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Fix UI Shader
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@@ -1107,9 +1107,9 @@ namespace MoleMole
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public void SetEnvCollisionActive(bool isActive)
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{
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if (Singleton<StageManager>.Instance.GetStageEnv().transform.FindChild("Collision") != null)
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if (Singleton<StageManager>.Instance.GetStageEnv().transform.Find("Collision") != null)
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{
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Singleton<StageManager>.Instance.GetStageEnv().transform.FindChild("Collision").gameObject.SetActive(isActive);
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Singleton<StageManager>.Instance.GetStageEnv().transform.Find("Collision").gameObject.SetActive(isActive);
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}
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}
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@@ -2168,7 +2168,7 @@ namespace MoleMole
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if (targetUIPath != string.Empty)
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{
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BaseMonoCanvas sceneCanvas = Singleton<MainUIManager>.Instance.SceneCanvas;
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highlightTrans = sceneCanvas.transform.FindChild(targetUIPath);
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highlightTrans = sceneCanvas.transform.Find(targetUIPath);
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}
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NewbieDialogContext newbieDialogContext = new NewbieDialogContext();
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newbieDialogContext.destroyByOthers = true;
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