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misc(persistence): change default level
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@@ -22,7 +22,8 @@ const item_bag_path = "item_bag";
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const item_bag_weapon_depot_file = "weapon_depot";
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const item_bag_weapon_depot_file = "weapon_depot";
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const scene_path = "scene";
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const scene_path = "scene";
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const scene_current_file = "current";
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const scene_current_file = "current";
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const default_level = "map02_lv001";
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const default_level = "map01_lv001";
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const default_position: [3]f32 = .{ -384.91837, 107.49891, -399.27106 };
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const default_team: []const []const u8 = &.{
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const default_team: []const []const u8 = &.{
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"chr_0026_lastrite",
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"chr_0026_lastrite",
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@@ -498,16 +499,8 @@ fn createDefaultSceneComponent(io: Io, data_dir: Io.Dir, assets: *const Assets)
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const current: Player.Scene.Current = .{
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const current: Player.Scene.Current = .{
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.level_id = default_level_config.idNum,
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.level_id = default_level_config.idNum,
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.position = .{
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.position = default_position,
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default_level_config.playerInitPos.x,
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.rotation = @splat(0),
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default_level_config.playerInitPos.y,
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default_level_config.playerInitPos.z,
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},
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.rotation = .{
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default_level_config.playerInitRot.x,
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default_level_config.playerInitRot.y,
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default_level_config.playerInitRot.z,
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},
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};
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};
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try fs.saveStruct(Player.Scene.Current, ¤t, io, scene_dir, scene_current_file);
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try fs.saveStruct(Player.Scene.Current, ¤t, io, scene_dir, scene_current_file);
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