Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/RotateAnimation.cs
2025-08-13 09:26:42 +08:00

27 lines
521 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace MoleMole
{
[RequireComponent(typeof(Renderer))]
public class RotateAnimation : MonoBehaviour
{
public Vector3 SpeedVector = new Vector3(0f, 1f, 0f);
public List<Transform> m_Objects;
private void Update()
{
if (m_Objects.Count == 0)
{
base.transform.Rotate(SpeedVector * Time.deltaTime);
return;
}
for (int i = 0; i < m_Objects.Count; i++)
{
m_Objects[i].transform.Rotate(SpeedVector * Time.deltaTime);
}
}
}
}