Files
2025-08-13 09:26:42 +08:00

21 lines
421 B
C#

using UnityEngine;
namespace CinemaDirector
{
[CutsceneItem("Audio Source", "Pause Audio", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })]
public class PauseAudioEvent : CinemaActorEvent
{
public override void Trigger(GameObject actor)
{
if (actor != null)
{
AudioSource component = actor.GetComponent<AudioSource>();
if ((bool)component)
{
component.Pause();
}
}
}
}
}