mirror of
https://git.lewd.wtf/PGR/ascnet
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table reader v1
This commit is contained in:
55
Resources/table/share/trpg/TRPGBuff.tab.bytes
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Resources/table/share/trpg/TRPGBuff.tab.bytes
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r<EFBFBD>C
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<EFBFBD>\Ys<59><73><EFBFBD>2xU<>:<3A>_c3<63><33>9<EFBFBD><39><EFBFBD>J<EFBFBD>0HU<E0B390>o <09> +<2B>NVP<>w(<02>v<EFBFBD>#<23>!po<70>i<EFBFBD><69>R<17><><EFBFBD>x)F<1A>2<EFBFBD>wG<77><47><EFBFBD>B<EFBFBD>nz<6E>o<EFBFBD>E<EFBFBD>db<64><62><EFBFBD><7F>ߔ/u<>[<0E><>"op<18>6<EFBFBD><36><EFBFBD>4ˁ<05><1B>(<04>Id EffectType Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Name Desc Icon
|
||||
3001 3 11 1 2 Reduced Output Combat Calculation ability reduced by 2 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon07.png
|
||||
3002 3 11 1 4 Metal Corrosion Combat Calculation ability reduced by 4 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon10.png
|
||||
3003 3 11 2 2 Channel Noise Perception Calculation ability reduced by 2 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon09.png
|
||||
3004 3 11 2 4 Electro-magnetic Shield Perception Calculation ability reduced by 4 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon12.png
|
||||
3005 3 11 3 2 Computing Interference Arithmetic Calculation ability reduced by 2 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon08.png
|
||||
3006 3 11 3 4 Logic Deadlock Arithmetic Calculation ability reduced by 4 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon11.png
|
||||
3007 3 11 1 3 2 3 3 3 Collapsed Link All Calculation abilities reduced by 3 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon13.png
|
||||
10001 2 2 1 1 Powered Suit Combat Calculation ability increased by 1 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon01.png
|
||||
10002 2 2 1 2 Powered Suit EX Combat Calculation ability increased by 2 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon04.png
|
||||
10003 2 2 2 1 Recon Wingman Perception Calculation ability increased by 1 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon03.png
|
||||
10004 2 2 2 2 Wide-area Recon Wingman Perception Calculation ability increased by 2 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon06.png
|
||||
10005 2 2 3 1 Processing Unit Arithmetic Calculation ability increased by 1 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon02.png
|
||||
10006 2 2 3 2 Overclock Processing Unit Arithmetic Calculation ability increased by 2 for 1 day Assets/Product/Texture/Image/UiTRPG/Trpgbufficon05.png
|
||||
20101 1 2 3 1 Computing Power Adjustment Connector's Arithmetic ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon03.png
|
||||
20102 1 2 1 1 Mobility Boost Connector's Combat ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon01.png
|
||||
20103 1 4 1 3 100 Precise Calculation - Combat Boosts the Connector's Combat ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
|
||||
20104 1 2 3 1 Computing Power Adjustment Connector's Arithmetic ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon03.png
|
||||
20105 1 1 190233 Enhanced Matrix Dodge Gauge recovers 50% faster during actual combat Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon09.png
|
||||
20106 1 4 3 3 100 Precise Calculation - Arithmetic Boosts the Connector's Arithmetic ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
|
||||
20107 1 2 2 1 Perception Theory Connector's Perception ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon02.png
|
||||
20108 1 2 3 1 Computing Power Adjustment Connector's Arithmetic ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon03.png
|
||||
20109 1 4 2 3 100 Precise Calculation - Perception Boosts the Connector's Perception ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
|
||||
20110 1 1 81005 Overload Signature Move deals 40% more damage during actual combat Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon09.png
|
||||
20201 1 2 2 1 Perception Theory Connector's Perception ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon02.png
|
||||
20202 1 2 3 1 Computing Power Adjustment Connector's Arithmetic ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon03.png
|
||||
20203 1 4 3 3 100 Precise Calculation - Arithmetic Boosts the Connector's Arithmetic ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
|
||||
20204 1 7 9 400500 Resource Recycling Complete Skirmish Event to get bonus Battle Support Points Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon07.png
|
||||
20205 1 2 2 1 Perception Theory Connector's Perception ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon02.png
|
||||
20206 1 4 2 3 100 Precise Calculation - Perception Boosts the Connector's Perception ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
|
||||
20207 1 7 9 400501 Tactical Optimization Complete Skirmish Event to get bonus Exploration EXP Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon14.png
|
||||
20208 1 2 1 1 Mobility Boost Connector's Combat ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon01.png
|
||||
20209 1 4 1 3 100 Precise Calculation - Combat Boosts the Connector's Combat ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
|
||||
20210 1 2 2 1 Perception Theory Connector's Perception ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon02.png
|
||||
20301 1 2 1 1 Mobility Boost Connector's Combat ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon01.png
|
||||
20302 1 2 3 1 Computing Power Adjustment Connector's Arithmetic ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon03.png
|
||||
20303 1 4 3 3 100 Precise Calculation - Arithmetic Boosts the Connector's Arithmetic ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
|
||||
20304 1 4 1 3 100 Precise Calculation - Combat Boosts the Connector's Combat ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
|
||||
20305 1 2 1 1 Mobility Boost Connector's Combat ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon01.png
|
||||
20306 1 1 91002 Find Weakness Deals 15% more damage to enemies in actual combat Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon08.png
|
||||
20307 1 2 2 1 Perception Theory Connector's Perception ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon02.png
|
||||
20308 1 4 2 3 100 Precise Calculation - Perception Boosts the Connector's Perception ability.\nHigher chance to get the max roll. Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon05.png
|
||||
20309 1 2 1 1 Mobility Boost Connector's Combat ability permanently increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon01.png
|
||||
20310 1 1 90905 Synergy Boost QTE cooldown decreases by 3s in actual combat Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon12.png
|
||||
20401 1 5 20 Emergency Plan Lower chance to encounter negative event after failing a Calculation event Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon06.png
|
||||
20402 1 3 400500 Research Complete [Check Event] to get bonus Battle Support Points Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon15.png
|
||||
20403 1 10 1 Logistics Maintenance Carry limit of functional items increased by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon18.png
|
||||
20404 1 2 1 2 Mobility Boost Connector's Combat ability permanently increased by 2 Assets/Product/Texture/Image/UiTRPG/Trpgbufficon04.png
|
||||
20405 1 6 6 20 Lucky Dog Higher chance to get rewards from random events Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon13.png
|
||||
20406 1 8 0 90 Expert Negotiator Get 10% off while purchasing items from the shop Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon16.png
|
||||
20407 1 2 2 2 Perception Theory Connector's Perception ability permanently increased by 2 Assets/Product/Texture/Image/UiTRPG/Trpgbufficon06.png
|
||||
20408 1 9 0 1 Logistics Support Increases the shop's daily item limit by 1 Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon17.png
|
||||
20409 1 2 3 2 Computing Power Adjustment Connector's Arithmetic ability permanently increased by 2 Assets/Product/Texture/Image/UiTRPG/Trpgbufficon05.png
|
||||
20410 1 1 81070 Bandwidth Boost Gain 1 bonus Signal Orb for every enemy defeated during actual combat Assets/Product/Texture/Image/UiTRPG/Trpgtaleticon11.png
|
||||
BIN
Resources/table/share/trpg/TRPGFunction.tab.bytes
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BIN
Resources/table/share/trpg/TRPGFunction.tab.bytes
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BIN
Resources/table/share/trpg/TRPGFunctionGroup.tab.bytes
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BIN
Resources/table/share/trpg/TRPGFunctionGroup.tab.bytes
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BIN
Resources/table/share/trpg/TRPGItem.tab.bytes
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BIN
Resources/table/share/trpg/TRPGItem.tab.bytes
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18
Resources/table/share/trpg/TRPGLevel.tab.bytes
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18
Resources/table/share/trpg/TRPGLevel.tab.bytes
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5 (<<3C><><EFBFBD>:<3A>u<EFBFBD><75>)<29><><EFBFBD>[0<1A><><EFBFBD>c̈<63><CC88>g~R<>SĘ<14>/<2F>yW`<60><><EFBFBD>S<>0<EFBFBD><30>9ZLQ<><51>H<EFBFBD>LW<4C>yЩt<D0A9><0B>VlE<><45><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>$)!4<>OBI<7F><49>T>c^<5E>Q&<26>݀<EFBFBD>tGrL+V富<11> <20>á<EFBFBD><C3A1>r<EFBFBD>.sjId UpExp TalentPoint
|
||||
1 300 8
|
||||
2 660 16
|
||||
3 920 24
|
||||
4 1200 32
|
||||
5 1540 40
|
||||
6 1900 48
|
||||
7 2320 56
|
||||
8 3000 64
|
||||
9 3760 72
|
||||
10 4600 80
|
||||
11 5520 88
|
||||
12 6520 96
|
||||
13 7600 104
|
||||
14 8760 112
|
||||
15 10000 120
|
||||
16 11320 128
|
||||
BIN
Resources/table/share/trpg/TRPGMainArea.tab.bytes
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Resources/table/share/trpg/TRPGMainArea.tab.bytes
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Resources/table/share/trpg/TRPGMaze.tab.bytes
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Resources/table/share/trpg/TRPGMaze.tab.bytes
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Resources/table/share/trpg/TRPGMazeCard.tab.bytes
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BIN
Resources/table/share/trpg/TRPGMazeCard.tab.bytes
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46
Resources/table/share/trpg/TRPGMazeLayer.tab.bytes
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46
Resources/table/share/trpg/TRPGMazeLayer.tab.bytes
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r4}gн<0C><>"@a<>f1<17>Ҳ<EFBFBD>|ԇ<>&d<>@<40><><EFBFBD>H<EFBFBD>*<2A> )<29>O<EFBFBD><4F><EFBFBD>Ox<4F><78><EFBFBD><19><><EFBFBD>n<EFBFBD><6E><EFBFBD>t.K<>R<EFBFBD><52><EFBFBD><EFBFBD><EFBFBD><EFBFBD>h<1C>ю<EFBFBD><D18E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>+I<><49><EFBFBD>P <09>d<EFBFBD>X<EFBFBD>?;u<><75><EFBFBD>(<28>2{<7B><><17><>"v<>9<EFBFBD><39>lD@;DId StartNodeId StartCardIndex Name MapId BgImage
|
||||
1001 6 2 Lv.1 Area 1001 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg00.png
|
||||
1021 12 2 [Parliament Square] Lv.1 Area 1021 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg01.png
|
||||
1022 26 2 [Parliament Square] Lv.2 Area 1022 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg01.png
|
||||
1023 26 3 [Parliament Square] Lv.3 Area 1023 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg01.png
|
||||
1031 38 2 [Eden 16-B Leisure Module] Lv.1 Area 1031 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg02.png
|
||||
1032 23 3 [Eden 16-B Leisure Module] Lv.? Area (Scrapped) 1032 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg02.png
|
||||
1033 26 2 [Eden 16-B Leisure Module] Lv.2 Area 1033 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg02.png
|
||||
1041 50 2 [Dominik Memorial Park] Lv.1 Area 1041 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg03.png
|
||||
1042 26 3 [Dominik Memorial Park] Lv.? Area (Scrapped) 1042 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg03.png
|
||||
1043 26 3 [Dominik Memorial Park] Lv.2 Area 1043 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg03.png
|
||||
1044 26 3 [Dominik Memorial Park] Lv.3 Area 1044 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg03.png
|
||||
1051 26 1 [Tactical Bridge] Lv.1 Area 1051 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg04.png
|
||||
1052 26 3 [Tactical Bridge] Lv.2 Area 1052 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg04.png
|
||||
1053 26 2 [Tactical Bridge] Lv.3 Area 1053 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg04.png
|
||||
2021 1 1 [Zone A Forgotten Streets] Residential District 2021 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg05.png
|
||||
2022 1 4 [Zone A Forgotten Streets] Dusted Hotel 2022 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg05.png
|
||||
2031 1 2 [Area B Business District Ruins] 1st Street 2031 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg06.png
|
||||
2032 1 4 [Area B Business District Ruins] 2nd Street 2032 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg06.png
|
||||
2033 1 4 [Area B Business District Ruins] 3rd Street 2033 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg06.png
|
||||
2041 1 3 [Zone C Abandoned Factory] Entrance 2041 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg07.png
|
||||
2042 1 4 [Zone C Abandoned Factory] Operation Zone 2042 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg07.png
|
||||
2043 1 4 [Zone C Abandoned Factory] Warehouse 2043 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg07.png
|
||||
3021 12 2 [B01 Industrial Sector] Lv.1 Area (Scrapped) 3021 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg08.png
|
||||
3022 24 3 [B01 Industrial Sector] Lv.1 Area 3022 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg08.png
|
||||
3023 24 3 [B01 Industrial Sector] Lv.2 Area 3023 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg08.png
|
||||
3024 26 2 [B01 Industrial Sector] Lv.3 Area 3024 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg08.png
|
||||
3031 21 3 [B01 Junction Corridor] Lv.1 Area 3031 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg09.png
|
||||
3032 21 3 [B01 Junction Corridor] Lv.2 Area 3032 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg09.png
|
||||
3033 13 2 [B01 Junction Corridor] Lv.3 Area 3033 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg09.png
|
||||
3034 24 2 [B01 Junction Corridor] Lv.4 Area 3034 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg09.png
|
||||
3041 22 3 [Core Area] Elevator 3041 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg10.png
|
||||
3042 20 3 [Core Area] Power Room 3042 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg10.png
|
||||
3043 26 6 [Core Area] Control Center 3043 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg10.png
|
||||
3051 21 2 [Deep M.I.N.D.] Lv.1 Area 3051 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg11.png
|
||||
3052 30 2 [Deep M.I.N.D.] Lv.2 Area 3052 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg11.png
|
||||
3053 3 2 [Deep M.I.N.D.] Lv.3 Area 3053 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg11.png
|
||||
4021 1 4 [Shattered Valley] Open Land 4021 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg12.png
|
||||
4022 1 3 [Shattered Valley] Cliff 4022 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg12.png
|
||||
4023 1 4 [Shattered Valley] Cliff Wall 4023 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg12.png
|
||||
4024 1 6 [Shattered Valley] Abyss 4024 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg12.png
|
||||
4031 1 3 [Polyphage Left Hand] Lv.1 Area 4031 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg13.png
|
||||
4032 1 1 [Polyphage Left Hand] Lv.2 Area 4032 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg13.png
|
||||
4041 1 3 [Polyphage Core] Lv.1 Area 4041 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg14.png
|
||||
4042 1 2 [Polyphage Core] Lv.2 Area 4042 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg14.png
|
||||
4043 1 6 [Polyphage Core] Lv.3 Area 4043 Assets/Product/Texture/Image/UiTRPG/UiTRPGMazeBg14.png
|
||||
3
Resources/table/share/trpg/TRPGMemoirStory.tab.bytes
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Resources/table/share/trpg/TRPGMemoirStory.tab.bytes
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c;dGϓ<>X<EFBFBD>H<EFBFBD><48>f[<5B>L{%H<>z<EFBFBD><EFBFBD><7F><EFBFBD>#<13><>GC<><43>U<EFBFBD><55><EFBFBD>=<3D>Lݜ<4C><DD9C>JJ<4A>̥<><1B>)<29><><1A>ct<63><74><EFBFBD><1C>K<EFBFBD>r<EFBFBD> <09><>op<6F><70>y|<7C>p<EFBFBD>u?*D<><44><EFBFBD><EFBFBD><EFBFBD>R<EFBFBD><52><EFBFBD><EFBFBD><EFBFBD><1E>O)K<1D>DB<44>;<3B>4<EFBFBD><5阵k;<3B>Id StoryId UnlockItemId UnlockItemCount TabName Name Desc ImgCG
|
||||
1 YC01601BA 61601 10 Ember Ashes Battle Recording: RECORD0324\n>>> Status: Classified\nData seriously corrupted. Playback unavailable. Automatically skipping to the next available data.\n"Lu... cia..." Assets/Product/Texture/Image/BgCg/Cgqz114.jpg
|
||||
2 YC01602BA 61602 10 Answers Answer "I'm seeking an answer."\n"So, you should move closer to watch my action.""What's your aim?"\n"My aim...is definitely clear at the beginning?" Assets/Product/Texture/Image/BgUi/BgFightLoading1.jpg
|
||||
46
Resources/table/share/trpg/TRPGReward.tab.bytes
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.<2E><0C>%<25>W<EFBFBD>_X$<24>Q<EFBFBD>u|]<5D>u<>ї<>ȧ|Gxm<78><6D>-<2D><>ź<EFBFBD><C5BA><EFBFBD>#<17>(l<><6C>*~t<13><>E<><45><EFBFBD><EFBFBD>z<EFBFBD>aw#=<1C>Cm<>`1ܸ<>
|
||||
s{u<17><>4<EFBFBD><34>0<EFBFBD><30>Ф<EFBFBD><D0A4>H<>1<EFBFBD> <09>k^<5E><1E>*<2A><><EFBFBD><EFBFBD>!7_:.FD<46>Id Condition[1] Condition[2] RewardId ReceiveDesc SecondMainReceiveDesc
|
||||
10000 600009 100811 400560 Activate Main Story [Babylonia] Clear Chapter 1 Stage 1 on Normal
|
||||
11007 601007 100816 400561 Follow the mission guide to unlock [Dominik Memorial Park] Clear Chapter 1 Stage 6 on Normal
|
||||
11009 601009 100818 400562 Follow the mission guide to unlock [Tactical Bridge] Clear Chapter 1 Stage 8 on Normal
|
||||
11012 601012 100820 400563 Complete Main Story [Babylonia] Clear Chapter 1 Stage 10 on Normal
|
||||
211001 621101 400570 Activate Story [Awakening of Heart]
|
||||
211003 621103 400571 Explore Story [Awakening of Heart]
|
||||
211006 621106 400572 Complete Story [Awakening of Heart]
|
||||
212001 621201 400570 Activate Story [Invisible Spike]
|
||||
212003 621203 400571 Explore Story [Invisible Spikes]
|
||||
212005 621205 400572 Complete Story [Invisible Spikes]
|
||||
213001 621301 400570 Activate Story [World's End]
|
||||
213003 621303 400571 Explore Story [World's End]
|
||||
213004 621304 400572 Complete Story [World's End]
|
||||
231001 623101 400570 Activate Story [Echoing Memories]
|
||||
231002 623102 400571 Explore Story [Echoing Memories]
|
||||
231003 623103 400572 Complete Story [Echoing Memories]
|
||||
232001 623201 400570 Activate Story [Tide Direction]
|
||||
232002 623202 400571 Explore Story [Tide Direction]
|
||||
232004 623204 400572 Complete Story [Tide Direction]
|
||||
20000 602000 100821 400560 Activate Main Story [Deserted Ruins] Clear Chapter 2 Stage 1 on Normal
|
||||
21001 602011 100826 400561 Follow the mission guide to unlock [Zone B Business District Ruins] Clear Chapter 2 Stage 6 on Normal
|
||||
21011 602020 100830 400562 Follow the mission guide to unlock [Zone C Abandoned Factory] Clear Chapter 2 Stage 10 on Normal
|
||||
21034 602034 100834 400563 Complete Main Story [Deserted Ruins] Clear Chapter 2 Stage 14 on Normal
|
||||
221001 622101 400570 Activate Story [Blood Well]
|
||||
221003 622102 400572 Complete Story [Blood Well]
|
||||
222001 622201 400570 Activate Story [Voiceless Self]
|
||||
222002 622202 400571 Explore Story [Voiceless Self]
|
||||
222004 622204 400572 Complete Story [Voiceless Self]
|
||||
30000 603000 100835 400560 Activate Main Story [Underground Cavern] Clear Chapter 3 Stage 1 on Normal
|
||||
31006 603006 100840 400561 Follow the mission guide to unlock [B01 Junction Corridor] Clear Chapter 3 Stage 6 on Normal
|
||||
31010 603010 100846 400562 Follow the mission guide to unlock [Core Area] Clear Chapter 3 Stage 12 on Normal
|
||||
31016 603016 100855 400563 Complete Main Story [Underground Cavern] Clear Chapter 3 Stage 21 on Normal
|
||||
40000 604000 100856 400560 Activate Main Story [Polyphage Abyss] Clear Chapter 4 Stage 1 on Normal
|
||||
43011 604011 100865 400561 Follow the mission guide to unlock [Polyphage Left Hand] Clear Chapter 4 Stage 10 on Normal
|
||||
43012 604012 100867 400562 Follow the mission guide to unlock [Polyphage Body] Clear Chapter 4 Stage 12 on Normal
|
||||
43013 604013 100868 400563 Complete Main Story [Polyphage Abyss] Clear Chapter 4 Stage 13 on Normal
|
||||
241001 624101 400570 Activate Story [Blasphemy]
|
||||
241002 624102 400572 Complete Story [Blasphemy]
|
||||
242001 624201 400570 Activate Story [Adverse Impact]
|
||||
242002 624202 400572 Complete Story [Adverse Impact]
|
||||
243001 624301 400570 Activate Story [Faith Praises]
|
||||
243002 624302 400571 Explore Story [Faith Praises]
|
||||
243003 624303 400572 Complete Story [Faith Praises]
|
||||
244001 624401 400570 Activate Story [Engraver]
|
||||
6
Resources/table/share/trpg/TRPGRole.tab.bytes
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6
Resources/table/share/trpg/TRPGRole.tab.bytes
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|
||||
<EFBFBD>__<EFBFBD><EFBFBD>y<EFBFBD>"<22>fN|<7C><>E<EFBFBD><45><EFBFBD><EFBFBD> o<><6F>S<>q<EFBFBD><71>fh<><68>F<EFBFBD>8<EFBFBD><38>b e_Dˈ<44>E<EFBFBD>n<EFBFBD><6E><EFBFBD>{<7B><>_<EFBFBD><5F><EFBFBD><EFBFBD>y<EFBFBD><79>Ő<05><><EFBFBD>'<27><><EFBFBD>D3M<33>ԍ٭2<kv<6B>I6ع<1E><>l<EFBFBD>5>w<><77>?<3F>j<EFBFBD><6A><EFBFBD>
|
||||
u<EFBFBD>iN0-(<28>vL!<21>BId UnlockTarget Name Description Image HeadIcon ModelId InitAttribute[1] InitAttribute[2] InitAttribute[3] TalentGroupId IsShowTip
|
||||
1 10000 Lee Lee's machinery expertise and extensive knowledge allows him to quickly react to unexpected situations.\nLee is able to utilize his outstanding <color=#ff3f3f>Arithmetic</color> capabilities to find optimal answers. Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png R3LiangMd010011 6 3 9 1 0
|
||||
2 21001 Liv As a medic, Liv is very familiar with the ground surface, and has a better understanding of the behaviors and habits of other people.\nLiv's <color=#ff3f3f>Perception</color> allows her to better find clues left by others, which can be helpful in gathering information. Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png R1LifuMd010011 3 9 6 2 1
|
||||
3 30000 Lucia Construct Lucia has outstanding physical and combat abilities. She can tackle any battle situation with ease.\nLucia performs particularly well in <color=#ff3f3f>Combat</color> missions. You can trust her when it comes to missions that involve potential conflicts or battles. Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png R4LuxiyaMd010011 9 5 5 3 1
|
||||
4 43013 Luna As an Ascendant, Luna's power is beyond limit in any aspect. She can single-handedly change the situation of a battle.\nWith the power to control Punishing Heteromers, Luna is an <color=#ff3f3f>all-rounder</color> Ascendant who can handle any possible situation. Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacter/LunaNormal02.png R3LunaMd010011 7 7 7 4 1
|
||||
4
Resources/table/share/trpg/TRPGRoleAttribute.tab.bytes
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4
Resources/table/share/trpg/TRPGRoleAttribute.tab.bytes
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@@ -0,0 +1,4 @@
|
||||
}6<>,<2C>X\V"%<25><>|<1B>|<7C><>b$iX<69>v9
|
||||
g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><17><><EFBFBD><12>]|i<0F><>P<EFBFBD>"<22>$f<>Q3p<><70>h%<25>"*OB<4F><1C>ꦁ<EFBFBD>9<><39>qx<71><78><EFBFBD><EFBFBD><EFBFBD>76ąM#]<5D>+,<18>
|
||||
<EFBFBD>n<>ְ<>xO<78>q1<><31>D5R<>
|
||||
R<EFBFBD><EFBFBD><EFBFBD>W<EFBFBD>Id Name
|
||||
2
Resources/table/share/trpg/TRPGRoleTalent.tab.bytes
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2
Resources/table/share/trpg/TRPGRoleTalent.tab.bytes
Normal file
@@ -0,0 +1,2 @@
|
||||
9MO"<22><>%C<><43>|<7C>S<EFBFBD><53>+G;H<>CEE7<>$<18><><EFBFBD><EFBFBD>J<EFBFBD>f<>o1D<31><44><EFBFBD><EFBFBD><EFBFBD>`<60><>h<EFBFBD>7<EFBFBD><37><EFBFBD><EFBFBD><CE8D>l<EFBFBD><01><><1C>r<02>Y(<28>W<EFBFBD>p<EFBFBD><70>~<7E>ؼ<EFBFBD><D8BC><EFBFBD><1E>}<0F>^<5E><><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><69>Ò<EFBFBD>\<5C>{;t<>p+r떛<ąm(<28> <09>Id TalentPointIcon ResetTalentItemId ResetTalentItemCount
|
||||
1 Assets/Product/Texture/Image/UiTRPG/Trpggoodsicon02.png 61301 1
|
||||
20
Resources/table/share/trpg/TRPGSecondArea.tab.bytes
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20
Resources/table/share/trpg/TRPGSecondArea.tab.bytes
Normal file
@@ -0,0 +1,20 @@
|
||||
<01><1D>y<EFBFBD><79>V#<23>]<5D><>m<EFBFBD><6D>2EEN`<05><>'<27><><06><><EFBFBD>G{J<>c!<21><>HqlF!?<3F>Y<EFBFBD>E<EFBFBD><45>nо)<29>?T_>oq<6F>(BW<42><57>$<24><><EFBFBD>D;<3B><>bc<62><63>q(mR<><1E>rOh<4F><68>v<EFBFBD><76><EFBFBD>m<EFBFBD>}
|
||||
<EFBFBD>t<><74><EFBFBD><EFBFBD>v<EFBFBD><76><EFBFBD><06><><EFBFBD><0B>̋Id Condition Name SubAreaBg Type MazeId SubAreaId[1] SubAreaId[2] SubAreaId[3]
|
||||
100 601000 Redundant Block 22-16 2 100
|
||||
101 600008 Buffer Area Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg01.png 1 1001 1002
|
||||
102 600008 Parliament Square 2 102
|
||||
103 601002 Eden 16-B Leisure Module 2 103
|
||||
104 601007 Dominik Memorial Park 2 104
|
||||
105 601009 Tactical Bridge 2 105
|
||||
201 601012 Support Area Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg03.png 1 2001 2002 2003
|
||||
202 602001 Zone A Forgotten Streets 2 202
|
||||
203 602011 Zone B Business District Ruins 2 203
|
||||
204 602020 Zone C Abandoned Factory 2 204
|
||||
301 603000 Outer City Ruins Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg05.png 1 3001 3002 3003
|
||||
302 603001 B01 Industrial Sector 2 302
|
||||
303 603006 B01 Junction Corridor 2 303
|
||||
304 603010 Core Area 2 304
|
||||
305 603012 Deep M.I.N.D. 2 305
|
||||
401 603016 Underground Junction Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg07.png 1 4001 4002 4003
|
||||
402 604001 Shattered Valley 2 402
|
||||
403 604011 Polyphage Left Hand 2 403
|
||||
BIN
Resources/table/share/trpg/TRPGShop.tab.bytes
Normal file
BIN
Resources/table/share/trpg/TRPGShop.tab.bytes
Normal file
Binary file not shown.
BIN
Resources/table/share/trpg/TRPGShopItem.tab.bytes
Normal file
BIN
Resources/table/share/trpg/TRPGShopItem.tab.bytes
Normal file
Binary file not shown.
135
Resources/table/share/trpg/TRPGTarget.tab.bytes
Normal file
135
Resources/table/share/trpg/TRPGTarget.tab.bytes
Normal file
@@ -0,0 +1,135 @@
|
||||
CA<43>km8<6D>?0<>g<EFBFBD>R+T<>dj<64><17>^b0<62>t١KVt$<0F>i<EFBFBD>S%<25>z<0E><>"l<><1D>T<<3C>Wη<57><CEB7>d<EFBFBD>Su<53>5<EFBFBD><35>]I<>.5B|DQ<44>Y<EFBFBD>_<EFBFBD><5F><1B><><EFBFBD>ʿ^<1D>sK<73>F<EFBFBD>"*Yཕ,<2C><><EFBFBD><<16><>J<EFBFBD>M]RT<52><54><EFBFBD><EFBFBD><1C>SId Type Name Desc Params[1] Params[2] Params[3] Params[4] AreaIcon CardIcon
|
||||
10000 7 Siamese Garden Enter the [Babylonia] area to explore 100000 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
10009 1 Main Story: <color=#59f5ff>Record [X-779]</color> Find data record [X-779] while exploring [Redundant Block 22-16]. 1001051 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
11000 1 Main Story: <color=#59f5ff>Eden Fallen</color> Extract the designated record and follow the guide to activate the [Eden Fallen] event. 1001041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
11001 7 Establish Stronghold Head to the [Data Center] of [Buffer Area] and establish a safe zone. 110011 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
13002 3 Main Story: <color=#59f5ff>A Familiar Sight</color> Explore [Parliament Square] <color=#f5b60b>Lv.1 Area</color> to find how to go deeper into the virtual space. 10130102 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
13003 3 Main Story: <color=#59f5ff>Unexpected Bolt</color> Explore [Eden 16-B Leisure Module] <color=#f5b60b>Lv.1 Area</color> to look for possible clues. 10130103 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
11004 1 Main Story: <color=#59f5ff>Fake Friendship</color> Continue exploring [Eden 16-B Leisure Module] <color=#f5b60b>Lv.1 Area</color> to look for the source of target signal. 1031042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
11005 1 Main Story: <color=#59f5ff>Profile of Bait</color> Explore [Eden 16-B Leisure Module] <color=#f5b60b>Lv.1 Area</color> further to tract the target. 1032041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
11006 1 Main Story: <color=#59f5ff>Compromised Code</color> Explore [Eden 16-B Leisure Module] <color=#f5b60b>Lv.1 Area</color> and unlock the three data blockades left by the target. 1032055 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
11007 1 Main Story: <color=#59f5ff>Fragile Relationship</color> Continue exploring [Eden 16-B Leisure Module] <color=#f5b60b>Lv.1 Area</color> further to look for possible clues. 1032045 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
13008 3 Main Story: <color=#59f5ff>Breaking a Deadlock</color> Explore [Dominik Memorial Park] <color=#f5b60b>Lv.1 Area</color> to track the target. 10130105 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
11009 1 Main Story: <color=#59f5ff>Shutting</color> Continue exploring [Dominik Memorial Park] <color=#f5b60b>Lv.1 Area</color> to look for possible clues. 1042041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
13011 3 Main Story: <color=#59f5ff>"Huaxu"</color> Go to [Tactical Bridge] and reach Huaxu's location. 10130107 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
11012 7 Main Story: <color=#59f5ff>S.S.D.D</color> Return to the [Buffer Area] and prepare to leave the virtual space. 110013 Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
20000 7 Main Story: <color=#59f5ff>Deserted Ruins</color> Enter [Deserted Ruins (New Area)] to explore 120000 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
21001 7 Main Story: <color=#59f5ff>Restore Clue</color> Head to the Supply Carriage in [Support Area] and complete Event [Restore Clue]. 120011 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
21002 1 Main Story: <color=#59f5ff>Enemies in Sight</color> Head to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Enemies in Sight]. 2021041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
21003 1 Main Story: <color=#59f5ff>Origin of Tide</color> Head to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Origin of Tide]. 2021051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21083 1 Main Story: <color=#59f5ff>Undefeated</color> Head to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Undefeated]. 2021052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21084 1 Main Story: <color=#59f5ff>Alternate Route</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Alternate Route] 2021053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
23004 3 Main Story: <color=#59f5ff>Crimson Tide</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Crimson Tide] 10130110 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
21005 1 Main Story: <color=#59f5ff>Shades of the Past</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] to investigate 2022041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
21006 1 Main Story: <color=#59f5ff>Footprints</color> Head to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Footprints] 2022051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21007 1 Main Story: <color=#59f5ff>Pass the Hidden Door</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and use the key card 2022053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21008 1 Main Story: <color=#59f5ff>Collapsed Hidden Door</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Collapsed Hidden Door] 2022052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21009 1 Main Story: <color=#59f5ff>Data Chip</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and complete Event [Data Chip] 2022057 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
25010 5 Main Story: <color=#59f5ff>Hidden Data</color> Go to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and remove Blockade 2 61502 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon01.png
|
||||
21011 1 Main Story: <color=#59f5ff>Piper</color> Head to the <color=#f5b60b>Residential Area</color> of [Zone A Forgotten Streets] and inspect the hidden data 2022042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
26012 1 Main Story: <color=#59f5ff>Business District Ruins</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B No.35 Business District Ruins] 2031051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon01.png
|
||||
21013 1 Main Story: <color=#59f5ff>A Long Journey</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [A Long Journey]. 2031051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21813 1 Main Story: <color=#59f5ff>Farewell Letter</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [Farewell Letter]. 2031052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21814 1 Main Story: <color=#59f5ff>Voice of the Fanatic</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [Voice of the Fanatic]. 2031053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21815 1 Main Story: <color=#59f5ff>Search Route C</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and find Event [Search Route C]. 2031043 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
23014 3 Main Story: <color=#59f5ff>Hetero-Creature</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and find the key clue 10130112 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
21015 1 Main Story: <color=#59f5ff>Young Men's Location</color> Go to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [Young Men's Location] 2032051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21016 1 Main Story: <color=#59f5ff>Plunder & Sacrifice</color> Go to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [Plunder & Sacrifice] 2032041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
21816 1 Main Story: <color=#59f5ff>Remaining Data</color> Go to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and find Event [Remaining Data] 2032053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21817 1 Main Story: <color=#59f5ff>Old Photo</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and find Event [Old Photo] 2032052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21818 1 Main Story: <color=#59f5ff>Around the Corner</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and find Event [Around the Corner]. 2032054 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21017 1 Main Story: <color=#59f5ff>Past & Future</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and find Event [Past & Future]. 2032042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
21018 1 Main Story: <color=#59f5ff>Scavenger</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [Scavenger]. 2033051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21019 1 Main Story: <color=#59f5ff>A Tiny Hope</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [A Tiny Hope]. 2033053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21020 1 Main Story: <color=#59f5ff>Blood Link</color> Head to the <color=#f5b60b>1st Street</color> of [Zone B Business District Ruins] and complete Event [Blood Link]. 2033041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
26021 1 Main Story: <color=#59f5ff>Abandoned Factory - Entrance</color> Head to [C-07 Abandoned Factory - <color=#f5b60b>Entrance</color>]. 2041041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
24022 4 Main Story: <color=#59f5ff>Abandoned Factory - Entrance</color> Head to [C-07 Abandoned Factory - <color=#f5b60b>Entrance</color>] and find Blockade 1 item 61501 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
21023 1 Main Story: <color=#59f5ff>Blocked Area</color> Go to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Blocked Area] 2041051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21024 1 Main Story: <color=#59f5ff>Protective Equipment</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Protective Equipment]. 2041053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21025 1 Main Story: <color=#59f5ff>Past Record</color> Go to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Past Record] 2041054 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21026 1 Main Story: <color=#59f5ff>Continue Forward</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Continue Forward] 2041041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
21027 1 Main Story: <color=#59f5ff>Full of Thorns</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Full of Thorns]. 2042041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
21028 1 Main Story: <color=#59f5ff>Obstacle Crate</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Obstacle Crate]. 2042051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21029 1 Main Story: <color=#59f5ff>Red Crack</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Red Crack]. 2042052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21030 1 Main Story: <color=#59f5ff>Protective Equipment</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Protective Equipment]. 2042053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21031 1 Main Story: <color=#59f5ff>Memory Fragment</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Memory Fragment]. 2042054 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
21032 1 Main Story: <color=#59f5ff>Deja Vu</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Deja Vu]. 2042055 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
23033 3 Main Story: <color=#59f5ff>We Were Here</color> Head to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [We Were Here] 10130115 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
21034 1 Main Story: <color=#59f5ff>Shattered Fragments</color> Go to the <color=#f5b60b>Entrance</color> of [Zone C Abandoned Factory] and complete Event [Shattered Fragments] 2042042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
30000 7 Main Story: <color=#59f5ff>Underground Cavern</color> Head to [Underground Cavern (New Area)] to explore 130000 Assets/Product/Texture/Image/RoleCharacter/MoruiNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
31001 7 Main Story: <color=#59f5ff>Red Tide's Guidance</color> Head to [Outer City Ruins] and regroup in [Supply Carriage] before going deeper inside the city. 130011 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
33003 3 Main Story: <color=#59f5ff>Welcoming Ceremony</color> Head to [B01 Industrial Sector] <color=#f5b60b>Lv.1 Area</color> and explore the city's underground cavern. 10130119 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
31005 1 Main Story: <color=#59f5ff>Unexpected Support</color> Synchronize available information with Babylonia in [B01 Industrial Sector] <color=#f5b60b>Lv.2 Area</color>. 3023041 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
33006 3 Main Story: <color=#59f5ff>Ascension Secrets</color> Head to [B01 Industrial Sector] <color=#f5b60b>Lv.2 Area</color> to find out how to enter the Core Area. 10130121 Assets/Product/Texture/Image/RoleCharacter/MoruiNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
33007 3 Main Story: <color=#59f5ff>Question</color> Head to [B01 Junction Corridor] <color=#f5b60b>Lv.1 Area</color> and cross the bridge. 10130123 Assets/Product/Texture/Image/RoleCharacter/MoruiNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
31008 1 Main Story: <color=#59f5ff>Master of Ceremony</color> Look for a way to enter the Core Area at [B01 Junction Corridor] <color=#f5b60b>Lv.2 Area</color>. 3032041 Assets/Product/Texture/Image/RoleCharacter/MoruiNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
31009 7 Main Story: <color=#59f5ff>Cross the Bridge</color> Head to [Outer City Ruins] and seek help in [Supply Carriage]. 130021 Assets/Product/Texture/Image/RoleCharacter/BulijiteNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
31010 1 Main Story: <color=#59f5ff>Huaxu's Projection</color> Find the entrance to the Core Area at [B01 Junction Corridor] <color=#f5b60b>Lv.3 Area</color>. 3033041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
31011 1 Main Story: <color=#59f5ff>Visitor</color> Head to the <color=#f5b60b>Elevator</color> of [Core Area] to investigate. 3041041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
31012 1 Main Story: <color=#59f5ff>Crimson Resolve</color> Head to the <color=#f5b60b>Elevator</color> of [Core Area] in the seek for a battle of destiny. 3041042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
31013 1 Main Story: <color=#59f5ff>Shards of Remorse</color> Head to [Deep M.I.N.D.] <color=#f5b60b>Lv.1 Area</color> to relieve the remorse in the past. 3051043 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
33015 3 Main Story: <color=#59f5ff>Lucia</color> Go deep inside [Deep M.I.N.D.] <color=#f5b60b>Lv.2 Area</color>. 10130126 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
31016 1 Main Story: <color=#59f5ff>To the Future</color> With all her memories back, Lucia headed toward [Core Area] <color=#f5b60b>Power Room</color> with determination. 3042041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
40000 7 Main Story: <color=#59f5ff>Polyphage Abyss</color> Enter [Polyphage Abyss (New Area)] to explore 140000 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
41001 7 Main Story: <color=#59f5ff>A Perfect Disguise?</color> Head to [Preparation Cavern] and contact Murray. 140011 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
41002 7 Main Story: <color=#59f5ff>"Murray"</color> Head to [Underground Junction] and contact "Murray." 140011 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
41003 1 Main Story: <color=#59f5ff>Audio Analysis</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and analyze the comms audio for loopholes. 4021041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
41803 1 Main Story: <color=#59f5ff>Mermaid's Gift</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and complete Event [Mermaid's Gift]. 4021052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
41004 1 Main Story: <color=#59f5ff>Mermaid Caught Up</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and find out where Lamia is hiding amongst multiple split roads. 4021053 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
41005 1 Main Story: <color=#59f5ff>Horrifying Marks</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and investigate the battle remains. 4022051 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
43006 3 Main Story: <color=#59f5ff>Cannibalism</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and inspect the video of Hetero-creatures. 10130127 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
41007 1 Main Story: <color=#59f5ff>Resolve</color> Follow Lamia and go deep into [Shattered Valley]. 4023052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
41008 1 Main Story: <color=#59f5ff>Chasing Lamia</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and chase Lamia. 4023054 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
41009 1 Main Story: <color=#59f5ff>Mermaid's Purpose</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and catch Lamia! 4023051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
41010 1 Main Story: <color=#59f5ff>Roaring Polyphage</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and confront the Polyphage. 4024051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
43011 3 Main Story: <color=#59f5ff>Huge Threat</color> Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] for a final battle against the Polyphage. 10130128 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
41812 1 Main Story: <color=#59f5ff>Confession</color> Head to [Polyphage Left Hand] <color=#f5b60b>Lv.1 Area</color> and climb up. 4031041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
41813 1 Main Story: <color=#59f5ff>Break the Siege</color> Head to [Polyphage Left Hand] <color=#f5b60b>Lv.1 Area</color> and continue climbing up. 4031051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
41814 1 Main Story: <color=#59f5ff>Siege</color> Head to [Polyphage Left Hand] <color=#f5b60b>Lv.1 Area</color> and break the siege of Hetero-creatures. 4031053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
41815 1 Main Story: <color=#59f5ff>Defense Break</color> Head to [Polyphage Left Hand] <color=#f5b60b>Lv.1 Area</color> and break the defense system of the Polyphage's left hand. 4031054 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
43012 3 Main Story: <color=#59f5ff>Race Against Time</color> Head to [Polyphage Left Hand] <color=#f5b60b>Lv.1 Area</color> and move toward the Core Area. You must race against the time. 10130129 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
41816 1 Main Story: <color=#59f5ff>Violent Shock</color> Head to [Polyphage Core] <color=#f5b60b>Lv.1 Area</color> and survive the violent shock. 4041051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
41817 1 Main Story: <color=#59f5ff>Shadow From Above</color> Head to [Polyphage Core] <color=#f5b60b>Lv.1 Area</color> to avoid the Polyphage's attack. 4041052 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png
|
||||
43013 3 Main Story: <color=#59f5ff>Awake and Destroy</color> Head to [Polyphage Core] <color=#f5b60b>Lv.1 Area</color> and rescue Luna from the Polyphage's core. 10130130 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
91001 2 <color=#59f5ff>New Investigator Available</color> Investigator - Lee is now available 1 Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreIconSafe01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon03.png
|
||||
91002 2 <color=#59f5ff>New Investigator Available</color> Investigator - Liv is now available 2 Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreIconSafe01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon03.png
|
||||
91004 4 <color=#59f5ff>New Investigator Available</color> Investigator - Unknown is now available 4 Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreIconSafe01.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon03.png
|
||||
211001 1 Side Story: <color=#59f5ff>Invader</color> [Awakening of Heart 1] Activate Event [Invader] while exploring [Eden 16-B Leisure Module] <color=#f5b60b>Lv.2 Area</color>. 1033042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
211002 1 Side Story: <color=#59f5ff>Multi-line Operation</color> [Awakening of Heart 2] Activate Event [Multi-line Operation] while exploring [Dominik Memorial Park] <color=#f5b60b>Lv.2 Area</color>. 1043041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
211003 1 Side Story: <color=#59f5ff>Paradox</color> [Awakening of Heart 3] Activate Event [Paradox] while exploring [Tactical Bridge] <color=#f5b60b>Lv.2 Area</color>. 1052041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
211004 1 Side Story: <color=#59f5ff>Earth's Fulcrum</color> [Awakening of Heart 4] Activate Event [Earth's Fulcrum] while exploring [Tactical Bridge] <color=#f5b60b>Lv.2 Area</color>. 1052042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
211005 1 Side Story: <color=#59f5ff>Rough Marks</color> [Awakening of Heart 5] Activate Event [Rough Marks] while exploring [Dominik Memorial Park] <color=#f5b60b>Lv.3 Area</color>. 1044043 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
211006 1 Side Story: <color=#59f5ff>Cat & Mouse</color> [Awakening of Heart 6] Activate Event [Cat & Mouse] while exploring [Dominik Memorial Park] <color=#f5b60b>Lv.3 Area</color>. 1044044 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
212001 1 Side Story: <color=#59f5ff>Scarab</color> [Invisible Spikes 1] Activate Event [Scarab] while exploring [Tactical Bridge] <color=#f5b60b>Lv.2 Area</color>. 1052043 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
212002 1 Side Story: <color=#59f5ff>Clamber</color> [Invisible Spikes 2] Activate Event [Clamber] while exploring [Parliament Square] <color=#f5b60b>Lv.2 Area</color>. 1022041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
212003 1 Side Story: <color=#59f5ff>"Bad Boy"</color> [Invisible Spikes 3] Activate Event ["Bad Boy"] while exploring [Dominik Memorial Park] <color=#f5b60b>Lv.2 Area</color>. 1043042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
212004 1 Side Story: <color=#59f5ff>Bait</color> [Invisible Spikes 4] Activate Event [Bait] while exploring [Dominik Memorial Park] <color=#f5b60b>Lv.3 Area</color>. 1044041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
212005 1 Side Story: <color=#59f5ff>Question</color> [Invisible Spikes 5] Activate Event [Question] while exploring deep inside the [Dominik Memorial Park] <color=#f5b60b>Lv.3 Area</color>. 1044042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
213001 1 Side Story: <color=#59f5ff>Traveler</color> [World's End 1] Activate Event [Traveler] while exploring [Parliament Square] <color=#f5b60b>Lv.2 Area</color>. 1033041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
213002 1 Side Story: <color=#59f5ff>"Great Antenna"</color> [World's End 2] Activate Event ["Great Antenna"] while exploring [Parliament Square] <color=#f5b60b>Lv.2 Area</color>. 1022042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
213003 1 Side Story: <color=#59f5ff>Conversation</color> [World's End 3] Activate Event [Conversation] while exploring [Tactical Bridge] <color=#f5b60b>Lv.3 Area</color>. 1053041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
213004 1 Side Story: <color=#59f5ff>Journey Continued</color> [World's End 4] Activate Event [Journey Continued] while exploring [Parliament Square] <color=#f5b60b>Lv.3 Area</color>. 1023041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
231001 7 Side Story: <color=#59f5ff>Ruolin</color> [Echoing Memories1] Head to [Outer City Ruins] to talk about [Ruolin] with Bridget from [Support Force] 2130011 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
231002 1 Side Story: <color=#59f5ff>Final Gift</color> [Echoing Memories 2] Head to [B01 Industrial Sector] <color=#f5b60b>Lv.3 Area</color> and find Event [Final Gift]. 3024041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
231003 7 Side Story: <color=#59f5ff>Echoing Memories</color> [Echoing Memories 3] Head to [Outer City Ruins] and find Event [Echoing Memories]. 2130021 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
232001 1 Side Story: <color=#59f5ff>Spread</color> [Tide Direction 1] Head deep into [Core Area] <color=#f5b60b>Power Room</color> and find Event [Spread]. 3042042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
232002 1 Side Story: <color=#59f5ff>Rising Tide</color> [Tide Direction 2] Head to [Core Area] <color=#f5b60b>Control Center</color> and find Event [Rising Tide]. 3043041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
232003 1 Side Story: <color=#59f5ff>Prey</color> [Tide Direction 3] Head to [B01 Junction Corridor] <color=#f5b60b>Lv.4 Area</color> and find Event [Prey]. 3034041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
232004 1 Side Story: <color=#59f5ff>Outside the Curtain</color> [Tide Direction 4] Head deep inside [B01 Junction Corridor] <color=#f5b60b>Lv.4 Area</color> and find Event [Outside the Curtain]. 3034042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
221001 1 Side Story: <color=#59f5ff>"Material"</color> [Blood Well 1] Go to the <color=#f5b60b>2nd Street</color> of [Zone B Business District Ruins] and find Event ["Material"] 2033043 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
221002 1 Side Story: <color=#59f5ff>Blood Well</color> [Blood Well 2] Go to the <color=#f5b60b>2nd Street</color> of [Zone B Business District Ruins] and find Event [Blood Well] 2021042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
222001 1 Side Story: <color=#59f5ff>Unknown Heaven</color> [Voiceless Self 1] Go to the <color=#f5b60b>Operation Zone</color> of [Zone C Abandoned Factory] and find Event [Unknown Heaven] 2042043 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
222002 1 Side Story: <color=#59f5ff>Bandwagon Effect</color> [Voiceless Self 2] Go to the <color=#f5b60b>Operation Zone</color> of [Zone C Abandoned Factory] and find Event [Bandwagon Effect] 2042044 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
222003 1 Side Story: <color=#59f5ff>Burn it All</color> [Voiceless Self 3] Go to the <color=#f5b60b>Operation Zone</color> of [Zone C Abandoned Factory] and find Event [Burn it All] 2042045 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
222004 1 Side Story: <color=#59f5ff>Voiceless Self</color> [Voiceless Self 4] Go to the <color=#f5b60b>Operation Zone</color> of [Zone C Abandoned Factory] and find Event [Voiceless Self] 2042046 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
241001 1 Side Story: <color=#59f5ff>Against the Light</color> [Blasphemy 1] Head to the <color=#f5b60b>Open Land</color> of [Shattered Valley] and find Event [Against the Light]. 4024041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
241002 7 Side Story: <color=#59f5ff>Gnawing-Away</color> [Blasphemy 2] Go to [Underground Junction] to find Event [Gnawing-Away] 13401 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
242001 1 Side Story: <color=#59f5ff>Deal</color> [Adverse Impact 1] Head to [Polyphage Left Hand] <color=#f5b60b>Lv.2 Area</color> and find Event [Deal]. 4031042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
242002 1 Side Story: <color=#59f5ff>Requirement</color> [Adverse Impact 2] Head to [Polyphage Left Hand] <color=#f5b60b>Lv.2 Area</color> and find Event [Requirement]. 4032041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
243001 1 Side Story: <color=#59f5ff>"Good News"</color> [Faith Praises 1] Head to [Polyphage Core] <color=#f5b60b>Lv.2 Area</color> and find Event ["Good News"]. 4041041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
243002 1 Side Story: <color=#59f5ff>Pray</color> [Faith Praises 2] Head to [Polyphage Core] <color=#f5b60b>Lv.3 Area</color> and find Event [Pray]. 4043041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
243003 1 Side Story: <color=#59f5ff>Faith Praises</color> [Faith Praises 3] Head to [Polyphage Core] <color=#f5b60b>Lv.2 Area</color> and find Event [Faith Praises]. 4042041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
244001 1 Side Story: <color=#59f5ff>Behind the Scenes</color> [Engraver 1] Head to [Polyphage Core] <color=#f5b60b>Lv.3 Area</color> and find Event [Behind the Scenes]. 4043042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
244002 1 Side Story: <color=#59f5ff>Stratagem</color> [Engraver 2] Head to [Polyphage Core] <color=#f5b60b>Lv.2 Area</color> and find Event [Stratagem]. 4042042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
300001 4 <color=#59f5ff>Find Material</color> Get mysterious item - Secret Crystal from dungeon 1-4 61503 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
300002 5 <color=#59f5ff>Deliver Material</color> Turn in mysterious item - Secret Crystal in the side mission area 61503 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png
|
||||
16
Resources/table/share/trpg/TRPGTargetLink.tab.bytes
Normal file
16
Resources/table/share/trpg/TRPGTargetLink.tab.bytes
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@@ -0,0 +1,16 @@
|
||||
<EFBFBD>T<EFBFBD><EFBFBD>iU<EFBFBD>¢<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><1F><>/<2F><>wt<77><0F>5{Pq<50>O<EFBFBD>)<29>v<EFBFBD>D<EFBFBD>ǎl<C78E><6C><1B>u<EFBFBD><75>[4<><34><06><><EFBFBD>t<EFBFBD><13><>$<24>3<16>&{9d<39>cϼ2<02>Uv<55>M<EFBFBD> C<><43><16><17><>*<2A>G6<47><36>V<EFBFBD>|<7C>ߺ<EFBFBD>-gSy<53><79>㢷<EFBFBD>k<EFBFBD> u<><75>;l9Id TargetMissionType Name TargetId[1] PreTarget[1] TargetId[2] PreTarget[2] TargetId[3] PreTarget[3] TargetId[4] PreTarget[4] TargetId[5] PreTarget[5] TargetId[6] PreTarget[6] TargetId[7] PreTarget[7] TargetId[8] PreTarget[8] TargetId[9] PreTarget[9] TargetId[10] PreTarget[10] TargetId[11] PreTarget[11] TargetId[12] PreTarget[12] TargetId[13] PreTarget[13] TargetId[14] PreTarget[14] TargetId[15] PreTarget[15] TargetId[16] PreTarget[16] TargetId[17] PreTarget[17] TargetId[18] PreTarget[18] TargetId[19] PreTarget[19] TargetId[20] PreTarget[20] TargetId[21] PreTarget[21] TargetId[22] PreTarget[22] TargetId[23] PreTarget[23] TargetId[24] PreTarget[24] TargetId[25] PreTarget[25] TargetId[26] PreTarget[26] TargetId[27] PreTarget[27] TargetId[28] PreTarget[28] TargetId[29] PreTarget[29] TargetId[30] PreTarget[30] TargetId[31] PreTarget[31] TargetId[32] PreTarget[32] TargetId[33] PreTarget[33] TargetId[34] PreTarget[34] TargetId[35] PreTarget[35] TargetId[36] PreTarget[36] TargetId[37] PreTarget[37] TargetId[38] PreTarget[38]
|
||||
10001 1 Eden Fallen 10000 0 10009 10000 11000 10009 13002 11000 13003 13002 11004 13003 11005 11004 11006 11005 11007 11006 13008 11007 11009 13008 13011 11009 11012 13011
|
||||
10002 2 Awakening of Heart 211001 13011 211002 211001 211003 211002 211004 211003 211005 211004 211006 211005
|
||||
10003 2 Invisible Spikes 212001 211006 212002 212001 212003 212002 212004 212003 212005 212004
|
||||
10004 2 World's End 213001 212005 213002 213001 213003 213002 213004 213003
|
||||
20001 1 Deserted Tide 20000 11012 21001 20000 21002 21001 21003 21002 21083 21003 21084 21083 23004 21084 21005 23004 21006 21005 21007 21006 21008 21007 21009 21008 21011 21009 21013 21011 21813 21013 21814 21813 23014 21814 21015 23014 21016 21015 21816 21016 21817 21816 21818 21817 21017 21818 21018 21017 21019 21018 21020 21019 21023 21020 21024 21023 21025 21024 21026 21025 21027 21026 21028 21027 21029 21028 21030 21029 21031 21030 21032 21031 23033 21032 21034 23033
|
||||
20002 2 Blood Well 221001 21020 221002 221001
|
||||
20003 2 Voiceless Self 222001 21034 222002 222001 222003 222002 222004 222003
|
||||
30001 1 Shadow Companion 30000 21034 31001 30000 33003 31001 31005 33003 33006 31005 33007 33006 31008 33007 31009 31008 31010 31009 31011 31010 31012 31011 31013 31012 33015 31013 31016 33015
|
||||
30002 2 Echoing Memories 231001 30000 231002 231001 231003 231002
|
||||
30003 2 Tide Direction 232001 31016 232002 232001 232003 232002 232004 232003
|
||||
40001 1 Dark Reflections 40000 31016 41001 40000 41003 41001 41004 41003 41005 41004 43006 41005 41007 43006 41008 41007 41009 41008 41010 41009 43011 41010 41812 43011 41813 41812 41814 41813 41815 41814 43012 41815 41816 43012 41817 41816 43013 41817
|
||||
40002 2 Blasphemy 241001 43011 241002 241001
|
||||
40003 2 Adverse Impact 242001 43012 242002 242001
|
||||
40004 2 Faith Praises 243001 43013 243002 243001 243003 243002
|
||||
40005 2 Engraver 244001 242002 244002 244001
|
||||
12
Resources/table/share/trpg/TRPGThirdArea.tab.bytes
Normal file
12
Resources/table/share/trpg/TRPGThirdArea.tab.bytes
Normal file
@@ -0,0 +1,12 @@
|
||||
O<EFBFBD><1D>LCީ<43>øe<>.iα(<28>Fɨ]<5D><><1D>9<EFBFBD>-<2D><><EFBFBD><07>3<EFBFBD>G<EFBFBD>\_<><5F><EFBFBD>a;<3B><>FK<46><10><>Y<><59><04>ꛀeNr's<><73><EFBFBD>P큝<50>)o<>k<1B><><EFBFBD>Kq<71><7F>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>><3E><>A<EFBFBD><19><>s<EFBFBD>U<EFBFBD>F<EFBFBD><46>^<5E><><EFBFBD>\&pu<70>zc<7A>y<EFBFBD>Id Condition Name EnName Icon Bg FuncGroup[1] FuncGroup[2] FuncGroup[3] FuncGroup[4] FuncGroup[5]
|
||||
1001 601000 Data Center Center Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg01.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg02.png 11003
|
||||
1002 601000 Supply Delivery Shop Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg03.png Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreStageShop01.png 191002
|
||||
2001 601011 Supply Carriage Center Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg04.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg04.png 12001
|
||||
2002 602001 Supply Delivery Shop Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg06.png Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreStageShop02.png 192002
|
||||
2003 602002 Branch Clue Other Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg05.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg04.png
|
||||
3001 601000 Supply Carriage Center Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg07.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg06.png 13001 13002
|
||||
3002 601000 Supply Delivery Shop Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg09.png Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreStageShop03.png 193002
|
||||
3003 603000 Support Force Other Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg08.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg06.png 213001 213002
|
||||
4001 603016 Preparation Cavern Center Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg10.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg08.png 14001
|
||||
4002 604001 Supply Delivery Shop Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg12.png Assets/Product/Texture/Image/UiTRPG/UiTRPGExploreStageShop03.png 194002
|
||||
4003 624101 Branch Clue Other Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterStageBg11.png Assets/Product/Texture/Image/UiTRPG/UiTRPGChapterBg08.png 134001
|
||||
Reference in New Issue
Block a user