mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-17 00:44:49 +01:00
44 lines
715 B
C#
44 lines
715 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace CinemaDirector
|
|
{
|
|
[ExecuteInEditMode]
|
|
public abstract class CinemaGlobalAction : TimelineAction, IComparable
|
|
{
|
|
public abstract void Trigger();
|
|
|
|
public virtual void UpdateTime(float time, float deltaTime)
|
|
{
|
|
}
|
|
|
|
public abstract void End();
|
|
|
|
public virtual void SetTime(float time, float deltaTime)
|
|
{
|
|
}
|
|
|
|
public virtual void Pause()
|
|
{
|
|
}
|
|
|
|
public virtual void Resume()
|
|
{
|
|
}
|
|
|
|
public virtual void ReverseTrigger()
|
|
{
|
|
}
|
|
|
|
public virtual void ReverseEnd()
|
|
{
|
|
}
|
|
|
|
public int CompareTo(object other)
|
|
{
|
|
CinemaGlobalAction cinemaGlobalAction = (CinemaGlobalAction)other;
|
|
return (int)(cinemaGlobalAction.Firetime - base.Firetime);
|
|
}
|
|
}
|
|
}
|