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19 lines
587 B
C#
19 lines
587 B
C#
namespace MoleMole
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{
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public class NetworkedMP_Default_GameMode : OriginalSPGameMode
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{
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public override void HandleLocalPlayerAvatarDie(BaseMonoAvatar diedAvatar)
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{
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diedAvatar.gameObject.SetActive(false);
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Singleton<CameraManager>.Instance.GetMainCamera().TransitToStatic();
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Singleton<MainUIManager>.Instance.GetInLevelUICanvas().mainPageContext.SetInLevelMainPageActive(false);
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}
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public override bool ShouldAttackPatternSendBeingHit(uint beHitEntityID)
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{
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bool flag = Singleton<RuntimeIDManager>.Instance.IsSyncedRuntimeID(beHitEntityID);
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return !flag;
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}
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}
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}
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