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25 lines
560 B
C#
25 lines
560 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace MoleMole
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{
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public class MonoFaceEffect : MonoBehaviour
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{
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public FaceEffectItem[] items;
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private void Awake()
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{
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List<FaceEffectItem> list = new List<FaceEffectItem>();
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foreach (Transform item in base.transform)
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{
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FaceEffectItem faceEffectItem = new FaceEffectItem();
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faceEffectItem.name = item.gameObject.name;
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faceEffectItem.effect = item.gameObject;
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list.Add(faceEffectItem);
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faceEffectItem.effect.SetActive(false);
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}
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items = list.ToArray();
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}
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}
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}
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