table reader v1

This commit is contained in:
rfi
2023-10-18 15:49:36 +07:00
parent 8ebfb0df9a
commit c00ea3bd2c
2642 changed files with 211094 additions and 3 deletions

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r<EFBFBD>C
<EFBFBD>\Ys<59><73><EFBFBD>2xU<>:<3A>_c3<63><33>9<EFBFBD><39><EFBFBD>J<EFBFBD>0H೐U<E0B390>o <09> +<2B>NVP<>w(<02>v<EFBFBD> #<23>!po<70>i<EFBFBD><69>R<17><><EFBFBD>x)F<1A>2<EFBFBD>wG<77><47><EFBFBD>B<EFBFBD>nz<6E>o<EFBFBD>E<EFBFBD>db<64><62><EFBFBD><7F>ߔ/u<>[<0E><>"op<18>6<EFBFBD><36><EFBFBD><05><1B>(<04>Id EffectType Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Name Desc Icon
3001 3 11 1 2 Reduced Output Combat Calculation ability reduced by 2 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon07.png
3002 3 11 1 4 Metal Corrosion Combat Calculation ability reduced by 4 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon10.png
3003 3 11 2 2 Channel Noise Perception Calculation ability reduced by 2 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon09.png
3004 3 11 2 4 Electro-magnetic Shield Perception Calculation ability reduced by 4 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon12.png
3005 3 11 3 2 Computing Interference Arithmetic Calculation ability reduced by 2 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon08.png
3006 3 11 3 4 Logic Deadlock Arithmetic Calculation ability reduced by 4 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon11.png
3007 3 11 1 3 2 3 3 3 Collapsed Link All Calculation abilities reduced by 3 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon13.png
10001 2 2 1 1 Powered Suit Combat Calculation ability increased by 1 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon01.png
10002 2 2 1 2 Powered Suit EX Combat Calculation ability increased by 2 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon04.png
10003 2 2 2 1 Recon Wingman Perception Calculation ability increased by 1 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon03.png
10004 2 2 2 2 Wide-area Recon Wingman Perception Calculation ability increased by 2 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon06.png
10005 2 2 3 1 Processing Unit Arithmetic Calculation ability increased by 1 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon02.png
10006 2 2 3 2 Overclock Processing Unit Arithmetic Calculation ability increased by 2 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon05.png
20101 1 2 3 1 Computing Power Adjustment Connector's Arithmetic ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon03.png
20102 1 2 1 1 Mobility Boost Connector's Combat ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon01.png
20103 1 4 1 3 100 Precise Calculation - Combat Boosts the Connector's Combat ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
20104 1 2 3 1 Computing Power Adjustment Connector's Arithmetic ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon03.png
20105 1 1 190233 Enhanced Matrix Dodge Gauge recovers 50% faster during actual combat Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon09.png
20106 1 4 3 3 100 Precise Calculation - Arithmetic Boosts the Connector's Arithmetic ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
20107 1 2 2 1 Perception Theory Connector's Perception ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon02.png
20108 1 2 3 1 Computing Power Adjustment Connector's Arithmetic ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon03.png
20109 1 4 2 3 100 Precise Calculation - Perception Boosts the Connector's Perception ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
20110 1 1 81005 Overload Signature Move deals 40% more damage during actual combat Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon09.png
20201 1 2 2 1 Perception Theory Connector's Perception ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon02.png
20202 1 2 3 1 Computing Power Adjustment Connector's Arithmetic ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon03.png
20203 1 4 3 3 100 Precise Calculation - Arithmetic Boosts the Connector's Arithmetic ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
20204 1 7 9 400500 Resource Recycling Complete Skirmish Event to get bonus Battle Support Points Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon07.png
20205 1 2 2 1 Perception Theory Connector's Perception ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon02.png
20206 1 4 2 3 100 Precise Calculation - Perception Boosts the Connector's Perception ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
20207 1 7 9 400501 Tactical Optimization Complete Skirmish Event to get bonus Exploration EXP Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon14.png
20208 1 2 1 1 Mobility Boost Connector's Combat ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon01.png
20209 1 4 1 3 100 Precise Calculation - Combat Boosts the Connector's Combat ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
20210 1 2 2 1 Perception Theory Connector's Perception ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon02.png
20301 1 2 1 1 Mobility Boost Connector's Combat ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon01.png
20302 1 2 3 1 Computing Power Adjustment Connector's Arithmetic ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon03.png
20303 1 4 3 3 100 Precise Calculation - Arithmetic Boosts the Connector's Arithmetic ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
20304 1 4 1 3 100 Precise Calculation - Combat Boosts the Connector's Combat ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
20305 1 2 1 1 Mobility Boost Connector's Combat ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon01.png
20306 1 1 91002 Find Weakness Deals 15% more damage to enemies in actual combat Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon08.png
20307 1 2 2 1 Perception Theory Connector's Perception ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon02.png
20308 1 4 2 3 100 Precise Calculation - Perception Boosts the Connector's Perception ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
20309 1 2 1 1 Mobility Boost Connector's Combat ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon01.png
20310 1 1 90905 Synergy Boost QTE cooldown decreases by 3s in actual combat Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon12.png
20401 1 5 20 Emergency Plan Lower chance to encounter negative event after failing a Calculation event Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon06.png
20402 1 3 400500 Research Complete [Check Event] to get bonus Battle Support Points Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon15.png
20403 1 10 1 Logistics Maintenance Carry limit of functional items increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon18.png
20404 1 2 1 2 Mobility Boost Connector's Combat ability permanently increased by 2 Assets/Product/Texture/Image/UiTRPG/Trpgbufficon04.png
20405 1 6 6 20 Lucky Dog Higher chance to get rewards from random events Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon13.png
20406 1 8 0 90 Expert Negotiator Get 10% off while purchasing items from the shop Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon16.png
20407 1 2 2 2 Perception Theory Connector's Perception ability permanently increased by 2 Assets/Product/Texture/Image/UiTRPG/Trpgbufficon06.png
20408 1 9 0 1 Logistics Support Increases the shop's daily item limit by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon17.png
20409 1 2 3 2 Computing Power Adjustment Connector's Arithmetic ability permanently increased by 2 Assets/Product/Texture/Image/UiTRPG/Trpgbufficon05.png
20410 1 1 81070 Bandwidth Boost Gain 1 bonus Signal Orb for every enemy defeated during actual combat Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon11.png

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5 (<<3C><><EFBFBD>:<3A>u<EFBFBD><75>)<29><><EFBFBD>[0<1A><><EFBFBD><63><CC88>g~R<><14>/<2F>yW`<60><><EFBFBD>S<>0<EFBFBD><30>9ZLQ<><51>H<EFBFBD>LW<4C>yЩt<D0A9> <0B>VlE<><45><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>$)!4<>OBI<7F><49>T>c^<5E>Q&<26>݀<EFBFBD>tGrL+V富<11> <20>á<EFBFBD><C3A1>r<EFBFBD>.sjId UpExp TalentPoint
1 300 8
2 660 16
3 920 24
4 1200 32
5 1540 40
6 1900 48
7 2320 56
8 3000 64
9 3760 72
10 4600 80
11 5520 88
12 6520 96
13 7600 104
14 8760 112
15 10000 120
16 11320 128

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r4}gн <0C><>"@a<>f1<17>Ҳ<EFBFBD><>&d<>@<40><><EFBFBD>H<EFBFBD>*<2A> )<29>O<EFBFBD><4F><EFBFBD>Ox<4F><78><EFBFBD><19><><EFBFBD>n<EFBFBD><6E><EFBFBD>t.K<>R<EFBFBD><52><EFBFBD><EFBFBD><EFBFBD><EFBFBD>h <1C>ю<EFBFBD><D18E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>+I<><49><EFBFBD>P <09>d<EFBFBD>X<EFBFBD>?;u<><75><EFBFBD>(<28>2{<7B><><17><>"v<>9<EFBFBD><39>lD@;DId StartNodeId StartCardIndex Name MapId BgImage
1001 6 2 Lv.1 Area 1001 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg00.png
1021 12 2 [Parliament Square] Lv.1 Area 1021 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg01.png
1022 26 2 [Parliament Square] Lv.2 Area 1022 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg01.png
1023 26 3 [Parliament Square] Lv.3 Area 1023 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg01.png
1031 38 2 [Eden 16-B Leisure Module] Lv.1 Area 1031 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg02.png
1032 23 3 [Eden 16-B Leisure Module] Lv.? Area (Scrapped) 1032 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg02.png
1033 26 2 [Eden 16-B Leisure Module] Lv.2 Area 1033 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg02.png
1041 50 2 [Dominik Memorial Park] Lv.1 Area 1041 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg03.png
1042 26 3 [Dominik Memorial Park] Lv.? Area (Scrapped) 1042 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg03.png
1043 26 3 [Dominik Memorial Park] Lv.2 Area 1043 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg03.png
1044 26 3 [Dominik Memorial Park] Lv.3 Area 1044 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg03.png
1051 26 1 [Tactical Bridge] Lv.1 Area 1051 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg04.png
1052 26 3 [Tactical Bridge] Lv.2 Area 1052 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg04.png
1053 26 2 [Tactical Bridge] Lv.3 Area 1053 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg04.png
2021 1 1 [Zone A Forgotten Streets] Residential District 2021 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg05.png
2022 1 4 [Zone A Forgotten Streets] Dusted Hotel 2022 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg05.png
2031 1 2 [Area B Business District Ruins] 1st Street 2031 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg06.png
2032 1 4 [Area B Business District Ruins] 2nd Street 2032 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg06.png
2033 1 4 [Area B Business District Ruins] 3rd Street 2033 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg06.png
2041 1 3 [Zone C Abandoned Factory] Entrance 2041 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg07.png
2042 1 4 [Zone C Abandoned Factory] Operation Zone 2042 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg07.png
2043 1 4 [Zone C Abandoned Factory] Warehouse 2043 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg07.png
3021 12 2 [B01 Industrial Sector] Lv.1 Area (Scrapped) 3021 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg08.png
3022 24 3 [B01 Industrial Sector] Lv.1 Area 3022 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg08.png
3023 24 3 [B01 Industrial Sector] Lv.2 Area 3023 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg08.png
3024 26 2 [B01 Industrial Sector] Lv.3 Area 3024 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg08.png
3031 21 3 [B01 Junction Corridor] Lv.1 Area 3031 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg09.png
3032 21 3 [B01 Junction Corridor] Lv.2 Area 3032 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg09.png
3033 13 2 [B01 Junction Corridor] Lv.3 Area 3033 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg09.png
3034 24 2 [B01 Junction Corridor] Lv.4 Area 3034 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg09.png
3041 22 3 [Core Area] Elevator 3041 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg10.png
3042 20 3 [Core Area] Power Room 3042 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg10.png
3043 26 6 [Core Area] Control Center 3043 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg10.png
3051 21 2 [Deep M.I.N.D.] Lv.1 Area 3051 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg11.png
3052 30 2 [Deep M.I.N.D.] Lv.2 Area 3052 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg11.png
3053 3 2 [Deep M.I.N.D.] Lv.3 Area 3053 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg11.png
4021 1 4 [Shattered Valley] Open Land 4021 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg12.png
4022 1 3 [Shattered Valley] Cliff 4022 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg12.png
4023 1 4 [Shattered Valley] Cliff Wall 4023 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg12.png
4024 1 6 [Shattered Valley] Abyss 4024 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg12.png
4031 1 3 [Polyphage Left Hand] Lv.1 Area 4031 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg13.png
4032 1 1 [Polyphage Left Hand] Lv.2 Area 4032 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg13.png
4041 1 3 [Polyphage Core] Lv.1 Area 4041 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg14.png
4042 1 2 [Polyphage Core] Lv.2 Area 4042 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg14.png
4043 1 6 [Polyphage Core] Lv.3 Area 4043 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg14.png

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c;dGϓ<>X<EFBFBD>H<EFBFBD><48>f[<5B>L{%H<>z<EFBFBD><EFBFBD><7F><EFBFBD>#<13><>GC<><43>U<EFBFBD><55><EFBFBD>=<3D><4C><DD9C>JJ<4A>̥<><1B>)<29><><1A>ct<63><74><EFBFBD><1C>K<EFBFBD>r<EFBFBD> <09><>op<6F><70>y|<7C>p<EFBFBD>u?*D<><44><EFBFBD><EFBFBD><EFBFBD>R<EFBFBD><52><EFBFBD><EFBFBD><EFBFBD><1E>O)K<1D>DB<44>;<3B>4<EFBFBD><5阵k;<3B>Id StoryId UnlockItemId UnlockItemCount TabName Name Desc ImgCG
1 YC01601BA 61601 10 Ember Ashes Battle Recording: RECORD0324\n>>> Status: Classified\nData seriously corrupted. Playback unavailable. Automatically skipping to the next available data.\n"Lu... cia..." Assets/Product/Texture/Image/BgCg/Cgqz114.jpg
2 YC01602BA 61602 10 Answers Answer "I'm seeking an answer."\n"So, you should move closer to watch my action.""What's your aim?"\n"My aim...is definitely clear at the beginning?" Assets/Product/Texture/Image/BgUi/BgFightLoading1.jpg

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.<2E> <0C>%<25>W<EFBFBD>_ X$<24>Q<EFBFBD>u|]<5D>u<> ї<>ȧ|Gxm<78><6D>-<2D><>ź<EFBFBD><C5BA><EFBFBD>#<17>(l<><6C>*~t<13><>E<><45><EFBFBD><EFBFBD>z<EFBFBD>a w#=<1C>Cm<>`1ܸ<>
s {u<17><>4<EFBFBD><34>0<EFBFBD><30>Ф<EFBFBD><D0A4>H<>1<EFBFBD> <09>k^<5E><1E>*<2A><><EFBFBD><EFBFBD>!7_:.FD<46>Id Condition[1] Condition[2] RewardId ReceiveDesc SecondMainReceiveDesc
10000 600009 100811 400560 Activate Main Story [Babylonia] Clear Chapter 1 Stage 1 on Normal
11007 601007 100816 400561 Follow the mission guide to unlock [Dominik Memorial Park] Clear Chapter 1 Stage 6 on Normal
11009 601009 100818 400562 Follow the mission guide to unlock [Tactical Bridge] Clear Chapter 1 Stage 8 on Normal
11012 601012 100820 400563 Complete Main Story [Babylonia] Clear Chapter 1 Stage 10 on Normal
211001 621101 400570 Activate Story [Awakening of Heart]
211003 621103 400571 Explore Story [Awakening of Heart]
211006 621106 400572 Complete Story [Awakening of Heart]
212001 621201 400570 Activate Story [Invisible Spike]
212003 621203 400571 Explore Story [Invisible Spikes]
212005 621205 400572 Complete Story [Invisible Spikes]
213001 621301 400570 Activate Story [World's End]
213003 621303 400571 Explore Story [World's End]
213004 621304 400572 Complete Story [World's End]
231001 623101 400570 Activate Story [Echoing Memories]
231002 623102 400571 Explore Story [Echoing Memories]
231003 623103 400572 Complete Story [Echoing Memories]
232001 623201 400570 Activate Story [Tide Direction]
232002 623202 400571 Explore Story [Tide Direction]
232004 623204 400572 Complete Story [Tide Direction]
20000 602000 100821 400560 Activate Main Story [Deserted Ruins] Clear Chapter 2 Stage 1 on Normal
21001 602011 100826 400561 Follow the mission guide to unlock [Zone B Business District Ruins] Clear Chapter 2 Stage 6 on Normal
21011 602020 100830 400562 Follow the mission guide to unlock [Zone C Abandoned Factory] Clear Chapter 2 Stage 10 on Normal
21034 602034 100834 400563 Complete Main Story [Deserted Ruins] Clear Chapter 2 Stage 14 on Normal
221001 622101 400570 Activate Story [Blood Well]
221003 622102 400572 Complete Story [Blood Well]
222001 622201 400570 Activate Story [Voiceless Self]
222002 622202 400571 Explore Story [Voiceless Self]
222004 622204 400572 Complete Story [Voiceless Self]
30000 603000 100835 400560 Activate Main Story [Underground Cavern] Clear Chapter 3 Stage 1 on Normal
31006 603006 100840 400561 Follow the mission guide to unlock [B01 Junction Corridor] Clear Chapter 3 Stage 6 on Normal
31010 603010 100846 400562 Follow the mission guide to unlock [Core Area] Clear Chapter 3 Stage 12 on Normal
31016 603016 100855 400563 Complete Main Story [Underground Cavern] Clear Chapter 3 Stage 21 on Normal
40000 604000 100856 400560 Activate Main Story [Polyphage Abyss] Clear Chapter 4 Stage 1 on Normal
43011 604011 100865 400561 Follow the mission guide to unlock [Polyphage Left Hand] Clear Chapter 4 Stage 10 on Normal
43012 604012 100867 400562 Follow the mission guide to unlock [Polyphage Body] Clear Chapter 4 Stage 12 on Normal
43013 604013 100868 400563 Complete Main Story [Polyphage Abyss] Clear Chapter 4 Stage 13 on Normal
241001 624101 400570 Activate Story [Blasphemy]
241002 624102 400572 Complete Story [Blasphemy]
242001 624201 400570 Activate Story [Adverse Impact]
242002 624202 400572 Complete Story [Adverse Impact]
243001 624301 400570 Activate Story [Faith Praises]
243002 624302 400571 Explore Story [Faith Praises]
243003 624303 400572 Complete Story [Faith Praises]
244001 624401 400570 Activate Story [Engraver]

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<EFBFBD>__<EFBFBD><EFBFBD>y<EFBFBD>"<22>fN|<7C><>E<EFBFBD><45><EFBFBD><EFBFBD> o<><6F>S<>q<EFBFBD><71>fh<><68>F<EFBFBD>8<EFBFBD><38>b e_Dˈ<44>E<EFBFBD>n<EFBFBD><6E><EFBFBD>{<7B><>_<EFBFBD><5F><EFBFBD><EFBFBD>y<EFBFBD><79>Ő<05><><EFBFBD>'<27><><EFBFBD>D3M<33>ԍ٭2<kv<6B>I<1E><>l<EFBFBD>5>w<><77>?<3F>j<EFBFBD><6A><EFBFBD>
u<EFBFBD>iN0-(<28>vL!<21>BId UnlockTarget Name Description Image HeadIcon ModelId InitAttribute[1] InitAttribute[2] InitAttribute[3] TalentGroupId IsShowTip
1 10000 Lee Lee's machinery expertise and extensive knowledge allows him to quickly react to unexpected situations.\nLee is able to utilize his outstanding <color=#ff3f3f>Arithmetic</color> capabilities to find optimal answers. Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png R3LiangMd010011 6 3 9 1 0
2 21001 Liv As a medic, Liv is very familiar with the ground surface, and has a better understanding of the behaviors and habits of other people.\nLiv's <color=#ff3f3f>Perception</color> allows her to better find clues left by others, which can be helpful in gathering information. Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png R1LifuMd010011 3 9 6 2 1
3 30000 Lucia Construct Lucia has outstanding physical and combat abilities. She can tackle any battle situation with ease.\nLucia performs particularly well in <color=#ff3f3f>Combat</color> missions. You can trust her when it comes to missions that involve potential conflicts or battles. Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png R4LuxiyaMd010011 9 5 5 3 1
4 43013 Luna As an Ascendant, Luna's power is beyond limit in any aspect. She can single-handedly change the situation of a battle.\nWith the power to control Punishing Heteromers, Luna is an <color=#ff3f3f>all-rounder</color> Ascendant who can handle any possible situation. Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacter/LunaNormal02.png R3LunaMd010011 7 7 7 4 1

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g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><17><><EFBFBD><12>]|i<0F><>P<EFBFBD>"<22>$f<>Q3p<><70>h%<25>"*OB<4F><1C><EFBFBD>9<><39>qx<71><78><EFBFBD><EFBFBD><EFBFBD>76ąM#]<5D>+,<18>
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R<EFBFBD><EFBFBD><EFBFBD>W<EFBFBD>Id Name

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9MO"<22><>%C<><43>|<7C>S<EFBFBD><53>+G;H<>CEE7<>$<18><><EFBFBD><EFBFBD>J<EFBFBD>f<>o1D<31><44><EFBFBD><EFBFBD><EFBFBD>`<60><>h<EFBFBD>7<EFBFBD><37><EFBFBD>΍<EFBFBD><CE8D>l<EFBFBD><01><><1C>r<02>Y(<28>W<EFBFBD>p<EFBFBD><70>~<7E>ؼ<EFBFBD><D8BC><EFBFBD><1E>}<0F>^<5E><><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><69>Ò<EFBFBD>\<5C>{;t<>p+r떛<ąm(<28> <09>Id TalentPointIcon ResetTalentItemId ResetTalentItemCount
1 Assets/Product/Texture/Image/UiTRPG/Trpggoodsicon02.png 61301 1

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<01><1D>y<EFBFBD><79>V#<23>]<5D><>m<EFBFBD><6D>2EEN`<05><>'<27><><06><><EFBFBD>G{J<>c!<21><>HqlF!?<3F>Y<EFBFBD>E<EFBFBD><45>nо)<29>?T_>oq<6F>(BW<42><57>$<24><><EFBFBD>D;<3B><>bc<62><63>q(mR<><1E>rOh<4F><68>v<EFBFBD><76><EFBFBD>m<EFBFBD>}
<EFBFBD>t<><74><EFBFBD><EFBFBD>v<EFBFBD><76><EFBFBD><06><><EFBFBD> <0B>̋Id Condition Name SubAreaBg Type MazeId SubAreaId[1] SubAreaId[2] SubAreaId[3]
100 601000 Redundant Block 22-16 2 100
101 600008 Buffer Area Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg01.png 1 1001 1002
102 600008 Parliament Square 2 102
103 601002 Eden 16-B Leisure Module 2 103
104 601007 Dominik Memorial Park 2 104
105 601009 Tactical Bridge 2 105
201 601012 Support Area Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg03.png 1 2001 2002 2003
202 602001 Zone A Forgotten Streets 2 202
203 602011 Zone B Business District Ruins 2 203
204 602020 Zone C Abandoned Factory 2 204
301 603000 Outer City Ruins Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg05.png 1 3001 3002 3003
302 603001 B01 Industrial Sector 2 302
303 603006 B01 Junction Corridor 2 303
304 603010 Core Area 2 304
305 603012 Deep M.I.N.D. 2 305
401 603016 Underground Junction Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg07.png 1 4001 4002 4003
402 604001 Shattered Valley 2 402
403 604011 Polyphage Left Hand 2 403

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CA<43>km8<6D>?0<>g<EFBFBD>R+T<>dj<64><17>^b0<62>t١ KVt$<0F>i<EFBFBD>S%<25>z<0E><>"l<>‚<1D>T<<3C><57><CEB7>d<EFBFBD>Su<53>5<EFBFBD><35>]I<>.5B|DQ<44>Y<EFBFBD>_<EFBFBD><5F><1B><><EFBFBD>ʿ^<1D>sK<73>F<EFBFBD>"*Yཕ,<2C><><EFBFBD><<16><>J<EFBFBD>M]RT<52><54><EFBFBD><EFBFBD><1C>SId Type Name Desc Params[1] Params[2] Params[3] Params[4] AreaIcon CardIcon
10000 7 Siamese Garden Enter the [Babylonia] area to explore 100000 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
10009 1 Main Story: <color=#59f5ff>Record [X-779]</color> Find data record [X-779] while exploring [Redundant Block 22-16]. 1001051 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
11000 1 Main Story: <color=#59f5ff>Eden Fallen</color> Extract the designated record and follow the guide to activate the [Eden Fallen] event. 1001041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
11001 7 Establish Stronghold Head to the [Data Center] of [Buffer Area] and establish a safe zone. 110011 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
13002 3 Main Story: <color=#59f5ff>A Familiar Sight</color> Explore [Parliament Square] <color=#f5b60b>Lv.1 Area</color> to find how to go deeper into the virtual space. 10130102 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
13003 3 Main Story: <color=#59f5ff>Unexpected Bolt</color> Explore [Eden 16-B Leisure Module] <color=#f5b60b>Lv.1 Area</color> to look for possible clues. 10130103 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
11004 1 Main Story: <color=#59f5ff>Fake Friendship</color> Continue exploring [Eden 16-B Leisure Module] <color=#f5b60b>Lv.1 Area</color> to look for the source of target signal. 1031042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
11005 1 Main Story: <color=#59f5ff>Profile of Bait</color> Explore [Eden 16-B Leisure Module] <color=#f5b60b>Lv.1 Area</color> further to tract the target. 1032041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
11006 1 Main Story: <color=#59f5ff>Compromised Code</color> Explore [Eden 16-B Leisure Module] <color=#f5b60b>Lv.1 Area</color> and unlock the three data blockades left by the target. 1032055 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
11007 1 Main Story: <color=#59f5ff>Fragile Relationship</color> Continue exploring [Eden 16-B Leisure Module] <color=#f5b60b>Lv.1 Area</color> further to look for possible clues. 1032045 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
13008 3 Main Story: <color=#59f5ff>Breaking a Deadlock</color> Explore [Dominik Memorial Park] <color=#f5b60b>Lv.1 Area</color> to track the target. 10130105 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
11009 1 Main Story: <color=#59f5ff>Shutting</color> Continue exploring [Dominik Memorial Park] <color=#f5b60b>Lv.1 Area</color> to look for possible clues. 1042041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
13011 3 Main Story: <color=#59f5ff>"Huaxu"</color> Go to [Tactical Bridge] and reach Huaxu's location. 10130107 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
11012 7 Main Story: <color=#59f5ff>S.S.D.D</color> Return to the [Buffer Area] and prepare to leave the virtual space. 110013 Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
20000 7 Main Story: <color=#59f5ff>Deserted Ruins</color> Enter [Deserted Ruins (New Area)] to explore 120000 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
21001 7 Main Story: <color=#59f5ff>Restore Clue</color> Head to the Supply Carriage in [Support Area] and complete Event [Restore Clue]. 120011 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
21002 1 Main Story: <color=#59f5ff>Enemies in Sight</color> Head to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Enemies in Sight]. 2021041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
21003 1 Main Story: <color=#59f5ff>Origin of Tide</color> Head to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Origin of Tide]. 2021051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21083 1 Main Story: <color=#59f5ff>Undefeated</color> Head to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Undefeated]. 2021052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21084 1 Main Story: <color=#59f5ff>Alternate Route</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Alternate Route] 2021053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
23004 3 Main Story: <color=#59f5ff>Crimson Tide</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Crimson Tide] 10130110 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
21005 1 Main Story: <color=#59f5ff>Shades of the Past</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] to investigate 2022041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
21006 1 Main Story: <color=#59f5ff>Footprints</color> Head to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Footprints] 2022051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21007 1 Main Story: <color=#59f5ff>Pass the Hidden Door</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and use the key card 2022053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21008 1 Main Story: <color=#59f5ff>Collapsed Hidden Door</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Collapsed Hidden Door] 2022052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21009 1 Main Story: <color=#59f5ff>Data Chip</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Data Chip] 2022057 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
25010 5 Main Story: <color=#59f5ff>Hidden Data</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and remove Blockade 2 61502 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon01.png
21011 1 Main Story: <color=#59f5ff>Piper</color> Head to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and inspect the hidden data 2022042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
26012 1 Main Story: <color=#59f5ff>Business District Ruins</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B No.35 Business District Ruins] 2031051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon01.png
21013 1 Main Story: <color=#59f5ff>A Long Journey</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [A Long Journey]. 2031051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21813 1 Main Story: <color=#59f5ff>Farewell Letter</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [Farewell Letter]. 2031052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21814 1 Main Story: <color=#59f5ff>Voice of the Fanatic</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [Voice of the Fanatic]. 2031053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21815 1 Main Story: <color=#59f5ff>Search Route C</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and find Event [Search Route C]. 2031043 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
23014 3 Main Story: <color=#59f5ff>Hetero-Creature</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and find the key clue 10130112 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
21015 1 Main Story: <color=#59f5ff>Young Men's Location</color> Go to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [Young Men's Location] 2032051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21016 1 Main Story: <color=#59f5ff>Plunder & Sacrifice</color> Go to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [Plunder & Sacrifice] 2032041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
21816 1 Main Story: <color=#59f5ff>Remaining Data</color> Go to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and find Event [Remaining Data] 2032053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21817 1 Main Story: <color=#59f5ff>Old Photo</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and find Event [Old Photo] 2032052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21818 1 Main Story: <color=#59f5ff>Around the Corner</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and find Event [Around the Corner]. 2032054 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21017 1 Main Story: <color=#59f5ff>Past & Future</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and find Event [Past & Future]. 2032042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
21018 1 Main Story: <color=#59f5ff>Scavenger</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [Scavenger]. 2033051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21019 1 Main Story: <color=#59f5ff>A Tiny Hope</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [A Tiny Hope]. 2033053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21020 1 Main Story: <color=#59f5ff>Blood Link</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [Blood Link]. 2033041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
26021 1 Main Story: <color=#59f5ff>Abandoned Factory - Entrance</color> Head to [C-07 Abandoned Factory - <color=#f5b60b>Entrance</color>]. 2041041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
24022 4 Main Story: <color=#59f5ff>Abandoned Factory - Entrance</color> Head to [C-07 Abandoned Factory - <color=#f5b60b>Entrance</color>] and find Blockade 1 item 61501 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
21023 1 Main Story: <color=#59f5ff>Blocked Area</color> Go to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Blocked Area] 2041051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21024 1 Main Story: <color=#59f5ff>Protective Equipment</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Protective Equipment]. 2041053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21025 1 Main Story: <color=#59f5ff>Past Record</color> Go to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Past Record] 2041054 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21026 1 Main Story: <color=#59f5ff>Continue Forward</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Continue Forward] 2041041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
21027 1 Main Story: <color=#59f5ff>Full of Thorns</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Full of Thorns]. 2042041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
21028 1 Main Story: <color=#59f5ff>Obstacle Crate</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Obstacle Crate]. 2042051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21029 1 Main Story: <color=#59f5ff>Red Crack</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Red Crack]. 2042052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21030 1 Main Story: <color=#59f5ff>Protective Equipment</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Protective Equipment]. 2042053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21031 1 Main Story: <color=#59f5ff>Memory Fragment</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Memory Fragment]. 2042054 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
21032 1 Main Story: <color=#59f5ff>Deja Vu</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Deja Vu]. 2042055 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
23033 3 Main Story: <color=#59f5ff>We Were Here</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [We Were Here] 10130115 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
21034 1 Main Story: <color=#59f5ff>Shattered Fragments</color> Go to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Shattered Fragments] 2042042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
30000 7 Main Story: <color=#59f5ff>Underground Cavern</color> Head to [Underground Cavern (New Area)] to explore 130000 Assets/Product/Texture/Image/RoleCharacter/MoruiNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
31001 7 Main Story: <color=#59f5ff>Red Tide's Guidance</color> Head to [Outer City Ruins] and regroup in [Supply Carriage] before going deeper inside the city. 130011 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
33003 3 Main Story: <color=#59f5ff>Welcoming Ceremony</color> Head to [B01 Industrial Sector] <color=#f5b60b>Lv.1 Area</color> and explore the city's underground cavern. 10130119 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
31005 1 Main Story: <color=#59f5ff>Unexpected Support</color> Synchronize available information with Babylonia in [B01 Industrial Sector] <color=#f5b60b>Lv.2 Area</color>. 3023041 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
33006 3 Main Story: <color=#59f5ff>Ascension Secrets</color> Head to [B01 Industrial Sector] <color=#f5b60b>Lv.2 Area</color> to find out how to enter the Core Area. 10130121 Assets/Product/Texture/Image/RoleCharacter/MoruiNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
33007 3 Main Story: <color=#59f5ff>Question</color> Head to [B01 Junction Corridor] <color=#f5b60b>Lv.1 Area</color> and cross the bridge. 10130123 Assets/Product/Texture/Image/RoleCharacter/MoruiNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
31008 1 Main Story: <color=#59f5ff>Master of Ceremony</color> Look for a way to enter the Core Area at [B01 Junction Corridor] <color=#f5b60b>Lv.2 Area</color>. 3032041 Assets/Product/Texture/Image/RoleCharacter/MoruiNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
31009 7 Main Story: <color=#59f5ff>Cross the Bridge</color> Head to [Outer City Ruins] and seek help in [Supply Carriage]. 130021 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
31010 1 Main Story: <color=#59f5ff>Huaxu's Projection</color> Find the entrance to the Core Area at [B01 Junction Corridor] <color=#f5b60b>Lv.3 Area</color>. 3033041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
31011 1 Main Story: <color=#59f5ff>Visitor</color> Head to the <color=#f5b60b>Elevator</color> of [Core Area] to investigate. 3041041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
31012 1 Main Story: <color=#59f5ff>Crimson Resolve</color> Head to the <color=#f5b60b>Elevator</color> of [Core Area] in the seek for a battle of destiny. 3041042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
31013 1 Main Story: <color=#59f5ff>Shards of Remorse</color> Head to [Deep M.I.N.D.] <color=#f5b60b>Lv.1 Area</color> to relieve the remorse in the past. 3051043 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
33015 3 Main Story: <color=#59f5ff>Lucia</color> Go deep inside [Deep M.I.N.D.] <color=#f5b60b>Lv.2 Area</color>. 10130126 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
31016 1 Main Story: <color=#59f5ff>To the Future</color> With all her memories back, Lucia headed toward [Core Area] <color=#f5b60b>Power Room</color> with determination. 3042041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
40000 7 Main Story: <color=#59f5ff>Polyphage Abyss</color> Enter [Polyphage Abyss (New Area)] to explore 140000 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
41001 7 Main Story: <color=#59f5ff>A Perfect Disguise?</color> Head to [Preparation Cavern] and contact Murray. 140011 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
41002 7 Main Story: <color=#59f5ff>"Murray"</color> Head to [Underground Junction] and contact "Murray." 140011 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
41003 1 Main Story: <color=#59f5ff>Audio Analysis</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and analyze the comms audio for loopholes. 4021041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
41803 1 Main Story: <color=#59f5ff>Mermaid's Gift</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and complete Event [Mermaid's Gift]. 4021052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
41004 1 Main Story: <color=#59f5ff>Mermaid Caught Up</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and find out where Lamia is hiding amongst multiple split roads. 4021053 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
41005 1 Main Story: <color=#59f5ff>Horrifying Marks</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and investigate the battle remains. 4022051 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
43006 3 Main Story: <color=#59f5ff>Cannibalism</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and inspect the video of Hetero-creatures. 10130127 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
41007 1 Main Story: <color=#59f5ff>Resolve</color> Follow Lamia and go deep into [Shattered Valley]. 4023052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
41008 1 Main Story: <color=#59f5ff>Chasing Lamia</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and chase Lamia. 4023054 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
41009 1 Main Story: <color=#59f5ff>Mermaid's Purpose</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and catch Lamia! 4023051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
41010 1 Main Story: <color=#59f5ff>Roaring Polyphage</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and confront the Polyphage. 4024051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
43011 3 Main Story: <color=#59f5ff>Huge Threat</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] for a final battle against the Polyphage. 10130128 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
41812 1 Main Story: <color=#59f5ff>Confession</color> Head to [Polyphage Left Hand] <color=#f5b60b>Lv.1 Area</color> and climb up. 4031041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
41813 1 Main Story: <color=#59f5ff>Break the Siege</color> Head to [Polyphage Left Hand] <color=#f5b60b>Lv.1 Area</color> and continue climbing up. 4031051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
41814 1 Main Story: <color=#59f5ff>Siege</color> Head to [Polyphage Left Hand] <color=#f5b60b>Lv.1 Area</color> and break the siege of Hetero-creatures. 4031053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
41815 1 Main Story: <color=#59f5ff>Defense Break</color> Head to [Polyphage Left Hand] <color=#f5b60b>Lv.1 Area</color> and break the defense system of the Polyphage's left hand. 4031054 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
43012 3 Main Story: <color=#59f5ff>Race Against Time</color> Head to [Polyphage Left Hand] <color=#f5b60b>Lv.1 Area</color> and move toward the Core Area. You must race against the time. 10130129 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
41816 1 Main Story: <color=#59f5ff>Violent Shock</color> Head to [Polyphage Core] <color=#f5b60b>Lv.1 Area</color> and survive the violent shock. 4041051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
41817 1 Main Story: <color=#59f5ff>Shadow From Above</color> Head to [Polyphage Core] <color=#f5b60b>Lv.1 Area</color> to avoid the Polyphage's attack. 4041052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
43013 3 Main Story: <color=#59f5ff>Awake and Destroy</color> Head to [Polyphage Core] <color=#f5b60b>Lv.1 Area</color> and rescue Luna from the Polyphage's core. 10130130 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
91001 2 <color=#59f5ff>New Investigator Available</color> Investigator - Lee is now available 1 Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreIconSafe01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon03.png
91002 2 <color=#59f5ff>New Investigator Available</color> Investigator - Liv is now available 2 Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreIconSafe01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon03.png
91004 4 <color=#59f5ff>New Investigator Available</color> Investigator - Unknown is now available 4 Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreIconSafe01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon03.png
211001 1 Side Story: <color=#59f5ff>Invader</color> [Awakening of Heart 1] Activate Event [Invader] while exploring [Eden 16-B Leisure Module] <color=#f5b60b>Lv.2 Area</color>. 1033042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
211002 1 Side Story: <color=#59f5ff>Multi-line Operation</color> [Awakening of Heart 2] Activate Event [Multi-line Operation] while exploring [Dominik Memorial Park] <color=#f5b60b>Lv.2 Area</color>. 1043041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
211003 1 Side Story: <color=#59f5ff>Paradox</color> [Awakening of Heart 3] Activate Event [Paradox] while exploring [Tactical Bridge] <color=#f5b60b>Lv.2 Area</color>. 1052041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
211004 1 Side Story: <color=#59f5ff>Earth's Fulcrum</color> [Awakening of Heart 4] Activate Event [Earth's Fulcrum] while exploring [Tactical Bridge] <color=#f5b60b>Lv.2 Area</color>. 1052042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
211005 1 Side Story: <color=#59f5ff>Rough Marks</color> [Awakening of Heart 5] Activate Event [Rough Marks] while exploring [Dominik Memorial Park] <color=#f5b60b>Lv.3 Area</color>. 1044043 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
211006 1 Side Story: <color=#59f5ff>Cat & Mouse</color> [Awakening of Heart 6] Activate Event [Cat & Mouse] while exploring [Dominik Memorial Park] <color=#f5b60b>Lv.3 Area</color>. 1044044 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
212001 1 Side Story: <color=#59f5ff>Scarab</color> [Invisible Spikes 1] Activate Event [Scarab] while exploring [Tactical Bridge] <color=#f5b60b>Lv.2 Area</color>. 1052043 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
212002 1 Side Story: <color=#59f5ff>Clamber</color> [Invisible Spikes 2] Activate Event [Clamber] while exploring [Parliament Square] <color=#f5b60b>Lv.2 Area</color>. 1022041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
212003 1 Side Story: <color=#59f5ff>"Bad Boy"</color> [Invisible Spikes 3] Activate Event ["Bad Boy"] while exploring [Dominik Memorial Park] <color=#f5b60b>Lv.2 Area</color>. 1043042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
212004 1 Side Story: <color=#59f5ff>Bait</color> [Invisible Spikes 4] Activate Event [Bait] while exploring [Dominik Memorial Park] <color=#f5b60b>Lv.3 Area</color>. 1044041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
212005 1 Side Story: <color=#59f5ff>Question</color> [Invisible Spikes 5] Activate Event [Question] while exploring deep inside the [Dominik Memorial Park] <color=#f5b60b>Lv.3 Area</color>. 1044042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
213001 1 Side Story: <color=#59f5ff>Traveler</color> [World's End 1] Activate Event [Traveler] while exploring [Parliament Square] <color=#f5b60b>Lv.2 Area</color>. 1033041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
213002 1 Side Story: <color=#59f5ff>"Great Antenna"</color> [World's End 2] Activate Event ["Great Antenna"] while exploring [Parliament Square] <color=#f5b60b>Lv.2 Area</color>. 1022042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
213003 1 Side Story: <color=#59f5ff>Conversation</color> [World's End 3] Activate Event [Conversation] while exploring [Tactical Bridge] <color=#f5b60b>Lv.3 Area</color>. 1053041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
213004 1 Side Story: <color=#59f5ff>Journey Continued</color> [World's End 4] Activate Event [Journey Continued] while exploring [Parliament Square] <color=#f5b60b>Lv.3 Area</color>. 1023041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
231001 7 Side Story: <color=#59f5ff>Ruolin</color> [Echoing Memories1] Head to [Outer City Ruins] to talk about [Ruolin] with Bridget from [Support Force] 2130011 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
231002 1 Side Story: <color=#59f5ff>Final Gift</color> [Echoing Memories 2] Head to [B01 Industrial Sector] <color=#f5b60b>Lv.3 Area</color> and find Event [Final Gift]. 3024041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
231003 7 Side Story: <color=#59f5ff>Echoing Memories</color> [Echoing Memories 3] Head to [Outer City Ruins] and find Event [Echoing Memories]. 2130021 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
232001 1 Side Story: <color=#59f5ff>Spread</color> [Tide Direction 1] Head deep into [Core Area] <color=#f5b60b>Power Room</color> and find Event [Spread]. 3042042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
232002 1 Side Story: <color=#59f5ff>Rising Tide</color> [Tide Direction 2] Head to [Core Area] <color=#f5b60b>Control Center</color> and find Event [Rising Tide]. 3043041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
232003 1 Side Story: <color=#59f5ff>Prey</color> [Tide Direction 3] Head to [B01 Junction Corridor] <color=#f5b60b>Lv.4 Area</color> and find Event [Prey]. 3034041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
232004 1 Side Story: <color=#59f5ff>Outside the Curtain</color> [Tide Direction 4] Head deep inside [B01 Junction Corridor] <color=#f5b60b>Lv.4 Area</color> and find Event [Outside the Curtain]. 3034042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
221001 1 Side Story: <color=#59f5ff>"Material"</color> [Blood Well 1] Go to the <color=#f5b60b>2nd Street</color> of [Zone B Business District Ruins] and find Event ["Material"] 2033043 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
221002 1 Side Story: <color=#59f5ff>Blood Well</color> [Blood Well 2] Go to the <color=#f5b60b>2nd Street</color> of [Zone B Business District Ruins] and find Event [Blood Well] 2021042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
222001 1 Side Story: <color=#59f5ff>Unknown Heaven</color> [Voiceless Self 1] Go to the <color=#f5b60b>Operation Zone</color> of [Zone C Abandoned Factory] and find Event [Unknown Heaven] 2042043 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
222002 1 Side Story: <color=#59f5ff>Bandwagon Effect</color> [Voiceless Self 2] Go to the <color=#f5b60b>Operation Zone</color> of [Zone C Abandoned Factory] and find Event [Bandwagon Effect] 2042044 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
222003 1 Side Story: <color=#59f5ff>Burn it All</color> [Voiceless Self 3] Go to the <color=#f5b60b>Operation Zone</color> of [Zone C Abandoned Factory] and find Event [Burn it All] 2042045 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
222004 1 Side Story: <color=#59f5ff>Voiceless Self</color> [Voiceless Self 4] Go to the <color=#f5b60b>Operation Zone</color> of [Zone C Abandoned Factory] and find Event [Voiceless Self] 2042046 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
241001 1 Side Story: <color=#59f5ff>Against the Light</color> [Blasphemy 1] Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and find Event [Against the Light]. 4024041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
241002 7 Side Story: <color=#59f5ff>Gnawing-Away</color> [Blasphemy 2] Go to [Underground Junction] to find Event [Gnawing-Away] 13401 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
242001 1 Side Story: <color=#59f5ff>Deal</color> [Adverse Impact 1] Head to [Polyphage Left Hand] <color=#f5b60b>Lv.2 Area</color> and find Event [Deal]. 4031042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
242002 1 Side Story: <color=#59f5ff>Requirement</color> [Adverse Impact 2] Head to [Polyphage Left Hand] <color=#f5b60b>Lv.2 Area</color> and find Event [Requirement]. 4032041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
243001 1 Side Story: <color=#59f5ff>"Good News"</color> [Faith Praises 1] Head to [Polyphage Core] <color=#f5b60b>Lv.2 Area</color> and find Event ["Good News"]. 4041041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
243002 1 Side Story: <color=#59f5ff>Pray</color> [Faith Praises 2] Head to [Polyphage Core] <color=#f5b60b>Lv.3 Area</color> and find Event [Pray]. 4043041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
243003 1 Side Story: <color=#59f5ff>Faith Praises</color> [Faith Praises 3] Head to [Polyphage Core] <color=#f5b60b>Lv.2 Area</color> and find Event [Faith Praises]. 4042041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
244001 1 Side Story: <color=#59f5ff>Behind the Scenes</color> [Engraver 1] Head to [Polyphage Core] <color=#f5b60b>Lv.3 Area</color> and find Event [Behind the Scenes]. 4043042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
244002 1 Side Story: <color=#59f5ff>Stratagem</color> [Engraver 2] Head to [Polyphage Core] <color=#f5b60b>Lv.2 Area</color> and find Event [Stratagem]. 4042042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
300001 4 <color=#59f5ff>Find Material</color> Get mysterious item - Secret Crystal from dungeon 1-4 61503 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
300002 5 <color=#59f5ff>Deliver Material</color> Turn in mysterious item - Secret Crystal in the side mission area 61503 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png

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<EFBFBD>T<EFBFBD><EFBFBD>iU<EFBFBD>¢<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><1F><>/<2F><>wt<77><0F>5{Pq<50>O<EFBFBD>)<29>v<EFBFBD>D<EFBFBD>ǎl<C78E><6C><1B>u<EFBFBD><75>[4<><34><06><><EFBFBD>t<EFBFBD><13><>$<24>3<16>&{9d<39>cϼ2<02>Uv<55>M<EFBFBD> C<><43><16><17><>*<2A>G6<47><36>V<EFBFBD>|<7C>ߺ<EFBFBD>-gSy<53><79><EFBFBD>k<EFBFBD> u<><75>;l9Id TargetMissionType Name TargetId[1] PreTarget[1] TargetId[2] PreTarget[2] TargetId[3] PreTarget[3] TargetId[4] PreTarget[4] TargetId[5] PreTarget[5] TargetId[6] PreTarget[6] TargetId[7] PreTarget[7] TargetId[8] PreTarget[8] TargetId[9] PreTarget[9] TargetId[10] PreTarget[10] TargetId[11] PreTarget[11] TargetId[12] PreTarget[12] TargetId[13] PreTarget[13] TargetId[14] PreTarget[14] TargetId[15] PreTarget[15] TargetId[16] PreTarget[16] TargetId[17] PreTarget[17] TargetId[18] PreTarget[18] TargetId[19] PreTarget[19] TargetId[20] PreTarget[20] TargetId[21] PreTarget[21] TargetId[22] PreTarget[22] TargetId[23] PreTarget[23] TargetId[24] PreTarget[24] TargetId[25] PreTarget[25] TargetId[26] PreTarget[26] TargetId[27] PreTarget[27] TargetId[28] PreTarget[28] TargetId[29] PreTarget[29] TargetId[30] PreTarget[30] TargetId[31] PreTarget[31] TargetId[32] PreTarget[32] TargetId[33] PreTarget[33] TargetId[34] PreTarget[34] TargetId[35] PreTarget[35] TargetId[36] PreTarget[36] TargetId[37] PreTarget[37] TargetId[38] PreTarget[38]
10001 1 Eden Fallen 10000 0 10009 10000 11000 10009 13002 11000 13003 13002 11004 13003 11005 11004 11006 11005 11007 11006 13008 11007 11009 13008 13011 11009 11012 13011
10002 2 Awakening of Heart 211001 13011 211002 211001 211003 211002 211004 211003 211005 211004 211006 211005
10003 2 Invisible Spikes 212001 211006 212002 212001 212003 212002 212004 212003 212005 212004
10004 2 World's End 213001 212005 213002 213001 213003 213002 213004 213003
20001 1 Deserted Tide 20000 11012 21001 20000 21002 21001 21003 21002 21083 21003 21084 21083 23004 21084 21005 23004 21006 21005 21007 21006 21008 21007 21009 21008 21011 21009 21013 21011 21813 21013 21814 21813 23014 21814 21015 23014 21016 21015 21816 21016 21817 21816 21818 21817 21017 21818 21018 21017 21019 21018 21020 21019 21023 21020 21024 21023 21025 21024 21026 21025 21027 21026 21028 21027 21029 21028 21030 21029 21031 21030 21032 21031 23033 21032 21034 23033
20002 2 Blood Well 221001 21020 221002 221001
20003 2 Voiceless Self 222001 21034 222002 222001 222003 222002 222004 222003
30001 1 Shadow Companion 30000 21034 31001 30000 33003 31001 31005 33003 33006 31005 33007 33006 31008 33007 31009 31008 31010 31009 31011 31010 31012 31011 31013 31012 33015 31013 31016 33015
30002 2 Echoing Memories 231001 30000 231002 231001 231003 231002
30003 2 Tide Direction 232001 31016 232002 232001 232003 232002 232004 232003
40001 1 Dark Reflections 40000 31016 41001 40000 41003 41001 41004 41003 41005 41004 43006 41005 41007 43006 41008 41007 41009 41008 41010 41009 43011 41010 41812 43011 41813 41812 41814 41813 41815 41814 43012 41815 41816 43012 41817 41816 43013 41817
40002 2 Blasphemy 241001 43011 241002 241001
40003 2 Adverse Impact 242001 43012 242002 242001
40004 2 Faith Praises 243001 43013 243002 243001 243003 243002
40005 2 Engraver 244001 242002 244002 244001

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1001 601000 Data Center Center Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg01.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg02.png 11003
1002 601000 Supply Delivery Shop Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg03.png Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreStageShop01.png 191002
2001 601011 Supply Carriage Center Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg04.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg04.png 12001
2002 602001 Supply Delivery Shop Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg06.png Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreStageShop02.png 192002
2003 602002 Branch Clue Other Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg05.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg04.png
3001 601000 Supply Carriage Center Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg07.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg06.png 13001 13002
3002 601000 Supply Delivery Shop Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg09.png Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreStageShop03.png 193002
3003 603000 Support Force Other Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg08.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg06.png 213001 213002
4001 603016 Preparation Cavern Center Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg10.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg08.png 14001
4002 604001 Supply Delivery Shop Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg12.png Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreStageShop03.png 194002
4003 624101 Branch Clue Other Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg11.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg08.png 134001