Fix UI Shader

This commit is contained in:
tym
2025-09-11 15:00:19 +08:00
parent 60f8c15ee3
commit 4ff743ce2b
88 changed files with 6135 additions and 3889 deletions

View File

@@ -22,7 +22,7 @@ namespace MoleMole
{
_modifiedSettingConfig = new ConfigNotificationSetting();
RecoverOriginState();
Transform settingTrans = base.gameObject.transform.FindChild("Content/NotificationSetting/ThirdLine/ActivityNotification").transform;
Transform settingTrans = base.gameObject.transform.Find("Content/NotificationSetting/ThirdLine/ActivityNotification").transform;
SetSettingEnable(settingTrans, false);
}
@@ -96,29 +96,29 @@ namespace MoleMole
private void SetSettingEnable(Transform settingTrans, bool enable)
{
Transform transform = settingTrans.FindChild("Choice/On");
Transform transform2 = settingTrans.FindChild("Choice/Off");
Transform transform3 = settingTrans.FindChild("Label");
Transform transform4 = transform.FindChild("Text");
Transform transform5 = transform2.FindChild("Text");
Transform transform = settingTrans.Find("Choice/On");
Transform transform2 = settingTrans.Find("Choice/Off");
Transform transform3 = settingTrans.Find("Label");
Transform transform4 = transform.Find("Text");
Transform transform5 = transform2.Find("Text");
if (!enable)
{
transform.FindChild("Blue").gameObject.SetActive(false);
transform.FindChild("Grey").gameObject.SetActive(false);
transform.FindChild("Disable").gameObject.SetActive(true);
transform2.FindChild("Grey").gameObject.SetActive(false);
transform2.FindChild("Disable").gameObject.SetActive(true);
transform.Find("Blue").gameObject.SetActive(false);
transform.Find("Grey").gameObject.SetActive(false);
transform.Find("Disable").gameObject.SetActive(true);
transform2.Find("Grey").gameObject.SetActive(false);
transform2.Find("Disable").gameObject.SetActive(true);
transform3.GetComponent<Text>().color = MiscData.GetColor("NotificationSettingDisableText");
transform4.GetComponent<Text>().color = MiscData.GetColor("GraphicsSettingDisableText");
transform5.GetComponent<Text>().color = MiscData.GetColor("GraphicsSettingDisableText");
}
else
{
transform.FindChild("Blue").gameObject.SetActive(true);
transform.FindChild("Grey").gameObject.SetActive(true);
transform2.FindChild("Grey").gameObject.SetActive(true);
transform.FindChild("Disable").gameObject.SetActive(false);
transform2.FindChild("Disable").gameObject.SetActive(false);
transform.Find("Blue").gameObject.SetActive(true);
transform.Find("Grey").gameObject.SetActive(true);
transform2.Find("Grey").gameObject.SetActive(true);
transform.Find("Disable").gameObject.SetActive(false);
transform2.Find("Disable").gameObject.SetActive(false);
transform3.GetComponent<Text>().color = Color.white;
transform4.GetComponent<Text>().color = Color.white;
transform5.GetComponent<Text>().color = Color.white;