Fix UI Shader

This commit is contained in:
tym
2025-09-11 15:00:19 +08:00
parent 60f8c15ee3
commit 4ff743ce2b
88 changed files with 6135 additions and 3889 deletions

View File

@@ -159,7 +159,7 @@ namespace MoleMole
for (int i = 0; i < array2.Length; i++)
{
Texture texture = (Texture)array2[i];
uint runtimeMemorySize = (uint)Profiler.GetRuntimeMemorySize(texture);
uint runtimeMemorySize = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(texture);
if (texture is RenderTexture)
{
_memory_renderTexture += runtimeMemorySize;
@@ -182,7 +182,7 @@ namespace MoleMole
for (int j = 0; j < array4.Length; j++)
{
Mesh mesh = (Mesh)array4[j];
uint runtimeMemorySize2 = (uint)Profiler.GetRuntimeMemorySize(mesh);
uint runtimeMemorySize2 = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(mesh);
_memory_mesh += runtimeMemorySize2;
if (_assetDetail == E_AssetDetail.Meshes)
{
@@ -194,7 +194,7 @@ namespace MoleMole
for (int k = 0; k < array6.Length; k++)
{
AnimationClip animationClip = (AnimationClip)array6[k];
uint runtimeMemorySize3 = (uint)Profiler.GetRuntimeMemorySize(animationClip);
uint runtimeMemorySize3 = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(animationClip);
_memory_animationClip += runtimeMemorySize3;
if (_assetDetail == E_AssetDetail.AnimationClips)
{
@@ -206,7 +206,7 @@ namespace MoleMole
for (int l = 0; l < array8.Length; l++)
{
Material material = (Material)array8[l];
uint runtimeMemorySize4 = (uint)Profiler.GetRuntimeMemorySize(material);
uint runtimeMemorySize4 = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(material);
_memory_material += runtimeMemorySize4;
if (_assetDetail == E_AssetDetail.Meterials)
{
@@ -221,7 +221,7 @@ namespace MoleMole
{
GameObject o = (GameObject)array10[m];
_num_gameobject++;
uint runtimeMemorySize5 = (uint)Profiler.GetRuntimeMemorySize(o);
uint runtimeMemorySize5 = (uint)UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(o);
_memory_gameobject += runtimeMemorySize5;
}
_memory_texture = ToMegaBytes(_memory_texture);
@@ -229,8 +229,8 @@ namespace MoleMole
_memory_mesh = ToMegaBytes(_memory_mesh);
_memory_animationClip = ToMegaBytes(_memory_animationClip);
_memory_material = ToMegaBytes(_memory_material);
_memory_monoHeap = ToMegaBytes(Profiler.GetMonoHeapSize());
_memory_monoUsed = ToMegaBytes(Profiler.GetMonoUsedSize());
_memory_monoHeap = ToMegaBytes(UnityEngine.Profiling.Profiler.GetMonoHeapSize());
_memory_monoUsed = ToMegaBytes(UnityEngine.Profiling.Profiler.GetMonoUsedSize());
_memory_gameobject = ToMegaBytes(_memory_gameobject);
}