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54 lines
876 B
C#
54 lines
876 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace CinemaDirector
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{
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[ExecuteInEditMode]
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public abstract class CinemaActorEvent : TimelineItem
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{
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public ActorTrackGroup ActorTrackGroup
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{
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get
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{
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return base.TimelineTrack.TrackGroup as ActorTrackGroup;
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}
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}
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public abstract void Trigger(GameObject Actor);
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public virtual void Reverse(GameObject Actor)
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{
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}
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public virtual void SetTimeTo(float deltaTime)
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{
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}
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public virtual void Pause()
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{
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}
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public virtual void Resume()
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{
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}
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public virtual void Initialize(GameObject Actor)
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{
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}
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public virtual void Stop(GameObject Actor)
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{
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}
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public virtual List<Transform> GetActors()
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{
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IMultiActorTrack multiActorTrack = base.TimelineTrack as IMultiActorTrack;
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if (multiActorTrack != null)
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{
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return multiActorTrack.Actors;
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}
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return null;
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}
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}
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}
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