mirror of
https://github.com/tym1116/BH3.git
synced 2026-03-26 09:32:34 +01:00
Fix UI Shader
This commit is contained in:
@@ -159,7 +159,7 @@ namespace MoleMole
|
||||
for (int i = 0; i < array2.Length; i++)
|
||||
{
|
||||
Texture texture = (Texture)array2[i];
|
||||
uint runtimeMemorySize = (uint)Profiler.GetRuntimeMemorySize(texture);
|
||||
uint runtimeMemorySize = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(texture);
|
||||
if (texture is RenderTexture)
|
||||
{
|
||||
_memory_renderTexture += runtimeMemorySize;
|
||||
@@ -182,7 +182,7 @@ namespace MoleMole
|
||||
for (int j = 0; j < array4.Length; j++)
|
||||
{
|
||||
Mesh mesh = (Mesh)array4[j];
|
||||
uint runtimeMemorySize2 = (uint)Profiler.GetRuntimeMemorySize(mesh);
|
||||
uint runtimeMemorySize2 = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(mesh);
|
||||
_memory_mesh += runtimeMemorySize2;
|
||||
if (_assetDetail == E_AssetDetail.Meshes)
|
||||
{
|
||||
@@ -194,7 +194,7 @@ namespace MoleMole
|
||||
for (int k = 0; k < array6.Length; k++)
|
||||
{
|
||||
AnimationClip animationClip = (AnimationClip)array6[k];
|
||||
uint runtimeMemorySize3 = (uint)Profiler.GetRuntimeMemorySize(animationClip);
|
||||
uint runtimeMemorySize3 = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(animationClip);
|
||||
_memory_animationClip += runtimeMemorySize3;
|
||||
if (_assetDetail == E_AssetDetail.AnimationClips)
|
||||
{
|
||||
@@ -206,7 +206,7 @@ namespace MoleMole
|
||||
for (int l = 0; l < array8.Length; l++)
|
||||
{
|
||||
Material material = (Material)array8[l];
|
||||
uint runtimeMemorySize4 = (uint)Profiler.GetRuntimeMemorySize(material);
|
||||
uint runtimeMemorySize4 = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(material);
|
||||
_memory_material += runtimeMemorySize4;
|
||||
if (_assetDetail == E_AssetDetail.Meterials)
|
||||
{
|
||||
@@ -221,7 +221,7 @@ namespace MoleMole
|
||||
{
|
||||
GameObject o = (GameObject)array10[m];
|
||||
_num_gameobject++;
|
||||
uint runtimeMemorySize5 = (uint)Profiler.GetRuntimeMemorySize(o);
|
||||
uint runtimeMemorySize5 = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(o);
|
||||
_memory_gameobject += runtimeMemorySize5;
|
||||
}
|
||||
_memory_texture = ToMegaBytes(_memory_texture);
|
||||
@@ -229,8 +229,8 @@ namespace MoleMole
|
||||
_memory_mesh = ToMegaBytes(_memory_mesh);
|
||||
_memory_animationClip = ToMegaBytes(_memory_animationClip);
|
||||
_memory_material = ToMegaBytes(_memory_material);
|
||||
_memory_monoHeap = ToMegaBytes(Profiler.GetMonoHeapSize());
|
||||
_memory_monoUsed = ToMegaBytes(Profiler.GetMonoUsedSize());
|
||||
_memory_monoHeap = ToMegaBytes(UnityEngine.Profiling.Profiler.GetMonoHeapSize());
|
||||
_memory_monoUsed = ToMegaBytes(UnityEngine.Profiling.Profiler.GetMonoUsedSize());
|
||||
_memory_gameobject = ToMegaBytes(_memory_gameobject);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user