Files
BH3/Assets/Scripts/Assembly-CSharp/CharacterRender.cs
2025-08-13 09:26:42 +08:00

34 lines
475 B
C#

using UnityEngine;
[ExecuteInEditMode]
public class CharacterRender : MonoBehaviour
{
public Texture[] textures;
public float mipMapBias = -1f;
private void Start()
{
SetMipMapBias(mipMapBias);
}
private void OnEnable()
{
SetMipMapBias(mipMapBias);
}
private void OnDisable()
{
SetMipMapBias(0f);
}
private void SetMipMapBias(float bias)
{
Texture[] array = textures;
foreach (Texture texture in array)
{
texture.mipMapBias = bias;
}
}
}