Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/SetFloatAnimatorEvent.cs
2025-08-13 09:26:42 +08:00

26 lines
490 B
C#

using UnityEngine;
namespace CinemaDirector
{
[CutsceneItem("Animator", "Set Float", new CutsceneItemGenre[]
{
CutsceneItemGenre.ActorItem,
CutsceneItemGenre.MecanimItem
})]
public class SetFloatAnimatorEvent : CinemaActorEvent
{
public string FloatName;
public float Value;
public override void Trigger(GameObject actor)
{
Animator component = actor.GetComponent<Animator>();
if (!(component == null))
{
component.SetFloat(FloatName, Value);
}
}
}
}