Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/CinemaActorAction.cs
2025-08-13 09:26:42 +08:00

74 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace CinemaDirector
{
[ExecuteInEditMode]
public abstract class CinemaActorAction : TimelineAction
{
public abstract void Trigger(GameObject Actor);
public virtual void UpdateTime(GameObject Actor, float time, float deltaTime)
{
}
public abstract void End(GameObject Actor);
public virtual void Stop(GameObject Actor)
{
}
public virtual void SetTime(GameObject Actor, float time, float deltaTime)
{
}
public virtual void ReverseTrigger(GameObject Actor)
{
}
public virtual void ReverseEnd(GameObject Actor)
{
}
public virtual void Pause(GameObject Actor)
{
}
public virtual void Resume(GameObject Actor)
{
}
public int CompareTo(object other)
{
CinemaGlobalAction cinemaGlobalAction = (CinemaGlobalAction)other;
return (int)(cinemaGlobalAction.Firetime - base.Firetime);
}
public virtual List<Transform> GetActors()
{
IMultiActorTrack multiActorTrack = base.TimelineTrack as IMultiActorTrack;
if (multiActorTrack != null)
{
return multiActorTrack.Actors;
}
return null;
}
[Obsolete("Use SetTime with Actor")]
public virtual void SetTime(float time, float deltaTime)
{
}
[Obsolete("Use ReverseTrigger with Actor")]
public virtual void ReverseTrigger()
{
}
[Obsolete("Use ReverseEnd with Actor")]
public virtual void ReverseEnd()
{
}
}
}