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# Dispatch & SDK patch
Rewrites client URLs to a chosen HTTP or HTTPS server. The server is a
host or IP with an optional port, without scheme or path.
## URL rules (`dispatch/mod.rs`)
- `dispatch` replaces the `"DispatchUrls": [...]` list with
`"<origin>/query_dispatch"` entries inside its original byte range,
space-padding the rest.
- `sdk` rewrites the URLs of the production `bh3_*` records in
`server_pc` (`env` `0` for `bh3_cn`, else `2`), padding each record to
its original length.
- `android_urls` rewrites `http(s)`/`ws(s)` URLs and bare hosts on the
official domains (`bh3.com`, `honkaiimpact3.com`, `mihoyo.com`,
`hoyoverse.com`, plus one known IP). Shorter replacements keep the
original length with an `x…@` userinfo prefix; `ws`/`wss` follow the
chosen scheme.
If a replacement is longer than the original, `dispatch_grow`, `sdk_grow`
or `android_urls_grow` writes it at full length and the asset is
enlarged: `unity::replace_script` rewrites the serialized object table and
header size, and `Bundle::replace_node` re-chunks a UnityFS node and
fixes its directory. The tool then prints a warning that assets were
enlarged.
## Windows (`dispatch/windows.rs`)
Writes three files together and rolls back on failure:
| File | Content patched |
| --- | --- |
| `BH3_Data/sharedassets0.assets` | `ChannelConfig` dispatch URLs; also identifies the region |
| `BH3_Data/resources.assets` | `server_pc` SDK URLs |
| `BH3_Data/StreamingAssets/MiHoYoSDKRes/PC/mihoyo_sdk_res` | the `server_pc` copy inside the SDK bundle |
Both `server_pc` copies must be byte-equal before patching.
## Android (`dispatch/android.rs`)
Patches serialized files, UnityFS bundle nodes and plain text among the
candidate `assets/` entries (`assets/bin/data/*` and known text
extensions, except `package_config.json`, `share_config.json`, `.wmv`
and `.bak`). `.splitN` parts are joined for patching and re-split at the
original chunk size; enlarging can add parts. DEX, native libraries and
`.wmv` are copied unchanged, except for the CN passport URL below. At
least one `ChannelConfig` and one SDK/resource URL are required, otherwise
no APK is written. The result is repacked and signed by `android::sign`.
## CN passport URL (`dispatch/cn_android.rs`)
The CN passport login URL is a plaintext string in the DEX that declares
`…account.sdk.utils.RSAUtils`; only that DEX is edited. The server must
use **HTTP** — HTTPS is rejected.
The stock DEX has exactly one loopback string, `http://127.0.0.1` (an SDK
default), between known neighbors in the sorted `string_ids` table. The
patch:
1. Appends a `string_data_item` for the chosen origin
(`format::dex::append_string`) and points the loopback string id at
it.
2. Points the `const-string` that loaded the official login URL
(`https://passport-api.mihoyo.com`) at that id, so login goes to the
server.
3. Moves the original loopback `const-string` to the neighboring id to
keep `string_ids` sorted.
The origin must sort between those neighbors; other addresses are
rejected. Checksums are recomputed.