Files
BD2PS/gameserver/src/logic/game/char/char_awake_info.rs
2025-10-29 14:13:47 -04:00

33 lines
1.1 KiB
Rust

use bd2::prost::Message;
use bd2::proto::proto_net::{CharAwakeInfoRequest, CharAwakeInfoResponse, Notify};
use common::packet_code::PacketCodeType;
use crypto::network::GameResponse;
use sqlx::SqlitePool;
use tracing::info;
pub async fn handle(_pool: &SqlitePool, _uid: i64, req: CharAwakeInfoRequest) -> GameResponse {
info!("Handling CharAwakeInfoRequest: {:?}", req);
let response = CharAwakeInfoResponse {
..Default::default()
};
let resp_bytes = response.encode_to_vec();
let notify = Notify {
achievement_update_info: vec![],
mission_update_info: vec![],
event_mission_update_info: vec![],
active_login_event: vec![1, 2, 628, 629],
active_contents_info: vec![],
ll_type: Some("".to_string()),
is_purchasing_disabled: Some(false),
maintenance_start_date: Some(1688646600000),
notice_last_seq: Some(8909),
..Default::default()
};
let (route, code) = PacketCodeType::Common.info();
GameResponse::success(route, &resp_bytes, code).with_notify(&notify)
}