Fix UI Shader

This commit is contained in:
tym
2025-09-11 15:00:19 +08:00
parent 60f8c15ee3
commit 4ff743ce2b
88 changed files with 6135 additions and 3889 deletions

View File

@@ -7,85 +7,42 @@ Material:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Button
m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
m_ShaderKeywords:
m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: 2000
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 2
serializedVersion: 3
m_TexEnvs:
- first:
name: _MainTex
second:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 86da39a3e0281a54ba7829a7e512a2f9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _BloomFactor
second: 0.3
- first:
name: _BumpScale
second: 1
- first:
name: _Cutoff
second: 0.5
- first:
name: _DetailNormalMapScale
second: 1
- first:
name: _DstBlend
second: 0
- first:
name: _EmissionScaler
second: 1
- first:
name: _Glossiness
second: 0.5
- first:
name: _Metallic
second: 0
- first:
name: _Mode
second: 0
- first:
name: _OcclusionStrength
second: 1
- first:
name: _OutlineWidth
second: 0.1
- first:
name: _Parallax
second: 0.02
- first:
name: _Scale
second: 0.01
- first:
name: _SrcBlend
second: 1
- first:
name: _TSAspectRatio
second: 1
- first:
name: _TextureScale
second: 0
- first:
name: _UVSec
second: 0
- first:
name: _ZWrite
second: 1
- _BloomFactor: 0.3
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EmissionScaler: 1
- _Glossiness: 0.5
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _OutlineWidth: 0.1
- _Parallax: 0.02
- _Scale: 0.01
- _SrcBlend: 1
- _TSAspectRatio: 1
- _TextureScale: 0
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _OutlineColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _TintColor
second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}