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33 lines
829 B
C#
33 lines
829 B
C#
using System.Collections.Generic;
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using FullInspector;
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using UnityEngine;
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namespace MoleMole
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{
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[fiInspectorOnly]
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public class MonoEffectOverride : MonoBehaviour
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{
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public Dictionary<string, Material> materialOverrides;
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public Dictionary<string, Color> colorOverrides;
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public Dictionary<string, float> floatOverrides;
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public Dictionary<string, string> effectOverlays;
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public Dictionary<string, string> effectOverrides;
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public List<string> effectPredicates;
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private void Awake()
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{
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materialOverrides = new Dictionary<string, Material>();
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colorOverrides = new Dictionary<string, Color>();
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effectOverlays = new Dictionary<string, string>();
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floatOverrides = new Dictionary<string, float>();
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effectOverrides = new Dictionary<string, string>();
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effectPredicates = new List<string>();
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}
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}
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}
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