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14 lines
307 B
C#
14 lines
307 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class AkEventCallbackData : ScriptableObject
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{
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public List<int> callbackFlags = new List<int>();
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public List<GameObject> callbackGameObj = new List<GameObject>();
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public List<string> callbackFunc = new List<string>();
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public int uFlags;
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}
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