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Fix UI Shader
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@@ -648,7 +648,7 @@ namespace MoleMole.MainMenu
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collidedParticle.RealVelocity = _particles[i].velocity;
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_collidedParticleMap.Add((int)_particles[i].startSize, collidedParticle);
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_particles[i].velocity = Vector3.zero;
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_particles[i].lifetime = 1f;
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_particles[i].remainingLifetime = 1f;
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}
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}
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if (collidedParticle != null)
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@@ -657,7 +657,7 @@ namespace MoleMole.MainMenu
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Vector3 point = LocalToCamera(collidedParticle.RealPosition);
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if (point.z > -0.1f)
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{
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_particles[i].lifetime = 0f;
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_particles[i].remainingLifetime = 0f;
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_collidedParticleMap.Remove((int)_particles[i].startSize);
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continue;
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}
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@@ -671,7 +671,7 @@ namespace MoleMole.MainMenu
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color.b = Mathf.Max(1f / num2, 0.003921569f);
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color.a = 1f / num2;
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_particles[i].startColor = color;
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_particles[i].lifetime = 1f;
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_particles[i].remainingLifetime = 1f;
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}
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}
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}
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@@ -691,7 +691,7 @@ namespace MoleMole.MainMenu
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shipColliderRect.size *= _particles[i].position.z / _shipColliderZ;
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if (_shipColliderRect.Overlaps(other))
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{
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_particles[i].lifetime = 0f;
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_particles[i].remainingLifetime = 0f;
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}
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}
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}
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