Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/LevelTutorialMonsterTeleport.cs
2025-08-13 09:26:42 +08:00

134 lines
3.4 KiB
C#

using FullInspector;
namespace MoleMole
{
public class LevelTutorialMonsterTeleport : BaseLevelTutorial
{
[ShowInInspector]
private bool _finished;
private string _monsterSubTypeName;
private string _monsterConfigTypeName;
public LevelTutorialMonsterTeleport(LevelTutorialHelperPlugin helper, LevelTutorialMetaData metaData)
: base(helper, metaData)
{
_finished = false;
_monsterSubTypeName = "DG_031";
_monsterConfigTypeName = "CS_Default";
}
public override bool IsFinished()
{
return _finished;
}
public override void OnAdded()
{
Singleton<EventManager>.Instance.RegisterEventListener<EvtTeleport>(_helper.levelActor.runtimeID);
Singleton<EventManager>.Instance.RegisterEventListener<EvtMonsterCreated>(_helper.levelActor.runtimeID);
}
public override void OnDecided()
{
base.OnDecided();
Singleton<EventManager>.Instance.RemoveEventListener<EvtTeleport>(_helper.levelActor.runtimeID);
Singleton<EventManager>.Instance.RemoveEventListener<EvtMonsterCreated>(_helper.levelActor.runtimeID);
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialMonsterTeleport, this));
}
public override bool ListenEvent(BaseEvent evt)
{
if (evt is EvtTeleport)
{
return ListenTeleport((EvtTeleport)evt);
}
if (evt is EvtMonsterCreated)
{
return ListenMonsterCreated((EvtMonsterCreated)evt);
}
return false;
}
private bool IsMonsterDeadKillerWithTeleportSkill(MonsterActor monsterActor)
{
bool result = false;
if (monsterActor != null && monsterActor.metaConfig.subTypeName == _monsterSubTypeName && monsterActor.metaConfig.configType == _monsterConfigTypeName)
{
result = true;
}
return result;
}
private bool ListenTeleport(EvtTeleport evt)
{
MonsterActor actor = Singleton<EventManager>.Instance.GetActor<MonsterActor>(evt.targetID);
if (actor != null && IsMonsterDeadKillerWithTeleportSkill(actor) && base.step == 1 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep2);
}
return false;
}
private bool ListenMonsterCreated(EvtMonsterCreated evt)
{
MonsterActor actor = Singleton<EventManager>.Instance.GetActor<MonsterActor>(evt.monsterID);
if (actor != null && IsMonsterDeadKillerWithTeleportSkill(actor) && base.step == 0 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep1);
}
return false;
}
public override void Core()
{
if (active && IsAllStepDone())
{
Finish();
}
}
private void ShowTutorialStep1()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialMonsterTeleport, this));
ActiveCurrentStep();
PauseGame();
}
public void OnTutorialStep1Done()
{
MoveToNextStep();
ResumeGame();
}
private void ShowTutorialStep2()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialMonsterTeleport, this));
ActiveCurrentStep();
PauseGame();
}
public void OnTutorialStep2Done()
{
MoveToNextStep();
ResumeGame();
}
private void Finish()
{
_finished = true;
Singleton<LevelTutorialModule>.Instance.MarkTutorialIDFinish(tutorialId);
OnDecided();
}
private void Fail()
{
_finished = false;
OnDecided();
}
}
}