Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/MonoEffectOverride.cs
2025-08-13 09:26:42 +08:00

33 lines
829 B
C#

using System.Collections.Generic;
using FullInspector;
using UnityEngine;
namespace MoleMole
{
[fiInspectorOnly]
public class MonoEffectOverride : MonoBehaviour
{
public Dictionary<string, Material> materialOverrides;
public Dictionary<string, Color> colorOverrides;
public Dictionary<string, float> floatOverrides;
public Dictionary<string, string> effectOverlays;
public Dictionary<string, string> effectOverrides;
public List<string> effectPredicates;
private void Awake()
{
materialOverrides = new Dictionary<string, Material>();
colorOverrides = new Dictionary<string, Color>();
effectOverlays = new Dictionary<string, string>();
floatOverrides = new Dictionary<string, float>();
effectOverrides = new Dictionary<string, string>();
effectPredicates = new List<string>();
}
}
}