Files
BD2PS/gameserver/src/logic/game/client/client_custom_log.rs
2025-10-29 14:13:47 -04:00

43 lines
1.4 KiB
Rust

use bd2::prost::Message;
use bd2::proto::proto_net::{ClientCustomLogRequest, ClientCustomLogResponse, Notify };
use common::packet_code::PacketCodeType;
use crypto::network::GameResponse;
use sqlx::SqlitePool;
use tracing::info;
pub async fn handle(_pool: &SqlitePool, _uid: i64, req: ClientCustomLogRequest) -> GameResponse {
info!("Handling ClientCustomLogRequest: {:?}", req);
// TODO: Fetch data from database
// Example:
// let data = get_something(pool, uid).await.unwrap_or_default();
// TODO: Transform to proto
// Example:
// let proto_data = data.into_iter()
// .map(|item| mapper::to_proto(item, pool).await)
// .collect();
let response = ClientCustomLogResponse {
// TODO: Fill in response fields
..Default::default()
};
let resp_bytes = response.encode_to_vec();
let notify = Notify {
achievement_update_info: vec![],
mission_update_info: vec![],
event_mission_update_info: vec![],
active_login_event: vec![1, 2, 625, 626, 627],
active_contents_info: vec![],
ll_type: Some("".to_string()),
is_purchasing_disabled: Some(false),
maintenance_start_date: Some(1688646600000),
notice_last_seq: Some(8818),
..Default::default()
};
let (route, code) = PacketCodeType::ClientCustomLog.info();
GameResponse::success(route, &resp_bytes, code).with_notify(&notify)
}