Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/MonoFaceEffect.cs
2025-08-13 09:26:42 +08:00

25 lines
560 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace MoleMole
{
public class MonoFaceEffect : MonoBehaviour
{
public FaceEffectItem[] items;
private void Awake()
{
List<FaceEffectItem> list = new List<FaceEffectItem>();
foreach (Transform item in base.transform)
{
FaceEffectItem faceEffectItem = new FaceEffectItem();
faceEffectItem.name = item.gameObject.name;
faceEffectItem.effect = item.gameObject;
list.Add(faceEffectItem);
faceEffectItem.effect.SetActive(false);
}
items = list.ToArray();
}
}
}