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Fix UI Shader
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@@ -175,7 +175,7 @@ namespace MoleMole
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uIAvatarTattooByID2.gameObject.SetActive(item.Value != null);
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if (item.Value != null)
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{
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Material material = uIAvatarTattooByID2.GetComponent<MeshRenderer>().material;
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UnityEngine.Material material = uIAvatarTattooByID2.GetComponent<MeshRenderer>().material;
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material.SetTexture("_MainTex", Miscs.LoadResource<Texture>(item.Value.GetTattooPath()));
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uIAvatar.StigmataFadeIn(item.Key);
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}
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