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equip command + put on
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54
AscNet.GameServer/Commands/EquipCommand.cs
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54
AscNet.GameServer/Commands/EquipCommand.cs
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@@ -0,0 +1,54 @@
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using AscNet.Common.Util;
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using AscNet.Common;
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using AscNet.Table.V2.share.equip;
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using AscNet.Common.MsgPack;
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namespace AscNet.GameServer.Commands
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{
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[CommandName("equip")]
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internal class EquipCommand : Command
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{
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public EquipCommand(Session session, string[] args, bool validate = true) : base(session, args, validate)
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{
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}
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public override string Help => "Command to interact with your equips";
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[Argument(0, @"^add$", "The operation selected (add)", ArgumentFlags.IgnoreCase)]
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string Op { get; set; } = string.Empty;
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[Argument(1, @"^[0-9]+$|^all$", "The target character, value is character id or 'all'")]
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string Target { get; set; } = string.Empty;
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public override void Execute()
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{
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NotifyEquipDataList notifyEquipData = new();
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switch (Op)
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{
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case "add":
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if (Target == "all")
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{
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foreach (var equip in TableReaderV2.Parse<EquipTable>())
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{
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var newEquip = session.character.AddEquip((uint)equip.Id);
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if (newEquip is not null)
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notifyEquipData.EquipDataList.Add(newEquip);
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}
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}
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else
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{
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var equip = TableReaderV2.Parse<EquipTable>().Find(x => x.Id == Miscs.ParseIntOr(Target)) ?? throw new ServerCodeException("Equip by id not found", 20021001);
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var newEquip = session.character.AddEquip((uint)equip.Id);
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if (newEquip is not null)
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notifyEquipData.EquipDataList.Add(newEquip);
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}
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break;
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default:
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throw new InvalidOperationException("Invalid operation!");
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}
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session.SendPush(notifyEquipData);
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}
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}
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}
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