Fix UI Shader

This commit is contained in:
tym
2025-09-11 15:00:19 +08:00
parent 60f8c15ee3
commit 4ff743ce2b
88 changed files with 6135 additions and 3889 deletions

View File

@@ -99,18 +99,18 @@ namespace MoleMole
{
Transform transform = volumeBtns[i];
transform.GetComponent<Image>().color = MiscData.GetColor("Blue");
transform.FindChild("Check").gameObject.SetActive(false);
transform.FindChild("Text").gameObject.SetActive(true);
transform.Find("Check").gameObject.SetActive(false);
transform.Find("Text").gameObject.SetActive(true);
}
volumeBtns[volume].GetComponent<Image>().color = MiscData.GetColor("Blue");
volumeBtns[volume].FindChild("Check").gameObject.SetActive(true);
volumeBtns[volume].FindChild("Text").gameObject.SetActive(false);
volumeBtns[volume].Find("Check").gameObject.SetActive(true);
volumeBtns[volume].Find("Text").gameObject.SetActive(false);
for (int j = volume + 1; j < volumeBtns.Length; j++)
{
Transform transform2 = volumeBtns[j];
transform2.GetComponent<Image>().color = MiscData.GetColor("TextGrey");
transform2.FindChild("Check").gameObject.SetActive(false);
transform2.FindChild("Text").gameObject.SetActive(true);
transform2.Find("Check").gameObject.SetActive(false);
transform2.Find("Text").gameObject.SetActive(true);
}
}
@@ -145,9 +145,9 @@ namespace MoleMole
int i = 0;
for (int num = cvLanguageGroups.Length; i < num && i < cvLanguageNames.Length; i++)
{
Transform transform = cvLanguageGroups[i].FindChild("Check");
Transform transform2 = cvLanguageGroups[i].FindChild("Blue");
Transform transform3 = cvLanguageGroups[i].FindChild("Grey");
Transform transform = cvLanguageGroups[i].Find("Check");
Transform transform2 = cvLanguageGroups[i].Find("Blue");
Transform transform3 = cvLanguageGroups[i].Find("Grey");
if (!(transform == null))
{
bool flag = cvLanguageNames[i] == _modifiedSettingConfig.CVLanguage;