Fix UI Shader

This commit is contained in:
tym
2025-09-11 15:00:19 +08:00
parent 60f8c15ee3
commit 4ff743ce2b
88 changed files with 6135 additions and 3889 deletions

View File

@@ -7,181 +7,74 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: BG1
m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
m_ShaderKeywords:
m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: 2000
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 2
serializedVersion: 3
m_TexEnvs:
- first:
name: _MainTex
second:
- _MainTex:
m_Texture: {fileID: 2800000, guid: c645ad565c4555e4cbb6564c3cc6d303, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _BloomFactor
second: 0.3
- first:
name: _BrushScaleX
second: 1
- first:
name: _BrushScaleY
second: 1
- first:
name: _BumpScale
second: 1
- first:
name: _Cutoff
second: 0.5
- first:
name: _DetailNormalMapScale
second: 1
- first:
name: _DstBlend
second: 0
- first:
name: _EmissionBloomFactor
second: 1
- first:
name: _EmissionFactor
second: 0
- first:
name: _EmissionFactorFromTexToggle
second: 0
- first:
name: _EmissionScaler
second: 1
- first:
name: _FadeDistance
second: 0.5
- first:
name: _FadeOffset
second: 1
- first:
name: _FogColorIntensity
second: 0.01
- first:
name: _FogEffectLimit
second: 0.5
- first:
name: _FogEffectStart
second: 0
- first:
name: _FogIntensity
second: 0.01
- first:
name: _FogStartDistance
second: 50
- first:
name: _Glossiness
second: 0.5
- first:
name: _LightArea
second: 0.51
- first:
name: _LightMapIntensity
second: 1
- first:
name: _Metallic
second: 0
- first:
name: _Mode
second: 0
- first:
name: _OcclusionStrength
second: 1
- first:
name: _Opaqueness
second: 1
- first:
name: _OutlineWidth
second: 0.1
- first:
name: _Parallax
second: 0.02
- first:
name: _ReflectionEmissionAdjust
second: 1
- first:
name: _SPIntensity
second: 0.5
- first:
name: _SPNoiseScaler
second: 1
- first:
name: _SPTransition
second: 0
- first:
name: _SPTransitionBloomFactor
second: 1
- first:
name: _SPTransitionEmissionScaler
second: 1
- first:
name: _Scale
second: 0.01
- first:
name: _Shininess
second: 10
- first:
name: _SpecMulti
second: 0.1
- first:
name: _SpecialState
second: 0
- first:
name: _SrcBlend
second: 1
- first:
name: _UVSec
second: 0
- first:
name: _VertexAlphaFactor
second: 0
- first:
name: _ZWrite
second: 1
- _BloomFactor: 0.3
- _BrushScaleX: 1
- _BrushScaleY: 1
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EmissionBloomFactor: 1
- _EmissionFactor: 0
- _EmissionFactorFromTexToggle: 0
- _EmissionScaler: 1
- _FadeDistance: 0.5
- _FadeOffset: 1
- _FogColorIntensity: 0.01
- _FogEffectLimit: 0.5
- _FogEffectStart: 0
- _FogIntensity: 0.01
- _FogStartDistance: 50
- _Glossiness: 0.5
- _LightArea: 0.51
- _LightMapIntensity: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Opaqueness: 1
- _OutlineWidth: 0.1
- _Parallax: 0.02
- _ReflectionEmissionAdjust: 1
- _SPIntensity: 0.5
- _SPNoiseScaler: 1
- _SPTransition: 0
- _SPTransitionBloomFactor: 1
- _SPTransitionEmissionScaler: 1
- _Scale: 0.01
- _Shininess: 10
- _SpecMulti: 0.1
- _SpecialState: 0
- _SrcBlend: 1
- _UVSec: 0
- _VertexAlphaFactor: 0
- _ZWrite: 1
m_Colors:
- first:
name: _ClipPlane
second: {r: 0, g: 0, b: 0, a: 0}
- first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _Emission
second: {r: 0, g: 0, b: 0, a: 0}
- first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _FogColorFar
second: {r: 1, g: 0, b: 0, a: 1}
- first:
name: _FogColorNear
second: {r: 1, g: 0, b: 0, a: 1}
- first:
name: _FresnelParams
second: {r: 1, g: 1, b: 0, a: 0}
- first:
name: _LightSpecColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _MainColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _OutlineColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _SPOutlineColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _SPTransitionColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _ShadowMultColor
second: {r: 0.9, g: 0.7, b: 0.75, a: 1}
- _ClipPlane: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Emission: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FogColorFar: {r: 1, g: 0, b: 0, a: 1}
- _FogColorNear: {r: 1, g: 0, b: 0, a: 1}
- _FresnelParams: {r: 1, g: 1, b: 0, a: 0}
- _LightSpecColor: {r: 1, g: 1, b: 1, a: 1}
- _MainColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SPOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SPTransitionColor: {r: 1, g: 1, b: 1, a: 1}
- _ShadowMultColor: {r: 0.9, g: 0.7, b: 0.75, a: 1}