMG Reduction <color=#34aff9>outside the Matrix</color>.
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19 50618 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Wild Gambler Character deals <color=#34aff9>1000%</color> more Signature DMG and <color=#34aff9>dies 10s after the Signature Move hits the target</color>.
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20 50619 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Perpetual Motion Character deals more damage but <color=#34aff9>cannot cast the Signature Move</color>.
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21 50620 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png Collaborative Plan Character swap cooldown and <color=#34aff9>QTE</color> cooldown will be shorter, but the character will <color=#34aff9>lose ATK</color> over time when on the battlefield. The effect will be reset upon character swap.
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22 50621 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png Iron Shield <color=#34aff9>Unable to switch characters</color> or use Signal Orbs to activate QTE, but the characters on the battlefield will have more ATK over time and one free QTE at the beginning of the battle.
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23 50622 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png Signal Absorption The Basic Attack <color=#34aff9>will not grant Signal Orbs</color>, but Energy will be restored at a higher rate.
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24 50623 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Signal Concentration <color=#34aff9>Unable to gain Energy</color>. Every time when the Basic Attack grants Signal Orb(s), 1 bonus random Signal Orb will be granted.
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25 50624 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11051.png Fairy Character restores Dodge Gauge value at a higher rate but will receive more damage for <color=#34aff9>6</color>s after each dodge.
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26 50625 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Heavy as Stone Character <color=#34aff9>gains DMG Reduction</color> but will lose <color=#34aff9>all Dodge Gauge value</color> when dodges.
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27 50626 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png Splitting Enemies will summon a clone for every <color=#34aff9>30</color>s they survive. Clones will <color=#34aff9>lose HP over time</color>.
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28 50627 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png Phantom Enemies will summon 2 clones <color=#34aff9>upon death</color>. Clones will <color=#34aff9>lose HP over time</color>.
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29 50628 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Infiltration <color=#34aff9>All characters'</color> max HP will decrease over time until 10 HP.
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30 50629 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Dominator Enemies will be immune to Matrix effects.
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31 50630 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Attack Upon Death Upon the death of an enemy, the characters on the battlefield will lose <color=#34aff9>10% HP</color>.
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32 50631 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png Twins At the beginning of the battle, summons a clone of the enemy <color=#34aff9>with the highest HP</color> on the battlefield.
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33 50632 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png Signal Disruption Upon the <color=#34aff9>death</color> of an enemy, all characters will lose 1 Signal Orb.
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34 50633 2 Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png Dynamic Calibration Enemies will restore HP over time but will restore HP at a lower speed after taking damage.
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35 50634 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Final Struggle <color=#34aff9>Upon death</color>, enemies will grant massive DMG Reduction to other characters for <color=#34aff9>6</color>s.
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36 50635 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png Rigid Body Enemies takes 1 DMG only from incoming attacks. This effect is removed after taking DMG 12 times, and is resumed 8s later.
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37 50636 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Flash Enemies will teleport to the character at intervals.
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38 50637 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png Teleport Enemies will pull away from the character at intervals.
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39 50638 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Solo Fight The fewer enemies left on the battlefield, the higher their ATK.
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40 50639 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Commander The more enemies left on the battlefield, the higher their ATK.
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41 50640 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png Precise Planning Character's Dodge Gauge recovery speed decreases.
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42 50641 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Gravity Adaptation Character movement speed decreases.
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43 50642 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png Physical Resistance -25% Enemies will pull away from the character at intervals.
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44 50643 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Fire Resistance -25% The fewer enemies left on the battlefield, the higher their ATK.
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45 50644 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Lightning Resistance -25% The more enemies left on the battlefield, the higher their ATK.
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46 50645 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png Ice Resistance -25% Character's Dodge Gauge recovery speed decreases.
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47 50646 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Dark Resistance -25% Character movement speed decreases.
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K<EFBFBD>5Z<EFBFBD><EFBFBD>i>9<><39><EFBFBD>Hk<48>9>m|<7C>"̮<><CCAE>qa<71>∓v4<76>r<EFBFBD><72>H!<21>V<EFBFBD>:<3A><6<>Q<EFBFBD><51>!|˱<><02><>1<EFBFBD>K<EFBFBD><4B>5+<2B><>UUT!<21>P<>"F<>x<EFBFBD>ٗ*A<><41>n<EFBFBD>u٬OAW<19>B0<42>O<EFBFBD>H<EFBFBD><48>w<EFBFBD><12><>C<0F><>i(<28>ɻD<C9BB>>Id InitScore ReduceScoreParam StageIds[1] StageIds[2] Name NumberName
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1 1200 200 30162491 30162492 First Meditation 01
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2 300 200 30162489 30162490 Second Meditation 02
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3 100 200 30162487 30162488 Third Meditation 03
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11 2600 200 30162457 30162458 First Meditation 01
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12 1200 200 30162455 30162456 Second Meditation 02
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13 300 200 30162453 30162454 Third Meditation 03
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14 100 200 30162451 30162452 Fourth Meditation 04
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21 2600 200 30162465 30162466 First Meditation 01
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22 1200 200 30162463 30162464 Second Meditation 02
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23 300 200 30162461 30162462 Third Meditation 03
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24 100 200 30162459 30162460 Fourth Meditation 04
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31 4600 200 30162475 30162476 First Meditation 01
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32 2600 200 30162473 30162474 Second Meditation 02
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33 1200 200 30162471 30162472 Third Meditation 03
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34 300 200 30162469 30162470 Fourth Meditation 04
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35 100 200 30162467 30162468 Fifth Meditation 05
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41 4600 200 30162485 30162486 First Meditation 01
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42 2600 200 30162483 30162484 Second Meditation 02
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43 1200 200 30162481 30162482 Third Meditation 03
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44 300 200 30162479 30162480 Fourth Meditation 04
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45 100 200 30162477 30162478 Fifth Meditation 05
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@@ -0,0 +1,43 @@
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}<7D>Qܟ2<DC9F><03><>7 <20><><EFBFBD><EFBFBD>+.e<>F!<21><>yzob<6F>!<21>.<2E><><EFBFBD><EFBFBD>;<3B><><EFBFBD><EFBFBD><EFBFBD>K=2<>]X<><58><EFBFBD><EFBFBD>]<5D><>y<EFBFBD>I<EFBFBD>@*?8<>UW<55><57>Z<EFBFBD>Sy<53><10><><1F><><EFBFBD><16>P <20>Q!1<>d<EFBFBD><64>V\<5C><18><><EFBFBD>Lpݳ<><DDB3><EFBFBD>l/<2F><><EFBFBD>:<3A><><<13><>0<EFBFBD><30>Id FeatureId ExtraFeatureId WeakIcon SmallMonsterIcon BigMonsterIcon StageTypeName StageNumberName
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30162451 1 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SandwormMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png Lone Leader RR-07
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30162452 2 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1BioMd030052.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90480.png Gathered Group RR-08
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||||
30162453 3 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd007030.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90620.png Gathered Group RR-05
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||||
30162454 4 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1HetipaotaiMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster93180.png Gathered Group RR-06
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||||
30162455 5 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OrphanMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png Lone Leader RR-03
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30162456 6 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1TaiayixingMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90810.png Gathered Group RR-04
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||||
30162457 7 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1TuziMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90760.png Gathered Group RR-01
|
||||
30162458 8 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd005010.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png Gathered Group RR-02
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30162459 9 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1ShujingMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster93101.png Gathered Group SF-07
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||||
30162460 10 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1ZhizunMd000001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90700.png Gathered Group SF-08
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||||
30162461 11 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004010.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90340.png Gathered Group SF-05
|
||||
30162462 12 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1JgrcMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png Gathered Group SF-06
|
||||
30162463 13 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1SemifiniMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster93030.png Gathered Group SF-03
|
||||
30162464 14 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1CyborgleaderMd10001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster93060.png Gathered Group SF-04
|
||||
30162465 15 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1CattleMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png Gathered Group SF-01
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||||
30162466 16 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004060.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png Gathered Group SF-02
|
||||
30162467 17 46 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OrphanMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png Lone Leader CL-09
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||||
30162468 18 46 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SwordMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png Lone Leader CL-10
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30162469 19 46 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuxiyaMd000003.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81900.png Lone Leader CL-07
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||||
30162470 20 46 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1XuexiaoMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90750.png Gathered Group CL-08
|
||||
30162471 21 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1NianMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90880.png Gathered Group CL-05
|
||||
30162472 22 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster837000.png Lone Leader CL-06
|
||||
30162473 23 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004060.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png Gathered Group CL-03
|
||||
30162474 24 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1XiuMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster83100.png Lone Leader CL-04
|
||||
30162475 25 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004050.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90370.png Gathered Group CL-01
|
||||
30162476 26 43 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1LunaMd010002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster83900.png Lone Leader CL-02
|
||||
30162477 27 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SwordMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png Lone Leader LD-09
|
||||
30162478 28 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004060.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png Gathered Group LD-10
|
||||
30162479 29 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1BaiyangnvMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster83800.png Lone Leader LD-07
|
||||
30162480 30 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1UnknownMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90910.png Gathered Group LD-08
|
||||
30162481 31 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1YingdengyuMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90930.png Gathered Group LD-05
|
||||
30162482 32 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster837100.png Lone Leader LD-06
|
||||
30162483 33 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd007020.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90600.png Gathered Group LD-03
|
||||
30162484 34 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SandwormMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png Lone Leader LD-04
|
||||
30162485 35 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1JgrcMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png Gathered Group LD-01
|
||||
30162486 36 44 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SwordMd002001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png Lone Leader LD-02
|
||||
30162487 37 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SwordMd030001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png Lone Leader IF-05
|
||||
30162488 38 45 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd007020.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90600.png Gathered Group IF-06
|
||||
30162489 39 46 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1TaiayixingMd010001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90810.png Gathered Group IF-03
|
||||
30162490 40 46 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1YanfenyixingMd000001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90670.png Gathered Group IF-04
|
||||
30162491 41 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1XiguajunMd000002.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90740.png Lone Leader IF-01
|
||||
30162492 42 47 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1BiaoyanyirenMd000001.png Assets/Product/Texture/Image/RoleMonster/RoleMonster90710.png Gathered Group IF-02
|
||||
Reference in New Issue
Block a user