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61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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using FullInspector;
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using MoleMole.Config;
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namespace MoleMole
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{
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public class ConfigMetaConfig : BaseScriptableObject
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{
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public string[] effectPatternPathes;
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public string[] stageEntryPathes;
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public string[] auxEntryPathes;
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public string[] dynamicObjectRegistryPathes;
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public string[] renderEntryPathes;
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public string[] weatherEntryPathes;
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public string[] animatorEventPatternPathes;
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public string[] touchPatternPathes;
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[NonSerialized]
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public string atmosphereRegistryPath = "Rendering/MainMenuAtmosphereConfig/Data/AtmosphereRegistry";
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[NonSerialized]
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public string allLevelsClearedAtmosphereRegistryPath = "Rendering/MainMenuAtmosphereConfig/Data/AllLevelsClearedAtmosphereRegistry";
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public string[] abilityRegistryPathes;
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public string[] weaponRegistryPathes;
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public string[] equipmentSkillRegistryPathes;
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public string[] galTouchBuffRegistryPathes;
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public string[] propObjectRegistryPathes;
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public ConfigNavMeshScenePath[] scenePaths;
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public string[] graphicsSettingRegistryPathes;
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public string[] cameraCurvePatternPathes;
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public string[] sharedAnimEventGroupPathes;
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public string[] groupAIGridPathes;
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[NonSerialized]
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public string galTouchDataPath = "Data/GalTouch/GalTouchData";
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[NonSerialized]
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public string graphicsVolatileSettingRegistryPath = "Data/_BothLocalAndAssetBundle/GraphicsSettingConfig/VolatileSetting";
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[NonSerialized]
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public string inLevelMiscData = "Data/InLevelMiscData";
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}
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}
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