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Fix UI Shader
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@@ -7,85 +7,42 @@ Material:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: Button
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m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2}
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m_ShaderKeywords:
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m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 5
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m_CustomRenderQueue: 2000
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 2
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serializedVersion: 3
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m_TexEnvs:
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- first:
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name: _MainTex
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second:
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 86da39a3e0281a54ba7829a7e512a2f9, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- first:
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name: _BloomFactor
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second: 0.3
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- first:
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name: _BumpScale
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second: 1
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- first:
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name: _Cutoff
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second: 0.5
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- first:
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name: _DetailNormalMapScale
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second: 1
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- first:
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name: _DstBlend
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second: 0
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- first:
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name: _EmissionScaler
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second: 1
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- first:
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name: _Glossiness
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second: 0.5
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- first:
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name: _Metallic
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second: 0
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- first:
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name: _Mode
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second: 0
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- first:
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name: _OcclusionStrength
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second: 1
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- first:
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name: _OutlineWidth
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second: 0.1
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- first:
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name: _Parallax
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second: 0.02
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- first:
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name: _Scale
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second: 0.01
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- first:
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name: _SrcBlend
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second: 1
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- first:
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name: _TSAspectRatio
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second: 1
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- first:
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name: _TextureScale
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second: 0
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- first:
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name: _UVSec
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second: 0
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- first:
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name: _ZWrite
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second: 1
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- _BloomFactor: 0.3
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EmissionScaler: 1
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- _Glossiness: 0.5
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _OutlineWidth: 0.1
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- _Parallax: 0.02
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- _Scale: 0.01
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- _SrcBlend: 1
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- _TSAspectRatio: 1
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- _TextureScale: 0
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- first:
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name: _Color
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second: {r: 1, g: 1, b: 1, a: 1}
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- first:
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name: _EmissionColor
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second: {r: 0, g: 0, b: 0, a: 1}
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- first:
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name: _OutlineColor
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second: {r: 0, g: 0, b: 0, a: 1}
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- first:
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name: _TintColor
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second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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