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27 lines
427 B
C#
27 lines
427 B
C#
using FullInspector;
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using UnityEngine;
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namespace MoleMole
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{
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[fiInspectorOnly]
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public class BaseMainCameraState : State<MonoMainCamera>
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{
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public Vector3 cameraPosition;
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public Vector3 cameraForward;
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public float cameraFOV;
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public bool muteCameraShake;
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public bool lerpDirectionalLight;
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public float cameraShakeRatio = 1f;
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public BaseMainCameraState(MonoMainCamera camera)
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: base(camera)
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{
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}
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}
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}
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