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Fix UI Shader
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@@ -122,15 +122,15 @@ namespace MoleMole
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mainCamera.CopyFrom(cannonCamera);
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_weaponObj.transform.SetParent(cannonHolder, false);
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ClearTransform(_weaponObj);
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AdjustTransform(_weaponObj, cannonHolder.FindChild(BOUNDING_NAME).gameObject);
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AdjustTransform(_weaponObj, cannonHolder.Find(BOUNDING_NAME).gameObject);
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_weaponObj.transform.SetParent(null);
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SetCannonMaterial(_weaponObj);
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}
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else if (weaponType == WeaponType.Katana)
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{
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mainCamera.CopyFrom(katanaCamera);
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GameObject gameObject2 = _weaponObj.transform.FindChild(LONG_SWORD_NAME).gameObject;
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GameObject gameObject3 = _weaponObj.transform.FindChild(SHORT_SWORD_NAME).gameObject;
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GameObject gameObject2 = _weaponObj.transform.Find(LONG_SWORD_NAME).gameObject;
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GameObject gameObject3 = _weaponObj.transform.Find(SHORT_SWORD_NAME).gameObject;
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if (gameObject2 == null || gameObject3 == null)
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{
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return "Sword missing";
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@@ -139,14 +139,14 @@ namespace MoleMole
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ClearTransform(gameObject2);
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if (wholeForKatana)
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{
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AdjustTransform(gameObject2, longSwordHolder.FindChild(BOUNDING_NAME).gameObject);
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AdjustTransform(gameObject2, longSwordHolder.Find(BOUNDING_NAME).gameObject);
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}
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gameObject2.transform.SetParent(_weaponObj.transform);
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gameObject3.transform.SetParent(shortSwordHolder, false);
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ClearTransform(gameObject3);
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if (wholeForKatana)
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{
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AdjustTransform(gameObject3, longSwordHolder.FindChild(BOUNDING_NAME).gameObject);
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AdjustTransform(gameObject3, longSwordHolder.Find(BOUNDING_NAME).gameObject);
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}
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gameObject3.transform.SetParent(_weaponObj.transform);
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SetKatanaMaterial(_weaponObj);
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@@ -154,19 +154,19 @@ namespace MoleMole
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else
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{
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mainCamera.CopyFrom(pistolCamera);
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GameObject gameObject4 = _weaponObj.transform.FindChild(LEFT_PISTOL_NAME).gameObject;
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GameObject gameObject5 = _weaponObj.transform.FindChild(RIGHT_PISTOL_NAME).gameObject;
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GameObject gameObject4 = _weaponObj.transform.Find(LEFT_PISTOL_NAME).gameObject;
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GameObject gameObject5 = _weaponObj.transform.Find(RIGHT_PISTOL_NAME).gameObject;
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if (gameObject4 == null || gameObject5 == null)
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{
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return "Missing pistol";
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}
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gameObject4.transform.SetParent(leftPistolHolder, false);
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ClearTransform(gameObject4);
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AdjustTransform(gameObject4, leftPistolHolder.FindChild(BOUNDING_NAME).gameObject);
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AdjustTransform(gameObject4, leftPistolHolder.Find(BOUNDING_NAME).gameObject);
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gameObject4.transform.SetParent(_weaponObj.transform);
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gameObject5.transform.SetParent(rightPistolHolder, false);
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ClearTransform(gameObject5);
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AdjustTransform(gameObject5, rightPistolHolder.FindChild(BOUNDING_NAME).gameObject);
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AdjustTransform(gameObject5, rightPistolHolder.Find(BOUNDING_NAME).gameObject);
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gameObject5.transform.SetParent(_weaponObj.transform);
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SetPistolMaterial(_weaponObj);
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}
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@@ -186,8 +186,8 @@ namespace MoleMole
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}
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else if (weaponType == WeaponType.Katana)
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{
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GameObject gameObject = _weaponObj.transform.FindChild(LONG_SWORD_NAME).gameObject;
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GameObject gameObject2 = _weaponObj.transform.FindChild(SHORT_SWORD_NAME).gameObject;
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GameObject gameObject = _weaponObj.transform.Find(LONG_SWORD_NAME).gameObject;
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GameObject gameObject2 = _weaponObj.transform.Find(SHORT_SWORD_NAME).gameObject;
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if (gameObject == null || gameObject2 == null)
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{
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return "Sword missing";
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@@ -203,8 +203,8 @@ namespace MoleMole
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}
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else
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{
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GameObject gameObject3 = _weaponObj.transform.FindChild(LEFT_PISTOL_NAME).gameObject;
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GameObject gameObject4 = _weaponObj.transform.FindChild(RIGHT_PISTOL_NAME).gameObject;
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GameObject gameObject3 = _weaponObj.transform.Find(LEFT_PISTOL_NAME).gameObject;
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GameObject gameObject4 = _weaponObj.transform.Find(RIGHT_PISTOL_NAME).gameObject;
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if (gameObject3 == null || gameObject4 == null)
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{
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return "Missing pistol";
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@@ -275,7 +275,7 @@ namespace MoleMole
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ClearTransform(obj);
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if (needAdjust)
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{
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AdjustTransform(obj, holder.FindChild(BOUNDING_NAME).gameObject);
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AdjustTransform(obj, holder.Find(BOUNDING_NAME).gameObject);
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}
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}
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