Curated NotifyLogin data, cleaned up handlers and rearranged code

This commit is contained in:
Kyle Belanger
2023-10-14 11:05:58 -04:00
parent fbf0a6d3ba
commit fb5d11055e
10 changed files with 4478 additions and 150 deletions

View File

@@ -0,0 +1,41 @@
using AscNet.Common.MsgPack;
namespace AscNet.GameServer.Handlers
{
internal class ChatModule
{
[RequestPacketHandler("EnterWorldChatRequest")]
public static void EnterWorldChatRequestHandler(Session session, Packet.Request packet)
{
EnterWorldChatResponse enterWorldChatResponse = new()
{
Code = 0,
ChannelId = 0
};
session.SendResponse(enterWorldChatResponse, packet.Id);
}
[RequestPacketHandler("GetWorldChannelInfoRequest")]
public static void GetWorldChannelInfoRequestHandler(Session session, Packet.Request packet)
{
GetWorldChannelInfoResponse getWorldChannelInfoResponse = new();
getWorldChannelInfoResponse.ChannelInfos.Append(new()
{
ChannelId = 0,
PlayerNum = 0
});
session.SendResponse(getWorldChannelInfoResponse, packet.Id);
}
[RequestPacketHandler("OfflineMessageRequest")]
public static void OfflineMessageRequestHandler(Session session, Packet.Request packet)
{
OfflineMessageResponse offlineMessageResponse = new()
{
Code = 0,
Messages = Array.Empty<dynamic>()
};
session.SendResponse(offlineMessageResponse, packet.Id);
}
}
}