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76
data/src/exceldb/actiongamemissiontable.rs
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76
data/src/exceldb/actiongamemissiontable.rs
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// Auto-generated from JSON data
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// Do not edit manually
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use serde::{Deserialize, Serialize};
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use anyhow::Result;
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use std::collections::HashMap;
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Actiongamemissiontable {
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#[serde(rename = "conditionSubType")]
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pub condition_sub_type: i32,
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#[serde(rename = "conditionSubTypeParam")]
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pub condition_sub_type_param: Option<i32>,
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#[serde(rename = "conditionType")]
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pub condition_type: i32,
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#[serde(rename = "id")]
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pub id: i32,
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#[serde(rename = "missionDescNameTextId")]
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pub mission_desc_name_text_id: i32,
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#[serde(rename = "missionNameNameTextId")]
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pub mission_name_name_text_id: i32,
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#[serde(rename = "monsterType")]
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pub monster_type: i32,
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#[serde(rename = "rewardCount")]
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pub reward_count: Option<i32>,
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#[serde(rename = "rewardId")]
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pub reward_id: Option<i32>,
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#[serde(rename = "rewardType")]
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pub reward_type: Option<i32>,
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}
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pub struct ActiongamemissiontableTable {
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records: Vec<Actiongamemissiontable>,
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by_id: HashMap<i32, usize>,
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}
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impl ActiongamemissiontableTable {
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pub fn load(path: &str) -> Result<Self> {
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let json = std::fs::read_to_string(path)?;
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let records: Vec<Actiongamemissiontable> = serde_json::from_str(&json)?;
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let mut by_id = HashMap::with_capacity(records.len());
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for (idx, record) in records.iter().enumerate() {
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by_id.insert(record.id, idx);
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}
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Ok(Self {
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records,
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by_id,
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})
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}
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#[inline]
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pub fn get(&self, id: i32) -> Option<&Actiongamemissiontable> {
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self.by_id.get(&id).map(|&idx| &self.records[idx])
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}
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#[inline]
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pub fn all(&self) -> &[Actiongamemissiontable] {
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&self.records
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}
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#[inline]
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pub fn iter(&self) -> std::slice::Iter<Actiongamemissiontable> {
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self.records.iter()
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}
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pub fn len(&self) -> usize {
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self.records.len()
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}
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pub fn is_empty(&self) -> bool {
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self.records.is_empty()
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}
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}
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