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Fix UI Shader
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@@ -99,18 +99,18 @@ namespace MoleMole
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{
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Transform transform = volumeBtns[i];
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transform.GetComponent<Image>().color = MiscData.GetColor("Blue");
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transform.FindChild("Check").gameObject.SetActive(false);
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transform.FindChild("Text").gameObject.SetActive(true);
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transform.Find("Check").gameObject.SetActive(false);
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transform.Find("Text").gameObject.SetActive(true);
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}
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volumeBtns[volume].GetComponent<Image>().color = MiscData.GetColor("Blue");
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volumeBtns[volume].FindChild("Check").gameObject.SetActive(true);
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volumeBtns[volume].FindChild("Text").gameObject.SetActive(false);
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volumeBtns[volume].Find("Check").gameObject.SetActive(true);
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volumeBtns[volume].Find("Text").gameObject.SetActive(false);
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for (int j = volume + 1; j < volumeBtns.Length; j++)
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{
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Transform transform2 = volumeBtns[j];
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transform2.GetComponent<Image>().color = MiscData.GetColor("TextGrey");
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transform2.FindChild("Check").gameObject.SetActive(false);
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transform2.FindChild("Text").gameObject.SetActive(true);
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transform2.Find("Check").gameObject.SetActive(false);
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transform2.Find("Text").gameObject.SetActive(true);
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}
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}
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@@ -145,9 +145,9 @@ namespace MoleMole
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int i = 0;
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for (int num = cvLanguageGroups.Length; i < num && i < cvLanguageNames.Length; i++)
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{
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Transform transform = cvLanguageGroups[i].FindChild("Check");
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Transform transform2 = cvLanguageGroups[i].FindChild("Blue");
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Transform transform3 = cvLanguageGroups[i].FindChild("Grey");
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Transform transform = cvLanguageGroups[i].Find("Check");
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Transform transform2 = cvLanguageGroups[i].Find("Blue");
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Transform transform3 = cvLanguageGroups[i].Find("Grey");
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if (!(transform == null))
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{
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bool flag = cvLanguageNames[i] == _modifiedSettingConfig.CVLanguage;
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