Fix UI Shader

This commit is contained in:
tym
2025-09-11 15:00:19 +08:00
parent 60f8c15ee3
commit 4ff743ce2b
88 changed files with 6135 additions and 3889 deletions

View File

@@ -122,15 +122,15 @@ namespace MoleMole
mainCamera.CopyFrom(cannonCamera);
_weaponObj.transform.SetParent(cannonHolder, false);
ClearTransform(_weaponObj);
AdjustTransform(_weaponObj, cannonHolder.FindChild(BOUNDING_NAME).gameObject);
AdjustTransform(_weaponObj, cannonHolder.Find(BOUNDING_NAME).gameObject);
_weaponObj.transform.SetParent(null);
SetCannonMaterial(_weaponObj);
}
else if (weaponType == WeaponType.Katana)
{
mainCamera.CopyFrom(katanaCamera);
GameObject gameObject2 = _weaponObj.transform.FindChild(LONG_SWORD_NAME).gameObject;
GameObject gameObject3 = _weaponObj.transform.FindChild(SHORT_SWORD_NAME).gameObject;
GameObject gameObject2 = _weaponObj.transform.Find(LONG_SWORD_NAME).gameObject;
GameObject gameObject3 = _weaponObj.transform.Find(SHORT_SWORD_NAME).gameObject;
if (gameObject2 == null || gameObject3 == null)
{
return "Sword missing";
@@ -139,14 +139,14 @@ namespace MoleMole
ClearTransform(gameObject2);
if (wholeForKatana)
{
AdjustTransform(gameObject2, longSwordHolder.FindChild(BOUNDING_NAME).gameObject);
AdjustTransform(gameObject2, longSwordHolder.Find(BOUNDING_NAME).gameObject);
}
gameObject2.transform.SetParent(_weaponObj.transform);
gameObject3.transform.SetParent(shortSwordHolder, false);
ClearTransform(gameObject3);
if (wholeForKatana)
{
AdjustTransform(gameObject3, longSwordHolder.FindChild(BOUNDING_NAME).gameObject);
AdjustTransform(gameObject3, longSwordHolder.Find(BOUNDING_NAME).gameObject);
}
gameObject3.transform.SetParent(_weaponObj.transform);
SetKatanaMaterial(_weaponObj);
@@ -154,19 +154,19 @@ namespace MoleMole
else
{
mainCamera.CopyFrom(pistolCamera);
GameObject gameObject4 = _weaponObj.transform.FindChild(LEFT_PISTOL_NAME).gameObject;
GameObject gameObject5 = _weaponObj.transform.FindChild(RIGHT_PISTOL_NAME).gameObject;
GameObject gameObject4 = _weaponObj.transform.Find(LEFT_PISTOL_NAME).gameObject;
GameObject gameObject5 = _weaponObj.transform.Find(RIGHT_PISTOL_NAME).gameObject;
if (gameObject4 == null || gameObject5 == null)
{
return "Missing pistol";
}
gameObject4.transform.SetParent(leftPistolHolder, false);
ClearTransform(gameObject4);
AdjustTransform(gameObject4, leftPistolHolder.FindChild(BOUNDING_NAME).gameObject);
AdjustTransform(gameObject4, leftPistolHolder.Find(BOUNDING_NAME).gameObject);
gameObject4.transform.SetParent(_weaponObj.transform);
gameObject5.transform.SetParent(rightPistolHolder, false);
ClearTransform(gameObject5);
AdjustTransform(gameObject5, rightPistolHolder.FindChild(BOUNDING_NAME).gameObject);
AdjustTransform(gameObject5, rightPistolHolder.Find(BOUNDING_NAME).gameObject);
gameObject5.transform.SetParent(_weaponObj.transform);
SetPistolMaterial(_weaponObj);
}
@@ -186,8 +186,8 @@ namespace MoleMole
}
else if (weaponType == WeaponType.Katana)
{
GameObject gameObject = _weaponObj.transform.FindChild(LONG_SWORD_NAME).gameObject;
GameObject gameObject2 = _weaponObj.transform.FindChild(SHORT_SWORD_NAME).gameObject;
GameObject gameObject = _weaponObj.transform.Find(LONG_SWORD_NAME).gameObject;
GameObject gameObject2 = _weaponObj.transform.Find(SHORT_SWORD_NAME).gameObject;
if (gameObject == null || gameObject2 == null)
{
return "Sword missing";
@@ -203,8 +203,8 @@ namespace MoleMole
}
else
{
GameObject gameObject3 = _weaponObj.transform.FindChild(LEFT_PISTOL_NAME).gameObject;
GameObject gameObject4 = _weaponObj.transform.FindChild(RIGHT_PISTOL_NAME).gameObject;
GameObject gameObject3 = _weaponObj.transform.Find(LEFT_PISTOL_NAME).gameObject;
GameObject gameObject4 = _weaponObj.transform.Find(RIGHT_PISTOL_NAME).gameObject;
if (gameObject3 == null || gameObject4 == null)
{
return "Missing pistol";
@@ -275,7 +275,7 @@ namespace MoleMole
ClearTransform(obj);
if (needAdjust)
{
AdjustTransform(obj, holder.FindChild(BOUNDING_NAME).gameObject);
AdjustTransform(obj, holder.Find(BOUNDING_NAME).gameObject);
}
}