Fix UI Shader

This commit is contained in:
tym
2025-09-11 15:00:19 +08:00
parent 60f8c15ee3
commit 4ff743ce2b
88 changed files with 6135 additions and 3889 deletions

View File

@@ -1107,9 +1107,9 @@ namespace MoleMole
public void SetEnvCollisionActive(bool isActive)
{
if (Singleton<StageManager>.Instance.GetStageEnv().transform.FindChild("Collision") != null)
if (Singleton<StageManager>.Instance.GetStageEnv().transform.Find("Collision") != null)
{
Singleton<StageManager>.Instance.GetStageEnv().transform.FindChild("Collision").gameObject.SetActive(isActive);
Singleton<StageManager>.Instance.GetStageEnv().transform.Find("Collision").gameObject.SetActive(isActive);
}
}
@@ -2168,7 +2168,7 @@ namespace MoleMole
if (targetUIPath != string.Empty)
{
BaseMonoCanvas sceneCanvas = Singleton<MainUIManager>.Instance.SceneCanvas;
highlightTrans = sceneCanvas.transform.FindChild(targetUIPath);
highlightTrans = sceneCanvas.transform.Find(targetUIPath);
}
NewbieDialogContext newbieDialogContext = new NewbieDialogContext();
newbieDialogContext.destroyByOthers = true;