Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/Mono_BOSS_040.cs
2025-08-13 09:26:42 +08:00

23 lines
674 B
C#

using MoleMole.Config;
using UnityEngine;
namespace MoleMole
{
public class Mono_BOSS_040 : BaseMonoDarkAvatar
{
public override void Awake()
{
base.Awake();
}
public override void BeHit(int frameHalt, AttackResult.AnimatorHitEffect hitEffect, AttackResult.AnimatorHitEffectAux hitEffectAux, KillEffect killEffect, BeHitEffect beHitEffect, float aniDamageRatio, Vector3 hitForward, float retreatVelocity)
{
if (hitEffect > AttackResult.AnimatorHitEffect.Light)
{
SetOverrideSteerFaceDirectionFrame(-hitForward);
}
base.BeHit(frameHalt, hitEffect, hitEffectAux, killEffect, beHitEffect, aniDamageRatio, hitForward, retreatVelocity);
}
}
}