Fix UI Shader

This commit is contained in:
tym
2025-09-11 15:00:19 +08:00
parent 60f8c15ee3
commit 4ff743ce2b
88 changed files with 6135 additions and 3889 deletions

View File

@@ -283,7 +283,7 @@ namespace MoleMole
BaseMonoCanvas sceneCanvas = Singleton<MainUIManager>.Instance.SceneCanvas;
if (!(sceneCanvas == null))
{
Transform transform = sceneCanvas.transform.FindChild(scrollUIPath);
Transform transform = sceneCanvas.transform.Find(scrollUIPath);
if (!(transform == null) && transform.gameObject.activeInHierarchy && !(transform.GetComponent<ScrollRect>() == null))
{
MonoGridScroller component = transform.GetComponent<MonoGridScroller>();
@@ -466,7 +466,7 @@ namespace MoleMole
{
return false;
}
Transform transform = sceneCanvas.transform.FindChild(targetUIPath);
Transform transform = sceneCanvas.transform.Find(targetUIPath);
if (transform == null)
{
return false;
@@ -821,7 +821,7 @@ namespace MoleMole
if (targetUIPath != string.Empty)
{
BaseMonoCanvas sceneCanvas = Singleton<MainUIManager>.Instance.SceneCanvas;
highlightTrans = sceneCanvas.transform.FindChild(targetUIPath);
highlightTrans = sceneCanvas.transform.Find(targetUIPath);
}
bool disableMask = false;
if (tutorialStepData.stepType == 2)