Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/Config/UseCameraForward.cs
2025-08-13 09:26:42 +08:00

20 lines
456 B
C#

using System;
using FullInspector;
using UnityEngine;
namespace MoleMole.Config
{
public class UseCameraForward : EffectCreationOp
{
[NonSerialized]
[InspectorDisabled]
public string type = "Use Camera Forward";
public override void Process(ref Vector3 initPos, ref Vector3 initDir, ref Vector3 initScale, BaseMonoEntity entity)
{
Vector3 forward = Singleton<CameraManager>.Instance.GetMainCamera().Forward;
initDir = forward;
}
}
}