xeon
f0c3f57602
feat(scene): implement basic teleport functionality
...
Currently without 'unlocking' the teleports themselves. Players can get
teleported by 'tracking' teleport's location on the map.
Player position persistence is not implemented yet.
2026-02-04 01:12:04 +03:00
xeon
5dff70b504
chore(Assets): add TeleportValidationDataTable
2026-02-04 01:00:29 +03:00
xeon
f96fb51e3c
refactor(scene): decouple player level/position from notifying systems
2026-02-04 00:45:37 +03:00
xeon
7a91e1e975
chore(Assets): add LevelMapMark config
2026-02-04 00:25:47 +03:00
xeon
b5012c03f4
chore(Tables): add TrackMapPointTable
2026-02-03 23:55:58 +03:00
xeon
3b20a381fa
feat(auth): support alphanumeric UIDs
...
Allows using alphanumeric strings up to 16 characters as UID. Makes it
less clunky to use, since the game suggests alphanumeric one by default.
2026-02-03 21:35:42 +03:00
xeon
277d5f5573
chore(build!): update to zig 0.16.0-dev.2459+37d14a4f3
2026-02-03 21:10:34 +03:00
xeon
104fcf4b95
docs(readme): clarify debug login usage
2026-02-03 03:06:29 +03:00
xeon
25660300dd
Release 0.1.0
0.1.0
2026-02-02 21:19:34 +03:00