Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/Config/MeiWeaponAttach.cs
2025-08-13 09:26:42 +08:00

33 lines
823 B
C#

namespace MoleMole.Config
{
public class MeiWeaponAttach : ConfigWeaponAttach
{
public const string SHORT_PART_PATH = "ShortSword";
public const string LONG_PART_PATH = "LongSword";
public const string SHORT_LEFT_ATTACH_POINT = "WeaponLeftHand";
public const string SHORT_RIGHT_ATTACH_POINT = "WeaponRightHand";
public const string LONG_RIGHT_ATTACH_POINT = "WeaponRightHand";
public string WeaponEffectPattern;
public override WeaponAttach.WeaponAttachHandler GetAttachHandler()
{
return WeaponAttach.MeiAttachHandler;
}
public override WeaponAttach.RuntimeWeaponAttachHandler GetRuntimeWeaponAttachHandler()
{
return WeaponAttach.MeiRuntimeAttachHandler;
}
public override WeaponAttach.WeaponDetachHandler GetDetachHandler()
{
return WeaponAttach.MeiDetachHandler;
}
}
}