Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/SetDestinationEvent.cs
2025-09-11 15:00:19 +08:00

20 lines
465 B
C#

using UnityEngine;
namespace CinemaDirector
{
[CutsceneItem("Navigation", "Set Destination", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })]
public class SetDestinationEvent : CinemaActorEvent
{
public Vector3 target;
public override void Trigger(GameObject actor)
{
UnityEngine.AI.NavMeshAgent component = actor.GetComponent<UnityEngine.AI.NavMeshAgent>();
if (component != null)
{
component.SetDestination(target);
}
}
}
}