Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/AbilityState.cs
2025-08-13 09:26:42 +08:00

39 lines
703 B
C#

using System;
namespace MoleMole
{
[Flags]
public enum AbilityState
{
None = 0,
Invincible = 1,
Limbo = 2,
WitchTimeSlowed = 4,
Bleed = 8,
Stun = 0x10,
Paralyze = 0x20,
Burn = 0x40,
Poisoned = 0x80,
Frozen = 0x100,
MoveSpeedDown = 0x200,
AttackSpeedDown = 0x400,
Weak = 0x800,
Fragile = 0x1000,
Endure = 0x2000,
MoveSpeedUp = 0x4000,
AttackSpeedUp = 0x8000,
PowerUp = 0x10000,
Shielded = 0x20000,
CritUp = 0x40000,
Immune = 0x80000,
MaxMoveSpeed = 0x100000,
TargetLocked = 0x200000,
Tied = 0x400000,
BlockAnimEventAttack = 0x800000,
Undamagable = 0x1000000,
ReflectBullet = 0x2000000,
SlowWhenFrozenOrParalyze = 0x4000000,
Count = 0x1B
}
}