mirror of
https://github.com/daydreamer-json/ak-endfield-api-archive.git
synced 2026-04-01 05:02:26 +02:00
feat: implement resource index decryption
- Add `cipher` utility for resource index decryption/encryption - Automatically decrypt `index_initial.json` and `index_main.json` during archiving - pages: Update `ResourcesTab` to display links to decrypted versions of index files - Update README to reflect that some raw data is now decrypted
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@@ -27,7 +27,7 @@ The APIs currently being monitored are as follows:
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- Raw
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- Game resource json (index, patch)
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Currently, raw data is provided as-is without modification. It is also not decrypted.
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Most of the raw data is provided as-is, without any modifications. Some data (`index_*.json`) has been decrypted.
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## Download Library
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@@ -140,7 +140,7 @@ function processRawData(rawData: StoredData<IApiEndfield.LauncherLatestGameResou
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});
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}
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const ResourceLink = ({ basePath, file }: { basePath: string; file: string }) => {
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const ResourceLink = ({ basePath, file, isDecExist }: { basePath: string; file: string; isDecExist: boolean }) => {
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const fullPath = `${basePath}/${file}`;
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return (
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<>
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@@ -151,6 +151,17 @@ const ResourceLink = ({ basePath, file }: { basePath: string; file: string }) =>
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<a href={getMirrorUrl(fullPath)} target='_blank' rel='noreferrer'>
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Mirror
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</a>
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{isDecExist ? (
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<>
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{' '}
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/{' '}
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<a href={getMirrorUrl(fullPath).replace(/\.json$/, '_dec.json')} target='_blank' rel='noreferrer'>
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Dec
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</a>
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</>
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) : (
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''
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)}
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</>
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);
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};
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@@ -186,13 +197,13 @@ const ResourceTable = ({ groups }: { groups: ResourceGroup[] }) => (
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<td>{group.versions.join(', ')}</td>
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<td className='text-center'>{group.isKick ? '✅' : ''}</td>
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<td>
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<ResourceLink basePath={group.initialRes.path} file='index_initial.json' />
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<ResourceLink basePath={group.initialRes.path} file='index_initial.json' isDecExist={true} />
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</td>
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<td>
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<ResourceLink basePath={group.mainRes.path} file='index_main.json' />
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<ResourceLink basePath={group.mainRes.path} file='index_main.json' isDecExist={true} />
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</td>
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<td>
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<ResourceLink basePath={group.mainRes.path} file='patch.json' />
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<ResourceLink basePath={group.mainRes.path} file='patch.json' isDecExist={false} />
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</td>
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</tr>
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))}
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@@ -5,6 +5,7 @@ import PQueue from 'p-queue';
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import semver from 'semver';
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import apiUtils from '../utils/api/index.js';
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import argvUtils from '../utils/argv.js';
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import cipher from '../utils/cipher.js';
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import appConfig from '../utils/config.js';
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import logger from '../utils/logger.js';
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import mathUtils from '../utils/math.js';
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@@ -487,6 +488,26 @@ async function fetchAndSaveAllGameResRawData(gameTargets: GameTarget[]) {
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for (const url of webAssetUrls) addToQueue(url);
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await networkQueue.onIdle();
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// res index decryption
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for (const url of resourceUrls) {
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const urlObj = new URL(url);
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urlObj.search = '';
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if (['index_initial.json', 'index_main.json'].includes(urlObj.pathname.split('/').pop()!) === false) continue;
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const localPath = path.join(
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argvUtils.getArgv()['outputDir'],
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'raw',
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urlObj.hostname,
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...urlObj.pathname.split('/').filter(Boolean),
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);
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const localPathDec = localPath.replace(/\.json$/, '_dec.json');
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if (!(await Bun.file(localPathDec).exists()) && (await Bun.file(localPath).exists())) {
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const encBytes = new Uint8Array(Buffer.from(await Bun.file(localPath).text(), 'base64'));
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const decBytes = cipher.decryptResIndex(encBytes, appConfig.cipher.akEndfield.resIndexKey);
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await Bun.write(localPathDec, decBytes);
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}
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}
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logger.info(`Fetched raw game resources: ${wroteFiles.length} files`);
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}
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28
src/utils/cipher.ts
Normal file
28
src/utils/cipher.ts
Normal file
@@ -0,0 +1,28 @@
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function decryptResIndex(encData: Uint8Array, key: string): Uint8Array {
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const keyBytes = Buffer.from(key, 'utf-8');
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const keyLength = keyBytes.length;
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const result = new Uint8Array(encData.length);
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for (let i = 0; i < encData.length; i++) {
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const encByte = encData[i]!;
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const keyByte = keyBytes[i % keyLength]!;
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result[i] = (encByte - keyByte + 256) % 256;
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}
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return result;
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}
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function encryptResIndex(plainData: Uint8Array, key: string): Uint8Array {
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const keyBytes = Buffer.from(key, 'utf-8');
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const keyLength = keyBytes.length;
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const result = new Uint8Array(plainData.length);
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for (let i = 0; i < plainData.length; i++) {
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const plainByte = plainData[i]!;
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const keyByte = keyBytes[i % keyLength]!;
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result[i] = (plainByte + keyByte) % 256;
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}
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return result;
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}
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export default {
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decryptResIndex,
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encryptResIndex,
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};
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@@ -12,6 +12,11 @@ type AllRequired<T> = Required<{
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type ConfigType = AllRequired<
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Freeze<{
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cipher: {
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akEndfield: {
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resIndexKey: string;
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};
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};
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network: {
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api: {
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akEndfield: {
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@@ -69,6 +74,11 @@ type ConfigType = AllRequired<
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>;
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const initialConfig: ConfigType = {
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cipher: {
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akEndfield: {
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resIndexKey: 'Assets/Beyond/DynamicAssets/Gameplay/UI/Fonts/', // via reversing
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},
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},
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network: {
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api: {
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akEndfield: {
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